Tag: Elevators

Cheer, Research, Feet

Cheer, Research, Feet

Heya Bumfuzzlers! I’ve got lots of updates and there’s a wipe today due to it being the first Thursday of the month which means Facepunch is releasing a patch! There are a while bunch of changes and a few fixes! We’ve got glowing eyes, faster research, a really nifty electrical circuit designer, night lantern tips, wipe information and more! Read on!

Zambies (Modtopia)

The zambies weren’t quite as spooky and I’d like them to be so I gave them glowing eyes for that extra freakiness at night.

I’m considering making glowing eyes available in the loot. It might be interesting PVP trickery if other players believe you’re a zambie 🙂

Instant Research (Modtopia)

The instant research perk you get as you level up (/loyalty) gives players the ability to research faster or research instantly. There were some issues with it, but now it works so you can get those blueprints a lot faster when the wipe begins!

You’ll get research perks at the following levels:

  • Level 14: Research in only 5 seconds
  • Level 24: Research instantaneously

Night Lights (Modtopia)

In my last post, I talked about the Night Lantern plugin and how it was fixed. This is the plugin that allows lights of various types to automatically turn on and off when night and day come. You can get more information by typing !lantern.

I haven’t tested it further yet, but according to Thransduil it doesn’t work quite as I expected. However, it does work in some capacity. I figured I’d pass along the information he sent me in an attempt to reduce confusion.

Thransduil: When lights are disabled, they all turn off. I turn them all on manually. Then when morning comes, they turn off again. So now it works as a toggle. When the morning comes, I disable them and then at night, I enable to turn them all on again lol

Hope you find that helpful!

Thanks Thransduil for your feedback.

Sparkly Feet (Modtopia)

One of the Boot Skin Perks had its skin removed from the workshop which caused it to stop working so I had to find a replacement.

Behold the new Sparkly Feet 1.25x dodge boots! 🙂

Electricity Utility

Creating circuits can be challenging! First, you have to find the parts and then you need to figure out how to build it.

Check out https://www.rustrician.io/ This site allows you to create circuits in your browser and test them out! Then if you need some extra help finding components check out the Bumfuzzler shop where you can support the server with the Electricity Kit that gives you a healthy dose of components!

Thanks to WRecKLeSS for passing along this resource.

Stockings (Modtopia)

For a while now, and I don’t know why I didn’t notice it sooner, stockings have had really weak loot and it makes them just a sparkly decorative item instead of a perk.

Now, I’ve included more items and upped what you get. Small Stockings will give you more resources and food along with some lesser ammo and all the Christmas items you need to decorate your base. The Super Stocking gives you the same, except more resources and food with some better ammo.

Mind you, I didn’t get crazy since it’s not cool for you Bumfuzzlers to sit on your big, fat Bumfuzzlers all day just checking stockings, but it should be enough to make them more valuable when you find them.

Also, consider, if you find yourself a Christmas Tree and decorate it when Santa comes, he’ll place presents underneath it! 🙂

RustNET (Modtopia)

The Remote Turrets (/rt) and Remote Searchlights (/sl) plugins were disabled for a while due to bugginess, but I think they seem ok now so they’re back in business. Let me know if that’s not the case.

These are a part of RustNET (/rustnet) which allows you to remotely control items like security cameras (/sc), turrets (/rt), and searchlights (/sl) as well as place bounties on players through a central laptop terminal (/terminal add). I’d suggest you check it out!

Elevators

It appears that sharing elevators with friends and clanmates may not be as intuitive as it could be and it may give you the impression it’s broken. This is not the case!

Keep in mind, when you create an elevator, sharing it won’t give permissions to your friends and clanmates to the entire elevator. When you go to a floor and give sharing rights, it’s only giving access to that floor. You’ll have to repeat the sharing steps for every floor you have.

To share, access your control panel via the card key lock or the panel inside the elevator and then I believe you click on the S.

You should receive a menu similar to the one below. Now click on the Share Mode to share it how you like.

From here just repeat this for each floor. Technically I guess it’s nice since you can distinguish between friends and clanmates if you’d like, but that’s probably extremely rare.

Thanks to CannonFodder for feedback and testing.

Stackings (Modtopia)

There are a few new items that I probably should have set to stack a couple of weeks ago, but I missed it, so I’m doing it now for what it’s worth!

The following items now stack:

  • Coal: 100,000
  • Easter Basket: 256
  • Easter Door Wreath: 256
  • Easter Painted Eggs: 256
  • Easter Bronze Egg: 256
  • Easter Silver Egg: 256
  • Easter Gold Egg: 256
  • Red Rustige Egg: 256
  • Blue Rustige Egg: 256
  • Bunny Ears: 256
  • Bunny Onsie: 256

Wipe

Today is wipe day for both Modtopia (blueprints and economy) and Vanillatopia (just map)! We can expect a new patch from FacePunch (hopefully with more optimizations – the last patch improved performance for many players), a new map, blueprint, and economics wipe and a farewell to the Bunny Ranch (Modtopia)! The Easter Bunny was fun, but now April is over so it’s time for May’s monument!

As usual for the 1st Thurs, I am expecting the patch to drop between 3 pm and 7 pm EST, but it’s always hard to depend on that, but I’ll try my best to ensure when it does drop, I’m on top of it.

Make sure you vote for the new map in Discord! CannonFodder has chosen a few this week which was much appreciated!

Thank you Bumfuzzlers for your continued patronage. I hope this next wipe is tons of fun. Please as always keep the feedback flowing!

Lifts, Cheer, Rockets

Lifts, Cheer, Rockets

Hey Bumfuzzlers! We wiped today and that brings with it a few changes to lock-on rockets, the in-game store, map size, and changes to player challenges that you may want to know about! Take a gander at the info below!

But first, just in case I don’t post again before 2019, I wanted to take a moment to wish all you Bumfuzzlers a Merry Christmas and a Happy New Year! I hope you all have great times with family, friends and the servers. Be safe, enjoy the moment and hope your stockings don’t have coal in them! 🙂

Stacks (Modtopia)

With the recent Christmas and Anniversary updates, there’s a bunch of new items so stacking needed to be adjusted.

I adjusted the piles for the following items:

  • Giant Candy Cane Decoration: 256
  • Giant Lollipop Decoration: 256
  • Party Hat: 256
  • Snow Machine: 256

Christmas Patch (Modtopia)

The Christmas patch dropped about a week ago and brought with it lots of goodies you’ve no doubt already seen! Many of the items aren’t that big of a deal since we run them all year round like presents and stockings, but the new Candy Canes and Lollipops are pretty ‘sweet’ and the snow machine is epic! Was I mistaken or did I see an airdrop masquerading as a giant present??

The most awesome part is surely Santa and his reindeer flying overhead dropping presents for all the Rust girls and boys! But of course, in a fashion unique to Rust, the first thing everyone wanted to do was shoot him down! haha

Christmas Cheer (Modtopia)

I’ve added all of the new Christmas goodies to the Christmas Cheer package in the store! Now you’ll get all the awesome Christmas stuff from before, plus Candy Canes, Lollipops and Snow Machines!

Ho ho Bumfuzzlers!

Elevators (Modtopia)

Had some issues with elevators so I had to disable them for a bit, but now I believe all that’s sorted out so I brought them up again. While I was at it, I’ve modified their settings a little bit and extended their abilities as you level up (/loyalty).

Here are the perks you’ll receive at Level 6 and Level 28:

Level 6

  • Build cost reduced by 25%
  • Required fuel reduced by 40%
  • Max floors increased from 3 to 5
  • Max lifts increased from 1 to 2
  • Max move speed (increased from 1 to 3)
  • Max placement floor (increased from 2 to 3)

Level 28

  • Build cost reduced by 50%
  • No longer uses fuel
  • Max floors increased from 5 to 10
  • Max lifts increased from 2 to 3
  • Max move speed (increased from 3 to 5)
  • Max placement floor (increased from 3 to 4)

I also reduced the cost for everyone so it should be more affordable to be a lazy no-stair-walkin’ Bumfuzzler!

Thanks for the feedback CannonFodder.

In-Game Store (Modtopia)

It turned out that players were able to sell a whole bunch of weapons in the in-game store when they shouldn’t have been able and it was giving some pretty good RP. This allowed for some pretty interesting selling techniques where you get one weapon and could possibly craft two you wanted! No more of that!

Also, as mentioned in a previous post, there are several changes to the store this wipe. You’ll no longer be able to buy certain items like special clothes or weapons, resources, components, etc. All of the Skin Perk related items can now only be found out in the world. I think this will be more fun and make them more valuable. Now, the majority of what you can buy will be blueprints.

Note that next wipe we’re going to be wiping economics. I’m debating about possibly crediting players who have more than 1000 RP with loyalty points this first wipe. After that they’d just get wiped. Something like that is fair since some people have saved their RP. We’ll see.

Thanks for the feedback Slim Jim and CannonFodder.

Lock-On Rockets (Modtopia)

Smoke Rockets by themselves are somewhat useless. In fact, they do absolutely no damage to anything. However, when used in conjunction with the lock-on feature, they do some hefty damage.

For a while, I’ve been considering making changes, but it required rumination (LOL). Now I finally decided on what to do.

  • Rocket Damage was set to 300. I’ve reduced this to 150
  • Rocket Damage Multiplier for Helicopters was set to 5.0. I’ve reduced this to 2.5.
  • I’ve fixed the death notes message so that if you kill a player with a lock-on smoke rocket, it won’t say the SuperHeli did it.

Originally I was going to limit lock-on rockets to work only with ‘vehicles’ – cars, Bradley, SuperHeli and Planes, but I figure, I decided not to limit them that much. I mean, if you want to waste your rockets, go for it! At least now the message is correct so it doesn’t seem like a hack. At the same time, I did limit targets.

Now you can use them on animals, cars, helicopters, planes, players, and tanks, but you can no longer use them on gun traps, loot, resources or structures. I felt they’ve been way too strong for raiding. If you want to raid, aim…and enjoy regular rocket damage!

Thanks, RaidenPeep for your help in testing.

Player Challenges (Modtopia)

Due to the fact that it’s easy to get some challenges (/pc) by using semi-expoits, I’m going to disable a few for now.

  • Architect (Structures Built)
  • Tailor (Clothes Crafted)
  • Medic (Players Healed)
  • Handyman (Structures Repaired)
  • Gunsmith (Weapons Crafted)

If I can find a way to work around the various issues with these I’ll add them back, but for now, unfortunately, they’ll be disabled. You’ll still see the kits there since I’d rather not go through the trouble to remove those with hope I’ll find a solution relatively soon.

Also, I did nerf some of the challenge kits just because I know people get on after a wipe quick and race to lead in challenges to get these powerful kits. For instance, 2 kits had Bolt Action Rifle, one had an M92 Pistol, another had 5 rockets, one had 3 armored doors, one had a salvaged pickaxe, one 3 grenades and satchels, another 2 full armor sets, one had 15 rockets!!! LOL OMG that’s too much.

So I adjusted the challenge kits for now so there are  no weapons included and if you get rockets, you get just one. I’ll adjust them back up a little, but hopefully they still add some value. I think it’s somewhat prestigious to have the titles as is.

Thanks, TheJuiceIsloose for the feedback.

Wipe (Modtopia)

Tonight we wiped around 7 pm EST and based on the results of a poll in Discord, we changed the map size from 3500 to 4000. That should give you all a bit more space out there in the wilderness 🙂

Special thanks to Reaper2980, RaidenPeep, MarsCow, CannonFodder, ironGrandy, Slim Jim, TheJuiceIsLoose and Rumguzzler for feedback this last wipe cycle. It’s deeply appreciated!

I hope these changes add to the balance and enhance the experience! You Bumfuzzlers have fun out there and keep sending me constructive feedback. It’s very useful for improving and even just maintaining the server!

Elevators, Jason, Gifts

Elevators, Jason, Gifts

Hey Bumfuzzlers, some truly awesome updates today! I know you Bumfuzzlers are going to love it! We’ve got a ton of changes and fixes and we’re going to have a wipe tonight, but the star of this update is going to be elevators. Yes, that’s right I said elevators 🙂 Read on!

Various Modtopia Fixes

  • Bunny Ranch now gives access to the Bunny Ranch kit – Thanks CannonFodder!
  • Recycle is now working for levels 22, 23 and 24 – Thanks CannonFodder!
  • Teleport back (/tpb) function (part of Warpmaster package) now works – Thanks CannonFodder!
  • Christmas presents should no longer be empty when spawning – Thanks CannonFodder!
  • Christmas presents message/jingle now appears/plays – Thanks Ataxia!
  • Crosshair images replaced, no more errors – Thanks Ataxia!

Notable Modtopia Changes

  • Several people would like to see more Jason! Jason Vorhees is now 200% less scarce
  • The SuperHeli and CH47 were spawning at the same time.
    • Now only one will spawn at a time
    • CH47 spawns between 2 hours and 2 1/2 hours
    • SuperHeli spawns between 2 1/2 hours and 8 hours – Thanks Ataxia!
  • Lusty Map going black at times
    • After the 4:30am EST restart, LustyMap will be reset twice to make sure it’s not black
    • Process may kick players with Packet Flooding error, just rejoin
  • Plugins aren’t loaded after a restart
    • After the 4:30am EST restart, all plugins will reload to make sure they’re loaded
  • Trade cooldown was lowered from 5 minutes to 1 minute – thanks CannonFodder!

Elevators

Modtopia and Vanillatopia players are going to love this update! The Elevators are truly awesome! I can’t say enough how much fun they are going to be for everyone and how much they will change the way you build bases. Hatches and stairs will now be more preference than requirement as you can build elevators up to 10 stories! (That’s the limit I set which I’m sure is good based on stability) Here’s some information about them:

  • You can build up to 10 stories
  • You can have 1 floor at every level
  • You can create elevators on foundations and floors
  • The elevator runs on fuel
  • You can have up to 2 elevators
  • You can share them with friends, clanmates or the public
  • Individual floors can be accessible by friends, clanmates, public, hidden, etc.

Here’s a video and a quick and dirty explanation of how you’ll create an elevator and generally operate it.

  1. Look at a foundation or floor and type /newlift
  2. You’ll get a menu (explained below)
  3. Put fuel in the tuna lamp to power it

The menu you get when using /newlift is going to present to you the following:

  • How many stories will the elevator be?
  • At which floors should doors be placed?
  • What will it cost you to build it?
    • Stories will require wood and metal fragments
    • Each door will require gears (not shown here)

After the elevator is built, using the Activate Key on the tuna lamp gives you the menu below

This menu allows you to

  • Floor # – Door- : Add/remove doors from your elevator shaft
  • Floor OnHold: Change how long the elevator will hang around
  • Move Speed: Change move speed
  • Lighting: Change lighting (off/always on/dynamic – comes on when you enter)
  • Operating Panel: Access the panel that is inside the elevator
  • Pull down lift: Allows you to destroy the elevator in total
  • Door Skin: Change the skin of the door (seems a little buggy)
  • Floor Sharing Options: Change who can access each floor
  • Share Mode: Change who can access the elevator
  • Power State: Absolutely unsure lol
  • Idle Close: How long does it take the door to close on it’s own

Accessing the Floor Sharing Options within this menu will give you the menu below. This menu gives you the ability to change the access to each of the floors individually.

Lastly, when accessing the panel inside the elevator, you’ll get this menu

  • Numbers when selected go to that floor
  • On the right side:
    • Gives you tuna lamp menu
    • Opens fuel storage
    • Unsure what this does lol
    • Closes door
    • Opens door

This is completely new so I expect some issues to creep up. In fact, I know of some things that could easily be used as exploits that I’m hoping are addressed soon. I didn’t feel like waiting until it got perfected because I saw the massive impact this plugin would make. That means, please as always, report to me the things you find with it.

Thanks for all the Bumfuzzling feedback as always! You guys are awesome! Have fun! 🙂