Tag: Sulfur Ore

Mazzini, Meteors, Signals

Mazzini, Meteors, Signals

Hey Bumfuzzlers! I’ve got some server tweaks for you for both Modtopia and Vanillatopia. I’ve listened to feedback from a lot of you and peppered that with some things I noticed to hopefully make the servers work a little better. Check it out!

Custom Map (Vanillatopia)

I’ve loaded a custom 3k map called Mazzini Islands over at Vanillatopia and it’s pretty interesting. It really gives Rust a totally different feel and makes Rust feel newer since you don’t really know what to expect. There are lots of islands and things seem spread out a bit more. If you’re up for some good old fashioned vanilla Rust, go try it out.

I’m toying with the idea of putting it up on Modtopia in November. Let me know what you think.

Thanks for suggesting the map WRecKLeSS!

Animal Density (Vanillatopia)

I’ve gone ahead and raised the animal density on Vanillatopia to be the same as Modtopia. Now there’s 33% more bears, chickens, etc. It seemed they were a little scarce out there and without animals, surely Rust peoples will die 🙁

In-Game Store (Modtopia)

There were a couple of items that seemed out of alignment so I touched them up. It’s important that the Pasta Salad is priced appropriately!

  • Creedence 2x damage crossbow changed from 4 to 6 RP
  • Armored Door changed from a quantity of 3 to 1
  • Armored Double Door changed from a quantity of 3 to 1
  • Ladder Hatch changed from a quantity of 3 to 1

Thanks Doge for the feedback.

Zambie Hordes (Modtopia)

I lowered the zambie count a few weeks back, but now it seems like there just ain’t enough of those undeaders. I increased the amount of hordes from 12 to 15. That should add a little more excitement. Hope they scare you 🙂

Loot (Modtopia)

I’ll be tweaking the loot every so often. My goal is to find a good balance between vanilla and modded so that you have to grind a little, but it’s not overwhelmingly boring and repetitive.

  • Code Locked Crate bumped number of items from 6 to 8, blueprints from 1 to 2
  • Elite Crate bumped the number of items from 2 to 4
  • Mine Crate bumped the number of items from 1 to 2
  • Mine Cart bumped the number of items from 1 to 2

Added the following blueprints to barrels:

  • small oil refinery
  • spinner wheel
  • reactive target
  • binoculars
  • bear trap
  • tuna light
  • high external wall
  • top tier window bars
  • water barrel
  • large water catcher
  • small water catcher
  • water purifier

Thanks to Twisted Rhythm for feedback

Meteor Showers (Modtopia)

If you haven’t learned yet, Meteors fall into the Rust atmosphere and bring with them space resources! Yes, I’m super serial. Space resources! 🙂

Anyways, the amount of space resources were pretty crazy high so I had to cap it a little to make it a little more reasonable. We’ll see how it goes to know if I’ll need to cap it again.

There are three types of Meteor Showers that happen randomly – mild, optimal and extreme. Here are the changes I’ve made to each of them:

  • Mild
    • Drops stone, metal ore
    • Changed ranges of drops
      • stone 300-3000
      • metal ore 100-1000
    • Changed meteor count from 60 to 175
    • Changed storm radius from 200 to 100
    • Storm duration stays at 240
  • Optimal
    • Drops stones, metal ore, high quality metal ore
    • Changed ranges of drops
      • stone 400-4000
      • metal ore 200-2000
      • high quality metal ore 50-500
    • Changed meteor count from 45 to 100
    • Changed storm radius from 300 to 100
    • Changed storm duration from 150 to 100
  • Extreme
    • Drops stones, metal ore, high quality metal ore and sulfur ore
    • Changed ranges for drops
      • stone 500-5000
      • metal ore 300-3000
      • high quality metal ore: 100-1000
      • sulfur ore: 100-1000
    • Changed meteor count from 125 to 50
    • Storm radius stays at 100
    • Storm duration stays at 30

I’m working on letting players know about the location of the showers so it’s easier to find then.

Kits (Modtopia)

A while back, I changed the Subscriber Kit, a kit given to players who subscribe to the website, to give supply signals instead of C4, Rockets and giant goodies like that. For some reason I noticed that didn’t take effect. Doh!

Now the subscriber kit will give players 5 supply signals. Since you can use the kit 3 times per wipe, that’s – you did the math already didn’t you? – 15 supply signals! That is quite a lot of goodies. I recommend subscribing.

Environmental Saves (Modtopia)

No it has nothing to do with that Al Gore stuff. A few weeks ago we had an issue with server lag. We’ve since figured it out, but during that process I had set the server to save the environment less frequently thinking it could be related.

Now that the lag issue is resolved, I’m adjusting the saves to occur more frequently. This is important in the event that the server does crash for any reason, your progress should not be lost.

Saves should happen now every 5 minutes as opposed to every 10 and you should even see a chat message stating it’s happening.

Server Restarts (Modtopia)

Server restarts were set to 12PM and 12AM EST, but I’ve found they might not be the best times. I’ve changed this to 4AM and 4PM Eastern Time to hopefully avoid interrupting anyone. Let me know if you find the server restart interrupts your playtime!

As always Bumfuzzlers, please send me your feedback. It helps to continually improve the server. Have fun out there! Let me know if you think I should run a custom map next month.

Money, Quests, Forums

Money, Quests, Forums

After some testing, I’ve adjusted some of the recent changes regarding resources, fixed a couple things, added a couple things and I’m ready to add a couple more options come the next wipe, but shhh until then 🙂

Resources

Truth was, it was all about the Chainsaw, Charcoal and Sulfur anyway, but I over compensated in my last update. Sorry about that.  So, as per the previous post, here’s what I changed:

  • Wood consumption is back to it’s original setting of 10.
  • Charcoal production will remain at a 1 to 1 ratio with 35% loss for now
  • I recently set all the metals to 3.5, but this was too high, but I’ve adjusted those:
    • Metal Ore: originally 1.5, now set to 2.0
    • Sulfur Ore: originally 1.0, now set to 3.0
    • High Quality Metal Ore: originally 3.5, now set to 4.0
  • The Chainsaw will now give 80% of the wood it’d normally get. This is still 400-500 more than the best ax.

These changes related only to Modtopia.

Chainsaw Zlevels

Well, the darn buzzer gone and crazied up the Zlevels. It appears if you use a chainsaw you can level up really quick. Well, I don’t have a way to slow it down so for right now, the chainsaw will simply not give you any new levels to your wood cutting. It will of course allow you to gather wood as usual, you just won’t level up. This relates only to Modtopia.

Special thanks to Saintbob for pointing out this issue.

Bumfuzzler Forums

I’ve had a few people ask me to create a forum so I tossed one up real quick. It needs some work, but should be functional.  Drop by, post and say hi or whatever you’d like! As long as you register for the website you should be able to access and post in the forums. You can access the forums here.

Thanks to ATaXiA for suggesting this recently and the others in the past who did.

SuperHeli Timing

Due to some recent changes, I now have the ability to set a minimum and maximum spawn time for the SuperHeli.  Now it should absolutely come out less often so that the torture is far less than usual lol I have heard the screams and do pay attention! Now the SuperHeli will appear anywhere between 2.6 and 8 hours. So it could come out at 3 hours or 6 hours, it’ll be randomized. This relates only to Modtopia as Vanillatopia is at defaults.

Furnace Splitter

Unfortunately, the plugin has gone a little weird. Placing 1,000 wood and 1,000 high quality metal ore in the furnace would give you 3 stacks of high quality metal ore – 1,334, 333, 333 and 1,000 wood so you’d get an extra 1,000 high quality metal ore. Obviously that’s not good.

I disabled the plugin on both Modtopia and Vanillatopia and will update it when there’s a fix available.

Economics

You’ll notice at the bottom left of your screen that you’ll have a balance of money. I’m playing around with economics, but haven’t setup anything yet for players to buy with the money. For now, joiners should get $1,000 bucks, with a $500 one-time reward and then $5 for every 5 minutes of gameplay.

I’m going to be testing the idea of using money for buying various items in a store so that players are rewarded for their loyalty in a new way. I’m not sure if it will be ready for the next wipe, but I’ll try my best. Regardless I will have goodies the next time wipe comes around 🙂 This applies only to Modtopia.

Quests

I’ve added 5 more quests for your adventurer pleasure:

  • Top Secret – A top secret military installation is near, you need the pictures of it.
  • Teddy Snuggle – You don’t sleep well these days, find pookie bears for your bed.
  • Read the News – Get Wall Street Journals and be learned about the world.
  • SuperHeli Plans – Find research papers and find flaws in SuperHeli design.
  • Stay Awake – Gas Station attendants work long hours, use sticks to keep open eyes.

All of these quests, for now are rewarding with currency.

Also, there were issues with two quests – Stuck on you, where you had to gather bottles of glue and Blood Transfusion where you had to gathering bags of blood. Both of those quests should now be fixed. Previously you were unable to select them.

When in game, type /q for the quest menu. You’ll find these new quests under the Loot category. All of the items in the quests can be found from NPCs, but Pookie Bears can be found anywhere! This applies only to Modtopia.

You Bumfuzzlers have a great time. Please keep providing feedback. You all are a massive help to me and really make it a whole lot easier to manage things.