Category: Website

Traps, Custom, Challenges

Traps, Custom, Challenges

Hey Bumfuzzlers! Hope all is well and Rust life is awesome! 🙂 I’ve got a few tidbits of info for ya with a couple changes and a couple additions. I’ve also got some plugin updates along with some early looks at a custom map design I’m working on. Who knows where that will go! 🙂 Read on!

Stacks of Stuff (Modtopia)

We received a few new items in the last patch so stacking needed to be adjusted.

Here’s what the new items will stack to:

  • Audio Alarm now stacks to 256
  • Chinese Lantern now stacks to 256
  • Dragon Door Knocker now stacks to 256
  • Dragon Mask now stacks to 256
  • Flasher Light now stacks to 256
  • HBHF Sensor now stacks to 256
  • Random Switch now stacks to 256
  • RF Broadcaster now stacks to 256
  • RF Detonator now stacks to 256
  • RF Pager now stacks to 256
  • RF Receiver now stacks to 256
  • Siren Light now stacks to 256

Electricity Pack (Modtopia)

As you might remember, I added an electricity pack to the shop for any of you who’d like to experiment with electricity and support the servers at the same time! It already had all of the previously available components, but now I’ve added the new items.

The following items were added:

  • Audio Alarm (4)
  • Flasher Light (4)
  • HBHF Sensor (4)
  • RAND Switch (4)
  • RF Broadcaster (4)
  • RF Pager (4)
  • Siren Light (4)

Dangerous Treasures (Modtopia)

The Dangerous Treasures event (/dtd) is a major source of electrical components so it seems only fitting that I’ve added the new electrical components to the mix.

The following items were added:

  • Audio Alarm
  • Flasher Light
  • HBHF Sensor
  • RAND Switch
  • RF Broadcaster
  • RF Pager
  • Siren Light

Backpacks (Modtopia)

I’ll be updating the backpack plugin just before the wipe. If everything goes well, it will work as it mostly always has, but in the future, it’ll give some room for change in how and when players use the backpack.

Here are some of the updates:

  • Option to “Only Save Backpacks on Server-Save” might help performance
  • Dropped backpacks now show “{Name}’s Backpack”
  • Limits of a small, medium, large backpack are now replaced with rows 1-7

This means I’ll be able to assign people a backpack with 1 row or 7. Initially, I won’t be expanding this, but I can see eventually making the backpack available earlier in the leveling system and potentially giving Blood|Level 30 the largest pack (/loyalty).

Traps (Modtopia)

Depending on your level (/loyalty) players have different abilities when it comes to traps. At Level 17, snap traps reset automatically after being triggered. At level 29, snap traps and mines don’t trigger for owners and friends of the owners.

With the update, at Level 29 (/loyalty) owners and their friends will be protected from traps, but it will also protect them when they are authorized at the cupboard.

Knock Knock (Modtopia)

There were issues with the knock, knock plugin where messages wouldn’t save. I’ve updated the plugin in an attempt to fix that!

Look at a door, and type /knock for further instructions to set a message! When knocking, players will get your message!

Night Lights (Modtopia)

If you’re Level 12 or above (/loyalty) you’ll have the ability to automatically turn on/off lanterns (and other fuel-based lights) at sunup or sundown (/lantern).  Now the plugin has been updated to take the Chinese Lantern and Cursed Cauldren into consideration.

Now you won’t be afraid of the dawk 🙂

Fuel Requirements (Modtopia)

If you’re Level 26 or above (/loyalty) you don’t need fuel for various lights. Now, this plugin incorporates the new Chinese Lantern item.

Player Challenges (Modtopia)

A while back I disabled a few challenges (/pc) because of exploits. I’m pleased to say I think I can enable a couple of them again.

I originally disabled the following challenges:

  • Architect (Structures Built)
  • Tailor (Clothes Crafted)
  • Medic (Players Healed)
  • Handyman (Structures Repaired)
  • Gunsmith (Weapons Crafted)

I’ll be enabling the following:

  • Architect (Structures Built)
  • Medic (Players Healed)

In addition, there’s a couple of other fixes:

  • Now NPC Kills section will show as expected
  • Supply signals will now rightly be ignored from stats

Custom Map

I’ve finally gotten around to messing around with map editing. I’ve wanted to design one since it’s been made possible, but I just didn’t have the time. Now that I have, I can tell you for sure, IT IS TIME-CONSUMING! lol, Then again I’m getting used to the editor and the ins and outs of the process. I expect to get faster and faster as I go.

I don’t have a name for the map yet, but I can tell you a few things and even show you a couple screenshots.

  • It’s 4k in size
  • There are lots of ‘islands’
  • Most land is separated by water
  • I’m about 10% finished lol

Here are some pictures, both from the editor and in-game.

Here’s a picture of an extension I made to the Military Tunnels. I always thought it was lame for the train tracks to disappear into nowhere. Now they go to a bridge that collapsed.

Here’s another shot. You can see the harbor in the background.

Here’s a shot in the game of the layout. As you can see, I have barely made a dent.

This is how it looks in the editor. There’s a great deal of water between the land, but what’s interesting is that the water isn’t that deep in all areas. In many of the areas, you can build directly in the middle of the water which might be interesting. Surely great for boat houses!

I’m trying to build a natural looking map that has some nice scenery, but also make boats important and useful. We’ll see how it turns out and if I ever finish it lol It looks small in that last picture, but I assure you it’s fairly large.

Wipe (Modtopia)

Thursday 2/21 Modtopia will be wiping the map, but blueprints and economy will remain. I’m expecting to wipe around 7:30-8pm EST. Sorry for it being so late, but unfortunately I won’t get home until then and due to various changes, I’d rather not attempt wiping from work. Vanillatopia will continue without a wipe.

Well, alright there Bumfuzzlers! You have it now 🙂 Please have fun and let me know if you come across anything interesting!

P.S. – There’s a poll in Discord to choose between 3 map choices! One was proposed by ATaXiA, another by Xanadu and the last by myself. Whichever wins we all win! Go vote!

Lifts, Cheer, Rockets

Lifts, Cheer, Rockets

Hey Bumfuzzlers! We wiped today and that brings with it a few changes to lock-on rockets, the in-game store, map size, and changes to player challenges that you may want to know about! Take a gander at the info below!

But first, just in case I don’t post again before 2019, I wanted to take a moment to wish all you Bumfuzzlers a Merry Christmas and a Happy New Year! I hope you all have great times with family, friends and the servers. Be safe, enjoy the moment and hope your stockings don’t have coal in them! 🙂

Stacks (Modtopia)

With the recent Christmas and Anniversary updates, there’s a bunch of new items so stacking needed to be adjusted.

I adjusted the piles for the following items:

  • Giant Candy Cane Decoration: 256
  • Giant Lollipop Decoration: 256
  • Party Hat: 256
  • Snow Machine: 256

Christmas Patch (Modtopia)

The Christmas patch dropped about a week ago and brought with it lots of goodies you’ve no doubt already seen! Many of the items aren’t that big of a deal since we run them all year round like presents and stockings, but the new Candy Canes and Lollipops are pretty ‘sweet’ and the snow machine is epic! Was I mistaken or did I see an airdrop masquerading as a giant present??

The most awesome part is surely Santa and his reindeer flying overhead dropping presents for all the Rust girls and boys! But of course, in a fashion unique to Rust, the first thing everyone wanted to do was shoot him down! haha

Christmas Cheer (Modtopia)

I’ve added all of the new Christmas goodies to the Christmas Cheer package in the store! Now you’ll get all the awesome Christmas stuff from before, plus Candy Canes, Lollipops and Snow Machines!

Ho ho Bumfuzzlers!

Elevators (Modtopia)

Had some issues with elevators so I had to disable them for a bit, but now I believe all that’s sorted out so I brought them up again. While I was at it, I’ve modified their settings a little bit and extended their abilities as you level up (/loyalty).

Here are the perks you’ll receive at Level 6 and Level 28:

Level 6

  • Build cost reduced by 25%
  • Required fuel reduced by 40%
  • Max floors increased from 3 to 5
  • Max lifts increased from 1 to 2
  • Max move speed (increased from 1 to 3)
  • Max placement floor (increased from 2 to 3)

Level 28

  • Build cost reduced by 50%
  • No longer uses fuel
  • Max floors increased from 5 to 10
  • Max lifts increased from 2 to 3
  • Max move speed (increased from 3 to 5)
  • Max placement floor (increased from 3 to 4)

I also reduced the cost for everyone so it should be more affordable to be a lazy no-stair-walkin’ Bumfuzzler!

Thanks for the feedback CannonFodder.

In-Game Store (Modtopia)

It turned out that players were able to sell a whole bunch of weapons in the in-game store when they shouldn’t have been able and it was giving some pretty good RP. This allowed for some pretty interesting selling techniques where you get one weapon and could possibly craft two you wanted! No more of that!

Also, as mentioned in a previous post, there are several changes to the store this wipe. You’ll no longer be able to buy certain items like special clothes or weapons, resources, components, etc. All of the Skin Perk related items can now only be found out in the world. I think this will be more fun and make them more valuable. Now, the majority of what you can buy will be blueprints.

Note that next wipe we’re going to be wiping economics. I’m debating about possibly crediting players who have more than 1000 RP with loyalty points this first wipe. After that they’d just get wiped. Something like that is fair since some people have saved their RP. We’ll see.

Thanks for the feedback Slim Jim and CannonFodder.

Lock-On Rockets (Modtopia)

Smoke Rockets by themselves are somewhat useless. In fact, they do absolutely no damage to anything. However, when used in conjunction with the lock-on feature, they do some hefty damage.

For a while, I’ve been considering making changes, but it required rumination (LOL). Now I finally decided on what to do.

  • Rocket Damage was set to 300. I’ve reduced this to 150
  • Rocket Damage Multiplier for Helicopters was set to 5.0. I’ve reduced this to 2.5.
  • I’ve fixed the death notes message so that if you kill a player with a lock-on smoke rocket, it won’t say the SuperHeli did it.

Originally I was going to limit lock-on rockets to work only with ‘vehicles’ – cars, Bradley, SuperHeli and Planes, but I figure, I decided not to limit them that much. I mean, if you want to waste your rockets, go for it! At least now the message is correct so it doesn’t seem like a hack. At the same time, I did limit targets.

Now you can use them on animals, cars, helicopters, planes, players, and tanks, but you can no longer use them on gun traps, loot, resources or structures. I felt they’ve been way too strong for raiding. If you want to raid, aim…and enjoy regular rocket damage!

Thanks, RaidenPeep for your help in testing.

Player Challenges (Modtopia)

Due to the fact that it’s easy to get some challenges (/pc) by using semi-expoits, I’m going to disable a few for now.

  • Architect (Structures Built)
  • Tailor (Clothes Crafted)
  • Medic (Players Healed)
  • Handyman (Structures Repaired)
  • Gunsmith (Weapons Crafted)

If I can find a way to work around the various issues with these I’ll add them back, but for now, unfortunately, they’ll be disabled. You’ll still see the kits there since I’d rather not go through the trouble to remove those with hope I’ll find a solution relatively soon.

Also, I did nerf some of the challenge kits just because I know people get on after a wipe quick and race to lead in challenges to get these powerful kits. For instance, 2 kits had Bolt Action Rifle, one had an M92 Pistol, another had 5 rockets, one had 3 armored doors, one had a salvaged pickaxe, one 3 grenades and satchels, another 2 full armor sets, one had 15 rockets!!! LOL OMG that’s too much.

So I adjusted the challenge kits for now so there are  no weapons included and if you get rockets, you get just one. I’ll adjust them back up a little, but hopefully they still add some value. I think it’s somewhat prestigious to have the titles as is.

Thanks, TheJuiceIsloose for the feedback.

Wipe (Modtopia)

Tonight we wiped around 7 pm EST and based on the results of a poll in Discord, we changed the map size from 3500 to 4000. That should give you all a bit more space out there in the wilderness 🙂

Special thanks to Reaper2980, RaidenPeep, MarsCow, CannonFodder, ironGrandy, Slim Jim, TheJuiceIsLoose and Rumguzzler for feedback this last wipe cycle. It’s deeply appreciated!

I hope these changes add to the balance and enhance the experience! You Bumfuzzlers have fun out there and keep sending me constructive feedback. It’s very useful for improving and even just maintaining the server!

Workshop, Shock, Shopping

Workshop, Shock, Shopping

Well, it’s that time of year again Bumfuzzlers! Being naughty or nice will determine whether you get coal or goodies! Lucky for you, all Bumfuzzlers are nice! That means, no matter what, you get goodies 🙂 We’ve got a Christmas event, in-game store, economy, scientists, stacking, in-game map changes and more! Read on!

The North Pole (Modtopia)

Given the time of year, Santa’s Workshop is making a comeback! All the toys are being made up in the snow biome (not necessarily North) ready and waiting for you to get your dirty paws on them! Thing is, you’re going to have to get past the elves who guard the workshop, sneak in and get out quick before Santa wakes up!

There’s a couple things to note:

  1. The doors will automatically open at night. During the day they’re locked. If you try to activate on the door, it’ll tell you the time of day it opens.
  2. The doors will also close so if Santa wakes up while you’re inside, you’re going to be in big trouble. I’d suggest you get out quick.
  3. The boxes inside refresh loot automatically which could be hours or days. If they’re empty, someone might have been there before you or the loot just hasn’t refreshed yet.

The loot should be pretty good, but it should be even better after the next wipe when changes to the store make some items a little harder to get. Read more about that down below. Have fun! 🙂

Cheer and Fear (Modtopia)

If you’re big on the holidays, you may be interested in a collection of Christmas and Halloween items I’ve put together! You Bumfuzzlers can now buy a Christmas Cheer or a Halloween Fear kit that gives you access to foggers and Christmas lights, coffins and Christmas Trees.

It’s a great way to support the server and get some goodies in return! Run over to the store to check them out!

Christmas Shopping (Modtopia)

From the start of the last wipe, it became even more clear to me that the in-game store (/s) needs a bit of work as does the economic system. So, I’m going to be making changes come the next wipe (December 20th).

Here are the major changes:

  • Special items that give dodge, build or damage powers will be removed. You’ll have to find them out in the world which I think will be more enjoyable anyway.
  • Various raid related items like ladders will be removed. We don’t want to allow the in-game store to give too much of a jump on builders. Raiding day 2 is just silly.
  • Ammunition, especially rockets, C4, Satchels and such will be removed for the same reason as above. I’ll leave certain blueprints, but you’re going to have to craft.
  • Resources and components will be removed. Now you’ll have to get off your big fat fatty lol and smack a barrel or two instead of buying 10.000 RP of HQM to build a giant armored base on day 1. (You know who you are! lol)
  • Removed a lot of ‘actual’ items from the store. The blueprints will remain, but the actual items will be removed. You’re going to have to craft.

Here’s a list of some minor changes:

  • Hazmat Suit now gives 1 quantity
  • Santa hat now gives 1 quantity
  • Diving items were removed
  • Frog Boots now gives 1 quantity
  • Scientist Suit now gives 1 quantity
  • Pookie Bear was removed
  • Calling/Killing SuperHeli price raised slightly
  • Calling/Killing CH47 price raised slightly
  • Setting time to 9am/9pm price raised slightly

No doubt this all means balancing of loot will have to be spot on and I’m prepared to monitor it as well as I can. I’ll need feedback from you Bumfuzzlers about any difficulties you’re having with the changes.

Wipe Cycle (Modtopia)

On Modtopia, we’ve changed the wipe cycle to 2 weeks. Thank you to everyone who voted in Discord!

There may be some items I probably have to adjust due to the change (possibly kits and quests), but I think it’ll be for the better just because the 1 month cycle resulted in a low turnout the last two weeks even with the attempted idea of Wipe Kits (which has now been tried and buried so that won’t be happening again).

The point is, struggle along with me in balancing and continue to give me feedback. I’m confident it’ll come out better in the end, but it might take some time and effort.

Economics (Modtopia)

With the changes to the store and to the wipe cycle, I’ve also decided that everyone’s monetary balance needs to reset from time to time.

Right now players can save up their cash just before the wipe and then immediately spend it to get ahead of other players. That causes major issues for players without monies, but it dramatically hurts new players joining the server for the first time at the start of a wipe.

So on the 1st Thursday of every month, when we wipe blueprints, your money will return to 0. Sorry Rockefellers! 🙁

Money Barrels (Modtopia)

Earning money from breaking barrels wasn’t working for some levels (/loyalty), but it worked for others. After testing, it appears that anyone getting earnings per barrel lower than $0.51 received nothing! This meant anyone below Veteran level, even though promised, were a bunch of broke Bumfuzzlers!

To resolve this, you now get money for every 4th barrel instead of every single barrel. This way, the Native level who originally was set to earn $0.25 per barrel will now earn $1 for every 4 and it’ll work just fine. Legitimate levels who earned $0.50 now earn $2 every 4 barrels and so on.

Thanks for the feedback datWaffle21 and Skyy.
Thanks to Shining tradeit.gg for testing.

In-Game Map (Modtopia)

You’ll now be able to see the SuperHeli and the Bradley on the in-game map (press G) displayed as a red dot. You can mouse over the dot to make sure which one it is.

I have the ability now to show any items on the map so I am considering it, but I don’t want to show too much. I appreciate the whole process of discovery and adventure and while it might be useful to show cars, boats and balloons, it’s no fun when you know where everything is. I’m not even sure I like showing the SuperHeli and Bradley, but let’s give it a shot.

Item Stacking (Modtopia)

Recently, a bunch of new items were added to the game, so I had to adjust who those items stacked in inventory.

Here are a list of items that now stack:

  • “barrelcostume”: 256,
  • “cakefiveyear”: 256,
  • “clatter.helmet”: 256,
  • “electric.andswitch”: 256,
  • “electric.battery.rechargable.large”: 256,
  • “electric.battery.rechargable.small”: 256,
  • “electric.blocker”: 256,
  • “electric.cabletunnel”: 256,
  • “electric.counter”: 256,
  • “electric.doorcontroller”: 256,
  • “electric.generator.small”: 256,
  • “electric.laserdetector”: 256,
  • “electric.orswitch”: 256,
  • “electric.pressurepad”: 256,
  • “electric.simplelight”: 256,
  • “electric.solarpanel.large”: 256,
  • “electric.splitter”: 256,
  • “electric.switch”: 256,
  • “electric.timer”: 256,
  • “electric.xorswitch”: 256,
  • “electrical.branch”: 256,
  • “electrical.combiner”: 256,
  • “electrical.memorycell”: 256,
  • “habrepair”: 256,
  • “wiretool”: 256,

Thanks CannonFodder for bringing it to my attention.

Electricity (Modtopia)

With the newness of electricity, I know lots of you probably want to mess around with it. Thing is, it might take you some time to find all the pieces and then to have enough to truly experiment like you’d want to. So I figured I’d put up a package in the store that allows you to purchase all the components and then some. You get goodies, server gets supported and it’s not OP. Worst case, it allows you to better defend your base against pesky raiders.

The kit includes big items like solar panels, batteries large and small, a wind turbine, components, switches and even a generator which isn’t even in the loot rotation right now (only admins can spawn it).

At the least, you’ll have light, at the most, you’ll have experience with making traps or useful time savers like auto lights and doors.

Go check out the Electricity package in the store!

Scientists (Modtopia)

I didn’t like scientists spawning at the junk piles (and based on feedback neither did many of you), but I think it’s appropriate to have them in the Military Tunnels and on the Cargo Ship – and now they are. Hopefully this makes those coveted areas a little more challenging.

Thanks Lancelot50 for your feedback

My Corpse? (Modtopia)

I’ve been having nothing but issues with the /where command. I’ve worked with it several times and sometimes it works for me, it doesn’t for someone else, and vice versa. I’m going to work on this more in the coming weeks, but for now I just disabled it. I hope to get it, or something like it working soon.

Ore Counts (Modtopia)

For some reason ore counts reset during the last wipe which is a bit of a pain since I couldn’t remember what they were set to (lol) and it was balanced really well! I think now the ore counts are slightly higher than I’d like, but it’s better than being too low.  I’ll work at balancing them out over the next few days/weeks.

Please let me know how you feel the balance is. That’ll help me adjust the levels.

M39 Rifle (Modtopia)

Some of you have asked where you can find the new M39 Rifle so I had a closer look. It was available in the Locked Crate and Elite Crate, but now I’ve added it to the Bradley and SuperHeli loot as well. It’s considered rare, but not very rare which means it’s more rare than a pick axe, less rare than C4, and exactly as rare as a Python.

Patch Installed (Modtopia)

There was an optional patch I installed on Modtopia and Vanillatopia around 11am today with the following changes:

  • Fixed LS red card puzzle
  • Several exploit fixes
  • Clatter helm craft enabled

Christmas Update

You can expect the official Rust Christmas update to come on this Thursday, December 13th. I’ll try my best to get the server updated as soon as it drops, but as always I don’t know exactly when Facepunch will work their magic. I’m excited to see what they add this time around. I thought the Halloween update was very creative!

Thank you Bumfuzzlers for supporting the server and for all your feedback. Keep having fun out there! 🙂

Special mention to Three-Fingered Willie, Wuckfit, RaidenPeep, lookits69, and Doc for various feedback!

Recycling, Sliding , Rolling

Recycling, Sliding , Rolling

Hey Bumfuzzlers! Got some really nice changes coming your way and also a bunch of improvements based on your feedback! We’ve got changes to doors, recycling, treasure maps, choppers and much more! Check it out!

Treasure Maps

I’ve made a couple of updates to the treasure map functionality that make it work better.

  • Treasure maps can now be dropped on the ground and picked back up
  • Right-clicking maps is now the same as /markmap
  • Right-clicking gold coins is now the same as /sellgold

Here’s a video to show you how the right-clicking works.

There’s a couple of things to consider.

  1. You have to place the map or gold into your toolbelt
  2. Sometimes I’ve found you have to left-click it and then right-click.
  3. It may seem to go back into your inventory for a second, but it’ll do its business.
  4. The loot for the treasure is exactly the same as the boxes you find in the world. In the future it will be expanded so that these boxes have a higher quality of loot. However, keep in mind there are different maps so finding an elite map will give you an elite box and so on.
  5. I’ve enabled the Treasure Maps on Vanillatopia, but only the maps, not the gold coins because there is no economy there.

Sliding Doors

I made the decision to run this plugin a while back so when isueIt brought it up, I said why not?

Sure, the aesthetics are awesome and it feels cool, but it’s also very functional. The swinging doors are so annoying at times and it’s really hard to move around your base trying to figure out which way they swing. Sometimes you’re stuck accidentally because they block each other and so on.  Additionally, because these doors slide, you can also stop them mid-slide to create a slot to look through! Very cool idea.

Once you hit Level 11 (500 /loyalty points) just look at a door and type /sdoor. This will toggle a door between swinging and sliding.

Some things to keep in mind:

  • Once you make a door sliding, you won’t be able to pick it up unless you convert it back to a regular door.
  • Some have reported losing their code locks although in testing I haven’t seen it. Please pay attention to this!
  • This only works on single doors for the moment. Double doors are not supported.
  • I haven’t tested this with the plugin that automatically closes doors when you sign off (/ofd) This ability is available to players who are Allegiance level and above (5,000 /loyalty). I assume it will work just fine, but let me know if you see anything to show otherwise.
  • As I mentioned, sliding doors will be available to players who are Level 11 (500 loyalty points /loyalty) and above.

Base Recyclers

I haven’t been a huge fan of the way recycling worked. The fact that players – who have permissions – can recycle anywhere is somewhat over powered if you ask me. Top that with the fact that I’ve been seeing lots of errors with it. So for a while I’ve been eyeing a solution that I decided was time to implement.

Instead of being able to simply call up a virtual recycler, you’ll now be using an actual recycler like the one you can find at various monuments. This recycler, you will craft and it will stay in your home(s) to use whenever you’d like.

Here’s some of the starting settings we’ll be going with:

  • To craft the recycler you use the command /rec
  • You’ll require the following resources: Scrap – 250, gears – 15, metal spring 15.
  • All players will be limited to 2 recyclers
  • Cooldown for crafting recyclers is 24 hours
  • Previously players would get access to recyler at Level 21 (6,000 /loyalty), crafting recyclers is gained now at Level 18 (3,500 /loyalty)

When you craft the recycler, it will look like a box in your inventory until the skin loads and when you place it, it will look like a box as well. Once placed, of course it will become a recycler as you can see below.

Initially, I’ll be starting off using the same settings for everyone, but it’s important to note I can adjust quite a bit with this new method including different settings for different levels. Each different level can have different limits, cooldowns, ratios of return, ratios for scrap, speed and some other settings too.

I mention this because a few of of you have mentioned taking issue with Facepunch’s adjustment to returned scrap on recycling. For now, I’m going to keep it simple and leave it at the default setting, but over the next couple weeks, I’ll make some changes as I hear some feedback about it.

Vanillatopia Improvements

There are a couple of fixes I made on Vanillatopia based on some much appreciated feedback!

  • Helicopter max life cut by 50%. Thanks MrNiceGuy & ATaXia!
  • Helicopter now can be harvested after 5 seconds (was 8 minutes) Thanks ATaXia!
  • Sign Artist, the plugin that allows you to put images on signs now has the proper permissions /sil <imagepath> Thanks ATaXia!
  • Skin perks,  the plugin that gives items special abilities based on skin, is now working! Go get yourself a 2 x damage bolty! 🙂 Thanks ATaXia!
  • Auto SearchLights are now operational. You can use /rustnet and /sl to remotely control your lights! Thanks ATaXia!
  • With Blueprints unlocked completely, it makes no sense to have them in barrels! I reviewed the list to ensure there were none enabled. Thanks ATaXia!
  • Shotgun Incendiary ammo was only stacking to 64 while other ammo stacked to 256. Thanks ATaXia! I went through the stackings and fixed a few:
    • Ammo shotgun fire stacks to 256
    • Diving Fins stacks to 256
    • Diving Mask stacks to 256
    • Diving Tank stacks to 256
    • Diving Wetsuit stacks to 256
    • Geiger Counter stacks to 256
    • Fishingrod Handmade stacks to 256 (yes, it’s coming!)
    • Hazmatsuit Scientist Peacekeeper stacks to 256
    • Horsemeat Burned stacks to 256
    • Horsemeat Cooked stacks to 256
    • Horsemeat Raw stacks to 256

Modtopia Improvements

I’ve also made a few changes to Modtopia based on some much appreciated feedback!

  • Helicopter max life cut by 50%. Thanks MrNiceGuy & ATaXia!
  • Helicopter now can be harvested after 5 seconds (was 8 minutes) Thanks ATaXia!
  • Quest requirements were a bit high for the 1 week wipe cycle. I cut the requirements and rewards in half. Thanks ATaXia!
  • Quest cooldowns were adjusted to 2 days – previously 1 day.
  • Underwater loot and basic crates were a little weak. I’ve upped the loot in them.

WebSite Improvements

I did some work on the post comments. Now they’re better formatted, but also as the poster you have more control over what you’re posting as well. It was fairly difficult before to get a point across when unable to quote, bold words and such. Now it’s all good. Comment on this post to check them out! 🙂

Thursday’s Wipe

Keep in mind another map wipe is coming up on Thursday. Blueprints will remain. I’m liking the weekly wipe cycle. Tell me what you think!

On the following Thursday I expect the monthly patch which may have some interesting goodies in it! I’ll post shortly about some of the things Facepunch is planning for all of us!

Thanks Bumfuzzlers and keep up the feedback! It’s so helpful I can’t say it enough. Keep having fun! 🙂

 

Buried Loot, Discordomics, Guilt

Buried Loot, Discordomics, Guilt

Have I got an update for you Bumfuzzlers! 🙂 This one has a lot in it, so take your time, get some raw chicken, toss it on the grill and relax with your pookie bear! 🙂 We’ve got a bunch of fixes, new ways to earn money, buried treasure hunts, Discord integration and more! All of these changes apply to Modtopia unless otherwise stated. Read on!

Chat Bot

I view the chat logs as often as I can to understand what is confusing to players and/or what they have questions with and I also take note of questions I receive in other ways. As more explanation can never hurt, I made a couple modifications to the plugin list on the website and also expanded the bot a bit more.

To add additional help for players who may be unsure about commands or simply forget them, I did the following:

  1. I’ve added keywords that can be used with the exclamation point (!) to give you information on commands.

For example: !wipe, !trump, !hillary, !car, !trade, !horse, !kit, !home, !tp, !teleport, !ao, !offline, !bgrade, !mute, !clan, !friend, !map, !minimap, !pc, !challenge, !loyalty, !points, !prestige, !help, !admin and so on. I still have lots of add, but this is a start.

  1. You can ask the bot questions in plain English.

For example: How does radiation work? How do I use the map? How do I add members to my clan? How can I make a player shut up? How does offline protection work? How do I tp? How do I create a home? How do I create a terminal? How do I place a camera? How do I buy items? What can I spend money on?

Variations of these should work, but as I tweak it, the bot should become more fluid and answer more and more questions.  I would suggest using the word ‘how’ and then a keyword in your sentence. For instance, How do I delete home?, How do I create a home? and How do I set a home?

Your Dead Body

Apparently /where wasn’t working. I switched plugins and it works now. This one shows the grid and the distance so you can return to the scene of the crime and witness the silliness that most likely had occurred. Thanks for feedback Ron Swanson, ATaXiA, MrNiceGuy, isueIt and others.

Treasure Event

I had reports that the grid for the treasure chest event was not reported correctly both when typing /dtd or in the chat message provided when the event started. That should be sorted now and the grid should be reported properly so you can find the goodies! Thanks for feedback ATaXiA.

RustNET

Previously, accessing /rustnet would not give you much information on what you needed to do and it’s been a peeve of mine for some time. I just hadn’t gotten around to it. I’ve done some modification to give you some instructions on how to get started. Accessing /rustnet will advise you on how to create a terminal and get a terminal ID. Once you setup a terminal and access it to get the terminal ID,  you will see additional help. This one applies to Vanillatopia as well. Thanks isueIt for reporting the need.

Remote Turrets

The ability to link Remote Turrets to RustNET terminals was problematic in that it simply didn’t work! When typing the /rt command, nothing would happen. Now this is fixed so you can take control over your turrets to mow down those pesky chickens! 🙂 Thanks for feedback isueIt.

Auto Searchlights

There was a very strange issue that would come after taking control of a remote searchlight through a RustNET terminal. After disconnecting from the remote searchlight, everything would seem normal, but you couldn’t build and sometimes you could even experience random damage as if you were being burned or stuck on a barbed barricade! This wouldn’t affect anyone but you so the rest of the server would be fine. Restarting the server is the only thing that would fix the issue.

It turns out this seems to be a conflict with the Proximity Alert plugin – the plugin that allows you to be alerted about the presence of another player or NPC within a given distance. For now, since the /prox plugin has some issues, I’ve disabled it. I’ll look into it’s issues in the future, but I can’t promise anything 🙁 Thanks for feedback on this problem isueIt.

Raid Guilt

It’s been tame for a while. I’d like to see a little more raiding going on and it seems a few of you would also. A semi-problem is lots of you regular Bumfuzzlers are friendly with each other and are hesitant to raid one another. That must stop! Jk 🙂 Fine, be friends! That’s great! I’ll just remove the guilt from raiding!

From now on, I’m going to make it more difficult for you to know whose bases are whose. This way when you raid someone, you can’t really feel guilty since you didn’t know it was your friend’s base! When your friend screams they were raided, just tell them you didn’t know! or show genuine concern and vow to track down the person who did it! Revel in the excitement of barging into some unknown person’s house only to find your friend sleeping by the fireplace! Doh!

What does this mean? It means /prod was short lived and the raid notes you see in chat when someone is raiding are going away! I want to add back some of the mystery and secrecy about raiding and being able to see base ownership doesn’t allow for that.

Raid! Be free! Be careless! No worries about hurting feelings! 🙂 You didn’t know who’s base it was! 😉 It wasn’t your fault!

Kits

It turns out after the wipe, I missed resetting kit usage so if you used a kit toward the end of the previous wipe, you may not have been able to use it this wipe due to the cooldown. I’ve gone ahead and reset the kits so this should no longer be the issue. Some of you may get a free kit use, enjoy! Thanks to WRecKLeSS for the heads up!

As I posted last, I removed any of the kits from the website store that might be considered pay to win. It turns out I forgot to remove those kits from /kit in-game. Thanks to isueIt for pointing that out. I’ve now removed those kits.

Discordomics

We have a new Discord event which will provide players with the chance to claim dollars towards their economic balance! The event runs at a random times (usually within the hour) and also provides a random amount of money each time. When it runs, you’ll see messages similar to the messages below.

Here’s what you see in Rust:

Here’s what you see in Discord:

In the example, you would copy the text /get <code> and then paste it into the chat in game. In this case, by using the command posted in Discord, players would receive 157 dollars in currency! Just hang out in Discord and rake in the dough! Just keep in mind only the first 3 players get the reward so you have to hurry!

The link for Discord is always on the right at the front page, but here it is for convenience – https://discord.gg/37uNKRX

Since I enabled it yesterday isueIt is raking in the cash! I see him in Discord grabbing every cent! 🙂 Best to be quick!

Discord Communication

In keeping with the idea of expanding Discord functionality, I’ve implemented the ability for players to communicate with Discord from inside the game. This can be extremely helpful because wherever I am, I get messages on my phone via the Discord app. This means if you need to get in touch with me, you can do use Discord itself or you can be lazy and do it from chat in Rust. Obviously consider I do work so my response time can vary, but at least I’ll know about it at some point – sometimes Steam has  away of losing messages.

So what can you do? Two major things:

  • /report (player) (message) – Reports a player to Discord, tracks their number of reports.
  • /message (message) – Sends message to Discord.

I’ve given everyone access to these commands and as long as it’s not abused, it’ll stay that way. I urge you to use them in order to communicate with me (and Discord).

Buried Treasure

This one should be a lot of fun! Find treasure maps that lead to treasure and gold coins you can cash in for dollars! The treasures can be on land or under water!

When you find a map, simply set it as the active item in your tool belt, type /markmap or right-click (the later seems a little buggy at the moment). The map will be removed from your inventory, you’ll get a message about the grid location in chat where you can find your buried treasure, and the default Rust map (key ‘G’) shows an explosion icon in the specified grid only the map wielding player can see.

Once you get within 5 meters or so, you’ll get an announcement that the loot is nearby and the explosion map icon will be removed. Now you can open loot and take the booty! You may gain new maps from the treasure or even get gold coins!

If you receive gold coins, simply set them as the active item, type /sellgold or right-click (again the later seems buggy right now). You will automatically gain dollars towards your economic balance that you can use in the store.

TIP: DO NOT THROW MAPS OR GOLD COINS ON GROUND! You cannot pick them back up. You can however loot them and store them, give them to others just fine.

Also, note that maps come in 4 rarity flavors as you can see in the picture below.

Rarity Levels:

  • Tan – spawns a basic crates
  • Green – spawns an uncommon crate
  • Blue – spawns a rare crate
  • Purple – spawns an elite crate

Maps will spawn throughout the world in crates and boxes!

If you have any trouble remembering any of this in game, you can type /treasurehelp or !buried or “How does buried treasure work?”, etc.

Next Wipe

Modtopia will be wiping on Thursday 5/24, but Vanillatopia will get a pass until 6/7. I want to see how things go this next cycle, but there’s a chance I may do two things:

  • remove decay or lessen it signifantly
  • remove offline protection or lessen it signifantly

Let’s see how these recent changes go first.

Phew! I think for right now that’s all I’m going to say 🙂 I hope you Bumfuzzlers have fun and please as always please provide me with feedback. You can catch me in Steam, Discord or our forums!

Signals, PTW Gone, Censor

Signals, PTW Gone, Censor

Tweakin’ a few items on the Modtopia server based on some recent Bumfuzzler feedback. I’ve buffed the supply drops and added a few related changes, modified some annoying filters, redesigned items in the website store and more! Read on!

Supply Drops

From some players I’ve heard the supply drops are great and from others I’ve heard they stink. I guess it depends on the situation. It’s important to recognize I designed them to vary greatly, Regardless, I figure I’ll improve them a bit, but also limit them in other ways. In essence, I’d like to make supply drops more special, but obviously not nearly as special as the SuperHeli or Bradley loot. You can expect more adjustments to come over the next couple weeks.

  • Supply drop loot is improved
    • removed several less valuable items from the mix
    • gave ranges to items (ex: When C4 spawns you will get between 1 & 3 of them, rockets between 1 & 10, etc.)
    • drops now include some scrap
  • Supply signals now drop only 1 crate per signal
  • Supply signal drop item count was lowered from 8 items to 6 (max = 6, min = 4)
  • Supply signal drop crates can now be looted by players other than the owner
  • Supply drop announcements are now shown in global announcement (at the top of the screen)
  • Players no longer receive an announcement about others supply signal drop
  • Players no longer receive information about who throws a supply signal
  • Players no longer receive notification when a drop is being looted
  • Players will receive notification if drop is within 1,000 meters of their location
  • Players will receive notification about timed supply drop (vs. supply signal)
  • Timed supply drop time frame changed from 30-50 minutes to 45-120 minutes
  • Rewards for daily voting were lowered a little. Voting each day (/vote) will now give you the following rewards:
    • 25 daily votes required for earning 2 signals daily (increased from 10)
    • 50 daily votes required for earning 3 signals daily (increased from 25)
    • 100 daily votes required for earning 4 signals daily (increased from 50)
    • 250 daily votes required for earning 5 signals daily (increased from 100)
    • 5 signals is now the max

Chat Filter

There were a few default word censors that I’ve removed from the list like LMAO. Not sure why they were on there. The basics are still enforced as would be expected.

It’s unfortunate word replacement broke a few updates back so it no longer replaces censored words with the word Bumfuzzler. Hope to fix that at some point.

Website Store

I’ve removed a bunch of the items from the store as I’ve received a few comments from players who feel the server comes across as pay to win. I can see that, so I decided to can them. I’ll be reviewing things for a little bit to decide what I can sell in the store that will provide players with value and help with the financial side of running the server without jeopardizing the integrity of the game play and unintentionally giving players an unfair advantage via their wallets.

Here’s what what changed:

  • Removed all kit based purchases including skin perk and resource kits
  • Removed all VIP level purchases
  • Removed all individual donation purchases
  • Added Loyalty Point item. Allows purchasing of 500, 1,000, 1,500, 2,500, 5,000 and 10,000 points (/loyalty)
  • Added Donation item. Allows donations of $1, $5, $10, $25 or $50.

 

So for now, purchases will not give players anything that can’t be earned on the server already. Loyalty points simply give people the ability to earn points faster.

Hopefully these tweaks help balance out the server a little and give all of you Bumfuzzlers an even better experience! Please keep the feedback coming!

 

 

Jason, Attaches, Plugins

Jason, Attaches, Plugins

Heya Bumfuzzlers, got some updates for Modtopia and the forums! Check em out!

Jason Voorhees

There is a super powerful NPC roaming the map who happens to sport a hockey mask and a machete! (Well, and a shotgun, 1000 health, ya know) Be careful cause he’s a beast, but of course he gives you some nice rewards too! Thanks to Strelok for the idea and soundklown for feedback!

Attachments

I’ve added the ability to attach files in the forums just in case there’s a need for such things! Of course you can easily post pictures and such by just pasting them into the body of your post, but hey, more options never hurt no one 🙂

Plugins

That very first ‘out of alpha’ Rust release has wreaked havoc on various plugins, especially plugins that relate to skins and graphics. I really hope they fix things soon.

I had disabled many plugins in order to try to track down the causes and had many of them disabled until this morning. I’ve just enabled every plugin I could.

I was able to get Skinbox to work, but it appears there are still issues with PlayerSkins (allows setting default item skins), SkinLoot (spawns special skins in the world), SkinPerks (gives items special powers) and Lustymap (provides a detailed map).  I decided to simply disable these plugins, unfortunately, for now.

I’m hoping that next Thursday, when we wipe, the patch will address these things. It appears like many are having the issues.

Next Wipe

Our next wipe for Modtopia and Vanillatopia will be on Thursday April 5th. It seems really long because this March had 5 Thursdays! I have a feeling this next update will be a big one though as we’re going to see the emergence of the Chinook event and possibly some other big updates. Again, hopefully some issues are fixed so things can get back to normal with our beloved plugins!

Keep the feedback flowing Bumfuzzlers and above all else, enjoy yourselves – and this ‘interesting’ video 🙂

Animals, Autokits, Forums

Animals, Autokits, Forums

Before the upcoming wipe on Thursday, I’ve got a few updates for you Bumfuzzlers. Mostly they’re just tweaks and adjustments, but important to recognize nonetheless! Here we go!

Bumfuzzler Forums

I’ve made a few updates to the forums. Here’s a couple of the updates:

  • You can now configure a signature
  • Main forum page now shows forum statistics
  • You can now send private messages
  • Under avatar each user now shows data

Animal Population

With my recent changes to population of resources, animal counts may have been nerfed a bit more than I wanted them to be on Modtopia. Thanks to a heads up from WRecKLeSS I checked the numbers and decided to bump animals up 50%.  For instance, bear counts were limited to 18 and now they’re 27. This is about the same increase you can expect for other animals.

VIP Class Autokits

Last week I trimmed the autokit fat for VIPs on Modtopia, but I left Allegiance, Veteran and Legitimate autokits alone. Now I’ve made a few adjustments to avoid having players spawn with too many items they may not want. For those of you unsure what I’m talking about, the autokits are what you spawn with. Depending on your loyalty points, you’ll spawn with different items. For instance, Allegiance doesn’t spawn with the same items as VIP and Legitimate doesn’t spawn with items as good as Veteran.

Thanks to Orion for the feedback.

M249 VIP Kit

Earning 10,000 loyalty points (/loyalty) will get you VIP status and being a VIP on Modtopia will get you access to the M249 kit. Well, it appears that I had a typo on the website stating the command was /kit m249 when it was really /kit vip_m249. I’ve since fixed that error thanks to ATaXiA. I personally would recommend using /kit anyway as it shows an easier graphical menu of all the kits.

Thursday’s Wipe

This Thursday, I’m going to wipe the Modtopia server at around 8:00pm EST. This time it might take me slightly longer because I am going to reinstall everything on the server and test many of the plugins one by one – especially those that have been giving us trouble. I’m thinking it might be an hour or maybe 90 minutes or so.

I’m eager to get this done also because I have a couple of new goodies coming your way! 🙂 I want to start with a good foundation before moving forward with those.

Thanks as always for all the feedback Bumfuzzlers. Keep it coming!

Meteors, Goods, Community

Meteors, Goods, Community

I’ve made a lot of small tweaks to both Vanillatopia and Modtopia which will hopefully equate to some improved gameplay for you Bumfuzzlers! We’ve got everything from resource spawning to meteor showers! Check it out!

Resource Spawning

The resources were spawning a bit slow on Vanillatopia so I decided to take a look at resource spawning on both Vanillatopia and Modtopia to see if I could make some improvements. Here’s what I changed:

  • Vanillatopia
    • Resources respawn 2x faster
    • Resources increased by 10%
  • Modtopia
    • Resources respawn 2x faster
    • Resources decreased by 10%

I decided to lower the resources on Modtopia because resource gathering is already very high and with all the plugins, this could increase performance for some people with lower end computers. Maybe some of you will get longer distance kills even! The amount of difference in count for instance is about 30 trees over the entire map.  I doubt it will be noticed and of course let me know if you feel any pain from this change and we can change it back. Keep in mind this is a change for all resources so it affects trees, animals, mushrooms, etc. It’s critical that I get feedback from you about how this is working. (Thanks to Rayyy for feedback)

Meteor Shower Event

What would life be without the occasional weather related disaster? Well, now, every so often, meteors will rain from the sky! They are random, in random areas of the map and they may be extreme or mild. They can absolutely do damage to players and buildings (but not much) so watch out! These showers come with falling debris in the form of resources!

This video does not do it justice, but it gives you an idea.

I’ve only added this event to Modtopia for now, but I’ll consider adding it to Vanillatopia in the coming weeks.

Bumfuzzler Forum

I’ve made a few additions to the forums that will hopefully make it more usable and friendly. Please enjoy the following tweaks!

  • Increased the font size in various areas
  • Added a visual editor for posting
  • Checkbox now default to notify you on responses
  • Can now post images inline
  • Can now use @mention and person will be notified

Stop by the forums and conversate! 🙂

Loot Adjustments

I’ve made a few tweaks to the loot on both Vanillatopia and Modtopia in various forms. Here’s a run down of the changes.

  • Vanillatopia
    • Turned off blueprint spawning as they’re unlocked (I hope this time for good) (Thanks to Freshmeat911 for feedback)
    • Helicopter Pilot Eject event: the pilot now has inventory to loot (Thanks to Rayyy for suggestions)
    • Changed rarity of the Smoke Rocket to 3, the same as other rockets. It was disabled. (Thanks to Rayyy for feedback)
    • Smoke Rockets now spawn in Elite Crates. (Thanks to Rayyy for feedback)
  • Modtopia
    • Autokit for VIP: Removed food and torch, added 5 radiation pills (Thanks Orion and WRecKLeSS for feedback)
    • SuperHeli loot was weak. Now all crates will have at least 3 items each instead of sometimes 1 or 2 (Thanks to Obey Mike Opp for feedback)
    • SuperHeli loot now matches the SuperBradley loot tables (Thanks to Obey Mike Opp for feedback)
    • Ensured SuperHeli crates were set to 3 for regular and refuel events and at 1 for the pilot eject event (Thanks to Obey Mike Opp for feedback)
    • SuperBradley crates reduced from 4 to 3

Plane Crash

As has happened on Modtopia, it appears the plane was indeed crashing – into mountains! lol I’ve adjusted it’s fly height to 5 meters higher. Hopefully that will be the end to that. (Thanks to Rayyy for feedback)

As always, keep that feedback flowing Bumfuzzlers! It really helps improve the server!

 

Refuel, Perk Kits, Run

Refuel, Perk Kits, Run

Updates abound my good Bumfuzzlers! There are new skin perk kits, an exciting new SuperHeli event and Running Man changes! Read on!

Skin Perk Kits

A couple of you have been asking me to add more goodies to the shop and now that I’ve finished implementing the Skin Perks version 2.0 (180 in total!) it seems like a good time. You Bumfuzzlers have been scouring the country-side trying to get your hands on special perk goodies and you still can – they’re out there! – however, I’ve added 4 groupings of Skin Perks to the store based on your play style so you can get your hands on some of the rarer perks, but also support the Bumfuzzler Modtopia server at the same time!

Here they are!

Each one is tapered to the role you play. The Raider kit, high in building damage, will give you powerful tools for Raiding, Hunter, high in player/animal damage, will make you formidable on the battlefield, Gatherer, high in gather rates, will ensure you have the best tools in the land and Builder will give you the powerful Cool Swinger, a hammer that reduces required upgrade resources by 10%!

Each kit comes with 11 Skin Perks in all and can be used 2 times per wipe over the course of 2 wipe cycles!

Enjoy! And as always thank you all for all the support you show the server. All money from purchases go directly back into the server! So get over to the shop and choose one!

Heli Refuel

I’ve added a new plugin that I believe is going to be load of fun! After a set time, the SuperHeli will need to refuel and it will make a pit stop at the closest monument where it will land. For instance, it will land on top of the Launch Site’s main building. When it lands, several NPCs will jump out and protect the chopper, but if you are able to defeat those NPCs, the SuperHeli won’t take back off and it’s all yours!

Check out this video for more information!

FYI, this plugin is a great example of how donations and purchases from the Bumfuzzler.net shop are used to improve the server!

Running Man

Recently, it seems people have been ducking out on the Running Man event. Due to this I’ve changed it so that it nominates someone without warning! This should make it more sudden and alarming! Hopefully it’s a positive thing and adds to some surprising situations.

As always keep the Bumfuzzler feedback coming!