Tag: Store

Vorhees, Adventures, Hordes

Vorhees, Adventures, Hordes

I’ve got some tweaks Bumfuzzlers! We’ve got store commands, changes to zambies, Jason is back, blueprint wipe schedule changes and more! Let’s take a look at what we got!

Pesky Scientists (Modtopia)

Ok, so I hope these buggers are finally disabled! I’m not a huge fan of how they act and they seem rather useless as many of you have echoed to me.

I didn’t change them on Vanillatopia since they’re the vanilla feel, but you ‘nilla Bumfuzzlers let me know what you think. I’ll keep tabs on them to see if they improve over the next couple patches and if they do I’ll consider enabling them again.

Stalled Animals (Vanillatopia)

I had reports of animals not moving on Vanillatopia. That should now be resolved and you can ride horses again!

Jason Vorhees (Modtopia)

Heeeeee’s back 🙂 I disabled him along with the other NPCs while I setup the zambie hordes, but I think it’s time he returns. I’ve made a couple of tweaks to him though so hopefully it makes him a little different – beware! – mwhahaha! Chh, chh, chh, hah, hah, hah.

  • He’s now ‘scientist’ type instead of ‘murderer’. This means:
    • he’ll be silent
    • he’ll be a little smarter
    • he’ll fight the zambies
  • he’ll spawn every 45 minutes
  • his attack range was lowered from 150 to 75 (same as zambies)
  • there will only be 1 of him, instead of 2
  • lowered health from 500 to 250
  • slightly lowered loot
  • I’ve extended his range from 1,000 to 1,500 so he’s more dynamic and hard to pin down

I’m curious how he’ll fair against the zambies. He does have stronger weaponry, more health and a scary hockey mask so let’s see what happens.

I am considering enabling NPCs at certain monuments, but we’ll see. It might help keep the zambie population at bay and create somewhat of a safe zone (sorta) since zambies will be drawn to those monuments and be cleared out somewhat by the NPCs.

Store Reductions (Modtopia)

Due to the high RP requirement for resources and ammo, I think it was too hard for new players to use the store. So, I’ve lowered the RP requirement for all ammo and resources, but I also lowered the quantity you get.

For instance, if it used to be 3 RP to buy 150 HV Pistol Ammo, it now costs 1 RP to buy 50. So, the price is not technically lowered, but the prices will allow people who may not have much money to buy ‘something’.

Store Commands (Modtopia)

One nice feature for the store is the ability to buy ‘commands’. This allow players to purchase commands that might be otherwise only available to administrators. To check out what’s available, type /s for the store and look at the commands tab.

You can buy any of the following items:

  • Call Superheli
  • Kill Superheli
  • Call CH47
  • Kill CH47
  • Call Meteor Shower
  • Switch on Turbo Gather
  • Call Morning
  • Call Night

 

I’ll work on adding additional items to this list. I have some idears 🙂

Decay Slowdown (Modtopia)

I halved the decay a few weeks back, but it was reset, possibly due to the recent server situations going on. Now it should be set in half again. Let me know if anything changes.

Keep in mind, a few patches back they made it so that stone walls outside the cupboard coverage decay very quickly. I think mostly everything decays quickly in that case. Just be careful. In a very short time you’ll be without walls!

Thanks for the feedback MrNiceGuy, KBKiller18 and one other person who mentioned it but your name escapes me! Sorry lol

Blueprint Wipes (Modtopia)

I’ve decided to change the blueprint wipe schedule to 1 month instead of 2 weeks. So we’ll still wipe the map every week, but the blueprints will stick around until the 1st Thursday of each month. Thanks for the feedback soundklown.

Zambie Hordes (Modtopia)

Some were asking for some challenge with the zambies, so I’ve changed some of the settings with the hordes.

  • Zambies will still spawn in groups of 3, but now instead of maxing out at 15, they’ll grow to numbers of 20.
  • They’ll smell you from 75 meters away instead of the previous 35 meters.
  • A few zombies had crossbows. I’ve removed those so they all now have melee weapons.
  • Zambie Hordes now increase in size every 45 seconds, instead of previous 60.

Best watch your back! They can be very powerful in numbers and sometimes, multiple hordes will come at you at the same time! Thanks for the feedback MrNiceGuy.

Quest Items (Modtopia)

With the removal of monument NPCs, it became impossible to find the items you’d need to complete quests (/q). Due to this I’ve added the required items to the loot table as uncommon. This means they’ll spawn more often than rare items, but not as often as common ones.

Here’s a list of the following items you’ll find out there.

  • battery
  • duct tape
  • bleach
  • glue
  • blood
  • paper
  • research paper
  • sticks
  • camera

 

For players who will ask, what is the battery for? I’ve added some bot responses to ensure it’s clear.

Thanks soundklown for the feedback.

Scrap Count

I had a couple of players suggest scrap was scarce, but as I write this “There are 74,803 of ‘scrap’ in game!” That’s a lot! Keep in mind this includes player loot, boxes, barrels, etc, but dayum, that’s a lot.

Regardless, I’ve boosted the scrap returned by personal recyclers to 25%. You can craft personal recyclers at level 18 (/rec) or you have a 14% chance of finding one in loot. That will help out a bit for sure! Thanks for the feedback soundklown.

Server Header Image

It’s a seemingly small change, but it makes me feel all warm and fuzzy. I can’t believe it’s taken me so long to reset the header image players see when joining Modtopia and Vanillatopia.

As always thanks to everyone for the feedback. I truly appreciate it. As I always say, it helps a lot to make sure the server is running well and everyone can enjoy themselves! Good to see some old faces playing again! Keep it up Bumfuzzlers!

Host, Resolution, Wipe

Host, Resolution, Wipe

The image related issues are now officially resolved. It’s been frustrating battling for 2 weeks with these issues which turned out to be host related. They had connectivity issues that they denied for several days (of course) only to finally recognize they were wrong. This caused me to chase my tail for a while and for you to have a less than stellar experience.

Now, Bumfuzzlers, they’re resolved and I’m sorry for the delay and for my temporary, longer than usual, absence. I was just fed up quite honestly. I’ll consider changing hosts, as much of a pain as that is, but in the meantime, here’s a quick recap of the fixes.

The following now have been tested and work perfectly (as far as I know):

Modtopia

  • Skip Night (/voteday)
  • Crosshairs (/crosshair)
  • Kits (/kit)
  • Server Rewards (/s)
  • Bounty (/rustnet)

Vanillatopia & Modtopia

  • Graphical menu (/ui)
  • RustNET (/rustnet)
  • Automatic Search Lights (/sl add <terminalid>)
  • Remote Turrets (/rt add <terminalid>)
  • Security Cameras (/sc add)
  • Player Skins (/skin shop)

Bounty NET

I found an issue on Vanillatopia with Bounty NET that I’ll work on over the next couple days. It works fine on Modtopia, but for some reason, Vanillatopia has an unexpected error.

Zambies

I’ve made an adjustment to the zambies. Originally, they would notice you if you were 100 meters away. I’ve changed that to 30 meters to give players the ability to potentially hide from them if they wanted to.

Scientists

I was sure I turned them off, but it appears they are back. My guess is during the recent futzing with the server, the setting reverted as MrNiceGuy was nice enough to advise me on decay. I’ll look at that.

Wipe

I believe everything else is working well and tonight’s wipe should go as planned. Both Vanillatopia and Modtopia will get a wipe tonight. Hope everything is now back to normal for you Bumfuzzlers and this wipe is more enjoyable! Sorry again for the inconvenience.

Kits, Nights, Zambies

Kits, Nights, Zambies

Whew! This last week has been rough! The patch and my host have been giving us all agita! Unfortunately, much of the graphical parts of the server have been having issues and in many cases I’m hamstrung by my host who has been dragging their arses on the issue that is clearly theirs. At the same time, hey, it’s Rust. We keep moving Bumfuzzlers! We fight through the stupid issues and keep it going. Aside from the various issues, I did make some changes to the server that should improve gameplay so let’s talk!

AI Changes

I get lots of complaints that NPCs shoot through rocks across 100’s of meters and so on. This isn’t anything I can fix as it’s a Facepunch issue left over from the days where animals ran through rocks. Who knows when they’ll fix it.

  • I’ve disabled the monument NPCs for now.
  • I’ve increased the zambie horde quite a bit. Now, there is a max of 50 zambie hordes, each starting with 3 zambies each. They have the ability to grow up to 10 zambies per horde.
  • I’ve disabled the blue scientists. I personally found them annoying and mostly useless. They don’t offer much challenge, they’re all over the place and they’re predictable. You know they’re at certain monuments and at junk piles, etc. I’d rather have a much more dynamic situation.

There’s one thing I’m concerned about that you’ll have to give me feedback about. The zambies are set to kill animals right now. I have it that way because it seems more realistic, but I fear this will create fisherman out of all of you lol If they kill too many animals, there won’t be much animal meat, fat or leather around. This could cause issues.

Also, in the future, if the zambies work well, I may still enable a few NPCs here and there who don’t ‘belong’ anywhere, but simply wander around. Chances are however, because I’ve configured NPCs to shoot at zambies and vice versa, they’ll be killed by zambies due to sheer numbers, but it may create a more interesting environment.

Recyler

As you know a few weeks back I changed the /rec command to allow you to craft a recycler instead of being able to use a virtual recycler. This is only available for players who have reached level 18 – 3,500 loyalty points – (/loyalty). So that some players, at lower levels might get lucky, I’ve put the recycler into the loot tables so everyone has a 14% chance of finding a recycler in boxes. It’s certainly nice to have!

Loyalty Surprise

By default when you reach a new level, an explosion sound would play. It was a great idea that didn’t turn out the way I planned since it surprises the crap out of players and may alert other players you’re near. It was originally only intended to play for the player themselves, but that seems impossible based on how sound works in Rust.

Anyways, I’ve disabled that sound. Thanks JoeKillera for the heads up!

Plane Crash

I don’t know why, but that dang plane keeps crashing into mountains and I keep raising the height of it! I’ve gone ahead and raised the height again, but it seems to defeat the purpose since the plane is meant to be a low flying plane! Well, I have to ensure it doesn’t crash since MrNiceGuy will be scooping up all the loot like he was doing last night! Thanks MrNiceGuy for the heads up 🙂

Kit Menu

Due to image related issues on the server, the kit menu (/kit) doesn’t work. I have however gotten the command line to work fine. This means you’ll have to go old school in order to get the kits instead by typing /kit <name>. You should also be able to type /kit list to see a list of kits available, but it might be long preventing you from seeing them all.

For your convenience, here’s a list of all the kits.

  • build
  • aid
  • tools
  • weapons
  • signal
  • trumpborderagent
  • trumpbuildwall
  • hillaryjailbreak
  • hillarymailserver
  • subscriber
  • vip_m249
  • pc_murderer
  • pc_sniper
  • pc_swordsman
  • pc_fighter
  • pc_gunslinger
  • pc_deadshot
  • pc_archer
  • pc_assassin
  • pc_rocketeer
  • pc_handyman
  • pc_architect
  • pc_lumberjack
  • pc_farmer
  • pc_miner
  • pc_gunsmith
  • pc_hunter
  • pc_tailor
  • pc_bombtech
  • pc_adventurer
  • pc_medic
  • pc_apckiller
  • pc_npckiller
  • pc_helikiller

The kits starting with pc_ are related to the Player Challenges (/pc) so if you’re not leading you won’t have permissions to them. Hopefully this will hold us over until the issue is resolved.

Skip Night

Sorry guys, but unfortunately for now the Skip Night plugin doesn’t work. I’m not sure if it’s entirely due to the same image related issue as kits (the voting menu has images in it), but I can say during testing it flat out crashed the server so I’m not bothering with it for now.

I’m going to try to create a workaround using the store (/s) where players can buy the option to skip night, but that will take me a few days.

In-Game Store

The In-Game Store does in fact work (/s), but unfortunately there won’t be any images. This is again due to the image related issue. So it should work as you expect. It just won’t look at pretty.

Skin Shop

Unfortunately, the skin store (/skin shop) is also a casualty on both Modtopia and Vanillatopia. Yes, the image related issue. You can expect other items like the startup graphical menu (/ui) also not to work.

Server Issues

Overall, considering the amount of plugins we have on the servers, it could be worse. I was able to get much of the plugins going again including the map. However, the image related issues are out of my control at this point.

The issue was triggered by the patch, but it seems to be some combination with the patch and my host – who says they’re working on it, but I fear they have no clue. I have been shopping around for another host, but that’s not a comfortable process to undertake so I’m trying to be patient.

I’m considering a full wipe tonight (entirely reinstalling everything) to see if that helps, but I’m not very optimistic as I believe it’s a connectivity issue at the server level. Others who are having these same issues say they tried a full wipe so I might not bother.

Wipe

Tonight Modtopia is a wipe so the world starts a new! It might not happen until later in the evening since I have to be somewhere around 9pm EST and I’m not sure how long it’ll take. Regardless, this time around it’ll be interesting how things go with the zambies! Be careful out there Bumfuzzlers!

 

Hordes, Slots, Parachuting

Hordes, Slots, Parachuting

Awesome things abound Bumfuzzlers! I’m really excited about a couple of things, but wait until  you hear about the horde! Also, we have key changes to the store, NPCs, performance and decay, based on your feedback! Let’s take a look at what’s what! All the following changes are for Modtopia.

Water Jugs

Turns out stacking water jugs can screw with the quantities inside them so I turned off stacking with them.

Now you can only put one water jug in a slot, but they won’t be accidentally emptied when an empty one is s stacked on top a full one. Thanks JackHillKing for the feedback!

Discordomics

I’ve been tweaking the Discord Economic event – where paying attention in Discord can win you big money – and I’m sure I’ll tweak it a bit more over time to create the proper balance. It’s fairly easy to get lots of money if you participate so there’s a danger of some people joining the top 1% somewhat rapidly lol

I’ve changed the values just a little bit:

  • Event occurs between 30-90 min instead of 40-120
  • Rewarded money was changed from $20-$80 to $15-$70

You’d be wise to pay attention to the Discord! You can get rich quick!

Decay

I did some testing with decay and I determined it was a little high. Building a reasonable sized base would result in being made a housewife for the entire wipe, filling the cupboard all day with resources. I’ve gone ahead and cut the required upkeep in half so it’s not so much of a burden.

This will hopefully result in more of you getting outside for some well needed Vitamin D. Thanks MrNiceGuy for your feedback and persistence!

Auto CodeLock

VIPs have had the ability to automatically place a code lock when placing doors, boxes, cupboards, lockers, etc. even when they didn’t have one in inventory. I’ve gone ahead and disabled that. Now VIPs will require a code lock in their inventory just like everyone else.

I’ll consider adding this back, but it seems it’s too easy to place doors for the code locks and then recycle them for free resources. I don’t believe players are doing this, but it easily could be and that’s not good.

Monument NPCs

The bots stationed at monuments should now parachute in! It looks really nice and makes more sense instead of having them simply appear out of thin air. Should be very cool to see when watching monuments like the rocket area since there are lots of NPCs there. All we need now is a plane!

Also, typically, when killing an NPC, the name of the bot would give your location away. For instance, if you were seen killing Trainyard Security, someone would know you were at the Trainyard. Now, the bot names are completely ambiguous so when someone sees you killing a bot in chat, they won’t know where you are. You can expect silly names like Joe Soldier, Guardsman Jones, Private Paul, Sergeant Stephen, Boxer Jones, Charlie, George, Jimmy, Agent Anderson, Stacy Glasses, Sammy Study, Michael Gasmask and so on. I am considering a themed name change, but let’s see how it goes.

Thanks MrNiceGuy for your feedback!

Lastly, NPCs would shoot from quite a bit away. In fact, up to 120 meters. I was finally able to change this and now they’ll shoot at you from up to 75 meters. This should be realistic, but hopefully somewhat inaccurate. I’ll continue to adjust it as needed.

In-Game Store

As the dust settles on the store, I noticed some issues with various items there. Here’s a few of the things I changed:

  • Skin Perk Pickaxes are now sold 1 per purchase instead of 3
  • Removed buying 3 Salvaged Axes. Now you can only buy the Blueprint
  • I renamed the Salvaged Icepick, Hammer and Axe so interface is more organized
  • Changed values of all salvaged items to be more aligned
  • Lowered count and cost of Satchel Charges
  • Lowered Small Stocking quantity to 1 from 3
  • Lowered Super Stocking quantity to 1 from 3
  • Raised Super Stocking cost to 3
  • Added 4x Scope for purchase
  • Raised all ammunition 1 Reward Point

There’s a lot of balancing here yet to do, so please give me feedback!

Zombie Horde

I’ve just added a feature that I think is awesome and I think you’ll agree! Now, groups of zombies will spawn across the world. They’ll start out as smaller groups, but over time, they’ll grow! They don’t like to be attacked and will slaughter anything in their way! Now you have something to be afraid of! Not just Jason 🙂

Here’s how the horde works:

  • When a horde is destroyed, a new one will be created 5 minutes later
  • A new horde will contain 7 zombies
  • Hordes will grow up to sizes of up to 25 zombies
  • The world will contain 3 hordes
  • Hordes randomly spawn
  • A new zombie is added to the horde every 10 minutes
  • When the horde kills a player or NPC, a new zombie is added to the horde
  • You must put 100 meters between you and the horde for them to lose interest
  • Hordes will merge together if they meet

Unlike Jason, they have no health or damage changes and for the most part, they only have melee weapons.

Server Performance

Performance issues with the server are rare, but after doing some math it appears some work was needed. With NPCs and this new zombie feature, we are effectively adding to the player count so each NPCs uses near the equivalent of a slot. With that, I decided to up the server from 50 to 100 players to compensate. Hopefully any lag that existed before, even infrequently, is gone. I’ve already heard positive feedback about the change.

Mind you, this is doubling the cost of the server and changes like the Zombie Horde also cost money. Any donation, no matter how small (can donate $1!) is always appreciated.

I’ve re-enabled the Warp Master package which gives you more teleports, homes and teleporting abilities. With this you can teleport directly to grid coordinates and you can also use /tpb which teleports you back to where you teleported from. Very nice tools for Bumfuzzlers and only a couple bucks! This way you’ll get something for your support!

Fishing Improvements

In the past, all you could do was poke the water with a spear to get yourself a fish dinner, but I enabled a new feature with fishing that might be fun when you’re on your boat!

  • Start off with either a wooden or stone spear (stone gets better results)
  • With the spear selected, type /makefishingpole
  • Now that you have the fishing pole, go out to the water and type /castfishingpole

Keep in mind that there are a couple of criteria that add to your catch percentage:

  • Your attire is 10%
  • Your Items are 10%
  • The Time of Day is 10%
  • Your fishing pole or spear is 10%

For instance, I believe your catch percentage is less if you’re naked, have no inventory and your’e fishing at night with a wooden spear. If you want to know your chances just type /fishchance.

Also note that there’s a 10% chance you’ll get a random item!

Wipe Upcoming

On Thursday we’re going to have a map and blueprint wipe so get ready! I’m anticipating lots of new Rust goodies from Facepunch as well so it should be interesting!

As always Bumfuzzlers, please have fun and keep the feedback flowing! I appreciate your efforts to keep me informed and also to test changes!

P.S. Hope you like the new Bumfuzzler character in the pictures 🙂

Showers, Perks, Discord

Showers, Perks, Discord

More tweaks to Modtopia Bumfuzzlers! More tweaks! I’m trying to my best to bring things back in line based on your feedback and also with the 1 week wipe cycle. I believe this will happen naturally with gradual changes over the next few wipes. Please provide me with extra feedback during this time. Nothing is written in stone. I’m just doing my best to make things work better. Here we go!

In-Game Store

I think the Skin Perks sold in the store /s were just too cheap. These items are truly powerful! Gaining access to a 2 x damage Bolty or a 2 x gather rate axe, for instance, should be somewhat challenging. With that, I upped all Skin Perk items by 2 RP or $100.

Also with the recent changes to the supply drops I decided to raise the cost of a supply signal 3 RP or $150. The supply drops now have ammo and good weapons along with the Skin Perks and give you multiple quality items so it shouldn’t be that easy to get. Keep in mind you can still /vote for daily signals and there’s also a /kit you can use every 48 hours.

Supply Drops

I’ve made a couple more changes with supply drops.

  • Supply Signals now cooldown for 15 seconds. I’m hoping to allow ‘x’ number of drops within a time frame, but for now I need to prevent server lag just in case someone wants to spam them.
  • I’ve added Blueberries and Blackberries for those of you who are starving. Thanks MrNiceGuy 🙂
  • I’ve weakened the supply signals barely and strengthened the timed airdrops slightly. I want to entice players to go after the automated drops more. The difference is more C4, more weapons and more ammo.

Robbery

I’ve changed the settings for robbery in that now you are unable to rob money from friends and clan mates. A few people have accidentally stolen funds from one another.

Btw, it appears that the money stolen from players is random so there isn’t a set number you can expect. You might get a little, you might get a lot. I’ve heard of situations where players stole 60% of the other person’s  money. Others players got just a tiny bit. The amount is random.

Auto Code Lock

I’ve noticed some players are concerned with the auto code lock – a plugin which automatically sets your combination to code locks the minute you place a code lock. They’re worried that the code used might be something other players would have too. This is surely not the case.

When you place a code lock, the server generates a unique code for you that stays with you unless you change it using /codelock. Every player gets their own unique code. Of course the purpose of the plugin, which I personally love, is to save you the time of entering the same code over and over. That’s a clear waste of time.

To combat this fear, I’ve changed the message you see when you place a code lock to this:

CodeLock secured and locked with your unique personal code: <CODE>. Use /codelock to change it.

This should make it more clear.

Meteor Showers

A few weeks back I recognized that meteor showers were giving quite a bit of resources. At the same time, I figure due to the potential danger involved, maybe that’s ok. In turn, I’ve made a couple of changes to create a much wider range of reward so sometimes the shower might be amazing, but other times just so so. You can also expect to gain raw materials from the showers too. No more refined High Quality Metal and Metal Fragments! You can at least cook the dang resources! 🙂

I’ve changed the items and ranges to the following for the 3 types of showers:

  • extreme meteor shower
    • drops stones, metal ore, high quality metal ore and sulfur ore
    • each item amount ranges from 100 – 2,500
  • mild meteor shower
    • drops stones and metal ore
    • each item amount ranges from 75 – 1,250
  • optimal meteor shower
    • drops stones, metal ore and high quality metal ore
    • each item amount ranges from 100 – 2,000

Broken SuperHeli

It’s a great event when the SuperHeli blows a gasket and goes down, leaving the pilot to eject with his loot waiting for the lucky, wandering Bumfuzzler. However, sometimes it comes way too often. I’ve now set it so that it won’t spawn until the regular SuperHeli spawns for a few times first. This way it’ll be more valuable.

Death Notes

I’ve made an update to Death Notes so when deaths happen, the messages are far more interesting and realistic. Here are a couple examples:

  • <playername> shot a Wolf using their Thompson over a distance of 1.1 meters.
  • <playername> fought off a Gas Station Attendant.
  • <playername> did not want to be a part of the Scientist’s experiments.
  • A Scientist shot down <playername>.
  • <playername> killed <playername> using their Salvaged Icepick.
  • <playername> inflamed <playername> with their Incendiary Rocket.
  • <playername>’s Auto Turret did its job and killed <playername>.

Violence with style! 🙂 I’ll continue to work the kinks out of these.

Discord Additions

I’m going to try to work on Discord a little more than I have in the past, but for now I’m starting off slow. I urge all you Bumfuzzlers to join and hang out there as it’s a fun tool to use in order to share more than just Rust experiences. Lots of you have grown to know each other fairly well over the time you’ve played here so it’s a great way to extend those friendships.

So far, I’ve added two bots to Discord:

  • Mee6 bot added
    • Provides auto moderation, automated messages, member levels based on participation and more.
  • Septapus bot added
    • Makes comics and charts from Discord chat and has been known to post large emojis lol

I’m also going to be posting live updates on Discord when they actually happen. That way you can be updated immediately on changes instead of waiting until I post on the website which usually takes place after a bunch of changes. For instance, the changes in this post took place over a couple of days and I don’t post all changes I make.

You can join the Discord server with this invite link – https://discord.gg/37uNKRX

So, some tweaks, but also some additions, some awesome things to come! Don’t forget Thursday is a wipe! I’ll be traveling so hopefully it all goes smooth from the hotel! Have fun Bumfuzzlers!

Signals, PTW Gone, Censor

Signals, PTW Gone, Censor

Tweakin’ a few items on the Modtopia server based on some recent Bumfuzzler feedback. I’ve buffed the supply drops and added a few related changes, modified some annoying filters, redesigned items in the website store and more! Read on!

Supply Drops

From some players I’ve heard the supply drops are great and from others I’ve heard they stink. I guess it depends on the situation. It’s important to recognize I designed them to vary greatly, Regardless, I figure I’ll improve them a bit, but also limit them in other ways. In essence, I’d like to make supply drops more special, but obviously not nearly as special as the SuperHeli or Bradley loot. You can expect more adjustments to come over the next couple weeks.

  • Supply drop loot is improved
    • removed several less valuable items from the mix
    • gave ranges to items (ex: When C4 spawns you will get between 1 & 3 of them, rockets between 1 & 10, etc.)
    • drops now include some scrap
  • Supply signals now drop only 1 crate per signal
  • Supply signal drop item count was lowered from 8 items to 6 (max = 6, min = 4)
  • Supply signal drop crates can now be looted by players other than the owner
  • Supply drop announcements are now shown in global announcement (at the top of the screen)
  • Players no longer receive an announcement about others supply signal drop
  • Players no longer receive information about who throws a supply signal
  • Players no longer receive notification when a drop is being looted
  • Players will receive notification if drop is within 1,000 meters of their location
  • Players will receive notification about timed supply drop (vs. supply signal)
  • Timed supply drop time frame changed from 30-50 minutes to 45-120 minutes
  • Rewards for daily voting were lowered a little. Voting each day (/vote) will now give you the following rewards:
    • 25 daily votes required for earning 2 signals daily (increased from 10)
    • 50 daily votes required for earning 3 signals daily (increased from 25)
    • 100 daily votes required for earning 4 signals daily (increased from 50)
    • 250 daily votes required for earning 5 signals daily (increased from 100)
    • 5 signals is now the max

Chat Filter

There were a few default word censors that I’ve removed from the list like LMAO. Not sure why they were on there. The basics are still enforced as would be expected.

It’s unfortunate word replacement broke a few updates back so it no longer replaces censored words with the word Bumfuzzler. Hope to fix that at some point.

Website Store

I’ve removed a bunch of the items from the store as I’ve received a few comments from players who feel the server comes across as pay to win. I can see that, so I decided to can them. I’ll be reviewing things for a little bit to decide what I can sell in the store that will provide players with value and help with the financial side of running the server without jeopardizing the integrity of the game play and unintentionally giving players an unfair advantage via their wallets.

Here’s what what changed:

  • Removed all kit based purchases including skin perk and resource kits
  • Removed all VIP level purchases
  • Removed all individual donation purchases
  • Added Loyalty Point item. Allows purchasing of 500, 1,000, 1,500, 2,500, 5,000 and 10,000 points (/loyalty)
  • Added Donation item. Allows donations of $1, $5, $10, $25 or $50.

 

So for now, purchases will not give players anything that can’t be earned on the server already. Loyalty points simply give people the ability to earn points faster.

Hopefully these tweaks help balance out the server a little and give all of you Bumfuzzlers an even better experience! Please keep the feedback coming!

 

 

Rewards, Gather, In-Game Store

Rewards, Gather, In-Game Store

Hold on Bumfuzzlers! We’ve got a new wipe cycle and a bunch of changes that I hope will change the way Modtopia game play works in a good way. We’ve got store expansions, resource gather changes, kit changes and more! Check it out.

Resources

For a while now, I’ve known I needed to take a look at the resource rates and kits. When people are finishing the wipe cycle with 100’s of rockets and C4, it says to me the gather rates are out of control. I’ve also seen full bases go armor on the second day of the wipe which should not be happening unless you’re playing 48 hours straight! So, now that some of my schedule has been freed up, I’m going to get back to basics and dial things down just a little.

Here’s what I’ve changed:

  • ZLevels are now capped at 50
  • ZLevel level multiplier reduced from 2.00 to 1.25 (each level gained will multiply less)
  • Quarries have been boosted to 10x during the day, 12.5x during the night

My hope is to make Quarries more valuable and reduce the high level resource multipliers for individuals. The drop from 2 to 1.25 should result in a 37.5% cut in resource gathering which shouldn’t be massive, but it will surely be a reduction that I hope will make building more meaningful and raiding a little more frequent.

Kits

Some of the kits were just way too generous and they went against what I was trying to accomplish. For instance, starter kits were giving people enough to not only get a starter base up, but build a retirement home. That simply can’t stand. It’s critical that players have to do ‘some’ work to get resources and build their homes.

Here’s what I changed:

  • Startup Build kit
    • Wood: 10k lowered to 5k wood
    • Stones: 10k lowered to 2.5k
    • Changed usage to 1 times per wipe
  • Aid kit
    • Changed from 6 hour cooldown to 24 hours
    • Removed meats, left medical supplies
  • Weapon kit
    • Removed ammo
    • Removed Waterpipe Shotgun
    • Removed Custom SMG
  • Tools kit removed (tools are given when you spawn)
  • Weekly kit removed (it wasn’t very valuable anyway)
  • Trump wall kit
    • Stone: 25k lowered to 7.5k
    • Stone Walls: 25 lowered to 7 walls

Bradley Loot

With the lowering of gathering, I raised up the loot for the Bradley. The loot it gives, should you live to see it, should be Bumfuzzler good!

Rockets, ammo, weapons, C4 and a bunch of scrap!

In-Game Store

This will need balancing over time, but so far I’ve gotten the things in there at reasonable starting points. Some things might be too expensive or vice versa, but that will need some feeling out and some feedback from you all.

What’s really great about the store is that you can buy blue prints and also Reward Perks so that item that’s eluding you like the Large Furnace blueprint or the Bolty with 2 times the damage can now be yours for a price! Thanks to soundklown for requesting blueprints!

So you’ve noticed that you’ve been gaining money as you play. This is what you’ll use to buy items in the store. Once you have money, simply type /s in game to open the store. Once open, you’re going to need what’s called Reward Points or RP. You can convert your money into RP by clicking on exchange. Right now it takes $50 to gain 1 RP. Items in the store range from 1 RP to 6 RP. The reason for the conversion requirement is simply that money can be will be used for other things in the future. For instance now, you can use money for /skin shop which allows you to buy default skins for your items.

Remember, you automatically get money every certain amount of minutes played, but you also get them for breaking barrels. Furthermore, don’t forget you can steal it from other players, get money for damage dealt to other players and of course killing them.

Here are some of the items in the store:

 
 

You can even buy the swim wear there which are hard to find items!

Plane Crash

It used to be that the plane would crash into the highest mountains in the map so I raised it up 10 meters. Now it appears that’s not enough so I raised it another 5 meters. I think it’s hitting structures that people are building on those mountains. Well, just be careful. I’m going to see about making the plane create some serious damage to whatever it hits 🙂 Thanks MrNiceGuy for pointing out the plane was still crashing!

Anti-Offline Protection

Last week I made changes to the offline protection. Now instead of 10 hours it lasts for 5 as each hour it lessens by 20%. Unfortunately I missed the automated message which some were confused by. Thanks to MrNiceGuy to letting me know about it!

NPCs

A few of you have told me that it appears the NPC health is way too high requiring multiple bolty shots to kill them. It turns out health:100 in the settings refers to 100% of their default health. Scientists have 100 health, but murderers – the dumber zombie AI we currently have on our server due to Facepunch bugginess – have 150 health by default. This means 100 is really 150 health.

Let’s try out setting them a little lower. I’ve reduced their health 30% to 70. This should lower their health just around 100 health. Let’s see how it is. Thanks to MrNiceGuy and soundklown for the feedback!

I’ve also made changes to Jason Vorhees:

  • Health was reduced by 50%
  • Reduced his inventory
    • Wood went from 5k to 2.5k
    • High Quality Metal Ore went from 5k to 250
    • Stone went from 5k > 1.5k
    • Metal Ore went from 5k to 500
    • Removed C4
    • Removed bones

Jason still has some cool clothing and some valuable Skin Perk tools. Just remember, if you don’t kill him, he’ll track you down and kill you when you least expect it 🙂

Wipe Schedule

Last night was a wipe so get building! 🙂 I hope the weekly schedule makes things a bit more fresh for you all. It certainly will give me the ability to fine tune the server and get an idea of how changes will affect gameplay. I’m hoping for better balance between builder and raider. I’m sure I’ll be making several adjustments over the next couple wipes based on observation and feedback from you all.

Btw, I know I rarely mention Vanillatopia, but that’s just because the Vanilla experience requires few changes. I am planning on adding some new plugins to it, but of course the foundations of it will remain as pure as I can keep them. Modtopia is another story. Please as always keep the feedback coming. I appreciate it Bumfuzzlers!

 

Rob, Earn Cash, Buy

Rob, Earn Cash, Buy

I’ve got some nice updates for you Bumfuzzlers that I know you’re going to like! Money, Robbery, pick pocketing and all types of drama unfolding! Read on!

Economics

On Modtopia, I’ve had economics setup for a few weeks now, but hadn’t gotten around to putting them to good use. Now, you’ll start to see it getting used in various ways. Let’s review how you earn money before I talk about how you’ll use it.

  • Automatically get $5 for 10 minutes of gameplay
  • You’ll get $1 for breaking each barrel
  • You get $200 on first joining the server

I foresee changes in the future, but it’s a starting point. So how do you use the dough?

Skin Shop

At the skin shop, you can trade $50 for Tokens and then you can use those tokens to buy skins and set default skins for your items. The later is really cool. Setting the default skin will ensure every time you craft an item, that’s the skin it’ll get. You can access the Skin Shop by typing /skin shop

I’m wondering if the tokens should be worth $25 instead. Let’s see. Give me feedback!

Server Store

We now have a store on the server where you can use economics to buy various items! Simply type /s and you’ll gain access to a list of items from clothes to food to weapons. Items will be worth 1 to 6 Reward Points.

I’ve even added a couple of Skin Perk items (only the AKs so far), so you can buy a 2x damage Assault Rifle for instance. I’ll add more Skin Perks for all items in the coming days as I have time. I may even expand this to allow you to buy commands, kits and other items, plus even selling items you have for cold hard cash! 🙂

To purchase, you’ll first have to exchange coins for Reward Points. It’s easy to do. Just click on the Exchange tab and exchange one way or the other depending on what you want to do.

Save your pennies if you want to get those nice shiny goodies 🙂

Robbery

Now that we have a need for money, we’ll also have the ability to rob each other! I can’t imagine another way to play Rust right? You’ll have the following chances to rob other players:

  • 25% chance of stealing items
  • 50% chance of stealing money
  • 50% chance of stealing reward points

So how do you steal?

  • Kill a player
  • Attack a player
  • Pick-pocket a player (USE key)

Who can do this?

  • From Welcome level to Level 9, players have robbery protection
  • From Level 1, players have 50% chance to steal on kill
  • From Level 2, players have 50% chance on attack
  • From Level 5, players can pick-pocket with USE key

This should make for some interesting game play indeed 🙂 Now there’s more reason to kill your neighbors!

Ownership

VIPs were given the ability to check the ownership on items. This can be very helpful in knowing who is building next to you and also who you’re about to raid. Players can simply type /prod to get information about the owner of the item or building.

Please enjoy Bumfuzzlers! I will update you all when I expand on these features! Please give me feedback about cost and usage so I can improve upon it! Good luck out there 🙂

VIP Holiday Gift!

VIP Holiday Gift!

I am truly thankful for all of the players who have been loyal members of the Bumfuzzler Modtopia community! In the spirit of the holiday season and my deepest appreciation, I’d like to give all VIPs a gift! That means, if you have 10,000 loyalty points or more, (use /loyalty to check) choose of any single item from our shop!

If there’s nothing you’d like for yourself, choose something for a friend! In the notes, say who it’s for!

Simply follow these steps:

  • Login or register if you haven’t already
  • Go to the Bumfuzzler Modtopia shop
  • Add the product (Kit, Package or Skin Perk) of your choice to your cart
  • During checkout use Coupon Code VIPHOLIDAY
  • Process your order

That’s it! It’s free!

The deadline is Monday January 8th @ 12 midnight so get your order in!

Thanks again to everyone who patronizes the server! I really appreciate all of the support! Happy New Year!

Refuel, Perk Kits, Run

Refuel, Perk Kits, Run

Updates abound my good Bumfuzzlers! There are new skin perk kits, an exciting new SuperHeli event and Running Man changes! Read on!

Skin Perk Kits

A couple of you have been asking me to add more goodies to the shop and now that I’ve finished implementing the Skin Perks version 2.0 (180 in total!) it seems like a good time. You Bumfuzzlers have been scouring the country-side trying to get your hands on special perk goodies and you still can – they’re out there! – however, I’ve added 4 groupings of Skin Perks to the store based on your play style so you can get your hands on some of the rarer perks, but also support the Bumfuzzler Modtopia server at the same time!

Here they are!

Each one is tapered to the role you play. The Raider kit, high in building damage, will give you powerful tools for Raiding, Hunter, high in player/animal damage, will make you formidable on the battlefield, Gatherer, high in gather rates, will ensure you have the best tools in the land and Builder will give you the powerful Cool Swinger, a hammer that reduces required upgrade resources by 10%!

Each kit comes with 11 Skin Perks in all and can be used 2 times per wipe over the course of 2 wipe cycles!

Enjoy! And as always thank you all for all the support you show the server. All money from purchases go directly back into the server! So get over to the shop and choose one!

Heli Refuel

I’ve added a new plugin that I believe is going to be load of fun! After a set time, the SuperHeli will need to refuel and it will make a pit stop at the closest monument where it will land. For instance, it will land on top of the Launch Site’s main building. When it lands, several NPCs will jump out and protect the chopper, but if you are able to defeat those NPCs, the SuperHeli won’t take back off and it’s all yours!

Check out this video for more information!

FYI, this plugin is a great example of how donations and purchases from the Bumfuzzler.net shop are used to improve the server!

Running Man

Recently, it seems people have been ducking out on the Running Man event. Due to this I’ve changed it so that it nominates someone without warning! This should make it more sudden and alarming! Hopefully it’s a positive thing and adds to some surprising situations.

As always keep the Bumfuzzler feedback coming!