Tag: Skin Perks

Hotel, Alerts, Cinco

Hotel, Alerts, Cinco

Hey Bumfuzzlers! I’ve got quite a lot of news this time around. Changes to Military Crate loot, animal riding is back, we’ve got zambie bunnies?, Discord raid alerts, a hotel, bow skin perks… just too much to list. Give it a read for yourself!

Military Crate Loot (Modtopia)

For some reason, the Military Crates had really poor loot. Now, I can say it’s pretty good.

I haven’t necessarily added new items to the crates, but I removed lesser items so those better items rise the surface much more often.

Thanks to JakeHillKing for the feedback.

Riding Animals (Modtopia)

We used to be able to ride animals, but there a bug that stopped players from shooting animals at long distances so we disabled it. Now it appears that issue is resolved.

All you have to do is type /tame around animals, whether it’s a bear or a chicken, and you can then mount them and run around the countryside! Keep in mind you can also make animals your pets (/pet) and use them for storage, attacking other players and animals!

Zambie Bunnies (Modtopia)

It appears politicians are now dressing up as Easter Bunnies!

These zambies will be less common, but if you find one you’ll be happy as they hold additional items such as bronze, silver and gold eggs, egg baskets and so on. The items that are seemingly worthless will be used in some new quests (/q) that I’ll be creating soon.

Also, I changed the numbers a bit to make zambie encounters more frequent but traded larger zambie groups for more hordes.

  • Number of hordes changed from 20 to 40
  • Initial horde size changed from 5 to 3
  • Total size of hordes changed from 15 to 8

This should be about the same amount of zambies, but it’ll spread them out a bit more. Just keep in mind, hordes may be larger than 8 since they do merge if they meet!

Thanks for the feedback DFGSlimJim.

Night Resources (Modtopia)

The multipliers on the night resources have probably been a bit out of control for quite a while and I think it’s time I nerf them just a little.

I’ve adjusted resource gathering at night as follows:

  • Points per hit (amount zlevels go up): changed from 40 to 35. During the day this is 30.
  • Resource Multiplier (amount each zlevel multiplies gather rate): Changed from 3.4 to 3.1. During the day this is 2.8.

Let’s see how this goes for a bit.

Discord Raid Alerts (Modtopia)

We can’t all be awake when the rockets hit the walls so, now you have a tool to help you know when things are going south.

In the game, type the following command where “Your Username#7263” is your Discord username.

/pbreg “Your Username#7263”

After you do this, you’ll receive a code and a prompt in Discord. Reply in Discord with the code and you’ll get alerted whenever something of yours is damaged by someone other than you!

Bumfuzzler Lodge (Modtopia)

Sometimes it’s easy to get weary. Maybe you get raided a couple of times and you’re having a hard time getting started. Now there’s a place for you to go when things get rough.

The general premise is to have a safe space where players can have rooms, protection, etc. Mind you, I’m sure this opens things up to exploits and various buffoonery, so I’ll be weeding that out if possible and determining if this is a viable solution.

Here’s how it works.

  • Look for the orange shopping cart marker on the map (Press G)
  • Go to that location
  • Go in the front door and interact with the Hotel Manager. They’ll give you instructions.
  • You go through the hotel and activate the door you’d like (not all rooms are the same)
  • You’ll have the room for 2 days.

It appears after the 2 days someone else can rent the room and take your stuff so you’ll want to keep track of when your lease ends and renew it by accessing the door again.

Let’s see how it goes!

Thanks for the feedback from Viper, CannonFodder, DarkRazorTV, and Reaper2980 that lead to this idea.
Thanks to Machine and DFGSlimJim for testing and providing feedback!

NPC Settings (Modtopia)

Some say the accuracy on the NPCs is too high so I made some changes.

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By default, NPCs at the Southern Border and Cinco De Mayo would be set to an accuracy of 10 and damage of 1.0. I had the set to an accuracy of 6 and a damage of 0.6.

Now I’ve set them as follows:

  • Accuracy: 4
  • Damage: 0.4

This should make them far less potent, but I hope they still pose a challenge.

Thanks to JuketheBrute for the feedback.

New Loot Items (Modtopia)

I’ve added a couple of items into the general loot table to make things more interesting.

Here’s what I added:

  • Chinese Lantern (barrels)
  • Dragon Door Knocker (barrels)
  • Butcher Knife (boxes)
  • Pitchfork (boxes)
  • Sickle (boxes)

My personal favorite is the pitchfork and the sickle.

Cinco de Mayo (Modtopia)

May’s celebration event is centered around Cinco de Mayo. I don’t want to say too much, but there’s a party with a bunch of bandits in a village out in the desert. You can join in, but once it gets rough, they don’t want you around!

Tread lightly and bring your party hat!

Thanks to CannonFodder for creating two of the four structures.

DeathMarker (Modtopia)

When you die, there’s a yellow dot on the map (key G). For a bit, it was massive in size.

Now the issue is resolved.

Thanks to JakeHillKing for the feedback.

P.S. – This same situation happened to Rust Titanic, but I fixed that once I realized this was happening.

Bow Skins (Modtopia)

Finally, thanks to the latest patch, we have skins for the Hunting Bow! I’ve been waiting on this for a long time, so I jumped right on it and added skin perks! Behold Glory Sling, Falcon Flier, and Tactical Ace!

Glory Sling 1.25x

Falcon Flier 1.5x

Tactical Ace 2x

Stone Pickaxe Fix (Modtopia)

For a while now, the Stonely Dig, Stone Pickaxe 2.x Skin Perk has been popping up when crafting and I have been stumped trying to find out why. So I removed that specific skin and created a new 2.x Stone Pickaxe called Magma Dig.

Please as always continue to have fun and give me feedback on the changes as well as any issues you find. Have a Bumfuzzler great day! 🙂

P.S. – Next map wipe is on Thursday 5/16.

Cheer, Research, Feet

Cheer, Research, Feet

Heya Bumfuzzlers! I’ve got lots of updates and there’s a wipe today due to it being the first Thursday of the month which means Facepunch is releasing a patch! There are a while bunch of changes and a few fixes! We’ve got glowing eyes, faster research, a really nifty electrical circuit designer, night lantern tips, wipe information and more! Read on!

Zambies (Modtopia)

The zambies weren’t quite as spooky and I’d like them to be so I gave them glowing eyes for that extra freakiness at night.

I’m considering making glowing eyes available in the loot. It might be interesting PVP trickery if other players believe you’re a zambie 🙂

Instant Research (Modtopia)

The instant research perk you get as you level up (/loyalty) gives players the ability to research faster or research instantly. There were some issues with it, but now it works so you can get those blueprints a lot faster when the wipe begins!

You’ll get research perks at the following levels:

  • Level 14: Research in only 5 seconds
  • Level 24: Research instantaneously

Night Lights (Modtopia)

In my last post, I talked about the Night Lantern plugin and how it was fixed. This is the plugin that allows lights of various types to automatically turn on and off when night and day come. You can get more information by typing !lantern.

I haven’t tested it further yet, but according to Thransduil it doesn’t work quite as I expected. However, it does work in some capacity. I figured I’d pass along the information he sent me in an attempt to reduce confusion.

Thransduil: When lights are disabled, they all turn off. I turn them all on manually. Then when morning comes, they turn off again. So now it works as a toggle. When the morning comes, I disable them and then at night, I enable to turn them all on again lol

Hope you find that helpful!

Thanks Thransduil for your feedback.

Sparkly Feet (Modtopia)

One of the Boot Skin Perks had its skin removed from the workshop which caused it to stop working so I had to find a replacement.

Behold the new Sparkly Feet 1.25x dodge boots! 🙂

Electricity Utility

Creating circuits can be challenging! First, you have to find the parts and then you need to figure out how to build it.

Check out https://www.rustrician.io/ This site allows you to create circuits in your browser and test them out! Then if you need some extra help finding components check out the Bumfuzzler shop where you can support the server with the Electricity Kit that gives you a healthy dose of components!

Thanks to WRecKLeSS for passing along this resource.

Stockings (Modtopia)

For a while now, and I don’t know why I didn’t notice it sooner, stockings have had really weak loot and it makes them just a sparkly decorative item instead of a perk.

Now, I’ve included more items and upped what you get. Small Stockings will give you more resources and food along with some lesser ammo and all the Christmas items you need to decorate your base. The Super Stocking gives you the same, except more resources and food with some better ammo.

Mind you, I didn’t get crazy since it’s not cool for you Bumfuzzlers to sit on your big, fat Bumfuzzlers all day just checking stockings, but it should be enough to make them more valuable when you find them.

Also, consider, if you find yourself a Christmas Tree and decorate it when Santa comes, he’ll place presents underneath it! 🙂

RustNET (Modtopia)

The Remote Turrets (/rt) and Remote Searchlights (/sl) plugins were disabled for a while due to bugginess, but I think they seem ok now so they’re back in business. Let me know if that’s not the case.

These are a part of RustNET (/rustnet) which allows you to remotely control items like security cameras (/sc), turrets (/rt), and searchlights (/sl) as well as place bounties on players through a central laptop terminal (/terminal add). I’d suggest you check it out!

Elevators

It appears that sharing elevators with friends and clanmates may not be as intuitive as it could be and it may give you the impression it’s broken. This is not the case!

Keep in mind, when you create an elevator, sharing it won’t give permissions to your friends and clanmates to the entire elevator. When you go to a floor and give sharing rights, it’s only giving access to that floor. You’ll have to repeat the sharing steps for every floor you have.

To share, access your control panel via the card key lock or the panel inside the elevator and then I believe you click on the S.

You should receive a menu similar to the one below. Now click on the Share Mode to share it how you like.

From here just repeat this for each floor. Technically I guess it’s nice since you can distinguish between friends and clanmates if you’d like, but that’s probably extremely rare.

Thanks to CannonFodder for feedback and testing.

Stackings (Modtopia)

There are a few new items that I probably should have set to stack a couple of weeks ago, but I missed it, so I’m doing it now for what it’s worth!

The following items now stack:

  • Coal: 100,000
  • Easter Basket: 256
  • Easter Door Wreath: 256
  • Easter Painted Eggs: 256
  • Easter Bronze Egg: 256
  • Easter Silver Egg: 256
  • Easter Gold Egg: 256
  • Red Rustige Egg: 256
  • Blue Rustige Egg: 256
  • Bunny Ears: 256
  • Bunny Onsie: 256

Wipe

Today is wipe day for both Modtopia (blueprints and economy) and Vanillatopia (just map)! We can expect a new patch from FacePunch (hopefully with more optimizations – the last patch improved performance for many players), a new map, blueprint, and economics wipe and a farewell to the Bunny Ranch (Modtopia)! The Easter Bunny was fun, but now April is over so it’s time for May’s monument!

As usual for the 1st Thurs, I am expecting the patch to drop between 3 pm and 7 pm EST, but it’s always hard to depend on that, but I’ll try my best to ensure when it does drop, I’m on top of it.

Make sure you vote for the new map in Discord! CannonFodder has chosen a few this week which was much appreciated!

Thank you Bumfuzzlers for your continued patronage. I hope this next wipe is tons of fun. Please as always keep the feedback flowing!

Gator, Launcher, Bunny

Gator, Launcher, Bunny

Howdy Bumfuzzlers! Bunnies abound with goodies and tweaks and eggs and… Ok, there are no eggs, but the rest is true. We have new combat knife skin perks, grenade launcher for scrap, special tools for sale and more! Check it out!

Easter Bunny (Modtopia)

As you know by now, April showers bring err… the Bunny Ranch and with it, the Easter Bunny boss and his thugs with hugs.

The Easter Bunny will now drop his weapon and attire. This way you can get a hold of his coveted pink AK47 🙂

Happy Easter to those who celebrate!

Turret Issue (Modtopia)

There was an issue discovered with turrets that caused them to fire into walls, wasting their ammo, when non-authorized players stood on the other side of said wall.

This has now been resolved. Turns out it was related to the same plugin that brings us, Jason Vorhees. I’m so glad I was able to fix it so that you can all continue to be terrorized by him.

Thanks to Thransduil for the heads up and his very valued help testing.

Grenade Launcher (Modtopia)

The new Grenade Launcher isn’t craftable, but it appears you can sometimes get it from the heavies on the oil rig.

Until then, you can enjoy the satisfaction of the steamy plunk sound distributing HE and smoke grenades to your ‘friends’. It’s now available for purchase along with its ammo at the Outpost and Bandit Camp.

  • 40mm HE Grenades @ the Outpost is sold 5 for 500 scrap
  • 40mm Smoke Grenades @ the Outpost is sold 5 for 500 scrap
  • Grenade Launcher @ the Bandit Camp is sold 1 for 1200 scrap

The smoke grenade has an awesome effect. I can see it being great for online raids… you know, those very popular online Rust raids lol

Special thanks to CannonFodder who pointed out I had the wrong price on the tuna can lamp at the outpost.

Codelock Crate Loot (Modtopia)

As you know, loot is a neverending balancing act. This time around I increased the valuable items in the code lock timed crate.

There were already good items in it, but lots of other low-quality items would suppress them. Now I’ve lessened the lower quality items so the higher quality ones can shine more often.

Thanks Hodgecat30 for the feedback.

Blueprint Adjustments (Modtopia)

There wasn’t a whole lot of selection when it came to blueprints in the loot. It appeared breaking barrels and violating crates resulted in the same old handful of schematics over and over.

I’ve gone in and performed round 1 of adding blueprints to crates and barrels so now you should find the pool to be much bigger. I’m going to continue adding more blueprints to the mix as I have time.

Thanks to JakeHillKing for the feedback.

Store Sales (Modtopia)

I’ve been trying to find some time to get around to adding other special power items to the store for selling. I only added the weapons giving you the ability to sell 1.25x, 1.5x and 2x damage weiling weapons as you come across them in the world.

Now, all of the special tools, 27 of them in all, are sellable in the store. Here’s a couple of them that are out there for you to find:

I’ve also added a new 1.25x hatchet to replace the old one that wasn’t working due to some changes in the Steam Workshop. It’s called… Tomohatchet!

To sell items type /s for the store and then click on the Sell tab. Make sure the item you want to sell is in your inventory (not hotbar) and it’ll show as sellable.

Regular everyday items are not sellable right now. The new combat knife skin perks are also for sale in the store (read more below), but I have a feeling you may want to keep those 🙂

SuperHeli Crash (Modtopia)

I got a heads up about there being no pilot when the SuperHeli crash event took place so I looked into it. Sure enough, the SuperHeli was flying on its own!

The pilot now exists and has some goodies on him. Don’t be surprised if he’s hostile though.

Thanks Cannonfodder for the feedback.

Skin Perks (Modtopia)

The perky items that give you dodge ability, extra damage or require fewer resources to build are loads of fun, but they haven’t been as frequent as I’d prefer and it’s especially hard to find the top tier items out there in the wild.

I’ve changed the chances involved in the spawning of special items so they show up more often than they did.

  • Regular Items (no special ability) were lowered from 40% chance to 36% chance
  • 1.25x items were lowered from 30% chance to 29% chance
  • 1.5x items were raised from 20% chance to 21% chance
  • 2x items were raised from 10% chance to 14% chance

I’ve also added some new skins for the recently added Combat Knife:

Nuke Caution 1.25x Damage

Aqua Marine 1.5x damage

Gator Slayer 2x damage

Unfortunately, there are so many items Facepunch hasn’t given the ability to skin. This is the only reason not all items have special skin perks. For instance, the bow and the compound bow aren’t skinnable 🙁

Elevator Adjustments (Modtopia)

It appears players climbing up the loyalty ladder (/loyalty) – or moving up the loyalty elevator – weren’t getting the awesome lift perks I designed for them which is a bad, bad thing! I think I’ve worked out those kinks.

There are two levels that players get perks – Level 6 and Level 28.

  • Level 6
    • Comfort goes from 0 to 25
    • Temperature goes from 0 to 17
    • Build Cost goes from 2 to 1.5
    • Fuel Consumption goes from 5 to 3
    • Max Floor level goes from 3 to 5
    • Max Elevators per player goes from 1 to 2
    • Max Move Speed goes from 1 to 3
    • Max Placement Floor goes from 2 to 3
  • Level 28
    • Comfort goes from 25 to 50
    • Temperature goes from 17 to 34
    • Build cost goes from 1.5 to 1
    • Fuel is no longer required
    • Fuel Consumption goes from 3 to 0
    • Max floor level goes from 5 to 10
    • Max Elevators per player goes from 2 to 3
    • Max Move Speed goes from 3 to 5
    • Max Placement Floor goes from 3 to 4

Thanks to Cannonfodder for the feedback and the most valued testing.

Also, thanks to NormsterG14 for reporting an issue with elevators and the removal tool. In a note about that, it appears there’s a known issue where sometimes using the removal tool on an elevator will create invisible walls. It’s expected they are removed after a server restart, but to avoid this, don’t use the removal tool to remove an elevator. Just use the elevator’s menu option to remove it.

Thirsty Rad Pills (Modtopia)

It appears Radiation Pills were not working as advertised. Instead of making you full of goodness, they were salting your stomach and making you thirsty.

Welp, I fixed the issue so now it should work as expected.

Thanks to whompmaster for pointing out the issue.

Auto Lights (Modtopia)

It appears the Night Lantern plugin works a little differently than I had documented as there were changes. It doesn’t seem you can use /lantern anymore to disable or enable all lights at once. You have to turn them on/off by type. This is a bit tedious I know.

So I made a couple of changes:

  • The bot will now give you better instructions when you type !lights or !lantern
  • The site just lists !lantern so the bot helps you.
  • The command is now /lantern <itemname> where item name is Fireplace, JackOLantern, Lanterns, Searchlight, TunaLight or ChineseLantern. For instance, ‘/lantern Lanterns‘ will turn on/off the automatic switching on of lanterns at night and automatic switching in the morning.

Thanks to Thransduil for the heads up on this one.

Wipe

There’s an upcoming wipe on Thursday 4/18 and in non-typical fashion, Facepunch is releasing a mandatory patch – usually, this is only for the 1st Thursday of the month. My guess is that this is meant to address all of the issues that Rust has had since the upgrading of the Unity engine a couple of patches ago. In that case, I’m happy to see it. This means Modtopia will be wiping the map (blueprints and currency will stay) and also Vanillatopia will be wiping which goes against its wipe schedule.

The wipe time will be based on when they release the patch which can be between 3 pm and 7 pm EST, but sometimes later if they have issues. I’m also trying to leave for a short vacation at the same time lol which means I may be wiping the server from the side of the road haha I’ll do my best to keep you all updated in Discord as things develop.

Thanks to all you Bumfuzzlers for the amount of feedback you’re giving me as always. It’s so challenging to keep things working without eyes on the ground. Please keep it up and have fun out there!

Here’s some Rust news for ya.

 

Rodeo, Melting, Abodes

Rodeo, Melting, Abodes

Hey Bumfuzzlers! I hope you had a great Christmas and are starting off the New Year by resolving to play more Rust! 🙂 I have a bunch of updates for you (probably more than usual due to the holidays) on topics like treasure, rodeos, trading enhancements, home improvements, store changes, kit delays, skin perk availability, smelting and more! Read on!

Dangerous Treasure (Modtopia)

The /dtd events are lots of fun and it’s a great source of quality loot, but maybe the loot was just a little too good. You’d pretty much get nothing but ammo and guns! To make it a little less absurd, I slightly nerfed the event’s loot so that it still gives great ammo and guns, but it also gives a couple of other items so it won’t be so saturated. The event itself is now also slightly less common so it will hopefully become more valuable. I’d like to see more competition for it.

Here’s what was changed:

  • Increased timing of event from between 2 and 3 hours to between 4 and 6 hours
  • Added a couple other loot items to the mix so rare loot is not so concentrated

Home Improvement (Modtopia)

You may have noticed that Homes (/home) has gotten a few new features. Now not only will you see your remaining daily uses in the upper left corner, but you can now delete homes straight from the interface which makes life much easier to hang your hat.

To delete homes, type /home and click delete. You’ll notice each home shows a small red delete button next to the home. Simply click that red delete button next to the home and poof! It’s gone! 🙂

Zambies (Modtopia)

With the increased map size from a few wipes back (went from 3500 to 4000), zambies needed some adjustment. At the same time, I fiddled with some other settings as well. I like the idea of ‘world danger’ so going out into the wilderness poses the possibility of dealing with something unexpected.

I’ve changed the following:

  • I upped the hordes from 15 to 20 to make zambie sightings more frequent.
  • Their loot items will now range from 2 to 4 items instead of the previous 1 to 4
  • I’ve upped their roam area from 50 meters to 500 meters
  • I’ve raised their speed multiplier from 0 to 0.25 (it’s a fairly small increase, players can still outrun them)
  • I fixed the weird names that were showing in kill messages. Now it just says Zambie again.

Keep in mind the items the zambies carry are great for quests (/q) which give you access to hard to find items!

The Rodeo

Up until now, you could only ride horses, but now you can ride any animal you’d like! Yes, you can even ride chickens and bears 🙂

The command has changed from /stophorse to /tame to make it simpler, but other than that it works the same! Simply type /tame and any animal within 25 meters will stop into a calm submissive state for a short bit of time. Just press your Activate key (typically E) and you’ll mount the animal. Press SPACEBAR to dismount.

  • Animals will stay stopped for 5 seconds
  • Animals are invincible when riding and when they’re stopped

If you forget and type /stophorse don’t worry, the bot has your back 🙂

Trading Safely (Modtopia)

Previously when trading you had to trust that the other person’s item was in good condition. There was always a possibility your trading partner was selling you a broken or busted salvaged ax and you were paying top dollar for mint condition! Well, no more. Now, in the trade window, you should see the condition of the items being traded!

Hunting Food (Modtopia)

Because of the map size increase, animals were a little scarce. I’ve raised boar counts by 15%. This was really a quick fix for the situation, but I’ll put more thought into it down the road. I might consider exchanging boar counts with stags or horses to make it slightly harder for hunters or maybe just lower the boar count a little bit. It’ll depend on how easy hunting becomes.

Stacking (Modtopia)

It appears the Incendiary 12 gauge ammunition was only stacking to 64. Now it’s up to 256 as the others are.

Thanks for the feedback CannonFodder.

Jason Vorhees (Modtopia)

I have to be honest. I love that Jason terrorizes you all. You can see a tiny smile on my face when I see players saying things like “Jason Bumfuzzler sucks” or “Bumfuzzler you Jason!” When I see “[Death Notes] Jason Vorhees experimented with <InsertPlayerNameHere>.” in the server console, it’s clear Jason has done his job. The problem is, he has gotten a little predictable and we can’t have that!

I’ve changed Jason in the following ways:

  • Roam range changed from 2000 to 2500
  • Radius changed from 250 to 500

This should ensure Jason is less likely to be where he was last time you saw him and will move around the map more often. Watch your back out there 🙂

C4 Availability (Modtopia)

For a while, we’ve had C4 in airdrops and I believe this is where many are getting it at the beginning of a wipe. Thing is, it shouldn’t be so available. Timed Explosives are the most coveted item in Rust! Because of that, I’ve gone ahead and removed C4 from airdrops for now, but will toy with whether or not I can make it less common in the airdrops in a realistic way.

Right now, destroying the Bradley or the SuperHeli gives you the best possibility of finding C4, but it is out there in loot like the other items.

Ladder Availability

At first, I considered lowering the rarity of wooden ladders in the loot to 2 (it was 3 which is rare, 2 is uncommon), but I changed my mind and set them back to rare. I had removed the blueprint from the store the last wipe so it wasn’t as easy to get a hold of them. My intention was to reduce the raiding on the first few days and I think that’s still a noble goal so I’ll leave it as is for now.

Keep in mind you can recycle a Ladder Hatch to get one.

Thanks, Slim Jim for your feedback.

Store Changes (Modtopia)

I made some immediate changes, but other changes won’t come until the wipe at the beginning of February. My goal is to make it take just a little bit longer to get blueprints, especially for guns and ammo. Again, I’d like to hold back the raiding for a day or two.

As of now, I’m planning to make the following changes:

Doubling the cost of items in the following sections (taking effect on February 7th wipe):

  • Tool blueprints
  • Construction blueprints
  • Attire blueprints
  • Traps blueprints

Tripling the cost of items in the following sections (taking effect on February 7th wipe):

  • Ammo blueprints
  • Weapon blueprints

Added the following items (taking effect on February 7th wipe):

  • Jackhammer blueprint

Removed the following blueprints (changes already made):

  • Code Lock blueprints
  • Sheet metal door blueprints
  • Sheet metal double door blueprints
  • Wood double door blueprints

Removed the following items (changes already made):

  • Christmas door wreath
  • Christmas lights
  • Festive doorway garland
  • Festive window garland
  • Jack o lantern angry
  • Jack o lantern happy
  • Scarecrow
  • Skull fire pit
  • Snowman
  • Binoculars
  • Chainsaw
  • Flare
  • Flashlight
  • Torch
  • Water jug
  • Large banner hanging
  • Large banner on a pole
  • Frog Boots

I’m still trying to find time to expand the store’s ability to allow the selling of special skin items. I’m hoping to get to it soon.

Kit Delays

In an effort to regulate loot at the start of a wipe, the server will have delayed usage on a couple of kits.

The following kits will be unavailable for the first 2 days of wipes:

  • Subscriber: gives you 3 supply signals for subscribing to www.bumfuzzler.net
  • Signal: gives you 1 supply signal
  • M249: VIPs (Level 25, 10,000 loyalty points /loyalty) get an M249 kit

You can still vote once per day to get a supply signal and you can earn the player challenges (/pc) to earn kits in those first two days.

Hopefully, this creates a gathering & building phase without the ability to get crazy loot too soon.

Special Skins (Modtopia)

Now that I removed the special Skin Perk items from the store, it’s essential you’re able to find them out in the world. Unfortunately, you could find the 1.25x items out there quite often, but the 1.5x and 2.x were really rare.

It used to be that your odds for finding special items were as follows:

  • 1x = 41% chance
  • 1.25x = 33% chance
  • 1.5x = 26% chance
  • 2x = 6% chance

Now, the odds are much more even, but still following the rarity model:

  • 1x = 40% chance
  • 1.25x = 30% chance
  • 1.5x = 20% chance
  • 2x = 10% chance

So, the odds of getting a normal item is still around 40%, but the chances that you’ll get a 1.5x or 2x item is much higher now while still being rare.

Thanks, bogarum for the feedback

Server Restarts

I noticed a few performance issues here and there so decided to add back the second restart we used to have, but I’m trying to figure out the best time for it. The early morning restart at 4 AM seems ok as this is a low traffic time, but I want to have one near 180 degrees from that time that won’t interrupt people’s gaming. I set it to 12 noon, but I’m not sure how it’s working for you all. Let me know if it’s interrupting or if you think the old setting of 4pm and 4am EST is easier.

Thanks for the feedback CannonFodder.

Smelting

After the last patch, an issue with the Smelting plugin arose, it was updated, but it wasn’t fixed. So I switched plugins to one that should have been more advanced functionality, except that has some issues too. I’ve ironed most of the issues out such as food burning and extreme slowness on smelting, but now the settings seem to use far more wood and produce more slowly. I’ve heard feedback from many of you that you like it the way it is so I may leave it for now and see how it goes.

Let me know how you all feel about it.

Thanks, CannonFodder for noticing the original issue.

Bumfuzzler Art

To finish up the post, I thought it’d be fun to include a little Bumfuzzler art by bogarum. Nice job capturing the spirit of Bumfuzzler! 🙂

Thanks to all you Bumfuzzlers for your feedback as always. I really appreciate it. Keep it coming as we continuously attempt to balance this crazy game of Rust! It’s such an ongoing battle that seems to never end! Keep in mind there’s a wipe coming on Thursday 1/17, but it will just be a map wipe which is typical of middle-of-the-month wipes. Have fun out there!

Workshop, Shock, Shopping

Workshop, Shock, Shopping

Well, it’s that time of year again Bumfuzzlers! Being naughty or nice will determine whether you get coal or goodies! Lucky for you, all Bumfuzzlers are nice! That means, no matter what, you get goodies 🙂 We’ve got a Christmas event, in-game store, economy, scientists, stacking, in-game map changes and more! Read on!

The North Pole (Modtopia)

Given the time of year, Santa’s Workshop is making a comeback! All the toys are being made up in the snow biome (not necessarily North) ready and waiting for you to get your dirty paws on them! Thing is, you’re going to have to get past the elves who guard the workshop, sneak in and get out quick before Santa wakes up!

There’s a couple things to note:

  1. The doors will automatically open at night. During the day they’re locked. If you try to activate on the door, it’ll tell you the time of day it opens.
  2. The doors will also close so if Santa wakes up while you’re inside, you’re going to be in big trouble. I’d suggest you get out quick.
  3. The boxes inside refresh loot automatically which could be hours or days. If they’re empty, someone might have been there before you or the loot just hasn’t refreshed yet.

The loot should be pretty good, but it should be even better after the next wipe when changes to the store make some items a little harder to get. Read more about that down below. Have fun! 🙂

Cheer and Fear (Modtopia)

If you’re big on the holidays, you may be interested in a collection of Christmas and Halloween items I’ve put together! You Bumfuzzlers can now buy a Christmas Cheer or a Halloween Fear kit that gives you access to foggers and Christmas lights, coffins and Christmas Trees.

It’s a great way to support the server and get some goodies in return! Run over to the store to check them out!

Christmas Shopping (Modtopia)

From the start of the last wipe, it became even more clear to me that the in-game store (/s) needs a bit of work as does the economic system. So, I’m going to be making changes come the next wipe (December 20th).

Here are the major changes:

  • Special items that give dodge, build or damage powers will be removed. You’ll have to find them out in the world which I think will be more enjoyable anyway.
  • Various raid related items like ladders will be removed. We don’t want to allow the in-game store to give too much of a jump on builders. Raiding day 2 is just silly.
  • Ammunition, especially rockets, C4, Satchels and such will be removed for the same reason as above. I’ll leave certain blueprints, but you’re going to have to craft.
  • Resources and components will be removed. Now you’ll have to get off your big fat fatty lol and smack a barrel or two instead of buying 10.000 RP of HQM to build a giant armored base on day 1. (You know who you are! lol)
  • Removed a lot of ‘actual’ items from the store. The blueprints will remain, but the actual items will be removed. You’re going to have to craft.

Here’s a list of some minor changes:

  • Hazmat Suit now gives 1 quantity
  • Santa hat now gives 1 quantity
  • Diving items were removed
  • Frog Boots now gives 1 quantity
  • Scientist Suit now gives 1 quantity
  • Pookie Bear was removed
  • Calling/Killing SuperHeli price raised slightly
  • Calling/Killing CH47 price raised slightly
  • Setting time to 9am/9pm price raised slightly

No doubt this all means balancing of loot will have to be spot on and I’m prepared to monitor it as well as I can. I’ll need feedback from you Bumfuzzlers about any difficulties you’re having with the changes.

Wipe Cycle (Modtopia)

On Modtopia, we’ve changed the wipe cycle to 2 weeks. Thank you to everyone who voted in Discord!

There may be some items I probably have to adjust due to the change (possibly kits and quests), but I think it’ll be for the better just because the 1 month cycle resulted in a low turnout the last two weeks even with the attempted idea of Wipe Kits (which has now been tried and buried so that won’t be happening again).

The point is, struggle along with me in balancing and continue to give me feedback. I’m confident it’ll come out better in the end, but it might take some time and effort.

Economics (Modtopia)

With the changes to the store and to the wipe cycle, I’ve also decided that everyone’s monetary balance needs to reset from time to time.

Right now players can save up their cash just before the wipe and then immediately spend it to get ahead of other players. That causes major issues for players without monies, but it dramatically hurts new players joining the server for the first time at the start of a wipe.

So on the 1st Thursday of every month, when we wipe blueprints, your money will return to 0. Sorry Rockefellers! 🙁

Money Barrels (Modtopia)

Earning money from breaking barrels wasn’t working for some levels (/loyalty), but it worked for others. After testing, it appears that anyone getting earnings per barrel lower than $0.51 received nothing! This meant anyone below Veteran level, even though promised, were a bunch of broke Bumfuzzlers!

To resolve this, you now get money for every 4th barrel instead of every single barrel. This way, the Native level who originally was set to earn $0.25 per barrel will now earn $1 for every 4 and it’ll work just fine. Legitimate levels who earned $0.50 now earn $2 every 4 barrels and so on.

Thanks for the feedback datWaffle21 and Skyy.
Thanks to Shining tradeit.gg for testing.

In-Game Map (Modtopia)

You’ll now be able to see the SuperHeli and the Bradley on the in-game map (press G) displayed as a red dot. You can mouse over the dot to make sure which one it is.

I have the ability now to show any items on the map so I am considering it, but I don’t want to show too much. I appreciate the whole process of discovery and adventure and while it might be useful to show cars, boats and balloons, it’s no fun when you know where everything is. I’m not even sure I like showing the SuperHeli and Bradley, but let’s give it a shot.

Item Stacking (Modtopia)

Recently, a bunch of new items were added to the game, so I had to adjust who those items stacked in inventory.

Here are a list of items that now stack:

  • “barrelcostume”: 256,
  • “cakefiveyear”: 256,
  • “clatter.helmet”: 256,
  • “electric.andswitch”: 256,
  • “electric.battery.rechargable.large”: 256,
  • “electric.battery.rechargable.small”: 256,
  • “electric.blocker”: 256,
  • “electric.cabletunnel”: 256,
  • “electric.counter”: 256,
  • “electric.doorcontroller”: 256,
  • “electric.generator.small”: 256,
  • “electric.laserdetector”: 256,
  • “electric.orswitch”: 256,
  • “electric.pressurepad”: 256,
  • “electric.simplelight”: 256,
  • “electric.solarpanel.large”: 256,
  • “electric.splitter”: 256,
  • “electric.switch”: 256,
  • “electric.timer”: 256,
  • “electric.xorswitch”: 256,
  • “electrical.branch”: 256,
  • “electrical.combiner”: 256,
  • “electrical.memorycell”: 256,
  • “habrepair”: 256,
  • “wiretool”: 256,

Thanks CannonFodder for bringing it to my attention.

Electricity (Modtopia)

With the newness of electricity, I know lots of you probably want to mess around with it. Thing is, it might take you some time to find all the pieces and then to have enough to truly experiment like you’d want to. So I figured I’d put up a package in the store that allows you to purchase all the components and then some. You get goodies, server gets supported and it’s not OP. Worst case, it allows you to better defend your base against pesky raiders.

The kit includes big items like solar panels, batteries large and small, a wind turbine, components, switches and even a generator which isn’t even in the loot rotation right now (only admins can spawn it).

At the least, you’ll have light, at the most, you’ll have experience with making traps or useful time savers like auto lights and doors.

Go check out the Electricity package in the store!

Scientists (Modtopia)

I didn’t like scientists spawning at the junk piles (and based on feedback neither did many of you), but I think it’s appropriate to have them in the Military Tunnels and on the Cargo Ship – and now they are. Hopefully this makes those coveted areas a little more challenging.

Thanks Lancelot50 for your feedback

My Corpse? (Modtopia)

I’ve been having nothing but issues with the /where command. I’ve worked with it several times and sometimes it works for me, it doesn’t for someone else, and vice versa. I’m going to work on this more in the coming weeks, but for now I just disabled it. I hope to get it, or something like it working soon.

Ore Counts (Modtopia)

For some reason ore counts reset during the last wipe which is a bit of a pain since I couldn’t remember what they were set to (lol) and it was balanced really well! I think now the ore counts are slightly higher than I’d like, but it’s better than being too low.  I’ll work at balancing them out over the next few days/weeks.

Please let me know how you feel the balance is. That’ll help me adjust the levels.

M39 Rifle (Modtopia)

Some of you have asked where you can find the new M39 Rifle so I had a closer look. It was available in the Locked Crate and Elite Crate, but now I’ve added it to the Bradley and SuperHeli loot as well. It’s considered rare, but not very rare which means it’s more rare than a pick axe, less rare than C4, and exactly as rare as a Python.

Patch Installed (Modtopia)

There was an optional patch I installed on Modtopia and Vanillatopia around 11am today with the following changes:

  • Fixed LS red card puzzle
  • Several exploit fixes
  • Clatter helm craft enabled

Christmas Update

You can expect the official Rust Christmas update to come on this Thursday, December 13th. I’ll try my best to get the server updated as soon as it drops, but as always I don’t know exactly when Facepunch will work their magic. I’m excited to see what they add this time around. I thought the Halloween update was very creative!

Thank you Bumfuzzlers for supporting the server and for all your feedback. Keep having fun out there! 🙂

Special mention to Three-Fingered Willie, Wuckfit, RaidenPeep, lookits69, and Doc for various feedback!

Recycling, Sliding , Rolling

Recycling, Sliding , Rolling

Hey Bumfuzzlers! Got some really nice changes coming your way and also a bunch of improvements based on your feedback! We’ve got changes to doors, recycling, treasure maps, choppers and much more! Check it out!

Treasure Maps

I’ve made a couple of updates to the treasure map functionality that make it work better.

  • Treasure maps can now be dropped on the ground and picked back up
  • Right-clicking maps is now the same as /markmap
  • Right-clicking gold coins is now the same as /sellgold

Here’s a video to show you how the right-clicking works.

There’s a couple of things to consider.

  1. You have to place the map or gold into your toolbelt
  2. Sometimes I’ve found you have to left-click it and then right-click.
  3. It may seem to go back into your inventory for a second, but it’ll do its business.
  4. The loot for the treasure is exactly the same as the boxes you find in the world. In the future it will be expanded so that these boxes have a higher quality of loot. However, keep in mind there are different maps so finding an elite map will give you an elite box and so on.
  5. I’ve enabled the Treasure Maps on Vanillatopia, but only the maps, not the gold coins because there is no economy there.

Sliding Doors

I made the decision to run this plugin a while back so when isueIt brought it up, I said why not?

Sure, the aesthetics are awesome and it feels cool, but it’s also very functional. The swinging doors are so annoying at times and it’s really hard to move around your base trying to figure out which way they swing. Sometimes you’re stuck accidentally because they block each other and so on.  Additionally, because these doors slide, you can also stop them mid-slide to create a slot to look through! Very cool idea.

Once you hit Level 11 (500 /loyalty points) just look at a door and type /sdoor. This will toggle a door between swinging and sliding.

Some things to keep in mind:

  • Once you make a door sliding, you won’t be able to pick it up unless you convert it back to a regular door.
  • Some have reported losing their code locks although in testing I haven’t seen it. Please pay attention to this!
  • This only works on single doors for the moment. Double doors are not supported.
  • I haven’t tested this with the plugin that automatically closes doors when you sign off (/ofd) This ability is available to players who are Allegiance level and above (5,000 /loyalty). I assume it will work just fine, but let me know if you see anything to show otherwise.
  • As I mentioned, sliding doors will be available to players who are Level 11 (500 loyalty points /loyalty) and above.

Base Recyclers

I haven’t been a huge fan of the way recycling worked. The fact that players – who have permissions – can recycle anywhere is somewhat over powered if you ask me. Top that with the fact that I’ve been seeing lots of errors with it. So for a while I’ve been eyeing a solution that I decided was time to implement.

Instead of being able to simply call up a virtual recycler, you’ll now be using an actual recycler like the one you can find at various monuments. This recycler, you will craft and it will stay in your home(s) to use whenever you’d like.

Here’s some of the starting settings we’ll be going with:

  • To craft the recycler you use the command /rec
  • You’ll require the following resources: Scrap – 250, gears – 15, metal spring 15.
  • All players will be limited to 2 recyclers
  • Cooldown for crafting recyclers is 24 hours
  • Previously players would get access to recyler at Level 21 (6,000 /loyalty), crafting recyclers is gained now at Level 18 (3,500 /loyalty)

When you craft the recycler, it will look like a box in your inventory until the skin loads and when you place it, it will look like a box as well. Once placed, of course it will become a recycler as you can see below.

Initially, I’ll be starting off using the same settings for everyone, but it’s important to note I can adjust quite a bit with this new method including different settings for different levels. Each different level can have different limits, cooldowns, ratios of return, ratios for scrap, speed and some other settings too.

I mention this because a few of of you have mentioned taking issue with Facepunch’s adjustment to returned scrap on recycling. For now, I’m going to keep it simple and leave it at the default setting, but over the next couple weeks, I’ll make some changes as I hear some feedback about it.

Vanillatopia Improvements

There are a couple of fixes I made on Vanillatopia based on some much appreciated feedback!

  • Helicopter max life cut by 50%. Thanks MrNiceGuy & ATaXia!
  • Helicopter now can be harvested after 5 seconds (was 8 minutes) Thanks ATaXia!
  • Sign Artist, the plugin that allows you to put images on signs now has the proper permissions /sil <imagepath> Thanks ATaXia!
  • Skin perks,  the plugin that gives items special abilities based on skin, is now working! Go get yourself a 2 x damage bolty! 🙂 Thanks ATaXia!
  • Auto SearchLights are now operational. You can use /rustnet and /sl to remotely control your lights! Thanks ATaXia!
  • With Blueprints unlocked completely, it makes no sense to have them in barrels! I reviewed the list to ensure there were none enabled. Thanks ATaXia!
  • Shotgun Incendiary ammo was only stacking to 64 while other ammo stacked to 256. Thanks ATaXia! I went through the stackings and fixed a few:
    • Ammo shotgun fire stacks to 256
    • Diving Fins stacks to 256
    • Diving Mask stacks to 256
    • Diving Tank stacks to 256
    • Diving Wetsuit stacks to 256
    • Geiger Counter stacks to 256
    • Fishingrod Handmade stacks to 256 (yes, it’s coming!)
    • Hazmatsuit Scientist Peacekeeper stacks to 256
    • Horsemeat Burned stacks to 256
    • Horsemeat Cooked stacks to 256
    • Horsemeat Raw stacks to 256

Modtopia Improvements

I’ve also made a few changes to Modtopia based on some much appreciated feedback!

  • Helicopter max life cut by 50%. Thanks MrNiceGuy & ATaXia!
  • Helicopter now can be harvested after 5 seconds (was 8 minutes) Thanks ATaXia!
  • Quest requirements were a bit high for the 1 week wipe cycle. I cut the requirements and rewards in half. Thanks ATaXia!
  • Quest cooldowns were adjusted to 2 days – previously 1 day.
  • Underwater loot and basic crates were a little weak. I’ve upped the loot in them.

WebSite Improvements

I did some work on the post comments. Now they’re better formatted, but also as the poster you have more control over what you’re posting as well. It was fairly difficult before to get a point across when unable to quote, bold words and such. Now it’s all good. Comment on this post to check them out! 🙂

Thursday’s Wipe

Keep in mind another map wipe is coming up on Thursday. Blueprints will remain. I’m liking the weekly wipe cycle. Tell me what you think!

On the following Thursday I expect the monthly patch which may have some interesting goodies in it! I’ll post shortly about some of the things Facepunch is planning for all of us!

Thanks Bumfuzzlers and keep up the feedback! It’s so helpful I can’t say it enough. Keep having fun! 🙂

 

Showers, Perks, Discord

Showers, Perks, Discord

More tweaks to Modtopia Bumfuzzlers! More tweaks! I’m trying to my best to bring things back in line based on your feedback and also with the 1 week wipe cycle. I believe this will happen naturally with gradual changes over the next few wipes. Please provide me with extra feedback during this time. Nothing is written in stone. I’m just doing my best to make things work better. Here we go!

In-Game Store

I think the Skin Perks sold in the store /s were just too cheap. These items are truly powerful! Gaining access to a 2 x damage Bolty or a 2 x gather rate axe, for instance, should be somewhat challenging. With that, I upped all Skin Perk items by 2 RP or $100.

Also with the recent changes to the supply drops I decided to raise the cost of a supply signal 3 RP or $150. The supply drops now have ammo and good weapons along with the Skin Perks and give you multiple quality items so it shouldn’t be that easy to get. Keep in mind you can still /vote for daily signals and there’s also a /kit you can use every 48 hours.

Supply Drops

I’ve made a couple more changes with supply drops.

  • Supply Signals now cooldown for 15 seconds. I’m hoping to allow ‘x’ number of drops within a time frame, but for now I need to prevent server lag just in case someone wants to spam them.
  • I’ve added Blueberries and Blackberries for those of you who are starving. Thanks MrNiceGuy 🙂
  • I’ve weakened the supply signals barely and strengthened the timed airdrops slightly. I want to entice players to go after the automated drops more. The difference is more C4, more weapons and more ammo.

Robbery

I’ve changed the settings for robbery in that now you are unable to rob money from friends and clan mates. A few people have accidentally stolen funds from one another.

Btw, it appears that the money stolen from players is random so there isn’t a set number you can expect. You might get a little, you might get a lot. I’ve heard of situations where players stole 60% of the other person’s  money. Others players got just a tiny bit. The amount is random.

Auto Code Lock

I’ve noticed some players are concerned with the auto code lock – a plugin which automatically sets your combination to code locks the minute you place a code lock. They’re worried that the code used might be something other players would have too. This is surely not the case.

When you place a code lock, the server generates a unique code for you that stays with you unless you change it using /codelock. Every player gets their own unique code. Of course the purpose of the plugin, which I personally love, is to save you the time of entering the same code over and over. That’s a clear waste of time.

To combat this fear, I’ve changed the message you see when you place a code lock to this:

CodeLock secured and locked with your unique personal code: <CODE>. Use /codelock to change it.

This should make it more clear.

Meteor Showers

A few weeks back I recognized that meteor showers were giving quite a bit of resources. At the same time, I figure due to the potential danger involved, maybe that’s ok. In turn, I’ve made a couple of changes to create a much wider range of reward so sometimes the shower might be amazing, but other times just so so. You can also expect to gain raw materials from the showers too. No more refined High Quality Metal and Metal Fragments! You can at least cook the dang resources! 🙂

I’ve changed the items and ranges to the following for the 3 types of showers:

  • extreme meteor shower
    • drops stones, metal ore, high quality metal ore and sulfur ore
    • each item amount ranges from 100 – 2,500
  • mild meteor shower
    • drops stones and metal ore
    • each item amount ranges from 75 – 1,250
  • optimal meteor shower
    • drops stones, metal ore and high quality metal ore
    • each item amount ranges from 100 – 2,000

Broken SuperHeli

It’s a great event when the SuperHeli blows a gasket and goes down, leaving the pilot to eject with his loot waiting for the lucky, wandering Bumfuzzler. However, sometimes it comes way too often. I’ve now set it so that it won’t spawn until the regular SuperHeli spawns for a few times first. This way it’ll be more valuable.

Death Notes

I’ve made an update to Death Notes so when deaths happen, the messages are far more interesting and realistic. Here are a couple examples:

  • <playername> shot a Wolf using their Thompson over a distance of 1.1 meters.
  • <playername> fought off a Gas Station Attendant.
  • <playername> did not want to be a part of the Scientist’s experiments.
  • A Scientist shot down <playername>.
  • <playername> killed <playername> using their Salvaged Icepick.
  • <playername> inflamed <playername> with their Incendiary Rocket.
  • <playername>’s Auto Turret did its job and killed <playername>.

Violence with style! 🙂 I’ll continue to work the kinks out of these.

Discord Additions

I’m going to try to work on Discord a little more than I have in the past, but for now I’m starting off slow. I urge all you Bumfuzzlers to join and hang out there as it’s a fun tool to use in order to share more than just Rust experiences. Lots of you have grown to know each other fairly well over the time you’ve played here so it’s a great way to extend those friendships.

So far, I’ve added two bots to Discord:

  • Mee6 bot added
    • Provides auto moderation, automated messages, member levels based on participation and more.
  • Septapus bot added
    • Makes comics and charts from Discord chat and has been known to post large emojis lol

I’m also going to be posting live updates on Discord when they actually happen. That way you can be updated immediately on changes instead of waiting until I post on the website which usually takes place after a bunch of changes. For instance, the changes in this post took place over a couple of days and I don’t post all changes I make.

You can join the Discord server with this invite link – https://discord.gg/37uNKRX

So, some tweaks, but also some additions, some awesome things to come! Don’t forget Thursday is a wipe! I’ll be traveling so hopefully it all goes smooth from the hotel! Have fun Bumfuzzlers!

Tank Hunter, Challenges, Perks

Tank Hunter, Challenges, Perks

Phew! Got a lot of stuff for you Bumfuzzlers! Bunch of fixes to a few situations on Modtopia thanks to some great feedback and also some changes I think you’ll all like! Especially you big game hunters 🙂 For everyone else, Skin Perks is back to full strength! Read on!

Various Improvements

  • Code lock auto placement to boxes, doors, lockers, cupboards now works. It was a permission issue due to recent loyalty level changes (/code) – thanks CannonFodder!
  • Added ability to keep loot logs, but after a few players got kicked, I suspected it and disabled it!
  • Replaced Tempered Steel hatchet and Muddy Converse boot skins in the Hunter kit and in the Loot. They were removed from the Steam workshop. They should now work as Skin Perks with proper dodge and upgrade bonuses – Thanks ATaXiA!
  • Spaz 12 Shotgun was added to the hunter kit for player challenges (/pc) – Thanks ATaXiA!
  • Christmas items added to Christmas presents and stockings such as trees, garland, etc. – Thanks ATaXiA!
  • Jason Vorhees NPC now gives Halloween related items so he can be more spooky! – Thanks ATaXiA!
  • Skin Perks should now work properly. For some reason only a few were, but now all 100+ of them should – Thanks ATaXiA!
  • Handyman was thought to repair without resources. I verified it does in fact use resources and enabled it again (/handyman) – Thanks MrNiceGuy!
  • Explosive distance kills will no longer be recorded in Player Challenges (/pc) – Thanks ATaXiA!

Outstanding Issues

  • Walking on a moving drawbridge will result in getting kicked due to a fly hack violation. The plugin author is aware and says he’ll look into it (/bridge.help) This also effects Vanillatopia – Thanks jarbar113 & ATaXia!
  • You can accidentally remove tuna can lamp from elevator and break it. Plugin author believes it’s due to a plugin conflict so I’m trying to track it down. Best advise, don’t use the elevator with your hammer out. If it’s not out, you won’t get the open to remove the tuna lamp (/newlift /liftaid) – Thanks CannonFodder!
  • The SuperHeli sometimes comes out at the same time as Chinooks. It’s believed the issue may be related to skipping night – Thanks ATaXia!

New Player Challenges

Along with the fixes to explosive distance kills, we now have 3 more titles – Tank Killer, Heli Hunter and Bot Hunter.

  • APC Kills [TankHunter] – most Bradley kills
  • Helicopter Kills [HeliHunter] – most SuperHeli kills
  • NPC Kills [BotHunter] – Most Bot/NPC kills

Check Player Challenges (/pc) to see who the leaders are! Each title will get you a kit (/kit) that will give you some goodies! I expect I’ll be updating the kits for challenges over the next couple weeks. I think they can be better, but we’ll see.

Awesome feedback and suggestions everyone! I truly appreciate all the Bumfuzzling going on. It really helps ensure the server runs well and everyone has fun!

Wipe, RustNET, Christmas

Wipe, RustNET, Christmas

HEADS UP! THERE’S AN UNSCHEDULED WIPE THIS THURSDAY AND I HAVE NO CHOICE! Facepunch is forcing it! Blueprints too! I may either wipe again the following week to get back on the wipe schedule or wait to wipe until March 1st and have a 3 week cycle. I’m thinking I’ll go with the former. Anyways, there’s that, and a few server changes for you Bumfuzzlers! Please see the information below!

Christmas Presents

Stockings, presents and Christmas Trees are awesome, but I’m thinking they may spawn a little too much and give a little too much. I want to ensure players get out there, gather and explore, but also have the balance of events like the Christmas presents. I’ve made a couple changes that I’m sure will evolve.

  • Max number of presents to spawn changed from 4 to 2
  • Large present items changed from 2 to 1
  • Medium present items remains at 2
  • Small present items changed from 2 to 4
  • Refill timer and event timer changed from 1 to 2 hours to 1.5 to 2.5 hours
  • Presents will now spawn under a fully decorated Christmas tree

 

Hopefully this still gives goodies, but it doesn’t allow players to sit back and rely on them too much.

RustNET

RustNet is a new central system that allows you to control Security Cameras, Remote Turrets and Automated Search Lights that was rolled out last week. It’s such an awesome addition that is available to all players regardless of their loyalty levels. However, I have made a few changes to give higher loyalty levels more abilities within it.

  • All players will be able to use 2 search lights, 2 remote turrets and 2 security cameras with RustNET
  • Veteran loyalty players will be able to use 4 search lights, 4 remote turrets and 4 security cameras with RustNET
  • Allegiance loyalty players will be able to use 8 search lights, 8 remote turrets and 8 security cameras with RustNET
  • VIP loyalty players will be able to use 12 search lights, 12 remote turrets and 12 security cameras with RustNET

Also, for all players, you can now give your cameras names by typing /sc name. This should hopefully make it easier when switching to the different cameras. I’ve asked the plugin author to consider adding this feature for turrets and also search lights.

Note that you can create RustNET items within 50 meters of the terminal, however, you do need cupboard access.

Heart House

As it’s February, and Valentine’s Day is impending, the Boss of Hearts – two mighty armored ladies in the north stand surrounded by their Heart Crew, are hoping you’ll be their Valentine! I warn you, it’s not easy to win their love, but if you can, you’ll be rewarded at the Heart House with a new kit packing some mighty Skin Perks – and maybe even some chocolate, berries and other seductively loving treats! May you live happily ever after!

Please provide me with any feedback you have Bumfuzzlers and keep having fun!

NPC, Flashlight, Variance

NPC, Flashlight, Variance

Hey Bumfuzzlers! I’ve got a new installment of server updates for ya. The biggest changes this time around are for the monument NPCs, but I’ve also made a bunch of other adjustments. Give below a read to learn more!

Monument NPCs

These buggers have got a ton of updates and I think you’re going to really enjoy the changes. NPCs will now do the following:

  • drop static and dynamic loot instead of just the same loot over and over
  • have a roam range so they won’t wander too far away from their original purpose
  • drop their weapons instead of keeping them in their tool belt
  • you’ll encounter different looking NPCs with different weapons in single areas
  • turn on weapon flashlights or regular flashlights at night to look for you.

These new updates should definitely provide a much more dynamic situation.

Make sure you check out the quests (/q). They reward you with Skin Perks! 🙂

Anti-Noob Raid

It appears it wasn’t refunding raiding materials when raiding new players so I disabled it for now.  I’ll review it soon with testing and such. Surely new players need to be worked into the server gradually instead of being horribly mauled the moment they sign on lol

Plane Crash Event

The plane may have been crashing into the mountains again so I raised it up 5 meters. I hope it’s not harder to hit, but don’t forget about lock-on smoke rockets!

Quarry Low Grade Usage

Thanks for Orion for pointing out that Quarries were not consuming fuel. I fixed that. It turns out that the VIP Loyalty group’s ability not to consume fuel on lights spilled over into the Quarries. Now they should consume fuel as expected.

Offline Protection

There was some talk that offline protection was protecting players immediately on sign off. I’ve tested this and that is not the case. Players get their protection 15 minutes after sign off so are unable to use this as a defense against a raid.

Mini Map Zoom

Thanks to DjRYFY for letting me know that the mini map no longer allowed for zooming. I’ve since fixed this.

Loyalty

In the past there were times where players reaching loyalty levels haven’t gotten their new abilities in plugins, kits, etc. As of last night I can finally say this plugin is fixed and should not have issues. Due to this new confidence in the Loyalty plugin I may expand the Loyalty tiers with a couple lower tiers that will give new players the excitement of reaching new levels and gaining new abilities.

Server Rule Questions

There aren’t many rules on the server as I like to keep Rust as lawless as possible (type /rules for a list), but someone asked me the other day if walling off loot was within the rules. After considering it for a moment, I would say yes it is. The same goes for using the remover tool to remove walls or items during an online raid to prevent that raid from happening. On a server like Bumfuzzler Modtopia, where resources are abundant, players need to use whatever tools they have at their disposal to hide loot or stop a raid. I do appreciate this question though and welcome others like it as they challenge me to consider them. Thanks Orion!

Enjoy Bumfuzzlers! Keep the feedback coming!