Tag: Proximity Scanner

Adventure, Jason, Parts

Adventure, Jason, Parts

Got some tweaks and feature additions to the servers Bumfuzzlers! There are new Quests, expansions of the knock feature, component adjustments, homes, transferring cash, proximity scanners and more! Read on!

Auto Knock

Last time I posted, the server got a new door knock message feature that allows players to set messages on doors that other players will see when they knock on their doors. Well, just in case you wanted to set a message for all of your doors automatically, there’s now a new feature to do that.

Simply type /knock auto to turn on/off the ability (it’s on by default) and then type /knock auto “message” to set the message.

Once set, every door you create will have that door knock message! Of course if you want to, you can still override that auto message with a specific message. Just use /knock add “message’ on any door. For a list of these commands just type /knock.

P.S. Garage Doors weren’t working originally, but that’s all resolved now. Thanks for reporting that soundklown.

Quests & Backpacks (Modtopia)

It appears there’s a bug with Loot type Quests (/q) in that it doesn’t seem to care where you pull an item from as long it goes into your inventory. This means if you have a quest item in your backpack and you pull it into your inventory, it will count towards a quest. Unfortunately that renders the vast majority of the quests pointless.

To cope with this, as I have no way of fixing it at the moment, I’ll be doing the following at the next wipe:

  • Loot Quest items will be blacklisted from your backpack. This means items like glue, sticks and paper will no longer be accepted into your backpack
  • I’ll be removing the loot quest relating to gears as I would rather not blacklist gears from backpacks

Also, effective immediately, I’ve created 12 new quests!

  • Here Horsey: Kill 15 Horses
  • Mounting Antlers: Kill 15 Stags
  • Leg Wing Thigh: Kill 15 Chickens
  • Piggly Wiggly: Kill 15 Boar
  • Sheeps Clothing: Kill 15 Wolves
  • Gun Offender: Destroy 5 Auto Turrets
  • Super Bad Idea: Take down 1 SuperHeli
  • Human Sacrifice: Kill 3 Players
  • Stoner: Gather 10,000 stone
  • Frag Shagger: Gather 5,000 Metal Ore
  • Heavy Metal: Gather 2,500 High Quality Metal Ore
  • Yellow Ore: Gather 3,000 Sulfer Ore

Lastly, I’ve adjusted the cooldowns for each quest to be 7 days so you can technically achieve them 4 times per wipe.

Thanks to [cF] CannonFodder for pointing out the exploit and that the cool downs were so high and thanks to MADSWORDGAMING and Mastaplaya113 for helping me test the blacklist feature.

Homes (Modtopia)

Players start off with 2 homes automatically and can eventually get all the way up to 7 at the Blood level (/loyalty). Unfortunately, that results in tiny home-huts scattered across the map for players who want to be able to quick travel all over the place and it also allows players to ‘bookmark’ bases for quick raiding later on. That seems to make it real easy to simply Star Trek it around.

So, on the next wipe, I’m planning on changing the amount of homes:

  • Starting Player: 2 home > 1 home
  • Legitimate: 3 homes > 2 homes
  • VIP: 6 homes > 3 homes
  • Blood: 7 homes > 3 homes

Also, I think the cool downs drop too suddenly and give the higher levels far too much advantage. For instance, starting players have a cool down of 30 minutes, but blood levels have a 1 minute cool down. That’s 30:1! That’s way too drastic of a difference unfortunately.

So I’ve made some slight changes to the cool downs as well:

  • Starting Player: 30 minutes, stays at 30 minutes
  • Legitimate: 15 minutes > 25 minutes
  • Veteran: 8 minutes > 20 minutes
  • Allegiance: 4 minutes > 15 minutes
  • VIP: 2 minutes > 10 minutes
  • Blood: 1 minute > 5 minutes

Lastly, right now the daily limit on home uses is 999. I did that simply because players didn’t like limits and I’ve grown to agreed. However, I’m going to lower it down to 250 per day just so it looks more realistic. I did the same thing to the teleportation to players. I doubt anyone will be using more than 250 per day. If you do, let me know and I’ll raise it.

I’m guessing some won’t be fans of these changes, but I’m trying to ensure advantage, but not imbalance across the levels and also ensure Rust still includes some risk. It is a survival game after all. If you don’t have to travel anywhere, it reduces the necessity for balloons, boats, cars and just flat out walking around. As the wipe is still around 2 weeks ago, let your opinions be heard!

Your Dead Body (Modtopia)

It appears that for Prestige levels 26 through Blood, the /where command wasn’t working. This is the command used to locate your body after you meet your end. This was apparently a permissions issue that I’ve now resolved.

Thanks soundklown for bringing it to my attention.

P.S. RaidenPeep and CannonFodder reported getting an message “WMC_DirNoData” in chat after dying which I believe is related to this feature. I believe I fixed this. Thanks for the feedback.

Transferring Cash (Modtopia)

For those of you who were interested in being able to transfer cash to a friend, now you can once you hit Level 3 (/loyalty)!

Simply use the following command, but before you do, make sure your friends aren’t freeloading good-for-nothings! 🙂

/transfer <name> <amount>

I wonder if we’ll see the emergence of a Modtopia charity or server beggars going base to base 🙂

Thanks MADSWORDGAMING for raising the question about transferring money.

Proximity Scanners (Modtopia)

Last post I gave you a heads up about a powerful tool you can use to know exactly who is skulking around your base. The Proximity Scanner (/scan) allows you to create a scanner that covers a given area, perform a scan to see who is within that area in real time, get notified in chat if someone walks into that area and finally, you can check a log to see a history of the last 10 players who have walked into it.

That’s all as powerful as ever, but I decided to move elements of this feature to different Prestige (/loyalty) levels so that players earn features like this instead of just getting them. Previously starting players had access to this feature automatically.

At the start of the next wipe, the permissions for the Proximity Scanner will be as follows:

  • Starting players will not have access automatically
  • Level 7: Create a scanner and check in real time who is within the parameter
  • Level 13: Be alerted in chat if a player walks within your parameter
  • Level 18: Check scanner logs to review who has come into your perimeter

I’ve also adjusted the scanner from a 10 meter radius to a 15 meter radius which is reasonably large so it should catch players who come anywhere near your base. It’s quite useful to know who is coming, going and casing the joint!

Jason Vorhees

He’s one tough cookey that serves two purposes. 1) terrorize the natives and 2) act as another loot source. However, I heard a couple complaints about the loot and when I checked it out, I tend to agree. At the same time, I think the tools and attire is enough to make it pretty valuable so I didn’t go crazy.

So, the loot has been adjusted.

Changed:

  • Wood: 2,500 > 10,000
  • Stones: 1,500 > 5,000
  • Metal Ore: 500 > 2,500
  • High Quality Metal Ore: 250 >500
  • Satchel Charge: 3 > 5

Added:

  • Sulfur Ore: 1,250
  • Scrap: 500

Removed:

  • Jack O Lantern Angry
  • Scarecrow
  • Skull Fire Pit

Same:

  • Shining Redrum 1.5x Gather Salvage Axe
  • Love Hurts 1.5x Gather Hatchet
  • Jason Vorhees 5% Dodge Metal Facemask
  • Highway Seeker 7% Dodge Pants
  • Anachist Kickers 7% Dodge Boots
  • MMA Fighter 3% Dodge Gloves
  • Business Man 5% Dodge Shirt
  • Crusader 3% Dodge Metal Chest Plate

Fuses (Modtopia)

In the scheme of things, fuses are relatively common, but they aren’t extremely common and that’s for good reason. They’re somewhat of an important item because when used in tandem with key cards to get you access to some really good loot. Thing is, I think they last only a few seconds and if you’re figuring out the puzzles you can go through a lot.

So, to retain their rarity, but make them more available, I’ve set fuses to spawn in numbers from 2 to 5. That way when you do find them, you won’t get just one. Right now as I post this there are 164 fuses out in the world.

If you haven’t figured out all of the puzzles yet, here’s a pretty good video that covers them all:

Components (Modtopia)

Similar to fuses, I’m reluctant to make components more ‘common’, however, when they do spawn, I’ve made them more abundant. Now when components spawn, they will spawn in numbers of 1 to 10. This means sometimes you’ll get 1, but you could get 3, 5, 9, 10, etc. Hopefully that gets you crafting!

Thanks for the feedback from Silentsniper098 and someone else who keeps changing their name so much I have no idea what to call them anymore lol

So there ya go Bumfuzzlers! The wipe will be happening on December 6th and we might be seeing some electrical items making their way into the game. If you’d like to learn more about the upcoming features, check out these two videos. Until next time, have fun out there! 🙂

Knock, Proximity, Grades

Knock, Proximity, Grades

Got some tweaks for you Bumfuzzlers to chew on! We’ve got new features and we’ve resurrected some old ones! Knock messages, proximity scanners, single souce base upgrades, blueprint additions, tweaks to loot, turbo boost modifications and more! Read on and sink those chompers in!

Knock, Knock

Who’s there? Now the person knocking will know because you can set a message for them! This is a great option for players who want others to know whose base it is or if you just want to insult the people who might be raiding your base!

Once you hit Level 4 (/loyalty), walk up to one of your doors and type /knock to get more instructions.

Scary Crows (Modtopia)

The scarecrows are surely a cool idea and hearing that chainsaw was pretty scary, but I’ve put them out of their misery at least for now. For one, zombies couldn’t kill them, but became completely preoccupied anyway. Zambie hordes could be seen in large groups gathered around the scarecrows hacking away to no avail taking little notice of the Bumfuzzlers running by. Also I’m not fan of how fast they ran! I prefer players to be able to get away. Anyhow, if things change in the future and I have more control over them, maybe I’ll enable them again.

Turbo Charge (Modtopia)

The gather boost (/turbo) was probably a little high so I lowered it a touch. It’ll still give you an edge when collecting resources, but it just won’t be as over powered.

Here are the changes:

  • Boost now lasts 2 minutes for players from start to VIP (/loyalty)
  • Boost now lasts 5 minutes for players from VIP to Blood (/loyalty)
  • Cooldown changed to 2 hours for everyone
  • Animal kills still give you a temporary boost

Your Dead Body (Modtopia)

The corpse locator was supposed to tell you where your body was after you died, but instead of telling you where your body was, it would say you died some place unknown and that isn’t a big help if you’re trying to find your dead self. Now, when you respawn, you’ll be told the distance to your corpse and the direction it’s in.

Loot Changes (Modtopia)

I made a couple changes to loot in an attempt to balance things a bit. As you know, balancing is an ongoing task that seems to never end, but I’m confident we’ll get it right! Lately I’ve heard some ramblings about components and I’ve found food is way too common.

Here are some of the loot related changes:

  • Reduced shots required to shoot down air drop from 10 to 5 (Yes, you can shoot down airdrops!)
  • Raised component spawn counts to range between 1 and 10
  • Fuses, keycards, pitchfork and waterjugs now stack to 256
  • Slightly lowered scrap levels

I’ve found that hunting seems a little unnecessary because food and fuel spawns in such high counts. Due to that I made the following changes:

  • Lowered food box contents by 1 item
  • Slightly lowered food counts in stockings
  • Slightly lowered food counts in Christmas presents
  • Lowered low grade fuel in barrels and crates to max at 5
  • Lowered low grade fuel in airdrops to max at 25

Blueprint Additions (Modtopia)

I know the idea is to research items, but I kind of like the idea of finding blueprints out there in the wild. Something about finding them makes you feel like you just got lucky. With that, I’ve added nearly all of the Workbench Level 1 item blueprints out in the world so you can find them in barrels and crates.

Here’s a list of the items that you may find out in the wild:

  • Beancan Grenade
  • Bear Trap
  • Bed
  • Binoculars
  • Bucket Helmet
  • Ceiling Light
  • Chain Link Fence
  • Chain Link Fence Gate
  • Collared Shirt
  • Double Barrel Shotgun
  • Dropbox
  • Flame Turret
  • Flare
  • Floor Grill
  • Fridge
  • Garage Door
  • Glass Reinforced Bars
  • Hatchet
  • High External Wood Wall
  • High External Wood Wall Gate
  • Jacket
  • Long Sleeved T-shirt
  • Mace
  • Metal Embrasure a
  • Metal Embrasure b
  • Metal Window Bars
  • Miner Hat
  • Pants
  • Pickaxe
  • Pistol Ammo
  • Reactive Target
  • Revolver
  • Riot Helmet
  • Salvaged Cleaver
  • Salvaged Hammer
  • Salvaged Sword
  • Satchet Charge
  • Shotgun Trap
  • Silencer
  • Simple Sight
  • Snow Jacket
  • T-shirt
  • Tanktop Shirt
  • Weapon Flashlight
  • Waterpipe Shotgun

Proximity Scanner (Modtopia)

Unfortunately the proximity scanner hadn’t been working, but now I have it sorted out! This feature is really nice as it allows you to create a ‘lookout’ in whatever area you enable it. You’ll be alerted about any trespassers that come your way and you even get a lot for when you’re offline. This will help you identify the people who raided you even if they go undetected!

To setup the scanner, you have to bury certain items in a stash and once you do this, it will alert in chat you about people who walk within its radius and even create an intruder log you can access at any time! To get started, type /scan for information.

You will need resources to create a scanner though. Right now it’s set to require the following items:

  • Metal Spring: 5
  • Metal Fragments: 2,500
  • Sewing Kit: 5
  • Code Lock: 1
  • Sheet Metal: 5
  • Wood: 2,500

Thanks for helping me test it Three-Fingered Willie

Building Grades (Modtopia)

There’s been a few requests for the ability to upgrade an entire base with a command. In the past, I didn’t add it because there were exploits. I’m more confident now that those exploits are taken care of, so now, players from Level 13 (/loyalty) can upgrade an entire base with a single command. For all you honey-combers out there, you’ll enjoy this feature.

Simply look at part of your building and type /up. This will upgrade your base to the next highest level and will use the resources required for the upgrade.

Keep in mind, if you have even one building item upgraded to stone, it will try to upgrade to sheet metal and if one is sheet metal it will try to upgrade it to armor. That means, if you want to use this feature, consider building in one material type to start and then use it to move from level to level.

Known Issues (Modtopia)

As always there’s a couple of situations that are works in progress. Here’s a list of what I know about.

  • At Level 14 you’re supposed to have research reduced from 10 to 5 seconds and at Level 24 it’s supposed to be instantaneous. Neither seems to happen. It takes 10 seconds to research. I’ve disabled that plugin for now.
  • Trading items that give you special damage, gather, dodge or building abilities will result in the item being stripped of its powers. Be careful when accepting these items for trade as you won’t get what you’re seeking.

Keep sending that feedback Bumfuzzlers! I’m sorry this post doesn’t have mentions because a bunch of you gave me feedback for these changes. It just so happens I didn’t take good notes this past week for some reason. Thanks to everyone who contributed to these updates! Have fun out there!

Year, Flare Gun, Quest

Year, Flare Gun, Quest

Happy New Year Bumfuzzlers! I wish you, your friends and family the best possible 2018! To ring in the new year I have a bunch of server updates for you! Please enjoy!

Flare Gun

Now you can type /flare to spawn yourself a new gun that shoots flares! It’s pretty sweet! Woohoo! Ranged illumination!

Proximity Scanner

Based on feedback by DHJ Doge [GW], I decided to adjust the required items for proximity scanners. The default used CCTV Cameras and Targeting Computers. Most people will want to use those items for Auto Turrets. Here’s what the scanners require now:

  • 5 metal springs
  • 2,500 metal fragments
  • 5 sewing kits
  • 1 lock code
  • 5 sheet metal
  • 2,500 wood

Type /scan for more info and know who comes and goes in any area.

Vote Hero Kit

Voting is easy and it gives you some great benefits like a guaranteed daily supply signal. Over time, as you gain more and more votes, that number grows. On top of that, you have even more incentive to vote. If you are the player with the highest votes during the wipe cycle, you’ll get access to the new Vote Hero kit which includes 4 supply signals! The sky will be full of airdrops!

Plane Crash

It turns out there was a possibility the plane was crashing into the mountains as per feedback from Monkles. I set it to fly 5 meters higher than usual to hopefully avoid that. Here’s a video of the Plane Crash event if you haven’t seen it!

Server Rules

It’s been about time I set some rules because sometimes things get out of hand. If you type /rules you’ll now get a working list of rules that we’ll be using to govern the server. Here’s what you’ll see:

  • Breaking rules results in immediate ban. No exceptions.
  • Don’t do obvious wrong – hacking, exploiting, etc.
  • Don’t be jerkish – harassing, bullying, griefing, etc.
  • Don’t be abusive – cursing, racist, sexual, etc.
  • Don’t advertise – your server, other servers, sites, etc.
  • Don’t trash this server or admins for any reason.
  • Don’t assist others in breaking these rules.
  • Not reporting others for breaking rules may result in your ban.

Remover Adjustments

Unfortunately a few of you lost items due to remover tool mishaps. Due to that, I’ve made a change. Now when you try to remove a storage box that contains items, it refuses to remove the storage box, This way it protects you from making a mistake and losing all your items with an accidental remove. If you want to remove a full box, empty it first and then remove it.

New Quests

I’ve created 5 new quests, 4 of which will provide you with 4-5 Skin Perks – ya know those fancy items with special powers? Type /q to launch the quest interface and then choose the quest you’d like to fulfill. Once you accept the quest, simply fulfill it and claim your reward!

Here’s a list of the quests I’ve added.

  • Hemp Humper – Gather 5,000 Cloth
  • Stuck on you – Gather 50 Bottles of Glue
  • Fix Anything – Gather 50 Rolls of Duct Tape
  • Blood Transfusion – Gather 50 Bags of Blood
  • Spring Cleaning – Gather 50 Bottles of Bleach

Please be safe this New Year’s Eve and may the 2018 year be amazingly special and prosperous for Bumfuzzlers everywhere!  Enjoy the great food!

Scan, Lock-On, Quests

Scan, Lock-On, Quests

I hope all you Bumfuzzlers had a Merry Christmas and found some time to get some Rust in! 🙂 Santa brought some great new things for you! Here’s the scoop!

Proximity Scanner

Ever wondered who was snooping around your base? Well, now you can find out! Just setup a Proximity Scanner wherever you’d like and it’ll give you both live and recorded results on those nosy neighbors! Simply place a CCTV Camera, Targeting Computer and 1,000 High Quality Metal in a stash and bury it. For 15 meters in all directions, you’ll get notified when players enter and leave the scanner area and you’ll even be able to pull up logs to get information from when you were offline!

Here’s an example of what the scanner looks like. Anyone going in or out of that sphere will be recorded!

Here’s an example of the commands available to you.

Lock-On Rockets

Oh yeah! Lock-on and let the rockets fly!

To use the lock-on functionality, get yourself some Smoke Rockets (required), ADS in on your victim, hold it for 3 seconds until it locks on, and whether it be a plane, SuperHeli, SuperBradley or even a bear, your launch is sure to do some damage! I’ve made sure Smoke Rockets are readily available out there so stay alert!

This is going to make the plane crash event a heck of a lock easier!

Elf Run Quest Adjustments

Some of you reported the Elf Run quest was challenging, but instead of lowering the difficulty of the Elves I raised the prize for the quest quite a bit. Why? You Bumfuzzler’s need a challenge! They are confined to an island after all so it is optional. If you’ve already finished this quest, you’re a bad Bumfuzzler Bumfuzzler! You can try again after a day if you’d like to go for the new rewards!

You’ll get the following items:

  • War Story Assault Rifle (Rare)
  • 3 Eviction Notice Satchel Charges (Super Rare)
  • 3 Snowy F1 Grenades (Rare)
  • Panda Smile Beenie (Super Rare)
  • Lawman Jacket (Rare)
  • Christmas Long T-Shirt (Uncommon)

 

 

P.S. – The other quests were a little light in the reward category. I admit I never really spent much time on them. Now I’ve made them slightly more enticing, but I’ll certainly work to improve them in the near future!

Christmas Gifts

Again, I hope you all had a wonderfully, Merry Christmas! A few days ago, I set up Christmas presents to spawn under the Christmas tree as well as stockings and such. I hope you all get a trusty old Red Ryder carbine-action, 200-shot, range model air rifle!

I hope you’re all enjoying yourselves Bumfuzzlers!