Tag: Foundation

Thursdays, Footings, Patch

Thursdays, Footings, Patch

Hey Bumfuzzlers! I’ve got a few updates for ya as we head into this month’s first wipe! We’ve got a patch coming today which should give us some new goodies, I’ve made some tweaks and we’ve got the results of the 5 week wipe cycle situation, plus more custom map talk! Read on.

Player Skins (Modtopia)

Not sure if you know it, but you can buy skins and set them as default (/skin shop) so that anytime you craft certain items, you’ll get the skins you love! This is great if you’re very particular and like having your boxes and doors all the same skin or have an outfit you enjoy!

I’ve made a couple of small changes:

  • Purchasing skins now cost 100 RP instead of the old 1 RP. This was done to match the recent changes to the store and economy.
  • I’ve excluded a couple of skins that shouldn’t have been available due to them being Skin Perks.

Smelting (Modtopia)

I’ve slowed smelting and lowered the charcoal byproduct ever so slightly. You shouldn’t see a massive difference, but I’m hoping it will slow the aggression down just a little.

Foundations (Modtopia)

Foundation wiping is real! LOL, I’ve seen several situations where players sign on and no trace of their structures could be found! So I’m trying to make some changes to reduce the possibility of that happening. I love raiding, but it’s no fun to have your base foundation wiped every other day. It also bypasses the defenses and structure people build into their bases!

To directly tackle this, I’ve raised the health of foundations again. It was set to 150% of the original health, but now I’ve upped it to 200% of the original health. This should give incentives to raid using other means and it should also give more time for decay to happen after a cupboard is destroyed. This way players who are raided might have the chance to salvage something.

Gathering

I’ve been doing the math on gathering wood, stone and the like and I found room for some adjustments here and there.

I’ve made the following changes:

  • Gathering resources during the day was reduced by about 3%
  • Gathering resources at night was reduced by about 8%
  • Lowered Zlevel points gained at night by about 66% so you’ll gain points and earn levels faster, but it’s not astronomical.

You shouldn’t notice a massive difference. I’m just making slight adjustments to find the sweet spot. Keep in mind while gathering at night was lowered a little, there’s still around a 10% boost for night gathering and of course the quarries are boosted at night too!

Wipe (Modtopia)

This January we had 5 Thursdays which means this last cycle, was 3 weeks instead of 2. The next time this will happen in 2019 is in May, August and October. So I took a poll in Discord.

The poll in Discord was overwhelmingly in favor of the idea that in months where the last wipe cycle is 3 weeks long, we’re going to wipe, but likely we’ll wipe with an experimental custom map. The next time this will happen is in May, August, and October!

Next Patch

There’s a lot of very interesting items surfacing that may make their way into the February 7th patch.

  • HBHF (Heartbeat Breathing Humidity Footstep) Sensor: Electrical component that detects players, using line-of-sight, who come within a certain range of it.
  • Rand Switch: Electrical component that sends a random true or false signal to other electronic devices.
  • Siren Light: Electrical component that shows a circular red warning signal.
  • Flasher Light: Electrical component that flashes a light.
  • Oil Rig Monument: Large and small oil rig monuments.

  • RF Receiver: Electronic component that works like a switch used with a detonator
  • Detonator: Electronic component used to trigger electronic components using RF Receivers.
  • RF Broadcaster: Electronic component that broadcasts a message.
  • RF Pager: Electronic device carried with the player to receive the RF Broadcaster signal.
  • Minicopter: Findable 2-seat copter, fueled by low-grade fuel and targetable by SAM sites.

I’m certainly looking forward to the next patch and seeing what you Bumfuzzlers think about wiping with a custom map for the last week of these 3-week wipe cycles. Until then, have fun out there and continue to give me feedback!

I’ve just recently installed the mapping tools and if I have time, I might be beginning to work on a custom map just for Modtopia 🙂 Should be fun.

Designs, Raids, Wipe Boosts

Designs, Raids, Wipe Boosts

Always with the tweaks Bumfuzzlers! I’ve got a couple of adjustments that should gives you all some nifty new abilities, but also balance raiding and building a little bit while providing some fun towards the end of the wipe cycle! Read on!

Loot Scanning (Modtopia)

About a week or two ago I added the ability to scan the contents of supply drops, crates and barrels, but there was something missing – the CH47 locked crate.

Now you’ll have that ability, but due to that, I decided to switch around some level permissions. Here’s what we have now:

  • Level 8: Can scan the contents of a Supply Drop with Binoculars
  • Level 19: Can scan the contents of a CH47 locked crate
  • Level 27: Can scan the contents of crates and barrels

Seeing inside the CH47 crate can save tons of time! Great perk for level 19’ers!

Elevator Raiding (Modtopia)

Raiding bases equipped with an elevator (/newlift) poses certain challenges that are absent in other situations. This is because elevators are practically indestructible and that’s certainly important to understand for base designers and raiders alike.

To make it a little more fair for raiders, I’ve changed things around so destruction of an elevator’s foundation or floor underneath, means destruction of the elevator itself. This makes it fair for both sides of the equation.

Thanks [F11]Kreeperlink for the feedback

Foundation Health (Modtopia)

It seems based on discussion and polling that people share the opinion that foundation wiping mostly allows raiders to escape having to account for the builder’s design of the base. Instead of dealing with turrets, shotgun traps, confusing doors and the like, all you have to do is save up your rockets and blast your way through the underbelly to create instability in the structure. This defeats the purpose of the builder’s trouble and it’s a questionable tactic.

To counter foundation wiping, I’ve increased all foundation blocks by 50% health.

That means foundation health will be as follows:

  • Twig Foundation: was 10, now 15
  • Wood Foundation: was 250, now 375
  • Stone Foundation: was 500, now 750
  • Sheet Metal Foundation: was 1,000, now 1,500
  • Armor Foundation: was 2,000, now 3,000

I don’t want to discourage raiding, but I do want players to be subject to the effort and ingenuity of the builder. What’s the point of people going through the trouble to making a base that’s hard to raid if people just plow through the foundation with rockets? It doesn’t seem balanced.

Let’s see how this works and if it doesn’t, it can be changed back. I’m looking to you Bumfuzzlers to provide me with some good feedback!

End of Wipe Boost (Modtopia)

For a long time I’ve seen player counts drop the last days of raid cycles. This is mostly because players who get raided the 3rd week of the cycle feel they don’t have time to get supplies to build or those who would raid might not have people to raid. Obviously we’d rather go out with a blast! I’m thinking this next wipe cycle we’ll try something different.

On the Tuesday night before the Thursday wipe (in this next wipe’s case, December 6th), I’ll make available 2 kits with cool downs for every 12 hours – one for the raider and one for the builder. You can obviously take both kits, but it’s doubtful with such little time, you’ll be able play both roles.

The kits might look something like this:

Raid to Wipe kit:

  • 50 rockets
  • 50 satchels
  • 25 timed explosives
  • 1 rocket launcher
  • 5 supply drops

Build to Wipe kit:

  • 60k wood
  • 50k stone
  • 40k metal frags
  • 30k high quality metal
  • 8 turrets
  • 16 shotgun traps
  • 25 bear traps
  • 25 land mines
  • 2k handmade shells
  • 2k 556 ammo
  • 5 supply drops

I’ll adjust the menu screen and put some recurring text to let people know it’s coming so they don’t miss the chance. I hope this adds an elevated element to the game for a couple days and I’m eager to see what players do with the resources.

Base Notables (Modtopia)

I flew around a bit over the past week or two and saw a couple of bases (sorry if I missed yours – please point yours out to me next time) that were worthy of mention. Here’s a couple of shots from the outside of those bases with a couple comments!


c0de created this very scenic base well placed on top of a mountainous area near the ocean. I never went back to see if it lasted, but it was really nice location choice!

[F11]Sin and probably a couple others created this silo type base. I enjoyed reading the memes 🙂

Before you get past the blinding lights you can nailed by all the turrets within the jail cell walls. I liked the idea! Nice work Graceful Mess! I did not put that bear there. It just so happened to be hanging out 🙂

Another one by Graceful Mess caught my eye. This one looks so Mad Max! 🙂 The car inside the walls among the pumpkins was a nice touch 🙂

Pumpy Boi gets an honorable mention with this high security lock down base!

The first thing I noticed was the careful placement of door skins in Questionable Punch‘s base. It looks tight 🙂

R3mix just wants to be left in peace. His base is his home away from home. I like the design and last I checked it’s one of the last bases still intact!

Not sure what Rumguzzler was going for here, but it reminds me of the Redeemer Statue in Rio!

This was one of my favorites, but I’m sorry to say I didn’t get a good picture of it. Rumguzzler’s boat house was perfectly decorated inside and had a really nice parking space for a boat with a dock to go along with it.

Some great stuff from everyone. Sorry if I left anyone out, but you can tell me about your base next wipe and I’ll post it!

There we have it folks. Tomorrow the wipe comes and with it a new beginning for everyone. Which Bumfuzzlers are going to step it up this wipe? Can any base survive the entire cycle? Is someone going to be made to eat Bumfuzzler? Any revenge coming to someone in particular? 🙂 We’ll see! Note that the wipe will happen as soon as Facepunch releases their patch. This is typically between 1 and 7pm EST.