Tag: Orion

Homes, Teleports, Skin Choice

Homes, Teleports, Skin Choice

Time for some new plugins Bumfuzzlers! There’s a bunch of goodies coming your way! Graphical user interface for teleportation, more control over skinning, crafting lock on rockets and more! 🙂 Also, after a few hours of work and a wipe, the server seems to be behaving and your beloved plugins seem to all be working – including Skinbox! Check it out.

Once again thanks to WRecKLeSS for the map seed choice!

Plugin Fixed

There were a few items not working on Modtopia. Here’s a run down on those issues:

  • Skinbox is now working
  • Furnace Splitter is now working
  • Skin Loot is now working
  • Lusty Map is now working
  • Building Restrictor is now working

There’s some other items I still have to test, but overall it’s a good thing. Not sure what was wrong, but completely wiping the server and installing/re-configuring the plugins one by one got things working again.

Homes GUI

Let’s make getting home a little easier shall we? You teleport home all the time and you mistype your home name or forget your home name all the time! How annoying is that? Now, you’ll have a graphical menu like the one below and all ya gotta do is simply click the name and off ya go! This change affects only Modtopia.

You’ll find the commands are very much the same as they’ve always been, but it’s a lot smoother and of course /home will bring up a menu with your homes.

  • /home – Opens the homes GUI
  • /home {home} – Teleports you to the home
  • /sethome {home} – Creates a new home at your position
  • /delhome {home} – Deletes the home
  • /listhomes – Lists all your homes

Here are the settings again for Loyalty point levels:

  • Default: 3 homes, 30 daily, 5 min cooldown, 15 sec countdown
  • Legitimate: 3 homes, 32 daily (+2), 5 min cooldown, 15 sec countdown
  • Veteran: 4 homes (+1), 34 daily (+4), 4 min cooldown (-1), 12 sec countdown (-3)
  • Allegiance: 5 homes (+2), 40 daily (+10), 3 min cooldown (-2), 10 sec countdown (-5)
  • VIP: 6 homes (+3), 50 daily (+20), 2 min cooldown (-3), 5 sec countdown (-10)

Teleport GUI

Similar to Homes GUI, we’ve got a graphical user interface for teleporting to people! No more typing in another players name and making typo after typo trying to get to where you’re trying to get to. You can of course use Friends UI to teleport to friends too (/fmenu), but for players who aren’t your best buds this is going to be super helpful! This affects only Modtopia

You’ll find the commands are very much the same as they’ve always been, but it’s a lot smoother and of course /tp will bring up a menu with players.

  • /tp – opens the tp GUI
  • /tpr {player} – sends a tp request to {player}
  • /tpa – accepts the incoming tp request
  • /tpd – denies the incoming tp request
  • /tpc – cancels the teleport
  • /tpb – teleports you back (Available for players who purchase the Warp package)

Here are the settings again for Loyalty point levels:

  • Default: 30 daily teleport requests, 5 min cooldown, 30 sec countdown
  • Legitimate: 32 daily teleport requests (+2), 5 min cooldown, 24 sec countdown (-6)
  • Veteran: 34 daily teleport requests (+4), 5 min cooldown, 12 sec countdown (-18)
  • Allegiance: 40 daily teleport requests (+10), 4 min cooldown (-1), 10 sec countdown (-20)
  • VIP: 50 daily teleport requests (+20), 3 min cooldown (-2), 5 sec countdown (-25)

Teleport Adjustments

I also noticed a couple of settings I didn’t expect so I adjusted them:

  • Teleport cooldown for players with the Warp package was changed from 300 to 90
  • Teleport countdown for legitimate was changed from 30 to 24

Craft Lock-On Rockets

Now, on both Modtopia and Vanillatopia, you can craft smoke rockets so you can lock on to whatever you’d like! Great for taking down the heli or damaged supply plane!

Simple type /craft.lockon and make sure you have a basic rocket and 3 tech trash. 

Player Skins

There’s a new skin mod in town and it allows you to do some pretty nice things.

The Player Skin plugin will allow you to purchase skins using tokens converted from your earned currency and then set default skins for the items you craft. The great thing is it covers everything from weapons to clothing to chairs and boxes. You can even vote for the skins to tell people if you like them!

This change will be for both Modtopia and Vanillatopia, however on Vanillatopia there won’t be any need for tokens or economy.

/skin shop – Opens the Skin Shop Menu
/skin – Attempts to Skin the item you are holding (You need to get skins in the shop first)

Thanks to Orion for feedback.

Unavailable Plugins

I didn’t enable every single plugin on Modtopia after the wipe as I’m working through them. It might take me a couple days to do that. I believe I got all the popular ones and most of the semi-popular ones. If you find something isn’t working, please let me know. I’ll jump right on it.

As always thank you Bumfuzzlers!

Animals, Autokits, Forums

Animals, Autokits, Forums

Before the upcoming wipe on Thursday, I’ve got a few updates for you Bumfuzzlers. Mostly they’re just tweaks and adjustments, but important to recognize nonetheless! Here we go!

Bumfuzzler Forums

I’ve made a few updates to the forums. Here’s a couple of the updates:

  • You can now configure a signature
  • Main forum page now shows forum statistics
  • You can now send private messages
  • Under avatar each user now shows data

Animal Population

With my recent changes to population of resources, animal counts may have been nerfed a bit more than I wanted them to be on Modtopia. Thanks to a heads up from WRecKLeSS I checked the numbers and decided to bump animals up 50%.  For instance, bear counts were limited to 18 and now they’re 27. This is about the same increase you can expect for other animals.

VIP Class Autokits

Last week I trimmed the autokit fat for VIPs on Modtopia, but I left Allegiance, Veteran and Legitimate autokits alone. Now I’ve made a few adjustments to avoid having players spawn with too many items they may not want. For those of you unsure what I’m talking about, the autokits are what you spawn with. Depending on your loyalty points, you’ll spawn with different items. For instance, Allegiance doesn’t spawn with the same items as VIP and Legitimate doesn’t spawn with items as good as Veteran.

Thanks to Orion for the feedback.

M249 VIP Kit

Earning 10,000 loyalty points (/loyalty) will get you VIP status and being a VIP on Modtopia will get you access to the M249 kit. Well, it appears that I had a typo on the website stating the command was /kit m249 when it was really /kit vip_m249. I’ve since fixed that error thanks to ATaXiA. I personally would recommend using /kit anyway as it shows an easier graphical menu of all the kits.

Thursday’s Wipe

This Thursday, I’m going to wipe the Modtopia server at around 8:00pm EST. This time it might take me slightly longer because I am going to reinstall everything on the server and test many of the plugins one by one – especially those that have been giving us trouble. I’m thinking it might be an hour or maybe 90 minutes or so.

I’m eager to get this done also because I have a couple of new goodies coming your way! 🙂 I want to start with a good foundation before moving forward with those.

Thanks as always for all the feedback Bumfuzzlers. Keep it coming!

Meteors, Goods, Community

Meteors, Goods, Community

I’ve made a lot of small tweaks to both Vanillatopia and Modtopia which will hopefully equate to some improved gameplay for you Bumfuzzlers! We’ve got everything from resource spawning to meteor showers! Check it out!

Resource Spawning

The resources were spawning a bit slow on Vanillatopia so I decided to take a look at resource spawning on both Vanillatopia and Modtopia to see if I could make some improvements. Here’s what I changed:

  • Vanillatopia
    • Resources respawn 2x faster
    • Resources increased by 10%
  • Modtopia
    • Resources respawn 2x faster
    • Resources decreased by 10%

I decided to lower the resources on Modtopia because resource gathering is already very high and with all the plugins, this could increase performance for some people with lower end computers. Maybe some of you will get longer distance kills even! The amount of difference in count for instance is about 30 trees over the entire map.  I doubt it will be noticed and of course let me know if you feel any pain from this change and we can change it back. Keep in mind this is a change for all resources so it affects trees, animals, mushrooms, etc. It’s critical that I get feedback from you about how this is working. (Thanks to Rayyy for feedback)

Meteor Shower Event

What would life be without the occasional weather related disaster? Well, now, every so often, meteors will rain from the sky! They are random, in random areas of the map and they may be extreme or mild. They can absolutely do damage to players and buildings (but not much) so watch out! These showers come with falling debris in the form of resources!

This video does not do it justice, but it gives you an idea.

I’ve only added this event to Modtopia for now, but I’ll consider adding it to Vanillatopia in the coming weeks.

Bumfuzzler Forum

I’ve made a few additions to the forums that will hopefully make it more usable and friendly. Please enjoy the following tweaks!

  • Increased the font size in various areas
  • Added a visual editor for posting
  • Checkbox now default to notify you on responses
  • Can now post images inline
  • Can now use @mention and person will be notified

Stop by the forums and conversate! 🙂

Loot Adjustments

I’ve made a few tweaks to the loot on both Vanillatopia and Modtopia in various forms. Here’s a run down of the changes.

  • Vanillatopia
    • Turned off blueprint spawning as they’re unlocked (I hope this time for good) (Thanks to Freshmeat911 for feedback)
    • Helicopter Pilot Eject event: the pilot now has inventory to loot (Thanks to Rayyy for suggestions)
    • Changed rarity of the Smoke Rocket to 3, the same as other rockets. It was disabled. (Thanks to Rayyy for feedback)
    • Smoke Rockets now spawn in Elite Crates. (Thanks to Rayyy for feedback)
  • Modtopia
    • Autokit for VIP: Removed food and torch, added 5 radiation pills (Thanks Orion and WRecKLeSS for feedback)
    • SuperHeli loot was weak. Now all crates will have at least 3 items each instead of sometimes 1 or 2 (Thanks to Obey Mike Opp for feedback)
    • SuperHeli loot now matches the SuperBradley loot tables (Thanks to Obey Mike Opp for feedback)
    • Ensured SuperHeli crates were set to 3 for regular and refuel events and at 1 for the pilot eject event (Thanks to Obey Mike Opp for feedback)
    • SuperBradley crates reduced from 4 to 3

Plane Crash

As has happened on Modtopia, it appears the plane was indeed crashing – into mountains! lol I’ve adjusted it’s fly height to 5 meters higher. Hopefully that will be the end to that. (Thanks to Rayyy for feedback)

As always, keep that feedback flowing Bumfuzzlers! It really helps improve the server!

 

Mentions, Design, Bases

Mentions, Design, Bases

Hey Bumfuzzlers! I don’t have time to do video base tours, but I figure it would be fun to at least post notable mentions of some base designs from the last wipe on Bumfuzzler Modtopia. I tried to capture the look at feel of the designs to give you an idea of the style rather than every in and out of the base design. This is probably best since many of the authors may want to reuse their ideas! Here’s the first 5 I noticed that I thought were different or difficult raids. One in particular was crazy unraidable. You’ll have to wait and see what that was all about. Read on.

Orion

Interest design. Outer shell with two gates inside. Not sure if the missing doors were due to unfinished business or a previous raid, but if they were on, it could have been confusing to raid. Nice work Orion!

Strelok

I thought the base looked cool, but a bit of a loner out in the middle of nowhere lol A simple but, aesthetically pleasing base. I liked the stairway leading up to the front door. Nice work Strelok!

QuestionablePuncH

I thought the boat docks were awesome and who doesn’t need a raft AND a viking war boat?!?!  Garage doors with skins were awesome decorations. I love water bases! Nice work QuestionablePuncH!

Captain_Swerve.Blood

Reminded me of a construction site favela. Very fun design and scenic how it was positioned just next to the rock face. Ah the sparkles of Santa in stockings against the loot room… Nice work Captain_Swerve.Blood!

Saintbob

This base was a monster. So many traps, turrets and shotguns all over brought my Rust client to it’s knees! I was asked to try and raid it by Saintbob and it was just so time consuming. Even with unlimited resources I gave up lol Nice work Saintbob!

I really enjoyed all the base designs. It was great to see how creative everyone was this wipe. Keep it up Bumfuzzlers! I’m going to try to do base reviews after the next wipe if I have time! Maybe next time you’ll make the cut!

Stacking, Refueling, Airdrop

Stacking, Refueling, Airdrop

Thanks to feedback from you Bumfuzzlers, I’ve made a couple of updates to the servers which should hopefully make things purr a bit better.

Item Stacking

I noticed that several new items were added to the game that I didn’t account for in the stacking plugin settings. Now I have. The following items now stack up to 256.

  • arrow.bone
  • arrow.fire
  • attire.reindeer.headband
  • boots.frog
  • candycaneclub
  • fireplace.stone
  • flashlight.held
  • hazmatsuit_scientist
  • jar.pickle
  • male_hairstyle_03
  • snowball
  • snowman
  • wall.window.glass.reinforced
  • xmas.decoration.baubels
  • xmas.decoration.candycanes
  • xmas.decoration.gingerbreadmen
  • xmas.decoration.lights
  • xmas.decoration.pinecone
  • xmas.decoration.star
  • xmas.decoration.tinsel
  • xmas.door.garland
  • xmas.lightstring
  • xmas.tree
  • xmas.window.garland
  • xmasdoorwreath

Additionally, I had most items stacked at 200 (except for weapons which are not stacked). This seems to be fairly good. Most items didn’t originally stack at all and ammo was stacked at either 64 or 128. Now I’ve bumped everything up to 256.

Additionally, I’ve changed two items:

  • Crude Oil was originally stackable to 500, now it’s 100,000
  • Scrap was originally stackable to 1,000, now it’s 100,000

These changes were made for Bumfuzzler Modtopia and Bumfuzzler Vanillatopia. Thanks to Orion for his feedback about this!

Blueprint Spawning

With blueprints being unlocked for everyone on Bumfuzzler Vanillatopia by default, I turned off having them spawn in the loot. This way, it’ll make way for some other items instead. It’s like a loot boost because there will always be another usable item in the loot instead of a blueprint.

Helicopter Refuel Event

It appears the Helicopter Refuel event creates a bit of an issue at the Launch Site as it spawns NPCs which are very difficult to kill on top of that main building due to space. Because of this, I’ve decided to remove the Launch Site as one of the refueling options. Now the helicopter will only land to refuel at the Airfield, Powerplant and Harbors. Hopefully this eliminates the issues of NPCs bunching up together as those monuments are more wide open.

Airdrop Loot

I’ve made a couple tweaks to the airdrop thanks to some feedback from WRecKLeSS, but I’ll be looking for feedback to see if they need more adjusting.

  • I finally found where the Pump Jack was spawning. That worthless item is now gone from the loot tables
  • Airdrops now drop between 4 and 8 items instead of 6 and 8 making it slightly more dynamic. You could get 4 items, you could get 8.
  • I removed several low value items from airdrops to make the loot slightly better

Night Gather Rates

More feedback from WRecKLeSS proved valuable as it appeared the night bonus wasn’t working as expected. I took a look at it and realized I needed to do it in a completely different way with a different modification.

NOTE: These rates are fixed, but due to Zlevels, your rates will rise. For instance, 125% of Zlevel 10 in Wood is of course not the same as 125% of Zlevel 20 in Wood. Take notice of the Quarry boosting.

I’ve adjusted the multipliers as follows:

  • Day Rate Quarry Multiplier: 250%
  • Day Rate Pickup Multiplier: 100%
  • Day Rate Resource Multiplier: 100%
  • Day Rate Resource Bonus Multiplier: 100%
  • Day Rate Resource High Quality Metal Multiplier: 100%
  • Day Rate Crop Gather Multiplier: 100%
  • Night Rate Quarry Multiplier: 500%
  • Night Rate Pickup Multiplier: 125%
  • Night Rate Resource Multiplier: 125%
  • Night Rate Resource Bonus Multiplier: 125%
  • Night Rate Resource High Quality Metal Multiplier: 125%
  • Night Rate Crop Gather Multiplier: 125%

I’ll keep adjusting multipliers as I receive feedback. Hopefully this should increase the desire to let the sun go down.

Please continue to give me feedback. I’ll continue to try my best at keeping the server running as goodliest as possible! Viva la Bumfuzzlers! 🙂

Early Access, Boss, Flips

Early Access, Boss, Flips

Big things going on with Rust and the server! I’ve got some updates on quarries, cars, plane crashing, the superheli and Rust leaving early access! Check this out for what you Bumfuzzlers need to know including a Valentine’s Day event preview!

Boss of Hearts

Well, Valentine’s Day is coming up and the server wants you to be its valentine 🙂 I’ve placed a February preview on one of the islands, but be careful. It’s called the Heart house and it’s home to the Boss of Hearts! She’s a little more of a brute than the other NPCs on the server. Get close enough to the Heart House and you’ll get yourself a hearty (get it? lol) kit haha Go at it and have some fun. I’ll be working on it a little more as I have time!

SuperHeli <3

I made a few small changes to the helicopter refuel event as it appeared to be somewhat easy for players. All you had to do was kill a few easy NPCs and then the SuperHeli sat there like a sitting duck waiting to be destroyed. I’ve made the following changes:

  • Max time it will decide to refuel was lowed to 500 from 600
  • Min time it will decide to refuel was lowered to 200 from 300
  • Time to refuel is now 120 lowered from 180
  • NPC Spawn Radius is now 5m instead of 4m

Hopefully it will give people less time to take out the NPCs and the SuperHeli which will make it slightly more challenging. I was going to enable the guns on it while refueling, but after testing it was too over powered. Thanks to Orion for his feedback and testing on the event.

Also, after speaking with the plugin author of HeliControl, it appears that the reason sometimes it appears the SuperHeli spawns so often is due to the fact that it spawns based on a timer and that timer doesn’t use the death of the last SuperHeli to determine the next spawn.

This means if the Superheli spawned at 4pm and is set to spawn every two hours and the pilot ejection event happens 4:20pm and then the refuel event happens at 4:59pm, the SuperHeli may still spawn at 5pm as it isn’t aware of the other events. The plugin author is going to detect the time of the last SuperHeli death and change the spawning to work based on that last death. I can’t promise when that will happen. In turn, expect sometimes the SuperHeli may haunt you.

Quarry Loot Fix

I believed the Quarries were set to output 5 times the normal amount, but the setting I used actually meant that it would spit out 5 of whatever item every 30-60 seconds. This made for some very slow earnings. I’ve now changed it so it’s 5 times that. Thanks to Jarl Balgruuf for noticing the slow trickle of resources.

Plane Crash off Center

There’s been a few times where the low-flying plane would crash into the mountains and this seemed mostly due to it flying over the very center of the map each time it spawned. A few of you asked to have it more varied in its flight path too. Now there’s a fix to ensure the plane doesn’t spawn over the center of the map each time like it once did. Hopefully this gives more players a chance at it.

Flippin’ Cars

The vehicles have had a bunch of issues, but most glaringly is the fact that sometimes you can get stuck and screwed up if the car flips upside down! Well now, it will automatically eject players from the car when it goes upside down and there’s now a command (/flipcar) that you can use to flip an upside down car over!

Rust Leaving Early Access

It’s hard to believe it, but Facepunch has finally declared on February 8th they will be leaving early access, but what does this mean to you? There’s surely some things that will change. They suggest one of them won’t be staff dedicated to the game and cite the reasons for making the change that they finally can say for sure they know where they are going with the game lol Sure took them long enough to do that! Two main things stand out to me as major changes:

  • Game updates will be changed to once per month instead of once per week
  • The game price will increase from $19.99 to $34.99

Surely this will save time for server admin like me as I can say updating the server every week can be challenging. For you Bumfuzzlers, you should have a more stable game with more meaningful patches each month. At least, that’s my expectation 🙂 I could be wrong.

Thank you for all your support as usual. You guy and gals rock!

NPC, Flashlight, Variance

NPC, Flashlight, Variance

Hey Bumfuzzlers! I’ve got a new installment of server updates for ya. The biggest changes this time around are for the monument NPCs, but I’ve also made a bunch of other adjustments. Give below a read to learn more!

Monument NPCs

These buggers have got a ton of updates and I think you’re going to really enjoy the changes. NPCs will now do the following:

  • drop static and dynamic loot instead of just the same loot over and over
  • have a roam range so they won’t wander too far away from their original purpose
  • drop their weapons instead of keeping them in their tool belt
  • you’ll encounter different looking NPCs with different weapons in single areas
  • turn on weapon flashlights or regular flashlights at night to look for you.

These new updates should definitely provide a much more dynamic situation.

Make sure you check out the quests (/q). They reward you with Skin Perks! 🙂

Anti-Noob Raid

It appears it wasn’t refunding raiding materials when raiding new players so I disabled it for now.  I’ll review it soon with testing and such. Surely new players need to be worked into the server gradually instead of being horribly mauled the moment they sign on lol

Plane Crash Event

The plane may have been crashing into the mountains again so I raised it up 5 meters. I hope it’s not harder to hit, but don’t forget about lock-on smoke rockets!

Quarry Low Grade Usage

Thanks for Orion for pointing out that Quarries were not consuming fuel. I fixed that. It turns out that the VIP Loyalty group’s ability not to consume fuel on lights spilled over into the Quarries. Now they should consume fuel as expected.

Offline Protection

There was some talk that offline protection was protecting players immediately on sign off. I’ve tested this and that is not the case. Players get their protection 15 minutes after sign off so are unable to use this as a defense against a raid.

Mini Map Zoom

Thanks to DjRYFY for letting me know that the mini map no longer allowed for zooming. I’ve since fixed this.

Loyalty

In the past there were times where players reaching loyalty levels haven’t gotten their new abilities in plugins, kits, etc. As of last night I can finally say this plugin is fixed and should not have issues. Due to this new confidence in the Loyalty plugin I may expand the Loyalty tiers with a couple lower tiers that will give new players the excitement of reaching new levels and gaining new abilities.

Server Rule Questions

There aren’t many rules on the server as I like to keep Rust as lawless as possible (type /rules for a list), but someone asked me the other day if walling off loot was within the rules. After considering it for a moment, I would say yes it is. The same goes for using the remover tool to remove walls or items during an online raid to prevent that raid from happening. On a server like Bumfuzzler Modtopia, where resources are abundant, players need to use whatever tools they have at their disposal to hide loot or stop a raid. I do appreciate this question though and welcome others like it as they challenge me to consider them. Thanks Orion!

Enjoy Bumfuzzlers! Keep the feedback coming!