Tag: Loot Scanner

Designs, Raids, Wipe Boosts

Designs, Raids, Wipe Boosts

Always with the tweaks Bumfuzzlers! I’ve got a couple of adjustments that should gives you all some nifty new abilities, but also balance raiding and building a little bit while providing some fun towards the end of the wipe cycle! Read on!

Loot Scanning (Modtopia)

About a week or two ago I added the ability to scan the contents of supply drops, crates and barrels, but there was something missing – the CH47 locked crate.

Now you’ll have that ability, but due to that, I decided to switch around some level permissions. Here’s what we have now:

  • Level 8: Can scan the contents of a Supply Drop with Binoculars
  • Level 19: Can scan the contents of a CH47 locked crate
  • Level 27: Can scan the contents of crates and barrels

Seeing inside the CH47 crate can save tons of time! Great perk for level 19’ers!

Elevator Raiding (Modtopia)

Raiding bases equipped with an elevator (/newlift) poses certain challenges that are absent in other situations. This is because elevators are practically indestructible and that’s certainly important to understand for base designers and raiders alike.

To make it a little more fair for raiders, I’ve changed things around so destruction of an elevator’s foundation or floor underneath, means destruction of the elevator itself. This makes it fair for both sides of the equation.

Thanksย [F11]Kreeperlink for the feedback

Foundation Healthย (Modtopia)

It seems based on discussion and polling that people share the opinion that foundation wiping mostly allows raiders to escape having to account for the builder’s design of the base. Instead of dealing with turrets, shotgun traps, confusing doors and the like, all you have to do is save up your rockets and blast your way through the underbelly to create instability in the structure. This defeats the purpose of the builder’s trouble and it’s a questionable tactic.

To counter foundation wiping, I’ve increased all foundation blocks by 50% health.

That means foundation health will be as follows:

  • Twig Foundation: was 10, now 15
  • Wood Foundation: was 250, now 375
  • Stone Foundation: was 500, now 750
  • Sheet Metal Foundation: was 1,000, now 1,500
  • Armor Foundation: was 2,000, now 3,000

I don’t want to discourage raiding, but I do want players to be subject to the effort and ingenuity of the builder. What’s the point of people going through the trouble to making a base that’s hard to raid if people just plow through the foundation with rockets? It doesn’t seem balanced.

Let’s see how this works and if it doesn’t, it can be changed back. I’m looking to you Bumfuzzlers to provide me with some good feedback!

End of Wipe Boost (Modtopia)

For a long time I’ve seen player counts drop the last days of raid cycles. This is mostly because players who get raided the 3rd week of the cycle feel they don’t have time to get supplies to build or those who would raid might not have people to raid. Obviously we’d rather go out with a blast! I’m thinking this next wipe cycle we’ll try something different.

On the Tuesday night before the Thursday wipe (in this next wipe’s case, December 6th), I’ll make available 2 kits with cool downs for every 12 hours – one for the raider and one for the builder. You can obviously take both kits, but it’s doubtful with such little time, you’ll be able play both roles.

The kits might look something like this:

Raid to Wipe kit:

  • 50 rockets
  • 50 satchels
  • 25 timed explosives
  • 1 rocket launcher
  • 5 supply drops

Build to Wipe kit:

  • 60k wood
  • 50k stone
  • 40k metal frags
  • 30k high quality metal
  • 8 turrets
  • 16 shotgun traps
  • 25 bear traps
  • 25 land mines
  • 2k handmade shells
  • 2k 556 ammo
  • 5 supply drops

I’ll adjust the menu screen and put some recurring text to let people know it’s coming so they don’t miss the chance. I hope this adds an elevated element to the game for a couple days and I’m eager to see what players do with the resources.

Base Notables (Modtopia)

I flew around a bit over the past week or two and saw a couple of bases (sorry if I missed yours – please point yours out to me next time) that were worthy of mention. Here’s a couple of shots from the outside of those bases with a couple comments!


c0de created this very scenic base well placed on top of a mountainous area near the ocean. I never went back to see if it lasted, but it was really nice location choice!

[F11]Sin and probably a couple others created this silo type base. I enjoyed reading the memes ๐Ÿ™‚

Before you get past the blinding lights you can nailed by all the turrets within the jail cell walls. I liked the idea! Nice work Graceful Mess! I did not put that bear there. It just so happened to be hanging out ๐Ÿ™‚

Another one by Graceful Mess caught my eye. This one looks so Mad Max! ๐Ÿ™‚ The car inside the walls among the pumpkins was a nice touch ๐Ÿ™‚

Pumpy Boi gets an honorable mention with this high security lock down base!

The first thing I noticed was the careful placement of door skins in Questionable Punch‘s base. It looks tight ๐Ÿ™‚

R3mix just wants to be left in peace. His base is his home away from home. I like the design and last I checked it’s one of the last bases still intact!

Not sure what Rumguzzler was going for here, but it reminds me of the Redeemer Statue in Rio!

This was one of my favorites, but I’m sorry to say I didn’t get a good picture of it. Rumguzzler’s boat house was perfectly decorated inside and had a really nice parking space for a boat with a dock to go along with it.

Some great stuff from everyone. Sorry if I left anyone out, but you can tell me about your base next wipe and I’ll post it!

There we have it folks. Tomorrow the wipe comes and with it a new beginning for everyone. Which Bumfuzzlers are going to step it up this wipe? Can any base survive the entire cycle? Is someone going to be made to eat Bumfuzzler? Any revenge coming to someone in particular? ๐Ÿ™‚ We’ll see! Note that the wipe will happen as soon as Facepunch releases their patch. This is typically between 1 and 7pm EST.

Cowboys, Binoculars, Racing

Cowboys, Binoculars, Racing

As always Bumfuzzlers, I have some updates to let you know about! We’ve got some new abilities like individual weapon stats, binocular loot scanning, horse riding improvements, better car stability, you can upgrade work benches sooner and other changes! Read on!

Weapon Stats

If you can kill something with it, you can now see stats for it by looking at the details of the item. Simply open your inventory and click on the item. If there are stats, it’ll show and if there are no stats it’ll look as it always has.

ย 

Unfortunately, it doesn’t store lifetime stats as it’s only per item, but it should be pretty cool to know which weapon is lucky for ya. This means, if you have an AK, make kills with it and then get another AK, it won’t show the stats anymore. This is meant to show you the amount of kills you have for that specific item.

I’ve added this to both Modtopia and Vanillatopia.

Economics on Join (Modtopia)

It used to be that players new to the server started with a gift of $250. Well, sorry new joiners, but I’ve changed this to $0. I found too many people would start up and get certain items too quickly and I think it makes things a little too easy.

It doesn’t take long to get cash either via Discord or several minutes of game play anyway.

Thanks toย TheFireChef for pointing this out.

Loot Scanner (Modtopia)

Every wish you could know the contents of a box before bothering with it? Well, now, you can use your binoculars to scout out the contents of various containers!

All you have to do is simply zoom in over a supply drop, box or barrel and press USE!

This ability isn’t just for anyone. You’ll have to level up your Loyalty (/loyalty) to get these perks.

  • Level 19: Use binoculars spy contents of supply drops (zoom + USE)
  • Level 27: Use binoculars spy contents of crates and barrels (zoom + USE)

Also, note that as a result of the binoculars becoming a bit more useful, I’ve slightly increased the rarity of both the item and the blueprint.

Upgrade Workbench (Modtopia)

A few weeks ago I added the ability to upgrade workbenches. This is a real space-saver since it means not having to create Level 1, 2 and 3 workbenches in your base. The ability to upgrade workbenches means all you’d have to do is look at a workbench, type /upgradewb and it replaces the workbench with the next level bench.

The thing is, I made it so that this was only available to players at Level 28 and up which means you’d have to play quite a while to get access to something that most likely is more valuable to lower levels starting out in smallish bases.

I’ve bumped this perk up in levels so that now it’s available for players who are Level 8 and above. Enjoy!

Thanks to puppyslasher for the feedback.

Go Cowboy

I’ve always loved the ability to ride horses, but they’ve needed some tweaking for a while. In testing, I found it was way too hard to tame a horse since you had to be really close and at the same time, they were super fast, didn’t turn well and third person was an issue.

For those of you new to horse riding all you have to do when you see a horse is type /stophorse within distance of it. The horse will stop. Then press USE on it to mount. Spacebar will jump off the horse.

I’ve made the following changes:

  • Sprint speed was dropped from 50 to 40. Less choppy ride, still easily traverse map and outrun zambies.
  • Turn speed was increased from 3 to 5.
  • Horse no longer can die while riding
  • Third person is now disabled
  • Taming the horse is now required (/stophorse)
  • Taming distance was increased from 10 meters to 25 meters

Giddyup Cowboy Bumfuzzlers! ๐Ÿ™‚

Car Adjustments

I did a bunch of tinkering with the car as it’s been quite a jalopy of a machine for quite some time.

For those who don’t know, the car is really handy. Not only is it fast and fun, but it gives you the equivalent of a second backpack so going out on the town to gather items can be quite lucrative. Also, you can put a code lock on the trunk and hotwire other people’s cars if they locked it!

Here’s what was changed:

  • Originally spawned with 10-50 liters of fuel. Now you’ll get 25-75 liters.
  • You can now flip a turned over car by using /flipcar
  • Decay is reduced from 5 to 1
  • Lowered the maximum speed from 75 to 65 MPH
  • Cut fuel consumption rate in half from 0.5 (liters per second) to 0.25
  • Suspension dampening increased from 2,000 to 3,500

Overall, I think you’ll find the car much more enjoyable. It will use less fuel, has a more controllable top speed and has a much more stable suspension.

Meteor Radius

I’ve made a slight tweak to the Meteor Showers in that now they have a radius of 125 meters instead of 100 meters since I found they were a little too concentrated. Also the top end of the drops was slightly decreased.

As always Bumfuzzlers, please keep the feedback flowing. I truly appreciate it as it keeps things in a constant state of improvement!