Tag: Meteor Shower

Cowboys, Binoculars, Racing

Cowboys, Binoculars, Racing

As always Bumfuzzlers, I have some updates to let you know about! We’ve got some new abilities like individual weapon stats, binocular loot scanning, horse riding improvements, better car stability, you can upgrade work benches sooner and other changes! Read on!

Weapon Stats

If you can kill something with it, you can now see stats for it by looking at the details of the item. Simply open your inventory and click on the item. If there are stats, it’ll show and if there are no stats it’ll look as it always has.

 

Unfortunately, it doesn’t store lifetime stats as it’s only per item, but it should be pretty cool to know which weapon is lucky for ya. This means, if you have an AK, make kills with it and then get another AK, it won’t show the stats anymore. This is meant to show you the amount of kills you have for that specific item.

I’ve added this to both Modtopia and Vanillatopia.

Economics on Join (Modtopia)

It used to be that players new to the server started with a gift of $250. Well, sorry new joiners, but I’ve changed this to $0. I found too many people would start up and get certain items too quickly and I think it makes things a little too easy.

It doesn’t take long to get cash either via Discord or several minutes of game play anyway.

Thanks to TheFireChef for pointing this out.

Loot Scanner (Modtopia)

Every wish you could know the contents of a box before bothering with it? Well, now, you can use your binoculars to scout out the contents of various containers!

All you have to do is simply zoom in over a supply drop, box or barrel and press USE!

This ability isn’t just for anyone. You’ll have to level up your Loyalty (/loyalty) to get these perks.

  • Level 19: Use binoculars spy contents of supply drops (zoom + USE)
  • Level 27: Use binoculars spy contents of crates and barrels (zoom + USE)

Also, note that as a result of the binoculars becoming a bit more useful, I’ve slightly increased the rarity of both the item and the blueprint.

Upgrade Workbench (Modtopia)

A few weeks ago I added the ability to upgrade workbenches. This is a real space-saver since it means not having to create Level 1, 2 and 3 workbenches in your base. The ability to upgrade workbenches means all you’d have to do is look at a workbench, type /upgradewb and it replaces the workbench with the next level bench.

The thing is, I made it so that this was only available to players at Level 28 and up which means you’d have to play quite a while to get access to something that most likely is more valuable to lower levels starting out in smallish bases.

I’ve bumped this perk up in levels so that now it’s available for players who are Level 8 and above. Enjoy!

Thanks to puppyslasher for the feedback.

Go Cowboy

I’ve always loved the ability to ride horses, but they’ve needed some tweaking for a while. In testing, I found it was way too hard to tame a horse since you had to be really close and at the same time, they were super fast, didn’t turn well and third person was an issue.

For those of you new to horse riding all you have to do when you see a horse is type /stophorse within distance of it. The horse will stop. Then press USE on it to mount. Spacebar will jump off the horse.

I’ve made the following changes:

  • Sprint speed was dropped from 50 to 40. Less choppy ride, still easily traverse map and outrun zambies.
  • Turn speed was increased from 3 to 5.
  • Horse no longer can die while riding
  • Third person is now disabled
  • Taming the horse is now required (/stophorse)
  • Taming distance was increased from 10 meters to 25 meters

Giddyup Cowboy Bumfuzzlers! 🙂

Car Adjustments

I did a bunch of tinkering with the car as it’s been quite a jalopy of a machine for quite some time.

For those who don’t know, the car is really handy. Not only is it fast and fun, but it gives you the equivalent of a second backpack so going out on the town to gather items can be quite lucrative. Also, you can put a code lock on the trunk and hotwire other people’s cars if they locked it!

Here’s what was changed:

  • Originally spawned with 10-50 liters of fuel. Now you’ll get 25-75 liters.
  • You can now flip a turned over car by using /flipcar
  • Decay is reduced from 5 to 1
  • Lowered the maximum speed from 75 to 65 MPH
  • Cut fuel consumption rate in half from 0.5 (liters per second) to 0.25
  • Suspension dampening increased from 2,000 to 3,500

Overall, I think you’ll find the car much more enjoyable. It will use less fuel, has a more controllable top speed and has a much more stable suspension.

Meteor Radius

I’ve made a slight tweak to the Meteor Showers in that now they have a radius of 125 meters instead of 100 meters since I found they were a little too concentrated. Also the top end of the drops was slightly decreased.

As always Bumfuzzlers, please keep the feedback flowing. I truly appreciate it as it keeps things in a constant state of improvement!

Showers, Perks, Discord

Showers, Perks, Discord

More tweaks to Modtopia Bumfuzzlers! More tweaks! I’m trying to my best to bring things back in line based on your feedback and also with the 1 week wipe cycle. I believe this will happen naturally with gradual changes over the next few wipes. Please provide me with extra feedback during this time. Nothing is written in stone. I’m just doing my best to make things work better. Here we go!

In-Game Store

I think the Skin Perks sold in the store /s were just too cheap. These items are truly powerful! Gaining access to a 2 x damage Bolty or a 2 x gather rate axe, for instance, should be somewhat challenging. With that, I upped all Skin Perk items by 2 RP or $100.

Also with the recent changes to the supply drops I decided to raise the cost of a supply signal 3 RP or $150. The supply drops now have ammo and good weapons along with the Skin Perks and give you multiple quality items so it shouldn’t be that easy to get. Keep in mind you can still /vote for daily signals and there’s also a /kit you can use every 48 hours.

Supply Drops

I’ve made a couple more changes with supply drops.

  • Supply Signals now cooldown for 15 seconds. I’m hoping to allow ‘x’ number of drops within a time frame, but for now I need to prevent server lag just in case someone wants to spam them.
  • I’ve added Blueberries and Blackberries for those of you who are starving. Thanks MrNiceGuy 🙂
  • I’ve weakened the supply signals barely and strengthened the timed airdrops slightly. I want to entice players to go after the automated drops more. The difference is more C4, more weapons and more ammo.

Robbery

I’ve changed the settings for robbery in that now you are unable to rob money from friends and clan mates. A few people have accidentally stolen funds from one another.

Btw, it appears that the money stolen from players is random so there isn’t a set number you can expect. You might get a little, you might get a lot. I’ve heard of situations where players stole 60% of the other person’s  money. Others players got just a tiny bit. The amount is random.

Auto Code Lock

I’ve noticed some players are concerned with the auto code lock – a plugin which automatically sets your combination to code locks the minute you place a code lock. They’re worried that the code used might be something other players would have too. This is surely not the case.

When you place a code lock, the server generates a unique code for you that stays with you unless you change it using /codelock. Every player gets their own unique code. Of course the purpose of the plugin, which I personally love, is to save you the time of entering the same code over and over. That’s a clear waste of time.

To combat this fear, I’ve changed the message you see when you place a code lock to this:

CodeLock secured and locked with your unique personal code: <CODE>. Use /codelock to change it.

This should make it more clear.

Meteor Showers

A few weeks back I recognized that meteor showers were giving quite a bit of resources. At the same time, I figure due to the potential danger involved, maybe that’s ok. In turn, I’ve made a couple of changes to create a much wider range of reward so sometimes the shower might be amazing, but other times just so so. You can also expect to gain raw materials from the showers too. No more refined High Quality Metal and Metal Fragments! You can at least cook the dang resources! 🙂

I’ve changed the items and ranges to the following for the 3 types of showers:

  • extreme meteor shower
    • drops stones, metal ore, high quality metal ore and sulfur ore
    • each item amount ranges from 100 – 2,500
  • mild meteor shower
    • drops stones and metal ore
    • each item amount ranges from 75 – 1,250
  • optimal meteor shower
    • drops stones, metal ore and high quality metal ore
    • each item amount ranges from 100 – 2,000

Broken SuperHeli

It’s a great event when the SuperHeli blows a gasket and goes down, leaving the pilot to eject with his loot waiting for the lucky, wandering Bumfuzzler. However, sometimes it comes way too often. I’ve now set it so that it won’t spawn until the regular SuperHeli spawns for a few times first. This way it’ll be more valuable.

Death Notes

I’ve made an update to Death Notes so when deaths happen, the messages are far more interesting and realistic. Here are a couple examples:

  • <playername> shot a Wolf using their Thompson over a distance of 1.1 meters.
  • <playername> fought off a Gas Station Attendant.
  • <playername> did not want to be a part of the Scientist’s experiments.
  • A Scientist shot down <playername>.
  • <playername> killed <playername> using their Salvaged Icepick.
  • <playername> inflamed <playername> with their Incendiary Rocket.
  • <playername>’s Auto Turret did its job and killed <playername>.

Violence with style! 🙂 I’ll continue to work the kinks out of these.

Discord Additions

I’m going to try to work on Discord a little more than I have in the past, but for now I’m starting off slow. I urge all you Bumfuzzlers to join and hang out there as it’s a fun tool to use in order to share more than just Rust experiences. Lots of you have grown to know each other fairly well over the time you’ve played here so it’s a great way to extend those friendships.

So far, I’ve added two bots to Discord:

  • Mee6 bot added
    • Provides auto moderation, automated messages, member levels based on participation and more.
  • Septapus bot added
    • Makes comics and charts from Discord chat and has been known to post large emojis lol

I’m also going to be posting live updates on Discord when they actually happen. That way you can be updated immediately on changes instead of waiting until I post on the website which usually takes place after a bunch of changes. For instance, the changes in this post took place over a couple of days and I don’t post all changes I make.

You can join the Discord server with this invite link – https://discord.gg/37uNKRX

So, some tweaks, but also some additions, some awesome things to come! Don’t forget Thursday is a wipe! I’ll be traveling so hopefully it all goes smooth from the hotel! Have fun Bumfuzzlers!

Meteors, Goods, Community

Meteors, Goods, Community

I’ve made a lot of small tweaks to both Vanillatopia and Modtopia which will hopefully equate to some improved gameplay for you Bumfuzzlers! We’ve got everything from resource spawning to meteor showers! Check it out!

Resource Spawning

The resources were spawning a bit slow on Vanillatopia so I decided to take a look at resource spawning on both Vanillatopia and Modtopia to see if I could make some improvements. Here’s what I changed:

  • Vanillatopia
    • Resources respawn 2x faster
    • Resources increased by 10%
  • Modtopia
    • Resources respawn 2x faster
    • Resources decreased by 10%

I decided to lower the resources on Modtopia because resource gathering is already very high and with all the plugins, this could increase performance for some people with lower end computers. Maybe some of you will get longer distance kills even! The amount of difference in count for instance is about 30 trees over the entire map.  I doubt it will be noticed and of course let me know if you feel any pain from this change and we can change it back. Keep in mind this is a change for all resources so it affects trees, animals, mushrooms, etc. It’s critical that I get feedback from you about how this is working. (Thanks to Rayyy for feedback)

Meteor Shower Event

What would life be without the occasional weather related disaster? Well, now, every so often, meteors will rain from the sky! They are random, in random areas of the map and they may be extreme or mild. They can absolutely do damage to players and buildings (but not much) so watch out! These showers come with falling debris in the form of resources!

This video does not do it justice, but it gives you an idea.

I’ve only added this event to Modtopia for now, but I’ll consider adding it to Vanillatopia in the coming weeks.

Bumfuzzler Forum

I’ve made a few additions to the forums that will hopefully make it more usable and friendly. Please enjoy the following tweaks!

  • Increased the font size in various areas
  • Added a visual editor for posting
  • Checkbox now default to notify you on responses
  • Can now post images inline
  • Can now use @mention and person will be notified

Stop by the forums and conversate! 🙂

Loot Adjustments

I’ve made a few tweaks to the loot on both Vanillatopia and Modtopia in various forms. Here’s a run down of the changes.

  • Vanillatopia
    • Turned off blueprint spawning as they’re unlocked (I hope this time for good) (Thanks to Freshmeat911 for feedback)
    • Helicopter Pilot Eject event: the pilot now has inventory to loot (Thanks to Rayyy for suggestions)
    • Changed rarity of the Smoke Rocket to 3, the same as other rockets. It was disabled. (Thanks to Rayyy for feedback)
    • Smoke Rockets now spawn in Elite Crates. (Thanks to Rayyy for feedback)
  • Modtopia
    • Autokit for VIP: Removed food and torch, added 5 radiation pills (Thanks Orion and WRecKLeSS for feedback)
    • SuperHeli loot was weak. Now all crates will have at least 3 items each instead of sometimes 1 or 2 (Thanks to Obey Mike Opp for feedback)
    • SuperHeli loot now matches the SuperBradley loot tables (Thanks to Obey Mike Opp for feedback)
    • Ensured SuperHeli crates were set to 3 for regular and refuel events and at 1 for the pilot eject event (Thanks to Obey Mike Opp for feedback)
    • SuperBradley crates reduced from 4 to 3

Plane Crash

As has happened on Modtopia, it appears the plane was indeed crashing – into mountains! lol I’ve adjusted it’s fly height to 5 meters higher. Hopefully that will be the end to that. (Thanks to Rayyy for feedback)

As always, keep that feedback flowing Bumfuzzlers! It really helps improve the server!