Tag: Loyalty

Improved NPC, Cheer, Prestige

Improved NPC, Cheer, Prestige

There’s been lots of changes over the past week or two with the configuration of the server so I wanted to get a post out there to make sure all you Bumfuzzlers were aware!

Monument NPCs

NPCs are working far better now and they’re a lot of fun – challenging yet not insane. For a bit now the bots on Modtopia were really accurate over long distances and that was a problem for anyone going to monuments. I worked with the developer to adjust and test some changes that should make them function much better.
Here are the changes:
  • Come equipped with a short, medium and long range weapon
  • Will select weapon depending on their distance from you
  • Set to 40% accuracy up to 100 meters, 20% up to 200 meters
  • No longer drop weapons. It would allow too much farming

So far, it appears they act far more reliably and are fun to engage. Let me know if you find anything weird with them since it could always use more testing.

Special thanks to CannonFodder, ATaXia, Ron Swanson for reporting issues and MrNiceGuy for helping with a good amount of testing!

Christmas Cheer

On Modtopia we believe in Christmas all year round, but MrNiceGuy pointed out that there were no presents and stockings weren’t being filled! This is a no no! I found Santa and got him working again. He expected to have off until December 24! 🙂 Thanks MrNiceGuy!

Prestige

Again on Modtopia, Loyalty got a bit of a kick in the pants recently. Not only can you type /loyalty and know your points, level, next level and points you need, but you can find out what advantages that’ll give you. Further more, you’ll get reminded on your loyalty points and noticed when other people on the server reach new levels.
The next installment of changes to Prestige is the further breaking down of the existing loyalty levels to create a more frequent reward system. Until now you’d get Legitimate at 420 loyalty points, Veteran at 1,440 points, Allegiance at 2,880 and VIP at 10,000. This created a seriously long time in better rewards. I wanted to make it more frequent and ensure players knew what new powers they were getting.
I already added 10 levels before Legitimate in the last update, but now I’ve added levels 11 to 24. Depending on which level you’re at, you’ll either need 250, 500 or 1,000 loyalty points to reach the next level.  Here is a layout of all the levels between Legitimate and VIP.
  • Level 11 (500 loyalty points)
    • KDGUI: Displays Kills/Deaths (/kdguitoggle)\
    • Teleport Increase: 32 daily teleport requests (+2), 5 min cooldown, 24 sec countdown (-6) (/tp)
  • Level 12 (750 loyalty points)
    • Night Lantern: Automatically turn on/off lanterns at sunset/sunrise (/lantern)
    • Old School Quarries Loot: Access to custom loot in Quarries
  • Level 13 (1,000 loyalty points)
    • Pills Here: Radiation pills increase health, hunger and thirst by 25%
    • Show Crosshair: Shows crosshair on screen (bind F4 “crosshair”)
  • Level 14 (1,500 loyalty points)
    • Instant Research: Research table activity requires only 5 seconds
    • Sleeper Animal Protection: Sleep w/o animal attacks
  • Veteran Level (2,000 loyalty points) PURCHASE
    • Backpack (small): increased inventory space (key: B, Bind B “backpack.open”)
    • Homes Increase: 4 homes (+1), 34 daily (+4), 4 min cooldown (-1), 12 sec countdown (-3) (/home)
  • Level 16 (2,500 loyalty points)
    • Boobytraps: set fire & shock traps on boxes and doorways (/trap)
    • Handyman: Repair all structural items from one place (/handyman)
  • Level 17 (3,000 loyalty points)
    • HeliControl: call the superheli, limit 1 per day, cooldown 1 day (/callheli)
    • Snap Traps reset automatically after being triggered
  • Level 18 (3,500 loyalty points)
    • Old School Quarries Probe: probe ground without survey charge (/getdeposit)
    • Visual Cupboard: view your cupboard coverage as a sphere (/showsphere)
  • Level 19 (4,000 loyalty points)
    • Personal Beacon: Marks location w/beacon (/wphelp)
    • Teleport Increase: 34 daily teleport requests (+4), 5 min cooldown, 12 sec countdown (-18) (/tp)
  • Allegiance Level (5,000 loyalty points) PURCHASE
    • Backpack Increase (medium): increased inventory space (key: B, Bind B “backpack.open”)
    • Homes Increase: 5 homes (+2), 40 daily (+10), 3 min cooldown (-2), 10 sec countdown (-5) (/home)
    • Offline Doors: All your doors automatically close on sign off (/ofd)
    • Proximity Alert Increase: be alerted of other players within a 10m radius (/prox)
  • Level 21 (6,000 loyalty points)
    • Recycler: recycle anywhere, no need to travel to monuments (/rec)
    • AutoCodeLock: Automatically places code lock from inventory, sets code and locks codelock (/codelock)
  • Level 22 (7,000 loyalty points)
    • Turret Lock: Lock your turrets to prevent meddling (/lockturret)
    • Bloodtrail: when wounded no trail of blood is shown
    • Boobytraps Increase: set fire, shock, landmine & beartraps on boxes and doorways (/trap)
  • Level 23 (8,000 loyalty points)
    • HeliControl: call the superheli, limit 2 per day, cooldown 12 hours (/callheli)
    • Turret Info: Access turret authorization and kill information (/turret)
    • Turbo Boost: Automatic boost when killing animals
  • Level 24 (9,000 loyalty points)
    • Medic Revive: pick up wounded with syringe
    • Instant Research: Research table activity is instantaneous
    • Teleport Increase: 40 daily teleport requests (+10), 4 min cooldown (-1), 10 sec countdown (-20) (/tp)
 Some things to note.
  1. You may be on a level where your points don’t line up. You can either let me know about it or wait until the next level for it to be resolved. For instance, Veteran used to be 1,440, but now it’s 2,000. You might have 1,499, but are marked Veteran. Once you hit 1,500 you’ll be assigned to Level 14 and then will need 500 points to hit Veteran.
  2. You might not have permissions to something you had or you may have permissions to something you didn’t have. For instance, the ability to recycle anywhere was at the Veteran level. Now it’s a level above at Level 16 so you’ll need a couple Loyalty points to get there.
  3. I’m going to be adding more benefits to each level. For now I just took what was already out there.
  4. There will levels after VIP. I’ll work on them soon!

Let me know if you have any feedback or if anything doesn’t work as expected.

As always Bumfuzzlers, please keep the feedback and support coming! Have fun out there! 🙂

Loyalty, Voorhees, BountyNET

Loyalty, Voorhees, BountyNET

Wipe is coming on Thursday with what seems to be some awesome updates for you Bumfuzzlers! In the meantime, I’ve got a bunch of updates ranging in topics from the items blocked after a wipe, to new loyalty levels, bot adjustments and 2 new plugins! Read on!

Wipe Blocking

Originally, after a wipe, I was blocking some of the more advanced guns, but I’ve changed that. No guns are blocked at all now. Then, various explosives were blocked for 36 and 48 hours. I do this only to give a slight delay in raiding. Let’s call it a ‘period of peace’ 🙂

Loyalty Levels

I’m trying to make it so there are loyalty levels within reach for all players and rewards are given out every so often instead of having to wait for 1,000s of loyalty points. Additionally, I think this method will give players an appreciation and an understanding of what they’re getting for their game time.

The second phase of these new loyalty levels are as follows:

  • Level 6 (45 loyalty points) Tame boar, extend your inv, more! (/pet help)
  • Level 7 (60 loyalty points) Codelocks autolock w/your code! (/codelock)
  • Level 8 (100 loyalty points) Place bounty on a players head! (/rustnet)
  • Level 9 (200 loyalty points) Sort items into boxes with click of button!

In addition, the following changes were made:

  • Gaining a loyalty level will play a sound (as soon as I pick one lol)
  • You’ll be advised of your loyalty points and level every 30 minutes

Hopefully this adds a more polished element to the way loyalty points are given!

Jason Voorhees

Our favorite horror movie action here has undergone some changes after some feedback. Here’s what was done:

  • Lowered Jason count from 2 to 1. He’s got a pretty hefty payload.
  • Jason’s spawn range was increased from 50 meters to 200 meters (thanks DylanLAF)
  • His accuracy was lowered from 6 to 5 (thanks soundklown)
  • Roam range, the amount of distance Jason may roam around will be kept at 500 meters for now.

I’m still tinkering with his weapon. The Spas seemed not to work well cause he couldn’t hit anything. The Pistol now is too deadly. It’ll get there.

Monument NPCs

Been toying with the balance of the bots due to some accuracy comments (thanks WRecKLeSS), but it seems the accuracy is low at 4 out of a possible 10 settings so after some testing with DylanLAF, I decided to change the roam range (the range in which NPCs will follow you and/or engage with you) from 40 to 25. Hopefully this will help.

Barrel Points

As is, you’ll automatically get $5 for every 5 minutes you play, but now you’ll get dollars for busting up barrels too. I started out the setting at $10 for every 10 barrels you break. This is just an initial setting as I work out all of this currency setup so I expect it to change.

In the future, I have some interesting plans with currency such as allowing rewards for killing players, animals, etc. I might also give players the ability to rob each other. All of this is in preparation for a store of course that will allow players to purchase various kits, items, commands and so on.

BountyNET

Bounty I fear hasn’t been used much. I have a feeling this is due to it being fully command line with a lack of notifications. Now, we have BountyNET which is part of the same RustNET that works with Remote Turrets, Security Cameras and Search Lights.

Now, if you add a terminal in your base by typing /terminal add when having a laptop, it will give you the ability to access BountyNET where you can put a price on players heads using a very nice graphical user interface. Now people with bounties will be reminded too which is a very nice feature.

Ownership

Last, but certainly not least, players have wanted to identify ownership of bases for a while now. Well, I had a moment to revisit it and it should now work. Simply type /prod while looking at an object someone might have built. It will tell you the name of the player it belongs to and if they’re online or not. I hope to extend this functionality in the future, but for now this will do!

Well, more changes are planned as I have time! In the meantime Bumfuzzlers looking forward to the wipe and the new features it brings! Be good! 🙂

Bunnies, Prestige, Money

Bunnies, Prestige, Money

For those who celebrate it, Happy Easter! With that, I’ve got some Modtopia updates for you Bumfuzzlers in the form of new event monuments for you to earn access to a new kit! Then we have some other updates as well. Check it out!

Bunny Ranch

Where else would the Easter Bunny go? Obviously he’d go to the Bunny Ranch and that’s where you’ll have to go to find him and his Easter Thugs! Find it, conquer it and gain access to a kit! The kit is pink, juicy and boomsy! 🙂

LustyMap

For a while the map was disabled due to some underlying Rust issues. That’s now working again! I hope Facepunch keeps it that way!

Loyalty Updates

There have been a lot of updates to Loyalty as of late and I have a few more coming! Loyalty is a huge part of the server culture, but I’ve always felt it was confusing and not very communicative. Most players had no idea they’d be receiving access to new plugins and kits or what they were.

Here are some of the changes:

  • The loyalty plugin has been renamed to Prestige, but it still uses loyalty points.
  • /loyalty now shows you not only your loyalty points, but your level and the points needed to get to the next level.
  • /loyalty rewards shows a list of all the available levels (might only show 10 now)
  • Reaching a new loyalty level will now tell you the points you reached, the level you reached and exactly what you got access to for reaching it.
  • When a player reaches a new level, it will broadcast it to the server and tell others what they got access to.
  • I’ve added 6 new levels for starters. These levels will give the players access to one plugin each. These plugins were plugins everyone had access to at the start originally.
    • Welcome (1 point) Easily locate your corpse before others do (type /where)
    • Level 1 (5 points) Autodoors allows doors to close on timer (type /ad ‘5’)
    • Level 2 (10 points) Get your very own pet chicken (type /pet help)
    • Level 3 (15 points) Fuel up & drive a car with up to 3 friends
    • Level 4 (20 points) Autogive friends TC & Turret access (/autoauth)
    • Native (30 points) Autosplit items in furnaces for faster burning

I’m hoping this will give people a better awareness of what they are getting as well as a knowledge of what they bet. I’ll be adding the following items:

  • When you hit a level, it will play a sound indicating that something happened
  • A timed message will be shown every ‘x’ minutes advising players of their loyalty points, the next level, the points needed to reach that next level and also what they’ll get.
  • More levels to break down each item players get into a single level
  • Possibly a GUI approach that shows a better indicator when a level is reached.

Economics

Now that some skin issues were resolved by Facepunch, I’ll be enabling economics again soon along with the skin store and possibly a rewards plugin that allows you to buy kits, commands, plugins, etc. I have to balance it all so it might take a little bit of time so I’ll enable some of it right away and the rest over time.

I’ve enable economics again and the skin shop, but when the wipe happens, I may wipe player currency levels and balance them a bit. I want items in the stores to be valuable so I don’t want players to gain too much currency. I have to strongly consider the earnings and costs.

To access the skin shop type /skin shop and afterwards you can reskin an item by holding it in your hand and typing /skin.

Have fun you Bumfuzzlers and drop me some feedback!

NPC, Flashlight, Variance

NPC, Flashlight, Variance

Hey Bumfuzzlers! I’ve got a new installment of server updates for ya. The biggest changes this time around are for the monument NPCs, but I’ve also made a bunch of other adjustments. Give below a read to learn more!

Monument NPCs

These buggers have got a ton of updates and I think you’re going to really enjoy the changes. NPCs will now do the following:

  • drop static and dynamic loot instead of just the same loot over and over
  • have a roam range so they won’t wander too far away from their original purpose
  • drop their weapons instead of keeping them in their tool belt
  • you’ll encounter different looking NPCs with different weapons in single areas
  • turn on weapon flashlights or regular flashlights at night to look for you.

These new updates should definitely provide a much more dynamic situation.

Make sure you check out the quests (/q). They reward you with Skin Perks! 🙂

Anti-Noob Raid

It appears it wasn’t refunding raiding materials when raiding new players so I disabled it for now.  I’ll review it soon with testing and such. Surely new players need to be worked into the server gradually instead of being horribly mauled the moment they sign on lol

Plane Crash Event

The plane may have been crashing into the mountains again so I raised it up 5 meters. I hope it’s not harder to hit, but don’t forget about lock-on smoke rockets!

Quarry Low Grade Usage

Thanks for Orion for pointing out that Quarries were not consuming fuel. I fixed that. It turns out that the VIP Loyalty group’s ability not to consume fuel on lights spilled over into the Quarries. Now they should consume fuel as expected.

Offline Protection

There was some talk that offline protection was protecting players immediately on sign off. I’ve tested this and that is not the case. Players get their protection 15 minutes after sign off so are unable to use this as a defense against a raid.

Mini Map Zoom

Thanks to DjRYFY for letting me know that the mini map no longer allowed for zooming. I’ve since fixed this.

Loyalty

In the past there were times where players reaching loyalty levels haven’t gotten their new abilities in plugins, kits, etc. As of last night I can finally say this plugin is fixed and should not have issues. Due to this new confidence in the Loyalty plugin I may expand the Loyalty tiers with a couple lower tiers that will give new players the excitement of reaching new levels and gaining new abilities.

Server Rule Questions

There aren’t many rules on the server as I like to keep Rust as lawless as possible (type /rules for a list), but someone asked me the other day if walling off loot was within the rules. After considering it for a moment, I would say yes it is. The same goes for using the remover tool to remove walls or items during an online raid to prevent that raid from happening. On a server like Bumfuzzler Modtopia, where resources are abundant, players need to use whatever tools they have at their disposal to hide loot or stop a raid. I do appreciate this question though and welcome others like it as they challenge me to consider them. Thanks Orion!

Enjoy Bumfuzzlers! Keep the feedback coming!

VIP Holiday Gift!

VIP Holiday Gift!

I am truly thankful for all of the players who have been loyal members of the Bumfuzzler Modtopia community! In the spirit of the holiday season and my deepest appreciation, I’d like to give all VIPs a gift! That means, if you have 10,000 loyalty points or more, (use /loyalty to check) choose of any single item from our shop!

If there’s nothing you’d like for yourself, choose something for a friend! In the notes, say who it’s for!

Simply follow these steps:

  • Login or register if you haven’t already
  • Go to the Bumfuzzler Modtopia shop
  • Add the product (Kit, Package or Skin Perk) of your choice to your cart
  • During checkout use Coupon Code VIPHOLIDAY
  • Process your order

That’s it! It’s free!

The deadline is Monday January 8th @ 12 midnight so get your order in!

Thanks again to everyone who patronizes the server! I really appreciate all of the support! Happy New Year!

Rafts, Decay, Turret Locks

Rafts, Decay, Turret Locks

Bumfuzzler! Got some really awesome toys for all of you!

Rafts

Yeah you heard me 🙂 Rafts. Ahoy yee Bumfuzzlers! 🙂 Make your own house boat and sail around the world like the Bumfuzzler you are! Type /raft for more information in game and watch this video for more information on the different features!

Here’s some information on what resources are required to build a raft:

  • Campfire – Amount of Wood needed to build : 100
  • Chairs – Amount of Chairs needed to build : 2
  • Net- Amount of Rope needed to build : 15
  • Raft- Amount of Wood needed to build : 50,000
  • Roof – Amount of Wood needed to build : 20,000
  • Sail – Amount of Wood needed to build : 30,000
  • Walls – Amount of Wood needed to build : 20,000

So you can build your house boat, go cruising with friends and even find some loot boxes bobbing in the ocean! Yes they do exist 🙂

Decay

With the new Tool Cupboard functionality and changes to decay, I’ll be turning decay back on next wipe. I wanted to give you all a heads up as it will require you to leave your tool cupboard accessible. I believe this add a new element to the server and because of the abundance of resources on the server, it shouldn’t be too hard to keep up. The new challenge for builders will be that you can’t seal off the cupboard as you’ll have to get to it to stock it up!

Jump to 2:38 in the video below for more information about the new functionality in Tool Cupboards.

Turret Locks

Now you can lock your turrets and prevent others from fiddling with them! This privilege will be available to players at the Allegiance and VIP loyalty levels and can be activated by looking at a turret and typing /lockturret. You will need a code lock in your inventory, but that’s a small price to pay!

Building Restruction

Recently I’ve received a few complains about building spamming. This wouldn’t be as serious if not for the new changes where the tool cupboard emanates from foundations. To prevent this, I’ve added a new plugin that will limit the amount of building blocks (anything you build with the building plan) within a tool cupboard zone.

Right now I’ve limited it to 500 so no one gets screwed, but I will be dropping this down more aggressively to avoid spamming. Not that you will get warnings as you get closer to the limit, how many you have left – 150, 100, 50, 25 and 5. Please let me know if you find you’re getting warned when you shouldn’t.

UPDATE: Thanks for some help from Saintbob, I realized it was too low at 500. I’ve set it to 2,000 for now and will adjust it downwards as needed.

Skin Perk Stacking

For a workaround, to avoid the loss of Skin Perks when stacking, I’ve disabled the ability to stack skinned items. At least now you won’t lose anything, but of course it’ll mean you need slightly more inventory.

Player Challenges

MattieMajestic brought to my attention the fact that Player Challenge kits were no longer being awarded. Seems after a plugin update it stopped working. I reverted back and assigned the kits manually for now. Hopefully when the leaders switch hands it acts accordingly. I also noticed the challenges for Farmer and Swordsman aren’t working. I’ll try to address that soon.

Hope you all enjoy the updates! Thank you all for your playtime and support. Myself and all the Bumfuzzlers appreciate it! Enjoy!

Loyalty Autokits

Loyalty Autokits

Dying is less of a big deal if you have loyalty! When you respawn you’ll be geared up already!

Now there’s a major new perk for loyal Bumfuzzlers! As you earn loyalty points and you move to different loyalty groups, you’ll also get upgraded gear when you spawn. For instance, VIPs spawn with full armor, a Thomson with ammo, Salvaged tools, 10 syringes and more! Take a look below at the loadouts for the different groups!

All VIP Groups are currently on sale and available in our shop for purchase!

Legitimate (420 Loyalty points)

Veteran (1,440 Loyalty Points)

Allegiance (2,880 Loyalty Points)

VIP (10,000 Loyalty Points)

Earn loyalty points through gameplay to automatically receives these autokits or stop over at our shop and buy yourself the loyalty points you need!

Subscribe Kit, Turbo, Spawns

Subscribe Kit, Turbo, Spawns

I’ve been Bumfuzzlering again Bumfuzzlers and because of that, you’ve got some new awesome game play goodies coming your way! Here’s the low down!

RANDOM SPAWN POINTS

  • Added Random Spawns plugin!
  • Now up to 1,250 random spawn points will be created across the map to ensure newly spawning players don’t get bunched up in one place along the shores!

TURBO GATHER PLUGIN

  • Added Turbo Gather Plugin!
  • Now players can boost their gathering rates for a period of time!
  • This affects even Quarries!
    • Everyone: Type /turbo to get a 1.25 times gathering rate for up to 5 minutes with a cool down of 4 hours.
    • VIPs: Type /turbo to get a 2 times gathering rate for up to 10 minutes with a cool down of 2 hours.

SUBSCRIBER KIT

  • Added Subscriber Kit!
  • Includes 4 Satchel Charges, 2 C4 Explosive, 10 Rockets and 1 Rocket Launcher!
  • Type /kit and click arrows to the last page to redeem it!
  • Must do both of the following tasks to gain access!
    • Click Subscribe at the top of the webpage (You can login with Steam!)
    • Join the Bumfuzzler Modtopia Steam Group!

PLAYER REPORT PLUGIN

  • Added Player Report Plugin!
  • Added for Veteran, Allegiance, VIP groups!
  • Now when you die, if you believe the person who killed you is exploiting the game or hacking, you can easily report them with a click of a button.
  • Bumfuzzler, your friendly admin, will receive a ticket so please don’t spam him 🙂

Hope you enjoy all of the updates! You’ll be seeing more and more changes coming!

Thanks for being a Bumfuzzler! 🙂

 

Autodoors, RaidNotes & Bots

Autodoors, RaidNotes & Bots

Been working on a few things here and there and listening to feedback! Please give me all you got! I’ll do my best.

  • Autodoors – by default it’s off, but if you type /ad [time] your doors will automatically close after that time. For instance /ad 5 where 5 is 5 seconds. You can set it up to 30.
  • RaidNotes – For a while it’s been saying Player 1 raided Player 2 with 39988 rockets lol Well, it’s been difficult to fix so now it simply doesn’t list the weapon or number of weapons.
  • Bots – I’ve been trying to balance the bots at the monuments. I’ve lowered the accuracy, range and damage of them significantly. Some people say they’re OP others say they are fun and some feel they’re just right. Let me know. Special thanks to [IKEA] LetMeCringe for helping me adjust them.
  • TimeOfDay – this isn’t extremely useful right now. You can type /tod to give you time of day information. I’m in the process of using this to create a night gathering bonus. Been having some issues getting that to work, but we’ll see. For now you have another wrist watch 🙂
  • Loyalty – I’m still having issues with loyalty. Sorry for the pain, but if you find you aren’t getting what you expect, in terms of mods or kits, please let me know.

Enjoy and let me know if you have any questions! 🙂

Kit Menu, Nachos and Patch!

Kit Menu, Nachos and Patch!

Today was the customary Thursday patch (wipe next week) and it’s just been applied for your gaming pleasure. You can find the changes down below.

Also however, there were a couple of server changes I hope you’ll enjoy 🙂

  • Added new graphical kit menu. Use /kit for easy access to all the kits on the server.
  • Airdrop will now and forever be referred to as a Nacho Shipment! 🙂 Toss a signal and you’ll see what I mean lol
  • I’m still finding some issues here and there with Loyalty assigning the proper VIP Levels. Please let me know if you feel you didn’t receive the proper perks.

And now for the patch…

177 September 14 2017

NEW New tank sounds
NEW Combat log now indicates when someone is killed or wounded
UPDATED Download skins in background rather than waiting for them in loading screen
UPDATED Updated EAC API & SDK (fixes “EAC Disconnected” error)
UPDATED Client no longer stalls while spawning the map from cache
UPDATED Eliminated some GC allocations from nested coroutines
UPDATED Improved lighting: direct light now softer and ambient lighting less saturated
UPDATED Improved shadow casting: reduced floating shadows and light leaking
UPDATED Vending machines drop no loot + 25% increased health
UPDATED Autoturrets no longer have magical long range after something is targeted
FIXED Occludable sound voice limiting perf fix
FIXED Fixed game manifest download sometimes silently failing
FIXED Fixed official server list sometimes being shown as empty
FIXED Fixed ragdoll messed up level of detail
FIXED Fixed fly swarm not following ragdoll
FIXED Fixed another error thrown by culling on RetrieveAndApplyVisibility
FIXED Fixed visibility error when joining a server after finishing a demo play