Tag: SkinBox

Memories, Critters, Moolah

Memories, Critters, Moolah

Hey Bumfuzzlers! I’ve got a few changes here for you and I figured I’d let you know about them sooner than later. There’s some big fixes and key changes that will affect the way you play. We’ve got memory fixes, home changes and more animals! Let’s go!

Door Skinning (Modtopia)

If you can’t put a sweet skin on your sheet metal door, what good is Rust? Well, for a bit using Skinbox (/skinbox) to reskin sheet metal doors simply didn’t work, but it does now so get cracking!

Thanks Twisted Rhythm for the feedback.

Memory Returns (Modtopia)

We’ve had memory issues for a bit and it’s been quite annoying to players with lesser potatoes. It would cause the need for flushing memory and could sometimes cause crashing. Thanks to some trial and error and some great efforts from a few players, we have it figured out.

It appeared to be the mini map, which was awesome, but apparently, it’s buggy and needed to be put down. You can still use the G key to show you that map and you can use the RUST IO map if you’re like. That’s great if you have dual monitors.

Thanks Twisted Rhythm, Lichh and Annyu for their hard work on narrowing this down.

Home Changes (Modtopia)

I’ve been stubborn with homes (/home) for a long time, and I may just go back to being stubborn if the new settings result in players traveling through the air more than they do otherwise. I’ve never liked having too many teleports (/tp) in general because it removes that element of survival  where you always get out of confronting much difficulty.

Anyhow, I’ve changed things a bit. Now there’s more homes, more uses, but slightly higher cooldowns and countdowns.

  • Default: Cooldown 5 minutes > 10 minutes, Countdown 15 seconds > 30 seconds
  • Legitimate: Homes 3 > 4, Uses 32 > 40, Cooldown 5 minutes > 8 minutes, Countdown 15 seconds > 25 seconds
  • Veteran: Homes 4 > 5, Uses 34 > 50, Cooldown 4 minutes > 6 minutes, Countdown 12 seconds > 20 seconds
  • Allegiance: Homes 5 > 6, Uses 40 > 60, Cooldown 3 minutes > 4 minutes, Countdown 10 seconds > 15 seconds
  • VIP: Homes 6 > 7, Uses 50 > 70, Cooldown 2 minutes, Countdown 5 seconds > 10 seconds
  • Blood: Homes 8, Uses 80, Cooldown 1 minute, Countdown 5 seconds

Note: the Blood level isn’t finished, but it’s coming. I’m sorry soundklown. I swear I’ll finish it soon. Time time.

Animal Limits (Modtopia)

With the memory issue hopefully resolved, I’ve gone ahead and raised the spawning limits of animals back to how they were before.

Here are the new counts:

  • Bear: old count 18, new count 27
  • Boar: old count 45, new count 54
  • Chicken: old count 26, new count 36
  • Horse: old count 18, new count 27
  • Stag: old count 27, new count 36
  • Wolf: old count 18, new count 27

Hopefully this makes for better hunting. I’ll review this again in the future, but give me some feedback. That always helps.

Discordonomics (Modtopia)

You can get a ton of money from just hanging out in Discord, but I don’t think it’s all that competitive.

Now the event, that previously allowed for 3 winners before, will only have one! That’s right. One person to get all the cash. That makes the event a really critical thing to get since you’re not only getting the cash, but you’re stopping others from getting it and using it against you!

Ok Bumfuzzlers. Let me know how it goes out there. Feedback is critical to balancing this crazy Rust world so let me hear it. I’ll do my best to keep up!

 

Jason, Attaches, Plugins

Jason, Attaches, Plugins

Heya Bumfuzzlers, got some updates for Modtopia and the forums! Check em out!

Jason Voorhees

There is a super powerful NPC roaming the map who happens to sport a hockey mask and a machete! (Well, and a shotgun, 1000 health, ya know) Be careful cause he’s a beast, but of course he gives you some nice rewards too! Thanks to Strelok for the idea and soundklown for feedback!

Attachments

I’ve added the ability to attach files in the forums just in case there’s a need for such things! Of course you can easily post pictures and such by just pasting them into the body of your post, but hey, more options never hurt no one 🙂

Plugins

That very first ‘out of alpha’ Rust release has wreaked havoc on various plugins, especially plugins that relate to skins and graphics. I really hope they fix things soon.

I had disabled many plugins in order to try to track down the causes and had many of them disabled until this morning. I’ve just enabled every plugin I could.

I was able to get Skinbox to work, but it appears there are still issues with PlayerSkins (allows setting default item skins), SkinLoot (spawns special skins in the world), SkinPerks (gives items special powers) and Lustymap (provides a detailed map).  I decided to simply disable these plugins, unfortunately, for now.

I’m hoping that next Thursday, when we wipe, the patch will address these things. It appears like many are having the issues.

Next Wipe

Our next wipe for Modtopia and Vanillatopia will be on Thursday April 5th. It seems really long because this March had 5 Thursdays! I have a feeling this next update will be a big one though as we’re going to see the emergence of the Chinook event and possibly some other big updates. Again, hopefully some issues are fixed so things can get back to normal with our beloved plugins!

Keep the feedback flowing Bumfuzzlers and above all else, enjoy yourselves – and this ‘interesting’ video 🙂

Homes, Teleports, Skin Choice

Homes, Teleports, Skin Choice

Time for some new plugins Bumfuzzlers! There’s a bunch of goodies coming your way! Graphical user interface for teleportation, more control over skinning, crafting lock on rockets and more! 🙂 Also, after a few hours of work and a wipe, the server seems to be behaving and your beloved plugins seem to all be working – including Skinbox! Check it out.

Once again thanks to WRecKLeSS for the map seed choice!

Plugin Fixed

There were a few items not working on Modtopia. Here’s a run down on those issues:

  • Skinbox is now working
  • Furnace Splitter is now working
  • Skin Loot is now working
  • Lusty Map is now working
  • Building Restrictor is now working

There’s some other items I still have to test, but overall it’s a good thing. Not sure what was wrong, but completely wiping the server and installing/re-configuring the plugins one by one got things working again.

Homes GUI

Let’s make getting home a little easier shall we? You teleport home all the time and you mistype your home name or forget your home name all the time! How annoying is that? Now, you’ll have a graphical menu like the one below and all ya gotta do is simply click the name and off ya go! This change affects only Modtopia.

You’ll find the commands are very much the same as they’ve always been, but it’s a lot smoother and of course /home will bring up a menu with your homes.

  • /home – Opens the homes GUI
  • /home {home} – Teleports you to the home
  • /sethome {home} – Creates a new home at your position
  • /delhome {home} – Deletes the home
  • /listhomes – Lists all your homes

Here are the settings again for Loyalty point levels:

  • Default: 3 homes, 30 daily, 5 min cooldown, 15 sec countdown
  • Legitimate: 3 homes, 32 daily (+2), 5 min cooldown, 15 sec countdown
  • Veteran: 4 homes (+1), 34 daily (+4), 4 min cooldown (-1), 12 sec countdown (-3)
  • Allegiance: 5 homes (+2), 40 daily (+10), 3 min cooldown (-2), 10 sec countdown (-5)
  • VIP: 6 homes (+3), 50 daily (+20), 2 min cooldown (-3), 5 sec countdown (-10)

Teleport GUI

Similar to Homes GUI, we’ve got a graphical user interface for teleporting to people! No more typing in another players name and making typo after typo trying to get to where you’re trying to get to. You can of course use Friends UI to teleport to friends too (/fmenu), but for players who aren’t your best buds this is going to be super helpful! This affects only Modtopia

You’ll find the commands are very much the same as they’ve always been, but it’s a lot smoother and of course /tp will bring up a menu with players.

  • /tp – opens the tp GUI
  • /tpr {player} – sends a tp request to {player}
  • /tpa – accepts the incoming tp request
  • /tpd – denies the incoming tp request
  • /tpc – cancels the teleport
  • /tpb – teleports you back (Available for players who purchase the Warp package)

Here are the settings again for Loyalty point levels:

  • Default: 30 daily teleport requests, 5 min cooldown, 30 sec countdown
  • Legitimate: 32 daily teleport requests (+2), 5 min cooldown, 24 sec countdown (-6)
  • Veteran: 34 daily teleport requests (+4), 5 min cooldown, 12 sec countdown (-18)
  • Allegiance: 40 daily teleport requests (+10), 4 min cooldown (-1), 10 sec countdown (-20)
  • VIP: 50 daily teleport requests (+20), 3 min cooldown (-2), 5 sec countdown (-25)

Teleport Adjustments

I also noticed a couple of settings I didn’t expect so I adjusted them:

  • Teleport cooldown for players with the Warp package was changed from 300 to 90
  • Teleport countdown for legitimate was changed from 30 to 24

Craft Lock-On Rockets

Now, on both Modtopia and Vanillatopia, you can craft smoke rockets so you can lock on to whatever you’d like! Great for taking down the heli or damaged supply plane!

Simple type /craft.lockon and make sure you have a basic rocket and 3 tech trash. 

Player Skins

There’s a new skin mod in town and it allows you to do some pretty nice things.

The Player Skin plugin will allow you to purchase skins using tokens converted from your earned currency and then set default skins for the items you craft. The great thing is it covers everything from weapons to clothing to chairs and boxes. You can even vote for the skins to tell people if you like them!

This change will be for both Modtopia and Vanillatopia, however on Vanillatopia there won’t be any need for tokens or economy.

/skin shop – Opens the Skin Shop Menu
/skin – Attempts to Skin the item you are holding (You need to get skins in the shop first)

Thanks to Orion for feedback.

Unavailable Plugins

I didn’t enable every single plugin on Modtopia after the wipe as I’m working through them. It might take me a couple days to do that. I believe I got all the popular ones and most of the semi-popular ones. If you find something isn’t working, please let me know. I’ll jump right on it.

As always thank you Bumfuzzlers!

Treasure, Resources, RustNET

Treasure, Resources, RustNET

Hola Bumfuzzlers! I’ve made a few changes – both to existing plugins and resource handling in hopes of balancing game play a bit in light of recent changes. Things have changed for instance, with the Chainsaw. Read on for server changes!

Dangerous Treasures

On Modtopia, we’re running the dangerous treasures plugin – a fun event that spawns a box in a protected sphere that vanishes after some time. Recently, I’ve noticed the loot can sometimes be more than the Bradley and Chopper, so I’ve slightly reduced the loot to even it out a bit more. For instance, I’ve removed the targeting computer from the loot list so cut down on the turrets out there. I’ve also set the plugin to broadcast availability of unlooted treasure every 3 minutes to make sure no one misses the goodies and I’ve increased the time it takes to start the event to make it more valuable.

Resource Changes

On Modtopia, this has been coming for some time as I think it’s crazy for players to have 100 rockets 2 days after a wipe. Now with the Chainsaw, I felt like I had to make some changes because massive amounts of wood allow for massive amounts of charcoal and that fuels all the boom booms. So, I hope the changes I’ve made will slow things down just a little and balance things out somewhat. As we know, it’s an ever changing landscape so I’ll constantly evaluate things.

  • I’ve increased charcoal loss from burning wood from 25-35%. This means less charcoal production.
  • I’ve reduced cook time for raw deer from 35 to 4. I have no idea why it was set so high.
  • I’ve reduced cook time for all other meat from 5 to 4 to speed that up just a little.
  • I’ve increased cook time for sulfur, metal ore, high quality metal ore and crude oil from 2 > 3.5 to increase the smelt time just a tad.
  • Lastly I’ve increased wood consumption from 10 > 15. When burning wood you’ll use about 50% more.

Something to keep in mind is that this change may make night slightly more important as there are night bonuses for gathering. It will also make the Chainsaw more popular and hunting for crude oil and animal fat could become more important also.

It’s not a huge change, but I hope this get us closer to the intended results. I’m looking to have less early raids, potentially more meaningful raids overall, to reduce foundation wipe raids and to make any explosive that much more valuable. Please provide me with feedback.

Skinbox

Thanks to all the Bumfuzzlers who reported that Skinbox isn’t working. I’m unfortunately aware of it. I’ve been trying to track down the reason for the problem and I’ve had no success – SO FAR. I will fix it. It seems it could be related to a Rust file that could be damaged in my installation on the server which means next wipe, I’ll have to do a complete reinstall of the entire server. I try not to do this since it requires both time and precision and my time as late is more limited than usual. I’d rather not do that unless I have to. At the same time, I need to get this resolved. If I take this route, I may perform the next wipe, on 3/15 much later at night so I have time.

Automatic Authorization

I had this plugin disabled for a bit since I had trouble with it, but it’s back online. This means adding someone as a friend will automatically give them access to your doors and turrets. Please mind the following commands to ensure you don’t get in trouble with ‘friends’ 🙂

  • /autoauth clan – Add your clans mates to the auth list
  • /autoauth friends – Add your friends to the auth list
  • /autoauth autoclan – Toggles automatic authorization for clan members when placing objects
  • /autoauth autofriends – Toggles automatic authorization for friends when placing objects

Rust NET

There’s been a bunch of updates to Rust NET which is the plugin interface for remote turrets, security cameras and automatic searchlights. I’ve updated the plugin on both Modtopia and Vanillatopia. Take a look at the video below.

That’s about it for now. Please give me feedback on the changes and on anything else. It’s critical for me to get your feedback about issues or suggestions. Meanwhile, please have fun Bumfuzzlers!

 

Drawbridges, Doors, Vanillatopia

Drawbridges, Doors, Vanillatopia

Hey Bumfuzzlers, Have I got some goodies and updates for ya’all! Ever worry that you signed off without closing your doors? Ever want to build a drawbridge between one of more areas of your base?

Offline Doors

Everyone know it’s an absolute Bumfuzzler to leave the server and find that you’re raided the next because you were a Bumfuzzler and left your Bumfuzzlering doors open! Well, now, if you’re Allegiance or VIP level (2,880 loyalty points and up – type /loyalty to check) you’ll have the ability to use the /ofd command on Bumfuzzler Modtopia. When set to the on position, signing off will automatically close all your doors! Ahh piece of mind!

Drawbridges

Holy Bumfuzzler! Draw bridges! Been waiting for this for a long time haven’t ya? Just the thing to top off your castle!

Here are some commands you can use to build and work with draw bridges.

/bridge.use – this will toggle any bridge within use range that is not locked down and is owned by you.
/bridge.build – while looking at a foundation or floor, it will place a new bridge on it.
/bridge.rotate – while standing on a bridge base block, it will turn the bridge 90 degrees each use. you can only rotate your own bridges.
/bridge.lock – while standing on a bridge base block, it will lock ONLY that bridge from moving. Toggling this again will unlock that bridge.
/bridge.count – this will give you your current bridge count.
/bridge.destroy – this will allow player to destroy there own bridge while standing on the bridge base block.
/bridge.setplate – this will add/remove pressure plate (landmine) on the bridge base block. When stepped on, it will toggle the drawbridge.

The average Bumfuzzler will have the ability to create 2 draw bridges while VIP Bumfuzzlers can create 10. I want to see lots of Bumfuzzler castles! 🙂

Vanillatopia

It’s nice to have a change of pace sometimes and go old school without losing all the goodies! For that, I’ve created a new server called Bumfuzzler Vanillatopia! The goal of this server will be to capture much of the vanilla, explorer, survivor feel to Rust, but still have some of the plugins that extend the game.

So how is it setup?

  • Completely vanilla resources gathering
  • Crafting takes time, no instacraft
  • Loot tables are default so there’s no multiples of items
  • Mining Quarries spawn in the world
  • No mini-map, no toolbar, however live map exists
  • Blueprints are unlocked completely
  • Can ride horses, drive cars, float rafts, oar viking boats, drawbridges, more
  • AutoCodeLock, Absolute Sorter, Friends, Clans, more
  • 30+ plugins make life easier, exciting, don’t violate vanilla feel
  • 1 month wipe cycle, on every 1st Thursday of the month

The server is up right now, but the official launch is March 1st. You can find the server by searching for Bumfuzzler or the following ip address: 66.55.149.84. Check it out! Provide feedback! It’s not as polished as Modtopia yet, but with your help it will get there. Thanks to Ray for helping with testing and feedback!

Modtopia Issues

There are a few issues that are plaguing Modtopia and others servers in a seemingly random way. Plugins like SkinPerks, SkinBox and others where skins are concerned, are having issues. I’m not sure what’s going on, but I assure you I’m working on it. Many admins believe it’s related to the workshop and changes in the last patch, but Vanillatopia has no issues with these plugins and I can’t explain it. It may have to do with my host, but I’m unsure. Come wipe day which is next Thursday, I may reinstall the server completely to see if that solves the issue. It appeared to start around the last wipe. I’m sorry if this issues have impacted your game play. We’ll get them resolved soon.

Well, Bumfuzzlers! It’s good times 🙂 Please have fun and enjoy yourselves!