Tag: soundklown

Blood, Warp, Workbench

Blood, Warp, Workbench

What’s up Bumfuzzlers?! I’m doing a bit of tweaking on Modtopia ahead of the wipe to everything from Homes, Teleports, Charcoal, Prestige levels and also adding a new plugin! Check out the details.

Homes & Teleports (Modtopia)

Lately people have been commenting on homes and teleports and there’s been times I’ve wanted to change it in the past, but just never found time to fully address it. Finally I have and hopefully you all like it better.

For both homes and teleports, uses are unlimited, however the cooldown and countdowns will change and be reduced as move up Prestige levels. Here’s what they look like.

Homes

  • Default: 2 homes, unlim daily, 15 min cooldown, 20 sec countdown
  • Legitimate: Increase: 3 homes (+1), unlim daily, 12 min cool (-3), 15 sec count (-5)
  • Veteran: Increase: 4 homes (+2), unlim daily, 8 min cool (-7), 10 sec count (-10)
  • Allegiance: Increase: 5 homes (+3), unlim daily, 5 min cool (-10), 5 sec count (-15)
  • VIP:  Increase: 6 homes (+4), unlim daily, 3 min cool (-12), 3 sec count (-12)
  • Blood: Increase: 7 homes (+5), unlim daily, 1 min cool (-14), 1 sec count (-14)

Teleports

  • Teleport: unlim daily, 15 min cooldown, 20 sec countdown
  • Level 11: Increase: unlim daily, 12 min cool (-3), 15 sec count (-5)
  • Level 19: Increase: unlim daily, 5 min cool (-10), 5 sec count (-10)
  • Level 24: Increase: unlim daily, 4 min cool(-1), 10 sec count (-20)
  • Level 26: Increase: unlim daily, 3 min cool (-12), 3 sec count (-12)
  • Blood: Increase: unlim daily, 1 min cool (-14), 1 sec count (-14)

Thanks Doge, Twisted Rhythm, Lich, Annyu for the feedback

Charcoal (Modtopia)

I’ve increased charcoal production by 20%. Before the changes, 100 wood would  yield 34 charcoal and now 100 wood yields 56 charcoal. It doesn’t seem like a lot on that level, but it should give quite a bit more with large quantities of wood.

 

Upgrade Workbench (Modtopia)

I’ve added a new plugin that for now unlocks at Prestige level 28. If you’ve ever hated having your entire base being taken over by workbenches, trying to find space, this plugin is for you!

Now, you can type /upgradewb and as long as you have the resources, it will upgrade the workbench you’re looking at for the cost. For those of you who like to keep your footprint light this is a great way to save square footage.

Blood Prestige (Modtopia)

I’ve been promising it for a while, but I simply didn’t have the time. It literally took me 3 full hours to implement it and it wasn’t a casual stroll through the park.

I’m going to have to tweak the levels next since I really want to add more powerful unlocks towards the bottom of the Prestige ladder, but at least now the people who have the most loyalty will get benefits regarding homes & teleports. I’ll try to add more perks as I can.

I finally did it soundklown!

Prestige Levels (Modtopia)

Just to save me some typing, I’d wander over to the plugins page for Modtopia and take a gander at the way the levels are setup. The quick of it is, VIP used to be the highest level, but now above it we have Level 26, Level 27, Level 28, Level 29 and then finally Blood. I also added free skins to Level 21 (/skin shop)

Anti-Offline Raiding

We’ve used the plugin for a long time that prevented offline raiding, but it’s been controversial and resources are so plentiful that I think it’s time to put it to rest. Now, if you sign off, you’re stuff is up for grabs. Sorry!

Hope you Bumfuzzlers like the changes! Give me feedback as always. It’s extremely helpful in helping me tweak the server. Keep your eyes pealed for the wipe on 10/4. I think we’re going to be getting some nice goodies.

Memories, Critters, Moolah

Memories, Critters, Moolah

Hey Bumfuzzlers! I’ve got a few changes here for you and I figured I’d let you know about them sooner than later. There’s some big fixes and key changes that will affect the way you play. We’ve got memory fixes, home changes and more animals! Let’s go!

Door Skinning (Modtopia)

If you can’t put a sweet skin on your sheet metal door, what good is Rust? Well, for a bit using Skinbox (/skinbox) to reskin sheet metal doors simply didn’t work, but it does now so get cracking!

Thanks Twisted Rhythm for the feedback.

Memory Returns (Modtopia)

We’ve had memory issues for a bit and it’s been quite annoying to players with lesser potatoes. It would cause the need for flushing memory and could sometimes cause crashing. Thanks to some trial and error and some great efforts from a few players, we have it figured out.

It appeared to be the mini map, which was awesome, but apparently, it’s buggy and needed to be put down. You can still use the G key to show you that map and you can use the RUST IO map if you’re like. That’s great if you have dual monitors.

Thanks Twisted Rhythm, Lichh and Annyu for their hard work on narrowing this down.

Home Changes (Modtopia)

I’ve been stubborn with homes (/home) for a long time, and I may just go back to being stubborn if the new settings result in players traveling through the air more than they do otherwise. I’ve never liked having too many teleports (/tp) in general because it removes that element of survival  where you always get out of confronting much difficulty.

Anyhow, I’ve changed things a bit. Now there’s more homes, more uses, but slightly higher cooldowns and countdowns.

  • Default: Cooldown 5 minutes > 10 minutes, Countdown 15 seconds > 30 seconds
  • Legitimate: Homes 3 > 4, Uses 32 > 40, Cooldown 5 minutes > 8 minutes, Countdown 15 seconds > 25 seconds
  • Veteran: Homes 4 > 5, Uses 34 > 50, Cooldown 4 minutes > 6 minutes, Countdown 12 seconds > 20 seconds
  • Allegiance: Homes 5 > 6, Uses 40 > 60, Cooldown 3 minutes > 4 minutes, Countdown 10 seconds > 15 seconds
  • VIP: Homes 6 > 7, Uses 50 > 70, Cooldown 2 minutes, Countdown 5 seconds > 10 seconds
  • Blood: Homes 8, Uses 80, Cooldown 1 minute, Countdown 5 seconds

Note: the Blood level isn’t finished, but it’s coming. I’m sorry soundklown. I swear I’ll finish it soon. Time time.

Animal Limits (Modtopia)

With the memory issue hopefully resolved, I’ve gone ahead and raised the spawning limits of animals back to how they were before.

Here are the new counts:

  • Bear: old count 18, new count 27
  • Boar: old count 45, new count 54
  • Chicken: old count 26, new count 36
  • Horse: old count 18, new count 27
  • Stag: old count 27, new count 36
  • Wolf: old count 18, new count 27

Hopefully this makes for better hunting. I’ll review this again in the future, but give me some feedback. That always helps.

Discordonomics (Modtopia)

You can get a ton of money from just hanging out in Discord, but I don’t think it’s all that competitive.

Now the event, that previously allowed for 3 winners before, will only have one! That’s right. One person to get all the cash. That makes the event a really critical thing to get since you’re not only getting the cash, but you’re stopping others from getting it and using it against you!

Ok Bumfuzzlers. Let me know how it goes out there. Feedback is critical to balancing this crazy Rust world so let me hear it. I’ll do my best to keep up!

 

Loot, Perform, Balance

Loot, Perform, Balance

What’s up Bumfuzzlers?! The last couple weeks I’ve been trying to find some time to get back to tweaking! After changing to a 1 month wipe and resetting the loot tables, there’s a lot I still had to do. Thing is, my schedule has been rather hectic so it’s been delaying me. Rest assured I am getting your feedback! Here’s just a few tweaks I’ve made over the weekend.

Loot (Modtopia)

I’ve done a bunch, focusing on barrels and availability of certain items. There’s no doubt I have a lot to go, but I’m going to let these changes settle in, get feedback and then continue. I’m trying to adjust things cautiously and carefully because, with the longer wipe cycle, I’m trying to create a little grind, but not grind-age.

  • Adjusted the rarity of key cards. Both green and blue are now common, but red is uncommon and slightly harder to find.
  • Fuses were adjusted from rare to uncommon. Right now there’s 16 in the world. They will vary slightly from that count.
  • Mining Quarries can now be found in loot as rare
  • Survey Charges will now be found in loot as rare
  • Also the following items were added to the loot table that were previously unavailable:
    • Hammer (Common)
    • Pickle (Common)
    • Bone Arrow (Uncommon)
    • Small Battery (Uncommon)
    • Blood (Uncommon)
    • Angry JackoLantern (Uncommon)
    • Happy JackoLandern (Uncommon)
    • Paper (Uncommon)
    • Pookie Bear (Uncommon)
    • Research Paper (Uncommon)
    • Santa Hat (Uncommon)
    • Scarecrow (Uncommon)
    • Skull Fire Pit (Uncommon)
    • Snowball (Uncommon)
    • Snowman (Uncommon)
    • Large Stocking (Uncommon)
    • Small Stocking (Uncommon)
    • Salt (Uncommon)
    • Christmas Baubels (Uncommon)
    • Christmas Candycanes (Uncommon)
    • Christmas Gingerbread Men (Uncommon)
    • Christmas Lights (Uncommon)
    • Christmas Pinecone (Uncommon)
    • Christmas Star (Uncommon)
    • Christmas Tinsel (Uncommon)
    • Christmas Garland (Uncommon)
    • Christmas Lightstring (Uncommon)
    • Christmas Large Present (Uncommon)
    • Christmas Medium Present (Uncommon)
    • Christmas Small Present (Uncommon)
    • Christmas Tree (Uncommon)
    • Christmas Garland (Uncommon)
    • Christmas Door Wreath (Uncommon)
    • Water Purifier (Rare)
    • Frog Boots (Rare)
    • Door Closer (Rare)
    • SPAS12 Shotgun (Very Rare)
  • Scrap can now be found in piles from 0 – 60

Remember, if you put up a Christmas tree in your house and decorate it, you’ll get presents from Santa! 🙂

Thanks to Twisted Rhythm for the feedback.

Hordes (Modtopia)

I’ve made a couple changes to Zambies to make them a little more interesting in terms of loot, but also to help avoid the constant cat and mouse chase that goes on when you hear them grunting.

  • I’ve increased the horde count by 2 for a total of 12 hordes
  • I’ve modified the number of zambies in each horde to start at 1 instead of 4. This should mean you’ll encounter smaller groups.
  • I’ve left the max zambie count in the hordes to 15 so they will still grow over time.
  • Zambies now drop additional items that can be used for quests (/q)
    • Small Battery
    • Blood
    • Paper
    • Pookie Bear
    • Research Paper
    • Glue
    • Sticks
    • Duct Tape
    • Camera
    • Bleach

Keep in mind the quests (/q) for these items, when completed, will give you Skin Perk items. For instance, increased dodge, harvest, damage and building abilities!

Thanks to Twisted Rhythm for the feedback.

Blueprints (Modtopia)

I’ve added more blueprints to barrels to make it easier to get crafting. I still have to add a few more and review boxes and crates.

  • Concrete Barricade
  • Wood Barricade
  • Sandbags
  • Large Furnace
  • Candle Hat
  • Hoodie
  • Machete
  • Pants
  • Salvaged Sword
  • Shelves
  • Metal Shutter A
  • Metal Shutter B
  • Wood Shutter
  • Sign Post
  • Small Sign
  • wall.frame.cell
  • wall.frame.cell.gate
  • wall.window.bars.metal
  • wall.window.glass.reinforced

Again, these are all fairly low level blueprints. I’ll choose from the uncommon items soon and add a few higher levels to the barrels when I have time.

Thanks to Twisted Rhythm for the feedback.

Grilling (Modtopia)

There was a weird bug with the grill where phantom versions of meat and wood would pop out of the grill when the cooking was done. I tracked this down to a plugin that seems to have screwed the pooch and now you the BBQ ghosts are gone!

Thanks to Twisted Rhythm for reporting the issue.

Jason Voorhees (Modtopia)

Our long-time resident horror movie terror was MIA. For some reason he stopped roaming the countryside! He’s now back and ready to machete so be careful. He packs some hefty health and is very stealthy.

Thanks to [CyanN] Lichh for your feedback.

Prestige (Modtopia)

For some reason it seemed notifications were being doubled which can be somewhat annoying. I think I’ve resolved that now. Thanks Hazmad for the feedback.

Also, in an early version of Prestige it was set to play an explosion when earning a new level. That’s been disabled, but I must have rolled back the version on that so it became enabled again. I’ve disabled it again so you don’t think you walked over a landmine! Thanks Twisted Rhythm for the feedback.

Kits (Modtopia)

Changing to a 1 month wipe means having to adjust a lot of other things – like kits. They were still setup as if we had a 1 week wipe cycle. Here are the changes I’ve made:

  • Signal Nachos kit: 4 hour cooldown, 3 usage max –> 3 day cooldown and 9 times max
  • Trump Wall Builder: 24 hour cooldown and 3 usage max –> 3 day cooldown and 9 times max
  • Trump Border Wall: 24 hour cooldown and 3 usage max –> 3 day cooldown and 9 times max
  • Hillary Jail Break: 24 hour cooldown and 3 usage max –> 3 day cooldown and 9 times max
  • Hillary E-mail Server: 24 hour cooldown and 3 usage max –> 3 day cooldown and 9 times max
  • Subscriber: 1 usage max –> 2 day cooldown and 3 times max
  • VIP M249: unlimited –> 2 times max

Thanks soundklown for the feedback.

Death (Modtopia)

There are two plugins that help you find your body when you die. Both of them were having issues. For instance, you might have been seeing a message like this when you die: “Your corpse was last seen 1378 meters from here, in the unknown”

Obviously this isn’t very helpful. Now it will identify your body’s grid number to make it easier. The other plugin is meant to highlight your body on the G map, but it’s not working. I’ll work on that. For now I’ve just disabled it.

Restarts (Modtopia)

Recently the server has crashed twice unexpectedly. I’m looking into locating the cause. In the meantime I’ve set the server to restart 2 times per day. No worries, you’ll get 30 minutes warning with a nice countdown and the server will be back up usually within 5 minutes.

Expect the server to restart at 12pm and 12am EST. Hopefully this doesn’t cause the map and other graphical items not to work, but if it does please Steam me so I know and then I’ll fix it. That’s part of the reason I haven’t had automated starts.

Meanwhile I’ve set the map to save every 5 minutes instead of 10 so that if it does crash, the rollback won’t be quite as severe.

Thanks to Annyu and Lichh for the feedback. 

Plugins (Modtopia)

With the two server crashes I decided to disable some plugins that I don’t think are used much in an effort to see if the issue is related to any of them. A couple of them simply aren’t even working anyway so I figure I can disable them now to see if they’re issues.

I disabled the following (and a few more you wouldn’t know about):

  • Barrel Points
  • Blood Trail
  • Cupboard Messages
  • Death Marker
  • Decay Notifications
  • Easy Vote Highest Voter
  • Flare Gun
  • Proximity Scanners
  • Rafts
  • Target Practice
  • Survey Info
  • Viking Boat
  • Visual Cupboard

If you are heartbroken that any of these are disabled, please let me know and I’ll make it an effort to enable it again.

Performance (Modtopia)

I just received an answer from my server provider and they said the server had hit the memory limit which is why it crashed. They’ve extended that limit so I’m hoping things will get better. Please let me know if the server crashes in case I miss it.

Population

Although the server provider increased the memory which is likely running down due to the various memory leaks Rust has, I do hear players talking about higher than normal client crashes so I decided to tinker with the population limits which I set relatively higher a while back. It could very well be that the extra entities in the world are causing clients to hold on to more things in memory and then…kablooey.

So I reset the limits back to defaults. This means some items might be harder to find. For instance, bears were at a max of 27 and now they’re 18. Ore and trees also had higher limits. Additionally, the tickrate (the rate at which items respawned – not necessarily in the same place) was 60, but now I raised it to 90 (the default is 120)

Let’s see how it goes.

Thanks everyone for your patience while I reconfigure things. With your feedback, I’m confident the server will be better than it was before the loot table was reset. Again, the hope is to give the server back a bit of that survival feeling while still maintaining that modded server feel. Stick with me and we’ll get it to that point for what I hope is a great balance.

Keep the feedback flowing Bumfuzzlers! I’m paying close attention and listening! Have fun out there!

Clips, Kits, Fish Guts

Clips, Kits, Fish Guts

Heya Bumfuzzlers! I’ve got a bunch of balancing going on this week so bare with me while I try my best to get it right 🙂 We’ve got kit changes, zambie curbing, metabolism, magazine boosting and some awesome buys added to the in-game store! Let’s get cracking 🙂

Zambie Hordes (Modtopia)

There were zambies everywhere! I love em, but unfortunately I think it was lagging the server a little. Because of that, I’ve reduced the zambies to 40 hordes which start of in groups of 3 and grow to 10. Again, you will see zambie hordes join forces when they come in contact with each other so beware! You never know when a giant group will hit!

Thanks MrNiceGuy for the feedback!

Metabolism (Modtopia)

For a while I was toying with metabolism, but as of the last patch it seems people were starving way too quickly. I was using it to try and mimic what real thirst and hunger would be like and it worked, but as with many things in Rust, and certainly in modded Rust, things don’t necessarily keep working 🙁

I’ve disabled it for the time being. I’m not sure it’ll make a comeback 🙁

Thanks MrNiceGuy for the heads up!

Base Recycler

I’ve lowered the crafting requirements for the recycler (/rec) a bit to make it easier to craft.

  • Scrap 250 > 225
  • Gears 15 > 10
  • Metal Springs 15 > 10

Just type /rec after reaching level 18 (/loyalty) or find one out there in a box. There’s a 14% chance you’ll find one!

Subscriber Kit (Modtopia)

For a while now, I’ve been dissatisfied with the subscriber kit contents. I love that Bumfuzzlers subscribe to the site and our Steam group to get it, but it’s simply over-powered with players getting C4 and rockets immediately at a wipe start.

Now the subscriber kit gives players 5 supply signals and it can be used 1 time per wipe. It’s not C4, but it will still give you a leg up at the start of a wipe and it’s somewhat random.

For now I’ve left the standard supply signal kit intact and you can still /vote to receive more supply signals. However, I may be removing that supply signal kit in the coming weeks. If you haven’t already, subscribe so you can keep up on Bumfuzzler happenings!

Thanks Joe Perry, Soundklown and Doc for your feedback!

Challenge Kits (Modtopia)

Similar to the subscriber kit, I’ve believed some of the challenge kits (/pc) are a bit over-powered for some time. I’ve tweaked almost every one of them with some getting more items and others getting less. It’ll still pay to be on top of those leader-boards for sure!

Magazine Boosting (Modtopia)

VIPs have had the power of the clip and it’s a great ability, but it’s time to tweak it a little. Having a 3x clip size over the other players on the server is a bit over-powered and I should have changed this earlier. For now, I’ve reduced its power to 2x. It’s still strong, but as you’ll see next, I think this will balance out.

Thanks to Joe Perry and Doc for the feedback!

In-Game Store (Modtopia)

Now any player can purchase the Magazine Boost and the Life Stealer ability from the store (/s). Up until now, VIPs were the only players who have had access to these abilities, but now anyone can have them. Magazine Boost is as I mentioned before. It gives you 2x the normal clip size for all weapons. Life Stealer, gives you the ability to fill your health when damaging other players.

If you think about it, PVP already awards the player with the most hits on the other. Life Stealer just gives players who land hits that much more of an advantage. Seems like the first few shots will make a major difference in the battle.

Given that reaching VIP requires a bit of loyalty (/loyalty), this should be a big seller. Both items will require 15 Reward Points which is not cheap, but you know it’s worth it! Start saving! 🙂

Thanks to Joe Perry and Doc for the feedback!

Fish Galore

Hey fisherman, I just updated the fishing mod which should now be more streamlined with easier commands and such.

To fish, head off and find some water. You need to be within a few meters or even standing in it. Take your Spear and jab the water floor and haul in a fish. You can also use your Bow or Crossbow to get near the water and shoot at it!

You can also use a fishing pole! While holding a spear, type /makepole to make a fishing pole, then when looking at water, type /castpole. A bobber will appear out in water and a countdown bar will appear onscreen. When the bar disappears, you will either catch something or not!

Bonuses are granted depending on time of day, quality of weapon, what you wear and have on you. By default, there is a very small chance to random loot crates as well!

Happy hunting! err fishing! 🙂

Performance (Vanillatopia)

Over the last week or so, I’ve been having issues with performance on Vanillatopia. I’m working with my host to get it squared away. There were a couple of times it restarted without warning and then afterwards, the plugins wouldn’t load. I just reinstalled some things and the host took at a look at it. I’m hoping the issues will subside, but let me know!

As always thanks to you all for the great feedback. Last minute thanks to MrNiceGuy for helping me fix (crossing fingers) a Raid Sympathy situation. Have fun Bumfuzzlers!

Vorhees, Adventures, Hordes

Vorhees, Adventures, Hordes

I’ve got some tweaks Bumfuzzlers! We’ve got store commands, changes to zambies, Jason is back, blueprint wipe schedule changes and more! Let’s take a look at what we got!

Pesky Scientists (Modtopia)

Ok, so I hope these buggers are finally disabled! I’m not a huge fan of how they act and they seem rather useless as many of you have echoed to me.

I didn’t change them on Vanillatopia since they’re the vanilla feel, but you ‘nilla Bumfuzzlers let me know what you think. I’ll keep tabs on them to see if they improve over the next couple patches and if they do I’ll consider enabling them again.

Stalled Animals (Vanillatopia)

I had reports of animals not moving on Vanillatopia. That should now be resolved and you can ride horses again!

Jason Vorhees (Modtopia)

Heeeeee’s back 🙂 I disabled him along with the other NPCs while I setup the zambie hordes, but I think it’s time he returns. I’ve made a couple of tweaks to him though so hopefully it makes him a little different – beware! – mwhahaha! Chh, chh, chh, hah, hah, hah.

  • He’s now ‘scientist’ type instead of ‘murderer’. This means:
    • he’ll be silent
    • he’ll be a little smarter
    • he’ll fight the zambies
  • he’ll spawn every 45 minutes
  • his attack range was lowered from 150 to 75 (same as zambies)
  • there will only be 1 of him, instead of 2
  • lowered health from 500 to 250
  • slightly lowered loot
  • I’ve extended his range from 1,000 to 1,500 so he’s more dynamic and hard to pin down

I’m curious how he’ll fair against the zambies. He does have stronger weaponry, more health and a scary hockey mask so let’s see what happens.

I am considering enabling NPCs at certain monuments, but we’ll see. It might help keep the zambie population at bay and create somewhat of a safe zone (sorta) since zambies will be drawn to those monuments and be cleared out somewhat by the NPCs.

Store Reductions (Modtopia)

Due to the high RP requirement for resources and ammo, I think it was too hard for new players to use the store. So, I’ve lowered the RP requirement for all ammo and resources, but I also lowered the quantity you get.

For instance, if it used to be 3 RP to buy 150 HV Pistol Ammo, it now costs 1 RP to buy 50. So, the price is not technically lowered, but the prices will allow people who may not have much money to buy ‘something’.

Store Commands (Modtopia)

One nice feature for the store is the ability to buy ‘commands’. This allow players to purchase commands that might be otherwise only available to administrators. To check out what’s available, type /s for the store and look at the commands tab.

You can buy any of the following items:

  • Call Superheli
  • Kill Superheli
  • Call CH47
  • Kill CH47
  • Call Meteor Shower
  • Switch on Turbo Gather
  • Call Morning
  • Call Night

 

I’ll work on adding additional items to this list. I have some idears 🙂

Decay Slowdown (Modtopia)

I halved the decay a few weeks back, but it was reset, possibly due to the recent server situations going on. Now it should be set in half again. Let me know if anything changes.

Keep in mind, a few patches back they made it so that stone walls outside the cupboard coverage decay very quickly. I think mostly everything decays quickly in that case. Just be careful. In a very short time you’ll be without walls!

Thanks for the feedback MrNiceGuy, KBKiller18 and one other person who mentioned it but your name escapes me! Sorry lol

Blueprint Wipes (Modtopia)

I’ve decided to change the blueprint wipe schedule to 1 month instead of 2 weeks. So we’ll still wipe the map every week, but the blueprints will stick around until the 1st Thursday of each month. Thanks for the feedback soundklown.

Zambie Hordes (Modtopia)

Some were asking for some challenge with the zambies, so I’ve changed some of the settings with the hordes.

  • Zambies will still spawn in groups of 3, but now instead of maxing out at 15, they’ll grow to numbers of 20.
  • They’ll smell you from 75 meters away instead of the previous 35 meters.
  • A few zombies had crossbows. I’ve removed those so they all now have melee weapons.
  • Zambie Hordes now increase in size every 45 seconds, instead of previous 60.

Best watch your back! They can be very powerful in numbers and sometimes, multiple hordes will come at you at the same time! Thanks for the feedback MrNiceGuy.

Quest Items (Modtopia)

With the removal of monument NPCs, it became impossible to find the items you’d need to complete quests (/q). Due to this I’ve added the required items to the loot table as uncommon. This means they’ll spawn more often than rare items, but not as often as common ones.

Here’s a list of the following items you’ll find out there.

  • battery
  • duct tape
  • bleach
  • glue
  • blood
  • paper
  • research paper
  • sticks
  • camera

 

For players who will ask, what is the battery for? I’ve added some bot responses to ensure it’s clear.

Thanks soundklown for the feedback.

Scrap Count

I had a couple of players suggest scrap was scarce, but as I write this “There are 74,803 of ‘scrap’ in game!” That’s a lot! Keep in mind this includes player loot, boxes, barrels, etc, but dayum, that’s a lot.

Regardless, I’ve boosted the scrap returned by personal recyclers to 25%. You can craft personal recyclers at level 18 (/rec) or you have a 14% chance of finding one in loot. That will help out a bit for sure! Thanks for the feedback soundklown.

Server Header Image

It’s a seemingly small change, but it makes me feel all warm and fuzzy. I can’t believe it’s taken me so long to reset the header image players see when joining Modtopia and Vanillatopia.

As always thanks to everyone for the feedback. I truly appreciate it. As I always say, it helps a lot to make sure the server is running well and everyone can enjoy themselves! Good to see some old faces playing again! Keep it up Bumfuzzlers!

Rewards, Gather, In-Game Store

Rewards, Gather, In-Game Store

Hold on Bumfuzzlers! We’ve got a new wipe cycle and a bunch of changes that I hope will change the way Modtopia game play works in a good way. We’ve got store expansions, resource gather changes, kit changes and more! Check it out.

Resources

For a while now, I’ve known I needed to take a look at the resource rates and kits. When people are finishing the wipe cycle with 100’s of rockets and C4, it says to me the gather rates are out of control. I’ve also seen full bases go armor on the second day of the wipe which should not be happening unless you’re playing 48 hours straight! So, now that some of my schedule has been freed up, I’m going to get back to basics and dial things down just a little.

Here’s what I’ve changed:

  • ZLevels are now capped at 50
  • ZLevel level multiplier reduced from 2.00 to 1.25 (each level gained will multiply less)
  • Quarries have been boosted to 10x during the day, 12.5x during the night

My hope is to make Quarries more valuable and reduce the high level resource multipliers for individuals. The drop from 2 to 1.25 should result in a 37.5% cut in resource gathering which shouldn’t be massive, but it will surely be a reduction that I hope will make building more meaningful and raiding a little more frequent.

Kits

Some of the kits were just way too generous and they went against what I was trying to accomplish. For instance, starter kits were giving people enough to not only get a starter base up, but build a retirement home. That simply can’t stand. It’s critical that players have to do ‘some’ work to get resources and build their homes.

Here’s what I changed:

  • Startup Build kit
    • Wood: 10k lowered to 5k wood
    • Stones: 10k lowered to 2.5k
    • Changed usage to 1 times per wipe
  • Aid kit
    • Changed from 6 hour cooldown to 24 hours
    • Removed meats, left medical supplies
  • Weapon kit
    • Removed ammo
    • Removed Waterpipe Shotgun
    • Removed Custom SMG
  • Tools kit removed (tools are given when you spawn)
  • Weekly kit removed (it wasn’t very valuable anyway)
  • Trump wall kit
    • Stone: 25k lowered to 7.5k
    • Stone Walls: 25 lowered to 7 walls

Bradley Loot

With the lowering of gathering, I raised up the loot for the Bradley. The loot it gives, should you live to see it, should be Bumfuzzler good!

Rockets, ammo, weapons, C4 and a bunch of scrap!

In-Game Store

This will need balancing over time, but so far I’ve gotten the things in there at reasonable starting points. Some things might be too expensive or vice versa, but that will need some feeling out and some feedback from you all.

What’s really great about the store is that you can buy blue prints and also Reward Perks so that item that’s eluding you like the Large Furnace blueprint or the Bolty with 2 times the damage can now be yours for a price! Thanks to soundklown for requesting blueprints!

So you’ve noticed that you’ve been gaining money as you play. This is what you’ll use to buy items in the store. Once you have money, simply type /s in game to open the store. Once open, you’re going to need what’s called Reward Points or RP. You can convert your money into RP by clicking on exchange. Right now it takes $50 to gain 1 RP. Items in the store range from 1 RP to 6 RP. The reason for the conversion requirement is simply that money can be will be used for other things in the future. For instance now, you can use money for /skin shop which allows you to buy default skins for your items.

Remember, you automatically get money every certain amount of minutes played, but you also get them for breaking barrels. Furthermore, don’t forget you can steal it from other players, get money for damage dealt to other players and of course killing them.

Here are some of the items in the store:

 
 

You can even buy the swim wear there which are hard to find items!

Plane Crash

It used to be that the plane would crash into the highest mountains in the map so I raised it up 10 meters. Now it appears that’s not enough so I raised it another 5 meters. I think it’s hitting structures that people are building on those mountains. Well, just be careful. I’m going to see about making the plane create some serious damage to whatever it hits 🙂 Thanks MrNiceGuy for pointing out the plane was still crashing!

Anti-Offline Protection

Last week I made changes to the offline protection. Now instead of 10 hours it lasts for 5 as each hour it lessens by 20%. Unfortunately I missed the automated message which some were confused by. Thanks to MrNiceGuy to letting me know about it!

NPCs

A few of you have told me that it appears the NPC health is way too high requiring multiple bolty shots to kill them. It turns out health:100 in the settings refers to 100% of their default health. Scientists have 100 health, but murderers – the dumber zombie AI we currently have on our server due to Facepunch bugginess – have 150 health by default. This means 100 is really 150 health.

Let’s try out setting them a little lower. I’ve reduced their health 30% to 70. This should lower their health just around 100 health. Let’s see how it is. Thanks to MrNiceGuy and soundklown for the feedback!

I’ve also made changes to Jason Vorhees:

  • Health was reduced by 50%
  • Reduced his inventory
    • Wood went from 5k to 2.5k
    • High Quality Metal Ore went from 5k to 250
    • Stone went from 5k > 1.5k
    • Metal Ore went from 5k to 500
    • Removed C4
    • Removed bones

Jason still has some cool clothing and some valuable Skin Perk tools. Just remember, if you don’t kill him, he’ll track you down and kill you when you least expect it 🙂

Wipe Schedule

Last night was a wipe so get building! 🙂 I hope the weekly schedule makes things a bit more fresh for you all. It certainly will give me the ability to fine tune the server and get an idea of how changes will affect gameplay. I’m hoping for better balance between builder and raider. I’m sure I’ll be making several adjustments over the next couple wipes based on observation and feedback from you all.

Btw, I know I rarely mention Vanillatopia, but that’s just because the Vanilla experience requires few changes. I am planning on adding some new plugins to it, but of course the foundations of it will remain as pure as I can keep them. Modtopia is another story. Please as always keep the feedback coming. I appreciate it Bumfuzzlers!

 

Loyalty, Voorhees, BountyNET

Loyalty, Voorhees, BountyNET

Wipe is coming on Thursday with what seems to be some awesome updates for you Bumfuzzlers! In the meantime, I’ve got a bunch of updates ranging in topics from the items blocked after a wipe, to new loyalty levels, bot adjustments and 2 new plugins! Read on!

Wipe Blocking

Originally, after a wipe, I was blocking some of the more advanced guns, but I’ve changed that. No guns are blocked at all now. Then, various explosives were blocked for 36 and 48 hours. I do this only to give a slight delay in raiding. Let’s call it a ‘period of peace’ 🙂

Loyalty Levels

I’m trying to make it so there are loyalty levels within reach for all players and rewards are given out every so often instead of having to wait for 1,000s of loyalty points. Additionally, I think this method will give players an appreciation and an understanding of what they’re getting for their game time.

The second phase of these new loyalty levels are as follows:

  • Level 6 (45 loyalty points) Tame boar, extend your inv, more! (/pet help)
  • Level 7 (60 loyalty points) Codelocks autolock w/your code! (/codelock)
  • Level 8 (100 loyalty points) Place bounty on a players head! (/rustnet)
  • Level 9 (200 loyalty points) Sort items into boxes with click of button!

In addition, the following changes were made:

  • Gaining a loyalty level will play a sound (as soon as I pick one lol)
  • You’ll be advised of your loyalty points and level every 30 minutes

Hopefully this adds a more polished element to the way loyalty points are given!

Jason Voorhees

Our favorite horror movie action here has undergone some changes after some feedback. Here’s what was done:

  • Lowered Jason count from 2 to 1. He’s got a pretty hefty payload.
  • Jason’s spawn range was increased from 50 meters to 200 meters (thanks DylanLAF)
  • His accuracy was lowered from 6 to 5 (thanks soundklown)
  • Roam range, the amount of distance Jason may roam around will be kept at 500 meters for now.

I’m still tinkering with his weapon. The Spas seemed not to work well cause he couldn’t hit anything. The Pistol now is too deadly. It’ll get there.

Monument NPCs

Been toying with the balance of the bots due to some accuracy comments (thanks WRecKLeSS), but it seems the accuracy is low at 4 out of a possible 10 settings so after some testing with DylanLAF, I decided to change the roam range (the range in which NPCs will follow you and/or engage with you) from 40 to 25. Hopefully this will help.

Barrel Points

As is, you’ll automatically get $5 for every 5 minutes you play, but now you’ll get dollars for busting up barrels too. I started out the setting at $10 for every 10 barrels you break. This is just an initial setting as I work out all of this currency setup so I expect it to change.

In the future, I have some interesting plans with currency such as allowing rewards for killing players, animals, etc. I might also give players the ability to rob each other. All of this is in preparation for a store of course that will allow players to purchase various kits, items, commands and so on.

BountyNET

Bounty I fear hasn’t been used much. I have a feeling this is due to it being fully command line with a lack of notifications. Now, we have BountyNET which is part of the same RustNET that works with Remote Turrets, Security Cameras and Search Lights.

Now, if you add a terminal in your base by typing /terminal add when having a laptop, it will give you the ability to access BountyNET where you can put a price on players heads using a very nice graphical user interface. Now people with bounties will be reminded too which is a very nice feature.

Ownership

Last, but certainly not least, players have wanted to identify ownership of bases for a while now. Well, I had a moment to revisit it and it should now work. Simply type /prod while looking at an object someone might have built. It will tell you the name of the player it belongs to and if they’re online or not. I hope to extend this functionality in the future, but for now this will do!

Well, more changes are planned as I have time! In the meantime Bumfuzzlers looking forward to the wipe and the new features it brings! Be good! 🙂

Crash, Santa, Nerfs

Crash, Santa, Nerfs

I’ve made a few changes to the server in recent days and wanted to keep you up to date! Check it out Bumfuzzlers!

North Pole

Thanks to soundklown, one of our resident Bumfuzzler VIPs, some issues with Santa’s place were brought to the forefront and I “think” I fixed them. I’ll have to review tonight if I have time. Apparently after finding himself trapped at the North Pole when daylight struck and the magical doors shut, he was able to get out through trickery! We’ll we can’t have any of that 🙂 I’ve since changed things around to make that hopefully impossible.

Additionally, to make it harder to get all the loot, all the boxes have been fixed with code locks! The code for them is hidden in two different places within the building. Also, keep in mind, not every box will have items in them each time you go. They replenish on timers anywhere between 1 hour, 6 hours, 12 hours, 1 day and 2 days.

Elves Upped

They were a little weak. I mean, they are protecting the North Pole. I’ve upped them in a few categories like health, damage, accuracy and range. I hope they give you more trouble. I think after the next wipe, I’ll be widening the zone so players can’t put turrets so close to the building. This will make it more difficult.

Dodge Nerfed

I’ve lowered the values on various attire with the dodge attribute. Apparently there were a couple too high and some players were near invincible because they dodged every shot. Even if you now have all of the wearables enabled, you can’t get higher than 26% dodge. Special thanks to DHJ Doge for pointing out this flaw!

Also, keep in mind the way dodge works. You don’t literally dodge the shots from other players. The damage just simply doesn’t register. Keep this in mind when other players don’t take damage even when you feel  you’ve headshotted them. Also watch the chat for messages that the player has dodged the attack.

Trapper

Originally, for Allegiance and VIP loyalty groups, snap traps would automatically reset after 15 seconds. After a discussion with DHJ Doge (thanks again for the feedback) I’ve changed this to 5 minutes as it would be a bit overpowered if someone put traps all over their base. Additionally, while VIP traps (snap traps and landmines) wouldn’t damage themselves or friends, it’s now been extended to clan mates as well.

Crashing

Over the last couple days we had a couple of crashes. After working with my service provider it turns out we were hitting the RAM ceiling. They’ve extended it and I’ll be monitoring it. I’m sorry for any inconvenience it may have caused. I’m not sure what caused the RAM feeding on the server side. Possibly it’s due to adding those Elves and Santa’s North Pole which includes some new functionality. Regardless, my goal is to make your time on the server as fun as possible and crashes are not fun, so please know I’m on top of it as best I can be. Let me know if you have any issues. Special thanks to Maddawg, DHJ Doge, DJRYFY, soundklown and MattieMajestic for keeping me updated on server performance.

UPDATE: I was told by my provider: “Unfortunately the more recent Rust updates have caused higher than normal RAM consumption. The limit was increased by 1GB in this case. Whether this helps over the long term I cannot indicate.” We’ll see how it goes I guess.

As always I am so appreciative of the feedback you all give me. It really helps make the server better. Please continue getting me feedback, asking questions and breaking things lol Thanks Bumfuzzlers!