Tag: decay

Over-Power, Kits, MassAir

Over-Power, Kits, MassAir

Hey Bumfuzzlers! I have a bunch of changes to Modtopia to give you a heads up about! There are changes to airdrops, decay, hordes, the store and more! Also, it’s a fresh wipe tonight so let’s take a look!

Airdrops

It appears that timed airdrops were dropping directly to players due to an oversight in the configuration. Now that should be stopped. The airdrops will drop randomly in the map. Thanks MrNiceGuy for the feedback.

In addition, I’ve made it so that there is a mass airdrop of 3 total airdrops at a time, a few times per day. Enjoy!

Mag Boost & Life Stealer

I’ve finally decided to heck with certain plugins since they are a bit overpowered. Magazine Boost and Life Stealer now have been removed from VIPs and from the store.

Zambie Hordes

I had the zambies set to 40 hordes of 3 to 10 zambies each. I’ve now set them to 15 hordes of 3 to 25 each. This should create more dynamic sizes, but allow people to spawn without getting mauled by the undead.

Spawn Kits

When you spawn, depending on your Prestige level (/loyalty) you start with certain items. For instance, VIPs would start with full armor. This has now been changed. Now you’ll spawn with shorts or pants and a few items. Going forward I’ll probably add additional clothes, but of low worth. Hopefully this ensures veteran players are not overpowered.

Thanks MrNiceGuy, Doc, JoePerry. Special thanks to KBKiller18 for making sure I included a rock in the spawn kits!

Decay

Now buildings should require even less upkeep. Overall, the server is now set to 66% lower decay and it was just lowered 33% from what it was. This should help everyone relax a bit more around the fireplace. Thanks MrNiceGuy, nrf3rd3r for the feedback.

Raid Sympathy

Everyone feels bad for your sorry Bumfuzzler, but not that bad. I’ve lowered the amount of sympathy you get back to 75%. Originally it was 100% for testing. Now you’ll get something, but you certainly won’t be rewarded for being a victim you whiner. I suspect I’ll continue to lower it until it feels right. Thanks nrfh3rd3r for the feedback.

In-Game Store

The store is a balancing act. I recently raised things up in price and lowered quantity, but it still needed some work. I’ve now made another bunch of changes, but I’ll assume more will be needed. Obviously getting these prices right requires finesse and time. I’m trying to find a reasonable price that isn’t too low, but certainly seems purchasable.

Here’s the changes:

  • Supply Signal cost raised from 1 to 2 RP
  • Camera is now 1 for 1 RP
  • Binoculars is now 1 for 1 RP
  • Flashlight is now 1 for 1 RP
  • Components were tweaked
  • Removed all food and water
  • Small stocking cost raised from 1 to 2 RP
  • Bandages quantity lowered from 50 to 25
  • Medical Syringes quantity lowered from 100 to 10
  • Large Medkit raised to 15 for 1 RP
  • Cloth quantity changed from 500 to 250
  • Crude Oil quantity changed from 750 to 250
  • Explosives quantity lowered from 50 for 5 RP to 1 for 2 RP
  • Gun Powder quantity lowered from 250 to 50
  • HQ Metal Ore quantity lowered from 300 to 150
  • Sulfur Ore quantity lowered from 1,500 to 150
  • Leather quantity lowered from 500 to 250
  • Low Grade Fuel quantity lowered from 500 to 150
  • Metal Ore quantity lowered from 500 to 250
  • Scrap quantity lowered from 200 to 150
  • Stones quantity lowered from 2,500 to 1,250
  • Wood quantity lowered from 4,000 to 2,000

Thanks MrNiceGuy for store feedback.

I have a lot more to balance, but I hope this brings some things in line. My goal is to reduce overpowered stuff and also the ability to get certain items too easily. After all, it’s no fun if you can get too many things without effort. Some items must be sought after. Looking for feedback from you Bumfuzzlers on the changes! Have fun out there!

P.S. Special thanks to WRecKLeSS for the map choice this wipe and the last!

Vorhees, Adventures, Hordes

Vorhees, Adventures, Hordes

I’ve got some tweaks Bumfuzzlers! We’ve got store commands, changes to zambies, Jason is back, blueprint wipe schedule changes and more! Let’s take a look at what we got!

Pesky Scientists (Modtopia)

Ok, so I hope these buggers are finally disabled! I’m not a huge fan of how they act and they seem rather useless as many of you have echoed to me.

I didn’t change them on Vanillatopia since they’re the vanilla feel, but you ‘nilla Bumfuzzlers let me know what you think. I’ll keep tabs on them to see if they improve over the next couple patches and if they do I’ll consider enabling them again.

Stalled Animals (Vanillatopia)

I had reports of animals not moving on Vanillatopia. That should now be resolved and you can ride horses again!

Jason Vorhees (Modtopia)

Heeeeee’s back 🙂 I disabled him along with the other NPCs while I setup the zambie hordes, but I think it’s time he returns. I’ve made a couple of tweaks to him though so hopefully it makes him a little different – beware! – mwhahaha! Chh, chh, chh, hah, hah, hah.

  • He’s now ‘scientist’ type instead of ‘murderer’. This means:
    • he’ll be silent
    • he’ll be a little smarter
    • he’ll fight the zambies
  • he’ll spawn every 45 minutes
  • his attack range was lowered from 150 to 75 (same as zambies)
  • there will only be 1 of him, instead of 2
  • lowered health from 500 to 250
  • slightly lowered loot
  • I’ve extended his range from 1,000 to 1,500 so he’s more dynamic and hard to pin down

I’m curious how he’ll fair against the zambies. He does have stronger weaponry, more health and a scary hockey mask so let’s see what happens.

I am considering enabling NPCs at certain monuments, but we’ll see. It might help keep the zambie population at bay and create somewhat of a safe zone (sorta) since zambies will be drawn to those monuments and be cleared out somewhat by the NPCs.

Store Reductions (Modtopia)

Due to the high RP requirement for resources and ammo, I think it was too hard for new players to use the store. So, I’ve lowered the RP requirement for all ammo and resources, but I also lowered the quantity you get.

For instance, if it used to be 3 RP to buy 150 HV Pistol Ammo, it now costs 1 RP to buy 50. So, the price is not technically lowered, but the prices will allow people who may not have much money to buy ‘something’.

Store Commands (Modtopia)

One nice feature for the store is the ability to buy ‘commands’. This allow players to purchase commands that might be otherwise only available to administrators. To check out what’s available, type /s for the store and look at the commands tab.

You can buy any of the following items:

  • Call Superheli
  • Kill Superheli
  • Call CH47
  • Kill CH47
  • Call Meteor Shower
  • Switch on Turbo Gather
  • Call Morning
  • Call Night

 

I’ll work on adding additional items to this list. I have some idears 🙂

Decay Slowdown (Modtopia)

I halved the decay a few weeks back, but it was reset, possibly due to the recent server situations going on. Now it should be set in half again. Let me know if anything changes.

Keep in mind, a few patches back they made it so that stone walls outside the cupboard coverage decay very quickly. I think mostly everything decays quickly in that case. Just be careful. In a very short time you’ll be without walls!

Thanks for the feedback MrNiceGuy, KBKiller18 and one other person who mentioned it but your name escapes me! Sorry lol

Blueprint Wipes (Modtopia)

I’ve decided to change the blueprint wipe schedule to 1 month instead of 2 weeks. So we’ll still wipe the map every week, but the blueprints will stick around until the 1st Thursday of each month. Thanks for the feedback soundklown.

Zambie Hordes (Modtopia)

Some were asking for some challenge with the zambies, so I’ve changed some of the settings with the hordes.

  • Zambies will still spawn in groups of 3, but now instead of maxing out at 15, they’ll grow to numbers of 20.
  • They’ll smell you from 75 meters away instead of the previous 35 meters.
  • A few zombies had crossbows. I’ve removed those so they all now have melee weapons.
  • Zambie Hordes now increase in size every 45 seconds, instead of previous 60.

Best watch your back! They can be very powerful in numbers and sometimes, multiple hordes will come at you at the same time! Thanks for the feedback MrNiceGuy.

Quest Items (Modtopia)

With the removal of monument NPCs, it became impossible to find the items you’d need to complete quests (/q). Due to this I’ve added the required items to the loot table as uncommon. This means they’ll spawn more often than rare items, but not as often as common ones.

Here’s a list of the following items you’ll find out there.

  • battery
  • duct tape
  • bleach
  • glue
  • blood
  • paper
  • research paper
  • sticks
  • camera

 

For players who will ask, what is the battery for? I’ve added some bot responses to ensure it’s clear.

Thanks soundklown for the feedback.

Scrap Count

I had a couple of players suggest scrap was scarce, but as I write this “There are 74,803 of ‘scrap’ in game!” That’s a lot! Keep in mind this includes player loot, boxes, barrels, etc, but dayum, that’s a lot.

Regardless, I’ve boosted the scrap returned by personal recyclers to 25%. You can craft personal recyclers at level 18 (/rec) or you have a 14% chance of finding one in loot. That will help out a bit for sure! Thanks for the feedback soundklown.

Server Header Image

It’s a seemingly small change, but it makes me feel all warm and fuzzy. I can’t believe it’s taken me so long to reset the header image players see when joining Modtopia and Vanillatopia.

As always thanks to everyone for the feedback. I truly appreciate it. As I always say, it helps a lot to make sure the server is running well and everyone can enjoy themselves! Good to see some old faces playing again! Keep it up Bumfuzzlers!

Hordes, Slots, Parachuting

Hordes, Slots, Parachuting

Awesome things abound Bumfuzzlers! I’m really excited about a couple of things, but wait until  you hear about the horde! Also, we have key changes to the store, NPCs, performance and decay, based on your feedback! Let’s take a look at what’s what! All the following changes are for Modtopia.

Water Jugs

Turns out stacking water jugs can screw with the quantities inside them so I turned off stacking with them.

Now you can only put one water jug in a slot, but they won’t be accidentally emptied when an empty one is s stacked on top a full one. Thanks JackHillKing for the feedback!

Discordomics

I’ve been tweaking the Discord Economic event – where paying attention in Discord can win you big money – and I’m sure I’ll tweak it a bit more over time to create the proper balance. It’s fairly easy to get lots of money if you participate so there’s a danger of some people joining the top 1% somewhat rapidly lol

I’ve changed the values just a little bit:

  • Event occurs between 30-90 min instead of 40-120
  • Rewarded money was changed from $20-$80 to $15-$70

You’d be wise to pay attention to the Discord! You can get rich quick!

Decay

I did some testing with decay and I determined it was a little high. Building a reasonable sized base would result in being made a housewife for the entire wipe, filling the cupboard all day with resources. I’ve gone ahead and cut the required upkeep in half so it’s not so much of a burden.

This will hopefully result in more of you getting outside for some well needed Vitamin D. Thanks MrNiceGuy for your feedback and persistence!

Auto CodeLock

VIPs have had the ability to automatically place a code lock when placing doors, boxes, cupboards, lockers, etc. even when they didn’t have one in inventory. I’ve gone ahead and disabled that. Now VIPs will require a code lock in their inventory just like everyone else.

I’ll consider adding this back, but it seems it’s too easy to place doors for the code locks and then recycle them for free resources. I don’t believe players are doing this, but it easily could be and that’s not good.

Monument NPCs

The bots stationed at monuments should now parachute in! It looks really nice and makes more sense instead of having them simply appear out of thin air. Should be very cool to see when watching monuments like the rocket area since there are lots of NPCs there. All we need now is a plane!

Also, typically, when killing an NPC, the name of the bot would give your location away. For instance, if you were seen killing Trainyard Security, someone would know you were at the Trainyard. Now, the bot names are completely ambiguous so when someone sees you killing a bot in chat, they won’t know where you are. You can expect silly names like Joe Soldier, Guardsman Jones, Private Paul, Sergeant Stephen, Boxer Jones, Charlie, George, Jimmy, Agent Anderson, Stacy Glasses, Sammy Study, Michael Gasmask and so on. I am considering a themed name change, but let’s see how it goes.

Thanks MrNiceGuy for your feedback!

Lastly, NPCs would shoot from quite a bit away. In fact, up to 120 meters. I was finally able to change this and now they’ll shoot at you from up to 75 meters. This should be realistic, but hopefully somewhat inaccurate. I’ll continue to adjust it as needed.

In-Game Store

As the dust settles on the store, I noticed some issues with various items there. Here’s a few of the things I changed:

  • Skin Perk Pickaxes are now sold 1 per purchase instead of 3
  • Removed buying 3 Salvaged Axes. Now you can only buy the Blueprint
  • I renamed the Salvaged Icepick, Hammer and Axe so interface is more organized
  • Changed values of all salvaged items to be more aligned
  • Lowered count and cost of Satchel Charges
  • Lowered Small Stocking quantity to 1 from 3
  • Lowered Super Stocking quantity to 1 from 3
  • Raised Super Stocking cost to 3
  • Added 4x Scope for purchase
  • Raised all ammunition 1 Reward Point

There’s a lot of balancing here yet to do, so please give me feedback!

Zombie Horde

I’ve just added a feature that I think is awesome and I think you’ll agree! Now, groups of zombies will spawn across the world. They’ll start out as smaller groups, but over time, they’ll grow! They don’t like to be attacked and will slaughter anything in their way! Now you have something to be afraid of! Not just Jason 🙂

Here’s how the horde works:

  • When a horde is destroyed, a new one will be created 5 minutes later
  • A new horde will contain 7 zombies
  • Hordes will grow up to sizes of up to 25 zombies
  • The world will contain 3 hordes
  • Hordes randomly spawn
  • A new zombie is added to the horde every 10 minutes
  • When the horde kills a player or NPC, a new zombie is added to the horde
  • You must put 100 meters between you and the horde for them to lose interest
  • Hordes will merge together if they meet

Unlike Jason, they have no health or damage changes and for the most part, they only have melee weapons.

Server Performance

Performance issues with the server are rare, but after doing some math it appears some work was needed. With NPCs and this new zombie feature, we are effectively adding to the player count so each NPCs uses near the equivalent of a slot. With that, I decided to up the server from 50 to 100 players to compensate. Hopefully any lag that existed before, even infrequently, is gone. I’ve already heard positive feedback about the change.

Mind you, this is doubling the cost of the server and changes like the Zombie Horde also cost money. Any donation, no matter how small (can donate $1!) is always appreciated.

I’ve re-enabled the Warp Master package which gives you more teleports, homes and teleporting abilities. With this you can teleport directly to grid coordinates and you can also use /tpb which teleports you back to where you teleported from. Very nice tools for Bumfuzzlers and only a couple bucks! This way you’ll get something for your support!

Fishing Improvements

In the past, all you could do was poke the water with a spear to get yourself a fish dinner, but I enabled a new feature with fishing that might be fun when you’re on your boat!

  • Start off with either a wooden or stone spear (stone gets better results)
  • With the spear selected, type /makefishingpole
  • Now that you have the fishing pole, go out to the water and type /castfishingpole

Keep in mind that there are a couple of criteria that add to your catch percentage:

  • Your attire is 10%
  • Your Items are 10%
  • The Time of Day is 10%
  • Your fishing pole or spear is 10%

For instance, I believe your catch percentage is less if you’re naked, have no inventory and your’e fishing at night with a wooden spear. If you want to know your chances just type /fishchance.

Also note that there’s a 10% chance you’ll get a random item!

Wipe Upcoming

On Thursday we’re going to have a map and blueprint wipe so get ready! I’m anticipating lots of new Rust goodies from Facepunch as well so it should be interesting!

As always Bumfuzzlers, please have fun and keep the feedback flowing! I appreciate your efforts to keep me informed and also to test changes!

P.S. Hope you like the new Bumfuzzler character in the pictures 🙂

Vikings, Decay Alerts, Bots

Vikings, Decay Alerts, Bots

Got a couple of updates for you Bumfuzzlers and wanted to pass them along! Viking boats you say? Hmm 🙂 Yes indeed, read on to find out how you and your friends can set sail and more!

Viking Boats

That’s right! Now in addition to rafts, you can now have your very own Viking Boat decked out with sails, oars, several seats for your friends and some massive sea creds! Here’s a comparison of the Raft and Viking Boat:

The Raft goes at a speed of 4 (unless there’s more wind) and holds 3 passengers. The Viking boat’s speed can from 5-11 depending on how many players are in it and it fits up to 10 passengers! Now that’s a lot of Bumfuzzlers! The Viking Boat doesn’t require upgrades since it comes built to the max. The Raft starts at 50,000 wood and the Viking Boat is 75,000 wood.

Enjoy storming distant lands with your friends!

Decay Notifications

Nobody’s perfect. You forgot to put resources in your Tool Cabinet and now your base looks like Bumfuzzler. You’re not alone. Thousands of Bumfuzzlers suffer the same consequence every year. Now, with the help of decay notifications, you’ll be notified when your Cupboard is running out of gas. You can also check it manually by typing /tcstatus.

Keep in mind however, the plugin doesn’t seem to support multiple cabs so it might be a little flaky if you have more than one. I’ve asked the plugin author to consider adding a couple features to help with that.

Wipe this Thursday

Since it’s not in our schedule I want to remind everyone again that Facepunch is forcing a map and blueprint wipe this Thursday. This will affect all servers, not just Bumfuzzler Modtopia. Normally we would wipe on the 1st and 3rd Thursday of each month so I imagine this might catch a few Bumfuzzlers off guard.

Powerful NPCs

It appears there’s a couple of NPCs floating around that are wreaking some havoc on players now and again and it appears it’s related to the event where the helicopter refuels. Somehow, every once in a while, the bots associated with that event are left behind. This happens specifically at the Launch Site for some reason. If you get slammed repeatedly by a bot, please let me know the name of that bot. This way I can track it down and tweak it (hopefully) to be less commando. In the meantime I will try my best to adjust the NPCs to be mildly challenging.

Please all enjoy playing and keep the feedback flowing! Thanks!

Decay, Decay, Rarity

Decay, Decay, Rarity

Howdy Bumfuzzlers! I have an update for you sooner than expected, but nonetheless chock-full-of-goodnesses.

Building Decay

I couldn’t put off changing decay until the next wipe as planned due to some extraordinary building patterns I’ve noticed on the server. I have removed the No Decay plugin and have turned on decay using the default settings.

Here’s how it works:

First, the tool cupboard can now store resources, and these resources will be used to keep your base from decaying. You can think of this like a tax system, where the first section of blocks are ‘taxed’ at a certain rate to maintain their health, and the more and more blocks you add to your base the more expensive it gets.

  • 1-15 blocks = 10%
  • 15-40 blocks = 15%
  • 40-75 blocks = 20%
  • 75+ blocks = 33%

This means if you have a two by one you’ll have to pay 10% the cost of the base per 24 hours to maintain upkeep, which is peanuts. However, giant clan bases will need a very significant amount of resources to prevent them from decaying. The idea here is that you’ll need to be smart with your builds, because it’s not free forever.

Secondly, your base will decay from the outside in, so the very center of your base will be safest for longer.

  • Twig = 1hr
  • Wood = 2hr
  • Stone = 3hr
  • Metal = 5hr
  • Armored = 12hr

This means that if you have an entire base of stone and are not maintaining its upkeep, every 3 hours you’ll lose a ‘layer’.

Thirdly, if you are maintaining upkeep, your base will repair itself, very slowly, at the same rate that it would have decayed at. As long as you put the resources back in the TC, the hard to reach walls and sectioned off areas of your base will repair themselves.

Sorry to have to make this change mid-wipe, but circumstances forced my hand.

Skin Perk Rarity

It appeared no one was finding Skin Perks so I raised the percentages a bit. Here are the new settings for the rarity tiers:

  • Super Rare 7% (old 4%)
  • Rare 20% (old 13%)
  • Uncommon 33% (old 21%)
  • Common 40% (old 63%)

Raft Netting

Thanks to Maddawg for pointing out that the netting on rafts were too expensive. It originally required 15 rope, but I’ve changed it to 3 which is the default requirement for building netting.

Enjoy Bumfuzzlers and keep the feedback coming!

Rafts, Decay, Turret Locks

Rafts, Decay, Turret Locks

Bumfuzzler! Got some really awesome toys for all of you!

Rafts

Yeah you heard me 🙂 Rafts. Ahoy yee Bumfuzzlers! 🙂 Make your own house boat and sail around the world like the Bumfuzzler you are! Type /raft for more information in game and watch this video for more information on the different features!

Here’s some information on what resources are required to build a raft:

  • Campfire – Amount of Wood needed to build : 100
  • Chairs – Amount of Chairs needed to build : 2
  • Net- Amount of Rope needed to build : 15
  • Raft- Amount of Wood needed to build : 50,000
  • Roof – Amount of Wood needed to build : 20,000
  • Sail – Amount of Wood needed to build : 30,000
  • Walls – Amount of Wood needed to build : 20,000

So you can build your house boat, go cruising with friends and even find some loot boxes bobbing in the ocean! Yes they do exist 🙂

Decay

With the new Tool Cupboard functionality and changes to decay, I’ll be turning decay back on next wipe. I wanted to give you all a heads up as it will require you to leave your tool cupboard accessible. I believe this add a new element to the server and because of the abundance of resources on the server, it shouldn’t be too hard to keep up. The new challenge for builders will be that you can’t seal off the cupboard as you’ll have to get to it to stock it up!

Jump to 2:38 in the video below for more information about the new functionality in Tool Cupboards.

Turret Locks

Now you can lock your turrets and prevent others from fiddling with them! This privilege will be available to players at the Allegiance and VIP loyalty levels and can be activated by looking at a turret and typing /lockturret. You will need a code lock in your inventory, but that’s a small price to pay!

Building Restruction

Recently I’ve received a few complains about building spamming. This wouldn’t be as serious if not for the new changes where the tool cupboard emanates from foundations. To prevent this, I’ve added a new plugin that will limit the amount of building blocks (anything you build with the building plan) within a tool cupboard zone.

Right now I’ve limited it to 500 so no one gets screwed, but I will be dropping this down more aggressively to avoid spamming. Not that you will get warnings as you get closer to the limit, how many you have left – 150, 100, 50, 25 and 5. Please let me know if you find you’re getting warned when you shouldn’t.

UPDATE: Thanks for some help from Saintbob, I realized it was too low at 500. I’ve set it to 2,000 for now and will adjust it downwards as needed.

Skin Perk Stacking

For a workaround, to avoid the loss of Skin Perks when stacking, I’ve disabled the ability to stack skinned items. At least now you won’t lose anything, but of course it’ll mean you need slightly more inventory.

Player Challenges

MattieMajestic brought to my attention the fact that Player Challenge kits were no longer being awarded. Seems after a plugin update it stopped working. I reverted back and assigned the kits manually for now. Hopefully when the leaders switch hands it acts accordingly. I also noticed the challenges for Farmer and Swordsman aren’t working. I’ll try to address that soon.

Hope you all enjoy the updates! Thank you all for your playtime and support. Myself and all the Bumfuzzlers appreciate it! Enjoy!