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Boobies, Blocks, Duel

Boobies, Blocks, Duel

Hey Bumfuzzlers! Sink your teeth into some of these tasty updates! We’ve got an arcade game addition to loot,  enhanced booby traps, a contest for naming the bot,  raid material stacking changes, foundation health changes, a new feature for raiders, fixes to crafting, raid alerts and more! Read on for more information!

Booby Traps

I’m happy to say we’ve got some great improvements with booby traps that will ensure they become a true defensive ability.

Here are some of the changes:

  • Traps are no longer triggered by the owner
  • Traps are no longer triggered by friends of the owner
  • Traps are no longer triggered by clan mates of the owner
  • Depending on your level you can booby trap using:
    • Level 16: Elements (Fire, Shock, Radiation)
      • Fire: Requires 100 lowgrade fuel
      • Shock: Requires 1 Fuse
      • Radiation: Requires 5 Radiation Pills
    • Level 22: Deployable (Landmines, Bear Traps)
      • Bear Traps: Requires 3 Bear Traps
      • Landmines: Requires 3 Land Mines
    • Level 29: Explosives (Beancan, F1Grenade, C4)
      • Beancan Grenade: Requires 1 Beancan Grenade
      • F1 Grenade: Requires 1 F1 Grenade
      • C4: Requires 1 C4

These traps are meant to make things difficult for raiders either by killing them or by delaying them enough for you to defend. For instance, the fire trap can make a large area unusable because it takes a while until the flames go out. Whether booby-trapped boxes and doors are opened or destroyed, the trap is triggered either way. Set a fire trap on your front door and it will immediately delay raiders for a couple of minutes or at least force them to take a different course.

Also, in case you’re curious, the landmine and beartrap traps will scatter those items around the affected area. This is great for boxes since the moment someone opens a box, they are surrounded by traps and they may not realize one is behind them. Best not to set this near boxes you care about though since someone stepping on one may destroy the others.

Happy trapping!

Chippy Arcade Game

You may have noticed the Chippy Arcade Game was placed into the loot. Maybe you even got it already!

You should find it easily out there in crates! Play a few games while you wait for those metal frags to cook! It appears to keep high scores too!

Raid Alerts

There was an issue with raid alerts, you know – the feature that allows you to get Discord and mobile alerts when someone is raiding you? Yeah, that one.

Now when you’re sleeping in your base,  while you’re at work bringing home the bacon, you’ll know when someone is taking your Pookie Bears!

In the game, type /pbreg “Your Username#xxxx”, you’ll get a message from PoundBot in Discord on how to complete the setup. The #xxxx is a four-digit number you’ll find is attached to your Discord account.

Thanks to Viper and TheFireChef for the feedback.

Hammer Crafting

For some reason, hammers were crafting slowly while everything else was instant crafting.

Now it’s resolved so you can craft hammers in the blink of an eye.

Thanks to Doge for the feedback.

Also, it appears there is some conflict with the crafting Quests (/q) and instantly crafting. It appears at best, that Quests will count 10 crafted bandages as 1, but that may not even work. I’m not sure how to resolve this yet, but I’ll do more testing when I have more time.

Thanks to Lieutenant Rum, Thot Police for the feedback.

Teleporting

Welp, I realized I had a setting turned on that I didn’t want on.

You can no longer teleport to another player who is in a building blocked zone. This should help make raiding slightly more challenging. Whoops!

Thanks for feedback TheFireChef.

Naming Bot

So I’m thinking the bot needs a name. I know he’s just a bot, but ‘bot’ is a little boring and I can’t imagine he likes that very much.

Get me over what you think would be the best name, I’ll take which ones I think are best and put them in a Discord poll. If yours wins, I’ll give you either the Christmas, Halloween or Electricity package from the shop for 2 weeks! I’ll also build in a couple of sayings for the bot that include your name 🙂 For instance, “How did you get your name <BotName>?

Couple guidelines thought:

  1. Be unique. It should be a name that players wouldn’t say naturally. For instance, his name wouldn’t be Gear.
  2. Something easy to remember and spell. For instance, Earl.
  3. If possible, it might fit with the server theme. This is challenging!
  4. Submit as many as you want!

I found this site that generates potential robot names that might help. Scroll down and click Get Robot Names in the white box.

Raid Materials

It might be a little much to allow raiders to have multiple stacks of 256 rockets. Think?

I’ve lowered the stacking size of the following items from 256 to 16:

  • Basic Rockets
  • Fire Rockets
  • High-Velocity Rockets
  • Satchel Charges
  • C4 Explosives

Given that we have backpacks, this change shouldn’t have a huge effect, but at the least, it’ll prevent raiders from having tons of inventory space to haul stuff away. Maybe base owners will have the opportunity to keep some of their stuff.

Let’s see how things go. Give me feedback on this.

Raid Blocking

Since the beginning of Rust, I’ve believed that raiders have, at least, a slight advantage. It takes far less time to destroy a base than it does to build and maintain one even when you consider farming for charcoal and such. Due to this, I’m tinkering with something new.

If you destroy someone’s stuff, you’ll be automatically blocked from using certain abilities for 3 minutes.

  • Remove Tool (/remove)
  • Teleport (/tp or /home)
  • Trade (/trade)
  • Shop (/s)
  • Kit (/kit)

This block will affect the raider immediately, but also anyone within the general area and those who enter the general area who are friends or clanmates of the raider and also anyone who is authorized on any cupboard the raider owns. The owner of the building will not be blocked.

The raid block will end:

  • After 3 minutes
  • On the blocked person’s death
  • On the blocked person’s respawn

The raid block will restart at 3 minutes if the raid continues.

Hopefully, this can give base owners a little more time to defend and/or sign on after being alerted by the Raid Alert. If you’re going to raid, you’re going to have to make sure you planned it well!

Foundation Wipes

A while back I raised the health of foundations to prevent the demoralizing “foundation wipe”. When it happens to someone it’s really discouraging and many times they leave the server – sometimes to never return or at least they typically won’t return until next wipe cycle. This current wipe cycle, it seems to have happened at least once.

The ability to wipe a foundation defeats the purpose of base defenses and all the effort put in by a builder to protect their stuff. Why bother with turrets and shotgun traps if you can just disregard it all from a rocket’s length away? It even makes the new and improved booby traps a waste of time.

I’ve raised the health of foundations another 50%. This should make it a little less lucrative to spend rockets on making someone’s day miserable.

Bot Tips

Over the last week, I’ve made a concerted effort to expand the random messages that pop up in the chat but also to use them to highlight some of the lesser-known features.
So, I’ve expanded the number of messages, tried to make them more informative, cover more topics, renamed them to be Bumfuzzler Bot Tips (soon to be replaced with the name of the bot), and I made the message more prominent so they stand out. Hopefully, players will better know the benefits of all the features we have.

Dueling

Some of you have been discovering how much fun the duels are. For those of you who haven’t partaken, I highly recommend it! It’ll help you polish those PVP skills without the fear of losing gear, items or resources.
I decided to mix things up a bit and add some new features to it.
  • Added 2 new loadouts to the mix
    • Mace Loadout: Gives that melee battle opportunity
    • Rocket Launcher, Pistol, and Build Loadout: Spawns players with enough resources to build structures, but also destroy them
  • Top 3 Duelists will now have access to the Duelist kit (/kit)

You can type !duel for more information about getting involved in duels!

If you have any weapon combination ideas, please let me know! I’ll add them!

Event Messages

There are certain events that get lost in chat and that’s unfortunate because that will likely cause you to miss out on things. So, just like the Bot Tips, I’ve tried to highlight these events better in chat.

Hopefully, messages for events will now grab your attention as they have bold colors and larger font.

I’m hoping that this increases the usability of certain features and improves communication. It’s been annoying for some time that it’s possible to miss teleport requests for instance. No more!

Fuel Requirements

It appears that the Level 26 (/loyalty) perk to not require fuel in certain items like candle hat, lanterns, miners hat, searchlight, and tuna light hasn’t been working as expected which meant fuel was required even when it shouldn’t have been.

It appears some permissions that were there before, were missing!?! Weird. Anyhow, I added them back.

Mind you, this one I was unable to find time to test. I assume the permissions were the issue. Please let me know if it doesn’t work as expected.

Thanks to Lieutenant Rum, Thot Police for the feedback

Text Symbols

You might notice we have exclamation marks next to a lot of text. They used to be nice symbols. Facepunch screwed that up with a patch or two ago so now symbols don’t work. I’m going through now and removing all my hard work which sucks, but what can you do?
If you have a minute, please upvote my suggestion at Facepunch to fix this https://rust.nolt.io/3715 so we can have purty symbols again!

Wipe

Our next wipe is Thursday, July 4th, unless Facepunch delays it due to Independence Day – which I doubt since they’re Brits! 🙂 You can expect the map, blueprints, and economy to wipe, but of course, all other things like Z levels and Loyalty will remain – they never reset. Usually, Facepunch drops the patch between 3 pm and 7 pm EST so there’s a large window there. Unfortunately, I can’t promise time exactly.
I’m excited for July as it brings Independence Day! The server will celebrate by keeping the Flag Memorial monument, but I have something special planned that I hope will work out. It’s a completely custom plugin for Bumfuzzlertopia! Never before seen and awesomely American! 🙂 Think fireworks!

Thanks as always for all your feedback. It’s really helpful. With these changes, I’ll need more of it to ensure we’re going in the right direction of achieving balance while maintaining fun! Until next time Bumfuzzlers! Enjoy yourselves out there!

Saints, Science, Boating

Saints, Science, Boating

I’ve got a lot of news for you Bumfuzzlers! We’ve got changes to everything from the store, scientists, home and teleport cooldowns, various fixes, ore counts, outpost and bandit camps, boat fuel perks and even an event for Saint Patrick’s Day! Read on for the whole scoop!

In-Game Store (Modtopia)

In previous weeks I removed items from the store (/s) because it was allowing you Bumfuzzlers to lounge in your lazy-boys with a beer in your hand purchasing items from the Modtopia QVC channel lol But seriously, the point was to slow raiding to some degree. I wasn’t intending to slow defense.

I’ve added CCTV Cameras and Targeting Computers to the in-game store for purchase at 200 RP each.

Thanks, Xanadu for the suggestion.

Player Challenges (Modtopia)

I’m still trying to balance the kits related to the Player Challenges (/pc) and I’ve been getting some feedback which is great. I originally nerfed them a bit since everyone jumped on the server after a wipe and rushed to get the kits which were giving rockets and all sorts of high-quality tools. This seemed to be too much of an advantage so I’ve been trying to make them valuable, but not over-powered.

I plan to make more changes, but for now, I’ve only made one change:

  • Removed the Salvage Axe from the Lumberjack challenge kit and replaced it with the Hatchet

I reviewed the other kits associated with the challenges and I’m going to let it ride the way it is right now for a little longer. I’m considering adding armor to the kits and maybe extending the cooldowns, but we’ll see. The more feedback I get from you guys the better.

Thanks, Twisted Rhythm, ATaXiA and Xanadu for the feedback.

Scientists (Modtopia)

A long time ago we had NPCs roaming the monuments, but they seemed to be a little unruly so we disabled them. Then Facepunch added the Scientists and most of the players seemed to dislike them so we disabled then. We finally ended up with Zombies and Jason roaming the countryside lol. Now, I’ve been hearing some desire to see the scientists out there again! I’m cool with that!

Now you’ll find scientists at junk piles, Military Tunnels, and the Cargo Ship. Don’t be surprised if you’re laughing at the sight of zambies attacking scientists who are being attacked by wolves lol That could happen!

Also, not sure you heard the news, but we’re going to be seeing ‘heavy’ scientists in the near future.

What do you Bumfuzzlers think of having zombies at monuments? Too much?

Thanks, ATaXiA, and others for the feedback.

Taming Animals

Apparently, there was an issue with taming animals. As you know, you can tame and ride horses, bears, chickens, etc! This is different than making them your pet (/pet) where they follow you around, acting as additional storage and even attacking other animals and players!

It appeared the command (/tame) was all Bumfuzzlered. I fixed it and now you can go ahead and ride all the boars you’d like!

Thanks to Waylander, Doge and arronmax2012 for the feedback.

Furnace Shut Off (Modtopia)

There was a bit of an annoying bug that caused furnaces to shut off. After some time, it was discovered they were turning off in the morning and then it was narrowed down to be the Night Lantern (/lantern) plugin that turns lights on at night and off in the morning. Unfortunately, it had furnaces in the list of items to turn on and off lol. Apparently, it was due to a plugin update where configuration was changed unintentionally.

Now furnaces and other sensible items are filtered out of the Night Lantern setup, so furnaces should run long and strong!

Thanks, Doge and Waylander for help narrowing that down.

Ore Counts (Modtopia)

A few of you made comments on node counts being low. After some checking, it appeared the counts were absolutely a little low for some reason.

I went ahead and raised ore node count by 30%.

Thanks, Doge for and others for the feedback.

Home Cooldowns (Modtopia)

A few of you Bumfuzzlers made mention of the cooldowns for homes (/home) being a bit high so I took a look at them.

After review I agree they were a bit on the high side so I cut them down significantly:

  • First time players: 15-minute cooldown. This was lowered by 15 minutes.
  • Legitimate Level: 15-minute cooldown. This was lowered by 10 minutes.
  • Veteran Level: 10-minute cooldown. This was lowered by 10 minutes.
  • Allegiance Level: 5-minute cooldown. This was lowered by 10 minutes.
  • VIP Level: 5-minute cooldown. This was lowered by 5 minutes.
  • Blood Level: 5-minute cooldown. This was left as is.

Thanks to Doge, arronmax2012 and Waylander for your feedback.

Teleportation Cooldowns (Modtopia)

Since I was looking at home cooldowns, I figured I’d give a look to the cooldowns related to teleporting (/tp) to people.

Basically, I made them match home cooldowns for the most part:

  • First time players:  15 min. This was left as is.
  • Level 11: 15-minute cooldown. This was raised by 3 minutes.
  • Level 19: 10-minute cooldown. This was raised by 2 minutes.
  • Level 24: 5-minute cooldown. This was left as is.
  • Level 26: 5-minute cooldown. This was raised by 2 minutes.
  • Blood Level: 5-minute cooldown. This was raised by 4 minutes.

Saint Patrick’s Pub (Modtopia)

In honor of Saint Patrick himself, the pub is back up! I won’t give you much info on it, except to say it’s in the desert, Leprechauns protect it and there are goodies and challenges for you there!

Be careful! Those Irish don’t play games during the month of March! 🙂

Plane Crash

Every once in a while you’ll see a smoking plane shoot across the sky and if you’re in the right place, and you have a smoke rocket (/craft.lockon), you’ll have the opportunity to shoot it down and get loot! I made a couple of changes to the way it works.

Here’s what I changed:

  • Increased loot by 1 crate
  • Messages no longer are shown for when it’s shot down
  • Message no longer are shown for who shot it down
  • Names of the 3 spawning NPCs will be randomized between ‘Plane Pilot’ and ‘Plane Crewman’

Dangerous Treasures (Modtopia)

The treasures event (/dt) gives some really nice loot, but the names of the NPCs that spawn have been bugging me for quite some time! So corny and randomized! Now I’ve modified it so that they’ll have a name fitting of the event.

They are now called Treasure Ghouls! 🙂 Spooky! lol

Outpost & Bandit Camps (Modtopia)

For a while now I’ve meant to tinker with the vending machines and shops at the Outpost and Bandit Camps. I wanted to make the items you can buy there to be proportional to the in-game shop (/s). Right now, you can get so many items for next to no scrap and with scrap increased on the server it’s doubly crazy!

Here are the changes I’ve made:

  • Repriced all items using the general formula
    • If blueprint exists in store (/s): (BP Cost / 2) * 2.5 = Scrap cost
    • If blueprint doesn’t exist, I based scrap cost off equivalent item cost
  • Removed resources and replaced with items
  • Removed components and replaced with items
  • Removed food/water and replaced with items
  • Removed blue key card
  • Removed scrap for sale and replaced with items

Hopefully, this should ensure the Outpost and Bandit Camp are in line with scrap amounts and the economy, but please provide me some feedback. I am considering adding some extremely valuable items there such as 2x equipment, but you’ll have to save your scrap! They won’t be cheap!

Vehicle Fuel (Modtopia)

I thought I’d give our loyal members a perk when it comes to having to fuel up their aquatic vehicles.

Now, at Level 27 and above, motor boats and RHIBs will no longer require fuel so you can “sail” the stormy seas all you like looking for ocean garbage lol

Backpacks (Modtopia)

There was an issue with backpacks preventing you from opening the backpack while in another container like a furnace or a box. That’s now been fixed.

Thanks to Doge for reporting the issue.

Powerplant Puzzle

It turns out there’s a bug in Rust regarding the Powerplant puzzle. You’ll find the second step missing a switch which makes the puzzle impossible to solve. Thanks to Doge for bringing this to my attention. I’ve run a command which is said to fix the situation, but I suspect the issue will occur at next restart. Luckily this is expected to be fixed in tomorrow’s patch.

Wipe

Don’t forget that tomorrow is a map, blueprint and economy wipe! As usual, the timeframe isn’t always the same, but I expect it to be between 3 pm and 7 pm EST. Last time it was far later than that due to Facepunch borking on the patch causing the entire community to wait a bit longer than expected. Anyhow, I’m looking forward to an awesome new wipe cycle!

As usually, you Bumfuzzlers rock. Please keep the feedback coming and I’ll continue to stay on top of things, making changes to hopefully balance the game to provide the best possible enjoyment I can! Have fun out there!

 

Memories, Critters, Moolah

Memories, Critters, Moolah

Hey Bumfuzzlers! I’ve got a few changes here for you and I figured I’d let you know about them sooner than later. There’s some big fixes and key changes that will affect the way you play. We’ve got memory fixes, home changes and more animals! Let’s go!

Door Skinning (Modtopia)

If you can’t put a sweet skin on your sheet metal door, what good is Rust? Well, for a bit using Skinbox (/skinbox) to reskin sheet metal doors simply didn’t work, but it does now so get cracking!

Thanks Twisted Rhythm for the feedback.

Memory Returns (Modtopia)

We’ve had memory issues for a bit and it’s been quite annoying to players with lesser potatoes. It would cause the need for flushing memory and could sometimes cause crashing. Thanks to some trial and error and some great efforts from a few players, we have it figured out.

It appeared to be the mini map, which was awesome, but apparently, it’s buggy and needed to be put down. You can still use the G key to show you that map and you can use the RUST IO map if you’re like. That’s great if you have dual monitors.

Thanks Twisted Rhythm, Lichh and Annyu for their hard work on narrowing this down.

Home Changes (Modtopia)

I’ve been stubborn with homes (/home) for a long time, and I may just go back to being stubborn if the new settings result in players traveling through the air more than they do otherwise. I’ve never liked having too many teleports (/tp) in general because it removes that element of survival  where you always get out of confronting much difficulty.

Anyhow, I’ve changed things a bit. Now there’s more homes, more uses, but slightly higher cooldowns and countdowns.

  • Default: Cooldown 5 minutes > 10 minutes, Countdown 15 seconds > 30 seconds
  • Legitimate: Homes 3 > 4, Uses 32 > 40, Cooldown 5 minutes > 8 minutes, Countdown 15 seconds > 25 seconds
  • Veteran: Homes 4 > 5, Uses 34 > 50, Cooldown 4 minutes > 6 minutes, Countdown 12 seconds > 20 seconds
  • Allegiance: Homes 5 > 6, Uses 40 > 60, Cooldown 3 minutes > 4 minutes, Countdown 10 seconds > 15 seconds
  • VIP: Homes 6 > 7, Uses 50 > 70, Cooldown 2 minutes, Countdown 5 seconds > 10 seconds
  • Blood: Homes 8, Uses 80, Cooldown 1 minute, Countdown 5 seconds

Note: the Blood level isn’t finished, but it’s coming. I’m sorry soundklown. I swear I’ll finish it soon. Time time.

Animal Limits (Modtopia)

With the memory issue hopefully resolved, I’ve gone ahead and raised the spawning limits of animals back to how they were before.

Here are the new counts:

  • Bear: old count 18, new count 27
  • Boar: old count 45, new count 54
  • Chicken: old count 26, new count 36
  • Horse: old count 18, new count 27
  • Stag: old count 27, new count 36
  • Wolf: old count 18, new count 27

Hopefully this makes for better hunting. I’ll review this again in the future, but give me some feedback. That always helps.

Discordonomics (Modtopia)

You can get a ton of money from just hanging out in Discord, but I don’t think it’s all that competitive.

Now the event, that previously allowed for 3 winners before, will only have one! That’s right. One person to get all the cash. That makes the event a really critical thing to get since you’re not only getting the cash, but you’re stopping others from getting it and using it against you!

Ok Bumfuzzlers. Let me know how it goes out there. Feedback is critical to balancing this crazy Rust world so let me hear it. I’ll do my best to keep up!