Scarecrow

Flight, Light, Power

This week's installment brings Earl improvements, air superiority balancing, skull-crushing goodness, changes to Zombie AI, wounded SuperHeli loot, the in-game store SuperHeli kill changes, electricity generation increases, Tesla coil traps, wiring improvements, crafting menu upgrades, and an upcoming wipe! Read on!

Knock, Proximity, Grades

Got some tweaks for you Bumfuzzlers to chew on! We've got new features and we've resurrected some old ones! Knock messages, proximity scanners, single souce base upgrades, blueprint additions, tweaks to loot, turbo boost modifications [...]

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