Tag: Crates

Cowboys, Binoculars, Racing

Cowboys, Binoculars, Racing

As always Bumfuzzlers, I have some updates to let you know about! We’ve got some new abilities like individual weapon stats, binocular loot scanning, horse riding improvements, better car stability, you can upgrade work benches sooner and other changes! Read on!

Weapon Stats

If you can kill something with it, you can now see stats for it by looking at the details of the item. Simply open your inventory and click on the item. If there are stats, it’ll show and if there are no stats it’ll look as it always has.

 

Unfortunately, it doesn’t store lifetime stats as it’s only per item, but it should be pretty cool to know which weapon is lucky for ya. This means, if you have an AK, make kills with it and then get another AK, it won’t show the stats anymore. This is meant to show you the amount of kills you have for that specific item.

I’ve added this to both Modtopia and Vanillatopia.

Economics on Join (Modtopia)

It used to be that players new to the server started with a gift of $250. Well, sorry new joiners, but I’ve changed this to $0. I found too many people would start up and get certain items too quickly and I think it makes things a little too easy.

It doesn’t take long to get cash either via Discord or several minutes of game play anyway.

Thanks to TheFireChef for pointing this out.

Loot Scanner (Modtopia)

Every wish you could know the contents of a box before bothering with it? Well, now, you can use your binoculars to scout out the contents of various containers!

All you have to do is simply zoom in over a supply drop, box or barrel and press USE!

This ability isn’t just for anyone. You’ll have to level up your Loyalty (/loyalty) to get these perks.

  • Level 19: Use binoculars spy contents of supply drops (zoom + USE)
  • Level 27: Use binoculars spy contents of crates and barrels (zoom + USE)

Also, note that as a result of the binoculars becoming a bit more useful, I’ve slightly increased the rarity of both the item and the blueprint.

Upgrade Workbench (Modtopia)

A few weeks ago I added the ability to upgrade workbenches. This is a real space-saver since it means not having to create Level 1, 2 and 3 workbenches in your base. The ability to upgrade workbenches means all you’d have to do is look at a workbench, type /upgradewb and it replaces the workbench with the next level bench.

The thing is, I made it so that this was only available to players at Level 28 and up which means you’d have to play quite a while to get access to something that most likely is more valuable to lower levels starting out in smallish bases.

I’ve bumped this perk up in levels so that now it’s available for players who are Level 8 and above. Enjoy!

Thanks to puppyslasher for the feedback.

Go Cowboy

I’ve always loved the ability to ride horses, but they’ve needed some tweaking for a while. In testing, I found it was way too hard to tame a horse since you had to be really close and at the same time, they were super fast, didn’t turn well and third person was an issue.

For those of you new to horse riding all you have to do when you see a horse is type /stophorse within distance of it. The horse will stop. Then press USE on it to mount. Spacebar will jump off the horse.

I’ve made the following changes:

  • Sprint speed was dropped from 50 to 40. Less choppy ride, still easily traverse map and outrun zambies.
  • Turn speed was increased from 3 to 5.
  • Horse no longer can die while riding
  • Third person is now disabled
  • Taming the horse is now required (/stophorse)
  • Taming distance was increased from 10 meters to 25 meters

Giddyup Cowboy Bumfuzzlers! 🙂

Car Adjustments

I did a bunch of tinkering with the car as it’s been quite a jalopy of a machine for quite some time.

For those who don’t know, the car is really handy. Not only is it fast and fun, but it gives you the equivalent of a second backpack so going out on the town to gather items can be quite lucrative. Also, you can put a code lock on the trunk and hotwire other people’s cars if they locked it!

Here’s what was changed:

  • Originally spawned with 10-50 liters of fuel. Now you’ll get 25-75 liters.
  • You can now flip a turned over car by using /flipcar
  • Decay is reduced from 5 to 1
  • Lowered the maximum speed from 75 to 65 MPH
  • Cut fuel consumption rate in half from 0.5 (liters per second) to 0.25
  • Suspension dampening increased from 2,000 to 3,500

Overall, I think you’ll find the car much more enjoyable. It will use less fuel, has a more controllable top speed and has a much more stable suspension.

Meteor Radius

I’ve made a slight tweak to the Meteor Showers in that now they have a radius of 125 meters instead of 100 meters since I found they were a little too concentrated. Also the top end of the drops was slightly decreased.

As always Bumfuzzlers, please keep the feedback flowing. I truly appreciate it as it keeps things in a constant state of improvement!

Ransack, Sympathy, Ladders

Ransack, Sympathy, Ladders

Hey Bumfuzzlers! I’ve got some big changes for you that will definitely change the way you play. I’ve finally been able to finish a new exclusive plugin, available to only our servers that will hopefully remake everyone’s experience with Rust when it comes to raiding. Along with that, I also have some large and small changes I wanted to let you know about. Read on!

Fuses (Modtopia)

Turned out there was a really low fuse count on the server so I’ve increased them a bit. Originally there were around 6 or 7 in the world, but now they’re a little more than double that. I can increase them more of course, but since it’s an important item, I didn’t want to saturate the loot tables with them. You will find that fuses will spawn either individually or in groups of two!

You can now find them in the following areas:

  • locked ch47 crates
  • elite crates
  • mine crates
  • mine carts
  • normal crates
  • underwater advanced crates

Thanks WRecKLeSS for the feedback!

Bad Bot Behavior (Modtopia)

I’ve seen the bot either replying with answers that were confusing or not replying to questions. I’ve made some adjustments to ensure more questions are answered and some confusing wording is reduced – hopefully 🙂

Whatever you do, don’t tell the bot he’s handsome. He already has a big head!

Ladder Raiding (Modtopia)

For a long time, Modtopia has had ladders disabled in the building blocked zone. Well, it just so happened the other night beef cake asked me to enable them. I’ve been scheming to enable this for a while, but I was looking to complete a separate raid related idea first.

I’ve always felt allowing building building blocked zones negated the idea of the cupboard. I mean, why have a building blocked zone if others can build in that building blocked zone? It’s called a BUILDING BLOCKED ZONE lol Well, it is what it is, some like it and it does help with solo raiding.

Due to some other changes, that you’ll see when you read on, I’ve changed the server to allow ladders in building blocked zones. Watch your back!

Anti-Offline Raiding (Modtopia)

For a while now, players received a 5 hour Anti-Offline Raid Protection window. Ten minutes after you sign off, you get 100% protection and then it degrades each hour by 20% until it goes to zero. This is going to change slightly.

Instead of a 20% decrease per hour, Anti-Offline Protection will now decrease each hour by 25% to cover a 4 hour window. So, after 10 minutes, it goes to 100%, but then after an hour it goes to 75%, then 50%, 25% and then to zero.

For the record, I’m not a fan of the Anti-Offline Raid Protection, but mostly because it does a very poor job of communicating to the player, the fact that a base is protected. I also don’t like the various abuses that can go on with it. Due to this, I have been working on a replacement for this that I feel will be more fair, but it will be a little while until that’s ready.

As with enabling ladder raiding, this should encourage more raiding, bringing us to the major change I mentioned earlier.

Raid Sympathy (Modtopia)

Now to what I’ve been working on delivering to you Bumfuzzlers – an exclusive plugin you’ll only find here on our servers, that will hopefully cushion the tears typically associated with getting raided and hopefully reduce leavers who get raided and leave the server in search for freshly wiped goodness. Let’s face it, there’s a real suck feeling thinking of all the time you’ll have to spend getting your Rust life back together. No one likes that.

With the new plugin, Raid Sympathy, when someone raids you, the server will sympathize. In fact, it will sympathize to the point that it will give you a percentage of the resources lost due to damaged items. For instance, let’s say someone blows in your door. You’ll get a percentage of those resources back so you can either throw up a new door or quickly get a new base up and running. That means you can be back at it without much delay, dangerous and vengeful!

As of this post, this new plugin has gone into effect, but of course I expect changes over the next couple wipes until it’s tweaked.

How does it work?

  • Some Bumfuzzler blows up your stuff
  • 10 minutes after you’re violated, you are given 75% of the resources for that blown up stuff (this % may change in the future)
  • You are notified that you have these resources available, both every so often and when you sign on
  • You can check to see if you have resources available (/sympathy)
  • You can choose to accept the resources whenever you’d like (/sympathy get)
  • Resources will accumulate so if you’re raided again before you accept the resources they’ll be added to

What items are covered?

  • All basic structural items such as walls, foundations, frames, etc.
  • All structurally related items such as doors, window treatments, etc.
  • All items like barricades, water catchers, furnaces, etc.

My hope is that this will now balance out raiding. It’ll be easier to raid, but the affects of the practice will be less intrusive and won’t ruin the entire wipe for players even if they were foundation wiped. Sure you’ll lose items, but you’ll get something in return. If you build your base wisely, it should help you keep things going.

Special thanks to MrNiceGuynrfh3rd3r for helping me test the first draft of this plugin just before the wipe.

Leveling Gather Rates

I’ve tinkered with gather rates a little bit. I’m still trying to find the sweet spot. I was hoping to extend the levels from 50 to 100, but the math just isn’t there. It would give veteran players far too much advantage.

Here’s what’s been changed.

  • The default multiplier was raised from 1 to 1.25. This should hopefully help new players get resources slightly quicker.
  • The points per hit were raised from 30 to 50. Will help players gain levels faster.
  • The points per hit at night were raised from 60 to 100. Will make night more valuable.
  • The per level multiplier was lowered from 1.25 to 1.00.
  • The level cap remains capped at 50
  • The per level multiplier at night lowered from 2.0 to 1.5. You’ll still see some serious multipliers at night.

Don’t forget that Quarries are boosted to 10x the resources during the day and 12x at night! They should be a great source of resources.

Raid Notes

I switched plugins to help me log raids so that I’ll have the best information possible for if something doesn’t go as expected. Of course I’m watching you troublemakers! 🙂 I think given these changes, I’m going to need to have some more robust logging, but we’ll see! 🙂

Base Size Increase

To avoid spamming, the building size was set to 2,000 structural items. I’ve now raised this up to 2,500 to give designers a little more freedom – especially with the new changes to raiding. This way you can add just a few more walls in between you and the no-do-gooders!

I hope these changes are welcomed and celebrated by Bumfuzzlers far and wide 🙂 Have a great time on the server and let me know if you have any feedback! It’s always welcomed!