Tag: Charcoal

Blood, Warp, Workbench

Blood, Warp, Workbench

What’s up Bumfuzzlers?! I’m doing a bit of tweaking on Modtopia ahead of the wipe to everything from Homes, Teleports, Charcoal, Prestige levels and also adding a new plugin! Check out the details.

Homes & Teleports (Modtopia)

Lately people have been commenting on homes and teleports and there’s been times I’ve wanted to change it in the past, but just never found time to fully address it. Finally I have and hopefully you all like it better.

For both homes and teleports, uses are unlimited, however the cooldown and countdowns will change and be reduced as move up Prestige levels. Here’s what they look like.

Homes

  • Default: 2 homes, unlim daily, 15 min cooldown, 20 sec countdown
  • Legitimate: Increase: 3 homes (+1), unlim daily, 12 min cool (-3), 15 sec count (-5)
  • Veteran: Increase: 4 homes (+2), unlim daily, 8 min cool (-7), 10 sec count (-10)
  • Allegiance: Increase: 5 homes (+3), unlim daily, 5 min cool (-10), 5 sec count (-15)
  • VIP:  Increase: 6 homes (+4), unlim daily, 3 min cool (-12), 3 sec count (-12)
  • Blood: Increase: 7 homes (+5), unlim daily, 1 min cool (-14), 1 sec count (-14)

Teleports

  • Teleport: unlim daily, 15 min cooldown, 20 sec countdown
  • Level 11: Increase: unlim daily, 12 min cool (-3), 15 sec count (-5)
  • Level 19: Increase: unlim daily, 5 min cool (-10), 5 sec count (-10)
  • Level 24: Increase: unlim daily, 4 min cool(-1), 10 sec count (-20)
  • Level 26: Increase: unlim daily, 3 min cool (-12), 3 sec count (-12)
  • Blood: Increase: unlim daily, 1 min cool (-14), 1 sec count (-14)

Thanks Doge, Twisted Rhythm, Lich, Annyu for the feedback

Charcoal (Modtopia)

I’ve increased charcoal production by 20%. Before the changes, 100 wood would  yield 34 charcoal and now 100 wood yields 56 charcoal. It doesn’t seem like a lot on that level, but it should give quite a bit more with large quantities of wood.

 

Upgrade Workbench (Modtopia)

I’ve added a new plugin that for now unlocks at Prestige level 28. If you’ve ever hated having your entire base being taken over by workbenches, trying to find space, this plugin is for you!

Now, you can type /upgradewb and as long as you have the resources, it will upgrade the workbench you’re looking at for the cost. For those of you who like to keep your footprint light this is a great way to save square footage.

Blood Prestige (Modtopia)

I’ve been promising it for a while, but I simply didn’t have the time. It literally took me 3 full hours to implement it and it wasn’t a casual stroll through the park.

I’m going to have to tweak the levels next since I really want to add more powerful unlocks towards the bottom of the Prestige ladder, but at least now the people who have the most loyalty will get benefits regarding homes & teleports. I’ll try to add more perks as I can.

I finally did it soundklown!

Prestige Levels (Modtopia)

Just to save me some typing, I’d wander over to the plugins page for Modtopia and take a gander at the way the levels are setup. The quick of it is, VIP used to be the highest level, but now above it we have Level 26, Level 27, Level 28, Level 29 and then finally Blood. I also added free skins to Level 21 (/skin shop)

Anti-Offline Raiding

We’ve used the plugin for a long time that prevented offline raiding, but it’s been controversial and resources are so plentiful that I think it’s time to put it to rest. Now, if you sign off, you’re stuff is up for grabs. Sorry!

Hope you Bumfuzzlers like the changes! Give me feedback as always. It’s extremely helpful in helping me tweak the server. Keep your eyes pealed for the wipe on 10/4. I think we’re going to be getting some nice goodies.

Money, Quests, Forums

Money, Quests, Forums

After some testing, I’ve adjusted some of the recent changes regarding resources, fixed a couple things, added a couple things and I’m ready to add a couple more options come the next wipe, but shhh until then 🙂

Resources

Truth was, it was all about the Chainsaw, Charcoal and Sulfur anyway, but I over compensated in my last update. Sorry about that.  So, as per the previous post, here’s what I changed:

  • Wood consumption is back to it’s original setting of 10.
  • Charcoal production will remain at a 1 to 1 ratio with 35% loss for now
  • I recently set all the metals to 3.5, but this was too high, but I’ve adjusted those:
    • Metal Ore: originally 1.5, now set to 2.0
    • Sulfur Ore: originally 1.0, now set to 3.0
    • High Quality Metal Ore: originally 3.5, now set to 4.0
  • The Chainsaw will now give 80% of the wood it’d normally get. This is still 400-500 more than the best ax.

These changes related only to Modtopia.

Chainsaw Zlevels

Well, the darn buzzer gone and crazied up the Zlevels. It appears if you use a chainsaw you can level up really quick. Well, I don’t have a way to slow it down so for right now, the chainsaw will simply not give you any new levels to your wood cutting. It will of course allow you to gather wood as usual, you just won’t level up. This relates only to Modtopia.

Special thanks to Saintbob for pointing out this issue.

Bumfuzzler Forums

I’ve had a few people ask me to create a forum so I tossed one up real quick. It needs some work, but should be functional.  Drop by, post and say hi or whatever you’d like! As long as you register for the website you should be able to access and post in the forums. You can access the forums here.

Thanks to ATaXiA for suggesting this recently and the others in the past who did.

SuperHeli Timing

Due to some recent changes, I now have the ability to set a minimum and maximum spawn time for the SuperHeli.  Now it should absolutely come out less often so that the torture is far less than usual lol I have heard the screams and do pay attention! Now the SuperHeli will appear anywhere between 2.6 and 8 hours. So it could come out at 3 hours or 6 hours, it’ll be randomized. This relates only to Modtopia as Vanillatopia is at defaults.

Furnace Splitter

Unfortunately, the plugin has gone a little weird. Placing 1,000 wood and 1,000 high quality metal ore in the furnace would give you 3 stacks of high quality metal ore – 1,334, 333, 333 and 1,000 wood so you’d get an extra 1,000 high quality metal ore. Obviously that’s not good.

I disabled the plugin on both Modtopia and Vanillatopia and will update it when there’s a fix available.

Economics

You’ll notice at the bottom left of your screen that you’ll have a balance of money. I’m playing around with economics, but haven’t setup anything yet for players to buy with the money. For now, joiners should get $1,000 bucks, with a $500 one-time reward and then $5 for every 5 minutes of gameplay.

I’m going to be testing the idea of using money for buying various items in a store so that players are rewarded for their loyalty in a new way. I’m not sure if it will be ready for the next wipe, but I’ll try my best. Regardless I will have goodies the next time wipe comes around 🙂 This applies only to Modtopia.

Quests

I’ve added 5 more quests for your adventurer pleasure:

  • Top Secret – A top secret military installation is near, you need the pictures of it.
  • Teddy Snuggle – You don’t sleep well these days, find pookie bears for your bed.
  • Read the News – Get Wall Street Journals and be learned about the world.
  • SuperHeli Plans – Find research papers and find flaws in SuperHeli design.
  • Stay Awake – Gas Station attendants work long hours, use sticks to keep open eyes.

All of these quests, for now are rewarding with currency.

Also, there were issues with two quests – Stuck on you, where you had to gather bottles of glue and Blood Transfusion where you had to gathering bags of blood. Both of those quests should now be fixed. Previously you were unable to select them.

When in game, type /q for the quest menu. You’ll find these new quests under the Loot category. All of the items in the quests can be found from NPCs, but Pookie Bears can be found anywhere! This applies only to Modtopia.

You Bumfuzzlers have a great time. Please keep providing feedback. You all are a massive help to me and really make it a whole lot easier to manage things.

Treasure, Resources, RustNET

Treasure, Resources, RustNET

Hola Bumfuzzlers! I’ve made a few changes – both to existing plugins and resource handling in hopes of balancing game play a bit in light of recent changes. Things have changed for instance, with the Chainsaw. Read on for server changes!

Dangerous Treasures

On Modtopia, we’re running the dangerous treasures plugin – a fun event that spawns a box in a protected sphere that vanishes after some time. Recently, I’ve noticed the loot can sometimes be more than the Bradley and Chopper, so I’ve slightly reduced the loot to even it out a bit more. For instance, I’ve removed the targeting computer from the loot list so cut down on the turrets out there. I’ve also set the plugin to broadcast availability of unlooted treasure every 3 minutes to make sure no one misses the goodies and I’ve increased the time it takes to start the event to make it more valuable.

Resource Changes

On Modtopia, this has been coming for some time as I think it’s crazy for players to have 100 rockets 2 days after a wipe. Now with the Chainsaw, I felt like I had to make some changes because massive amounts of wood allow for massive amounts of charcoal and that fuels all the boom booms. So, I hope the changes I’ve made will slow things down just a little and balance things out somewhat. As we know, it’s an ever changing landscape so I’ll constantly evaluate things.

  • I’ve increased charcoal loss from burning wood from 25-35%. This means less charcoal production.
  • I’ve reduced cook time for raw deer from 35 to 4. I have no idea why it was set so high.
  • I’ve reduced cook time for all other meat from 5 to 4 to speed that up just a little.
  • I’ve increased cook time for sulfur, metal ore, high quality metal ore and crude oil from 2 > 3.5 to increase the smelt time just a tad.
  • Lastly I’ve increased wood consumption from 10 > 15. When burning wood you’ll use about 50% more.

Something to keep in mind is that this change may make night slightly more important as there are night bonuses for gathering. It will also make the Chainsaw more popular and hunting for crude oil and animal fat could become more important also.

It’s not a huge change, but I hope this get us closer to the intended results. I’m looking to have less early raids, potentially more meaningful raids overall, to reduce foundation wipe raids and to make any explosive that much more valuable. Please provide me with feedback.

Skinbox

Thanks to all the Bumfuzzlers who reported that Skinbox isn’t working. I’m unfortunately aware of it. I’ve been trying to track down the reason for the problem and I’ve had no success – SO FAR. I will fix it. It seems it could be related to a Rust file that could be damaged in my installation on the server which means next wipe, I’ll have to do a complete reinstall of the entire server. I try not to do this since it requires both time and precision and my time as late is more limited than usual. I’d rather not do that unless I have to. At the same time, I need to get this resolved. If I take this route, I may perform the next wipe, on 3/15 much later at night so I have time.

Automatic Authorization

I had this plugin disabled for a bit since I had trouble with it, but it’s back online. This means adding someone as a friend will automatically give them access to your doors and turrets. Please mind the following commands to ensure you don’t get in trouble with ‘friends’ 🙂

  • /autoauth clan – Add your clans mates to the auth list
  • /autoauth friends – Add your friends to the auth list
  • /autoauth autoclan – Toggles automatic authorization for clan members when placing objects
  • /autoauth autofriends – Toggles automatic authorization for friends when placing objects

Rust NET

There’s been a bunch of updates to Rust NET which is the plugin interface for remote turrets, security cameras and automatic searchlights. I’ve updated the plugin on both Modtopia and Vanillatopia. Take a look at the video below.

That’s about it for now. Please give me feedback on the changes and on anything else. It’s critical for me to get your feedback about issues or suggestions. Meanwhile, please have fun Bumfuzzlers!