Category: Rust

Boobies, Blocks, Duel

Boobies, Blocks, Duel

Hey Bumfuzzlers! Sink your teeth into some of these tasty updates! We’ve got an arcade game addition to loot,  enhanced booby traps, a contest for naming the bot,  raid material stacking changes, foundation health changes, a new feature for raiders, fixes to crafting, raid alerts and more! Read on for more information!

Booby Traps

I’m happy to say we’ve got some great improvements with booby traps that will ensure they become a true defensive ability.

Here are some of the changes:

  • Traps are no longer triggered by the owner
  • Traps are no longer triggered by friends of the owner
  • Traps are no longer triggered by clan mates of the owner
  • Depending on your level you can booby trap using:
    • Level 16: Elements (Fire, Shock, Radiation)
      • Fire: Requires 100 lowgrade fuel
      • Shock: Requires 1 Fuse
      • Radiation: Requires 5 Radiation Pills
    • Level 22: Deployable (Landmines, Bear Traps)
      • Bear Traps: Requires 3 Bear Traps
      • Landmines: Requires 3 Land Mines
    • Level 29: Explosives (Beancan, F1Grenade, C4)
      • Beancan Grenade: Requires 1 Beancan Grenade
      • F1 Grenade: Requires 1 F1 Grenade
      • C4: Requires 1 C4

These traps are meant to make things difficult for raiders either by killing them or by delaying them enough for you to defend. For instance, the fire trap can make a large area unusable because it takes a while until the flames go out. Whether booby-trapped boxes and doors are opened or destroyed, the trap is triggered either way. Set a fire trap on your front door and it will immediately delay raiders for a couple of minutes or at least force them to take a different course.

Also, in case you’re curious, the landmine and beartrap traps will scatter those items around the affected area. This is great for boxes since the moment someone opens a box, they are surrounded by traps and they may not realize one is behind them. Best not to set this near boxes you care about though since someone stepping on one may destroy the others.

Happy trapping!

Chippy Arcade Game

You may have noticed the Chippy Arcade Game was placed into the loot. Maybe you even got it already!

You should find it easily out there in crates! Play a few games while you wait for those metal frags to cook! It appears to keep high scores too!

Raid Alerts

There was an issue with raid alerts, you know – the feature that allows you to get Discord and mobile alerts when someone is raiding you? Yeah, that one.

Now when you’re sleeping in your base,  while you’re at work bringing home the bacon, you’ll know when someone is taking your Pookie Bears!

In the game, type /pbreg “Your Username#xxxx”, you’ll get a message from PoundBot in Discord on how to complete the setup. The #xxxx is a four-digit number you’ll find is attached to your Discord account.

Thanks to Viper and TheFireChef for the feedback.

Hammer Crafting

For some reason, hammers were crafting slowly while everything else was instant crafting.

Now it’s resolved so you can craft hammers in the blink of an eye.

Thanks to Doge for the feedback.

Also, it appears there is some conflict with the crafting Quests (/q) and instantly crafting. It appears at best, that Quests will count 10 crafted bandages as 1, but that may not even work. I’m not sure how to resolve this yet, but I’ll do more testing when I have more time.

Thanks to Lieutenant Rum, Thot Police for the feedback.

Teleporting

Welp, I realized I had a setting turned on that I didn’t want on.

You can no longer teleport to another player who is in a building blocked zone. This should help make raiding slightly more challenging. Whoops!

Thanks for feedback TheFireChef.

Naming Bot

So I’m thinking the bot needs a name. I know he’s just a bot, but ‘bot’ is a little boring and I can’t imagine he likes that very much.

Get me over what you think would be the best name, I’ll take which ones I think are best and put them in a Discord poll. If yours wins, I’ll give you either the Christmas, Halloween or Electricity package from the shop for 2 weeks! I’ll also build in a couple of sayings for the bot that include your name 🙂 For instance, “How did you get your name <BotName>?

Couple guidelines thought:

  1. Be unique. It should be a name that players wouldn’t say naturally. For instance, his name wouldn’t be Gear.
  2. Something easy to remember and spell. For instance, Earl.
  3. If possible, it might fit with the server theme. This is challenging!
  4. Submit as many as you want!

I found this site that generates potential robot names that might help. Scroll down and click Get Robot Names in the white box.

Raid Materials

It might be a little much to allow raiders to have multiple stacks of 256 rockets. Think?

I’ve lowered the stacking size of the following items from 256 to 16:

  • Basic Rockets
  • Fire Rockets
  • High-Velocity Rockets
  • Satchel Charges
  • C4 Explosives

Given that we have backpacks, this change shouldn’t have a huge effect, but at the least, it’ll prevent raiders from having tons of inventory space to haul stuff away. Maybe base owners will have the opportunity to keep some of their stuff.

Let’s see how things go. Give me feedback on this.

Raid Blocking

Since the beginning of Rust, I’ve believed that raiders have, at least, a slight advantage. It takes far less time to destroy a base than it does to build and maintain one even when you consider farming for charcoal and such. Due to this, I’m tinkering with something new.

If you destroy someone’s stuff, you’ll be automatically blocked from using certain abilities for 3 minutes.

  • Remove Tool (/remove)
  • Teleport (/tp or /home)
  • Trade (/trade)
  • Shop (/s)
  • Kit (/kit)

This block will affect the raider immediately, but also anyone within the general area and those who enter the general area who are friends or clanmates of the raider and also anyone who is authorized on any cupboard the raider owns. The owner of the building will not be blocked.

The raid block will end:

  • After 3 minutes
  • On the blocked person’s death
  • On the blocked person’s respawn

The raid block will restart at 3 minutes if the raid continues.

Hopefully, this can give base owners a little more time to defend and/or sign on after being alerted by the Raid Alert. If you’re going to raid, you’re going to have to make sure you planned it well!

Foundation Wipes

A while back I raised the health of foundations to prevent the demoralizing “foundation wipe”. When it happens to someone it’s really discouraging and many times they leave the server – sometimes to never return or at least they typically won’t return until next wipe cycle. This current wipe cycle, it seems to have happened at least once.

The ability to wipe a foundation defeats the purpose of base defenses and all the effort put in by a builder to protect their stuff. Why bother with turrets and shotgun traps if you can just disregard it all from a rocket’s length away? It even makes the new and improved booby traps a waste of time.

I’ve raised the health of foundations another 50%. This should make it a little less lucrative to spend rockets on making someone’s day miserable.

Bot Tips

Over the last week, I’ve made a concerted effort to expand the random messages that pop up in the chat but also to use them to highlight some of the lesser-known features.
So, I’ve expanded the number of messages, tried to make them more informative, cover more topics, renamed them to be Bumfuzzler Bot Tips (soon to be replaced with the name of the bot), and I made the message more prominent so they stand out. Hopefully, players will better know the benefits of all the features we have.

Dueling

Some of you have been discovering how much fun the duels are. For those of you who haven’t partaken, I highly recommend it! It’ll help you polish those PVP skills without the fear of losing gear, items or resources.
I decided to mix things up a bit and add some new features to it.
  • Added 2 new loadouts to the mix
    • Mace Loadout: Gives that melee battle opportunity
    • Rocket Launcher, Pistol, and Build Loadout: Spawns players with enough resources to build structures, but also destroy them
  • Top 3 Duelists will now have access to the Duelist kit (/kit)

You can type !duel for more information about getting involved in duels!

If you have any weapon combination ideas, please let me know! I’ll add them!

Event Messages

There are certain events that get lost in chat and that’s unfortunate because that will likely cause you to miss out on things. So, just like the Bot Tips, I’ve tried to highlight these events better in chat.

Hopefully, messages for events will now grab your attention as they have bold colors and larger font.

I’m hoping that this increases the usability of certain features and improves communication. It’s been annoying for some time that it’s possible to miss teleport requests for instance. No more!

Fuel Requirements

It appears that the Level 26 (/loyalty) perk to not require fuel in certain items like candle hat, lanterns, miners hat, searchlight, and tuna light hasn’t been working as expected which meant fuel was required even when it shouldn’t have been.

It appears some permissions that were there before, were missing!?! Weird. Anyhow, I added them back.

Mind you, this one I was unable to find time to test. I assume the permissions were the issue. Please let me know if it doesn’t work as expected.

Thanks to Lieutenant Rum, Thot Police for the feedback

Text Symbols

You might notice we have exclamation marks next to a lot of text. They used to be nice symbols. Facepunch screwed that up with a patch or two ago so now symbols don’t work. I’m going through now and removing all my hard work which sucks, but what can you do?
If you have a minute, please upvote my suggestion at Facepunch to fix this https://rust.nolt.io/3715 so we can have purty symbols again!

Wipe

Our next wipe is Thursday, July 4th, unless Facepunch delays it due to Independence Day – which I doubt since they’re Brits! 🙂 You can expect the map, blueprints, and economy to wipe, but of course, all other things like Z levels and Loyalty will remain – they never reset. Usually, Facepunch drops the patch between 3 pm and 7 pm EST so there’s a large window there. Unfortunately, I can’t promise time exactly.
I’m excited for July as it brings Independence Day! The server will celebrate by keeping the Flag Memorial monument, but I have something special planned that I hope will work out. It’s a completely custom plugin for Bumfuzzlertopia! Never before seen and awesomely American! 🙂 Think fireworks!

Thanks as always for all your feedback. It’s really helpful. With these changes, I’ll need more of it to ensure we’re going in the right direction of achieving balance while maintaining fun! Until next time Bumfuzzlers! Enjoy yourselves out there!

Generator, Spooky, Gather

Generator, Spooky, Gather

Hey Bumfuzzlers! Seems we had a somewhat tumultuous patch this last Thursday as the powers at Facepunch were giving us some tough love! Despite that, the storm was weathered, and changes have been made! We’ve got loot modifications, gather rate changes, a new power source, new server listing description, stacking changes, server menu updates, a spooky mask and 2 discord polls begging your opinion and more!

Patch Overview

For those of you who would rather not read the list of changes in the last patch, here’s a solid overview of what we got.

Server Browser

Not sure why, but I’ve been contacted by a few people who say they can’t connect to the server, mainly due to not seeing it in the server list. Maybe this shouldn’t be surprising due to the recent changes to it.

If you find you have this issue, you can connect directly via the console.

  1. Press F1
  2. Go to the console
  3. Type connect 216.155.140.108:28016

That’ll do it.

Also, I’ve been trying to make the server’s representation in the server list better. That means I’ve updated the server description and modified the title to include common keywords for searching. I’ve also changed the name to Bumfuzzlertopia in case you were looking for the old name. This was only to give me more room in the server title – saved 4 characters lol

Language Filter

Now when you curse, it will show the word Bumfuzzler in orange so at least others know you cursed and didn’t type Bumfuzzler intentionally. This also ensures I’m no longer confused as to whether you’re talking to me 🙂 but then maybe you are talking to me saying nasty things? Yikes! I hope not lol

As the resident bot says, “It’s not a restriction. It’s meant to be funny and promote the server name. Why not expand your vocabulary? I know how to say 1,534,201 English words! You know about 4 :)”

Is it better without the color? It might be. Let me know.

Stacking

There were a couple of items I forgot to set up for stacking earlier so now I’m swinging back to get them straight.

I changed the following items:

  • Grenade launcher Buckshot: changed from 24 to 256
  • Grenade launcher HE: changed from 12 to 256
  • Grenade launcher Smoke: changed from 12 to 256
  • Heavy Scientist Suit: changed from 1 to 256

Thanks Non-Existant for the heads up on an exploit regarding stacking.

Gathering ZLevels

I’ve been looking at the resource gathering because I’m trying to market the server better in the server list. Most servers advise what the gather multiplier is, like 3x or 5x, but the way the server was setup, it’s hard to do that.

If my math is correct, which it might not be lol, on joining, the server was almost a 3x gather rate when you’re at Level 0. As you work yourself closer to Level 50, that 3x grows slowly towards 6x. This seems a bit too close to an experimental server if you ask me. So, I set my sights on making the server a 5x server as I think that’s much more reasonable.

Here’s what I changed:

  • The initial multiplier of 2.8 was changed to 3.0
  • The percentage per level was changed from 0.75% to 0.40%

Theoretically, this means for new players they should have 3x gather rate, but over the course of 50 levels, it should be possible to get 5x gather rate.

If you find my math is wrong, please let me know :/ lol

Server Menu

It appears the menu you see as you join the server needed a bit of updating so I took a moment to do that. The hope is it’s now accurate, but also provides an improved overview of server features. Here are some snaps of what it’ll look like next time you join.

The main menu you see when joining (/ui) should now showcase a bit more of the features the server has.

The plugins tab had a few plugins we no longer used so I removed them and added a bunch more!

The sightings tab showed Trump Tower and Hillary House, but neglected to show the latest addition – The Southern Border!

Hopefully, this gives new players an understanding of the depth of features on the server and gives veteran players the ability to point unanswered questions to the menu in certain situations.

Loot Changes

I had a couple of comments on the loot so I jumped into it and tried my best to balance things out. It’s not an easy task and it’s an ongoing process so this requires constant feedback from you Bumfuzzlers.

Here’s what I changed:

  • Adjusted mine crates to have higher quality tools. Previously it had only the lower level hatchet and pickaxe.
  • Adjusted medical crates to give more medical items. It gave extremely low quantities and only 1 item.
  • Adjusted components specifically increasing gears and springs
  • Adjusted component spawning areas. Some items spawned in barrels that shouldn’t and the opposite in crates.
  • Decreased the amount of beancan grenades. They can only now be found in the better crates.
  • Removed scrap from food crate to ensure food always spawns there. Sometimes it spawns only 1 item.
  • Loot in the Elite, locked, and Underwater Advanced crates should be much better now.
  • Moved some better items like Large Furnaces out of barrels and into higher level crates.
  • The spooky Dragon Mask was added to the loot. You should find it in barrels.

Thanks for feedback Viper, Non-Existant and Kreeperlink

Color Fiasco

Facepunch changed the way text is displayed in the game and in turn they made changes to how text colors are displayed. This game used to accept red text to be coded simple as <color=red>RedText</color>, but now it has to use proper HTML like <color=#FF0000>RedText</color>. This meant, before the patch hit, I had to go through several hundred files and change every mention of color, which was typically written as red, green, blue, purpose, etc. to its hexadecimal value.

I’m just mentioning it because if I missed one, you’ll see <color=red>TheText</color> in chat instead of seeing TheText. If that happens, let me know what the text said and I’ll track it down.

Steam Workshop

Apparently, there were some changes in Rust and/or Steam as of late and this has caused some problems for various plugins. I expect it has to do with the new menu with the store integration we received in the last patch. Most likely something was changed there which borked everything else.

This means some plugins like Skinbox may not function properly or at all. I was able to fix a couple, but the changes could be far-reaching and not initially noticeable.

If you find something not to be working as expected, please let me know.

I appreciate all the feedback I received so far more notably AxelsAntagonist who went through much of the plugin list to test what was and was not working. Thanks!

Small Generator

We’ve had the small generator available for some time, but I didn’t add it because it’s a really powerful tool. After all, it’s unlimited power which can give some nice abilities.

The point was made that cave base designers can’t really take advantage of many electricity options so I finally caved.

Here’s the lowdown:

  • Unlimited power, great for caves
  • Can be found everywhere electrical components are found
  • Rarer than solar panels so slightly harder to find

This should be a great perk for everyone and it’s not something you’ll find on most servers.

Thanks for feedback Viper

Economy Wipe

I’m toying with the idea to wipe the economy at every wipe as I’m not sure if it’s fair to give some players to have such a large advantage. Starting off with a ton of RP, after you’ve found all the blueprints is maybe too much. Blueprints already give a large advantage.

To vote, join Discord and you’ll find the poll in the #polls channel. So far it’s tied!

The question for the poll is:

‘Should I wipe the economy at every wipe? I’m thinking someone starting at the 2nd wipe cycle has a disadvantage and that may not be fair’

Instacraft

Another poll on Discord is about Instacraft. We used to have instant crafting, but I modified it down to be slower because I felt it was way too easy to quickly amass a serious arsenal.

If the response strongly favors having it, I’ll likely be persuaded. Consider how it affects gameplay though. It’ll likely ensure early raids go up. Then again, so might early defenses.

The question for the poll is:

‘I believe instacraft is an important feature to have. I don’t like waiting for items to craft and think it should be immediate’

No Fuels

It turns out that the entire server was fueled up unintentionally.

Now it’s not until Level 26 (/loyalty) that players don’t require fuel for various lights and whatnot.

Thanks to AxelsAntagonist for catching it.

Flag Day Kit

Apparently, the kit for the Flag Day Monument wasn’t working. Thanks for the heads up AxelsAntagonist and for testing Non-Existant. It should be all good now.

This last patch wasn’t quite a disaster, but it certainly had its moments lol Today, I optionally patched the server which will hopefully alleviate some of the issues that have been going on, but tomorrow, Thursday 6/13, Facepunch is dropping a mandatory server and client patch. We won’t have to wipe as far as I know, but once your client is updated, you won’t be able to connect until I update the server. As long as I can keep on top of when it’s released, I’ll have it patched up in 10-15 minutes. The trick is, the patches drop whenever Facepunch feels the itch.

Have fun out there Bumfuzzlers and keep the feedback flowing!

Performance, Flag, Packs

Performance, Flag, Packs

Hey Bumfuzzlers! Big updates coming your way! We’ve got additional backpack storage, offline door fixes, furnace changes, early raid tweaks, a new monument and a serious attempt at improving server performance – which appears to be working really well so far! Read on to get all the info!

Backpacks

A few updates ago, the ability to have extra rows presented itself, but I didn’t have time to take advantage of it until now.

Now we’ve got upgrades!

  • Allegiance level [level 20] (/loyalty) backpack size goes from 2 storage rows to 3
  • VIP level [level 25] (/loyalty) backpack size goes from 3 storage rows to 5
  • Level 28 (/loyalty) backpack size is now 7 storage rows!
  • Veteran level [level 15] remains the same with backpack size at 2 rows.

That should help you carry all that crap around 🙂

Offline Doors

Starting at Allegiance level [level 20] (/loyalty) players get the ability for doors to automatically close when they sign off. Unfortunately, this wasn’t working from levels 21 through 24.

This should now be fixed. Simply type /odf once you reach Allegiance level to toggle it on and off. Not sure why you’d want it off, but I can’t remember if it’s on by default. How many people you think this saves from easy raids per year! haha

Thanks to Whompmaster for noticing the issue.

Furnaces

I’m still trying to reduce the very early raiding, but it takes time as small adjustments need to be made over multiple wipes to ensure a good balance. This go around, I’ve reduced charcoal byproduct slightly and increased cook time slightly. I doubt you’ll even notice.

Beancan Grenades

In another effort to slow the early raiding, I’ve changed where Beancan Grenades are available as they’re an essential component of Satchel Charges.

I’ve changed the following:

  • The Beancan Grenade blueprint was removed from crates, barrels and present drops
  • Beancan Grenades are only available in crates now

So basically, you can find Beancan Grenades, but only in crates and you’ll have to research them.

Bumfuzzler Lodge

It’s been a couple of weeks since I put the Bumfuzzler Lodge into testing mode and certainly, there are some kinks to work out.

I think the following changes are in order:

  • Reworked the building to prevent double boxes and other items
  • Storage in the rooms will be reduced to two small boxes
  • There will be a charge for the room using economy (If I can get that working – I had issues with it last time)

Keep in mind, the lodge was meant to be used when starting out, getting yourself together after a raid or simply if you’re homeless for one reason or another. You’re not really supposed to continue to live there forever! lol

Thanks to Non-Existant for the feedback.

Raiding Balance

Rust has its flaws. For one, too many players are compelled to leave servers with their tail between their legs when they get raided and others leave servers when there’s no one left to raid. It’s a system built with the premise that you need a crapload of fresh meat joining the server on a regular basis. That’s one reason I created Raid Sympathy. Unfortunately, that helps, but people still leave in tears when they lose their Teddy Bears.

To compensate, I’ll revisit something I tried a while back which is to add a couple of bases out there in the world that will provide raiding opportunities of varying difficulty. This will:

  • give players who raid something to break into
  • divert some raiding energy away from player bases
  • ensure there are fewer tears on the server

Thanks for feedback Non-Existant and Viper

Performance

Lately, some of you have been complaining about lag and there have been unexpected crashes that I’ve seen firsthand. It’s likely the performance issues are caused by a combination of Rust’s horrible optimization and plugins eating up resources that Rust didn’t expect.

To counter that I’ve, made a major change that should have a giant impact on your gameplay. I’ve decided to up the slot count to 200 players. This will result in more dedicated memory and a smoother play if it works as expected.

So far I’ve heard positive feedback about the performance!

Flag Day

The next wipe brings a new month and with it a new holiday to celebrate! That means the Cinco De Mayo celebration goes bye bye and we’ll have a new special monument!

In the United States, Flag Day is celebrated on June 14th to commemorate the adoption of the American flag. Da dada daaa daaa daaa! 🙂 This new monument will be themed after this holiday.

I won’t tell you what it is or how it works, but keep your eyes peeled for anything out of the ordinary 🙂 I’m hoping to have an extra special treat for Independence Day.

Thanks for the feedback from hur2rld about a potential skin issue with the monument.

Upcoming Wipe

Tomorrow, Thursday, June 6th, you can expect a wipe as there’s a new patch coming from Facepunch. We’ll be wiping map, blueprints, and economy so it’s a fresh slate!

As usual, their patch usually drops between 3 pm EST and 7 pm EST with some fluctuation. I’ll do my best to wipe as close to patch drop as possible and will keep everyone posted in Discord on the status.

There are some interesting changes coming our way. Below is a quick overview of what you can expect to see in the next release. I wonder if we’ll see that new digger monument!

Please keep having fun and giving me feedback! The server gets better each wipe with your help! Thanks Bumfuzzlers!

Cheer, Research, Feet

Cheer, Research, Feet

Heya Bumfuzzlers! I’ve got lots of updates and there’s a wipe today due to it being the first Thursday of the month which means Facepunch is releasing a patch! There are a while bunch of changes and a few fixes! We’ve got glowing eyes, faster research, a really nifty electrical circuit designer, night lantern tips, wipe information and more! Read on!

Zambies (Modtopia)

The zambies weren’t quite as spooky and I’d like them to be so I gave them glowing eyes for that extra freakiness at night.

I’m considering making glowing eyes available in the loot. It might be interesting PVP trickery if other players believe you’re a zambie 🙂

Instant Research (Modtopia)

The instant research perk you get as you level up (/loyalty) gives players the ability to research faster or research instantly. There were some issues with it, but now it works so you can get those blueprints a lot faster when the wipe begins!

You’ll get research perks at the following levels:

  • Level 14: Research in only 5 seconds
  • Level 24: Research instantaneously

Night Lights (Modtopia)

In my last post, I talked about the Night Lantern plugin and how it was fixed. This is the plugin that allows lights of various types to automatically turn on and off when night and day come. You can get more information by typing !lantern.

I haven’t tested it further yet, but according to Thransduil it doesn’t work quite as I expected. However, it does work in some capacity. I figured I’d pass along the information he sent me in an attempt to reduce confusion.

Thransduil: When lights are disabled, they all turn off. I turn them all on manually. Then when morning comes, they turn off again. So now it works as a toggle. When the morning comes, I disable them and then at night, I enable to turn them all on again lol

Hope you find that helpful!

Thanks Thransduil for your feedback.

Sparkly Feet (Modtopia)

One of the Boot Skin Perks had its skin removed from the workshop which caused it to stop working so I had to find a replacement.

Behold the new Sparkly Feet 1.25x dodge boots! 🙂

Electricity Utility

Creating circuits can be challenging! First, you have to find the parts and then you need to figure out how to build it.

Check out https://www.rustrician.io/ This site allows you to create circuits in your browser and test them out! Then if you need some extra help finding components check out the Bumfuzzler shop where you can support the server with the Electricity Kit that gives you a healthy dose of components!

Thanks to WRecKLeSS for passing along this resource.

Stockings (Modtopia)

For a while now, and I don’t know why I didn’t notice it sooner, stockings have had really weak loot and it makes them just a sparkly decorative item instead of a perk.

Now, I’ve included more items and upped what you get. Small Stockings will give you more resources and food along with some lesser ammo and all the Christmas items you need to decorate your base. The Super Stocking gives you the same, except more resources and food with some better ammo.

Mind you, I didn’t get crazy since it’s not cool for you Bumfuzzlers to sit on your big, fat Bumfuzzlers all day just checking stockings, but it should be enough to make them more valuable when you find them.

Also, consider, if you find yourself a Christmas Tree and decorate it when Santa comes, he’ll place presents underneath it! 🙂

RustNET (Modtopia)

The Remote Turrets (/rt) and Remote Searchlights (/sl) plugins were disabled for a while due to bugginess, but I think they seem ok now so they’re back in business. Let me know if that’s not the case.

These are a part of RustNET (/rustnet) which allows you to remotely control items like security cameras (/sc), turrets (/rt), and searchlights (/sl) as well as place bounties on players through a central laptop terminal (/terminal add). I’d suggest you check it out!

Elevators

It appears that sharing elevators with friends and clanmates may not be as intuitive as it could be and it may give you the impression it’s broken. This is not the case!

Keep in mind, when you create an elevator, sharing it won’t give permissions to your friends and clanmates to the entire elevator. When you go to a floor and give sharing rights, it’s only giving access to that floor. You’ll have to repeat the sharing steps for every floor you have.

To share, access your control panel via the card key lock or the panel inside the elevator and then I believe you click on the S.

You should receive a menu similar to the one below. Now click on the Share Mode to share it how you like.

From here just repeat this for each floor. Technically I guess it’s nice since you can distinguish between friends and clanmates if you’d like, but that’s probably extremely rare.

Thanks to CannonFodder for feedback and testing.

Stackings (Modtopia)

There are a few new items that I probably should have set to stack a couple of weeks ago, but I missed it, so I’m doing it now for what it’s worth!

The following items now stack:

  • Coal: 100,000
  • Easter Basket: 256
  • Easter Door Wreath: 256
  • Easter Painted Eggs: 256
  • Easter Bronze Egg: 256
  • Easter Silver Egg: 256
  • Easter Gold Egg: 256
  • Red Rustige Egg: 256
  • Blue Rustige Egg: 256
  • Bunny Ears: 256
  • Bunny Onsie: 256

Wipe

Today is wipe day for both Modtopia (blueprints and economy) and Vanillatopia (just map)! We can expect a new patch from FacePunch (hopefully with more optimizations – the last patch improved performance for many players), a new map, blueprint, and economics wipe and a farewell to the Bunny Ranch (Modtopia)! The Easter Bunny was fun, but now April is over so it’s time for May’s monument!

As usual for the 1st Thurs, I am expecting the patch to drop between 3 pm and 7 pm EST, but it’s always hard to depend on that, but I’ll try my best to ensure when it does drop, I’m on top of it.

Make sure you vote for the new map in Discord! CannonFodder has chosen a few this week which was much appreciated!

Thank you Bumfuzzlers for your continued patronage. I hope this next wipe is tons of fun. Please as always keep the feedback flowing!

Gator, Launcher, Bunny

Gator, Launcher, Bunny

Howdy Bumfuzzlers! Bunnies abound with goodies and tweaks and eggs and… Ok, there are no eggs, but the rest is true. We have new combat knife skin perks, grenade launcher for scrap, special tools for sale and more! Check it out!

Easter Bunny (Modtopia)

As you know by now, April showers bring err… the Bunny Ranch and with it, the Easter Bunny boss and his thugs with hugs.

The Easter Bunny will now drop his weapon and attire. This way you can get a hold of his coveted pink AK47 🙂

Happy Easter to those who celebrate!

Turret Issue (Modtopia)

There was an issue discovered with turrets that caused them to fire into walls, wasting their ammo, when non-authorized players stood on the other side of said wall.

This has now been resolved. Turns out it was related to the same plugin that brings us, Jason Vorhees. I’m so glad I was able to fix it so that you can all continue to be terrorized by him.

Thanks to Thransduil for the heads up and his very valued help testing.

Grenade Launcher (Modtopia)

The new Grenade Launcher isn’t craftable, but it appears you can sometimes get it from the heavies on the oil rig.

Until then, you can enjoy the satisfaction of the steamy plunk sound distributing HE and smoke grenades to your ‘friends’. It’s now available for purchase along with its ammo at the Outpost and Bandit Camp.

  • 40mm HE Grenades @ the Outpost is sold 5 for 500 scrap
  • 40mm Smoke Grenades @ the Outpost is sold 5 for 500 scrap
  • Grenade Launcher @ the Bandit Camp is sold 1 for 1200 scrap

The smoke grenade has an awesome effect. I can see it being great for online raids… you know, those very popular online Rust raids lol

Special thanks to CannonFodder who pointed out I had the wrong price on the tuna can lamp at the outpost.

Codelock Crate Loot (Modtopia)

As you know, loot is a neverending balancing act. This time around I increased the valuable items in the code lock timed crate.

There were already good items in it, but lots of other low-quality items would suppress them. Now I’ve lessened the lower quality items so the higher quality ones can shine more often.

Thanks Hodgecat30 for the feedback.

Blueprint Adjustments (Modtopia)

There wasn’t a whole lot of selection when it came to blueprints in the loot. It appeared breaking barrels and violating crates resulted in the same old handful of schematics over and over.

I’ve gone in and performed round 1 of adding blueprints to crates and barrels so now you should find the pool to be much bigger. I’m going to continue adding more blueprints to the mix as I have time.

Thanks to JakeHillKing for the feedback.

Store Sales (Modtopia)

I’ve been trying to find some time to get around to adding other special power items to the store for selling. I only added the weapons giving you the ability to sell 1.25x, 1.5x and 2x damage weiling weapons as you come across them in the world.

Now, all of the special tools, 27 of them in all, are sellable in the store. Here’s a couple of them that are out there for you to find:

I’ve also added a new 1.25x hatchet to replace the old one that wasn’t working due to some changes in the Steam Workshop. It’s called… Tomohatchet!

To sell items type /s for the store and then click on the Sell tab. Make sure the item you want to sell is in your inventory (not hotbar) and it’ll show as sellable.

Regular everyday items are not sellable right now. The new combat knife skin perks are also for sale in the store (read more below), but I have a feeling you may want to keep those 🙂

SuperHeli Crash (Modtopia)

I got a heads up about there being no pilot when the SuperHeli crash event took place so I looked into it. Sure enough, the SuperHeli was flying on its own!

The pilot now exists and has some goodies on him. Don’t be surprised if he’s hostile though.

Thanks Cannonfodder for the feedback.

Skin Perks (Modtopia)

The perky items that give you dodge ability, extra damage or require fewer resources to build are loads of fun, but they haven’t been as frequent as I’d prefer and it’s especially hard to find the top tier items out there in the wild.

I’ve changed the chances involved in the spawning of special items so they show up more often than they did.

  • Regular Items (no special ability) were lowered from 40% chance to 36% chance
  • 1.25x items were lowered from 30% chance to 29% chance
  • 1.5x items were raised from 20% chance to 21% chance
  • 2x items were raised from 10% chance to 14% chance

I’ve also added some new skins for the recently added Combat Knife:

Nuke Caution 1.25x Damage

Aqua Marine 1.5x damage

Gator Slayer 2x damage

Unfortunately, there are so many items Facepunch hasn’t given the ability to skin. This is the only reason not all items have special skin perks. For instance, the bow and the compound bow aren’t skinnable 🙁

Elevator Adjustments (Modtopia)

It appears players climbing up the loyalty ladder (/loyalty) – or moving up the loyalty elevator – weren’t getting the awesome lift perks I designed for them which is a bad, bad thing! I think I’ve worked out those kinks.

There are two levels that players get perks – Level 6 and Level 28.

  • Level 6
    • Comfort goes from 0 to 25
    • Temperature goes from 0 to 17
    • Build Cost goes from 2 to 1.5
    • Fuel Consumption goes from 5 to 3
    • Max Floor level goes from 3 to 5
    • Max Elevators per player goes from 1 to 2
    • Max Move Speed goes from 1 to 3
    • Max Placement Floor goes from 2 to 3
  • Level 28
    • Comfort goes from 25 to 50
    • Temperature goes from 17 to 34
    • Build cost goes from 1.5 to 1
    • Fuel is no longer required
    • Fuel Consumption goes from 3 to 0
    • Max floor level goes from 5 to 10
    • Max Elevators per player goes from 2 to 3
    • Max Move Speed goes from 3 to 5
    • Max Placement Floor goes from 3 to 4

Thanks to Cannonfodder for the feedback and the most valued testing.

Also, thanks to NormsterG14 for reporting an issue with elevators and the removal tool. In a note about that, it appears there’s a known issue where sometimes using the removal tool on an elevator will create invisible walls. It’s expected they are removed after a server restart, but to avoid this, don’t use the removal tool to remove an elevator. Just use the elevator’s menu option to remove it.

Thirsty Rad Pills (Modtopia)

It appears Radiation Pills were not working as advertised. Instead of making you full of goodness, they were salting your stomach and making you thirsty.

Welp, I fixed the issue so now it should work as expected.

Thanks to whompmaster for pointing out the issue.

Auto Lights (Modtopia)

It appears the Night Lantern plugin works a little differently than I had documented as there were changes. It doesn’t seem you can use /lantern anymore to disable or enable all lights at once. You have to turn them on/off by type. This is a bit tedious I know.

So I made a couple of changes:

  • The bot will now give you better instructions when you type !lights or !lantern
  • The site just lists !lantern so the bot helps you.
  • The command is now /lantern <itemname> where item name is Fireplace, JackOLantern, Lanterns, Searchlight, TunaLight or ChineseLantern. For instance, ‘/lantern Lanterns‘ will turn on/off the automatic switching on of lanterns at night and automatic switching in the morning.

Thanks to Thransduil for the heads up on this one.

Wipe

There’s an upcoming wipe on Thursday 4/18 and in non-typical fashion, Facepunch is releasing a mandatory patch – usually, this is only for the 1st Thursday of the month. My guess is that this is meant to address all of the issues that Rust has had since the upgrading of the Unity engine a couple of patches ago. In that case, I’m happy to see it. This means Modtopia will be wiping the map (blueprints and currency will stay) and also Vanillatopia will be wiping which goes against its wipe schedule.

The wipe time will be based on when they release the patch which can be between 3 pm and 7 pm EST, but sometimes later if they have issues. I’m also trying to leave for a short vacation at the same time lol which means I may be wiping the server from the side of the road haha I’ll do my best to keep you all updated in Discord as things develop.

Thanks to all you Bumfuzzlers for the amount of feedback you’re giving me as always. It’s so challenging to keep things working without eyes on the ground. Please keep it up and have fun out there!

Here’s some Rust news for ya.

 

Border, Cargo, Rafts

Border, Cargo, Rafts

What’s up Bumfuzzlers! I’ve got a lot of really awesome stuff coming your way in this update that I know you’re going to love, including new events, some balancing, and fixes! I’ve revisited water vehicles, added a throwback helicopter event, added a brand new cargo ship event, worked on balancing components, tweaked loot for airdrop|bradley|superheli, made home teleport improvements, and added a new custom Trumptastic monument! Then, it’s time to discuss the upcoming wipe and Facepunch patch! Check it out!

Rafts (Modtopia)

Ahoy yee Bumfuzzlers! 🙂 A while ago, we had rafts on the server, but when the boats came out, I disabled them figuring they wouldn’t be used. Now with all the waves, it seems the boats are a little rough so I decided to enable the rafts again.

Now you can make your own houseboat and sail around the world like the Bumfuzzler you are! Type /raft for more information in-game and watch the video above for more information on the different features!

Here’s an overview of the commands:

So you can build your houseboat, go cruising with friends, fish off the side, and even find some loot boxes bobbing in the ocean!

Rust Titanic (Modtopia)

I’ve got a new event for you Bumfuzzlers and you’re going to love it! It’s really awesome. The Cargo Ship gets attacked by pirates and crashes into an iceberg leaving you in the middle of loot and pirates!

All you have to do is get past the pirates and grab the goodies before the ship sinks into the Rustonia Ocean!

I’m going to be testing it for the remainder of this wipe which means loot will be balanced as time goes on. Please enjoy this new edition!

Zambies (Modtopia)

For those of you who pay attention to politics, I’ve made a slight adjustment to the zambies that you might appreciate. I’ll let you find it on your own 🙂 It should provide a nice compliment to Trump Tower and Hillary House.

Homes (Modtopia)

Now when you type /home,  you can see how homes you’ve used and how many homes you have overall! No more guessing or waiting to use homes to know!

SuperHeli Malfunction (Modtopia)

The chopper is going down Bumfuzzlers! That’s right! And with that fact, the loot carrying pilot ejects and the smoking SuperHeli carcass reveals additional goodies! You best investigate the crash site 🙂

Here’s a quick look at what you can expect:

Loot (Modtopia)

I’ve been gathering feedback about the loot and now is a good time to take a deeper look. After some more testing, it’s now a bit better, but I definitely walked the line so it’s reasonable. Let me know what you think. I’ll keep tweaking it until it’s spot on.

Here’s what I’ve changed:

  • Increased components so you’ll now find them more often and more of them in barrels and boxes
  • Increased airdrop from 4-8 items to 6-10 items
  • Removed some of the lesser items from airdrops, Bradley and helicopter loot to ensure more valuable items come through
  • Removed blueprints from high-end crates like timed, elite, mining, tools, advanced underwater and minecart. This should give more slots for high-quality items.

Thanks to trippinthirdeye, soundklown, JakeHillKing and ATaXiA for the feedback.

The Southern Border (Modtopia)

There’s a caravan driving up from the south and as Trump says, “They’re not sending their best!” You’ve got to get down there and secure the Southern Border before it gets overrun by illegal migrants!

Similar to the other monuments, you’ll get a kit for getting there, but this one, unlike Trump Tower and Hillary House isn’t a cakewalk. After all, there is a caravan!

This monument will move around each wipe, but I expect it will always be near the entrance to the desert biome on a road somewhere.

Long Shot Kills (Modtopia)

There was an issue with getting kills on animals and players over 260 meters or so and I had some trouble nailing it down. Now I’ve got it licked.

It turns out, for some odd reason, the issue was due to the plugin that allows rideable animals. After disabling that plugin I was able to consistently kill animals at 300-350 meters. I’ll work on fixing the rideable animals at some point, but for now, it’ll remain disabled as I believe being able to make those long shots takes priority.

Thanks to Doge, soundklown and Reaper2980 for your feedback.

Wipe

We’ll be wiping both Vanillatopia and Modtopia this Thursday, April 4th as there will be a patch released by FacePunch. Not sure of all that we’ll see in the patch, but here are a few videos that might foreshadow things to come.

The wipe can be expected anywhere between 3 pm and 7 pm EST typically, but sometimes it happens much later if FacePunch has issues. Given that it’s a monthly wipe so economics and blueprints will wipe along with the map. On Modtopia, the Bunny Ranch will be making a showing in April in celebration for Easter!

Have fun out there Bumfuzzlers! Keep the feedback flowing!

Saints, Science, Boating

Saints, Science, Boating

I’ve got a lot of news for you Bumfuzzlers! We’ve got changes to everything from the store, scientists, home and teleport cooldowns, various fixes, ore counts, outpost and bandit camps, boat fuel perks and even an event for Saint Patrick’s Day! Read on for the whole scoop!

In-Game Store (Modtopia)

In previous weeks I removed items from the store (/s) because it was allowing you Bumfuzzlers to lounge in your lazy-boys with a beer in your hand purchasing items from the Modtopia QVC channel lol But seriously, the point was to slow raiding to some degree. I wasn’t intending to slow defense.

I’ve added CCTV Cameras and Targeting Computers to the in-game store for purchase at 200 RP each.

Thanks, Xanadu for the suggestion.

Player Challenges (Modtopia)

I’m still trying to balance the kits related to the Player Challenges (/pc) and I’ve been getting some feedback which is great. I originally nerfed them a bit since everyone jumped on the server after a wipe and rushed to get the kits which were giving rockets and all sorts of high-quality tools. This seemed to be too much of an advantage so I’ve been trying to make them valuable, but not over-powered.

I plan to make more changes, but for now, I’ve only made one change:

  • Removed the Salvage Axe from the Lumberjack challenge kit and replaced it with the Hatchet

I reviewed the other kits associated with the challenges and I’m going to let it ride the way it is right now for a little longer. I’m considering adding armor to the kits and maybe extending the cooldowns, but we’ll see. The more feedback I get from you guys the better.

Thanks, Twisted Rhythm, ATaXiA and Xanadu for the feedback.

Scientists (Modtopia)

A long time ago we had NPCs roaming the monuments, but they seemed to be a little unruly so we disabled them. Then Facepunch added the Scientists and most of the players seemed to dislike them so we disabled then. We finally ended up with Zombies and Jason roaming the countryside lol. Now, I’ve been hearing some desire to see the scientists out there again! I’m cool with that!

Now you’ll find scientists at junk piles, Military Tunnels, and the Cargo Ship. Don’t be surprised if you’re laughing at the sight of zambies attacking scientists who are being attacked by wolves lol That could happen!

Also, not sure you heard the news, but we’re going to be seeing ‘heavy’ scientists in the near future.

What do you Bumfuzzlers think of having zombies at monuments? Too much?

Thanks, ATaXiA, and others for the feedback.

Taming Animals

Apparently, there was an issue with taming animals. As you know, you can tame and ride horses, bears, chickens, etc! This is different than making them your pet (/pet) where they follow you around, acting as additional storage and even attacking other animals and players!

It appeared the command (/tame) was all Bumfuzzlered. I fixed it and now you can go ahead and ride all the boars you’d like!

Thanks to Waylander, Doge and arronmax2012 for the feedback.

Furnace Shut Off (Modtopia)

There was a bit of an annoying bug that caused furnaces to shut off. After some time, it was discovered they were turning off in the morning and then it was narrowed down to be the Night Lantern (/lantern) plugin that turns lights on at night and off in the morning. Unfortunately, it had furnaces in the list of items to turn on and off lol. Apparently, it was due to a plugin update where configuration was changed unintentionally.

Now furnaces and other sensible items are filtered out of the Night Lantern setup, so furnaces should run long and strong!

Thanks, Doge and Waylander for help narrowing that down.

Ore Counts (Modtopia)

A few of you made comments on node counts being low. After some checking, it appeared the counts were absolutely a little low for some reason.

I went ahead and raised ore node count by 30%.

Thanks, Doge for and others for the feedback.

Home Cooldowns (Modtopia)

A few of you Bumfuzzlers made mention of the cooldowns for homes (/home) being a bit high so I took a look at them.

After review I agree they were a bit on the high side so I cut them down significantly:

  • First time players: 15-minute cooldown. This was lowered by 15 minutes.
  • Legitimate Level: 15-minute cooldown. This was lowered by 10 minutes.
  • Veteran Level: 10-minute cooldown. This was lowered by 10 minutes.
  • Allegiance Level: 5-minute cooldown. This was lowered by 10 minutes.
  • VIP Level: 5-minute cooldown. This was lowered by 5 minutes.
  • Blood Level: 5-minute cooldown. This was left as is.

Thanks to Doge, arronmax2012 and Waylander for your feedback.

Teleportation Cooldowns (Modtopia)

Since I was looking at home cooldowns, I figured I’d give a look to the cooldowns related to teleporting (/tp) to people.

Basically, I made them match home cooldowns for the most part:

  • First time players:  15 min. This was left as is.
  • Level 11: 15-minute cooldown. This was raised by 3 minutes.
  • Level 19: 10-minute cooldown. This was raised by 2 minutes.
  • Level 24: 5-minute cooldown. This was left as is.
  • Level 26: 5-minute cooldown. This was raised by 2 minutes.
  • Blood Level: 5-minute cooldown. This was raised by 4 minutes.

Saint Patrick’s Pub (Modtopia)

In honor of Saint Patrick himself, the pub is back up! I won’t give you much info on it, except to say it’s in the desert, Leprechauns protect it and there are goodies and challenges for you there!

Be careful! Those Irish don’t play games during the month of March! 🙂

Plane Crash

Every once in a while you’ll see a smoking plane shoot across the sky and if you’re in the right place, and you have a smoke rocket (/craft.lockon), you’ll have the opportunity to shoot it down and get loot! I made a couple of changes to the way it works.

Here’s what I changed:

  • Increased loot by 1 crate
  • Messages no longer are shown for when it’s shot down
  • Message no longer are shown for who shot it down
  • Names of the 3 spawning NPCs will be randomized between ‘Plane Pilot’ and ‘Plane Crewman’

Dangerous Treasures (Modtopia)

The treasures event (/dt) gives some really nice loot, but the names of the NPCs that spawn have been bugging me for quite some time! So corny and randomized! Now I’ve modified it so that they’ll have a name fitting of the event.

They are now called Treasure Ghouls! 🙂 Spooky! lol

Outpost & Bandit Camps (Modtopia)

For a while now I’ve meant to tinker with the vending machines and shops at the Outpost and Bandit Camps. I wanted to make the items you can buy there to be proportional to the in-game shop (/s). Right now, you can get so many items for next to no scrap and with scrap increased on the server it’s doubly crazy!

Here are the changes I’ve made:

  • Repriced all items using the general formula
    • If blueprint exists in store (/s): (BP Cost / 2) * 2.5 = Scrap cost
    • If blueprint doesn’t exist, I based scrap cost off equivalent item cost
  • Removed resources and replaced with items
  • Removed components and replaced with items
  • Removed food/water and replaced with items
  • Removed blue key card
  • Removed scrap for sale and replaced with items

Hopefully, this should ensure the Outpost and Bandit Camp are in line with scrap amounts and the economy, but please provide me some feedback. I am considering adding some extremely valuable items there such as 2x equipment, but you’ll have to save your scrap! They won’t be cheap!

Vehicle Fuel (Modtopia)

I thought I’d give our loyal members a perk when it comes to having to fuel up their aquatic vehicles.

Now, at Level 27 and above, motor boats and RHIBs will no longer require fuel so you can “sail” the stormy seas all you like looking for ocean garbage lol

Backpacks (Modtopia)

There was an issue with backpacks preventing you from opening the backpack while in another container like a furnace or a box. That’s now been fixed.

Thanks to Doge for reporting the issue.

Powerplant Puzzle

It turns out there’s a bug in Rust regarding the Powerplant puzzle. You’ll find the second step missing a switch which makes the puzzle impossible to solve. Thanks to Doge for bringing this to my attention. I’ve run a command which is said to fix the situation, but I suspect the issue will occur at next restart. Luckily this is expected to be fixed in tomorrow’s patch.

Wipe

Don’t forget that tomorrow is a map, blueprint and economy wipe! As usual, the timeframe isn’t always the same, but I expect it to be between 3 pm and 7 pm EST. Last time it was far later than that due to Facepunch borking on the patch causing the entire community to wait a bit longer than expected. Anyhow, I’m looking forward to an awesome new wipe cycle!

As usually, you Bumfuzzlers rock. Please keep the feedback coming and I’ll continue to stay on top of things, making changes to hopefully balance the game to provide the best possible enjoyment I can! Have fun out there!

 

Thursdays, Footings, Patch

Thursdays, Footings, Patch

Hey Bumfuzzlers! I’ve got a few updates for ya as we head into this month’s first wipe! We’ve got a patch coming today which should give us some new goodies, I’ve made some tweaks and we’ve got the results of the 5 week wipe cycle situation, plus more custom map talk! Read on.

Player Skins (Modtopia)

Not sure if you know it, but you can buy skins and set them as default (/skin shop) so that anytime you craft certain items, you’ll get the skins you love! This is great if you’re very particular and like having your boxes and doors all the same skin or have an outfit you enjoy!

I’ve made a couple of small changes:

  • Purchasing skins now cost 100 RP instead of the old 1 RP. This was done to match the recent changes to the store and economy.
  • I’ve excluded a couple of skins that shouldn’t have been available due to them being Skin Perks.

Smelting (Modtopia)

I’ve slowed smelting and lowered the charcoal byproduct ever so slightly. You shouldn’t see a massive difference, but I’m hoping it will slow the aggression down just a little.

Foundations (Modtopia)

Foundation wiping is real! LOL, I’ve seen several situations where players sign on and no trace of their structures could be found! So I’m trying to make some changes to reduce the possibility of that happening. I love raiding, but it’s no fun to have your base foundation wiped every other day. It also bypasses the defenses and structure people build into their bases!

To directly tackle this, I’ve raised the health of foundations again. It was set to 150% of the original health, but now I’ve upped it to 200% of the original health. This should give incentives to raid using other means and it should also give more time for decay to happen after a cupboard is destroyed. This way players who are raided might have the chance to salvage something.

Gathering

I’ve been doing the math on gathering wood, stone and the like and I found room for some adjustments here and there.

I’ve made the following changes:

  • Gathering resources during the day was reduced by about 3%
  • Gathering resources at night was reduced by about 8%
  • Lowered Zlevel points gained at night by about 66% so you’ll gain points and earn levels faster, but it’s not astronomical.

You shouldn’t notice a massive difference. I’m just making slight adjustments to find the sweet spot. Keep in mind while gathering at night was lowered a little, there’s still around a 10% boost for night gathering and of course the quarries are boosted at night too!

Wipe (Modtopia)

This January we had 5 Thursdays which means this last cycle, was 3 weeks instead of 2. The next time this will happen in 2019 is in May, August and October. So I took a poll in Discord.

The poll in Discord was overwhelmingly in favor of the idea that in months where the last wipe cycle is 3 weeks long, we’re going to wipe, but likely we’ll wipe with an experimental custom map. The next time this will happen is in May, August, and October!

Next Patch

There’s a lot of very interesting items surfacing that may make their way into the February 7th patch.

  • HBHF (Heartbeat Breathing Humidity Footstep) Sensor: Electrical component that detects players, using line-of-sight, who come within a certain range of it.
  • Rand Switch: Electrical component that sends a random true or false signal to other electronic devices.
  • Siren Light: Electrical component that shows a circular red warning signal.
  • Flasher Light: Electrical component that flashes a light.
  • Oil Rig Monument: Large and small oil rig monuments.

  • RF Receiver: Electronic component that works like a switch used with a detonator
  • Detonator: Electronic component used to trigger electronic components using RF Receivers.
  • RF Broadcaster: Electronic component that broadcasts a message.
  • RF Pager: Electronic device carried with the player to receive the RF Broadcaster signal.
  • Minicopter: Findable 2-seat copter, fueled by low-grade fuel and targetable by SAM sites.

I’m certainly looking forward to the next patch and seeing what you Bumfuzzlers think about wiping with a custom map for the last week of these 3-week wipe cycles. Until then, have fun out there and continue to give me feedback!

I’ve just recently installed the mapping tools and if I have time, I might be beginning to work on a custom map just for Modtopia 🙂 Should be fun.

Skydiving, Bandits, Canoes

Skydiving, Bandits, Canoes

Hey Bumfuzzlers! It’s been some time since I posted about what’s coming in Rust and with the patch steadily approaching for June 7th, it’s probably a good idea to spill the can of beans! There’s quite a bit in the works you’re definitely going to want to see! Some of it will require some guessing though 🙂 Here we go!

Skydiving

I have my doubts that they are adding the ability for players to skydive, but they have in their plans to add the ability to freefall, parachute and land. I have a strong feeling this will be for NPCs. Maybe we’ll see an event that will have NPCs parachuting down from a flying vehicle? Then again…maybe I’m wrong and it is players!

I can say that early one when I added monument NPCs, I had an option available to me to have NPCs parachute out. It was really awesome to see. Unfortunately Facepunch released a patch that squashed that. Bumfuzzlers!

Bandit Town

It appears we’ll be getting a new monument that may play opposite the Scientist Compound. It won’t be in the next patch, but when it comes, there’s a good chance it may eventually come along with some sort of player rating system to determine who has been naughty and nice. The nasty ones may only be allowed into this swampy underbelly of society! You know who you are 🙂

Canoes

It appears we’ll be seeing a new raft, which appears to be a combination of the  our current raft and viking boat setup. This will allow for two people and will likely go faster if both paddle. The likely advantage is the lack of noise and required fuel and it will be potentially craft-able. Here’s some idea of what they may look like:

Fishing

I know at least one professional fisherman who is excited about this! Yes, we’re going to be getting fishing poles and it appears they will even have bobbers! Something tells me quite a few of you will be hanging out in your boats and rafts out on the water, sipping a beer and eating your latest catch! Good times 🙂 Feast your eyes!

Even bobbers? lol

Swimming Animations

It was quite a while ago that I posted information on hand gestures and we haven’t seen those yet, so I have no idea when we might see these. Regardless, they are surely coming and they will really do a great job of adding that immersive feeling when swimming.

Monument Puzzles

This one has been a long time coming too. I mentioned this several months ago. The reason I’m mentioning it now is that there’s been some activity and there’s a possibility some of this might make it into the next patch!

It appears there will be new areas added to the Power Plant, Sewer Branch, Military Tunnels and the Airfield among others that will incorporate situations that require key cards and fuses. These items will likely allow you to get past locked doors, but my guess is there may also be some other uses.

Here’s some snaps of the sewer branch updates:

Here is what the Military Tunnel additions will look like:

When I first mentioned these monument puzzles a while back, it was said that some of them might require more than one player. I’m unsure if that still holds weight.

Artificial Intelligence

There have been updates to AI and also some speculation on some things to come.

It’s apparent that scientists will gain an awareness of sound making silencers more useful. In fact, all weapons will be given different ratings when it comes to volume and, in turn, some weapons will alert AI and their buddies more easily. NPCs will also be given memory so that they hold a grudge for a while after negative interaction with you.

Lastly, the scientists at the junkpiles are currently in a defensive, passive mode on the staging branch so they won’t bother you if you don’t bother them. Also when triggered, they won’t bother anyone but the person who triggered them. This however, may or may not be in the next patch. We’ll see.

Well Bumfuzzlers, that’s quite a bit coming and I’m sure that’s not all. Stay tuned as the June 7th patch creeps up on us and enjoy! 🙂

 

Triangles, Buoyancy, Chinook

Triangles, Buoyancy, Chinook

Big update this past Thursday! Got lots of new toys for all you Bumfuzzlers! We’ve got everything from motor boats, to a new Chinook event, to triangle walls and more! Here’s a quick overview of what’s new in Rust!

Motor Boats

They call them row boats, but that doesn’t make any Bumfuzzler sense to me. They have an outboard motor and speed around in the water! Ain’t no oars in sight! lol

You’ll find somewhere around 48 spawned around the map. Make sure you fuel them up, push them into reasonably deep water and sit in the seat closest to the motor. Oh! And make sure to start the engine!

Check them out! And don’t forget, with the fishing plugin we have on Modtopia you can use /castfishingpole to fish 🙂

Also, now that you can skip around on your new high speed aquatic vehicle, you can get to the loot piles out in the ocean!

Buoyancy

As they were working with making boats float, it appears making bodies float was just as easy so now… bodies float! 🙂 It’s a good addition for those of us who enjoy realism.

Chinook Event

This thing rocks! 🙂 It’s filled with scientists, flying bullets and special cargo!

The cargo has a special lock on it that will take some time to open so you’ll have to defend it against other players. It’s said damaging the laptop will simply slow it down so best not to do that!

Water Impacts

Now bullets have the proper reaction when shot into the water. It looks really nice!

The Forest

The foliage is looking quite awesome with the changes!

 

New Map

Personally, I love using LustyMap (key m or /map – only available on Modtopia) but the game map has gotten some great improvements! There’s so much more detail now and you can really see the topography of the land. I do wish you could fully zoom out, but it’s still nice. It shows the crate for the Chinook event real clearly on the map. I’m expecting an update to LustyMap to do the same.

Triangular Walls

Now more weird looking roofs now that we have triangle walls. I wonder what else people will use them for?!? Guess we’ll have to see 🙂

Tons of Balances

Here’s a quick list of some of the changes:

  • The AK47 now has increased recoil and a slightly more complicated recoil pattern during the initial burst.
  • The AK47 now has less accurate firing from the hip due to an increased aimcone value for hipfire.
  • Semi Automatic Pistol now has a HQM cost of 4 (was 8)
  • Semi Automatic Rifle now has a HQM cost of 4 (was 0)
  • All SMGs cost half the HQM they used to (including mp5)
  • Heavy Plate Armor pieces are half price
  • T-Shirt costs 20 scrap to research (was 75)
  • Longsleeve shirt costs 20 scrap to research (was 75)
  • Longsword crafting cost was halved
  • Hide armor leather costs halved
  • Bolt action rifle cost reduced significantly
  • BAR more damage
  • Heavy Plate less nerf
  • Shirt/longshirt more radiation protection
  • HV rockets deal 1/4 rocket damage
  • HV Rockets cost 1/4 what basic rockets cost
  • Rocket launcher cost reduced

Enjoy Bumfuzzlers! Lots of great things in this patch and a lot of great things coming! Below I’ve highlighted the major changes (IMO)

Devblog 199 April 05 2018

  • NEW Added Powered rowboat vehicle
  • NEW Added Chinook Event
  • NEW Multiple seats in vehicles
  • NEW Added lakeside forests
  • NEW Added Birch, Oak and Beech trees
  • NEW Added projectile pooling (gunfight performance)
  • NEW Bullets now impact water
  • NEW Added server asset warmup (performance hiccups)
  • NEW New client side entity parenting (performance, vehicle support)
  • NEW Added triangular conditional wall models
  • NEW Junkpile Scientists
  • NEW Hapis – Added Junkyard monument
  • NEW Hapis – Added Outpost B3 small monument
  • NEW Hapis – Added sewer branch monument
  • NEW Hapis – Added Collapsed Tunnel small monument
  • NEW Hapis – Mining outpost
  • NEW Added vehicle spawns to Savas KOTH
  • NEW Added horse meat (needs icons)
  • NEW vehicle_flipy and vehicle_sensitivity convars (unused)
  • NEW Hair Cap system
  • NEW Head and Facial hair styles
  • NEW Player Corpses float on water
  • NEW Variable wind animation
  • NEW Added floating offshore junkpiles
  • UPDATED Updated ingame map to be more detailed
  • UPDATED Map coords swapped so that the letter is horizontal
  • UPDATED Eye Adaptation and LUTs updated
  • UPDATED Tweaks to dynamic grass and terrain splat colours to align
  • UPDATED Re-added display of decals on static furnace, mining quarry, pumpjack & small refinery
  • UPDATED Changes to ocean and river reflectivity to be more physically accurate
  • UPDATED Caves Spikes Trap nerfed
  • UPDATED Major network interpolation & extrapolation improvements
  • UPDATED Updated EAC
  • UPDATED Stripped server schema refresh (performance hiccups)
  • UPDATED Significantly improved shading on new foliage
  • UPDATED Increased overall forest sizes
  • UPDATED Big mix pass over most of the sounds in game
  • UPDATED Spawning scientists are invulnerable until activated
  • UPDATED Scientist reaction time goes up when they get hit
  • UPDATED Hapis – Updated Site A and B tunnels
  • UPDATED Hapis – 8 new cave and tunnels
  • UPDATED Hapis – updated roads
  • UPDATED Hapis – Updated site b tunnels to have radiation
  • UPDATED Updated Savas KOTH loot table with all recently added items
  • UPDATED AK47 has more hip aimcone
  • UPDATED Water reflections
  • UPDATED Temporal anti-aliasing
  • UPDATED Pubic, Armpit and Eyebrow hair
  • UPDATED AK47 has more difficult recoil
  • UPDATED Added 4 HQM to SAR cost
  • UPDATED Removed most Junk from Airdrops + Elite Crates
  • UPDATED TShirt/LongShirt additional radiation protection
  • UPDATED Reduced SAP HQM cost by 4
  • UPDATED Heavy Plate Armor slightly less movement speed reduction
  • UPDATED Heavy Plate Armor cost Halved
  • UPDATED HV Rockets cost slightly more than 1/4 that of regular rockets
  • UPDATED HV Rockets do 1/4 damage of regular rockets
  • UPDATED Reduced longsword cost
  • UPDATED Reduced rocket launcher cost
  • UPDATED Rocket lancher has increased durability
  • UPDATED You can now research and craft Binoculars
  • UPDATED CCTV + Targeting Computer are stackable to 64
  • UPDATED Hide armor costs halved
  • UPDATED SMGs HQM cost halved
  • UPDATED TShirt/LongShirt costs reduced
  • UPDATED TShirt/LongShirt research cost now 20
  • FIXED Fixed gather amounts being inaccurate on HUD
  • FIXED Fixed NPCs showing in the report list
  • FIXED Fixed main menu only showing one friend
  • FIXED Fixed hitching when opening map
  • FIXED Fixed that servers needed a restart before newly released skins could be used
  • FIXED Fixed health bars not updating when buildings are repaired via upkeep
  • FIXED Fixed being able to walk far away while looting
  • FIXED Fixed ore bonus nodes doing pointless position update ticks
  • FIXED Fixed field rocks sometimes overlapping monuments
  • FIXED Fixed some floating rocks near monuments
  • FIXED Fixed sometimes falling through terrain near monuments
  • FIXED Fixed rare world checksum mismatch on certain seeds
  • FIXED Fixed exploits to dive underneath terrain
  • FIXED Fixed some rock terrain adjustments having reverted
  • FIXED Fixed skin selection icons not refreshing until clicked
  • FIXED Junkpile scientists no longer hover above ground
  • FIXED Hapis – Fixed some out of bounds exploits
  • FIXED Hapis – Fixed junkpile spawns on cliff edges
  • FIXED Fixed gap in Garage door which allowed traps to be trigged through
  • FIXED Fixed blueprint read not using master sound
  • FIXED Fixed flame turret been trigger through walls
  • FIXED Pubic hair clipping through clothing
  • FIXED Broken wrists on some clothing items
  • FIXED Placement guides not showing underwater looking from above
  • FIXED Z-fighting in stomped grass when grass displacement is enabled
  • FIXED Particle shadowing inside caves and interiors
  • FIXEDArgument exception in motion blur
  • FIXED Number overflow in occlusion culling
  • FIXED Null reference exception in MaterialColorLerp
  • FIXED River UV stretching in direction of flow
  • FIXED Crash in terrain texturing initialization
  • FIXED Fixed skin shading when in shadow
  • FIXED Foliage biome tinting
  • FIXED Fixed Chainsaw chain direction
  • FIXED Fixed garage door culling at short range when gfx settings low
  • FIXED Fixed thrown objs impacting vehicle they were thrown from
  • REMOVED Removed workshop vote counts (Valve doesn’t send them anymore)