Tag: Prestige

Cowboys, Binoculars, Racing

Cowboys, Binoculars, Racing

As always Bumfuzzlers, I have some updates to let you know about! We’ve got some new abilities like individual weapon stats, binocular loot scanning, horse riding improvements, better car stability, you can upgrade work benches sooner and other changes! Read on!

Weapon Stats

If you can kill something with it, you can now see stats for it by looking at the details of the item. Simply open your inventory and click on the item. If there are stats, it’ll show and if there are no stats it’ll look as it always has.

 

Unfortunately, it doesn’t store lifetime stats as it’s only per item, but it should be pretty cool to know which weapon is lucky for ya. This means, if you have an AK, make kills with it and then get another AK, it won’t show the stats anymore. This is meant to show you the amount of kills you have for that specific item.

I’ve added this to both Modtopia and Vanillatopia.

Economics on Join (Modtopia)

It used to be that players new to the server started with a gift of $250. Well, sorry new joiners, but I’ve changed this to $0. I found too many people would start up and get certain items too quickly and I think it makes things a little too easy.

It doesn’t take long to get cash either via Discord or several minutes of game play anyway.

Thanks to TheFireChef for pointing this out.

Loot Scanner (Modtopia)

Every wish you could know the contents of a box before bothering with it? Well, now, you can use your binoculars to scout out the contents of various containers!

All you have to do is simply zoom in over a supply drop, box or barrel and press USE!

This ability isn’t just for anyone. You’ll have to level up your Loyalty (/loyalty) to get these perks.

  • Level 19: Use binoculars spy contents of supply drops (zoom + USE)
  • Level 27: Use binoculars spy contents of crates and barrels (zoom + USE)

Also, note that as a result of the binoculars becoming a bit more useful, I’ve slightly increased the rarity of both the item and the blueprint.

Upgrade Workbench (Modtopia)

A few weeks ago I added the ability to upgrade workbenches. This is a real space-saver since it means not having to create Level 1, 2 and 3 workbenches in your base. The ability to upgrade workbenches means all you’d have to do is look at a workbench, type /upgradewb and it replaces the workbench with the next level bench.

The thing is, I made it so that this was only available to players at Level 28 and up which means you’d have to play quite a while to get access to something that most likely is more valuable to lower levels starting out in smallish bases.

I’ve bumped this perk up in levels so that now it’s available for players who are Level 8 and above. Enjoy!

Thanks to puppyslasher for the feedback.

Go Cowboy

I’ve always loved the ability to ride horses, but they’ve needed some tweaking for a while. In testing, I found it was way too hard to tame a horse since you had to be really close and at the same time, they were super fast, didn’t turn well and third person was an issue.

For those of you new to horse riding all you have to do when you see a horse is type /stophorse within distance of it. The horse will stop. Then press USE on it to mount. Spacebar will jump off the horse.

I’ve made the following changes:

  • Sprint speed was dropped from 50 to 40. Less choppy ride, still easily traverse map and outrun zambies.
  • Turn speed was increased from 3 to 5.
  • Horse no longer can die while riding
  • Third person is now disabled
  • Taming the horse is now required (/stophorse)
  • Taming distance was increased from 10 meters to 25 meters

Giddyup Cowboy Bumfuzzlers! 🙂

Car Adjustments

I did a bunch of tinkering with the car as it’s been quite a jalopy of a machine for quite some time.

For those who don’t know, the car is really handy. Not only is it fast and fun, but it gives you the equivalent of a second backpack so going out on the town to gather items can be quite lucrative. Also, you can put a code lock on the trunk and hotwire other people’s cars if they locked it!

Here’s what was changed:

  • Originally spawned with 10-50 liters of fuel. Now you’ll get 25-75 liters.
  • You can now flip a turned over car by using /flipcar
  • Decay is reduced from 5 to 1
  • Lowered the maximum speed from 75 to 65 MPH
  • Cut fuel consumption rate in half from 0.5 (liters per second) to 0.25
  • Suspension dampening increased from 2,000 to 3,500

Overall, I think you’ll find the car much more enjoyable. It will use less fuel, has a more controllable top speed and has a much more stable suspension.

Meteor Radius

I’ve made a slight tweak to the Meteor Showers in that now they have a radius of 125 meters instead of 100 meters since I found they were a little too concentrated. Also the top end of the drops was slightly decreased.

As always Bumfuzzlers, please keep the feedback flowing. I truly appreciate it as it keeps things in a constant state of improvement!

Blood, Warp, Workbench

Blood, Warp, Workbench

What’s up Bumfuzzlers?! I’m doing a bit of tweaking on Modtopia ahead of the wipe to everything from Homes, Teleports, Charcoal, Prestige levels and also adding a new plugin! Check out the details.

Homes & Teleports (Modtopia)

Lately people have been commenting on homes and teleports and there’s been times I’ve wanted to change it in the past, but just never found time to fully address it. Finally I have and hopefully you all like it better.

For both homes and teleports, uses are unlimited, however the cooldown and countdowns will change and be reduced as move up Prestige levels. Here’s what they look like.

Homes

  • Default: 2 homes, unlim daily, 15 min cooldown, 20 sec countdown
  • Legitimate: Increase: 3 homes (+1), unlim daily, 12 min cool (-3), 15 sec count (-5)
  • Veteran: Increase: 4 homes (+2), unlim daily, 8 min cool (-7), 10 sec count (-10)
  • Allegiance: Increase: 5 homes (+3), unlim daily, 5 min cool (-10), 5 sec count (-15)
  • VIP:  Increase: 6 homes (+4), unlim daily, 3 min cool (-12), 3 sec count (-12)
  • Blood: Increase: 7 homes (+5), unlim daily, 1 min cool (-14), 1 sec count (-14)

Teleports

  • Teleport: unlim daily, 15 min cooldown, 20 sec countdown
  • Level 11: Increase: unlim daily, 12 min cool (-3), 15 sec count (-5)
  • Level 19: Increase: unlim daily, 5 min cool (-10), 5 sec count (-10)
  • Level 24: Increase: unlim daily, 4 min cool(-1), 10 sec count (-20)
  • Level 26: Increase: unlim daily, 3 min cool (-12), 3 sec count (-12)
  • Blood: Increase: unlim daily, 1 min cool (-14), 1 sec count (-14)

Thanks Doge, Twisted Rhythm, Lich, Annyu for the feedback

Charcoal (Modtopia)

I’ve increased charcoal production by 20%. Before the changes, 100 wood would  yield 34 charcoal and now 100 wood yields 56 charcoal. It doesn’t seem like a lot on that level, but it should give quite a bit more with large quantities of wood.

 

Upgrade Workbench (Modtopia)

I’ve added a new plugin that for now unlocks at Prestige level 28. If you’ve ever hated having your entire base being taken over by workbenches, trying to find space, this plugin is for you!

Now, you can type /upgradewb and as long as you have the resources, it will upgrade the workbench you’re looking at for the cost. For those of you who like to keep your footprint light this is a great way to save square footage.

Blood Prestige (Modtopia)

I’ve been promising it for a while, but I simply didn’t have the time. It literally took me 3 full hours to implement it and it wasn’t a casual stroll through the park.

I’m going to have to tweak the levels next since I really want to add more powerful unlocks towards the bottom of the Prestige ladder, but at least now the people who have the most loyalty will get benefits regarding homes & teleports. I’ll try to add more perks as I can.

I finally did it soundklown!

Prestige Levels (Modtopia)

Just to save me some typing, I’d wander over to the plugins page for Modtopia and take a gander at the way the levels are setup. The quick of it is, VIP used to be the highest level, but now above it we have Level 26, Level 27, Level 28, Level 29 and then finally Blood. I also added free skins to Level 21 (/skin shop)

Anti-Offline Raiding

We’ve used the plugin for a long time that prevented offline raiding, but it’s been controversial and resources are so plentiful that I think it’s time to put it to rest. Now, if you sign off, you’re stuff is up for grabs. Sorry!

Hope you Bumfuzzlers like the changes! Give me feedback as always. It’s extremely helpful in helping me tweak the server. Keep your eyes pealed for the wipe on 10/4. I think we’re going to be getting some nice goodies.

Loot, Perform, Balance

Loot, Perform, Balance

What’s up Bumfuzzlers?! The last couple weeks I’ve been trying to find some time to get back to tweaking! After changing to a 1 month wipe and resetting the loot tables, there’s a lot I still had to do. Thing is, my schedule has been rather hectic so it’s been delaying me. Rest assured I am getting your feedback! Here’s just a few tweaks I’ve made over the weekend.

Loot (Modtopia)

I’ve done a bunch, focusing on barrels and availability of certain items. There’s no doubt I have a lot to go, but I’m going to let these changes settle in, get feedback and then continue. I’m trying to adjust things cautiously and carefully because, with the longer wipe cycle, I’m trying to create a little grind, but not grind-age.

  • Adjusted the rarity of key cards. Both green and blue are now common, but red is uncommon and slightly harder to find.
  • Fuses were adjusted from rare to uncommon. Right now there’s 16 in the world. They will vary slightly from that count.
  • Mining Quarries can now be found in loot as rare
  • Survey Charges will now be found in loot as rare
  • Also the following items were added to the loot table that were previously unavailable:
    • Hammer (Common)
    • Pickle (Common)
    • Bone Arrow (Uncommon)
    • Small Battery (Uncommon)
    • Blood (Uncommon)
    • Angry JackoLantern (Uncommon)
    • Happy JackoLandern (Uncommon)
    • Paper (Uncommon)
    • Pookie Bear (Uncommon)
    • Research Paper (Uncommon)
    • Santa Hat (Uncommon)
    • Scarecrow (Uncommon)
    • Skull Fire Pit (Uncommon)
    • Snowball (Uncommon)
    • Snowman (Uncommon)
    • Large Stocking (Uncommon)
    • Small Stocking (Uncommon)
    • Salt (Uncommon)
    • Christmas Baubels (Uncommon)
    • Christmas Candycanes (Uncommon)
    • Christmas Gingerbread Men (Uncommon)
    • Christmas Lights (Uncommon)
    • Christmas Pinecone (Uncommon)
    • Christmas Star (Uncommon)
    • Christmas Tinsel (Uncommon)
    • Christmas Garland (Uncommon)
    • Christmas Lightstring (Uncommon)
    • Christmas Large Present (Uncommon)
    • Christmas Medium Present (Uncommon)
    • Christmas Small Present (Uncommon)
    • Christmas Tree (Uncommon)
    • Christmas Garland (Uncommon)
    • Christmas Door Wreath (Uncommon)
    • Water Purifier (Rare)
    • Frog Boots (Rare)
    • Door Closer (Rare)
    • SPAS12 Shotgun (Very Rare)
  • Scrap can now be found in piles from 0 – 60

Remember, if you put up a Christmas tree in your house and decorate it, you’ll get presents from Santa! 🙂

Thanks to Twisted Rhythm for the feedback.

Hordes (Modtopia)

I’ve made a couple changes to Zambies to make them a little more interesting in terms of loot, but also to help avoid the constant cat and mouse chase that goes on when you hear them grunting.

  • I’ve increased the horde count by 2 for a total of 12 hordes
  • I’ve modified the number of zambies in each horde to start at 1 instead of 4. This should mean you’ll encounter smaller groups.
  • I’ve left the max zambie count in the hordes to 15 so they will still grow over time.
  • Zambies now drop additional items that can be used for quests (/q)
    • Small Battery
    • Blood
    • Paper
    • Pookie Bear
    • Research Paper
    • Glue
    • Sticks
    • Duct Tape
    • Camera
    • Bleach

Keep in mind the quests (/q) for these items, when completed, will give you Skin Perk items. For instance, increased dodge, harvest, damage and building abilities!

Thanks to Twisted Rhythm for the feedback.

Blueprints (Modtopia)

I’ve added more blueprints to barrels to make it easier to get crafting. I still have to add a few more and review boxes and crates.

  • Concrete Barricade
  • Wood Barricade
  • Sandbags
  • Large Furnace
  • Candle Hat
  • Hoodie
  • Machete
  • Pants
  • Salvaged Sword
  • Shelves
  • Metal Shutter A
  • Metal Shutter B
  • Wood Shutter
  • Sign Post
  • Small Sign
  • wall.frame.cell
  • wall.frame.cell.gate
  • wall.window.bars.metal
  • wall.window.glass.reinforced

Again, these are all fairly low level blueprints. I’ll choose from the uncommon items soon and add a few higher levels to the barrels when I have time.

Thanks to Twisted Rhythm for the feedback.

Grilling (Modtopia)

There was a weird bug with the grill where phantom versions of meat and wood would pop out of the grill when the cooking was done. I tracked this down to a plugin that seems to have screwed the pooch and now you the BBQ ghosts are gone!

Thanks to Twisted Rhythm for reporting the issue.

Jason Voorhees (Modtopia)

Our long-time resident horror movie terror was MIA. For some reason he stopped roaming the countryside! He’s now back and ready to machete so be careful. He packs some hefty health and is very stealthy.

Thanks to [CyanN] Lichh for your feedback.

Prestige (Modtopia)

For some reason it seemed notifications were being doubled which can be somewhat annoying. I think I’ve resolved that now. Thanks Hazmad for the feedback.

Also, in an early version of Prestige it was set to play an explosion when earning a new level. That’s been disabled, but I must have rolled back the version on that so it became enabled again. I’ve disabled it again so you don’t think you walked over a landmine! Thanks Twisted Rhythm for the feedback.

Kits (Modtopia)

Changing to a 1 month wipe means having to adjust a lot of other things – like kits. They were still setup as if we had a 1 week wipe cycle. Here are the changes I’ve made:

  • Signal Nachos kit: 4 hour cooldown, 3 usage max –> 3 day cooldown and 9 times max
  • Trump Wall Builder: 24 hour cooldown and 3 usage max –> 3 day cooldown and 9 times max
  • Trump Border Wall: 24 hour cooldown and 3 usage max –> 3 day cooldown and 9 times max
  • Hillary Jail Break: 24 hour cooldown and 3 usage max –> 3 day cooldown and 9 times max
  • Hillary E-mail Server: 24 hour cooldown and 3 usage max –> 3 day cooldown and 9 times max
  • Subscriber: 1 usage max –> 2 day cooldown and 3 times max
  • VIP M249: unlimited –> 2 times max

Thanks soundklown for the feedback.

Death (Modtopia)

There are two plugins that help you find your body when you die. Both of them were having issues. For instance, you might have been seeing a message like this when you die: “Your corpse was last seen 1378 meters from here, in the unknown”

Obviously this isn’t very helpful. Now it will identify your body’s grid number to make it easier. The other plugin is meant to highlight your body on the G map, but it’s not working. I’ll work on that. For now I’ve just disabled it.

Restarts (Modtopia)

Recently the server has crashed twice unexpectedly. I’m looking into locating the cause. In the meantime I’ve set the server to restart 2 times per day. No worries, you’ll get 30 minutes warning with a nice countdown and the server will be back up usually within 5 minutes.

Expect the server to restart at 12pm and 12am EST. Hopefully this doesn’t cause the map and other graphical items not to work, but if it does please Steam me so I know and then I’ll fix it. That’s part of the reason I haven’t had automated starts.

Meanwhile I’ve set the map to save every 5 minutes instead of 10 so that if it does crash, the rollback won’t be quite as severe.

Thanks to Annyu and Lichh for the feedback. 

Plugins (Modtopia)

With the two server crashes I decided to disable some plugins that I don’t think are used much in an effort to see if the issue is related to any of them. A couple of them simply aren’t even working anyway so I figure I can disable them now to see if they’re issues.

I disabled the following (and a few more you wouldn’t know about):

  • Barrel Points
  • Blood Trail
  • Cupboard Messages
  • Death Marker
  • Decay Notifications
  • Easy Vote Highest Voter
  • Flare Gun
  • Proximity Scanners
  • Rafts
  • Target Practice
  • Survey Info
  • Viking Boat
  • Visual Cupboard

If you are heartbroken that any of these are disabled, please let me know and I’ll make it an effort to enable it again.

Performance (Modtopia)

I just received an answer from my server provider and they said the server had hit the memory limit which is why it crashed. They’ve extended that limit so I’m hoping things will get better. Please let me know if the server crashes in case I miss it.

Population

Although the server provider increased the memory which is likely running down due to the various memory leaks Rust has, I do hear players talking about higher than normal client crashes so I decided to tinker with the population limits which I set relatively higher a while back. It could very well be that the extra entities in the world are causing clients to hold on to more things in memory and then…kablooey.

So I reset the limits back to defaults. This means some items might be harder to find. For instance, bears were at a max of 27 and now they’re 18. Ore and trees also had higher limits. Additionally, the tickrate (the rate at which items respawned – not necessarily in the same place) was 60, but now I raised it to 90 (the default is 120)

Let’s see how it goes.

Thanks everyone for your patience while I reconfigure things. With your feedback, I’m confident the server will be better than it was before the loot table was reset. Again, the hope is to give the server back a bit of that survival feeling while still maintaining that modded server feel. Stick with me and we’ll get it to that point for what I hope is a great balance.

Keep the feedback flowing Bumfuzzlers! I’m paying close attention and listening! Have fun out there!

Over-Power, Kits, MassAir

Over-Power, Kits, MassAir

Hey Bumfuzzlers! I have a bunch of changes to Modtopia to give you a heads up about! There are changes to airdrops, decay, hordes, the store and more! Also, it’s a fresh wipe tonight so let’s take a look!

Airdrops

It appears that timed airdrops were dropping directly to players due to an oversight in the configuration. Now that should be stopped. The airdrops will drop randomly in the map. Thanks MrNiceGuy for the feedback.

In addition, I’ve made it so that there is a mass airdrop of 3 total airdrops at a time, a few times per day. Enjoy!

Mag Boost & Life Stealer

I’ve finally decided to heck with certain plugins since they are a bit overpowered. Magazine Boost and Life Stealer now have been removed from VIPs and from the store.

Zambie Hordes

I had the zambies set to 40 hordes of 3 to 10 zambies each. I’ve now set them to 15 hordes of 3 to 25 each. This should create more dynamic sizes, but allow people to spawn without getting mauled by the undead.

Spawn Kits

When you spawn, depending on your Prestige level (/loyalty) you start with certain items. For instance, VIPs would start with full armor. This has now been changed. Now you’ll spawn with shorts or pants and a few items. Going forward I’ll probably add additional clothes, but of low worth. Hopefully this ensures veteran players are not overpowered.

Thanks MrNiceGuy, Doc, JoePerry. Special thanks to KBKiller18 for making sure I included a rock in the spawn kits!

Decay

Now buildings should require even less upkeep. Overall, the server is now set to 66% lower decay and it was just lowered 33% from what it was. This should help everyone relax a bit more around the fireplace. Thanks MrNiceGuy, nrf3rd3r for the feedback.

Raid Sympathy

Everyone feels bad for your sorry Bumfuzzler, but not that bad. I’ve lowered the amount of sympathy you get back to 75%. Originally it was 100% for testing. Now you’ll get something, but you certainly won’t be rewarded for being a victim you whiner. I suspect I’ll continue to lower it until it feels right. Thanks nrfh3rd3r for the feedback.

In-Game Store

The store is a balancing act. I recently raised things up in price and lowered quantity, but it still needed some work. I’ve now made another bunch of changes, but I’ll assume more will be needed. Obviously getting these prices right requires finesse and time. I’m trying to find a reasonable price that isn’t too low, but certainly seems purchasable.

Here’s the changes:

  • Supply Signal cost raised from 1 to 2 RP
  • Camera is now 1 for 1 RP
  • Binoculars is now 1 for 1 RP
  • Flashlight is now 1 for 1 RP
  • Components were tweaked
  • Removed all food and water
  • Small stocking cost raised from 1 to 2 RP
  • Bandages quantity lowered from 50 to 25
  • Medical Syringes quantity lowered from 100 to 10
  • Large Medkit raised to 15 for 1 RP
  • Cloth quantity changed from 500 to 250
  • Crude Oil quantity changed from 750 to 250
  • Explosives quantity lowered from 50 for 5 RP to 1 for 2 RP
  • Gun Powder quantity lowered from 250 to 50
  • HQ Metal Ore quantity lowered from 300 to 150
  • Sulfur Ore quantity lowered from 1,500 to 150
  • Leather quantity lowered from 500 to 250
  • Low Grade Fuel quantity lowered from 500 to 150
  • Metal Ore quantity lowered from 500 to 250
  • Scrap quantity lowered from 200 to 150
  • Stones quantity lowered from 2,500 to 1,250
  • Wood quantity lowered from 4,000 to 2,000

Thanks MrNiceGuy for store feedback.

I have a lot more to balance, but I hope this brings some things in line. My goal is to reduce overpowered stuff and also the ability to get certain items too easily. After all, it’s no fun if you can get too many things without effort. Some items must be sought after. Looking for feedback from you Bumfuzzlers on the changes! Have fun out there!

P.S. Special thanks to WRecKLeSS for the map choice this wipe and the last!

Protection, Prestige, Blacklist

Protection, Prestige, Blacklist

Hello Bumfuzzlers! Again I have some pretty big changes for you to be aware of! We have some nicey nice updates to the interface, smelting adjustments courtesy of the latest patch apparently, signage punishment, offline raid protection, raid sympathy, and the toughening up of Mr. Jason Vorehees! Buckle up! 🙂

Info Toolbar (Modtopia)

With the addition of the recent patch’s compass, it screwed up the toolbar a little bit. The toolbar I’m talking about shows the time, player count, heli/airdrop/radiation indicator, currency, coordinates and direction. So, I had to painfully arrange it. At the same time, I figured I’d take the time to make it look nicer with color images, adjust the font sizes, etc.

It still needs more tweaking, but it’s good for now. I hope you like it!

Melting & Smelting (Modtopia)

When the patch hit, it apparently doubled all of the output and speed of the furnaces 🙁 I’m unsure if this was the patch itself or the plugin I was using to control smelting. Some of you surely got away with some good cookin’, but now, I’ve cut production and even a little speed as well.

The by product, like charcoal and high quality metal, should now be back down to a realistic output and as I mentioned I lowered the speed just a little. I’ll likely tweak this slightly higher by next wipe, but we’ll play it by ear. I was just concerned with ensuring resources weren’t out of control.

I’m going to possibly consider changing smelting plugins so that I can better control the way it’s all handled. For instance, I can foresee large furnaces not only holding more items (as they do already), but maybe yielding more returns and smelting much faster.

Thanks for heads up MrNiceGuy!

Sign Blacklist

Too many fools, too little time. I’m getting a little tired of people making signs that are just downright evil. So I have a present for everyone including those fools.

If you’re found making signs that are vulgar, racist or the like, I will personally deface your sign to make it something I doubt you’d want, and I’m going to add you to a list so you can’t work with signs again. No mercy! Grow up or shut up! 🙂

Jason Vorhees

It appears the zambies are killing Jason. He doesn’t have a chance. All these Freddy vs. Jason movies were somewhat balanced (even though I think Jason is the man — or err something of man), but this zambie vs. Jason setup just ain’t!

I’ve adjusted Jason in the following ways to give him a chance against the zambies:

  • Health raised by 250 for a total of 750
  • Damage raised by .1
  • Accuracy raised by .1
  • Now that I have more control over agression:
    • Aggro range is 100
    • Deaggro range is 50

Hopefully this means you can find him in places other than beneath piles of zambies!

Raid Protection

You’ve been warned! Raid Protection is dropping for some of you. As of this post, I’ll be reducing the Anti-Offline Raid Protection to Prestige levels 1-9 (/loyalty). This should give newer players protections for a short while, but remove it from the more savvy, veteran players. Hopefully this results in more grown up Bumfuzzlers!

This means, as soon as you hit Level 10 (Legitimate), you’ll no longer have Anti-Offline Raid Protection (!offline). Be careful out there!

Additionally, to compensate for some easier raiding, I’ll be further modifying Raid Sympathy.

Raid Sympathy

Until now, Raid Sympathy has been set to 75%. This means if someone destroys your base during a raid, you’d get 75% of the resources back for walls, furnaces, boxes, doors, etc.

Due to the reduction in Anti-Offline Raid Protection, I’m going to increase the Raid Sympathy to 100%. It’s still not much because when people raid, you only lose some resources through destruction. Most of it’s from losing your loot. However, it is nice to get some goodies back!

Cross-hair

It turns out Prestige Level 14 and Level 15 (/loyalty) were unable to use cross-hairs. I’ve resolved this thanks to feedback from Doc and JoePerry. Aim away!

Prestige Levels

I’ve made a few adjustments to the Prestige levels by assigning various permissions across a few levels instead of just giving them out like candy to all players.

Here are the changes:

  • Level 1 – Level 10
    • Anti-Offline Raid Protection
  • Level 9
    • Tame horses, extend your inventory
    • Trigger multiple C4 at once (!tec)
  • Level 12
    • Easily grab loot with Loot All box function
  • Level 14
    • Tame wolves, extend your inventory
  • Level 16
    • Tame stags, extend your inventory
  • Level 17
    • Create an automatic dump box
  • Level 21
    • Tame bear, extend your inventory

SuperHeli

Originally, players complained the SuperHeli was always hanging around so I dropped it’s lifespan from 15 to 7 minutes. Unfortunately, I believe this caused an unintended consequence. What might be happening is that at 7 minutes, whether you’re in a battle with the chopper or not, it flies away. For the Bumfuzzler who is fighting a smoking, nearly destroyed SuperHeli, that can be frustrating!

I’ve increases the time one more minute to 8 minutes. It’s not much, but it’s something. I’ll adjust it more and more in time as needed to get the balance right. Thanks Obey Mike Opp for the feedback!

Thanks all you Bumfuzzlers for the feedback and your loyalty (/loyalty). Please have fun out there and let me know if you need anything!

Elevators, Jason, Gifts

Elevators, Jason, Gifts

Hey Bumfuzzlers, some truly awesome updates today! I know you Bumfuzzlers are going to love it! We’ve got a ton of changes and fixes and we’re going to have a wipe tonight, but the star of this update is going to be elevators. Yes, that’s right I said elevators 🙂 Read on!

Various Modtopia Fixes

  • Bunny Ranch now gives access to the Bunny Ranch kit – Thanks CannonFodder!
  • Recycle is now working for levels 22, 23 and 24 – Thanks CannonFodder!
  • Teleport back (/tpb) function (part of Warpmaster package) now works – Thanks CannonFodder!
  • Christmas presents should no longer be empty when spawning – Thanks CannonFodder!
  • Christmas presents message/jingle now appears/plays – Thanks Ataxia!
  • Crosshair images replaced, no more errors – Thanks Ataxia!

Notable Modtopia Changes

  • Several people would like to see more Jason! Jason Vorhees is now 200% less scarce
  • The SuperHeli and CH47 were spawning at the same time.
    • Now only one will spawn at a time
    • CH47 spawns between 2 hours and 2 1/2 hours
    • SuperHeli spawns between 2 1/2 hours and 8 hours – Thanks Ataxia!
  • Lusty Map going black at times
    • After the 4:30am EST restart, LustyMap will be reset twice to make sure it’s not black
    • Process may kick players with Packet Flooding error, just rejoin
  • Plugins aren’t loaded after a restart
    • After the 4:30am EST restart, all plugins will reload to make sure they’re loaded
  • Trade cooldown was lowered from 5 minutes to 1 minute – thanks CannonFodder!

Elevators

Modtopia and Vanillatopia players are going to love this update! The Elevators are truly awesome! I can’t say enough how much fun they are going to be for everyone and how much they will change the way you build bases. Hatches and stairs will now be more preference than requirement as you can build elevators up to 10 stories! (That’s the limit I set which I’m sure is good based on stability) Here’s some information about them:

  • You can build up to 10 stories
  • You can have 1 floor at every level
  • You can create elevators on foundations and floors
  • The elevator runs on fuel
  • You can have up to 2 elevators
  • You can share them with friends, clanmates or the public
  • Individual floors can be accessible by friends, clanmates, public, hidden, etc.

Here’s a video and a quick and dirty explanation of how you’ll create an elevator and generally operate it.

  1. Look at a foundation or floor and type /newlift
  2. You’ll get a menu (explained below)
  3. Put fuel in the tuna lamp to power it

The menu you get when using /newlift is going to present to you the following:

  • How many stories will the elevator be?
  • At which floors should doors be placed?
  • What will it cost you to build it?
    • Stories will require wood and metal fragments
    • Each door will require gears (not shown here)

After the elevator is built, using the Activate Key on the tuna lamp gives you the menu below

This menu allows you to

  • Floor # – Door- : Add/remove doors from your elevator shaft
  • Floor OnHold: Change how long the elevator will hang around
  • Move Speed: Change move speed
  • Lighting: Change lighting (off/always on/dynamic – comes on when you enter)
  • Operating Panel: Access the panel that is inside the elevator
  • Pull down lift: Allows you to destroy the elevator in total
  • Door Skin: Change the skin of the door (seems a little buggy)
  • Floor Sharing Options: Change who can access each floor
  • Share Mode: Change who can access the elevator
  • Power State: Absolutely unsure lol
  • Idle Close: How long does it take the door to close on it’s own

Accessing the Floor Sharing Options within this menu will give you the menu below. This menu gives you the ability to change the access to each of the floors individually.

Lastly, when accessing the panel inside the elevator, you’ll get this menu

  • Numbers when selected go to that floor
  • On the right side:
    • Gives you tuna lamp menu
    • Opens fuel storage
    • Unsure what this does lol
    • Closes door
    • Opens door

This is completely new so I expect some issues to creep up. In fact, I know of some things that could easily be used as exploits that I’m hoping are addressed soon. I didn’t feel like waiting until it got perfected because I saw the massive impact this plugin would make. That means, please as always, report to me the things you find with it.

Thanks for all the Bumfuzzling feedback as always! You guys are awesome! Have fun! 🙂

Improved NPC, Cheer, Prestige

Improved NPC, Cheer, Prestige

There’s been lots of changes over the past week or two with the configuration of the server so I wanted to get a post out there to make sure all you Bumfuzzlers were aware!

Monument NPCs

NPCs are working far better now and they’re a lot of fun – challenging yet not insane. For a bit now the bots on Modtopia were really accurate over long distances and that was a problem for anyone going to monuments. I worked with the developer to adjust and test some changes that should make them function much better.
Here are the changes:
  • Come equipped with a short, medium and long range weapon
  • Will select weapon depending on their distance from you
  • Set to 40% accuracy up to 100 meters, 20% up to 200 meters
  • No longer drop weapons. It would allow too much farming

So far, it appears they act far more reliably and are fun to engage. Let me know if you find anything weird with them since it could always use more testing.

Special thanks to CannonFodder, ATaXia, Ron Swanson for reporting issues and MrNiceGuy for helping with a good amount of testing!

Christmas Cheer

On Modtopia we believe in Christmas all year round, but MrNiceGuy pointed out that there were no presents and stockings weren’t being filled! This is a no no! I found Santa and got him working again. He expected to have off until December 24! 🙂 Thanks MrNiceGuy!

Prestige

Again on Modtopia, Loyalty got a bit of a kick in the pants recently. Not only can you type /loyalty and know your points, level, next level and points you need, but you can find out what advantages that’ll give you. Further more, you’ll get reminded on your loyalty points and noticed when other people on the server reach new levels.
The next installment of changes to Prestige is the further breaking down of the existing loyalty levels to create a more frequent reward system. Until now you’d get Legitimate at 420 loyalty points, Veteran at 1,440 points, Allegiance at 2,880 and VIP at 10,000. This created a seriously long time in better rewards. I wanted to make it more frequent and ensure players knew what new powers they were getting.
I already added 10 levels before Legitimate in the last update, but now I’ve added levels 11 to 24. Depending on which level you’re at, you’ll either need 250, 500 or 1,000 loyalty points to reach the next level.  Here is a layout of all the levels between Legitimate and VIP.
  • Level 11 (500 loyalty points)
    • KDGUI: Displays Kills/Deaths (/kdguitoggle)\
    • Teleport Increase: 32 daily teleport requests (+2), 5 min cooldown, 24 sec countdown (-6) (/tp)
  • Level 12 (750 loyalty points)
    • Night Lantern: Automatically turn on/off lanterns at sunset/sunrise (/lantern)
    • Old School Quarries Loot: Access to custom loot in Quarries
  • Level 13 (1,000 loyalty points)
    • Pills Here: Radiation pills increase health, hunger and thirst by 25%
    • Show Crosshair: Shows crosshair on screen (bind F4 “crosshair”)
  • Level 14 (1,500 loyalty points)
    • Instant Research: Research table activity requires only 5 seconds
    • Sleeper Animal Protection: Sleep w/o animal attacks
  • Veteran Level (2,000 loyalty points) PURCHASE
    • Backpack (small): increased inventory space (key: B, Bind B “backpack.open”)
    • Homes Increase: 4 homes (+1), 34 daily (+4), 4 min cooldown (-1), 12 sec countdown (-3) (/home)
  • Level 16 (2,500 loyalty points)
    • Boobytraps: set fire & shock traps on boxes and doorways (/trap)
    • Handyman: Repair all structural items from one place (/handyman)
  • Level 17 (3,000 loyalty points)
    • HeliControl: call the superheli, limit 1 per day, cooldown 1 day (/callheli)
    • Snap Traps reset automatically after being triggered
  • Level 18 (3,500 loyalty points)
    • Old School Quarries Probe: probe ground without survey charge (/getdeposit)
    • Visual Cupboard: view your cupboard coverage as a sphere (/showsphere)
  • Level 19 (4,000 loyalty points)
    • Personal Beacon: Marks location w/beacon (/wphelp)
    • Teleport Increase: 34 daily teleport requests (+4), 5 min cooldown, 12 sec countdown (-18) (/tp)
  • Allegiance Level (5,000 loyalty points) PURCHASE
    • Backpack Increase (medium): increased inventory space (key: B, Bind B “backpack.open”)
    • Homes Increase: 5 homes (+2), 40 daily (+10), 3 min cooldown (-2), 10 sec countdown (-5) (/home)
    • Offline Doors: All your doors automatically close on sign off (/ofd)
    • Proximity Alert Increase: be alerted of other players within a 10m radius (/prox)
  • Level 21 (6,000 loyalty points)
    • Recycler: recycle anywhere, no need to travel to monuments (/rec)
    • AutoCodeLock: Automatically places code lock from inventory, sets code and locks codelock (/codelock)
  • Level 22 (7,000 loyalty points)
    • Turret Lock: Lock your turrets to prevent meddling (/lockturret)
    • Bloodtrail: when wounded no trail of blood is shown
    • Boobytraps Increase: set fire, shock, landmine & beartraps on boxes and doorways (/trap)
  • Level 23 (8,000 loyalty points)
    • HeliControl: call the superheli, limit 2 per day, cooldown 12 hours (/callheli)
    • Turret Info: Access turret authorization and kill information (/turret)
    • Turbo Boost: Automatic boost when killing animals
  • Level 24 (9,000 loyalty points)
    • Medic Revive: pick up wounded with syringe
    • Instant Research: Research table activity is instantaneous
    • Teleport Increase: 40 daily teleport requests (+10), 4 min cooldown (-1), 10 sec countdown (-20) (/tp)
 Some things to note.
  1. You may be on a level where your points don’t line up. You can either let me know about it or wait until the next level for it to be resolved. For instance, Veteran used to be 1,440, but now it’s 2,000. You might have 1,499, but are marked Veteran. Once you hit 1,500 you’ll be assigned to Level 14 and then will need 500 points to hit Veteran.
  2. You might not have permissions to something you had or you may have permissions to something you didn’t have. For instance, the ability to recycle anywhere was at the Veteran level. Now it’s a level above at Level 16 so you’ll need a couple Loyalty points to get there.
  3. I’m going to be adding more benefits to each level. For now I just took what was already out there.
  4. There will levels after VIP. I’ll work on them soon!

Let me know if you have any feedback or if anything doesn’t work as expected.

As always Bumfuzzlers, please keep the feedback and support coming! Have fun out there! 🙂

Loyalty, Voorhees, BountyNET

Loyalty, Voorhees, BountyNET

Wipe is coming on Thursday with what seems to be some awesome updates for you Bumfuzzlers! In the meantime, I’ve got a bunch of updates ranging in topics from the items blocked after a wipe, to new loyalty levels, bot adjustments and 2 new plugins! Read on!

Wipe Blocking

Originally, after a wipe, I was blocking some of the more advanced guns, but I’ve changed that. No guns are blocked at all now. Then, various explosives were blocked for 36 and 48 hours. I do this only to give a slight delay in raiding. Let’s call it a ‘period of peace’ 🙂

Loyalty Levels

I’m trying to make it so there are loyalty levels within reach for all players and rewards are given out every so often instead of having to wait for 1,000s of loyalty points. Additionally, I think this method will give players an appreciation and an understanding of what they’re getting for their game time.

The second phase of these new loyalty levels are as follows:

  • Level 6 (45 loyalty points) Tame boar, extend your inv, more! (/pet help)
  • Level 7 (60 loyalty points) Codelocks autolock w/your code! (/codelock)
  • Level 8 (100 loyalty points) Place bounty on a players head! (/rustnet)
  • Level 9 (200 loyalty points) Sort items into boxes with click of button!

In addition, the following changes were made:

  • Gaining a loyalty level will play a sound (as soon as I pick one lol)
  • You’ll be advised of your loyalty points and level every 30 minutes

Hopefully this adds a more polished element to the way loyalty points are given!

Jason Voorhees

Our favorite horror movie action here has undergone some changes after some feedback. Here’s what was done:

  • Lowered Jason count from 2 to 1. He’s got a pretty hefty payload.
  • Jason’s spawn range was increased from 50 meters to 200 meters (thanks DylanLAF)
  • His accuracy was lowered from 6 to 5 (thanks soundklown)
  • Roam range, the amount of distance Jason may roam around will be kept at 500 meters for now.

I’m still tinkering with his weapon. The Spas seemed not to work well cause he couldn’t hit anything. The Pistol now is too deadly. It’ll get there.

Monument NPCs

Been toying with the balance of the bots due to some accuracy comments (thanks WRecKLeSS), but it seems the accuracy is low at 4 out of a possible 10 settings so after some testing with DylanLAF, I decided to change the roam range (the range in which NPCs will follow you and/or engage with you) from 40 to 25. Hopefully this will help.

Barrel Points

As is, you’ll automatically get $5 for every 5 minutes you play, but now you’ll get dollars for busting up barrels too. I started out the setting at $10 for every 10 barrels you break. This is just an initial setting as I work out all of this currency setup so I expect it to change.

In the future, I have some interesting plans with currency such as allowing rewards for killing players, animals, etc. I might also give players the ability to rob each other. All of this is in preparation for a store of course that will allow players to purchase various kits, items, commands and so on.

BountyNET

Bounty I fear hasn’t been used much. I have a feeling this is due to it being fully command line with a lack of notifications. Now, we have BountyNET which is part of the same RustNET that works with Remote Turrets, Security Cameras and Search Lights.

Now, if you add a terminal in your base by typing /terminal add when having a laptop, it will give you the ability to access BountyNET where you can put a price on players heads using a very nice graphical user interface. Now people with bounties will be reminded too which is a very nice feature.

Ownership

Last, but certainly not least, players have wanted to identify ownership of bases for a while now. Well, I had a moment to revisit it and it should now work. Simply type /prod while looking at an object someone might have built. It will tell you the name of the player it belongs to and if they’re online or not. I hope to extend this functionality in the future, but for now this will do!

Well, more changes are planned as I have time! In the meantime Bumfuzzlers looking forward to the wipe and the new features it brings! Be good! 🙂

Bunnies, Prestige, Money

Bunnies, Prestige, Money

For those who celebrate it, Happy Easter! With that, I’ve got some Modtopia updates for you Bumfuzzlers in the form of new event monuments for you to earn access to a new kit! Then we have some other updates as well. Check it out!

Bunny Ranch

Where else would the Easter Bunny go? Obviously he’d go to the Bunny Ranch and that’s where you’ll have to go to find him and his Easter Thugs! Find it, conquer it and gain access to a kit! The kit is pink, juicy and boomsy! 🙂

LustyMap

For a while the map was disabled due to some underlying Rust issues. That’s now working again! I hope Facepunch keeps it that way!

Loyalty Updates

There have been a lot of updates to Loyalty as of late and I have a few more coming! Loyalty is a huge part of the server culture, but I’ve always felt it was confusing and not very communicative. Most players had no idea they’d be receiving access to new plugins and kits or what they were.

Here are some of the changes:

  • The loyalty plugin has been renamed to Prestige, but it still uses loyalty points.
  • /loyalty now shows you not only your loyalty points, but your level and the points needed to get to the next level.
  • /loyalty rewards shows a list of all the available levels (might only show 10 now)
  • Reaching a new loyalty level will now tell you the points you reached, the level you reached and exactly what you got access to for reaching it.
  • When a player reaches a new level, it will broadcast it to the server and tell others what they got access to.
  • I’ve added 6 new levels for starters. These levels will give the players access to one plugin each. These plugins were plugins everyone had access to at the start originally.
    • Welcome (1 point) Easily locate your corpse before others do (type /where)
    • Level 1 (5 points) Autodoors allows doors to close on timer (type /ad ‘5’)
    • Level 2 (10 points) Get your very own pet chicken (type /pet help)
    • Level 3 (15 points) Fuel up & drive a car with up to 3 friends
    • Level 4 (20 points) Autogive friends TC & Turret access (/autoauth)
    • Native (30 points) Autosplit items in furnaces for faster burning

I’m hoping this will give people a better awareness of what they are getting as well as a knowledge of what they bet. I’ll be adding the following items:

  • When you hit a level, it will play a sound indicating that something happened
  • A timed message will be shown every ‘x’ minutes advising players of their loyalty points, the next level, the points needed to reach that next level and also what they’ll get.
  • More levels to break down each item players get into a single level
  • Possibly a GUI approach that shows a better indicator when a level is reached.

Economics

Now that some skin issues were resolved by Facepunch, I’ll be enabling economics again soon along with the skin store and possibly a rewards plugin that allows you to buy kits, commands, plugins, etc. I have to balance it all so it might take a little bit of time so I’ll enable some of it right away and the rest over time.

I’ve enable economics again and the skin shop, but when the wipe happens, I may wipe player currency levels and balance them a bit. I want items in the stores to be valuable so I don’t want players to gain too much currency. I have to strongly consider the earnings and costs.

To access the skin shop type /skin shop and afterwards you can reskin an item by holding it in your hand and typing /skin.

Have fun you Bumfuzzlers and drop me some feedback!