Tag: Quarry

Rewards, Gather, In-Game Store

Rewards, Gather, In-Game Store

Hold on Bumfuzzlers! We’ve got a new wipe cycle and a bunch of changes that I hope will change the way Modtopia game play works in a good way. We’ve got store expansions, resource gather changes, kit changes and more! Check it out.

Resources

For a while now, I’ve known I needed to take a look at the resource rates and kits. When people are finishing the wipe cycle with 100’s of rockets and C4, it says to me the gather rates are out of control. I’ve also seen full bases go armor on the second day of the wipe which should not be happening unless you’re playing 48 hours straight! So, now that some of my schedule has been freed up, I’m going to get back to basics and dial things down just a little.

Here’s what I’ve changed:

  • ZLevels are now capped at 50
  • ZLevel level multiplier reduced from 2.00 to 1.25 (each level gained will multiply less)
  • Quarries have been boosted to 10x during the day, 12.5x during the night

My hope is to make Quarries more valuable and reduce the high level resource multipliers for individuals. The drop from 2 to 1.25 should result in a 37.5% cut in resource gathering which shouldn’t be massive, but it will surely be a reduction that I hope will make building more meaningful and raiding a little more frequent.

Kits

Some of the kits were just way too generous and they went against what I was trying to accomplish. For instance, starter kits were giving people enough to not only get a starter base up, but build a retirement home. That simply can’t stand. It’s critical that players have to do ‘some’ work to get resources and build their homes.

Here’s what I changed:

  • Startup Build kit
    • Wood: 10k lowered to 5k wood
    • Stones: 10k lowered to 2.5k
    • Changed usage to 1 times per wipe
  • Aid kit
    • Changed from 6 hour cooldown to 24 hours
    • Removed meats, left medical supplies
  • Weapon kit
    • Removed ammo
    • Removed Waterpipe Shotgun
    • Removed Custom SMG
  • Tools kit removed (tools are given when you spawn)
  • Weekly kit removed (it wasn’t very valuable anyway)
  • Trump wall kit
    • Stone: 25k lowered to 7.5k
    • Stone Walls: 25 lowered to 7 walls

Bradley Loot

With the lowering of gathering, I raised up the loot for the Bradley. The loot it gives, should you live to see it, should be Bumfuzzler good!

Rockets, ammo, weapons, C4 and a bunch of scrap!

In-Game Store

This will need balancing over time, but so far I’ve gotten the things in there at reasonable starting points. Some things might be too expensive or vice versa, but that will need some feeling out and some feedback from you all.

What’s really great about the store is that you can buy blue prints and also Reward Perks so that item that’s eluding you like the Large Furnace blueprint or the Bolty with 2 times the damage can now be yours for a price! Thanks to soundklown for requesting blueprints!

So you’ve noticed that you’ve been gaining money as you play. This is what you’ll use to buy items in the store. Once you have money, simply type /s in game to open the store. Once open, you’re going to need what’s called Reward Points or RP. You can convert your money into RP by clicking on exchange. Right now it takes $50 to gain 1 RP. Items in the store range from 1 RP to 6 RP. The reason for the conversion requirement is simply that money can be will be used for other things in the future. For instance now, you can use money for /skin shop which allows you to buy default skins for your items.

Remember, you automatically get money every certain amount of minutes played, but you also get them for breaking barrels. Furthermore, don’t forget you can steal it from other players, get money for damage dealt to other players and of course killing them.

Here are some of the items in the store:

 
 

You can even buy the swim wear there which are hard to find items!

Plane Crash

It used to be that the plane would crash into the highest mountains in the map so I raised it up 10 meters. Now it appears that’s not enough so I raised it another 5 meters. I think it’s hitting structures that people are building on those mountains. Well, just be careful. I’m going to see about making the plane create some serious damage to whatever it hits 🙂 Thanks MrNiceGuy for pointing out the plane was still crashing!

Anti-Offline Protection

Last week I made changes to the offline protection. Now instead of 10 hours it lasts for 5 as each hour it lessens by 20%. Unfortunately I missed the automated message which some were confused by. Thanks to MrNiceGuy to letting me know about it!

NPCs

A few of you have told me that it appears the NPC health is way too high requiring multiple bolty shots to kill them. It turns out health:100 in the settings refers to 100% of their default health. Scientists have 100 health, but murderers – the dumber zombie AI we currently have on our server due to Facepunch bugginess – have 150 health by default. This means 100 is really 150 health.

Let’s try out setting them a little lower. I’ve reduced their health 30% to 70. This should lower their health just around 100 health. Let’s see how it is. Thanks to MrNiceGuy and soundklown for the feedback!

I’ve also made changes to Jason Vorhees:

  • Health was reduced by 50%
  • Reduced his inventory
    • Wood went from 5k to 2.5k
    • High Quality Metal Ore went from 5k to 250
    • Stone went from 5k > 1.5k
    • Metal Ore went from 5k to 500
    • Removed C4
    • Removed bones

Jason still has some cool clothing and some valuable Skin Perk tools. Just remember, if you don’t kill him, he’ll track you down and kill you when you least expect it 🙂

Wipe Schedule

Last night was a wipe so get building! 🙂 I hope the weekly schedule makes things a bit more fresh for you all. It certainly will give me the ability to fine tune the server and get an idea of how changes will affect gameplay. I’m hoping for better balance between builder and raider. I’m sure I’ll be making several adjustments over the next couple wipes based on observation and feedback from you all.

Btw, I know I rarely mention Vanillatopia, but that’s just because the Vanilla experience requires few changes. I am planning on adding some new plugins to it, but of course the foundations of it will remain as pure as I can keep them. Modtopia is another story. Please as always keep the feedback coming. I appreciate it Bumfuzzlers!

 

Early Access, Boss, Flips

Early Access, Boss, Flips

Big things going on with Rust and the server! I’ve got some updates on quarries, cars, plane crashing, the superheli and Rust leaving early access! Check this out for what you Bumfuzzlers need to know including a Valentine’s Day event preview!

Boss of Hearts

Well, Valentine’s Day is coming up and the server wants you to be its valentine 🙂 I’ve placed a February preview on one of the islands, but be careful. It’s called the Heart house and it’s home to the Boss of Hearts! She’s a little more of a brute than the other NPCs on the server. Get close enough to the Heart House and you’ll get yourself a hearty (get it? lol) kit haha Go at it and have some fun. I’ll be working on it a little more as I have time!

SuperHeli <3

I made a few small changes to the helicopter refuel event as it appeared to be somewhat easy for players. All you had to do was kill a few easy NPCs and then the SuperHeli sat there like a sitting duck waiting to be destroyed. I’ve made the following changes:

  • Max time it will decide to refuel was lowed to 500 from 600
  • Min time it will decide to refuel was lowered to 200 from 300
  • Time to refuel is now 120 lowered from 180
  • NPC Spawn Radius is now 5m instead of 4m

Hopefully it will give people less time to take out the NPCs and the SuperHeli which will make it slightly more challenging. I was going to enable the guns on it while refueling, but after testing it was too over powered. Thanks to Orion for his feedback and testing on the event.

Also, after speaking with the plugin author of HeliControl, it appears that the reason sometimes it appears the SuperHeli spawns so often is due to the fact that it spawns based on a timer and that timer doesn’t use the death of the last SuperHeli to determine the next spawn.

This means if the Superheli spawned at 4pm and is set to spawn every two hours and the pilot ejection event happens 4:20pm and then the refuel event happens at 4:59pm, the SuperHeli may still spawn at 5pm as it isn’t aware of the other events. The plugin author is going to detect the time of the last SuperHeli death and change the spawning to work based on that last death. I can’t promise when that will happen. In turn, expect sometimes the SuperHeli may haunt you.

Quarry Loot Fix

I believed the Quarries were set to output 5 times the normal amount, but the setting I used actually meant that it would spit out 5 of whatever item every 30-60 seconds. This made for some very slow earnings. I’ve now changed it so it’s 5 times that. Thanks to Jarl Balgruuf for noticing the slow trickle of resources.

Plane Crash off Center

There’s been a few times where the low-flying plane would crash into the mountains and this seemed mostly due to it flying over the very center of the map each time it spawned. A few of you asked to have it more varied in its flight path too. Now there’s a fix to ensure the plane doesn’t spawn over the center of the map each time like it once did. Hopefully this gives more players a chance at it.

Flippin’ Cars

The vehicles have had a bunch of issues, but most glaringly is the fact that sometimes you can get stuck and screwed up if the car flips upside down! Well now, it will automatically eject players from the car when it goes upside down and there’s now a command (/flipcar) that you can use to flip an upside down car over!

Rust Leaving Early Access

It’s hard to believe it, but Facepunch has finally declared on February 8th they will be leaving early access, but what does this mean to you? There’s surely some things that will change. They suggest one of them won’t be staff dedicated to the game and cite the reasons for making the change that they finally can say for sure they know where they are going with the game lol Sure took them long enough to do that! Two main things stand out to me as major changes:

  • Game updates will be changed to once per month instead of once per week
  • The game price will increase from $19.99 to $34.99

Surely this will save time for server admin like me as I can say updating the server every week can be challenging. For you Bumfuzzlers, you should have a more stable game with more meaningful patches each month. At least, that’s my expectation 🙂 I could be wrong.

Thank you for all your support as usual. You guy and gals rock!

NPC, Flashlight, Variance

NPC, Flashlight, Variance

Hey Bumfuzzlers! I’ve got a new installment of server updates for ya. The biggest changes this time around are for the monument NPCs, but I’ve also made a bunch of other adjustments. Give below a read to learn more!

Monument NPCs

These buggers have got a ton of updates and I think you’re going to really enjoy the changes. NPCs will now do the following:

  • drop static and dynamic loot instead of just the same loot over and over
  • have a roam range so they won’t wander too far away from their original purpose
  • drop their weapons instead of keeping them in their tool belt
  • you’ll encounter different looking NPCs with different weapons in single areas
  • turn on weapon flashlights or regular flashlights at night to look for you.

These new updates should definitely provide a much more dynamic situation.

Make sure you check out the quests (/q). They reward you with Skin Perks! 🙂

Anti-Noob Raid

It appears it wasn’t refunding raiding materials when raiding new players so I disabled it for now.  I’ll review it soon with testing and such. Surely new players need to be worked into the server gradually instead of being horribly mauled the moment they sign on lol

Plane Crash Event

The plane may have been crashing into the mountains again so I raised it up 5 meters. I hope it’s not harder to hit, but don’t forget about lock-on smoke rockets!

Quarry Low Grade Usage

Thanks for Orion for pointing out that Quarries were not consuming fuel. I fixed that. It turns out that the VIP Loyalty group’s ability not to consume fuel on lights spilled over into the Quarries. Now they should consume fuel as expected.

Offline Protection

There was some talk that offline protection was protecting players immediately on sign off. I’ve tested this and that is not the case. Players get their protection 15 minutes after sign off so are unable to use this as a defense against a raid.

Mini Map Zoom

Thanks to DjRYFY for letting me know that the mini map no longer allowed for zooming. I’ve since fixed this.

Loyalty

In the past there were times where players reaching loyalty levels haven’t gotten their new abilities in plugins, kits, etc. As of last night I can finally say this plugin is fixed and should not have issues. Due to this new confidence in the Loyalty plugin I may expand the Loyalty tiers with a couple lower tiers that will give new players the excitement of reaching new levels and gaining new abilities.

Server Rule Questions

There aren’t many rules on the server as I like to keep Rust as lawless as possible (type /rules for a list), but someone asked me the other day if walling off loot was within the rules. After considering it for a moment, I would say yes it is. The same goes for using the remover tool to remove walls or items during an online raid to prevent that raid from happening. On a server like Bumfuzzler Modtopia, where resources are abundant, players need to use whatever tools they have at their disposal to hide loot or stop a raid. I do appreciate this question though and welcome others like it as they challenge me to consider them. Thanks Orion!

Enjoy Bumfuzzlers! Keep the feedback coming!

Security Camera, Quarry, Car

Security Camera, Quarry, Car

I am really excited for this update! Security cameras?? Are you Bumfuzzlering me? No. It’s true and it’s awesome! We have that and other changes so buckle up and read on! 🙂

Security Cameras

However awesome this may sound or the video below shows it to be, it’s better. Imagine having a camera at your door or down a specific hallway and then being able to move it around to see everything in that area! So awesome!

Here are some facts about the security camera:

  • Plugin is available to all players, not just VIPs
  • Each base is limited to 6 cameras
  • To enter/exit camera view use activate at the targeting computer
  • Use /sc to show the help menu for the plugin

Enjoy this plugin everyone! I have a feeling this will be a real game changer for defense of online raiding and it may determine which walls raiders take out first!

Quarry Changes

DjRYFY made a suggestion a few weeks ago when Facepunch made a change to the Quarries – they placed them as monuments and made them unavailable otherwise – and it was in the spirit of what I believe Facepunch wanted to happen. The suggestion was to boost the quarries to make them more important to hopefully cause fighting over that area.

So, I’ve done a couple of things.

  • The Pump Jack, Mining Quarry and Survey Charge can still be found in the world, but I’ve made them more rare.
  • I raised the output of the Mining Quarries from 2x to 5x.
  • I’ve slightly lowered, not by much, the High Quality Metal gather rate.

This will hopefully cause quite the battle over the quarry monuments. Don’t worry, there aren’t any NPCs around the quarries yet 🙂

Cars

The speed of the car seems to be nuts. I lowered it by 25%. Maybe this will make it more useful by making it more controllable.

Enjoy these updates Bumfuzzlers! Today is a wipe so it’s a fresh start for everyone! VIPs don’t forget to get your free gift from the store!

 

Building, Junk, Cupboard

Building, Junk, Cupboard

Woohoo Bumfuzzlers! It’s a wipe! and a giant update that will surely be game changing!

We’ve got building 3.0! The Junkyard monument is in and hopefully spawned on the new map I chose for the wipe. I didn’t see it in the Rust:IO map. Also a new quarry monument! New water effects! and a hole bunch more! I have plans for this wipe which will take a day or so to put together 🙂 Can’t wait to post about it!

Check out some of the related videos and pics of the update below!

I’ve highlighted what I feel are the most important updates as always. Enjoy the updates Bumfuzzlers!

Devblog 189 December 07 2017

  • NEW Bases repair themselves if upkeep resources are in TC
  • NEW Bases require upkeep resources to be kept in TC
  • NEW New on/off sounds for a bunch of deployables
  • NEW New active/burning loops for a bunch of deployables
  • NEW New searchlight movement sounds
  • NEW New open/close sounds for a few deployables
  • NEW New Junkyard monument
  • NEW New procedural roads art
  • NEW Brought back old caves (Hapis)
  • NEW Added “Pumping station” and “Abandoned Boat” loot areas (Hapis)
  • NEW Added Launch Site (Hapis)
  • NEW Added Ice sheets and Icebergs (Hapis)
  • NEW Added new static quarrys (Hapis)
  • NEW Foundations can now be placed at a half height offset
  • NEW Added half height walls
  • NEW Fixed various wall stacking exploits
  • NEW Roofs occupy wall sockets and can no longer be used as honeycombs
  • NEW Building privilege is emitted by the entire building
  • NEW There can only be one tool cupboard per building
  • NEW New monument placement algorithm
  • NEW Procedural roads now connect to monument roads
  • NEW Print last placement error in chat when pressing LMB while placement guide is red
  • NEW New power line placement algorithm
  • NEW Tool cupboard can store upkeep resources
  • FIXED Fixes to older radtowns (Hapis)
  • FIXED Fixes to loot and ore scarcity (Hapis)
  • FIXED Monument chainlink fences can be shot through
  • FIXED Roads are no longer split in half by rivers
  • FIXED Fixed gaps between roads and terrain
  • FIXED Fixed roads sometimes being partially flooded
  • FIXED Fixed hammer highlight on wooden triangle foundations
  • FIXED Fixed weird camera movement when jumping introduced last patch
  • UPDATED Small Furnace Art Updated
  • UPDATED Complete rework of site A (Hapis)
  • UPDATED Moved Site B to east coast (Hapis)
  • UPDATED Reduced size of arctic biome slightly
  • UPDATED Increased size of arid biome slightly
  • UPDATED Health bars are only visible when damaged or holding a hammer
  • UPDATED Grenades inherit player movement velocity
  • UPDATED F1 grenade has larger blast radius
  • UPDATED Dropbox is now Tier 1 WB
  • UPDATED Stone Spear no longer requires WB
  • UPDATED Experimentation at WB1 costs 75 scrap instead of 100
  • UPDATED Armored building tier costs 25 hqm and no wood/stone
  • UPDATED Armored doors have had their costs reduced accordingly
Ride Horses, Bots, Craft

Ride Horses, Bots, Craft

As always, updates to the server are ongoing and today I’ve got a few gems for ya.

Rideable Horses Added

When you’re within 10 meters of a horse, use the /stophorse command to tame her. Then press your use key to mount it and off you go! Space bar will get you down 🙂 Check out thi

Monument Bots Added

There are now bots at other monuments!

  • 1 Lighthouse keeper at each lighthouse
  • 1 Gas Station Attendant at each Gas Station
  • 1 Checkout Clerk at each Super Market

BBQ Grill Food Added

Now when you grill you won’t just be standing there like a Bumfuzzler! Open that grill and see all the glorious meet crusting up in the sun!

Instantcraft Added

You should see some increased speed in crafting.

Blueprint manager Added

We’ll be wiping blueprints the first wipe of each month! This baby will give a bit more control over the process.

Bounty Fixed

The plugin is now fixed! Place a bounty on your enemies…or friends lol

Quarry Output Modified

Originally it set high at 5 times, but after having it at 2 times for a bit I realized that was low and now it’s set to 3 times.

Enjoy the updates Bumfuzzlers! Please provide me with feedback on this changes and on anything else you’d like to see!

Quarries, Ice Home, Run man

Quarries, Ice Home, Run man

Aside from updating a few plugins here and there, I’ve made a couple of tweaks to hopefully balance things out a bit and make sure things are working as expected.

Quarry Multipliers

I realized that the Quarries were set to multiply by 5x which was a bit high. I’ve set this back down to 2x. I’ll adjust it as needed, but I think 2x is still valuable enough to put up a quarry. Let’s see how it goes.

Iceberg Homes

Saintbob brought to my attention that homes on Icebergs didn’t work! I had no idea. Well, now it’s fixed so thanks Saintbob! 🙂

Running Man Rewards

The rewards for surviving, or staying in your base like a wussy seemed a bit high so I reduced them. I’ve set them as follows:

Wood: 0 – 50000
Stone: 0 – 50000
Metal Ore: 0 – 5000
High Quality Metal Ore: 0 – 2500
Cloth: 0 – 5000
Leather:  0 – 5000

So it’s a random setting. You never know what you’re going to get. The killer gets double this amount. I’m considering really sweetening the deal for killers to make them really go for the kill!

Driving Cars

Sorry, but I disabled the ability for the car driver to drive and shoot. Passengers can still shoot however. I call shotgun! 🙂

If you have any feedback at all, please let me know!