Tag: metal ore

Boost, Sell, Liftoff

Boost, Sell, Liftoff

Bumfuzzlers! Got some updates including the impending Wipe Boost, big updates to the store and also quests, resource spawn counts, elevators and more! Read on!

Wipe Boost (Modtopia)

Tonight, Sunday 12/2, around 7pm EST, for the first time we’re going to enable ‘Wipe Boost’ for the last week of the wipe cycle! I’m hoping it’s intense! Here’s what changes for the Wipe Boost week:

  • Players will have access to 2 kits (/kit) designed for raiders and builders. The raider’s kit will give players offensive items they can use to raid and the builders will get defensive items they can use to defend. I’m hoping it will create some last minute battles!
  • Base building limits will be disabled. Currently players are limited to bases up to 2,500 building blocks. That will be turned off until the wipe! Build big! 🙂

Here’s what will be in the kits:

Builder Kit

  • 60,000 Wood
  • 50,000 Stone
  • 40,000 Metal Frags
  • 30,000 High Quality Metal
  • 8 AutoTurrets
  • 16 Shotgun Traps
  • 25 Bear Traps
  • 25 Land Mines
  • 5 Supply Signals
  • 2,000 5.56 Rifle Ammo
  • 2,000 Handmade Shell

Raider Kit

  • 50 Rockets
  • 10 Smoke (Lock-on) Rockets
  • 25 Timed Explosives
  • 50 Satchel Charges
  • 1 Rocket Launcher
  • 5 Supply Signals
  • 3 Smoke Grenades
  • 10 Medical Syringes
  • 1 Binoculars
  • 10 Ladders

Each kit will have a cool down of 12 hours. 24 hours might be more reasonable, but we’ll see. To use the kits just type /kit and locate the kit you’d like to receive!

These kits will be available right up until the wipe, but then on Thursday 12/6 (wipe day) things will go back to normal.

Cargo Ship

For both Vanillatopia and Modtopia, I’ve adjusted the duration of the Cargo Ship from 50 to 60 minutes. This should give you all a little more time to get aboard.

Thanks holydiver for the feedback.

Pilot Eject (Vanillatopia)

On Vanillatopia we run the Pilot Eject plugin where every so often a damaged SuperHeli spawns, crashes and leaves a wounded pilot near the wreckage. Unfortunately it seems like the pilot’s despawn time was somewhat low. I’ve now upped the time he’ll hang around from 5 to 10 minutes.

Thanks holydiver for the feedback.

Population (Vanillatopia)

I’ve done some tweaking to the resource population on Vanillatopia to make sure it’s easier to harvest the goodness.

Here’s what was changed:

  • All Ores were raised by 33%
  • Mushrooms were raised by 33%
  • Hemp was raised by 33%
  • Collectible Stone was raised by 33%

Thanks holydiver for the feedback.

Store (Modtopia)

I’ve made a significant amount of changes to the in-game store (/s) over at Modtopia and I’ll be making more in the days and weeks to come.

Here’s a list of changes:

  • The exchange rate between economics and RP has been changed to be one to one. This means converting $50 to RP will give you 50 RP. This makes it much simpler to understand when buying and selling (more on that below). I’ve updated everyone’s RP to reflect the new exchange rate so you shouldn’t lose anything. If you suspect you did, let me know.

Here’s how the exchange screen looks now:

  • You can now sell weapons, both the garden variety and the special Skin Perk weapons. You won’t get full price for the sale, but you didn’t get anything before so… lol Right now I have the items set to give you half the buying price.

Here’s how the sell screens look:

Note that you must have the item you want to sell in your main inventory, not your hot bar. If it’s in your hot bar it won’t show up when you try to sell the item. Also note the numbers on the side like +10 and +100 is there to help you choose the amount of the item you want to sell.  They’ll be used more in the future if I make resources sell-able.

  • Last week I enabled the command /transfer <name> <amount> to allow players to transfer money to one another. You still have that option, but now I’ve enabled this functionality via the store. To use it, just open the store, click the Transfer tab, choose the name of the player you’d like to transfer to and boom! 🙂

Here’s how the transfer screens look:

Thanks MADSWORDGAMING for your feedback.

  • I’ve updated all the items in the store to match the new exchange rate. This means items that were 2 RP will now be 100 RP.
  • I’ve added the Custom SMG Skin Perks to the store which were mysteriously missing. Now you can find the following models for purchase:
    • Peacemaker 1.25x damage
    • Army Greaser 1.5x damage
    • Striped Shark 2.x damage
  • I’ve raised the cost of the Double Barrel Shotgun 2.x damage (Fire). It was lower than it should be.
  • I’ve lowered the quantity of the F1 Grenade to 1 and changed prices for 1.25x, 1.5x and 2.x variations. They were too cheap.
  • The Meteor Shower cost was raised.

I’m going to be adding more items for sale starting with Tools and Clothes with a focus on Skin Perks, but it’s a painfully slow and arduous task so it’ll take me some time.

Elevators

Previously, building an elevator meant that the top floor of the elevator was the top floor of your base. This is because you couldn’t build above the elevator. That’s now a thing of the past! Now you can completely encapsulate the elevator inside your base and no one will have a clue it’s there!

Quest Adjustments (Modtopia)

I’ve gone ahead and upped the requirements for gather quests, but then I’ve also upped the rewards.

The following quests were adjusted:

  • Lumberjack: Gather 100k wood, get 50k wood (was 20k)
  • Stoner: Gather 70k stone, get 35k stone (was 10k)
  • Frag Shagger: Gather 50k metal ore, get 25k metal ore (was 5k)
  • Yellow Ore: Gather 50k sulfur ore, get 25k sulfur ore (was 3k)
  • Heavy Metal: Gather 20k high quality metal ore, get 10k high quality metal ore (was 2.5k) [NOW FIXED]

Thanks CannonFodder and Rumguzzler for your feedback and testing.

PS – I was hoping to find time to add quests to Vanillatopia, but I simply couldn’t find the time. Maybe soon.

Server Restarts

For a while I had the Modtopia server restarting at 4pm and 4am EST, but since the performance has been good, I’ve removed the 4pm EST restart. Now the server will only restart at 4am EST each day. Vanillatopia was restarting at 12pm EST, but now I’ve made it so it restarts at the same time as Modtopia, 4am  EST.

I found that the multiple restarts were interrupting players game time. If it’s not needed what’s the point? Let me know if you find the performance to be an issue with either server.

Hope you Bumfuzzlers enjoy the Wipe Boost and the other changes! Don’t forget the wipe is coming up on Thursday! I’m curious what we’ll get in this next patch. I don’t expect the electrical systems to be ready, but ya never know! Have fun out there!

 

Leveling, Resources, Bump

Leveling, Resources, Bump

Bumfuzzlers! I’ve got a short post that should be a big change, mostly for newer players and hopefully in turn for existing players as I believe it’ll help satisfy new joiners who expect a higher resource gain. At the same time, loyal Bumfuzzlers also see a slight bump too! Check it out.

Z Level Resources (Modtopia)

For a long time, I’ve had resource gain set low at the start and high at the end. The idea was to reward loyalty and players sticking around. Unfortunately, some players may never get the chance to be loyal Bumfuzzlers because they’re unhappy with the resource yield and they leave.

For instance, we have resource levels from level 1 to level 50. Starting out players are at level 1 getting about 12 wood per hit and at the level 50, they get 72. Then, players get 22 stone at level 1 and 157 at level 50. That’s an 83% increase for wood and an 86% increase for stone. That’s awesome gains and a massive boost for loyal Bumfuzzlers. Unfortunately, for new players,  at the start, they might expect 2-3 times the wood and stone per hit and would be pleasantly surprised with, but not expecting, an increase over time.

  • Level 1: 12 wood, 22 stone
  • Level 50: 72 wood, 157 stone
  • 83% increase for wood
  • 86% increase for stone

So I did some testing and I did some math (hopefully it’s right haha) and I believe I figured out a way to satisfy both new players and loyal Bumfuzzlers.

The levels (1-50) haven’t changed, but everyone starts off with about 3 times the resources. As levels increase, players gain increases at a slower rate, but by level 50, they’ll wind up with slightly more resource gain than they had before.

For instance, after the changes I’ve just made one hit for wood at level 1 to be 31 (increased from 12) and one hit for stone is 68 (increased from 22). At the high end at level 50 a hit of wood is 75 (increased from 72) and a hit of stone is 164 (increased from 157).

  • Level 1: 31 wood, 68 stone
  • Level 50: 75 wood, 164 stone
  • 60% increase for wood at the start
  • 59% increase for stone at the start

For the loyal Bumfuzzlers at level 50 they also get a slight bump.

  • Level 50: 75 wood (increased from 72)
  • Level 50: 164 stone (increased from 157)
  • 4% increase

Oh and by the way, at night instead of 3 times the resources, the base multiplier is 4, plus your levels go up twice as fast! 🙂

So, if my math is right I expect increases in a few areas. Give me feedback Bumfuzzlers! As always it’s critical to making sure the server runs at its best! It’s an evolution of sorts based on many factors! Have fun!

 

Mazzini, Meteors, Signals

Mazzini, Meteors, Signals

Hey Bumfuzzlers! I’ve got some server tweaks for you for both Modtopia and Vanillatopia. I’ve listened to feedback from a lot of you and peppered that with some things I noticed to hopefully make the servers work a little better. Check it out!

Custom Map (Vanillatopia)

I’ve loaded a custom 3k map called Mazzini Islands over at Vanillatopia and it’s pretty interesting. It really gives Rust a totally different feel and makes Rust feel newer since you don’t really know what to expect. There are lots of islands and things seem spread out a bit more. If you’re up for some good old fashioned vanilla Rust, go try it out.

I’m toying with the idea of putting it up on Modtopia in November. Let me know what you think.

Thanks for suggesting the map WRecKLeSS!

Animal Density (Vanillatopia)

I’ve gone ahead and raised the animal density on Vanillatopia to be the same as Modtopia. Now there’s 33% more bears, chickens, etc. It seemed they were a little scarce out there and without animals, surely Rust peoples will die 🙁

In-Game Store (Modtopia)

There were a couple of items that seemed out of alignment so I touched them up. It’s important that the Pasta Salad is priced appropriately!

  • Creedence 2x damage crossbow changed from 4 to 6 RP
  • Armored Door changed from a quantity of 3 to 1
  • Armored Double Door changed from a quantity of 3 to 1
  • Ladder Hatch changed from a quantity of 3 to 1

Thanks Doge for the feedback.

Zambie Hordes (Modtopia)

I lowered the zambie count a few weeks back, but now it seems like there just ain’t enough of those undeaders. I increased the amount of hordes from 12 to 15. That should add a little more excitement. Hope they scare you 🙂

Loot (Modtopia)

I’ll be tweaking the loot every so often. My goal is to find a good balance between vanilla and modded so that you have to grind a little, but it’s not overwhelmingly boring and repetitive.

  • Code Locked Crate bumped number of items from 6 to 8, blueprints from 1 to 2
  • Elite Crate bumped the number of items from 2 to 4
  • Mine Crate bumped the number of items from 1 to 2
  • Mine Cart bumped the number of items from 1 to 2

Added the following blueprints to barrels:

  • small oil refinery
  • spinner wheel
  • reactive target
  • binoculars
  • bear trap
  • tuna light
  • high external wall
  • top tier window bars
  • water barrel
  • large water catcher
  • small water catcher
  • water purifier

Thanks to Twisted Rhythm for feedback

Meteor Showers (Modtopia)

If you haven’t learned yet, Meteors fall into the Rust atmosphere and bring with them space resources! Yes, I’m super serial. Space resources! 🙂

Anyways, the amount of space resources were pretty crazy high so I had to cap it a little to make it a little more reasonable. We’ll see how it goes to know if I’ll need to cap it again.

There are three types of Meteor Showers that happen randomly – mild, optimal and extreme. Here are the changes I’ve made to each of them:

  • Mild
    • Drops stone, metal ore
    • Changed ranges of drops
      • stone 300-3000
      • metal ore 100-1000
    • Changed meteor count from 60 to 175
    • Changed storm radius from 200 to 100
    • Storm duration stays at 240
  • Optimal
    • Drops stones, metal ore, high quality metal ore
    • Changed ranges of drops
      • stone 400-4000
      • metal ore 200-2000
      • high quality metal ore 50-500
    • Changed meteor count from 45 to 100
    • Changed storm radius from 300 to 100
    • Changed storm duration from 150 to 100
  • Extreme
    • Drops stones, metal ore, high quality metal ore and sulfur ore
    • Changed ranges for drops
      • stone 500-5000
      • metal ore 300-3000
      • high quality metal ore: 100-1000
      • sulfur ore: 100-1000
    • Changed meteor count from 125 to 50
    • Storm radius stays at 100
    • Storm duration stays at 30

I’m working on letting players know about the location of the showers so it’s easier to find then.

Kits (Modtopia)

A while back, I changed the Subscriber Kit, a kit given to players who subscribe to the website, to give supply signals instead of C4, Rockets and giant goodies like that. For some reason I noticed that didn’t take effect. Doh!

Now the subscriber kit will give players 5 supply signals. Since you can use the kit 3 times per wipe, that’s – you did the math already didn’t you? – 15 supply signals! That is quite a lot of goodies. I recommend subscribing.

Environmental Saves (Modtopia)

No it has nothing to do with that Al Gore stuff. A few weeks ago we had an issue with server lag. We’ve since figured it out, but during that process I had set the server to save the environment less frequently thinking it could be related.

Now that the lag issue is resolved, I’m adjusting the saves to occur more frequently. This is important in the event that the server does crash for any reason, your progress should not be lost.

Saves should happen now every 5 minutes as opposed to every 10 and you should even see a chat message stating it’s happening.

Server Restarts (Modtopia)

Server restarts were set to 12PM and 12AM EST, but I’ve found they might not be the best times. I’ve changed this to 4AM and 4PM Eastern Time to hopefully avoid interrupting anyone. Let me know if you find the server restart interrupts your playtime!

As always Bumfuzzlers, please send me your feedback. It helps to continually improve the server. Have fun out there! Let me know if you think I should run a custom map next month.

Money, Quests, Forums

Money, Quests, Forums

After some testing, I’ve adjusted some of the recent changes regarding resources, fixed a couple things, added a couple things and I’m ready to add a couple more options come the next wipe, but shhh until then 🙂

Resources

Truth was, it was all about the Chainsaw, Charcoal and Sulfur anyway, but I over compensated in my last update. Sorry about that.  So, as per the previous post, here’s what I changed:

  • Wood consumption is back to it’s original setting of 10.
  • Charcoal production will remain at a 1 to 1 ratio with 35% loss for now
  • I recently set all the metals to 3.5, but this was too high, but I’ve adjusted those:
    • Metal Ore: originally 1.5, now set to 2.0
    • Sulfur Ore: originally 1.0, now set to 3.0
    • High Quality Metal Ore: originally 3.5, now set to 4.0
  • The Chainsaw will now give 80% of the wood it’d normally get. This is still 400-500 more than the best ax.

These changes related only to Modtopia.

Chainsaw Zlevels

Well, the darn buzzer gone and crazied up the Zlevels. It appears if you use a chainsaw you can level up really quick. Well, I don’t have a way to slow it down so for right now, the chainsaw will simply not give you any new levels to your wood cutting. It will of course allow you to gather wood as usual, you just won’t level up. This relates only to Modtopia.

Special thanks to Saintbob for pointing out this issue.

Bumfuzzler Forums

I’ve had a few people ask me to create a forum so I tossed one up real quick. It needs some work, but should be functional.  Drop by, post and say hi or whatever you’d like! As long as you register for the website you should be able to access and post in the forums. You can access the forums here.

Thanks to ATaXiA for suggesting this recently and the others in the past who did.

SuperHeli Timing

Due to some recent changes, I now have the ability to set a minimum and maximum spawn time for the SuperHeli.  Now it should absolutely come out less often so that the torture is far less than usual lol I have heard the screams and do pay attention! Now the SuperHeli will appear anywhere between 2.6 and 8 hours. So it could come out at 3 hours or 6 hours, it’ll be randomized. This relates only to Modtopia as Vanillatopia is at defaults.

Furnace Splitter

Unfortunately, the plugin has gone a little weird. Placing 1,000 wood and 1,000 high quality metal ore in the furnace would give you 3 stacks of high quality metal ore – 1,334, 333, 333 and 1,000 wood so you’d get an extra 1,000 high quality metal ore. Obviously that’s not good.

I disabled the plugin on both Modtopia and Vanillatopia and will update it when there’s a fix available.

Economics

You’ll notice at the bottom left of your screen that you’ll have a balance of money. I’m playing around with economics, but haven’t setup anything yet for players to buy with the money. For now, joiners should get $1,000 bucks, with a $500 one-time reward and then $5 for every 5 minutes of gameplay.

I’m going to be testing the idea of using money for buying various items in a store so that players are rewarded for their loyalty in a new way. I’m not sure if it will be ready for the next wipe, but I’ll try my best. Regardless I will have goodies the next time wipe comes around 🙂 This applies only to Modtopia.

Quests

I’ve added 5 more quests for your adventurer pleasure:

  • Top Secret – A top secret military installation is near, you need the pictures of it.
  • Teddy Snuggle – You don’t sleep well these days, find pookie bears for your bed.
  • Read the News – Get Wall Street Journals and be learned about the world.
  • SuperHeli Plans – Find research papers and find flaws in SuperHeli design.
  • Stay Awake – Gas Station attendants work long hours, use sticks to keep open eyes.

All of these quests, for now are rewarding with currency.

Also, there were issues with two quests – Stuck on you, where you had to gather bottles of glue and Blood Transfusion where you had to gathering bags of blood. Both of those quests should now be fixed. Previously you were unable to select them.

When in game, type /q for the quest menu. You’ll find these new quests under the Loot category. All of the items in the quests can be found from NPCs, but Pookie Bears can be found anywhere! This applies only to Modtopia.

You Bumfuzzlers have a great time. Please keep providing feedback. You all are a massive help to me and really make it a whole lot easier to manage things.

Treasure, Resources, RustNET

Treasure, Resources, RustNET

Hola Bumfuzzlers! I’ve made a few changes – both to existing plugins and resource handling in hopes of balancing game play a bit in light of recent changes. Things have changed for instance, with the Chainsaw. Read on for server changes!

Dangerous Treasures

On Modtopia, we’re running the dangerous treasures plugin – a fun event that spawns a box in a protected sphere that vanishes after some time. Recently, I’ve noticed the loot can sometimes be more than the Bradley and Chopper, so I’ve slightly reduced the loot to even it out a bit more. For instance, I’ve removed the targeting computer from the loot list so cut down on the turrets out there. I’ve also set the plugin to broadcast availability of unlooted treasure every 3 minutes to make sure no one misses the goodies and I’ve increased the time it takes to start the event to make it more valuable.

Resource Changes

On Modtopia, this has been coming for some time as I think it’s crazy for players to have 100 rockets 2 days after a wipe. Now with the Chainsaw, I felt like I had to make some changes because massive amounts of wood allow for massive amounts of charcoal and that fuels all the boom booms. So, I hope the changes I’ve made will slow things down just a little and balance things out somewhat. As we know, it’s an ever changing landscape so I’ll constantly evaluate things.

  • I’ve increased charcoal loss from burning wood from 25-35%. This means less charcoal production.
  • I’ve reduced cook time for raw deer from 35 to 4. I have no idea why it was set so high.
  • I’ve reduced cook time for all other meat from 5 to 4 to speed that up just a little.
  • I’ve increased cook time for sulfur, metal ore, high quality metal ore and crude oil from 2 > 3.5 to increase the smelt time just a tad.
  • Lastly I’ve increased wood consumption from 10 > 15. When burning wood you’ll use about 50% more.

Something to keep in mind is that this change may make night slightly more important as there are night bonuses for gathering. It will also make the Chainsaw more popular and hunting for crude oil and animal fat could become more important also.

It’s not a huge change, but I hope this get us closer to the intended results. I’m looking to have less early raids, potentially more meaningful raids overall, to reduce foundation wipe raids and to make any explosive that much more valuable. Please provide me with feedback.

Skinbox

Thanks to all the Bumfuzzlers who reported that Skinbox isn’t working. I’m unfortunately aware of it. I’ve been trying to track down the reason for the problem and I’ve had no success – SO FAR. I will fix it. It seems it could be related to a Rust file that could be damaged in my installation on the server which means next wipe, I’ll have to do a complete reinstall of the entire server. I try not to do this since it requires both time and precision and my time as late is more limited than usual. I’d rather not do that unless I have to. At the same time, I need to get this resolved. If I take this route, I may perform the next wipe, on 3/15 much later at night so I have time.

Automatic Authorization

I had this plugin disabled for a bit since I had trouble with it, but it’s back online. This means adding someone as a friend will automatically give them access to your doors and turrets. Please mind the following commands to ensure you don’t get in trouble with ‘friends’ 🙂

  • /autoauth clan – Add your clans mates to the auth list
  • /autoauth friends – Add your friends to the auth list
  • /autoauth autoclan – Toggles automatic authorization for clan members when placing objects
  • /autoauth autofriends – Toggles automatic authorization for friends when placing objects

Rust NET

There’s been a bunch of updates to Rust NET which is the plugin interface for remote turrets, security cameras and automatic searchlights. I’ve updated the plugin on both Modtopia and Vanillatopia. Take a look at the video below.

That’s about it for now. Please give me feedback on the changes and on anything else. It’s critical for me to get your feedback about issues or suggestions. Meanwhile, please have fun Bumfuzzlers!