Tag: Economics

Memories, Critters, Moolah

Memories, Critters, Moolah

Hey Bumfuzzlers! I’ve got a few changes here for you and I figured I’d let you know about them sooner than later. There’s some big fixes and key changes that will affect the way you play. We’ve got memory fixes, home changes and more animals! Let’s go!

Door Skinning (Modtopia)

If you can’t put a sweet skin on your sheet metal door, what good is Rust? Well, for a bit using Skinbox (/skinbox) to reskin sheet metal doors simply didn’t work, but it does now so get cracking!

Thanks Twisted Rhythm for the feedback.

Memory Returns (Modtopia)

We’ve had memory issues for a bit and it’s been quite annoying to players with lesser potatoes. It would cause the need for flushing memory and could sometimes cause crashing. Thanks to some trial and error and some great efforts from a few players, we have it figured out.

It appeared to be the mini map, which was awesome, but apparently, it’s buggy and needed to be put down. You can still use the G key to show you that map and you can use the RUST IO map if you’re like. That’s great if you have dual monitors.

Thanks Twisted Rhythm, Lichh and Annyu for their hard work on narrowing this down.

Home Changes (Modtopia)

I’ve been stubborn with homes (/home) for a long time, and I may just go back to being stubborn if the new settings result in players traveling through the air more than they do otherwise. I’ve never liked having too many teleports (/tp) in general because it removes that element of survival  where you always get out of confronting much difficulty.

Anyhow, I’ve changed things a bit. Now there’s more homes, more uses, but slightly higher cooldowns and countdowns.

  • Default: Cooldown 5 minutes > 10 minutes, Countdown 15 seconds > 30 seconds
  • Legitimate: Homes 3 > 4, Uses 32 > 40, Cooldown 5 minutes > 8 minutes, Countdown 15 seconds > 25 seconds
  • Veteran: Homes 4 > 5, Uses 34 > 50, Cooldown 4 minutes > 6 minutes, Countdown 12 seconds > 20 seconds
  • Allegiance: Homes 5 > 6, Uses 40 > 60, Cooldown 3 minutes > 4 minutes, Countdown 10 seconds > 15 seconds
  • VIP: Homes 6 > 7, Uses 50 > 70, Cooldown 2 minutes, Countdown 5 seconds > 10 seconds
  • Blood: Homes 8, Uses 80, Cooldown 1 minute, Countdown 5 seconds

Note: the Blood level isn’t finished, but it’s coming. I’m sorry soundklown. I swear I’ll finish it soon. Time time.

Animal Limits (Modtopia)

With the memory issue hopefully resolved, I’ve gone ahead and raised the spawning limits of animals back to how they were before.

Here are the new counts:

  • Bear: old count 18, new count 27
  • Boar: old count 45, new count 54
  • Chicken: old count 26, new count 36
  • Horse: old count 18, new count 27
  • Stag: old count 27, new count 36
  • Wolf: old count 18, new count 27

Hopefully this makes for better hunting. I’ll review this again in the future, but give me some feedback. That always helps.

Discordonomics (Modtopia)

You can get a ton of money from just hanging out in Discord, but I don’t think it’s all that competitive.

Now the event, that previously allowed for 3 winners before, will only have one! That’s right. One person to get all the cash. That makes the event a really critical thing to get since you’re not only getting the cash, but you’re stopping others from getting it and using it against you!

Ok Bumfuzzlers. Let me know how it goes out there. Feedback is critical to balancing this crazy Rust world so let me hear it. I’ll do my best to keep up!

 

Hordes, Slots, Parachuting

Hordes, Slots, Parachuting

Awesome things abound Bumfuzzlers! I’m really excited about a couple of things, but wait until  you hear about the horde! Also, we have key changes to the store, NPCs, performance and decay, based on your feedback! Let’s take a look at what’s what! All the following changes are for Modtopia.

Water Jugs

Turns out stacking water jugs can screw with the quantities inside them so I turned off stacking with them.

Now you can only put one water jug in a slot, but they won’t be accidentally emptied when an empty one is s stacked on top a full one. Thanks JackHillKing for the feedback!

Discordomics

I’ve been tweaking the Discord Economic event – where paying attention in Discord can win you big money – and I’m sure I’ll tweak it a bit more over time to create the proper balance. It’s fairly easy to get lots of money if you participate so there’s a danger of some people joining the top 1% somewhat rapidly lol

I’ve changed the values just a little bit:

  • Event occurs between 30-90 min instead of 40-120
  • Rewarded money was changed from $20-$80 to $15-$70

You’d be wise to pay attention to the Discord! You can get rich quick!

Decay

I did some testing with decay and I determined it was a little high. Building a reasonable sized base would result in being made a housewife for the entire wipe, filling the cupboard all day with resources. I’ve gone ahead and cut the required upkeep in half so it’s not so much of a burden.

This will hopefully result in more of you getting outside for some well needed Vitamin D. Thanks MrNiceGuy for your feedback and persistence!

Auto CodeLock

VIPs have had the ability to automatically place a code lock when placing doors, boxes, cupboards, lockers, etc. even when they didn’t have one in inventory. I’ve gone ahead and disabled that. Now VIPs will require a code lock in their inventory just like everyone else.

I’ll consider adding this back, but it seems it’s too easy to place doors for the code locks and then recycle them for free resources. I don’t believe players are doing this, but it easily could be and that’s not good.

Monument NPCs

The bots stationed at monuments should now parachute in! It looks really nice and makes more sense instead of having them simply appear out of thin air. Should be very cool to see when watching monuments like the rocket area since there are lots of NPCs there. All we need now is a plane!

Also, typically, when killing an NPC, the name of the bot would give your location away. For instance, if you were seen killing Trainyard Security, someone would know you were at the Trainyard. Now, the bot names are completely ambiguous so when someone sees you killing a bot in chat, they won’t know where you are. You can expect silly names like Joe Soldier, Guardsman Jones, Private Paul, Sergeant Stephen, Boxer Jones, Charlie, George, Jimmy, Agent Anderson, Stacy Glasses, Sammy Study, Michael Gasmask and so on. I am considering a themed name change, but let’s see how it goes.

Thanks MrNiceGuy for your feedback!

Lastly, NPCs would shoot from quite a bit away. In fact, up to 120 meters. I was finally able to change this and now they’ll shoot at you from up to 75 meters. This should be realistic, but hopefully somewhat inaccurate. I’ll continue to adjust it as needed.

In-Game Store

As the dust settles on the store, I noticed some issues with various items there. Here’s a few of the things I changed:

  • Skin Perk Pickaxes are now sold 1 per purchase instead of 3
  • Removed buying 3 Salvaged Axes. Now you can only buy the Blueprint
  • I renamed the Salvaged Icepick, Hammer and Axe so interface is more organized
  • Changed values of all salvaged items to be more aligned
  • Lowered count and cost of Satchel Charges
  • Lowered Small Stocking quantity to 1 from 3
  • Lowered Super Stocking quantity to 1 from 3
  • Raised Super Stocking cost to 3
  • Added 4x Scope for purchase
  • Raised all ammunition 1 Reward Point

There’s a lot of balancing here yet to do, so please give me feedback!

Zombie Horde

I’ve just added a feature that I think is awesome and I think you’ll agree! Now, groups of zombies will spawn across the world. They’ll start out as smaller groups, but over time, they’ll grow! They don’t like to be attacked and will slaughter anything in their way! Now you have something to be afraid of! Not just Jason 🙂

Here’s how the horde works:

  • When a horde is destroyed, a new one will be created 5 minutes later
  • A new horde will contain 7 zombies
  • Hordes will grow up to sizes of up to 25 zombies
  • The world will contain 3 hordes
  • Hordes randomly spawn
  • A new zombie is added to the horde every 10 minutes
  • When the horde kills a player or NPC, a new zombie is added to the horde
  • You must put 100 meters between you and the horde for them to lose interest
  • Hordes will merge together if they meet

Unlike Jason, they have no health or damage changes and for the most part, they only have melee weapons.

Server Performance

Performance issues with the server are rare, but after doing some math it appears some work was needed. With NPCs and this new zombie feature, we are effectively adding to the player count so each NPCs uses near the equivalent of a slot. With that, I decided to up the server from 50 to 100 players to compensate. Hopefully any lag that existed before, even infrequently, is gone. I’ve already heard positive feedback about the change.

Mind you, this is doubling the cost of the server and changes like the Zombie Horde also cost money. Any donation, no matter how small (can donate $1!) is always appreciated.

I’ve re-enabled the Warp Master package which gives you more teleports, homes and teleporting abilities. With this you can teleport directly to grid coordinates and you can also use /tpb which teleports you back to where you teleported from. Very nice tools for Bumfuzzlers and only a couple bucks! This way you’ll get something for your support!

Fishing Improvements

In the past, all you could do was poke the water with a spear to get yourself a fish dinner, but I enabled a new feature with fishing that might be fun when you’re on your boat!

  • Start off with either a wooden or stone spear (stone gets better results)
  • With the spear selected, type /makefishingpole
  • Now that you have the fishing pole, go out to the water and type /castfishingpole

Keep in mind that there are a couple of criteria that add to your catch percentage:

  • Your attire is 10%
  • Your Items are 10%
  • The Time of Day is 10%
  • Your fishing pole or spear is 10%

For instance, I believe your catch percentage is less if you’re naked, have no inventory and your’e fishing at night with a wooden spear. If you want to know your chances just type /fishchance.

Also note that there’s a 10% chance you’ll get a random item!

Wipe Upcoming

On Thursday we’re going to have a map and blueprint wipe so get ready! I’m anticipating lots of new Rust goodies from Facepunch as well so it should be interesting!

As always Bumfuzzlers, please have fun and keep the feedback flowing! I appreciate your efforts to keep me informed and also to test changes!

P.S. Hope you like the new Bumfuzzler character in the pictures 🙂

Buried Loot, Discordomics, Guilt

Buried Loot, Discordomics, Guilt

Have I got an update for you Bumfuzzlers! 🙂 This one has a lot in it, so take your time, get some raw chicken, toss it on the grill and relax with your pookie bear! 🙂 We’ve got a bunch of fixes, new ways to earn money, buried treasure hunts, Discord integration and more! All of these changes apply to Modtopia unless otherwise stated. Read on!

Chat Bot

I view the chat logs as often as I can to understand what is confusing to players and/or what they have questions with and I also take note of questions I receive in other ways. As more explanation can never hurt, I made a couple modifications to the plugin list on the website and also expanded the bot a bit more.

To add additional help for players who may be unsure about commands or simply forget them, I did the following:

  1. I’ve added keywords that can be used with the exclamation point (!) to give you information on commands.

For example: !wipe, !trump, !hillary, !car, !trade, !horse, !kit, !home, !tp, !teleport, !ao, !offline, !bgrade, !mute, !clan, !friend, !map, !minimap, !pc, !challenge, !loyalty, !points, !prestige, !help, !admin and so on. I still have lots of add, but this is a start.

  1. You can ask the bot questions in plain English.

For example: How does radiation work? How do I use the map? How do I add members to my clan? How can I make a player shut up? How does offline protection work? How do I tp? How do I create a home? How do I create a terminal? How do I place a camera? How do I buy items? What can I spend money on?

Variations of these should work, but as I tweak it, the bot should become more fluid and answer more and more questions.  I would suggest using the word ‘how’ and then a keyword in your sentence. For instance, How do I delete home?, How do I create a home? and How do I set a home?

Your Dead Body

Apparently /where wasn’t working. I switched plugins and it works now. This one shows the grid and the distance so you can return to the scene of the crime and witness the silliness that most likely had occurred. Thanks for feedback Ron Swanson, ATaXiA, MrNiceGuy, isueIt and others.

Treasure Event

I had reports that the grid for the treasure chest event was not reported correctly both when typing /dtd or in the chat message provided when the event started. That should be sorted now and the grid should be reported properly so you can find the goodies! Thanks for feedback ATaXiA.

RustNET

Previously, accessing /rustnet would not give you much information on what you needed to do and it’s been a peeve of mine for some time. I just hadn’t gotten around to it. I’ve done some modification to give you some instructions on how to get started. Accessing /rustnet will advise you on how to create a terminal and get a terminal ID. Once you setup a terminal and access it to get the terminal ID,  you will see additional help. This one applies to Vanillatopia as well. Thanks isueIt for reporting the need.

Remote Turrets

The ability to link Remote Turrets to RustNET terminals was problematic in that it simply didn’t work! When typing the /rt command, nothing would happen. Now this is fixed so you can take control over your turrets to mow down those pesky chickens! 🙂 Thanks for feedback isueIt.

Auto Searchlights

There was a very strange issue that would come after taking control of a remote searchlight through a RustNET terminal. After disconnecting from the remote searchlight, everything would seem normal, but you couldn’t build and sometimes you could even experience random damage as if you were being burned or stuck on a barbed barricade! This wouldn’t affect anyone but you so the rest of the server would be fine. Restarting the server is the only thing that would fix the issue.

It turns out this seems to be a conflict with the Proximity Alert plugin – the plugin that allows you to be alerted about the presence of another player or NPC within a given distance. For now, since the /prox plugin has some issues, I’ve disabled it. I’ll look into it’s issues in the future, but I can’t promise anything 🙁 Thanks for feedback on this problem isueIt.

Raid Guilt

It’s been tame for a while. I’d like to see a little more raiding going on and it seems a few of you would also. A semi-problem is lots of you regular Bumfuzzlers are friendly with each other and are hesitant to raid one another. That must stop! Jk 🙂 Fine, be friends! That’s great! I’ll just remove the guilt from raiding!

From now on, I’m going to make it more difficult for you to know whose bases are whose. This way when you raid someone, you can’t really feel guilty since you didn’t know it was your friend’s base! When your friend screams they were raided, just tell them you didn’t know! or show genuine concern and vow to track down the person who did it! Revel in the excitement of barging into some unknown person’s house only to find your friend sleeping by the fireplace! Doh!

What does this mean? It means /prod was short lived and the raid notes you see in chat when someone is raiding are going away! I want to add back some of the mystery and secrecy about raiding and being able to see base ownership doesn’t allow for that.

Raid! Be free! Be careless! No worries about hurting feelings! 🙂 You didn’t know who’s base it was! 😉 It wasn’t your fault!

Kits

It turns out after the wipe, I missed resetting kit usage so if you used a kit toward the end of the previous wipe, you may not have been able to use it this wipe due to the cooldown. I’ve gone ahead and reset the kits so this should no longer be the issue. Some of you may get a free kit use, enjoy! Thanks to WRecKLeSS for the heads up!

As I posted last, I removed any of the kits from the website store that might be considered pay to win. It turns out I forgot to remove those kits from /kit in-game. Thanks to isueIt for pointing that out. I’ve now removed those kits.

Discordomics

We have a new Discord event which will provide players with the chance to claim dollars towards their economic balance! The event runs at a random times (usually within the hour) and also provides a random amount of money each time. When it runs, you’ll see messages similar to the messages below.

Here’s what you see in Rust:

Here’s what you see in Discord:

In the example, you would copy the text /get <code> and then paste it into the chat in game. In this case, by using the command posted in Discord, players would receive 157 dollars in currency! Just hang out in Discord and rake in the dough! Just keep in mind only the first 3 players get the reward so you have to hurry!

The link for Discord is always on the right at the front page, but here it is for convenience – https://discord.gg/37uNKRX

Since I enabled it yesterday isueIt is raking in the cash! I see him in Discord grabbing every cent! 🙂 Best to be quick!

Discord Communication

In keeping with the idea of expanding Discord functionality, I’ve implemented the ability for players to communicate with Discord from inside the game. This can be extremely helpful because wherever I am, I get messages on my phone via the Discord app. This means if you need to get in touch with me, you can do use Discord itself or you can be lazy and do it from chat in Rust. Obviously consider I do work so my response time can vary, but at least I’ll know about it at some point – sometimes Steam has  away of losing messages.

So what can you do? Two major things:

  • /report (player) (message) – Reports a player to Discord, tracks their number of reports.
  • /message (message) – Sends message to Discord.

I’ve given everyone access to these commands and as long as it’s not abused, it’ll stay that way. I urge you to use them in order to communicate with me (and Discord).

Buried Treasure

This one should be a lot of fun! Find treasure maps that lead to treasure and gold coins you can cash in for dollars! The treasures can be on land or under water!

When you find a map, simply set it as the active item in your tool belt, type /markmap or right-click (the later seems a little buggy at the moment). The map will be removed from your inventory, you’ll get a message about the grid location in chat where you can find your buried treasure, and the default Rust map (key ‘G’) shows an explosion icon in the specified grid only the map wielding player can see.

Once you get within 5 meters or so, you’ll get an announcement that the loot is nearby and the explosion map icon will be removed. Now you can open loot and take the booty! You may gain new maps from the treasure or even get gold coins!

If you receive gold coins, simply set them as the active item, type /sellgold or right-click (again the later seems buggy right now). You will automatically gain dollars towards your economic balance that you can use in the store.

TIP: DO NOT THROW MAPS OR GOLD COINS ON GROUND! You cannot pick them back up. You can however loot them and store them, give them to others just fine.

Also, note that maps come in 4 rarity flavors as you can see in the picture below.

Rarity Levels:

  • Tan – spawns a basic crates
  • Green – spawns an uncommon crate
  • Blue – spawns a rare crate
  • Purple – spawns an elite crate

Maps will spawn throughout the world in crates and boxes!

If you have any trouble remembering any of this in game, you can type /treasurehelp or !buried or “How does buried treasure work?”, etc.

Next Wipe

Modtopia will be wiping on Thursday 5/24, but Vanillatopia will get a pass until 6/7. I want to see how things go this next cycle, but there’s a chance I may do two things:

  • remove decay or lessen it signifantly
  • remove offline protection or lessen it signifantly

Let’s see how these recent changes go first.

Phew! I think for right now that’s all I’m going to say 🙂 I hope you Bumfuzzlers have fun and please as always please provide me with feedback. You can catch me in Steam, Discord or our forums!

Rob, Earn Cash, Buy

Rob, Earn Cash, Buy

I’ve got some nice updates for you Bumfuzzlers that I know you’re going to like! Money, Robbery, pick pocketing and all types of drama unfolding! Read on!

Economics

On Modtopia, I’ve had economics setup for a few weeks now, but hadn’t gotten around to putting them to good use. Now, you’ll start to see it getting used in various ways. Let’s review how you earn money before I talk about how you’ll use it.

  • Automatically get $5 for 10 minutes of gameplay
  • You’ll get $1 for breaking each barrel
  • You get $200 on first joining the server

I foresee changes in the future, but it’s a starting point. So how do you use the dough?

Skin Shop

At the skin shop, you can trade $50 for Tokens and then you can use those tokens to buy skins and set default skins for your items. The later is really cool. Setting the default skin will ensure every time you craft an item, that’s the skin it’ll get. You can access the Skin Shop by typing /skin shop

I’m wondering if the tokens should be worth $25 instead. Let’s see. Give me feedback!

Server Store

We now have a store on the server where you can use economics to buy various items! Simply type /s and you’ll gain access to a list of items from clothes to food to weapons. Items will be worth 1 to 6 Reward Points.

I’ve even added a couple of Skin Perk items (only the AKs so far), so you can buy a 2x damage Assault Rifle for instance. I’ll add more Skin Perks for all items in the coming days as I have time. I may even expand this to allow you to buy commands, kits and other items, plus even selling items you have for cold hard cash! 🙂

To purchase, you’ll first have to exchange coins for Reward Points. It’s easy to do. Just click on the Exchange tab and exchange one way or the other depending on what you want to do.

Save your pennies if you want to get those nice shiny goodies 🙂

Robbery

Now that we have a need for money, we’ll also have the ability to rob each other! I can’t imagine another way to play Rust right? You’ll have the following chances to rob other players:

  • 25% chance of stealing items
  • 50% chance of stealing money
  • 50% chance of stealing reward points

So how do you steal?

  • Kill a player
  • Attack a player
  • Pick-pocket a player (USE key)

Who can do this?

  • From Welcome level to Level 9, players have robbery protection
  • From Level 1, players have 50% chance to steal on kill
  • From Level 2, players have 50% chance on attack
  • From Level 5, players can pick-pocket with USE key

This should make for some interesting game play indeed 🙂 Now there’s more reason to kill your neighbors!

Ownership

VIPs were given the ability to check the ownership on items. This can be very helpful in knowing who is building next to you and also who you’re about to raid. Players can simply type /prod to get information about the owner of the item or building.

Please enjoy Bumfuzzlers! I will update you all when I expand on these features! Please give me feedback about cost and usage so I can improve upon it! Good luck out there 🙂

Loyalty, Voorhees, BountyNET

Loyalty, Voorhees, BountyNET

Wipe is coming on Thursday with what seems to be some awesome updates for you Bumfuzzlers! In the meantime, I’ve got a bunch of updates ranging in topics from the items blocked after a wipe, to new loyalty levels, bot adjustments and 2 new plugins! Read on!

Wipe Blocking

Originally, after a wipe, I was blocking some of the more advanced guns, but I’ve changed that. No guns are blocked at all now. Then, various explosives were blocked for 36 and 48 hours. I do this only to give a slight delay in raiding. Let’s call it a ‘period of peace’ 🙂

Loyalty Levels

I’m trying to make it so there are loyalty levels within reach for all players and rewards are given out every so often instead of having to wait for 1,000s of loyalty points. Additionally, I think this method will give players an appreciation and an understanding of what they’re getting for their game time.

The second phase of these new loyalty levels are as follows:

  • Level 6 (45 loyalty points) Tame boar, extend your inv, more! (/pet help)
  • Level 7 (60 loyalty points) Codelocks autolock w/your code! (/codelock)
  • Level 8 (100 loyalty points) Place bounty on a players head! (/rustnet)
  • Level 9 (200 loyalty points) Sort items into boxes with click of button!

In addition, the following changes were made:

  • Gaining a loyalty level will play a sound (as soon as I pick one lol)
  • You’ll be advised of your loyalty points and level every 30 minutes

Hopefully this adds a more polished element to the way loyalty points are given!

Jason Voorhees

Our favorite horror movie action here has undergone some changes after some feedback. Here’s what was done:

  • Lowered Jason count from 2 to 1. He’s got a pretty hefty payload.
  • Jason’s spawn range was increased from 50 meters to 200 meters (thanks DylanLAF)
  • His accuracy was lowered from 6 to 5 (thanks soundklown)
  • Roam range, the amount of distance Jason may roam around will be kept at 500 meters for now.

I’m still tinkering with his weapon. The Spas seemed not to work well cause he couldn’t hit anything. The Pistol now is too deadly. It’ll get there.

Monument NPCs

Been toying with the balance of the bots due to some accuracy comments (thanks WRecKLeSS), but it seems the accuracy is low at 4 out of a possible 10 settings so after some testing with DylanLAF, I decided to change the roam range (the range in which NPCs will follow you and/or engage with you) from 40 to 25. Hopefully this will help.

Barrel Points

As is, you’ll automatically get $5 for every 5 minutes you play, but now you’ll get dollars for busting up barrels too. I started out the setting at $10 for every 10 barrels you break. This is just an initial setting as I work out all of this currency setup so I expect it to change.

In the future, I have some interesting plans with currency such as allowing rewards for killing players, animals, etc. I might also give players the ability to rob each other. All of this is in preparation for a store of course that will allow players to purchase various kits, items, commands and so on.

BountyNET

Bounty I fear hasn’t been used much. I have a feeling this is due to it being fully command line with a lack of notifications. Now, we have BountyNET which is part of the same RustNET that works with Remote Turrets, Security Cameras and Search Lights.

Now, if you add a terminal in your base by typing /terminal add when having a laptop, it will give you the ability to access BountyNET where you can put a price on players heads using a very nice graphical user interface. Now people with bounties will be reminded too which is a very nice feature.

Ownership

Last, but certainly not least, players have wanted to identify ownership of bases for a while now. Well, I had a moment to revisit it and it should now work. Simply type /prod while looking at an object someone might have built. It will tell you the name of the player it belongs to and if they’re online or not. I hope to extend this functionality in the future, but for now this will do!

Well, more changes are planned as I have time! In the meantime Bumfuzzlers looking forward to the wipe and the new features it brings! Be good! 🙂

Bunnies, Prestige, Money

Bunnies, Prestige, Money

For those who celebrate it, Happy Easter! With that, I’ve got some Modtopia updates for you Bumfuzzlers in the form of new event monuments for you to earn access to a new kit! Then we have some other updates as well. Check it out!

Bunny Ranch

Where else would the Easter Bunny go? Obviously he’d go to the Bunny Ranch and that’s where you’ll have to go to find him and his Easter Thugs! Find it, conquer it and gain access to a kit! The kit is pink, juicy and boomsy! 🙂

LustyMap

For a while the map was disabled due to some underlying Rust issues. That’s now working again! I hope Facepunch keeps it that way!

Loyalty Updates

There have been a lot of updates to Loyalty as of late and I have a few more coming! Loyalty is a huge part of the server culture, but I’ve always felt it was confusing and not very communicative. Most players had no idea they’d be receiving access to new plugins and kits or what they were.

Here are some of the changes:

  • The loyalty plugin has been renamed to Prestige, but it still uses loyalty points.
  • /loyalty now shows you not only your loyalty points, but your level and the points needed to get to the next level.
  • /loyalty rewards shows a list of all the available levels (might only show 10 now)
  • Reaching a new loyalty level will now tell you the points you reached, the level you reached and exactly what you got access to for reaching it.
  • When a player reaches a new level, it will broadcast it to the server and tell others what they got access to.
  • I’ve added 6 new levels for starters. These levels will give the players access to one plugin each. These plugins were plugins everyone had access to at the start originally.
    • Welcome (1 point) Easily locate your corpse before others do (type /where)
    • Level 1 (5 points) Autodoors allows doors to close on timer (type /ad ‘5’)
    • Level 2 (10 points) Get your very own pet chicken (type /pet help)
    • Level 3 (15 points) Fuel up & drive a car with up to 3 friends
    • Level 4 (20 points) Autogive friends TC & Turret access (/autoauth)
    • Native (30 points) Autosplit items in furnaces for faster burning

I’m hoping this will give people a better awareness of what they are getting as well as a knowledge of what they bet. I’ll be adding the following items:

  • When you hit a level, it will play a sound indicating that something happened
  • A timed message will be shown every ‘x’ minutes advising players of their loyalty points, the next level, the points needed to reach that next level and also what they’ll get.
  • More levels to break down each item players get into a single level
  • Possibly a GUI approach that shows a better indicator when a level is reached.

Economics

Now that some skin issues were resolved by Facepunch, I’ll be enabling economics again soon along with the skin store and possibly a rewards plugin that allows you to buy kits, commands, plugins, etc. I have to balance it all so it might take a little bit of time so I’ll enable some of it right away and the rest over time.

I’ve enable economics again and the skin shop, but when the wipe happens, I may wipe player currency levels and balance them a bit. I want items in the stores to be valuable so I don’t want players to gain too much currency. I have to strongly consider the earnings and costs.

To access the skin shop type /skin shop and afterwards you can reskin an item by holding it in your hand and typing /skin.

Have fun you Bumfuzzlers and drop me some feedback!