Tag: Server

Mazzini, Meteors, Signals

Mazzini, Meteors, Signals

Hey Bumfuzzlers! I’ve got some server tweaks for you for both Modtopia and Vanillatopia. I’ve listened to feedback from a lot of you and peppered that with some things I noticed to hopefully make the servers work a little better. Check it out!

Custom Map (Vanillatopia)

I’ve loaded a custom 3k map called Mazzini Islands over at Vanillatopia and it’s pretty interesting. It really gives Rust a totally different feel and makes Rust feel newer since you don’t really know what to expect. There are lots of islands and things seem spread out a bit more. If you’re up for some good old fashioned vanilla Rust, go try it out.

I’m toying with the idea of putting it up on Modtopia in November. Let me know what you think.

Thanks for suggesting the map WRecKLeSS!

Animal Density (Vanillatopia)

I’ve gone ahead and raised the animal density on Vanillatopia to be the same as Modtopia. Now there’s 33% more bears, chickens, etc. It seemed they were a little scarce out there and without animals, surely Rust peoples will die 🙁

In-Game Store (Modtopia)

There were a couple of items that seemed out of alignment so I touched them up. It’s important that the Pasta Salad is priced appropriately!

  • Creedence 2x damage crossbow changed from 4 to 6 RP
  • Armored Door changed from a quantity of 3 to 1
  • Armored Double Door changed from a quantity of 3 to 1
  • Ladder Hatch changed from a quantity of 3 to 1

Thanks Doge for the feedback.

Zambie Hordes (Modtopia)

I lowered the zambie count a few weeks back, but now it seems like there just ain’t enough of those undeaders. I increased the amount of hordes from 12 to 15. That should add a little more excitement. Hope they scare you 🙂

Loot (Modtopia)

I’ll be tweaking the loot every so often. My goal is to find a good balance between vanilla and modded so that you have to grind a little, but it’s not overwhelmingly boring and repetitive.

  • Code Locked Crate bumped number of items from 6 to 8, blueprints from 1 to 2
  • Elite Crate bumped the number of items from 2 to 4
  • Mine Crate bumped the number of items from 1 to 2
  • Mine Cart bumped the number of items from 1 to 2

Added the following blueprints to barrels:

  • small oil refinery
  • spinner wheel
  • reactive target
  • binoculars
  • bear trap
  • tuna light
  • high external wall
  • top tier window bars
  • water barrel
  • large water catcher
  • small water catcher
  • water purifier

Thanks to Twisted Rhythm for feedback

Meteor Showers (Modtopia)

If you haven’t learned yet, Meteors fall into the Rust atmosphere and bring with them space resources! Yes, I’m super serial. Space resources! 🙂

Anyways, the amount of space resources were pretty crazy high so I had to cap it a little to make it a little more reasonable. We’ll see how it goes to know if I’ll need to cap it again.

There are three types of Meteor Showers that happen randomly – mild, optimal and extreme. Here are the changes I’ve made to each of them:

  • Mild
    • Drops stone, metal ore
    • Changed ranges of drops
      • stone 300-3000
      • metal ore 100-1000
    • Changed meteor count from 60 to 175
    • Changed storm radius from 200 to 100
    • Storm duration stays at 240
  • Optimal
    • Drops stones, metal ore, high quality metal ore
    • Changed ranges of drops
      • stone 400-4000
      • metal ore 200-2000
      • high quality metal ore 50-500
    • Changed meteor count from 45 to 100
    • Changed storm radius from 300 to 100
    • Changed storm duration from 150 to 100
  • Extreme
    • Drops stones, metal ore, high quality metal ore and sulfur ore
    • Changed ranges for drops
      • stone 500-5000
      • metal ore 300-3000
      • high quality metal ore: 100-1000
      • sulfur ore: 100-1000
    • Changed meteor count from 125 to 50
    • Storm radius stays at 100
    • Storm duration stays at 30

I’m working on letting players know about the location of the showers so it’s easier to find then.

Kits (Modtopia)

A while back, I changed the Subscriber Kit, a kit given to players who subscribe to the website, to give supply signals instead of C4, Rockets and giant goodies like that. For some reason I noticed that didn’t take effect. Doh!

Now the subscriber kit will give players 5 supply signals. Since you can use the kit 3 times per wipe, that’s – you did the math already didn’t you? – 15 supply signals! That is quite a lot of goodies. I recommend subscribing.

Environmental Saves (Modtopia)

No it has nothing to do with that Al Gore stuff. A few weeks ago we had an issue with server lag. We’ve since figured it out, but during that process I had set the server to save the environment less frequently thinking it could be related.

Now that the lag issue is resolved, I’m adjusting the saves to occur more frequently. This is important in the event that the server does crash for any reason, your progress should not be lost.

Saves should happen now every 5 minutes as opposed to every 10 and you should even see a chat message stating it’s happening.

Server Restarts (Modtopia)

Server restarts were set to 12PM and 12AM EST, but I’ve found they might not be the best times. I’ve changed this to 4AM and 4PM Eastern Time to hopefully avoid interrupting anyone. Let me know if you find the server restart interrupts your playtime!

As always Bumfuzzlers, please send me your feedback. It helps to continually improve the server. Have fun out there! Let me know if you think I should run a custom map next month.

Host, Resolution, Wipe

Host, Resolution, Wipe

The image related issues are now officially resolved. It’s been frustrating battling for 2 weeks with these issues which turned out to be host related. They had connectivity issues that they denied for several days (of course) only to finally recognize they were wrong. This caused me to chase my tail for a while and for you to have a less than stellar experience.

Now, Bumfuzzlers, they’re resolved and I’m sorry for the delay and for my temporary, longer than usual, absence. I was just fed up quite honestly. I’ll consider changing hosts, as much of a pain as that is, but in the meantime, here’s a quick recap of the fixes.

The following now have been tested and work perfectly (as far as I know):

Modtopia

  • Skip Night (/voteday)
  • Crosshairs (/crosshair)
  • Kits (/kit)
  • Server Rewards (/s)
  • Bounty (/rustnet)

Vanillatopia & Modtopia

  • Graphical menu (/ui)
  • RustNET (/rustnet)
  • Automatic Search Lights (/sl add <terminalid>)
  • Remote Turrets (/rt add <terminalid>)
  • Security Cameras (/sc add)
  • Player Skins (/skin shop)

Bounty NET

I found an issue on Vanillatopia with Bounty NET that I’ll work on over the next couple days. It works fine on Modtopia, but for some reason, Vanillatopia has an unexpected error.

Zambies

I’ve made an adjustment to the zambies. Originally, they would notice you if you were 100 meters away. I’ve changed that to 30 meters to give players the ability to potentially hide from them if they wanted to.

Scientists

I was sure I turned them off, but it appears they are back. My guess is during the recent futzing with the server, the setting reverted as MrNiceGuy was nice enough to advise me on decay. I’ll look at that.

Wipe

I believe everything else is working well and tonight’s wipe should go as planned. Both Vanillatopia and Modtopia will get a wipe tonight. Hope everything is now back to normal for you Bumfuzzlers and this wipe is more enjoyable! Sorry again for the inconvenience.

Kits, Nights, Zambies

Kits, Nights, Zambies

Whew! This last week has been rough! The patch and my host have been giving us all agita! Unfortunately, much of the graphical parts of the server have been having issues and in many cases I’m hamstrung by my host who has been dragging their arses on the issue that is clearly theirs. At the same time, hey, it’s Rust. We keep moving Bumfuzzlers! We fight through the stupid issues and keep it going. Aside from the various issues, I did make some changes to the server that should improve gameplay so let’s talk!

AI Changes

I get lots of complaints that NPCs shoot through rocks across 100’s of meters and so on. This isn’t anything I can fix as it’s a Facepunch issue left over from the days where animals ran through rocks. Who knows when they’ll fix it.

  • I’ve disabled the monument NPCs for now.
  • I’ve increased the zambie horde quite a bit. Now, there is a max of 50 zambie hordes, each starting with 3 zambies each. They have the ability to grow up to 10 zambies per horde.
  • I’ve disabled the blue scientists. I personally found them annoying and mostly useless. They don’t offer much challenge, they’re all over the place and they’re predictable. You know they’re at certain monuments and at junk piles, etc. I’d rather have a much more dynamic situation.

There’s one thing I’m concerned about that you’ll have to give me feedback about. The zambies are set to kill animals right now. I have it that way because it seems more realistic, but I fear this will create fisherman out of all of you lol If they kill too many animals, there won’t be much animal meat, fat or leather around. This could cause issues.

Also, in the future, if the zambies work well, I may still enable a few NPCs here and there who don’t ‘belong’ anywhere, but simply wander around. Chances are however, because I’ve configured NPCs to shoot at zambies and vice versa, they’ll be killed by zambies due to sheer numbers, but it may create a more interesting environment.

Recyler

As you know a few weeks back I changed the /rec command to allow you to craft a recycler instead of being able to use a virtual recycler. This is only available for players who have reached level 18 – 3,500 loyalty points – (/loyalty). So that some players, at lower levels might get lucky, I’ve put the recycler into the loot tables so everyone has a 14% chance of finding a recycler in boxes. It’s certainly nice to have!

Loyalty Surprise

By default when you reach a new level, an explosion sound would play. It was a great idea that didn’t turn out the way I planned since it surprises the crap out of players and may alert other players you’re near. It was originally only intended to play for the player themselves, but that seems impossible based on how sound works in Rust.

Anyways, I’ve disabled that sound. Thanks JoeKillera for the heads up!

Plane Crash

I don’t know why, but that dang plane keeps crashing into mountains and I keep raising the height of it! I’ve gone ahead and raised the height again, but it seems to defeat the purpose since the plane is meant to be a low flying plane! Well, I have to ensure it doesn’t crash since MrNiceGuy will be scooping up all the loot like he was doing last night! Thanks MrNiceGuy for the heads up 🙂

Kit Menu

Due to image related issues on the server, the kit menu (/kit) doesn’t work. I have however gotten the command line to work fine. This means you’ll have to go old school in order to get the kits instead by typing /kit <name>. You should also be able to type /kit list to see a list of kits available, but it might be long preventing you from seeing them all.

For your convenience, here’s a list of all the kits.

  • build
  • aid
  • tools
  • weapons
  • signal
  • trumpborderagent
  • trumpbuildwall
  • hillaryjailbreak
  • hillarymailserver
  • subscriber
  • vip_m249
  • pc_murderer
  • pc_sniper
  • pc_swordsman
  • pc_fighter
  • pc_gunslinger
  • pc_deadshot
  • pc_archer
  • pc_assassin
  • pc_rocketeer
  • pc_handyman
  • pc_architect
  • pc_lumberjack
  • pc_farmer
  • pc_miner
  • pc_gunsmith
  • pc_hunter
  • pc_tailor
  • pc_bombtech
  • pc_adventurer
  • pc_medic
  • pc_apckiller
  • pc_npckiller
  • pc_helikiller

The kits starting with pc_ are related to the Player Challenges (/pc) so if you’re not leading you won’t have permissions to them. Hopefully this will hold us over until the issue is resolved.

Skip Night

Sorry guys, but unfortunately for now the Skip Night plugin doesn’t work. I’m not sure if it’s entirely due to the same image related issue as kits (the voting menu has images in it), but I can say during testing it flat out crashed the server so I’m not bothering with it for now.

I’m going to try to create a workaround using the store (/s) where players can buy the option to skip night, but that will take me a few days.

In-Game Store

The In-Game Store does in fact work (/s), but unfortunately there won’t be any images. This is again due to the image related issue. So it should work as you expect. It just won’t look at pretty.

Skin Shop

Unfortunately, the skin store (/skin shop) is also a casualty on both Modtopia and Vanillatopia. Yes, the image related issue. You can expect other items like the startup graphical menu (/ui) also not to work.

Server Issues

Overall, considering the amount of plugins we have on the servers, it could be worse. I was able to get much of the plugins going again including the map. However, the image related issues are out of my control at this point.

The issue was triggered by the patch, but it seems to be some combination with the patch and my host – who says they’re working on it, but I fear they have no clue. I have been shopping around for another host, but that’s not a comfortable process to undertake so I’m trying to be patient.

I’m considering a full wipe tonight (entirely reinstalling everything) to see if that helps, but I’m not very optimistic as I believe it’s a connectivity issue at the server level. Others who are having these same issues say they tried a full wipe so I might not bother.

Wipe

Tonight Modtopia is a wipe so the world starts a new! It might not happen until later in the evening since I have to be somewhere around 9pm EST and I’m not sure how long it’ll take. Regardless, this time around it’ll be interesting how things go with the zambies! Be careful out there Bumfuzzlers!

 

Hordes, Slots, Parachuting

Hordes, Slots, Parachuting

Awesome things abound Bumfuzzlers! I’m really excited about a couple of things, but wait until  you hear about the horde! Also, we have key changes to the store, NPCs, performance and decay, based on your feedback! Let’s take a look at what’s what! All the following changes are for Modtopia.

Water Jugs

Turns out stacking water jugs can screw with the quantities inside them so I turned off stacking with them.

Now you can only put one water jug in a slot, but they won’t be accidentally emptied when an empty one is s stacked on top a full one. Thanks JackHillKing for the feedback!

Discordomics

I’ve been tweaking the Discord Economic event – where paying attention in Discord can win you big money – and I’m sure I’ll tweak it a bit more over time to create the proper balance. It’s fairly easy to get lots of money if you participate so there’s a danger of some people joining the top 1% somewhat rapidly lol

I’ve changed the values just a little bit:

  • Event occurs between 30-90 min instead of 40-120
  • Rewarded money was changed from $20-$80 to $15-$70

You’d be wise to pay attention to the Discord! You can get rich quick!

Decay

I did some testing with decay and I determined it was a little high. Building a reasonable sized base would result in being made a housewife for the entire wipe, filling the cupboard all day with resources. I’ve gone ahead and cut the required upkeep in half so it’s not so much of a burden.

This will hopefully result in more of you getting outside for some well needed Vitamin D. Thanks MrNiceGuy for your feedback and persistence!

Auto CodeLock

VIPs have had the ability to automatically place a code lock when placing doors, boxes, cupboards, lockers, etc. even when they didn’t have one in inventory. I’ve gone ahead and disabled that. Now VIPs will require a code lock in their inventory just like everyone else.

I’ll consider adding this back, but it seems it’s too easy to place doors for the code locks and then recycle them for free resources. I don’t believe players are doing this, but it easily could be and that’s not good.

Monument NPCs

The bots stationed at monuments should now parachute in! It looks really nice and makes more sense instead of having them simply appear out of thin air. Should be very cool to see when watching monuments like the rocket area since there are lots of NPCs there. All we need now is a plane!

Also, typically, when killing an NPC, the name of the bot would give your location away. For instance, if you were seen killing Trainyard Security, someone would know you were at the Trainyard. Now, the bot names are completely ambiguous so when someone sees you killing a bot in chat, they won’t know where you are. You can expect silly names like Joe Soldier, Guardsman Jones, Private Paul, Sergeant Stephen, Boxer Jones, Charlie, George, Jimmy, Agent Anderson, Stacy Glasses, Sammy Study, Michael Gasmask and so on. I am considering a themed name change, but let’s see how it goes.

Thanks MrNiceGuy for your feedback!

Lastly, NPCs would shoot from quite a bit away. In fact, up to 120 meters. I was finally able to change this and now they’ll shoot at you from up to 75 meters. This should be realistic, but hopefully somewhat inaccurate. I’ll continue to adjust it as needed.

In-Game Store

As the dust settles on the store, I noticed some issues with various items there. Here’s a few of the things I changed:

  • Skin Perk Pickaxes are now sold 1 per purchase instead of 3
  • Removed buying 3 Salvaged Axes. Now you can only buy the Blueprint
  • I renamed the Salvaged Icepick, Hammer and Axe so interface is more organized
  • Changed values of all salvaged items to be more aligned
  • Lowered count and cost of Satchel Charges
  • Lowered Small Stocking quantity to 1 from 3
  • Lowered Super Stocking quantity to 1 from 3
  • Raised Super Stocking cost to 3
  • Added 4x Scope for purchase
  • Raised all ammunition 1 Reward Point

There’s a lot of balancing here yet to do, so please give me feedback!

Zombie Horde

I’ve just added a feature that I think is awesome and I think you’ll agree! Now, groups of zombies will spawn across the world. They’ll start out as smaller groups, but over time, they’ll grow! They don’t like to be attacked and will slaughter anything in their way! Now you have something to be afraid of! Not just Jason 🙂

Here’s how the horde works:

  • When a horde is destroyed, a new one will be created 5 minutes later
  • A new horde will contain 7 zombies
  • Hordes will grow up to sizes of up to 25 zombies
  • The world will contain 3 hordes
  • Hordes randomly spawn
  • A new zombie is added to the horde every 10 minutes
  • When the horde kills a player or NPC, a new zombie is added to the horde
  • You must put 100 meters between you and the horde for them to lose interest
  • Hordes will merge together if they meet

Unlike Jason, they have no health or damage changes and for the most part, they only have melee weapons.

Server Performance

Performance issues with the server are rare, but after doing some math it appears some work was needed. With NPCs and this new zombie feature, we are effectively adding to the player count so each NPCs uses near the equivalent of a slot. With that, I decided to up the server from 50 to 100 players to compensate. Hopefully any lag that existed before, even infrequently, is gone. I’ve already heard positive feedback about the change.

Mind you, this is doubling the cost of the server and changes like the Zombie Horde also cost money. Any donation, no matter how small (can donate $1!) is always appreciated.

I’ve re-enabled the Warp Master package which gives you more teleports, homes and teleporting abilities. With this you can teleport directly to grid coordinates and you can also use /tpb which teleports you back to where you teleported from. Very nice tools for Bumfuzzlers and only a couple bucks! This way you’ll get something for your support!

Fishing Improvements

In the past, all you could do was poke the water with a spear to get yourself a fish dinner, but I enabled a new feature with fishing that might be fun when you’re on your boat!

  • Start off with either a wooden or stone spear (stone gets better results)
  • With the spear selected, type /makefishingpole
  • Now that you have the fishing pole, go out to the water and type /castfishingpole

Keep in mind that there are a couple of criteria that add to your catch percentage:

  • Your attire is 10%
  • Your Items are 10%
  • The Time of Day is 10%
  • Your fishing pole or spear is 10%

For instance, I believe your catch percentage is less if you’re naked, have no inventory and your’e fishing at night with a wooden spear. If you want to know your chances just type /fishchance.

Also note that there’s a 10% chance you’ll get a random item!

Wipe Upcoming

On Thursday we’re going to have a map and blueprint wipe so get ready! I’m anticipating lots of new Rust goodies from Facepunch as well so it should be interesting!

As always Bumfuzzlers, please have fun and keep the feedback flowing! I appreciate your efforts to keep me informed and also to test changes!

P.S. Hope you like the new Bumfuzzler character in the pictures 🙂

Year, Flare Gun, Quest

Year, Flare Gun, Quest

Happy New Year Bumfuzzlers! I wish you, your friends and family the best possible 2018! To ring in the new year I have a bunch of server updates for you! Please enjoy!

Flare Gun

Now you can type /flare to spawn yourself a new gun that shoots flares! It’s pretty sweet! Woohoo! Ranged illumination!

Proximity Scanner

Based on feedback by DHJ Doge [GW], I decided to adjust the required items for proximity scanners. The default used CCTV Cameras and Targeting Computers. Most people will want to use those items for Auto Turrets. Here’s what the scanners require now:

  • 5 metal springs
  • 2,500 metal fragments
  • 5 sewing kits
  • 1 lock code
  • 5 sheet metal
  • 2,500 wood

Type /scan for more info and know who comes and goes in any area.

Vote Hero Kit

Voting is easy and it gives you some great benefits like a guaranteed daily supply signal. Over time, as you gain more and more votes, that number grows. On top of that, you have even more incentive to vote. If you are the player with the highest votes during the wipe cycle, you’ll get access to the new Vote Hero kit which includes 4 supply signals! The sky will be full of airdrops!

Plane Crash

It turns out there was a possibility the plane was crashing into the mountains as per feedback from Monkles. I set it to fly 5 meters higher than usual to hopefully avoid that. Here’s a video of the Plane Crash event if you haven’t seen it!

Server Rules

It’s been about time I set some rules because sometimes things get out of hand. If you type /rules you’ll now get a working list of rules that we’ll be using to govern the server. Here’s what you’ll see:

  • Breaking rules results in immediate ban. No exceptions.
  • Don’t do obvious wrong – hacking, exploiting, etc.
  • Don’t be jerkish – harassing, bullying, griefing, etc.
  • Don’t be abusive – cursing, racist, sexual, etc.
  • Don’t advertise – your server, other servers, sites, etc.
  • Don’t trash this server or admins for any reason.
  • Don’t assist others in breaking these rules.
  • Not reporting others for breaking rules may result in your ban.

Remover Adjustments

Unfortunately a few of you lost items due to remover tool mishaps. Due to that, I’ve made a change. Now when you try to remove a storage box that contains items, it refuses to remove the storage box, This way it protects you from making a mistake and losing all your items with an accidental remove. If you want to remove a full box, empty it first and then remove it.

New Quests

I’ve created 5 new quests, 4 of which will provide you with 4-5 Skin Perks – ya know those fancy items with special powers? Type /q to launch the quest interface and then choose the quest you’d like to fulfill. Once you accept the quest, simply fulfill it and claim your reward!

Here’s a list of the quests I’ve added.

  • Hemp Humper – Gather 5,000 Cloth
  • Stuck on you – Gather 50 Bottles of Glue
  • Fix Anything – Gather 50 Rolls of Duct Tape
  • Blood Transfusion – Gather 50 Bags of Blood
  • Spring Cleaning – Gather 50 Bottles of Bleach

Please be safe this New Year’s Eve and may the 2018 year be amazingly special and prosperous for Bumfuzzlers everywhere!  Enjoy the great food!

Elves, North Pole, Raiding

Elves, North Pole, Raiding

I’ve made some adjustments to the server that I thought you’d like to know about. We have a new quest, a redesign of The North Pole, some adjustments to car handling, fuel and raiding players who are new to the server.

Elf Run

Santa’s Helpers are running around with the batteries that weren’t included in Christmas presents (batteries not included lol) trying to help Santa get them to the right houses for all the young girls and boys out there. You’re just the Bumfuzzler to spoil Christmas for them by killing the elves and taking their batteries to complete a new quest called Elf Run. In exchange you’ll get the following 3 Skin Perks:

Type /q to choose the quest. You’ll find it under Loot. Enjoy!

The North Pole

The North Pole has been redesigned, but the same premise.

At night, the doors open automatically, and there by the fireplace, the Christmas tree glimmers with the possibility of loot. Nearly every box has a Skin Perk, but the boxes won’t be full each time. Each box refreshes its loot every hour or 6. Which box has goodies will greatly depend on the individual box timers and when someone was there last. Good luck!

I hope you show up at the right time. Either way, the elves are waiting for you to have Christmas dinner 🙂

New Player Raiding

I’ve noticed new players joining the server and getting raided immediately. Most of them leave shortly after. They don’t even have time to get a feel for the server and make it their new home and that stifles server growth. I’ve put in place a plugin that will prevent new players from being raided for their first 24 hours of game play on the server. However, if they raid someone all bets are off and their protection will end abruptly!

If you raid someone who is protected, it should give you a message and refund whatever you used – C4, Rockets, etc. If you want to check if an item of building is protected, look at the item or building and type /checknew

Thanks to Kamaka for the feedback to make me move on this topic.

Player Challenges

The player challenge leaderboards should now be fixed so when you achieve greatness, you’ll get the designated kit associated with it. Type /pc to see the leaderboards and /kit to see the kits you could receive for each challenge. I’m in the process of revamping these kits to make them even more lucrative!

Furnaces & Fuel

It appears due to an update to No Fuel Requirements, a plugin that VIPs have access to which allows them to do without the requirement of fuel, was going beyond lights and working for furnaces and other fuel burning items. This was not the original intention. I’ve fixed this thanks to a heads up by DHJ Doge [GW]. Turns out a recent update to the plugin changed the configuration.

I hope you enjoy these latest changes! Please keep Bumfuzzlering away and please provide feedback!

Flares, Lights, Action

Flares, Lights, Action

Woo! It must be Christmas cause there’s lots of goodies! Flares, Flashlights, Garland and now you can admire your new Skin Perk Weapons!

As always see my favorite changes highlighted below.

Devblog 191 December 21 2017

  • NEW Added Throwable Flares
  • NEW Added handheld flashlight
  • NEW Added a bunch more deployable interaction sounds
  • NEW Added Upkeep notifications and gametips
  • NEW Door Garland is available to craft w/ Window garland sitem
  • NEW Can Admire/Examine skins with N key
  • NEW Added fog start distance in dark environments (gamma / navigation exploit)
  • FIXED Fixed spinner wheel sound playback bug
  • FIXED Fixed beams being invisible
  • FIXED Fixed various errors on client and server
  • FIXED Fixed fog not always being disabled in caves (gamma / navigation exploit)
  • FIXED Fixed high external stone gate only decaying very slowly
  • FIXED Fixed roof conditional models in various scenarios
  • UPDATED Wounded players no longer block player movement
  • UPDATED Upkeep payment intervals are now saved and restored on server restart
  • UPDATED Crossbow can take underbarrel modifications
  • UPDATED Lowered some upkeep costs
Refuel, Perk Kits, Run

Refuel, Perk Kits, Run

Updates abound my good Bumfuzzlers! There are new skin perk kits, an exciting new SuperHeli event and Running Man changes! Read on!

Skin Perk Kits

A couple of you have been asking me to add more goodies to the shop and now that I’ve finished implementing the Skin Perks version 2.0 (180 in total!) it seems like a good time. You Bumfuzzlers have been scouring the country-side trying to get your hands on special perk goodies and you still can – they’re out there! – however, I’ve added 4 groupings of Skin Perks to the store based on your play style so you can get your hands on some of the rarer perks, but also support the Bumfuzzler Modtopia server at the same time!

Here they are!

Each one is tapered to the role you play. The Raider kit, high in building damage, will give you powerful tools for Raiding, Hunter, high in player/animal damage, will make you formidable on the battlefield, Gatherer, high in gather rates, will ensure you have the best tools in the land and Builder will give you the powerful Cool Swinger, a hammer that reduces required upgrade resources by 10%!

Each kit comes with 11 Skin Perks in all and can be used 2 times per wipe over the course of 2 wipe cycles!

Enjoy! And as always thank you all for all the support you show the server. All money from purchases go directly back into the server! So get over to the shop and choose one!

Heli Refuel

I’ve added a new plugin that I believe is going to be load of fun! After a set time, the SuperHeli will need to refuel and it will make a pit stop at the closest monument where it will land. For instance, it will land on top of the Launch Site’s main building. When it lands, several NPCs will jump out and protect the chopper, but if you are able to defeat those NPCs, the SuperHeli won’t take back off and it’s all yours!

Check out this video for more information!

FYI, this plugin is a great example of how donations and purchases from the Bumfuzzler.net shop are used to improve the server!

Running Man

Recently, it seems people have been ducking out on the Running Man event. Due to this I’ve changed it so that it nominates someone without warning! This should make it more sudden and alarming! Hopefully it’s a positive thing and adds to some surprising situations.

As always keep the Bumfuzzler feedback coming!

Fireplaces, Frosty, Xmas Lights

Fireplaces, Frosty, Xmas Lights

The Thursday patch proves to be a merry one focusing on getting all of you Bumfuzzlers in the Christmas spirit! Get a load of all the new Christmas goodies!

 

 

Here’s a patch overview

There are definitely other changes such as extra slots added to Tool Cupboards, increased protection for Metal and Armored tiers, no more looking through metal walls, various added sounds and AI adjustments. As always I’ve highlighted my personal favorites below!

Devblog 190 December 14 2017

  • NEW Enabled Xmas Content
  • NEW Lots of new deployable placement sounds
  • NEW Lots of new deployable interaction sounds
  • NEW Doors require upkeep
  • NEW Wall frame inserts require upkeep
  • NEW Floor frame inserts require upkeep
  • NEW Deployables inside the building privilege radius are decay protected
  • NEW Added decay.delay convars (all default to 0)
  • UPDATED Open/close sounds only play for the local player
  • UPDATED Tweaks to a few existing deployable sounds
  • UPDATED Animal behaviour overhaul
  • UPDATED Optimized upkeep backend
  • UPDATED All barricades can be repaired
  • UPDATED Added extra slots to TC
  • UPDATED Normalized building protection between tiers
  • UPDATED Increased protection for Metal Tier (2x stone)
  • UPDATED Increased protection for Armored tier (2x metal)
  • FIXED Animals can no longer walk through closed doors at monuments
  • FIXED Fixed broken items being traded in vending machine
Sort, Skin Perks, Research

Sort, Skin Perks, Research

As always Bumfuzzlers, we have lots of goodies for you!

Absolute Sorter

If you’ve got OCD or just like to have your loot in order, you’re going to love this plugin. You can specify what a box is for and then easily, with the click of a button, dump only those items in that box! You can also have drop boxes so when you come in from gathering, simply accessing a box will dump all your content! Tremendous time saver for the truly organized! I would advise you take a look at the video below. It’s somewhat long-winded, but it’ll help you get the full potential out of this great addition!

Skin Perks

I’ve added 100 new Skin Perks for a total of 180 different Skin Perks! You should start finding them out there as you play. This batch are all clothing as we’ve already covered the weapons and tools. These items, for now until I balance them, will give you anywhere from 3% to 7% dodging damage ability. I personally like the potato head ski mask 🙂  One player found a sweet looking LR Skin Perk today! It was  a beauty! 🙂 Here are just a few of the many!

Instant Research

I’ve changed the research times back a little towards defaults to give the players with higher loyalty more benefits. For players just joining, it’ll take 10 seconds to research, for Legitimate and Veteran loyalty groups, it’ll drop down to 5 and then Allegiance and VIP loyalty groups instantly research!

Duelist

I’ve enabled Duels again for those of you who’d like to challenge a fellow Bumfuzzler to a beat down! Type /duel for more information and be ready to fight! If you see a giant round high wall stacked arena, that is in fact the very same place you’ll rumble!

Cupboard Messages

I’ve added a simple alert you’ll see when placing Tool Cupboards down. It’s mean to remind you that you need to put resources into the cabinet to prevent the decaying of your buildings. If you’re unsure of how to decay works, check out my post from the other day.

The North Pole

Santa is back with his little helpers up in the snow biome! There’s presents and boxes and wonderful things, but fear the elves! They aren’t too happy about you trying to take the toys they built from young children from across the world! You monster 🙂 I haven’t tested it thoroughly so let me know if you have issues.

Loot Adjustments

I’m still adjusting loot. Tonight I was working on the Bradley and Airdrops. It’s gotten better, but may still need some tweaking. I’ll await your feedback and go from there.

Enjoy Bumfuzzlers! 🙂 More updates to come, but please provide feedback!