Tag: Christmas

Tank Hunter, Challenges, Perks

Tank Hunter, Challenges, Perks

Phew! Got a lot of stuff for you Bumfuzzlers! Bunch of fixes to a few situations on Modtopia thanks to some great feedback and also some changes I think you’ll all like! Especially you big game hunters 🙂 For everyone else, Skin Perks is back to full strength! Read on!

Various Improvements

  • Code lock auto placement to boxes, doors, lockers, cupboards now works. It was a permission issue due to recent loyalty level changes (/code) – thanks CannonFodder!
  • Added ability to keep loot logs, but after a few players got kicked, I suspected it and disabled it!
  • Replaced Tempered Steel hatchet and Muddy Converse boot skins in the Hunter kit and in the Loot. They were removed from the Steam workshop. They should now work as Skin Perks with proper dodge and upgrade bonuses – Thanks ATaXiA!
  • Spaz 12 Shotgun was added to the hunter kit for player challenges (/pc) – Thanks ATaXiA!
  • Christmas items added to Christmas presents and stockings such as trees, garland, etc. – Thanks ATaXiA!
  • Jason Vorhees NPC now gives Halloween related items so he can be more spooky! – Thanks ATaXiA!
  • Skin Perks should now work properly. For some reason only a few were, but now all 100+ of them should – Thanks ATaXiA!
  • Handyman was thought to repair without resources. I verified it does in fact use resources and enabled it again (/handyman) – Thanks MrNiceGuy!
  • Explosive distance kills will no longer be recorded in Player Challenges (/pc) – Thanks ATaXiA!

Outstanding Issues

  • Walking on a moving drawbridge will result in getting kicked due to a fly hack violation. The plugin author is aware and says he’ll look into it (/bridge.help) This also effects Vanillatopia – Thanks jarbar113 & ATaXia!
  • You can accidentally remove tuna can lamp from elevator and break it. Plugin author believes it’s due to a plugin conflict so I’m trying to track it down. Best advise, don’t use the elevator with your hammer out. If it’s not out, you won’t get the open to remove the tuna lamp (/newlift /liftaid) – Thanks CannonFodder!
  • The SuperHeli sometimes comes out at the same time as Chinooks. It’s believed the issue may be related to skipping night – Thanks ATaXia!

New Player Challenges

Along with the fixes to explosive distance kills, we now have 3 more titles – Tank Killer, Heli Hunter and Bot Hunter.

  • APC Kills [TankHunter] – most Bradley kills
  • Helicopter Kills [HeliHunter] – most SuperHeli kills
  • NPC Kills [BotHunter] – Most Bot/NPC kills

Check Player Challenges (/pc) to see who the leaders are! Each title will get you a kit (/kit) that will give you some goodies! I expect I’ll be updating the kits for challenges over the next couple weeks. I think they can be better, but we’ll see.

Awesome feedback and suggestions everyone! I truly appreciate all the Bumfuzzling going on. It really helps ensure the server runs well and everyone has fun!

Elevators, Jason, Gifts

Elevators, Jason, Gifts

Hey Bumfuzzlers, some truly awesome updates today! I know you Bumfuzzlers are going to love it! We’ve got a ton of changes and fixes and we’re going to have a wipe tonight, but the star of this update is going to be elevators. Yes, that’s right I said elevators 🙂 Read on!

Various Modtopia Fixes

  • Bunny Ranch now gives access to the Bunny Ranch kit – Thanks CannonFodder!
  • Recycle is now working for levels 22, 23 and 24 – Thanks CannonFodder!
  • Teleport back (/tpb) function (part of Warpmaster package) now works – Thanks CannonFodder!
  • Christmas presents should no longer be empty when spawning – Thanks CannonFodder!
  • Christmas presents message/jingle now appears/plays – Thanks Ataxia!
  • Crosshair images replaced, no more errors – Thanks Ataxia!

Notable Modtopia Changes

  • Several people would like to see more Jason! Jason Vorhees is now 200% less scarce
  • The SuperHeli and CH47 were spawning at the same time.
    • Now only one will spawn at a time
    • CH47 spawns between 2 hours and 2 1/2 hours
    • SuperHeli spawns between 2 1/2 hours and 8 hours – Thanks Ataxia!
  • Lusty Map going black at times
    • After the 4:30am EST restart, LustyMap will be reset twice to make sure it’s not black
    • Process may kick players with Packet Flooding error, just rejoin
  • Plugins aren’t loaded after a restart
    • After the 4:30am EST restart, all plugins will reload to make sure they’re loaded
  • Trade cooldown was lowered from 5 minutes to 1 minute – thanks CannonFodder!

Elevators

Modtopia and Vanillatopia players are going to love this update! The Elevators are truly awesome! I can’t say enough how much fun they are going to be for everyone and how much they will change the way you build bases. Hatches and stairs will now be more preference than requirement as you can build elevators up to 10 stories! (That’s the limit I set which I’m sure is good based on stability) Here’s some information about them:

  • You can build up to 10 stories
  • You can have 1 floor at every level
  • You can create elevators on foundations and floors
  • The elevator runs on fuel
  • You can have up to 2 elevators
  • You can share them with friends, clanmates or the public
  • Individual floors can be accessible by friends, clanmates, public, hidden, etc.

Here’s a video and a quick and dirty explanation of how you’ll create an elevator and generally operate it.

  1. Look at a foundation or floor and type /newlift
  2. You’ll get a menu (explained below)
  3. Put fuel in the tuna lamp to power it

The menu you get when using /newlift is going to present to you the following:

  • How many stories will the elevator be?
  • At which floors should doors be placed?
  • What will it cost you to build it?
    • Stories will require wood and metal fragments
    • Each door will require gears (not shown here)

After the elevator is built, using the Activate Key on the tuna lamp gives you the menu below

This menu allows you to

  • Floor # – Door- : Add/remove doors from your elevator shaft
  • Floor OnHold: Change how long the elevator will hang around
  • Move Speed: Change move speed
  • Lighting: Change lighting (off/always on/dynamic – comes on when you enter)
  • Operating Panel: Access the panel that is inside the elevator
  • Pull down lift: Allows you to destroy the elevator in total
  • Door Skin: Change the skin of the door (seems a little buggy)
  • Floor Sharing Options: Change who can access each floor
  • Share Mode: Change who can access the elevator
  • Power State: Absolutely unsure lol
  • Idle Close: How long does it take the door to close on it’s own

Accessing the Floor Sharing Options within this menu will give you the menu below. This menu gives you the ability to change the access to each of the floors individually.

Lastly, when accessing the panel inside the elevator, you’ll get this menu

  • Numbers when selected go to that floor
  • On the right side:
    • Gives you tuna lamp menu
    • Opens fuel storage
    • Unsure what this does lol
    • Closes door
    • Opens door

This is completely new so I expect some issues to creep up. In fact, I know of some things that could easily be used as exploits that I’m hoping are addressed soon. I didn’t feel like waiting until it got perfected because I saw the massive impact this plugin would make. That means, please as always, report to me the things you find with it.

Thanks for all the Bumfuzzling feedback as always! You guys are awesome! Have fun! 🙂

Improved NPC, Cheer, Prestige

Improved NPC, Cheer, Prestige

There’s been lots of changes over the past week or two with the configuration of the server so I wanted to get a post out there to make sure all you Bumfuzzlers were aware!

Monument NPCs

NPCs are working far better now and they’re a lot of fun – challenging yet not insane. For a bit now the bots on Modtopia were really accurate over long distances and that was a problem for anyone going to monuments. I worked with the developer to adjust and test some changes that should make them function much better.
Here are the changes:
  • Come equipped with a short, medium and long range weapon
  • Will select weapon depending on their distance from you
  • Set to 40% accuracy up to 100 meters, 20% up to 200 meters
  • No longer drop weapons. It would allow too much farming

So far, it appears they act far more reliably and are fun to engage. Let me know if you find anything weird with them since it could always use more testing.

Special thanks to CannonFodder, ATaXia, Ron Swanson for reporting issues and MrNiceGuy for helping with a good amount of testing!

Christmas Cheer

On Modtopia we believe in Christmas all year round, but MrNiceGuy pointed out that there were no presents and stockings weren’t being filled! This is a no no! I found Santa and got him working again. He expected to have off until December 24! 🙂 Thanks MrNiceGuy!

Prestige

Again on Modtopia, Loyalty got a bit of a kick in the pants recently. Not only can you type /loyalty and know your points, level, next level and points you need, but you can find out what advantages that’ll give you. Further more, you’ll get reminded on your loyalty points and noticed when other people on the server reach new levels.
The next installment of changes to Prestige is the further breaking down of the existing loyalty levels to create a more frequent reward system. Until now you’d get Legitimate at 420 loyalty points, Veteran at 1,440 points, Allegiance at 2,880 and VIP at 10,000. This created a seriously long time in better rewards. I wanted to make it more frequent and ensure players knew what new powers they were getting.
I already added 10 levels before Legitimate in the last update, but now I’ve added levels 11 to 24. Depending on which level you’re at, you’ll either need 250, 500 or 1,000 loyalty points to reach the next level.  Here is a layout of all the levels between Legitimate and VIP.
  • Level 11 (500 loyalty points)
    • KDGUI: Displays Kills/Deaths (/kdguitoggle)\
    • Teleport Increase: 32 daily teleport requests (+2), 5 min cooldown, 24 sec countdown (-6) (/tp)
  • Level 12 (750 loyalty points)
    • Night Lantern: Automatically turn on/off lanterns at sunset/sunrise (/lantern)
    • Old School Quarries Loot: Access to custom loot in Quarries
  • Level 13 (1,000 loyalty points)
    • Pills Here: Radiation pills increase health, hunger and thirst by 25%
    • Show Crosshair: Shows crosshair on screen (bind F4 “crosshair”)
  • Level 14 (1,500 loyalty points)
    • Instant Research: Research table activity requires only 5 seconds
    • Sleeper Animal Protection: Sleep w/o animal attacks
  • Veteran Level (2,000 loyalty points) PURCHASE
    • Backpack (small): increased inventory space (key: B, Bind B “backpack.open”)
    • Homes Increase: 4 homes (+1), 34 daily (+4), 4 min cooldown (-1), 12 sec countdown (-3) (/home)
  • Level 16 (2,500 loyalty points)
    • Boobytraps: set fire & shock traps on boxes and doorways (/trap)
    • Handyman: Repair all structural items from one place (/handyman)
  • Level 17 (3,000 loyalty points)
    • HeliControl: call the superheli, limit 1 per day, cooldown 1 day (/callheli)
    • Snap Traps reset automatically after being triggered
  • Level 18 (3,500 loyalty points)
    • Old School Quarries Probe: probe ground without survey charge (/getdeposit)
    • Visual Cupboard: view your cupboard coverage as a sphere (/showsphere)
  • Level 19 (4,000 loyalty points)
    • Personal Beacon: Marks location w/beacon (/wphelp)
    • Teleport Increase: 34 daily teleport requests (+4), 5 min cooldown, 12 sec countdown (-18) (/tp)
  • Allegiance Level (5,000 loyalty points) PURCHASE
    • Backpack Increase (medium): increased inventory space (key: B, Bind B “backpack.open”)
    • Homes Increase: 5 homes (+2), 40 daily (+10), 3 min cooldown (-2), 10 sec countdown (-5) (/home)
    • Offline Doors: All your doors automatically close on sign off (/ofd)
    • Proximity Alert Increase: be alerted of other players within a 10m radius (/prox)
  • Level 21 (6,000 loyalty points)
    • Recycler: recycle anywhere, no need to travel to monuments (/rec)
    • AutoCodeLock: Automatically places code lock from inventory, sets code and locks codelock (/codelock)
  • Level 22 (7,000 loyalty points)
    • Turret Lock: Lock your turrets to prevent meddling (/lockturret)
    • Bloodtrail: when wounded no trail of blood is shown
    • Boobytraps Increase: set fire, shock, landmine & beartraps on boxes and doorways (/trap)
  • Level 23 (8,000 loyalty points)
    • HeliControl: call the superheli, limit 2 per day, cooldown 12 hours (/callheli)
    • Turret Info: Access turret authorization and kill information (/turret)
    • Turbo Boost: Automatic boost when killing animals
  • Level 24 (9,000 loyalty points)
    • Medic Revive: pick up wounded with syringe
    • Instant Research: Research table activity is instantaneous
    • Teleport Increase: 40 daily teleport requests (+10), 4 min cooldown (-1), 10 sec countdown (-20) (/tp)
 Some things to note.
  1. You may be on a level where your points don’t line up. You can either let me know about it or wait until the next level for it to be resolved. For instance, Veteran used to be 1,440, but now it’s 2,000. You might have 1,499, but are marked Veteran. Once you hit 1,500 you’ll be assigned to Level 14 and then will need 500 points to hit Veteran.
  2. You might not have permissions to something you had or you may have permissions to something you didn’t have. For instance, the ability to recycle anywhere was at the Veteran level. Now it’s a level above at Level 16 so you’ll need a couple Loyalty points to get there.
  3. I’m going to be adding more benefits to each level. For now I just took what was already out there.
  4. There will levels after VIP. I’ll work on them soon!

Let me know if you have any feedback or if anything doesn’t work as expected.

As always Bumfuzzlers, please keep the feedback and support coming! Have fun out there! 🙂

Wipe, RustNET, Christmas

Wipe, RustNET, Christmas

HEADS UP! THERE’S AN UNSCHEDULED WIPE THIS THURSDAY AND I HAVE NO CHOICE! Facepunch is forcing it! Blueprints too! I may either wipe again the following week to get back on the wipe schedule or wait to wipe until March 1st and have a 3 week cycle. I’m thinking I’ll go with the former. Anyways, there’s that, and a few server changes for you Bumfuzzlers! Please see the information below!

Christmas Presents

Stockings, presents and Christmas Trees are awesome, but I’m thinking they may spawn a little too much and give a little too much. I want to ensure players get out there, gather and explore, but also have the balance of events like the Christmas presents. I’ve made a couple changes that I’m sure will evolve.

  • Max number of presents to spawn changed from 4 to 2
  • Large present items changed from 2 to 1
  • Medium present items remains at 2
  • Small present items changed from 2 to 4
  • Refill timer and event timer changed from 1 to 2 hours to 1.5 to 2.5 hours
  • Presents will now spawn under a fully decorated Christmas tree

 

Hopefully this still gives goodies, but it doesn’t allow players to sit back and rely on them too much.

RustNET

RustNet is a new central system that allows you to control Security Cameras, Remote Turrets and Automated Search Lights that was rolled out last week. It’s such an awesome addition that is available to all players regardless of their loyalty levels. However, I have made a few changes to give higher loyalty levels more abilities within it.

  • All players will be able to use 2 search lights, 2 remote turrets and 2 security cameras with RustNET
  • Veteran loyalty players will be able to use 4 search lights, 4 remote turrets and 4 security cameras with RustNET
  • Allegiance loyalty players will be able to use 8 search lights, 8 remote turrets and 8 security cameras with RustNET
  • VIP loyalty players will be able to use 12 search lights, 12 remote turrets and 12 security cameras with RustNET

Also, for all players, you can now give your cameras names by typing /sc name. This should hopefully make it easier when switching to the different cameras. I’ve asked the plugin author to consider adding this feature for turrets and also search lights.

Note that you can create RustNET items within 50 meters of the terminal, however, you do need cupboard access.

Heart House

As it’s February, and Valentine’s Day is impending, the Boss of Hearts – two mighty armored ladies in the north stand surrounded by their Heart Crew, are hoping you’ll be their Valentine! I warn you, it’s not easy to win their love, but if you can, you’ll be rewarded at the Heart House with a new kit packing some mighty Skin Perks – and maybe even some chocolate, berries and other seductively loving treats! May you live happily ever after!

Please provide me with any feedback you have Bumfuzzlers and keep having fun!

Scan, Lock-On, Quests

Scan, Lock-On, Quests

I hope all you Bumfuzzlers had a Merry Christmas and found some time to get some Rust in! 🙂 Santa brought some great new things for you! Here’s the scoop!

Proximity Scanner

Ever wondered who was snooping around your base? Well, now you can find out! Just setup a Proximity Scanner wherever you’d like and it’ll give you both live and recorded results on those nosy neighbors! Simply place a CCTV Camera, Targeting Computer and 1,000 High Quality Metal in a stash and bury it. For 15 meters in all directions, you’ll get notified when players enter and leave the scanner area and you’ll even be able to pull up logs to get information from when you were offline!

Here’s an example of what the scanner looks like. Anyone going in or out of that sphere will be recorded!

Here’s an example of the commands available to you.

Lock-On Rockets

Oh yeah! Lock-on and let the rockets fly!

To use the lock-on functionality, get yourself some Smoke Rockets (required), ADS in on your victim, hold it for 3 seconds until it locks on, and whether it be a plane, SuperHeli, SuperBradley or even a bear, your launch is sure to do some damage! I’ve made sure Smoke Rockets are readily available out there so stay alert!

This is going to make the plane crash event a heck of a lock easier!

Elf Run Quest Adjustments

Some of you reported the Elf Run quest was challenging, but instead of lowering the difficulty of the Elves I raised the prize for the quest quite a bit. Why? You Bumfuzzler’s need a challenge! They are confined to an island after all so it is optional. If you’ve already finished this quest, you’re a bad Bumfuzzler Bumfuzzler! You can try again after a day if you’d like to go for the new rewards!

You’ll get the following items:

  • War Story Assault Rifle (Rare)
  • 3 Eviction Notice Satchel Charges (Super Rare)
  • 3 Snowy F1 Grenades (Rare)
  • Panda Smile Beenie (Super Rare)
  • Lawman Jacket (Rare)
  • Christmas Long T-Shirt (Uncommon)

 

 

P.S. – The other quests were a little light in the reward category. I admit I never really spent much time on them. Now I’ve made them slightly more enticing, but I’ll certainly work to improve them in the near future!

Christmas Gifts

Again, I hope you all had a wonderfully, Merry Christmas! A few days ago, I set up Christmas presents to spawn under the Christmas tree as well as stockings and such. I hope you all get a trusty old Red Ryder carbine-action, 200-shot, range model air rifle!

I hope you’re all enjoying yourselves Bumfuzzlers!

Elves, North Pole, Raiding

Elves, North Pole, Raiding

I’ve made some adjustments to the server that I thought you’d like to know about. We have a new quest, a redesign of The North Pole, some adjustments to car handling, fuel and raiding players who are new to the server.

Elf Run

Santa’s Helpers are running around with the batteries that weren’t included in Christmas presents (batteries not included lol) trying to help Santa get them to the right houses for all the young girls and boys out there. You’re just the Bumfuzzler to spoil Christmas for them by killing the elves and taking their batteries to complete a new quest called Elf Run. In exchange you’ll get the following 3 Skin Perks:

Type /q to choose the quest. You’ll find it under Loot. Enjoy!

The North Pole

The North Pole has been redesigned, but the same premise.

At night, the doors open automatically, and there by the fireplace, the Christmas tree glimmers with the possibility of loot. Nearly every box has a Skin Perk, but the boxes won’t be full each time. Each box refreshes its loot every hour or 6. Which box has goodies will greatly depend on the individual box timers and when someone was there last. Good luck!

I hope you show up at the right time. Either way, the elves are waiting for you to have Christmas dinner 🙂

New Player Raiding

I’ve noticed new players joining the server and getting raided immediately. Most of them leave shortly after. They don’t even have time to get a feel for the server and make it their new home and that stifles server growth. I’ve put in place a plugin that will prevent new players from being raided for their first 24 hours of game play on the server. However, if they raid someone all bets are off and their protection will end abruptly!

If you raid someone who is protected, it should give you a message and refund whatever you used – C4, Rockets, etc. If you want to check if an item of building is protected, look at the item or building and type /checknew

Thanks to Kamaka for the feedback to make me move on this topic.

Player Challenges

The player challenge leaderboards should now be fixed so when you achieve greatness, you’ll get the designated kit associated with it. Type /pc to see the leaderboards and /kit to see the kits you could receive for each challenge. I’m in the process of revamping these kits to make them even more lucrative!

Furnaces & Fuel

It appears due to an update to No Fuel Requirements, a plugin that VIPs have access to which allows them to do without the requirement of fuel, was going beyond lights and working for furnaces and other fuel burning items. This was not the original intention. I’ve fixed this thanks to a heads up by DHJ Doge [GW]. Turns out a recent update to the plugin changed the configuration.

I hope you enjoy these latest changes! Please keep Bumfuzzlering away and please provide feedback!

Fireplaces, Frosty, Xmas Lights

Fireplaces, Frosty, Xmas Lights

The Thursday patch proves to be a merry one focusing on getting all of you Bumfuzzlers in the Christmas spirit! Get a load of all the new Christmas goodies!

 

 

Here’s a patch overview

There are definitely other changes such as extra slots added to Tool Cupboards, increased protection for Metal and Armored tiers, no more looking through metal walls, various added sounds and AI adjustments. As always I’ve highlighted my personal favorites below!

Devblog 190 December 14 2017

  • NEW Enabled Xmas Content
  • NEW Lots of new deployable placement sounds
  • NEW Lots of new deployable interaction sounds
  • NEW Doors require upkeep
  • NEW Wall frame inserts require upkeep
  • NEW Floor frame inserts require upkeep
  • NEW Deployables inside the building privilege radius are decay protected
  • NEW Added decay.delay convars (all default to 0)
  • UPDATED Open/close sounds only play for the local player
  • UPDATED Tweaks to a few existing deployable sounds
  • UPDATED Animal behaviour overhaul
  • UPDATED Optimized upkeep backend
  • UPDATED All barricades can be repaired
  • UPDATED Added extra slots to TC
  • UPDATED Normalized building protection between tiers
  • UPDATED Increased protection for Metal Tier (2x stone)
  • UPDATED Increased protection for Armored tier (2x metal)
  • FIXED Animals can no longer walk through closed doors at monuments
  • FIXED Fixed broken items being traded in vending machine
Friends, Perks, Elves

Friends, Perks, Elves

I’ve got some updates for you Bumfuzzlers! Here’s a list of some recent additions to the server!

Skin Perks

I’ve added 6 more Skin Perks to the server and my hope is you’ll find them useful! Here’s a list of them along with some pictures so you can easily identify them.

  • Skullcrusher (Hammer) 15% less resources
  • Campaign (Cap) 10% dodge
  • Madness (MP5) 2x damage to animals/players
  • Red Rag (Bandana) 15% dodge
  • The Doge (Bolt Action Rifle) 2x damage to animals/players (Thanks to Doge for suggestion)
  • Samurai (Bandana) 10% dodge

 

Over the next few weeks I’ll be adjusting their power and rarity. For now I’m just adding them in.

Santa’s Elves

If you venture up to the North Pole or are hanging out in the Snow Biome, you may run across some of Santa’s little helpers. Unfortunately, they’re a bit cranky from all the work old Saint Nick is making them do. I originally disabled the North Pole event, but testing has proven to be successful so it’s on like Donkey Kong! Doors open at 22:00. Don’t be late and don’t get trapped inside!

Friend User Interface

I’ve added a graphical interface for friends that makes it really easy to add/remove friends, send teleport requests and trade. It’s really awesome! Just type /fmenu and it will open up the menu. From there it’s pretty easy to understand. Hope you enjoy it! This improvement was made possible by the latest, very gracious donation by MattieMajestic. Thanks for your generosity!

I hope all you Bumfuzzlers enjoy the updates! Please provide feedback and comments about the server! I’ll be continuing to make changes so stay tuned! 🙂

Santa, Christmas, Night

Santa, Christmas, Night

Twas the night before Christmas, when all through the house. Not a creature was stirring, not even a Bumfuzzler! Indeed, Christmas time is upon us which means goodies from good ol’ Saint Nick for all you good (and bad lol) Bumfuzzler boys and girls! And where does Santa make the toys you ask?? At the North Pole in the Snow Biome! Where else?

Inside the Santa’s secret workshop in the North Pole are many, many boxes filled with everything from small goodies like resources to large goodies like Perks and boom booms! Even the many stockings were hung by the chimney with care, in hopes that Santa and elves would be asleep without care!

The trick to the North Pole is that the doors and boxes are magical! The doors won’t open for explosives and they won’t open with a code or a key! They only open at night when the elves are sleeping! The boxes in the North Pole will not always have items in them because they’re magical as well! Today one box may be empty, but in an hour, the next day or a week later, it will have some of the most sought after goodliness on Bumfuzzler Modtopia! Just as the Clause’s were nestled all snug in their beds with visions of sugar-plums dancing in their heads, you show up to take their loot!

Be careful though! The doors automatically open at night, but they automatically close during the day. If you don’t get in and out quick, you may get locked in with the elves and they aren’t very friendly to people trying to steal their hard work! Then again, maybe the elves aren’t what you should be worried about. Others are bound to want that loot as well 😉

Good luck Bumfuzzler! “Happy Christmas to all, and to all a good-night!”

(Happy Thanksgiving to all of my American brothers and sister Bumfuzzlers! May you have an amazing day of food, family and gratitude for all the special things in your life!)