Tag: Chainsaw

Money, Quests, Forums

Money, Quests, Forums

After some testing, I’ve adjusted some of the recent changes regarding resources, fixed a couple things, added a couple things and I’m ready to add a couple more options come the next wipe, but shhh until then 🙂

Resources

Truth was, it was all about the Chainsaw, Charcoal and Sulfur anyway, but I over compensated in my last update. Sorry about that.  So, as per the previous post, here’s what I changed:

  • Wood consumption is back to it’s original setting of 10.
  • Charcoal production will remain at a 1 to 1 ratio with 35% loss for now
  • I recently set all the metals to 3.5, but this was too high, but I’ve adjusted those:
    • Metal Ore: originally 1.5, now set to 2.0
    • Sulfur Ore: originally 1.0, now set to 3.0
    • High Quality Metal Ore: originally 3.5, now set to 4.0
  • The Chainsaw will now give 80% of the wood it’d normally get. This is still 400-500 more than the best ax.

These changes related only to Modtopia.

Chainsaw Zlevels

Well, the darn buzzer gone and crazied up the Zlevels. It appears if you use a chainsaw you can level up really quick. Well, I don’t have a way to slow it down so for right now, the chainsaw will simply not give you any new levels to your wood cutting. It will of course allow you to gather wood as usual, you just won’t level up. This relates only to Modtopia.

Special thanks to Saintbob for pointing out this issue.

Bumfuzzler Forums

I’ve had a few people ask me to create a forum so I tossed one up real quick. It needs some work, but should be functional.  Drop by, post and say hi or whatever you’d like! As long as you register for the website you should be able to access and post in the forums. You can access the forums here.

Thanks to ATaXiA for suggesting this recently and the others in the past who did.

SuperHeli Timing

Due to some recent changes, I now have the ability to set a minimum and maximum spawn time for the SuperHeli.  Now it should absolutely come out less often so that the torture is far less than usual lol I have heard the screams and do pay attention! Now the SuperHeli will appear anywhere between 2.6 and 8 hours. So it could come out at 3 hours or 6 hours, it’ll be randomized. This relates only to Modtopia as Vanillatopia is at defaults.

Furnace Splitter

Unfortunately, the plugin has gone a little weird. Placing 1,000 wood and 1,000 high quality metal ore in the furnace would give you 3 stacks of high quality metal ore – 1,334, 333, 333 and 1,000 wood so you’d get an extra 1,000 high quality metal ore. Obviously that’s not good.

I disabled the plugin on both Modtopia and Vanillatopia and will update it when there’s a fix available.

Economics

You’ll notice at the bottom left of your screen that you’ll have a balance of money. I’m playing around with economics, but haven’t setup anything yet for players to buy with the money. For now, joiners should get $1,000 bucks, with a $500 one-time reward and then $5 for every 5 minutes of gameplay.

I’m going to be testing the idea of using money for buying various items in a store so that players are rewarded for their loyalty in a new way. I’m not sure if it will be ready for the next wipe, but I’ll try my best. Regardless I will have goodies the next time wipe comes around 🙂 This applies only to Modtopia.

Quests

I’ve added 5 more quests for your adventurer pleasure:

  • Top Secret – A top secret military installation is near, you need the pictures of it.
  • Teddy Snuggle – You don’t sleep well these days, find pookie bears for your bed.
  • Read the News – Get Wall Street Journals and be learned about the world.
  • SuperHeli Plans – Find research papers and find flaws in SuperHeli design.
  • Stay Awake – Gas Station attendants work long hours, use sticks to keep open eyes.

All of these quests, for now are rewarding with currency.

Also, there were issues with two quests – Stuck on you, where you had to gather bottles of glue and Blood Transfusion where you had to gathering bags of blood. Both of those quests should now be fixed. Previously you were unable to select them.

When in game, type /q for the quest menu. You’ll find these new quests under the Loot category. All of the items in the quests can be found from NPCs, but Pookie Bears can be found anywhere! This applies only to Modtopia.

You Bumfuzzlers have a great time. Please keep providing feedback. You all are a massive help to me and really make it a whole lot easier to manage things.

Treasure, Resources, RustNET

Treasure, Resources, RustNET

Hola Bumfuzzlers! I’ve made a few changes – both to existing plugins and resource handling in hopes of balancing game play a bit in light of recent changes. Things have changed for instance, with the Chainsaw. Read on for server changes!

Dangerous Treasures

On Modtopia, we’re running the dangerous treasures plugin – a fun event that spawns a box in a protected sphere that vanishes after some time. Recently, I’ve noticed the loot can sometimes be more than the Bradley and Chopper, so I’ve slightly reduced the loot to even it out a bit more. For instance, I’ve removed the targeting computer from the loot list so cut down on the turrets out there. I’ve also set the plugin to broadcast availability of unlooted treasure every 3 minutes to make sure no one misses the goodies and I’ve increased the time it takes to start the event to make it more valuable.

Resource Changes

On Modtopia, this has been coming for some time as I think it’s crazy for players to have 100 rockets 2 days after a wipe. Now with the Chainsaw, I felt like I had to make some changes because massive amounts of wood allow for massive amounts of charcoal and that fuels all the boom booms. So, I hope the changes I’ve made will slow things down just a little and balance things out somewhat. As we know, it’s an ever changing landscape so I’ll constantly evaluate things.

  • I’ve increased charcoal loss from burning wood from 25-35%. This means less charcoal production.
  • I’ve reduced cook time for raw deer from 35 to 4. I have no idea why it was set so high.
  • I’ve reduced cook time for all other meat from 5 to 4 to speed that up just a little.
  • I’ve increased cook time for sulfur, metal ore, high quality metal ore and crude oil from 2 > 3.5 to increase the smelt time just a tad.
  • Lastly I’ve increased wood consumption from 10 > 15. When burning wood you’ll use about 50% more.

Something to keep in mind is that this change may make night slightly more important as there are night bonuses for gathering. It will also make the Chainsaw more popular and hunting for crude oil and animal fat could become more important also.

It’s not a huge change, but I hope this get us closer to the intended results. I’m looking to have less early raids, potentially more meaningful raids overall, to reduce foundation wipe raids and to make any explosive that much more valuable. Please provide me with feedback.

Skinbox

Thanks to all the Bumfuzzlers who reported that Skinbox isn’t working. I’m unfortunately aware of it. I’ve been trying to track down the reason for the problem and I’ve had no success – SO FAR. I will fix it. It seems it could be related to a Rust file that could be damaged in my installation on the server which means next wipe, I’ll have to do a complete reinstall of the entire server. I try not to do this since it requires both time and precision and my time as late is more limited than usual. I’d rather not do that unless I have to. At the same time, I need to get this resolved. If I take this route, I may perform the next wipe, on 3/15 much later at night so I have time.

Automatic Authorization

I had this plugin disabled for a bit since I had trouble with it, but it’s back online. This means adding someone as a friend will automatically give them access to your doors and turrets. Please mind the following commands to ensure you don’t get in trouble with ‘friends’ 🙂

  • /autoauth clan – Add your clans mates to the auth list
  • /autoauth friends – Add your friends to the auth list
  • /autoauth autoclan – Toggles automatic authorization for clan members when placing objects
  • /autoauth autofriends – Toggles automatic authorization for friends when placing objects

Rust NET

There’s been a bunch of updates to Rust NET which is the plugin interface for remote turrets, security cameras and automatic searchlights. I’ve updated the plugin on both Modtopia and Vanillatopia. Take a look at the video below.

That’s about it for now. Please give me feedback on the changes and on anything else. It’s critical for me to get your feedback about issues or suggestions. Meanwhile, please have fun Bumfuzzlers!

 

Chainsaw, SPAS-12, Greif

Chainsaw, SPAS-12, Greif

Patch and wipe time Bumfuzzlers! The map and blueprints were wiped and you can thank WRecKLeSS for the choice of map this time around. Very nice job choosing the venue! And there’s a bunch to talk about! We’ve got Chainsaws, a new shotgun, chinook previews, new incendiary shells, a bunch of changes and grief protection! Looky here!

Chainsaw

It’s in! And it’s great for collecting wood for sure! Take a gander!

Pop in some low grade fuel and right mouse to start it up.  It appears it’ll take a few tries since it has a 40% success rate of starting, but once it’s going it destroys trees and people, but that’s about it. People will hear you using it for sure. Shame they didn’t make it cut down wood structures. I mean, that doesn’t make sense. It’s a chainsaw!

SPAS-12

Wow! I didn’t see this coming! Rust meets Modern Warfare 2 lol Take a look at this bestiality!

You can’t craft it which means by default it’ll only be in the airdrops and Bradley or Helicopter crates. I’ll have to adjust the loot tables to ensure its in there so it might not be immediately. It’s semi-automatic and great for close quarters!

CH47 Chinook

No it’s not in just yet, but you can get more looks at it below.

They are also creating a new crate specifically for the chinook event

Nailgun Balance

They adjusted the nailgun so it’s a little easier to use by increasing the fire rate a bit.

Incendiary Shells (aka Dragon’s Breath)

These are going to look awesome in a gunfight at night! Take a look!

They contain much larger projectiles, making it easier to hit your target as well as producing a magnesium flame on contact, slowing movement and dealing damage over time. That’s some serious benefits!

Oak Trees & Bushes

They aren’t in there yet, but take a look at what’s coming most likely in the next patch.

Here are the new bushes. Apparently they’re native to North America and are called the Glaucous Willow and the Spicebush! They’re tall enough to use for cover.

Here are the oak trees. There’s going to be leafy and dead varieties.

Cupboard Grief Protection

Now, if your cupboard is destroyed and it has resources in it, your base will use part or all of those resources to purchase up to 24 hours of decay protection on all building blocks that are currently connected to the building. This requires resources to be in the cupboard, so make sure to put a code lock on it. Seems better than being cupboard raided!

Water Reflections

They’ve added some major glare to the water which I’ve already had some of you complain about. If you want to turn it off, change the world reflections setting in your options.

Repair Reduction

Repairs now will cost 20% of the item cost instead of 50% and of course the repair bench no longer requires wood to craft!

Here’s a bunch of other changes in the game. I’ve highlighted the ones I think are more important. Enjoy gaming with the new items Bumfuzzlers!

Devblog 198 March 01 2018

  • NEW Added Chainsaw
  • NEW Added Incendiary Shotgun Shells
  • NEW Added Spas-12 Shotgun
  • NEW Terrain Blend Maps for better monuments transition
  • NEW Added upkeep grief protection
  • NEW Added glaucous willow and spicebush plants
  • NEW Added world reflection graphics setting
  • FIXED Fixed painted signs sometimes resetting on server restart
  • FIXED Fixed workshop skin corruption issue
  • FIXED Fixed dark lighting at the gates of Military Tunnels
  • FIXED Fixed incorrect star positions relative to sun and moon
  • FIXED Fixed foundation rotation exploit
  • FIXED Fixed workshop skin loading issue
  • FIXED Fixed S11 Cave having no build block volumes (Hapis)
  • FIXED Fixed locker, bed, workbench floating slightly after construction placed on no longer exists
  • FIXED Bandages and syringes now show their healing information
  • FIXED Searchlight no longer accessible without TC access
  • FIXED Fixed weird sprint+aim exploit
  • UPDATED Optimized conditional model performance
  • UPDATED Vastly improved interior lighting
  • UPDATED Upgraded to Unity 2017.1.3
  • UPDATED Improved cliff mesh placement next to monuments
  • UPDATED Moved our grass and overgrowrth to new foliage shader
  • UPDATED Optimized client file cache performance
  • UPDATED Increased tree view distance at high tree quality settings
  • UPDATED Optimized tree performance at low tree quality settings
  • UPDATED Slightly harder to wall off southern convoy (Hapis)
  • UPDATED Reduced forest size in areas for performance reasons (Hapis)
  • UPDATED Xmas tree no longer craftable
  • UPDATED Mailbox repairable
  • UPDATED Water purifier can no longer be placed on barbecue and fireplace
  • UPDATED All signs, banners and frames are now repairable
  • UPDATED Bed can be repaired
  • UPDATED Bed can be picked up with hammer + building privilege
  • UPDATED Repair bench wood cost removal
  • UPDATED Repairing items now costs 20% instead of 50% of their total cost
  • UPDATED Scientists have slightly more health
  • UPDATED Scientists have proper loot tables
  • REMOVED Stripped unused tree assets (disk space usage)
Griefing, Chinook, Feng Shui

Griefing, Chinook, Feng Shui

Howdy Bumfuzzlers! Just making sure you’re getting your regular feeding of updates now that updates aren’t actually being updated-ly 🙂 The folks at Facepunch are still working on the game, but of course as I mentioned, now that they’re out of early access, they’ll be releasing only one patch per month (Thursday March 1st). That doesn’t mean we don’t know what they’re up to! Here’s a list of some items they’ve been working on recently.

Grief Protection

It appears players would sometimes find a cabinet, destroy it and then let the decay process finish off the rest of the owner’s base. Apparently Facepunch is building in a process to make it so that destroying the cupboard in this situation will result in an automatic 24 hour protection.

This seems a little weird to me though since it probably should be based on how many resources are in the cupboard to being with. For instance, maybe instead of 24 hour protection, it should be for ‘x’ times the pre-existing time, but that’s Bumfuzzlered too.

Let’s see how it turns out. My guess is they’ll come out with a fix for the fix lol

Item Manipulation

Finally we can now pick up and repair those forgotten items like beds, signs, picture frames, mailboxes and more.

Sometimes Rust players want to play home decorator and rearrange furniture! I mean, if it’s yours and it’s in your house why wouldn’t you be able to move it? Sometimes you realize the bed would work better across from the door with a purty painting over the headboard! Feng shui can make all the difference.

Chinook

It’s unclear if the Chinook will make it into this month’s patch. I have a feeling it won’t, but hey, we can hope! Apparently testing is ongoing and it looks really sweet!

From what I’ve heard so far, the Chinook is part of a new event where it will hover over a given area for a certain amount of time, drop crates and potentially other goodies and if someone wants it, they’ll have to hold down the area.

Great idea! I’m also very interested in seeing what the mod community does with it!

Other WIPs

They’re apparently working on foliage shadows and they’ve set the new world reflections setting to 2 by default. This is the max yet it’s suggested it’ll improve performance. Anything that does that obviously is goodly.

They are working on new bushes and trees like birch and oak trees which should be nice.

Also, the chainsaw is still being worked on in terms of sounds and animation. This is going to be an interesting addition. I’m very curious what it will do for resource gathering. Seems to me gathering wood may be really easy, but other players will hear you for sure.

Here’s a solid overview of these updates from Shadowfrax. Enjoy!

On Thursday, this will be the first monthly patch since Rust has left early access. I’m thinking it will be interesting. Will it be a larger patch than usual? Will it be more stable? Will it be more polished and complete?

I’m rooting for Facepunch to get it right with lots of goodies and less buggy releases.

Thursday, when the patch drops we’ll be wiping the map and blueprints so get ready to make a fresh start!

Enjoy Bumfuzzlers!

Chinook, Bushes, Chainsaw

Chinook, Bushes, Chainsaw

While Facepunch has left early access and patches will be reduced to once per month (on 1st Thursday of each month) they are still making changes to the code in preparation for that patch so we can know what they have upcoming! So, Bumfuzzlers, let’s take a look at some of the things they’re working on! Keep in mind I can’t promise all these items will be in the next patch, but they are currently working on them.

  • Spotlights will now require Building Privileges
  • Bandages and syringes have info panels
  • Repair benches no longer require wood to build
  • Repairing now costs 20% of items full cost instead of 50%
  • New graphic setting for world reflections improves look
  • Chinook Airdrop Event is in the works
  • AI Improvements, how they interact and where they spawn
  • New bushes added, willow and spice color variances
  • Chainsaw fully textured and animated to be added
  • No-Recoil scripts are officially declared cheats. You’ve been warned!

All in all, it appears they are continuing work on the game and are prepared to make some pretty epic additions like the Chinook event and the Chainsaw! It’s going to be awesome to find someone with a wood base and cut down their door like the Texas Chainsaw Massacre! 🙂

Well, Bumfuzzlers, enjoy! I’ll update weekly about how their work goes! Have fun!

Tunnels, Pillars, Chainsaw

Tunnels, Pillars, Chainsaw

We get a forced wipe this week, blueprints and map, but of course it’s part of our schedule anyway. What isn’t part of our schedule is that next week Facepunch is forcing a wipe of blueprints and map again! Very poor on their parts, but what can ya do? We’ll Bumfuzzler on. They must be doing something special to mark their leaving early access.

Anyways, we have an update here to talk about! There’s at least one somewhat controversial change which is related to pillars.

Military Tunnels Rework

The new pictures really look sweet. Take a look at this pics!

Pillar Removal

We have one less item to use in building now that they removed the pillars. Here’s what they had to say about it.

“We’ve removed the pillar building block since it was rarely ever used and came with significant disadvantages in terms of upkeep. We realize that some people preferred pillars for aesthetic reasons, and we have some conditional models for wall frames planned for the near future to address those concerns.

I also ensured that wall frames now provide the same stability as walls and doorways to make bases easier to plan. This also makes wall frames a great option to add additional stability to your builds.”

I’m eager to see what they add to cover this.

Around Corners

If you ever got killed by someone peeking around corners you’ll be happy they’ve made this change. They’ve changed the way game traffic is communicated to ensure there’s no delay between players when peeking.

Player & Monument Spawns

There should be no more spawning of any kind on islands. I like this change, especially when players spawn onto an island that other players have tried to take over. Also, with monuments, players could build around the monuments easily and prevent others from getting to them.

AI Improvements

They’re working on giving AI the ability to open doors and break down barricades which sounds really awesome.  Also, they are adding the ability to have AI move between patrol points better. AI will now also take transparent walls, like fences, into account when generating the Navigation meshes. I wonder if they’ll stop shooting through obviously solid objects.

First Person Clothing

In the video below you’ll see the progress on making shirts visible in the view port. This adds quite a lot of depth to the game and I’m really looking forward to this.

Chainsaw

Looks like we’ll eventually get ourselves a chainsaw 🙂

As always here are some highlight updates that make the patch! Enjoy Rusting Bumfuzzlers!

Devblog 196 February 01 2018

  • NEW Added 10 tutorials
  • NEW Added functional water wells
  • NEW Mini Water Well Monuments
  • NEW Added hilltop rocks
  • NEW New network interpolation and extrapolation
  • FIXED AI no longer ghost through fences and other transparent walls
  • FIXED AI no longer ghost through barricades
  • FIXED Fixed an ice lake exploit that allowed people build near trucks
  • FIXED Fixed Hapis floating barrels at Site A
  • FIXED Fixed spawning in the ocean on Savas
  • UPDATED Military Tunnels Level Design Refresh
  • UPDATED Added recycler to Savas KOTH
  • UPDATED Ak47 admire animation
  • UPDATED Double shotgun admire animation
  • UPDATED Eoka admire animation
  • UPDATED Mp5 admire animation
  • UPDATED Water bucket admire animation
  • UPDATED Rock admire animation
  • UPDATED Players no longer spawn on islands
  • UPDATED Maps have significantly more cliffs and hills
  • UPDATED Rivers have a nicer color
  • UPDATED EAC SDK update
  • UPDATED Monuments no longer spawn on islands
  • UPDATED Reduced player tick delay (peeker’s advantage)
  • UPDATED Removed wood cost from double sheet metal doors
  • UPDATED Hapis old caves now have lighting
  • UPDATED Hapis updated with new water well monuments
  • UPDATED Updated Savas KOTH loot table with newly introduced items
  • REMOVED Removed pillar building block
Flares, Lights, Action

Flares, Lights, Action

Woo! It must be Christmas cause there’s lots of goodies! Flares, Flashlights, Garland and now you can admire your new Skin Perk Weapons!

As always see my favorite changes highlighted below.

Devblog 191 December 21 2017

  • NEW Added Throwable Flares
  • NEW Added handheld flashlight
  • NEW Added a bunch more deployable interaction sounds
  • NEW Added Upkeep notifications and gametips
  • NEW Door Garland is available to craft w/ Window garland sitem
  • NEW Can Admire/Examine skins with N key
  • NEW Added fog start distance in dark environments (gamma / navigation exploit)
  • FIXED Fixed spinner wheel sound playback bug
  • FIXED Fixed beams being invisible
  • FIXED Fixed various errors on client and server
  • FIXED Fixed fog not always being disabled in caves (gamma / navigation exploit)
  • FIXED Fixed high external stone gate only decaying very slowly
  • FIXED Fixed roof conditional models in various scenarios
  • UPDATED Wounded players no longer block player movement
  • UPDATED Upkeep payment intervals are now saved and restored on server restart
  • UPDATED Crossbow can take underbarrel modifications
  • UPDATED Lowered some upkeep costs