Tag: Mini Map

Memories, Critters, Moolah

Memories, Critters, Moolah

Hey Bumfuzzlers! I’ve got a few changes here for you and I figured I’d let you know about them sooner than later. There’s some big fixes and key changes that will affect the way you play. We’ve got memory fixes, home changes and more animals! Let’s go!

Door Skinning (Modtopia)

If you can’t put a sweet skin on your sheet metal door, what good is Rust? Well, for a bit using Skinbox (/skinbox) to reskin sheet metal doors simply didn’t work, but it does now so get cracking!

Thanks Twisted Rhythm for the feedback.

Memory Returns (Modtopia)

We’ve had memory issues for a bit and it’s been quite annoying to players with lesser potatoes. It would cause the need for flushing memory and could sometimes cause crashing. Thanks to some trial and error and some great efforts from a few players, we have it figured out.

It appeared to be the mini map, which was awesome, but apparently, it’s buggy and needed to be put down. You can still use the G key to show you that map and you can use the RUST IO map if you’re like. That’s great if you have dual monitors.

Thanks Twisted Rhythm, Lichh and Annyu for their hard work on narrowing this down.

Home Changes (Modtopia)

I’ve been stubborn with homes (/home) for a long time, and I may just go back to being stubborn if the new settings result in players traveling through the air more than they do otherwise. I’ve never liked having too many teleports (/tp) in general because it removes that element of survival  where you always get out of confronting much difficulty.

Anyhow, I’ve changed things a bit. Now there’s more homes, more uses, but slightly higher cooldowns and countdowns.

  • Default: Cooldown 5 minutes > 10 minutes, Countdown 15 seconds > 30 seconds
  • Legitimate: Homes 3 > 4, Uses 32 > 40, Cooldown 5 minutes > 8 minutes, Countdown 15 seconds > 25 seconds
  • Veteran: Homes 4 > 5, Uses 34 > 50, Cooldown 4 minutes > 6 minutes, Countdown 12 seconds > 20 seconds
  • Allegiance: Homes 5 > 6, Uses 40 > 60, Cooldown 3 minutes > 4 minutes, Countdown 10 seconds > 15 seconds
  • VIP: Homes 6 > 7, Uses 50 > 70, Cooldown 2 minutes, Countdown 5 seconds > 10 seconds
  • Blood: Homes 8, Uses 80, Cooldown 1 minute, Countdown 5 seconds

Note: the Blood level isn’t finished, but it’s coming. I’m sorry soundklown. I swear I’ll finish it soon. Time time.

Animal Limits (Modtopia)

With the memory issue hopefully resolved, I’ve gone ahead and raised the spawning limits of animals back to how they were before.

Here are the new counts:

  • Bear: old count 18, new count 27
  • Boar: old count 45, new count 54
  • Chicken: old count 26, new count 36
  • Horse: old count 18, new count 27
  • Stag: old count 27, new count 36
  • Wolf: old count 18, new count 27

Hopefully this makes for better hunting. I’ll review this again in the future, but give me some feedback. That always helps.

Discordonomics (Modtopia)

You can get a ton of money from just hanging out in Discord, but I don’t think it’s all that competitive.

Now the event, that previously allowed for 3 winners before, will only have one! That’s right. One person to get all the cash. That makes the event a really critical thing to get since you’re not only getting the cash, but you’re stopping others from getting it and using it against you!

Ok Bumfuzzlers. Let me know how it goes out there. Feedback is critical to balancing this crazy Rust world so let me hear it. I’ll do my best to keep up!

 

Lock Car, Trigger C4, Wipe

Lock Car, Trigger C4, Wipe

Howdy Bumfuzzlers! Today’s updates go boom and vroom!! You’ll now have the ability lock up your cars and trigger the detonation of your C4! There’s some awesome mechanics involved in the both features so read on for details!

Lock your Car

For a while now, jumping  out of your car to grab loot created an uneasy feeling. Any Bumfuzzler could walk by and snag it from you! Now you can place a code lock on the trunk! Just don’t lock your keys in there 🙂 With that, other players now have the ability to hot wire the car to steal it from you! It takes 45 seconds to attempt the hot wire, you’ll get shocked for every failed attempt and you have a 1 out of 5 chance at stealing it.

The Code Lock will use the Auto Code Lock feature so it will set your code automatically just like it does already for doors!

To compensate for players owning cars, I’ve changed the number of possible cars spawning from 6 to 8. Locking your rafts and boats I hope will be possible soon.

Triggered C4

Timed C4 is nice and it adds some suspense to the process of using them, but they’re so valuable so it sucks if you misplace one or it goes off before you wanted them to. Now, you can use C4 in both timed and triggered modes! Here’s how it works.

You can use /tec.mode to toggle the C4 mode. Placing it in triggered mode will cause C4 to be placed, but it won’t detonate until you tell it to. During this state you can actually pick up the C4 and place it again! When you’re ready to detonate the C4, simply type /tec.explode and every single C4 you have placed will explode at once. It’s quite awesome and great for online raids! Base owners will have no idea what’s going on until it’s too late!

You can use /tec.mode at any time to set the C4 mode back to timed and it will work the way it always has.

Map Issues

Unfortunately the map is really buggy right now and it’s not specific to Modtopia. You’ll experience the map turning black, indicators disappearing and funky delays in updates. It appears to be happening to everyone and there doesn’t seem to be a solution right now. I’ve found it has to do most with the zoomed mini-map feature so for now I changed the mini-map to simply default to the zoomed out mode. It’s not as nice, but it seems to stop the mini-map from going black. This might have less to do with the map than the way images are being loaded. We’ll see.

Player Challenge Rewards

It appears the Player Challenges (/pc) are working in that they show who is leading, but the plugin isn’t awarding kits. It appears there’s something wrong with the plugin itself, but I’m stuck at troubleshooting because I’m trying to avoid resetting everyone’s stats. That could solve the issue, but I’m somewhat doubtful. I’ll continue to work towards a solution.

This Thursday Wipe

Recently Facepunch screwed up our schedule and we wiped last week when we normally wouldn’t. In an attempt to get back on schedule, this Thursday will be a wipe. Otherwise we’ll have 3 weeks before a wipe and that’s simply too long for this server.

As always, it’s a pleasure and I appreciate all the feedback! Without you all giving me a heads up, it would be much more challenging managing the server! Enjoy Bumfuzzlers!

NPC, Flashlight, Variance

NPC, Flashlight, Variance

Hey Bumfuzzlers! I’ve got a new installment of server updates for ya. The biggest changes this time around are for the monument NPCs, but I’ve also made a bunch of other adjustments. Give below a read to learn more!

Monument NPCs

These buggers have got a ton of updates and I think you’re going to really enjoy the changes. NPCs will now do the following:

  • drop static and dynamic loot instead of just the same loot over and over
  • have a roam range so they won’t wander too far away from their original purpose
  • drop their weapons instead of keeping them in their tool belt
  • you’ll encounter different looking NPCs with different weapons in single areas
  • turn on weapon flashlights or regular flashlights at night to look for you.

These new updates should definitely provide a much more dynamic situation.

Make sure you check out the quests (/q). They reward you with Skin Perks! 🙂

Anti-Noob Raid

It appears it wasn’t refunding raiding materials when raiding new players so I disabled it for now.  I’ll review it soon with testing and such. Surely new players need to be worked into the server gradually instead of being horribly mauled the moment they sign on lol

Plane Crash Event

The plane may have been crashing into the mountains again so I raised it up 5 meters. I hope it’s not harder to hit, but don’t forget about lock-on smoke rockets!

Quarry Low Grade Usage

Thanks for Orion for pointing out that Quarries were not consuming fuel. I fixed that. It turns out that the VIP Loyalty group’s ability not to consume fuel on lights spilled over into the Quarries. Now they should consume fuel as expected.

Offline Protection

There was some talk that offline protection was protecting players immediately on sign off. I’ve tested this and that is not the case. Players get their protection 15 minutes after sign off so are unable to use this as a defense against a raid.

Mini Map Zoom

Thanks to DjRYFY for letting me know that the mini map no longer allowed for zooming. I’ve since fixed this.

Loyalty

In the past there were times where players reaching loyalty levels haven’t gotten their new abilities in plugins, kits, etc. As of last night I can finally say this plugin is fixed and should not have issues. Due to this new confidence in the Loyalty plugin I may expand the Loyalty tiers with a couple lower tiers that will give new players the excitement of reaching new levels and gaining new abilities.

Server Rule Questions

There aren’t many rules on the server as I like to keep Rust as lawless as possible (type /rules for a list), but someone asked me the other day if walling off loot was within the rules. After considering it for a moment, I would say yes it is. The same goes for using the remover tool to remove walls or items during an online raid to prevent that raid from happening. On a server like Bumfuzzler Modtopia, where resources are abundant, players need to use whatever tools they have at their disposal to hide loot or stop a raid. I do appreciate this question though and welcome others like it as they challenge me to consider them. Thanks Orion!

Enjoy Bumfuzzlers! Keep the feedback coming!