Month: June 2019

Instacraft, AutoSkin, Quests

Instacraft, AutoSkin, Quests

Hey Bumfuzzlers! I’ve got a couple of changes to tell about before Thursday’s map wipe! News on randomized skins, crafting instantly, scuba gear availability, quests and more! All that and info on tomorrow’s wipe, plus another mandatory Facepunch patch on Friday? /crosses fingers lol Give a read to find out more!

Diving Gear

I reviewed the diving gear availability and it seemed a little low. Also, it was spawning in the underwater loot which seemed weird lol

I changed the following:

  • removed from underwater crates
  • increased availability slightly

Thanks for the feedback Non-Existant

Instacraft

We had instacraft a while back and then adjusted it to require some crafting time. It feels like it’s time to go back to instacraft and apparently the majority of you agree.

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We had a poll in Discord and while the nays valiantly voted, the yes sirs had double them. Now Instacraft is enabled so there won’t be any more waiting to craft individual items or bulk items.

Let’s see how it turns out.

Skin Randomizer

Skins have been messy lately and the last major patch broke some stuff. For instance, you probably noticed that skins no longer randomized on crafting.

Well, I just fixed it this morning. Now every time you craft, you’ll get a randomized skin on items that support skins. Glad this is working again. I love the varied look of bases!

Quests

It’s time for new quests! After all, you’re on an adventure ๐Ÿ™‚

Here’s a list of the new Quests I added:

  • Lighthouse Collector – Gather 25 Blue Rustige Eggs
  • Dome Collector – Gather 25 Red Rustige Eggs
  • Easter Morning – Gather 25 Easter Baskets
  • Radioactive Personality – Gather 25 Geiger Counters
  • Happy Birthday – Gather 25 Five Year Cakes
  • Up in Flames – Destroy 3 Flame Turrets
  • Shotty Defenses – Destroy 3 Shotgun Traps
  • Air Offence – Destroy 1 SAM Site
  • Run with Scissors – Craft 100 Bandages
  • Grand Injection – Craft 50 Medical Syringes
  • First Aid Kit – Craft 25 Large Medical Kits
  • The Machine – Craft 25 Gears
  • Snappy Dresser – Craft 25 Snap Traps
  • Spikey Proposition – Craft 10 Wooden Floor Spikes
  • All Mines – Craft 10 Land Mines
  • Laser Red – Craft 1 Auto-Turret
  • Fire in the Hole – Craft 3 Flame Turrets
  • Riding Shotgun – Craft 3 Shotgun Traps

I expect to create more of them in the future so that each quest page is full!

Wipe Info

Thursday 6/20, Bumfuzzlertopia will be wiping the map. Blueprints and economy will stay in place as they only wipe on the first of the month. For those who don’t know, we wipe twice a month.

  • Wipe #1: First Thursday of the month – wipes map, economy, and blueprints
  • Wipe #2: Third Thursday of the month – wipes map only

I considered wiping economy on this 3rd Thursday, which is why I started that Discord poll, but players are broken down the middle and truth is I tend to think it’s a reward for playing the entire month instead of just a 2-week wipe cycle. Also, it doesn’t matter because the economy is only really good for buying blueprints which players will have at the start of the second monthly wipe cycle anyway.

I’m hoping to wipe around 4 pm EST at the latest and we’ll be going with this map if you’d like to get a head start planning your base!

As always Bumfuzzlers, please have fun and keep the feedback pouring in! It really helps fix issues and also improve gameplay!

P.S. – Friday brings a mandatory Facepunch patch. I haven’t gotten the time yet. This means I’ll have to update the server for you to join after your clients auto-update. I’ll do my best to communicate the planned time. I’m waiting on them.

Generator, Spooky, Gather

Generator, Spooky, Gather

Hey Bumfuzzlers! Seems we had a somewhat tumultuous patch this last Thursday as the powers at Facepunch were giving us some tough love! Despite that, the storm was weathered, and changes have been made! We’ve got loot modifications, gather rate changes, a new power source, new server listing description, stacking changes, server menu updates, a spooky mask and 2 discord polls begging your opinion and more!

Patch Overview

For those of you who would rather not read the list of changes in the last patch, here’s a solid overview of what we got.

Server Browser

Not sure why, but I’ve been contacted by a few people who say they can’t connect to the server, mainly due to not seeing it in the server list. Maybe this shouldn’t be surprising due to the recent changes to it.

If you find you have this issue, you can connect directly via the console.

  1. Press F1
  2. Go to the console
  3. Type connect 216.155.140.108:28016

That’ll do it.

Also, I’ve been trying to make the server’s representation in the server list better. That means I’ve updated the server description and modified the title to include common keywords for searching. I’ve also changed the name to Bumfuzzlertopia in case you were looking for the old name. This was only to give me more room in the server title – saved 4 characters lol

Language Filter

Now when you curse, it will show the word Bumfuzzler in orange so at least others know you cursed and didn’t type Bumfuzzler intentionally. This also ensures I’m no longer confused as to whether you’re talking to me ๐Ÿ™‚ but then maybe you are talking to me saying nasty things? Yikes! I hope not lol

As the resident bot says, “It’s not a restriction. It’s meant to be funny and promote the server name. Why not expand your vocabulary? I know how to say 1,534,201 English words! You know about 4 :)”

Is it better without the color? It might be. Let me know.

Stacking

There were a couple of items I forgot to set up for stacking earlier so now I’m swinging back to get them straight.

I changed the following items:

  • Grenade launcher Buckshot: changed from 24 to 256
  • Grenade launcher HE: changed from 12 to 256
  • Grenade launcher Smoke: changed from 12 to 256
  • Heavy Scientist Suit: changed from 1 to 256

Thanks Non-Existant for the heads up on an exploit regarding stacking.

Gathering ZLevels

I’ve been looking at the resource gathering because I’m trying to market the server better in the server list. Most servers advise what the gather multiplier is, like 3x or 5x, but the way the server was setup, it’s hard to do that.

If my math is correct, which it might not be lol, on joining, the server was almost a 3x gather rate when you’re at Level 0. As you work yourself closer to Level 50, that 3x grows slowly towards 6x. This seems a bit too close to an experimental server if you ask me. So, I set my sights on making the server a 5x server as I think that’s much more reasonable.

Here’s what I changed:

  • The initial multiplier of 2.8 was changed to 3.0
  • The percentage per level was changed from 0.75% to 0.40%

Theoretically, this means for new players they should have 3x gather rate, but over the course of 50 levels, it should be possible to get 5x gather rate.

If you find my math is wrong, please let me know :/ lol

Server Menu

It appears the menu you see as you join the server needed a bit of updating so I took a moment to do that. The hope is it’s now accurate, but also provides an improved overview of server features. Here are some snaps of what it’ll look like next time you join.

The main menu you see when joining (/ui) should now showcase a bit more of the features the server has.

The plugins tab had a few plugins we no longer used so I removed them and added a bunch more!

The sightings tab showed Trump Tower and Hillary House, but neglected to show the latest addition – The Southern Border!

Hopefully, this gives new players an understanding of the depth of features on the server and gives veteran players the ability to point unanswered questions to the menu in certain situations.

Loot Changes

I had a couple of comments on the loot so I jumped into it and tried my best to balance things out. It’s not an easy task and it’s an ongoing process so this requires constant feedback from you Bumfuzzlers.

Here’s what I changed:

  • Adjusted mine crates to have higher quality tools. Previously it had only the lower level hatchet and pickaxe.
  • Adjusted medical crates to give more medical items. It gave extremely low quantities and only 1 item.
  • Adjusted components specifically increasing gears and springs
  • Adjusted component spawning areas. Some items spawned in barrels that shouldn’t and the opposite in crates.
  • Decreased the amount of beancan grenades. They can only now be found in the better crates.
  • Removed scrap from food crate to ensure food always spawns there. Sometimes it spawns only 1 item.
  • Loot in the Elite, locked, and Underwater Advanced crates should be much better now.
  • Moved some better items like Large Furnaces out of barrels and into higher level crates.
  • The spooky Dragon Mask was added to the loot. You should find it in barrels.

Thanks for feedback Viper,ย Non-Existant and Kreeperlink

Color Fiasco

Facepunch changed the way text is displayed in the game and in turn they made changes to how text colors are displayed. This game used to accept red text to be coded simple as <color=red>RedText</color>, but now it has to use proper HTML like <color=#FF0000>RedText</color>. This meant, before the patch hit, I had to go through several hundred files and change every mention of color, which was typically written as red, green, blue, purpose, etc. to its hexadecimal value.

I’m just mentioning it because if I missed one, you’ll see <color=red>TheText</color> in chat instead of seeing TheText. If that happens, let me know what the text said and I’ll track it down.

Steam Workshop

Apparently, there were some changes in Rust and/or Steam as of late and this has caused some problems for various plugins. I expect it has to do with the new menu with the store integration we received in the last patch. Most likely something was changed there which borked everything else.

This means some plugins like Skinbox may not function properly or at all. I was able to fix a couple, but the changes could be far-reaching and not initially noticeable.

If you find something not to be working as expected, please let me know.

I appreciate all the feedback I received so far more notably AxelsAntagonist who went through much of the plugin list to test what was and was not working. Thanks!

Small Generator

We’ve had the small generator available for some time, but I didn’t add it because it’s a really powerful tool. After all, it’s unlimited power which can give some nice abilities.

The point was made that cave base designers can’t really take advantage of many electricity options so I finally caved.

Here’s the lowdown:

  • Unlimited power, great for caves
  • Can be found everywhere electrical components are found
  • Rarer than solar panels so slightly harder to find

This should be a great perk for everyone and it’s not something you’ll find on most servers.

Thanks for feedback Viper

Economy Wipe

I’m toying with the idea to wipe the economy at every wipe as I’m not sure if it’s fair to give some players to have such a large advantage. Starting off with a ton of RP, after you’ve found all the blueprints is maybe too much. Blueprints already give a large advantage.

To vote, join Discord and you’ll find the poll in the #polls channel. So far it’s tied!

The question for the poll is:

‘Should I wipe the economy at every wipe? I’m thinking someone starting at the 2nd wipe cycle has a disadvantage and that may not be fair’

Instacraft

Another poll on Discord is about Instacraft. We used to have instant crafting, but I modified it down to be slower because I felt it was way too easy to quickly amass a serious arsenal.

If the response strongly favors having it, I’ll likely be persuaded. Consider how it affects gameplay though. It’ll likely ensure early raids go up. Then again, so might early defenses.

The question for the poll is:

‘I believe instacraft is an important feature to have. I don’t like waiting for items to craft and think it should be immediate’

No Fuels

It turns out that the entire server was fueled up unintentionally.

Now it’s not until Level 26 (/loyalty) that players don’t require fuel for various lights and whatnot.

Thanks to AxelsAntagonist for catching it.

Flag Day Kit

Apparently, the kit for the Flag Day Monument wasn’t working. Thanks for the heads up AxelsAntagonist and for testing Non-Existant. It should be all good now.

This last patch wasn’t quite a disaster, but it certainly had its moments lol Today, I optionally patched the server which will hopefully alleviate some of the issues that have been going on, but tomorrow, Thursday 6/13, Facepunch is dropping a mandatory server and client patch. We won’t have to wipe as far as I know, but once your client is updated, you won’t be able to connect until I update the server. As long as I can keep on top of when it’s released, I’ll have it patched up in 10-15 minutes. The trick is, the patches drop whenever Facepunch feels the itch.

Have fun out there Bumfuzzlers and keep the feedback flowing!

Performance, Flag, Packs

Performance, Flag, Packs

Hey Bumfuzzlers! Big updates coming your way! We’ve got additional backpack storage, offline door fixes, furnace changes, early raid tweaks, a new monument and a serious attempt at improving server performance – which appears to be working really well so far! Read on to get all the info!

Backpacks

A few updates ago, the ability to have extra rows presented itself, but I didn’t have time to take advantage of it until now.

Now we’ve got upgrades!

  • Allegiance level [level 20] (/loyalty) backpack size goes from 2 storage rows to 3
  • VIP level [level 25] (/loyalty) backpack size goes from 3 storage rows to 5
  • Level 28 (/loyalty) backpack size is now 7 storage rows!
  • Veteran level [level 15] remains the same with backpack size at 2 rows.

That should help you carry all that crap around ๐Ÿ™‚

Offline Doors

Starting at Allegiance level [level 20] (/loyalty) players get the ability for doors to automatically close when they sign off. Unfortunately, this wasn’t working from levels 21 through 24.

This should now be fixed. Simply type /odf once you reach Allegiance level to toggle it on and off. Not sure why you’d want it off, but I can’t remember if it’s on by default. How many people you think this saves from easy raids per year! haha

Thanks to Whompmaster for noticing the issue.

Furnaces

I’m still trying to reduce the very early raiding, but it takes time as small adjustments need to be made over multiple wipes to ensure a good balance. This go around, I’ve reduced charcoal byproduct slightly and increased cook time slightly. I doubt you’ll even notice.

Beancan Grenades

In another effort to slow the early raiding, I’ve changed where Beancan Grenades are available as they’re an essential component of Satchel Charges.

I’ve changed the following:

  • The Beancan Grenade blueprint was removed from crates, barrels and present drops
  • Beancan Grenades are only available in crates now

So basically, you can find Beancan Grenades, but only in crates and you’ll have to research them.

Bumfuzzler Lodge

It’s been a couple of weeks since I put the Bumfuzzler Lodge into testing mode and certainly, there are some kinks to work out.

I think the following changes are in order:

  • Reworked the building to prevent double boxes and other items
  • Storage in the rooms will be reduced to two small boxes
  • There will be a charge for the room using economy (If I can get that working – I had issues with it last time)

Keep in mind, the lodge was meant to be used when starting out, getting yourself together after a raid or simply if you’re homeless for one reason or another. You’re not really supposed to continue to live there forever! lol

Thanks to Non-Existant for the feedback.

Raiding Balance

Rust has its flaws. For one, too many players are compelled to leave servers with their tail between their legs when they get raided and others leave servers when there’s no one left to raid. It’s a system built with the premise that you need a crapload of fresh meat joining the server on a regular basis. That’s one reason I created Raid Sympathy. Unfortunately, that helps, but people still leave in tears when they lose their Teddy Bears.

To compensate, I’ll revisit something I tried a while back which is to add a couple of bases out there in the world that will provide raiding opportunities of varying difficulty. This will:

  • give players who raid something to break into
  • divert some raiding energy away from player bases
  • ensure there are fewer tears on the server

Thanks for feedback Non-Existant and Viper

Performance

Lately, some of you have been complaining about lag and there have been unexpected crashes that I’ve seen firsthand. It’s likely the performance issues are caused by a combination of Rust’s horrible optimization and plugins eating up resources that Rust didn’t expect.

To counter that I’ve, made a major change that should have a giant impact on your gameplay. I’ve decided to up the slot count to 200 players. This will result in more dedicated memory and a smoother play if it works as expected.

So far I’ve heard positive feedback about the performance!

Flag Day

The next wipe brings a new month and with it a new holiday to celebrate! That means the Cinco De Mayo celebration goes bye bye and we’ll have a new special monument!

In the United States, Flag Day is celebrated on June 14th to commemorate the adoption of the American flag. Da dada daaa daaa daaa! ๐Ÿ™‚ This new monument will be themed after this holiday.

I won’t tell you what it is or how it works, but keep your eyes peeled for anything out of the ordinary ๐Ÿ™‚ I’m hoping to have an extra special treat for Independence Day.

Thanks for the feedback from hur2rld about a potential skin issue with the monument.

Upcoming Wipe

Tomorrow, Thursday, June 6th, you can expect a wipe as there’s a new patch coming from Facepunch. We’ll be wiping map, blueprints, and economy so it’s a fresh slate!

As usual, their patch usually drops between 3 pm EST and 7 pm EST with some fluctuation. I’ll do my best to wipe as close to patch drop as possible and will keep everyone posted in Discord on the status.

There are some interesting changes coming our way. Below is a quick overview of what you can expect to see in the next release. I wonder if we’ll see that new digger monument!

Please keep having fun and giving me feedback! The server gets better each wipe with your help! Thanks Bumfuzzlers!