Tag: Bot

Garbage, Deathmark, Challenge

Garbage, Deathmark, Challenge

For both Modtopia and Vanillatopia we had wipes last week! Along with that I have some updates and additions for you Bumfuzzlers to nibble on! Here’s a run down of what’s going on with the servers.

Raid Sympathy (Modtopia)

For those who don’t know, Raid Sympathy, is a custom plugin for Modtopia that gives people who were raidedd back a portion of the resources for destroyed items!

An issue was found where incorrect messages were being sent to players acting as if they were raided and had items to claim, but there were no items. That…was…a…bug! lol Now it’s fixed! Now you’ll only get messages if you were actually raided because we are boohooing with you and want to make you feel better 🙂

For some reason I don’t have notes on who reported that to me, but thank you!!

In-Game Store (Modtopia)

There were so many store icons that were missing. Most of them were related to the Skin Perks for some reason. I think originally the plugin would go out to the Steam workshop and get them, but then stopped? I dunno. Either way, I painfully made the images and uploaded them to my host, linked them and vwalaha! You have nice images to gander at!

Pickaxe Axe? (Modtopia)

For some reason (probably my mistake) there was a Stone Pickaxe that would spawn out in the world from time to time, with the skin of an axe! But it wasn’t an axe! It was a Stone Pickaxe! This caused some confusion since hitting a tree would cause the supposed axe to be destroyed in a matter of minutes.

I’ve since fixed this and now the Stone PickAxe will look and act like a Stone Pickaxe! Thanks soundklown for catching this!

NPC Challenge (Modtopia)

We’ve had a kit for the NPC Kill challenge (/pc) for some time, but unfortunately, there was no way to get it because it wasn’t working. Now when you type /pc, you’ll see it there and whoever kills the most zambies, gets the kit!

Thanks to soundklown for reminding me about it!

DeathMarker (Modtopia)

I’ve added a new plugin to the mix that will hopefully be easier to use than the /where command when you need to find your Bumfuzzlered corpse. Now all you have to do is launch your map using G and look for the yellow dot. There lies your mutilated body!

For some reason it doesn’t say ‘You died here’ like the picture above. I’ll try to figure out why at some point. For now just look for the yellow dot. It should stand out.

Rust Performance

A few of you have been having issues with Rust and it appears everyone is, but people with more monstrous computers are typically immune to them since their hardware can absorb it a bit better. It appears the issue has to do with GC or Garbage Collection.

Rust loads items into memory and really should release those items from memory at some point when they’re unneeded. Unfortunately Rust is like a clingy x-girlfriend who never lets go. This causes your computer to be overloaded with ‘Garbage’ until it chokes because it has no more memory available. Chances are at that point you’ll be kicked.

Fear not! There are a few things you can do to help the issue.

  • Press F8 to monitor your memory usage
    • Take note what the memory is at when you crash or get kicked

Go into the console (F1) and do the following:

  • Bind the global.free console command to a key by simply typing bind ‘key’ global.free
    • Just replace ‘key’ with the key of your choice like k or j or l
    • Use this new key to free up garbage before the memory gets to the level where you get kicked
    • Note that when you using global.free stuttering will occur so don’t do it during a squabble with a chicken.

I hope that helps! Thanks to soundklown for the testing on this. I’m hoping this will help those of you with challenged computers!

Zambie Increase (Modtopia)

A little birdy told me they couldn’t find zambies so I increased them ever so slightly. Now they will spawn in groups of 4 instead of 3, but the groups won’t grow every 30 seconds. Instead they’ll grow every 60. I’m thinking this might cut down any performance issues they could cause.

As always, thanks for playing on the servers and giving me feedback. I always appreciate it! Have fun out there Bumfuzzlers!

 

Hordes, Slots, Parachuting

Hordes, Slots, Parachuting

Awesome things abound Bumfuzzlers! I’m really excited about a couple of things, but wait until  you hear about the horde! Also, we have key changes to the store, NPCs, performance and decay, based on your feedback! Let’s take a look at what’s what! All the following changes are for Modtopia.

Water Jugs

Turns out stacking water jugs can screw with the quantities inside them so I turned off stacking with them.

Now you can only put one water jug in a slot, but they won’t be accidentally emptied when an empty one is s stacked on top a full one. Thanks JackHillKing for the feedback!

Discordomics

I’ve been tweaking the Discord Economic event – where paying attention in Discord can win you big money – and I’m sure I’ll tweak it a bit more over time to create the proper balance. It’s fairly easy to get lots of money if you participate so there’s a danger of some people joining the top 1% somewhat rapidly lol

I’ve changed the values just a little bit:

  • Event occurs between 30-90 min instead of 40-120
  • Rewarded money was changed from $20-$80 to $15-$70

You’d be wise to pay attention to the Discord! You can get rich quick!

Decay

I did some testing with decay and I determined it was a little high. Building a reasonable sized base would result in being made a housewife for the entire wipe, filling the cupboard all day with resources. I’ve gone ahead and cut the required upkeep in half so it’s not so much of a burden.

This will hopefully result in more of you getting outside for some well needed Vitamin D. Thanks MrNiceGuy for your feedback and persistence!

Auto CodeLock

VIPs have had the ability to automatically place a code lock when placing doors, boxes, cupboards, lockers, etc. even when they didn’t have one in inventory. I’ve gone ahead and disabled that. Now VIPs will require a code lock in their inventory just like everyone else.

I’ll consider adding this back, but it seems it’s too easy to place doors for the code locks and then recycle them for free resources. I don’t believe players are doing this, but it easily could be and that’s not good.

Monument NPCs

The bots stationed at monuments should now parachute in! It looks really nice and makes more sense instead of having them simply appear out of thin air. Should be very cool to see when watching monuments like the rocket area since there are lots of NPCs there. All we need now is a plane!

Also, typically, when killing an NPC, the name of the bot would give your location away. For instance, if you were seen killing Trainyard Security, someone would know you were at the Trainyard. Now, the bot names are completely ambiguous so when someone sees you killing a bot in chat, they won’t know where you are. You can expect silly names like Joe Soldier, Guardsman Jones, Private Paul, Sergeant Stephen, Boxer Jones, Charlie, George, Jimmy, Agent Anderson, Stacy Glasses, Sammy Study, Michael Gasmask and so on. I am considering a themed name change, but let’s see how it goes.

Thanks MrNiceGuy for your feedback!

Lastly, NPCs would shoot from quite a bit away. In fact, up to 120 meters. I was finally able to change this and now they’ll shoot at you from up to 75 meters. This should be realistic, but hopefully somewhat inaccurate. I’ll continue to adjust it as needed.

In-Game Store

As the dust settles on the store, I noticed some issues with various items there. Here’s a few of the things I changed:

  • Skin Perk Pickaxes are now sold 1 per purchase instead of 3
  • Removed buying 3 Salvaged Axes. Now you can only buy the Blueprint
  • I renamed the Salvaged Icepick, Hammer and Axe so interface is more organized
  • Changed values of all salvaged items to be more aligned
  • Lowered count and cost of Satchel Charges
  • Lowered Small Stocking quantity to 1 from 3
  • Lowered Super Stocking quantity to 1 from 3
  • Raised Super Stocking cost to 3
  • Added 4x Scope for purchase
  • Raised all ammunition 1 Reward Point

There’s a lot of balancing here yet to do, so please give me feedback!

Zombie Horde

I’ve just added a feature that I think is awesome and I think you’ll agree! Now, groups of zombies will spawn across the world. They’ll start out as smaller groups, but over time, they’ll grow! They don’t like to be attacked and will slaughter anything in their way! Now you have something to be afraid of! Not just Jason 🙂

Here’s how the horde works:

  • When a horde is destroyed, a new one will be created 5 minutes later
  • A new horde will contain 7 zombies
  • Hordes will grow up to sizes of up to 25 zombies
  • The world will contain 3 hordes
  • Hordes randomly spawn
  • A new zombie is added to the horde every 10 minutes
  • When the horde kills a player or NPC, a new zombie is added to the horde
  • You must put 100 meters between you and the horde for them to lose interest
  • Hordes will merge together if they meet

Unlike Jason, they have no health or damage changes and for the most part, they only have melee weapons.

Server Performance

Performance issues with the server are rare, but after doing some math it appears some work was needed. With NPCs and this new zombie feature, we are effectively adding to the player count so each NPCs uses near the equivalent of a slot. With that, I decided to up the server from 50 to 100 players to compensate. Hopefully any lag that existed before, even infrequently, is gone. I’ve already heard positive feedback about the change.

Mind you, this is doubling the cost of the server and changes like the Zombie Horde also cost money. Any donation, no matter how small (can donate $1!) is always appreciated.

I’ve re-enabled the Warp Master package which gives you more teleports, homes and teleporting abilities. With this you can teleport directly to grid coordinates and you can also use /tpb which teleports you back to where you teleported from. Very nice tools for Bumfuzzlers and only a couple bucks! This way you’ll get something for your support!

Fishing Improvements

In the past, all you could do was poke the water with a spear to get yourself a fish dinner, but I enabled a new feature with fishing that might be fun when you’re on your boat!

  • Start off with either a wooden or stone spear (stone gets better results)
  • With the spear selected, type /makefishingpole
  • Now that you have the fishing pole, go out to the water and type /castfishingpole

Keep in mind that there are a couple of criteria that add to your catch percentage:

  • Your attire is 10%
  • Your Items are 10%
  • The Time of Day is 10%
  • Your fishing pole or spear is 10%

For instance, I believe your catch percentage is less if you’re naked, have no inventory and your’e fishing at night with a wooden spear. If you want to know your chances just type /fishchance.

Also note that there’s a 10% chance you’ll get a random item!

Wipe Upcoming

On Thursday we’re going to have a map and blueprint wipe so get ready! I’m anticipating lots of new Rust goodies from Facepunch as well so it should be interesting!

As always Bumfuzzlers, please have fun and keep the feedback flowing! I appreciate your efforts to keep me informed and also to test changes!

P.S. Hope you like the new Bumfuzzler character in the pictures 🙂

Buried Loot, Discordomics, Guilt

Buried Loot, Discordomics, Guilt

Have I got an update for you Bumfuzzlers! 🙂 This one has a lot in it, so take your time, get some raw chicken, toss it on the grill and relax with your pookie bear! 🙂 We’ve got a bunch of fixes, new ways to earn money, buried treasure hunts, Discord integration and more! All of these changes apply to Modtopia unless otherwise stated. Read on!

Chat Bot

I view the chat logs as often as I can to understand what is confusing to players and/or what they have questions with and I also take note of questions I receive in other ways. As more explanation can never hurt, I made a couple modifications to the plugin list on the website and also expanded the bot a bit more.

To add additional help for players who may be unsure about commands or simply forget them, I did the following:

  1. I’ve added keywords that can be used with the exclamation point (!) to give you information on commands.

For example: !wipe, !trump, !hillary, !car, !trade, !horse, !kit, !home, !tp, !teleport, !ao, !offline, !bgrade, !mute, !clan, !friend, !map, !minimap, !pc, !challenge, !loyalty, !points, !prestige, !help, !admin and so on. I still have lots of add, but this is a start.

  1. You can ask the bot questions in plain English.

For example: How does radiation work? How do I use the map? How do I add members to my clan? How can I make a player shut up? How does offline protection work? How do I tp? How do I create a home? How do I create a terminal? How do I place a camera? How do I buy items? What can I spend money on?

Variations of these should work, but as I tweak it, the bot should become more fluid and answer more and more questions.  I would suggest using the word ‘how’ and then a keyword in your sentence. For instance, How do I delete home?, How do I create a home? and How do I set a home?

Your Dead Body

Apparently /where wasn’t working. I switched plugins and it works now. This one shows the grid and the distance so you can return to the scene of the crime and witness the silliness that most likely had occurred. Thanks for feedback Ron Swanson, ATaXiA, MrNiceGuy, isueIt and others.

Treasure Event

I had reports that the grid for the treasure chest event was not reported correctly both when typing /dtd or in the chat message provided when the event started. That should be sorted now and the grid should be reported properly so you can find the goodies! Thanks for feedback ATaXiA.

RustNET

Previously, accessing /rustnet would not give you much information on what you needed to do and it’s been a peeve of mine for some time. I just hadn’t gotten around to it. I’ve done some modification to give you some instructions on how to get started. Accessing /rustnet will advise you on how to create a terminal and get a terminal ID. Once you setup a terminal and access it to get the terminal ID,  you will see additional help. This one applies to Vanillatopia as well. Thanks isueIt for reporting the need.

Remote Turrets

The ability to link Remote Turrets to RustNET terminals was problematic in that it simply didn’t work! When typing the /rt command, nothing would happen. Now this is fixed so you can take control over your turrets to mow down those pesky chickens! 🙂 Thanks for feedback isueIt.

Auto Searchlights

There was a very strange issue that would come after taking control of a remote searchlight through a RustNET terminal. After disconnecting from the remote searchlight, everything would seem normal, but you couldn’t build and sometimes you could even experience random damage as if you were being burned or stuck on a barbed barricade! This wouldn’t affect anyone but you so the rest of the server would be fine. Restarting the server is the only thing that would fix the issue.

It turns out this seems to be a conflict with the Proximity Alert plugin – the plugin that allows you to be alerted about the presence of another player or NPC within a given distance. For now, since the /prox plugin has some issues, I’ve disabled it. I’ll look into it’s issues in the future, but I can’t promise anything 🙁 Thanks for feedback on this problem isueIt.

Raid Guilt

It’s been tame for a while. I’d like to see a little more raiding going on and it seems a few of you would also. A semi-problem is lots of you regular Bumfuzzlers are friendly with each other and are hesitant to raid one another. That must stop! Jk 🙂 Fine, be friends! That’s great! I’ll just remove the guilt from raiding!

From now on, I’m going to make it more difficult for you to know whose bases are whose. This way when you raid someone, you can’t really feel guilty since you didn’t know it was your friend’s base! When your friend screams they were raided, just tell them you didn’t know! or show genuine concern and vow to track down the person who did it! Revel in the excitement of barging into some unknown person’s house only to find your friend sleeping by the fireplace! Doh!

What does this mean? It means /prod was short lived and the raid notes you see in chat when someone is raiding are going away! I want to add back some of the mystery and secrecy about raiding and being able to see base ownership doesn’t allow for that.

Raid! Be free! Be careless! No worries about hurting feelings! 🙂 You didn’t know who’s base it was! 😉 It wasn’t your fault!

Kits

It turns out after the wipe, I missed resetting kit usage so if you used a kit toward the end of the previous wipe, you may not have been able to use it this wipe due to the cooldown. I’ve gone ahead and reset the kits so this should no longer be the issue. Some of you may get a free kit use, enjoy! Thanks to WRecKLeSS for the heads up!

As I posted last, I removed any of the kits from the website store that might be considered pay to win. It turns out I forgot to remove those kits from /kit in-game. Thanks to isueIt for pointing that out. I’ve now removed those kits.

Discordomics

We have a new Discord event which will provide players with the chance to claim dollars towards their economic balance! The event runs at a random times (usually within the hour) and also provides a random amount of money each time. When it runs, you’ll see messages similar to the messages below.

Here’s what you see in Rust:

Here’s what you see in Discord:

In the example, you would copy the text /get <code> and then paste it into the chat in game. In this case, by using the command posted in Discord, players would receive 157 dollars in currency! Just hang out in Discord and rake in the dough! Just keep in mind only the first 3 players get the reward so you have to hurry!

The link for Discord is always on the right at the front page, but here it is for convenience – https://discord.gg/37uNKRX

Since I enabled it yesterday isueIt is raking in the cash! I see him in Discord grabbing every cent! 🙂 Best to be quick!

Discord Communication

In keeping with the idea of expanding Discord functionality, I’ve implemented the ability for players to communicate with Discord from inside the game. This can be extremely helpful because wherever I am, I get messages on my phone via the Discord app. This means if you need to get in touch with me, you can do use Discord itself or you can be lazy and do it from chat in Rust. Obviously consider I do work so my response time can vary, but at least I’ll know about it at some point – sometimes Steam has  away of losing messages.

So what can you do? Two major things:

  • /report (player) (message) – Reports a player to Discord, tracks their number of reports.
  • /message (message) – Sends message to Discord.

I’ve given everyone access to these commands and as long as it’s not abused, it’ll stay that way. I urge you to use them in order to communicate with me (and Discord).

Buried Treasure

This one should be a lot of fun! Find treasure maps that lead to treasure and gold coins you can cash in for dollars! The treasures can be on land or under water!

When you find a map, simply set it as the active item in your tool belt, type /markmap or right-click (the later seems a little buggy at the moment). The map will be removed from your inventory, you’ll get a message about the grid location in chat where you can find your buried treasure, and the default Rust map (key ‘G’) shows an explosion icon in the specified grid only the map wielding player can see.

Once you get within 5 meters or so, you’ll get an announcement that the loot is nearby and the explosion map icon will be removed. Now you can open loot and take the booty! You may gain new maps from the treasure or even get gold coins!

If you receive gold coins, simply set them as the active item, type /sellgold or right-click (again the later seems buggy right now). You will automatically gain dollars towards your economic balance that you can use in the store.

TIP: DO NOT THROW MAPS OR GOLD COINS ON GROUND! You cannot pick them back up. You can however loot them and store them, give them to others just fine.

Also, note that maps come in 4 rarity flavors as you can see in the picture below.

Rarity Levels:

  • Tan – spawns a basic crates
  • Green – spawns an uncommon crate
  • Blue – spawns a rare crate
  • Purple – spawns an elite crate

Maps will spawn throughout the world in crates and boxes!

If you have any trouble remembering any of this in game, you can type /treasurehelp or !buried or “How does buried treasure work?”, etc.

Next Wipe

Modtopia will be wiping on Thursday 5/24, but Vanillatopia will get a pass until 6/7. I want to see how things go this next cycle, but there’s a chance I may do two things:

  • remove decay or lessen it signifantly
  • remove offline protection or lessen it signifantly

Let’s see how these recent changes go first.

Phew! I think for right now that’s all I’m going to say 🙂 I hope you Bumfuzzlers have fun and please as always please provide me with feedback. You can catch me in Steam, Discord or our forums!

Rewards, Gather, In-Game Store

Rewards, Gather, In-Game Store

Hold on Bumfuzzlers! We’ve got a new wipe cycle and a bunch of changes that I hope will change the way Modtopia game play works in a good way. We’ve got store expansions, resource gather changes, kit changes and more! Check it out.

Resources

For a while now, I’ve known I needed to take a look at the resource rates and kits. When people are finishing the wipe cycle with 100’s of rockets and C4, it says to me the gather rates are out of control. I’ve also seen full bases go armor on the second day of the wipe which should not be happening unless you’re playing 48 hours straight! So, now that some of my schedule has been freed up, I’m going to get back to basics and dial things down just a little.

Here’s what I’ve changed:

  • ZLevels are now capped at 50
  • ZLevel level multiplier reduced from 2.00 to 1.25 (each level gained will multiply less)
  • Quarries have been boosted to 10x during the day, 12.5x during the night

My hope is to make Quarries more valuable and reduce the high level resource multipliers for individuals. The drop from 2 to 1.25 should result in a 37.5% cut in resource gathering which shouldn’t be massive, but it will surely be a reduction that I hope will make building more meaningful and raiding a little more frequent.

Kits

Some of the kits were just way too generous and they went against what I was trying to accomplish. For instance, starter kits were giving people enough to not only get a starter base up, but build a retirement home. That simply can’t stand. It’s critical that players have to do ‘some’ work to get resources and build their homes.

Here’s what I changed:

  • Startup Build kit
    • Wood: 10k lowered to 5k wood
    • Stones: 10k lowered to 2.5k
    • Changed usage to 1 times per wipe
  • Aid kit
    • Changed from 6 hour cooldown to 24 hours
    • Removed meats, left medical supplies
  • Weapon kit
    • Removed ammo
    • Removed Waterpipe Shotgun
    • Removed Custom SMG
  • Tools kit removed (tools are given when you spawn)
  • Weekly kit removed (it wasn’t very valuable anyway)
  • Trump wall kit
    • Stone: 25k lowered to 7.5k
    • Stone Walls: 25 lowered to 7 walls

Bradley Loot

With the lowering of gathering, I raised up the loot for the Bradley. The loot it gives, should you live to see it, should be Bumfuzzler good!

Rockets, ammo, weapons, C4 and a bunch of scrap!

In-Game Store

This will need balancing over time, but so far I’ve gotten the things in there at reasonable starting points. Some things might be too expensive or vice versa, but that will need some feeling out and some feedback from you all.

What’s really great about the store is that you can buy blue prints and also Reward Perks so that item that’s eluding you like the Large Furnace blueprint or the Bolty with 2 times the damage can now be yours for a price! Thanks to soundklown for requesting blueprints!

So you’ve noticed that you’ve been gaining money as you play. This is what you’ll use to buy items in the store. Once you have money, simply type /s in game to open the store. Once open, you’re going to need what’s called Reward Points or RP. You can convert your money into RP by clicking on exchange. Right now it takes $50 to gain 1 RP. Items in the store range from 1 RP to 6 RP. The reason for the conversion requirement is simply that money can be will be used for other things in the future. For instance now, you can use money for /skin shop which allows you to buy default skins for your items.

Remember, you automatically get money every certain amount of minutes played, but you also get them for breaking barrels. Furthermore, don’t forget you can steal it from other players, get money for damage dealt to other players and of course killing them.

Here are some of the items in the store:

 
 

You can even buy the swim wear there which are hard to find items!

Plane Crash

It used to be that the plane would crash into the highest mountains in the map so I raised it up 10 meters. Now it appears that’s not enough so I raised it another 5 meters. I think it’s hitting structures that people are building on those mountains. Well, just be careful. I’m going to see about making the plane create some serious damage to whatever it hits 🙂 Thanks MrNiceGuy for pointing out the plane was still crashing!

Anti-Offline Protection

Last week I made changes to the offline protection. Now instead of 10 hours it lasts for 5 as each hour it lessens by 20%. Unfortunately I missed the automated message which some were confused by. Thanks to MrNiceGuy to letting me know about it!

NPCs

A few of you have told me that it appears the NPC health is way too high requiring multiple bolty shots to kill them. It turns out health:100 in the settings refers to 100% of their default health. Scientists have 100 health, but murderers – the dumber zombie AI we currently have on our server due to Facepunch bugginess – have 150 health by default. This means 100 is really 150 health.

Let’s try out setting them a little lower. I’ve reduced their health 30% to 70. This should lower their health just around 100 health. Let’s see how it is. Thanks to MrNiceGuy and soundklown for the feedback!

I’ve also made changes to Jason Vorhees:

  • Health was reduced by 50%
  • Reduced his inventory
    • Wood went from 5k to 2.5k
    • High Quality Metal Ore went from 5k to 250
    • Stone went from 5k > 1.5k
    • Metal Ore went from 5k to 500
    • Removed C4
    • Removed bones

Jason still has some cool clothing and some valuable Skin Perk tools. Just remember, if you don’t kill him, he’ll track you down and kill you when you least expect it 🙂

Wipe Schedule

Last night was a wipe so get building! 🙂 I hope the weekly schedule makes things a bit more fresh for you all. It certainly will give me the ability to fine tune the server and get an idea of how changes will affect gameplay. I’m hoping for better balance between builder and raider. I’m sure I’ll be making several adjustments over the next couple wipes based on observation and feedback from you all.

Btw, I know I rarely mention Vanillatopia, but that’s just because the Vanilla experience requires few changes. I am planning on adding some new plugins to it, but of course the foundations of it will remain as pure as I can keep them. Modtopia is another story. Please as always keep the feedback coming. I appreciate it Bumfuzzlers!

 

Improved NPC, Cheer, Prestige

Improved NPC, Cheer, Prestige

There’s been lots of changes over the past week or two with the configuration of the server so I wanted to get a post out there to make sure all you Bumfuzzlers were aware!

Monument NPCs

NPCs are working far better now and they’re a lot of fun – challenging yet not insane. For a bit now the bots on Modtopia were really accurate over long distances and that was a problem for anyone going to monuments. I worked with the developer to adjust and test some changes that should make them function much better.
Here are the changes:
  • Come equipped with a short, medium and long range weapon
  • Will select weapon depending on their distance from you
  • Set to 40% accuracy up to 100 meters, 20% up to 200 meters
  • No longer drop weapons. It would allow too much farming

So far, it appears they act far more reliably and are fun to engage. Let me know if you find anything weird with them since it could always use more testing.

Special thanks to CannonFodder, ATaXia, Ron Swanson for reporting issues and MrNiceGuy for helping with a good amount of testing!

Christmas Cheer

On Modtopia we believe in Christmas all year round, but MrNiceGuy pointed out that there were no presents and stockings weren’t being filled! This is a no no! I found Santa and got him working again. He expected to have off until December 24! 🙂 Thanks MrNiceGuy!

Prestige

Again on Modtopia, Loyalty got a bit of a kick in the pants recently. Not only can you type /loyalty and know your points, level, next level and points you need, but you can find out what advantages that’ll give you. Further more, you’ll get reminded on your loyalty points and noticed when other people on the server reach new levels.
The next installment of changes to Prestige is the further breaking down of the existing loyalty levels to create a more frequent reward system. Until now you’d get Legitimate at 420 loyalty points, Veteran at 1,440 points, Allegiance at 2,880 and VIP at 10,000. This created a seriously long time in better rewards. I wanted to make it more frequent and ensure players knew what new powers they were getting.
I already added 10 levels before Legitimate in the last update, but now I’ve added levels 11 to 24. Depending on which level you’re at, you’ll either need 250, 500 or 1,000 loyalty points to reach the next level.  Here is a layout of all the levels between Legitimate and VIP.
  • Level 11 (500 loyalty points)
    • KDGUI: Displays Kills/Deaths (/kdguitoggle)\
    • Teleport Increase: 32 daily teleport requests (+2), 5 min cooldown, 24 sec countdown (-6) (/tp)
  • Level 12 (750 loyalty points)
    • Night Lantern: Automatically turn on/off lanterns at sunset/sunrise (/lantern)
    • Old School Quarries Loot: Access to custom loot in Quarries
  • Level 13 (1,000 loyalty points)
    • Pills Here: Radiation pills increase health, hunger and thirst by 25%
    • Show Crosshair: Shows crosshair on screen (bind F4 “crosshair”)
  • Level 14 (1,500 loyalty points)
    • Instant Research: Research table activity requires only 5 seconds
    • Sleeper Animal Protection: Sleep w/o animal attacks
  • Veteran Level (2,000 loyalty points) PURCHASE
    • Backpack (small): increased inventory space (key: B, Bind B “backpack.open”)
    • Homes Increase: 4 homes (+1), 34 daily (+4), 4 min cooldown (-1), 12 sec countdown (-3) (/home)
  • Level 16 (2,500 loyalty points)
    • Boobytraps: set fire & shock traps on boxes and doorways (/trap)
    • Handyman: Repair all structural items from one place (/handyman)
  • Level 17 (3,000 loyalty points)
    • HeliControl: call the superheli, limit 1 per day, cooldown 1 day (/callheli)
    • Snap Traps reset automatically after being triggered
  • Level 18 (3,500 loyalty points)
    • Old School Quarries Probe: probe ground without survey charge (/getdeposit)
    • Visual Cupboard: view your cupboard coverage as a sphere (/showsphere)
  • Level 19 (4,000 loyalty points)
    • Personal Beacon: Marks location w/beacon (/wphelp)
    • Teleport Increase: 34 daily teleport requests (+4), 5 min cooldown, 12 sec countdown (-18) (/tp)
  • Allegiance Level (5,000 loyalty points) PURCHASE
    • Backpack Increase (medium): increased inventory space (key: B, Bind B “backpack.open”)
    • Homes Increase: 5 homes (+2), 40 daily (+10), 3 min cooldown (-2), 10 sec countdown (-5) (/home)
    • Offline Doors: All your doors automatically close on sign off (/ofd)
    • Proximity Alert Increase: be alerted of other players within a 10m radius (/prox)
  • Level 21 (6,000 loyalty points)
    • Recycler: recycle anywhere, no need to travel to monuments (/rec)
    • AutoCodeLock: Automatically places code lock from inventory, sets code and locks codelock (/codelock)
  • Level 22 (7,000 loyalty points)
    • Turret Lock: Lock your turrets to prevent meddling (/lockturret)
    • Bloodtrail: when wounded no trail of blood is shown
    • Boobytraps Increase: set fire, shock, landmine & beartraps on boxes and doorways (/trap)
  • Level 23 (8,000 loyalty points)
    • HeliControl: call the superheli, limit 2 per day, cooldown 12 hours (/callheli)
    • Turret Info: Access turret authorization and kill information (/turret)
    • Turbo Boost: Automatic boost when killing animals
  • Level 24 (9,000 loyalty points)
    • Medic Revive: pick up wounded with syringe
    • Instant Research: Research table activity is instantaneous
    • Teleport Increase: 40 daily teleport requests (+10), 4 min cooldown (-1), 10 sec countdown (-20) (/tp)
 Some things to note.
  1. You may be on a level where your points don’t line up. You can either let me know about it or wait until the next level for it to be resolved. For instance, Veteran used to be 1,440, but now it’s 2,000. You might have 1,499, but are marked Veteran. Once you hit 1,500 you’ll be assigned to Level 14 and then will need 500 points to hit Veteran.
  2. You might not have permissions to something you had or you may have permissions to something you didn’t have. For instance, the ability to recycle anywhere was at the Veteran level. Now it’s a level above at Level 16 so you’ll need a couple Loyalty points to get there.
  3. I’m going to be adding more benefits to each level. For now I just took what was already out there.
  4. There will levels after VIP. I’ll work on them soon!

Let me know if you have any feedback or if anything doesn’t work as expected.

As always Bumfuzzlers, please keep the feedback and support coming! Have fun out there! 🙂