Tag: SuperHeli

Protection, Prestige, Blacklist

Protection, Prestige, Blacklist

Hello Bumfuzzlers! Again I have some pretty big changes for you to be aware of! We have some nicey nice updates to the interface, smelting adjustments courtesy of the latest patch apparently, signage punishment, offline raid protection, raid sympathy, and the toughening up of Mr. Jason Vorehees! Buckle up! 🙂

Info Toolbar (Modtopia)

With the addition of the recent patch’s compass, it screwed up the toolbar a little bit. The toolbar I’m talking about shows the time, player count, heli/airdrop/radiation indicator, currency, coordinates and direction. So, I had to painfully arrange it. At the same time, I figured I’d take the time to make it look nicer with color images, adjust the font sizes, etc.

It still needs more tweaking, but it’s good for now. I hope you like it!

Melting & Smelting (Modtopia)

When the patch hit, it apparently doubled all of the output and speed of the furnaces 🙁 I’m unsure if this was the patch itself or the plugin I was using to control smelting. Some of you surely got away with some good cookin’, but now, I’ve cut production and even a little speed as well.

The by product, like charcoal and high quality metal, should now be back down to a realistic output and as I mentioned I lowered the speed just a little. I’ll likely tweak this slightly higher by next wipe, but we’ll play it by ear. I was just concerned with ensuring resources weren’t out of control.

I’m going to possibly consider changing smelting plugins so that I can better control the way it’s all handled. For instance, I can foresee large furnaces not only holding more items (as they do already), but maybe yielding more returns and smelting much faster.

Thanks for heads up MrNiceGuy!

Sign Blacklist

Too many fools, too little time. I’m getting a little tired of people making signs that are just downright evil. So I have a present for everyone including those fools.

If you’re found making signs that are vulgar, racist or the like, I will personally deface your sign to make it something I doubt you’d want, and I’m going to add you to a list so you can’t work with signs again. No mercy! Grow up or shut up! 🙂

Jason Vorhees

It appears the zambies are killing Jason. He doesn’t have a chance. All these Freddy vs. Jason movies were somewhat balanced (even though I think Jason is the man — or err something of man), but this zambie vs. Jason setup just ain’t!

I’ve adjusted Jason in the following ways to give him a chance against the zambies:

  • Health raised by 250 for a total of 750
  • Damage raised by .1
  • Accuracy raised by .1
  • Now that I have more control over agression:
    • Aggro range is 100
    • Deaggro range is 50

Hopefully this means you can find him in places other than beneath piles of zambies!

Raid Protection

You’ve been warned! Raid Protection is dropping for some of you. As of this post, I’ll be reducing the Anti-Offline Raid Protection to Prestige levels 1-9 (/loyalty). This should give newer players protections for a short while, but remove it from the more savvy, veteran players. Hopefully this results in more grown up Bumfuzzlers!

This means, as soon as you hit Level 10 (Legitimate), you’ll no longer have Anti-Offline Raid Protection (!offline). Be careful out there!

Additionally, to compensate for some easier raiding, I’ll be further modifying Raid Sympathy.

Raid Sympathy

Until now, Raid Sympathy has been set to 75%. This means if someone destroys your base during a raid, you’d get 75% of the resources back for walls, furnaces, boxes, doors, etc.

Due to the reduction in Anti-Offline Raid Protection, I’m going to increase the Raid Sympathy to 100%. It’s still not much because when people raid, you only lose some resources through destruction. Most of it’s from losing your loot. However, it is nice to get some goodies back!

Cross-hair

It turns out Prestige Level 14 and Level 15 (/loyalty) were unable to use cross-hairs. I’ve resolved this thanks to feedback from Doc and JoePerry. Aim away!

Prestige Levels

I’ve made a few adjustments to the Prestige levels by assigning various permissions across a few levels instead of just giving them out like candy to all players.

Here are the changes:

  • Level 1 – Level 10
    • Anti-Offline Raid Protection
  • Level 9
    • Tame horses, extend your inventory
    • Trigger multiple C4 at once (!tec)
  • Level 12
    • Easily grab loot with Loot All box function
  • Level 14
    • Tame wolves, extend your inventory
  • Level 16
    • Tame stags, extend your inventory
  • Level 17
    • Create an automatic dump box
  • Level 21
    • Tame bear, extend your inventory

SuperHeli

Originally, players complained the SuperHeli was always hanging around so I dropped it’s lifespan from 15 to 7 minutes. Unfortunately, I believe this caused an unintended consequence. What might be happening is that at 7 minutes, whether you’re in a battle with the chopper or not, it flies away. For the Bumfuzzler who is fighting a smoking, nearly destroyed SuperHeli, that can be frustrating!

I’ve increases the time one more minute to 8 minutes. It’s not much, but it’s something. I’ll adjust it more and more in time as needed to get the balance right. Thanks Obey Mike Opp for the feedback!

Thanks all you Bumfuzzlers for the feedback and your loyalty (/loyalty). Please have fun out there and let me know if you need anything!

Recycling, Sliding , Rolling

Recycling, Sliding , Rolling

Hey Bumfuzzlers! Got some really nice changes coming your way and also a bunch of improvements based on your feedback! We’ve got changes to doors, recycling, treasure maps, choppers and much more! Check it out!

Treasure Maps

I’ve made a couple of updates to the treasure map functionality that make it work better.

  • Treasure maps can now be dropped on the ground and picked back up
  • Right-clicking maps is now the same as /markmap
  • Right-clicking gold coins is now the same as /sellgold

Here’s a video to show you how the right-clicking works.

There’s a couple of things to consider.

  1. You have to place the map or gold into your toolbelt
  2. Sometimes I’ve found you have to left-click it and then right-click.
  3. It may seem to go back into your inventory for a second, but it’ll do its business.
  4. The loot for the treasure is exactly the same as the boxes you find in the world. In the future it will be expanded so that these boxes have a higher quality of loot. However, keep in mind there are different maps so finding an elite map will give you an elite box and so on.
  5. I’ve enabled the Treasure Maps on Vanillatopia, but only the maps, not the gold coins because there is no economy there.

Sliding Doors

I made the decision to run this plugin a while back so when isueIt brought it up, I said why not?

Sure, the aesthetics are awesome and it feels cool, but it’s also very functional. The swinging doors are so annoying at times and it’s really hard to move around your base trying to figure out which way they swing. Sometimes you’re stuck accidentally because they block each other and so on.  Additionally, because these doors slide, you can also stop them mid-slide to create a slot to look through! Very cool idea.

Once you hit Level 11 (500 /loyalty points) just look at a door and type /sdoor. This will toggle a door between swinging and sliding.

Some things to keep in mind:

  • Once you make a door sliding, you won’t be able to pick it up unless you convert it back to a regular door.
  • Some have reported losing their code locks although in testing I haven’t seen it. Please pay attention to this!
  • This only works on single doors for the moment. Double doors are not supported.
  • I haven’t tested this with the plugin that automatically closes doors when you sign off (/ofd) This ability is available to players who are Allegiance level and above (5,000 /loyalty). I assume it will work just fine, but let me know if you see anything to show otherwise.
  • As I mentioned, sliding doors will be available to players who are Level 11 (500 loyalty points /loyalty) and above.

Base Recyclers

I haven’t been a huge fan of the way recycling worked. The fact that players – who have permissions – can recycle anywhere is somewhat over powered if you ask me. Top that with the fact that I’ve been seeing lots of errors with it. So for a while I’ve been eyeing a solution that I decided was time to implement.

Instead of being able to simply call up a virtual recycler, you’ll now be using an actual recycler like the one you can find at various monuments. This recycler, you will craft and it will stay in your home(s) to use whenever you’d like.

Here’s some of the starting settings we’ll be going with:

  • To craft the recycler you use the command /rec
  • You’ll require the following resources: Scrap – 250, gears – 15, metal spring 15.
  • All players will be limited to 2 recyclers
  • Cooldown for crafting recyclers is 24 hours
  • Previously players would get access to recyler at Level 21 (6,000 /loyalty), crafting recyclers is gained now at Level 18 (3,500 /loyalty)

When you craft the recycler, it will look like a box in your inventory until the skin loads and when you place it, it will look like a box as well. Once placed, of course it will become a recycler as you can see below.

Initially, I’ll be starting off using the same settings for everyone, but it’s important to note I can adjust quite a bit with this new method including different settings for different levels. Each different level can have different limits, cooldowns, ratios of return, ratios for scrap, speed and some other settings too.

I mention this because a few of of you have mentioned taking issue with Facepunch’s adjustment to returned scrap on recycling. For now, I’m going to keep it simple and leave it at the default setting, but over the next couple weeks, I’ll make some changes as I hear some feedback about it.

Vanillatopia Improvements

There are a couple of fixes I made on Vanillatopia based on some much appreciated feedback!

  • Helicopter max life cut by 50%. Thanks MrNiceGuy & ATaXia!
  • Helicopter now can be harvested after 5 seconds (was 8 minutes) Thanks ATaXia!
  • Sign Artist, the plugin that allows you to put images on signs now has the proper permissions /sil <imagepath> Thanks ATaXia!
  • Skin perks,  the plugin that gives items special abilities based on skin, is now working! Go get yourself a 2 x damage bolty! 🙂 Thanks ATaXia!
  • Auto SearchLights are now operational. You can use /rustnet and /sl to remotely control your lights! Thanks ATaXia!
  • With Blueprints unlocked completely, it makes no sense to have them in barrels! I reviewed the list to ensure there were none enabled. Thanks ATaXia!
  • Shotgun Incendiary ammo was only stacking to 64 while other ammo stacked to 256. Thanks ATaXia! I went through the stackings and fixed a few:
    • Ammo shotgun fire stacks to 256
    • Diving Fins stacks to 256
    • Diving Mask stacks to 256
    • Diving Tank stacks to 256
    • Diving Wetsuit stacks to 256
    • Geiger Counter stacks to 256
    • Fishingrod Handmade stacks to 256 (yes, it’s coming!)
    • Hazmatsuit Scientist Peacekeeper stacks to 256
    • Horsemeat Burned stacks to 256
    • Horsemeat Cooked stacks to 256
    • Horsemeat Raw stacks to 256

Modtopia Improvements

I’ve also made a few changes to Modtopia based on some much appreciated feedback!

  • Helicopter max life cut by 50%. Thanks MrNiceGuy & ATaXia!
  • Helicopter now can be harvested after 5 seconds (was 8 minutes) Thanks ATaXia!
  • Quest requirements were a bit high for the 1 week wipe cycle. I cut the requirements and rewards in half. Thanks ATaXia!
  • Quest cooldowns were adjusted to 2 days – previously 1 day.
  • Underwater loot and basic crates were a little weak. I’ve upped the loot in them.

WebSite Improvements

I did some work on the post comments. Now they’re better formatted, but also as the poster you have more control over what you’re posting as well. It was fairly difficult before to get a point across when unable to quote, bold words and such. Now it’s all good. Comment on this post to check them out! 🙂

Thursday’s Wipe

Keep in mind another map wipe is coming up on Thursday. Blueprints will remain. I’m liking the weekly wipe cycle. Tell me what you think!

On the following Thursday I expect the monthly patch which may have some interesting goodies in it! I’ll post shortly about some of the things Facepunch is planning for all of us!

Thanks Bumfuzzlers and keep up the feedback! It’s so helpful I can’t say it enough. Keep having fun! 🙂

 

Showers, Perks, Discord

Showers, Perks, Discord

More tweaks to Modtopia Bumfuzzlers! More tweaks! I’m trying to my best to bring things back in line based on your feedback and also with the 1 week wipe cycle. I believe this will happen naturally with gradual changes over the next few wipes. Please provide me with extra feedback during this time. Nothing is written in stone. I’m just doing my best to make things work better. Here we go!

In-Game Store

I think the Skin Perks sold in the store /s were just too cheap. These items are truly powerful! Gaining access to a 2 x damage Bolty or a 2 x gather rate axe, for instance, should be somewhat challenging. With that, I upped all Skin Perk items by 2 RP or $100.

Also with the recent changes to the supply drops I decided to raise the cost of a supply signal 3 RP or $150. The supply drops now have ammo and good weapons along with the Skin Perks and give you multiple quality items so it shouldn’t be that easy to get. Keep in mind you can still /vote for daily signals and there’s also a /kit you can use every 48 hours.

Supply Drops

I’ve made a couple more changes with supply drops.

  • Supply Signals now cooldown for 15 seconds. I’m hoping to allow ‘x’ number of drops within a time frame, but for now I need to prevent server lag just in case someone wants to spam them.
  • I’ve added Blueberries and Blackberries for those of you who are starving. Thanks MrNiceGuy 🙂
  • I’ve weakened the supply signals barely and strengthened the timed airdrops slightly. I want to entice players to go after the automated drops more. The difference is more C4, more weapons and more ammo.

Robbery

I’ve changed the settings for robbery in that now you are unable to rob money from friends and clan mates. A few people have accidentally stolen funds from one another.

Btw, it appears that the money stolen from players is random so there isn’t a set number you can expect. You might get a little, you might get a lot. I’ve heard of situations where players stole 60% of the other person’s  money. Others players got just a tiny bit. The amount is random.

Auto Code Lock

I’ve noticed some players are concerned with the auto code lock – a plugin which automatically sets your combination to code locks the minute you place a code lock. They’re worried that the code used might be something other players would have too. This is surely not the case.

When you place a code lock, the server generates a unique code for you that stays with you unless you change it using /codelock. Every player gets their own unique code. Of course the purpose of the plugin, which I personally love, is to save you the time of entering the same code over and over. That’s a clear waste of time.

To combat this fear, I’ve changed the message you see when you place a code lock to this:

CodeLock secured and locked with your unique personal code: <CODE>. Use /codelock to change it.

This should make it more clear.

Meteor Showers

A few weeks back I recognized that meteor showers were giving quite a bit of resources. At the same time, I figure due to the potential danger involved, maybe that’s ok. In turn, I’ve made a couple of changes to create a much wider range of reward so sometimes the shower might be amazing, but other times just so so. You can also expect to gain raw materials from the showers too. No more refined High Quality Metal and Metal Fragments! You can at least cook the dang resources! 🙂

I’ve changed the items and ranges to the following for the 3 types of showers:

  • extreme meteor shower
    • drops stones, metal ore, high quality metal ore and sulfur ore
    • each item amount ranges from 100 – 2,500
  • mild meteor shower
    • drops stones and metal ore
    • each item amount ranges from 75 – 1,250
  • optimal meteor shower
    • drops stones, metal ore and high quality metal ore
    • each item amount ranges from 100 – 2,000

Broken SuperHeli

It’s a great event when the SuperHeli blows a gasket and goes down, leaving the pilot to eject with his loot waiting for the lucky, wandering Bumfuzzler. However, sometimes it comes way too often. I’ve now set it so that it won’t spawn until the regular SuperHeli spawns for a few times first. This way it’ll be more valuable.

Death Notes

I’ve made an update to Death Notes so when deaths happen, the messages are far more interesting and realistic. Here are a couple examples:

  • <playername> shot a Wolf using their Thompson over a distance of 1.1 meters.
  • <playername> fought off a Gas Station Attendant.
  • <playername> did not want to be a part of the Scientist’s experiments.
  • A Scientist shot down <playername>.
  • <playername> killed <playername> using their Salvaged Icepick.
  • <playername> inflamed <playername> with their Incendiary Rocket.
  • <playername>’s Auto Turret did its job and killed <playername>.

Violence with style! 🙂 I’ll continue to work the kinks out of these.

Discord Additions

I’m going to try to work on Discord a little more than I have in the past, but for now I’m starting off slow. I urge all you Bumfuzzlers to join and hang out there as it’s a fun tool to use in order to share more than just Rust experiences. Lots of you have grown to know each other fairly well over the time you’ve played here so it’s a great way to extend those friendships.

So far, I’ve added two bots to Discord:

  • Mee6 bot added
    • Provides auto moderation, automated messages, member levels based on participation and more.
  • Septapus bot added
    • Makes comics and charts from Discord chat and has been known to post large emojis lol

I’m also going to be posting live updates on Discord when they actually happen. That way you can be updated immediately on changes instead of waiting until I post on the website which usually takes place after a bunch of changes. For instance, the changes in this post took place over a couple of days and I don’t post all changes I make.

You can join the Discord server with this invite link – https://discord.gg/37uNKRX

So, some tweaks, but also some additions, some awesome things to come! Don’t forget Thursday is a wipe! I’ll be traveling so hopefully it all goes smooth from the hotel! Have fun Bumfuzzlers!

Tank Hunter, Challenges, Perks

Tank Hunter, Challenges, Perks

Phew! Got a lot of stuff for you Bumfuzzlers! Bunch of fixes to a few situations on Modtopia thanks to some great feedback and also some changes I think you’ll all like! Especially you big game hunters 🙂 For everyone else, Skin Perks is back to full strength! Read on!

Various Improvements

  • Code lock auto placement to boxes, doors, lockers, cupboards now works. It was a permission issue due to recent loyalty level changes (/code) – thanks CannonFodder!
  • Added ability to keep loot logs, but after a few players got kicked, I suspected it and disabled it!
  • Replaced Tempered Steel hatchet and Muddy Converse boot skins in the Hunter kit and in the Loot. They were removed from the Steam workshop. They should now work as Skin Perks with proper dodge and upgrade bonuses – Thanks ATaXiA!
  • Spaz 12 Shotgun was added to the hunter kit for player challenges (/pc) – Thanks ATaXiA!
  • Christmas items added to Christmas presents and stockings such as trees, garland, etc. – Thanks ATaXiA!
  • Jason Vorhees NPC now gives Halloween related items so he can be more spooky! – Thanks ATaXiA!
  • Skin Perks should now work properly. For some reason only a few were, but now all 100+ of them should – Thanks ATaXiA!
  • Handyman was thought to repair without resources. I verified it does in fact use resources and enabled it again (/handyman) – Thanks MrNiceGuy!
  • Explosive distance kills will no longer be recorded in Player Challenges (/pc) – Thanks ATaXiA!

Outstanding Issues

  • Walking on a moving drawbridge will result in getting kicked due to a fly hack violation. The plugin author is aware and says he’ll look into it (/bridge.help) This also effects Vanillatopia – Thanks jarbar113 & ATaXia!
  • You can accidentally remove tuna can lamp from elevator and break it. Plugin author believes it’s due to a plugin conflict so I’m trying to track it down. Best advise, don’t use the elevator with your hammer out. If it’s not out, you won’t get the open to remove the tuna lamp (/newlift /liftaid) – Thanks CannonFodder!
  • The SuperHeli sometimes comes out at the same time as Chinooks. It’s believed the issue may be related to skipping night – Thanks ATaXia!

New Player Challenges

Along with the fixes to explosive distance kills, we now have 3 more titles – Tank Killer, Heli Hunter and Bot Hunter.

  • APC Kills [TankHunter] – most Bradley kills
  • Helicopter Kills [HeliHunter] – most SuperHeli kills
  • NPC Kills [BotHunter] – Most Bot/NPC kills

Check Player Challenges (/pc) to see who the leaders are! Each title will get you a kit (/kit) that will give you some goodies! I expect I’ll be updating the kits for challenges over the next couple weeks. I think they can be better, but we’ll see.

Awesome feedback and suggestions everyone! I truly appreciate all the Bumfuzzling going on. It really helps ensure the server runs well and everyone has fun!

Elevators, Jason, Gifts

Elevators, Jason, Gifts

Hey Bumfuzzlers, some truly awesome updates today! I know you Bumfuzzlers are going to love it! We’ve got a ton of changes and fixes and we’re going to have a wipe tonight, but the star of this update is going to be elevators. Yes, that’s right I said elevators 🙂 Read on!

Various Modtopia Fixes

  • Bunny Ranch now gives access to the Bunny Ranch kit – Thanks CannonFodder!
  • Recycle is now working for levels 22, 23 and 24 – Thanks CannonFodder!
  • Teleport back (/tpb) function (part of Warpmaster package) now works – Thanks CannonFodder!
  • Christmas presents should no longer be empty when spawning – Thanks CannonFodder!
  • Christmas presents message/jingle now appears/plays – Thanks Ataxia!
  • Crosshair images replaced, no more errors – Thanks Ataxia!

Notable Modtopia Changes

  • Several people would like to see more Jason! Jason Vorhees is now 200% less scarce
  • The SuperHeli and CH47 were spawning at the same time.
    • Now only one will spawn at a time
    • CH47 spawns between 2 hours and 2 1/2 hours
    • SuperHeli spawns between 2 1/2 hours and 8 hours – Thanks Ataxia!
  • Lusty Map going black at times
    • After the 4:30am EST restart, LustyMap will be reset twice to make sure it’s not black
    • Process may kick players with Packet Flooding error, just rejoin
  • Plugins aren’t loaded after a restart
    • After the 4:30am EST restart, all plugins will reload to make sure they’re loaded
  • Trade cooldown was lowered from 5 minutes to 1 minute – thanks CannonFodder!

Elevators

Modtopia and Vanillatopia players are going to love this update! The Elevators are truly awesome! I can’t say enough how much fun they are going to be for everyone and how much they will change the way you build bases. Hatches and stairs will now be more preference than requirement as you can build elevators up to 10 stories! (That’s the limit I set which I’m sure is good based on stability) Here’s some information about them:

  • You can build up to 10 stories
  • You can have 1 floor at every level
  • You can create elevators on foundations and floors
  • The elevator runs on fuel
  • You can have up to 2 elevators
  • You can share them with friends, clanmates or the public
  • Individual floors can be accessible by friends, clanmates, public, hidden, etc.

Here’s a video and a quick and dirty explanation of how you’ll create an elevator and generally operate it.

  1. Look at a foundation or floor and type /newlift
  2. You’ll get a menu (explained below)
  3. Put fuel in the tuna lamp to power it

The menu you get when using /newlift is going to present to you the following:

  • How many stories will the elevator be?
  • At which floors should doors be placed?
  • What will it cost you to build it?
    • Stories will require wood and metal fragments
    • Each door will require gears (not shown here)

After the elevator is built, using the Activate Key on the tuna lamp gives you the menu below

This menu allows you to

  • Floor # – Door- : Add/remove doors from your elevator shaft
  • Floor OnHold: Change how long the elevator will hang around
  • Move Speed: Change move speed
  • Lighting: Change lighting (off/always on/dynamic – comes on when you enter)
  • Operating Panel: Access the panel that is inside the elevator
  • Pull down lift: Allows you to destroy the elevator in total
  • Door Skin: Change the skin of the door (seems a little buggy)
  • Floor Sharing Options: Change who can access each floor
  • Share Mode: Change who can access the elevator
  • Power State: Absolutely unsure lol
  • Idle Close: How long does it take the door to close on it’s own

Accessing the Floor Sharing Options within this menu will give you the menu below. This menu gives you the ability to change the access to each of the floors individually.

Lastly, when accessing the panel inside the elevator, you’ll get this menu

  • Numbers when selected go to that floor
  • On the right side:
    • Gives you tuna lamp menu
    • Opens fuel storage
    • Unsure what this does lol
    • Closes door
    • Opens door

This is completely new so I expect some issues to creep up. In fact, I know of some things that could easily be used as exploits that I’m hoping are addressed soon. I didn’t feel like waiting until it got perfected because I saw the massive impact this plugin would make. That means, please as always, report to me the things you find with it.

Thanks for all the Bumfuzzling feedback as always! You guys are awesome! Have fun! 🙂

Gestures, Oak, Floaters

Gestures, Oak, Floaters

There’s a bunch of things in the Rust pipeline I wanted to make sure you Bumfuzzlers knew about. Here’s a quick rundown of some goodies coming our way!

Floaters

Finally, players won’t be able to run out into the ocean to deny attackers loot. In the coming update, bodies float in the water and will even travel down streams with the flow of the water! Very nice update to enhance the realism!

Gestures

Finally gestures seem to be closer to reality with this video posted on Twitter by one of the Rust developers. Check out the video below to see the player wave hello, give a thumbs up/down, clap, surrender, give an ok sign and even point! This is really awesome!

Motor Boats

The motor boats that we’ll see in the next patch coming on April 5th now has some updated looks as it’s been polished and textured. It now has storage and requires fuel to run.

This water craft won’t be craftable and is said to disappear after about an hour – presumably if it’s not used. You can find it spawning on beaches and near lighthouses. Should be a nice addition.

Bullet Impact

Apparently now bullets will kick up the surface of water properly, but at the moment, at least in the staging branch, it just works on the ocean. I assume this is coming to streams soon.

Chinook

The Chinook is coming in this next patch is seems! It’ll be awesome to have a new event. What’s awesome is that they seem to have made it somewhat intelligent and it’s said they will be updating the Helicopter with that same intelligent AI in the future!

Scientists

They’ve been tweaking things a bit and it seems there is now a delay between sighting players and shooting at players. Also, they should be spawning at junk piles by default.

Skin Loading Fixes

I have had nothing but issues with plugins that use skins for roughly a month. It affected the loading of Skins for players and plugins like SkinBox (allows you to change skins of items /skinbox), SkinLoot (spawns in various skins for SkinPerks), SkinPerks (gives special powers to skins – “still broken it seems :'(” ), PlayersSkins (allows players to set default skins for items) and I believe even LustyMap (the map shown using key M and in upper left).

Apparently this last Thursday they’ve made some updates which have allows many of the plugins to work again. I’ll be tweaking all of this stuff soon and posting separately about it, but I’m hoping to see the server getting back to normal soon!

Oak Trees

The Rust landscape should get a great makeover soon with some new trees. In the next patch we’ll see Oak trees of all variations of leafy to bare, to dead.

In the future we’re going to see birch and beach trees too! You can see a pic of them below.

They’ve made some really nice graphical improvements over the recent months. I’m very impressed from where it’s come.

Hair Styles

Facepunch wants to ensure we get an assortment of player look and feel. They’re going to be adding shaved heads with larger beards, short afro’ish hairdos and even ginger setups!

I’ll keep you Bumfuzzlers updated as I have more news about upcoming changes.

Here’s a great overview of some of the things I’ve mentioend!

Meteors, Goods, Community

Meteors, Goods, Community

I’ve made a lot of small tweaks to both Vanillatopia and Modtopia which will hopefully equate to some improved gameplay for you Bumfuzzlers! We’ve got everything from resource spawning to meteor showers! Check it out!

Resource Spawning

The resources were spawning a bit slow on Vanillatopia so I decided to take a look at resource spawning on both Vanillatopia and Modtopia to see if I could make some improvements. Here’s what I changed:

  • Vanillatopia
    • Resources respawn 2x faster
    • Resources increased by 10%
  • Modtopia
    • Resources respawn 2x faster
    • Resources decreased by 10%

I decided to lower the resources on Modtopia because resource gathering is already very high and with all the plugins, this could increase performance for some people with lower end computers. Maybe some of you will get longer distance kills even! The amount of difference in count for instance is about 30 trees over the entire map.  I doubt it will be noticed and of course let me know if you feel any pain from this change and we can change it back. Keep in mind this is a change for all resources so it affects trees, animals, mushrooms, etc. It’s critical that I get feedback from you about how this is working. (Thanks to Rayyy for feedback)

Meteor Shower Event

What would life be without the occasional weather related disaster? Well, now, every so often, meteors will rain from the sky! They are random, in random areas of the map and they may be extreme or mild. They can absolutely do damage to players and buildings (but not much) so watch out! These showers come with falling debris in the form of resources!

This video does not do it justice, but it gives you an idea.

I’ve only added this event to Modtopia for now, but I’ll consider adding it to Vanillatopia in the coming weeks.

Bumfuzzler Forum

I’ve made a few additions to the forums that will hopefully make it more usable and friendly. Please enjoy the following tweaks!

  • Increased the font size in various areas
  • Added a visual editor for posting
  • Checkbox now default to notify you on responses
  • Can now post images inline
  • Can now use @mention and person will be notified

Stop by the forums and conversate! 🙂

Loot Adjustments

I’ve made a few tweaks to the loot on both Vanillatopia and Modtopia in various forms. Here’s a run down of the changes.

  • Vanillatopia
    • Turned off blueprint spawning as they’re unlocked (I hope this time for good) (Thanks to Freshmeat911 for feedback)
    • Helicopter Pilot Eject event: the pilot now has inventory to loot (Thanks to Rayyy for suggestions)
    • Changed rarity of the Smoke Rocket to 3, the same as other rockets. It was disabled. (Thanks to Rayyy for feedback)
    • Smoke Rockets now spawn in Elite Crates. (Thanks to Rayyy for feedback)
  • Modtopia
    • Autokit for VIP: Removed food and torch, added 5 radiation pills (Thanks Orion and WRecKLeSS for feedback)
    • SuperHeli loot was weak. Now all crates will have at least 3 items each instead of sometimes 1 or 2 (Thanks to Obey Mike Opp for feedback)
    • SuperHeli loot now matches the SuperBradley loot tables (Thanks to Obey Mike Opp for feedback)
    • Ensured SuperHeli crates were set to 3 for regular and refuel events and at 1 for the pilot eject event (Thanks to Obey Mike Opp for feedback)
    • SuperBradley crates reduced from 4 to 3

Plane Crash

As has happened on Modtopia, it appears the plane was indeed crashing – into mountains! lol I’ve adjusted it’s fly height to 5 meters higher. Hopefully that will be the end to that. (Thanks to Rayyy for feedback)

As always, keep that feedback flowing Bumfuzzlers! It really helps improve the server!

 

Money, Quests, Forums

Money, Quests, Forums

After some testing, I’ve adjusted some of the recent changes regarding resources, fixed a couple things, added a couple things and I’m ready to add a couple more options come the next wipe, but shhh until then 🙂

Resources

Truth was, it was all about the Chainsaw, Charcoal and Sulfur anyway, but I over compensated in my last update. Sorry about that.  So, as per the previous post, here’s what I changed:

  • Wood consumption is back to it’s original setting of 10.
  • Charcoal production will remain at a 1 to 1 ratio with 35% loss for now
  • I recently set all the metals to 3.5, but this was too high, but I’ve adjusted those:
    • Metal Ore: originally 1.5, now set to 2.0
    • Sulfur Ore: originally 1.0, now set to 3.0
    • High Quality Metal Ore: originally 3.5, now set to 4.0
  • The Chainsaw will now give 80% of the wood it’d normally get. This is still 400-500 more than the best ax.

These changes related only to Modtopia.

Chainsaw Zlevels

Well, the darn buzzer gone and crazied up the Zlevels. It appears if you use a chainsaw you can level up really quick. Well, I don’t have a way to slow it down so for right now, the chainsaw will simply not give you any new levels to your wood cutting. It will of course allow you to gather wood as usual, you just won’t level up. This relates only to Modtopia.

Special thanks to Saintbob for pointing out this issue.

Bumfuzzler Forums

I’ve had a few people ask me to create a forum so I tossed one up real quick. It needs some work, but should be functional.  Drop by, post and say hi or whatever you’d like! As long as you register for the website you should be able to access and post in the forums. You can access the forums here.

Thanks to ATaXiA for suggesting this recently and the others in the past who did.

SuperHeli Timing

Due to some recent changes, I now have the ability to set a minimum and maximum spawn time for the SuperHeli.  Now it should absolutely come out less often so that the torture is far less than usual lol I have heard the screams and do pay attention! Now the SuperHeli will appear anywhere between 2.6 and 8 hours. So it could come out at 3 hours or 6 hours, it’ll be randomized. This relates only to Modtopia as Vanillatopia is at defaults.

Furnace Splitter

Unfortunately, the plugin has gone a little weird. Placing 1,000 wood and 1,000 high quality metal ore in the furnace would give you 3 stacks of high quality metal ore – 1,334, 333, 333 and 1,000 wood so you’d get an extra 1,000 high quality metal ore. Obviously that’s not good.

I disabled the plugin on both Modtopia and Vanillatopia and will update it when there’s a fix available.

Economics

You’ll notice at the bottom left of your screen that you’ll have a balance of money. I’m playing around with economics, but haven’t setup anything yet for players to buy with the money. For now, joiners should get $1,000 bucks, with a $500 one-time reward and then $5 for every 5 minutes of gameplay.

I’m going to be testing the idea of using money for buying various items in a store so that players are rewarded for their loyalty in a new way. I’m not sure if it will be ready for the next wipe, but I’ll try my best. Regardless I will have goodies the next time wipe comes around 🙂 This applies only to Modtopia.

Quests

I’ve added 5 more quests for your adventurer pleasure:

  • Top Secret – A top secret military installation is near, you need the pictures of it.
  • Teddy Snuggle – You don’t sleep well these days, find pookie bears for your bed.
  • Read the News – Get Wall Street Journals and be learned about the world.
  • SuperHeli Plans – Find research papers and find flaws in SuperHeli design.
  • Stay Awake – Gas Station attendants work long hours, use sticks to keep open eyes.

All of these quests, for now are rewarding with currency.

Also, there were issues with two quests – Stuck on you, where you had to gather bottles of glue and Blood Transfusion where you had to gathering bags of blood. Both of those quests should now be fixed. Previously you were unable to select them.

When in game, type /q for the quest menu. You’ll find these new quests under the Loot category. All of the items in the quests can be found from NPCs, but Pookie Bears can be found anywhere! This applies only to Modtopia.

You Bumfuzzlers have a great time. Please keep providing feedback. You all are a massive help to me and really make it a whole lot easier to manage things.

RustNET, Terminals, WipeBlock

RustNET, Terminals, WipeBlock

I’ve got massive update for you Bumfuzzlers this week for sure cause this week, we’re rolling out the goodies! – and some other changes too! Read on for information on RustNET, automated searchlights, remote turrets, adjustments to security cameras, wipe block and more!!

RustNET

As of today, you’ll have access to RustNET – yes the Rust interwebs! On this network you’ll be able to remote control search lights, turrets and security cameras and also turn on/off turrets and searchlights as well as check the inventory of turrets and searchlights all from a single remote terminal you can access in the safety of your base!

Check out this video for a demonstration of how it works.

The following commands are available for all players:

/rustnet – This will give you all the help you need to get started
/terminal add – Create a new terminal (requires a terminal in your hands)
/terminal remove – Remove a existing terminal

Automated Searchlights

Now you can configure searchlights to automatically turn on and off at night and spotlight nearby animals, enemy players, NPCs, cars, tanks and helicopters. This makes it far easier to fight off a night raid in the event someone tries to sneak up on you in the dark or just go night hunting! You can also have it target friends and also yourself, but I’ve turned that off. Who wants to point out you and your buddies to enemies?

You have full control of the searchlights through RustNET. You can turn on and off automatic mode, take control of them and even access the searchlight inventory remotely!

  • Searchlights automatically turn on at night and follow a variety of objects if enabled through RustNET
  • Players can cycle through available searchlights by pressing JUMP or DUCK
  • Players can access and control the searchlight manually via a RustNET terminal
  • Maximum number of controllable searchlights is set to 6
  • Searchlights can be placed within 50 meters of the terminal (that could get interesting!)

The following commands are available for all players:

/sl add <terminal ID> – Converts the light you are looking at into a automated light that is registered to the specified terminal. Access the terminal to find the ID.
/sl remove – Removes the automation from the light you are looking at and removes link to terminal
/sl rotate – Set the lights default rotation to the direction the player is facing (for use with search mode)

NOTE: It appears when you exit out of controlling searchlights it places you in 3rd person. Just press F3 twice to get back to 1st person.

Remote Turrets

While turrets are surely effective, they may not always do what you want. Now, you can take full control of your turrets and take matters into your own hands! No more wasting bullets during a raid on enemies hiding behind a wall! Take control of the turret and shoot when you want to shoot!

Once you setup your turrets, you can access them from the RustNET terminal which allows you to remotely control your turrets, turn them on or off and access their inventory all from the coziness of your base!

  • Once remote turret is set up player can access that controller via the RustNET terminal
  • Players can cycle through available turrets by pressing JUMP or DUCK
  • Players need to be the owner, or a friend/clan mate of turret when registering turret
  • Maximum number of controllable searchlights is set to 6
  • Turrets can be placed within 50 meters of the terminal

The following commands are available for all players:

/rt – Shows help menu
/rt add <terminal ID> – Set the turret you are looking at as a remote turret registered to the specified terminal
/rt remove – Remove the controller from the turret/sign you are looking at

NOTE: It appears when you exit out of controlling turrets it places you in 3rd person. Just press F3 twice to get back to 1st person. Also, it appears you can’t cycle through turrets (I’m sure this will be resolved soon)

Security Cameras

We’ve had security cameras on the server for about a month, but because of the new RustNET plugin, I thought it would be fitting to post again about the awesomeness that are security cameras and explain how this has now changed.

RustNET now takes over for the old terminal used for Security Cameras, but it’s not a loss since RustNET is far superior. So just like you could use the Security Camera terminal with the cameras, you can now use the RustNET terminal with cameras – and turrets and searchlights!

  • Security cameras are linked to terminal via base. Any camera on base will assign to terminal
  • Players can cycle through available cameras by pressing JUMP or DUCK
  • Camera placement and controller access requires the user to be authorized on the TC
  • Maximum number of controllable searchlights is set to 4 for all players except VIPs who get 10

The following commands are available for all players:

/sc – Shows the help menu
/sc add <terminalid> – Activates the camera placement tool. (Requires a camera in the users hands)
/sc remove – Removes the camera you are looking at

WipeBlock

I’m trying something new to help avoid players from raiding so soon after a wipe and that is to disable certain items for a certain amount of time. My hopes are that this will create an early focus on building and help out players who are new to the server settle in and get ready for the veterans on the server.

Here’s how it’s going to work:

  • You can craft and find the items that are blocked.
  • You can’t place the blocked items in your tool belt to use until they’re unlocked.
  • If you place them in your tool belt before it’s time, it’ll advise you
  • You can type /wipeblock or click the icon in the lower left at any time for more info
  • All items will be unblocked in 48 hours
  • The following items will be blocked:
    • 12 hours: Assault Rifle, Bolt Action Rifle, LR300 Assault Rifle, M249, MP5A4
    • 36 hours: Satchel Charge, F1 Grenade, Beancan Grenade, Survey Charge
    • 48 hours: C4 Explosive, Rocket Launcher

It’ll be interesting to see how this turns out. Of course, I’ll adjust it as necessary based on the results and your feedback.

ZLevel Changes

Lately, I’ve been hearing lots of reports of foundation wiping which suggests to me that there may be an imbalance of resources vs. defense. I’m going to be looking at this more closely, but for now I made a quick, hopefully painless yet balancing adjustment. I’ve dropped the ‘Default Resource Multiplier’ from 3 to 2.

To get an idea of the affects this may have, I tested this as a level 11 in wood gathering. Originally my swings, not playing the mini-game were getting me 150 per hit. Afterward the changes, I received 125. This isn’t much of a drop really, but maybe it will balance the server slightly.

SuperHeli Changes

I’ve made a few changes based on feedback from various Bumfuzzlers. Many complained that the SuperHeli came out too much and based on my testing it appeared that was the case.

Turns out that multiple heli plugins were not working together, but now with some help from one of the plugin authors it should now work much better.

Now, the SuperHeli will only come out every 1-2 hours and no sooner. I still have to tweak which SuperHeli comes out – for instance, the malfunctioning copter, the one that refuels at a monument or the typical one, but I’ll do that over the next week. At least the SuperHeli isn’t as overwhelming.

Additionally, I’ve bumped up the SuperHeli cargo from 3 to 4 crates.

SuperBradley Changes

I figured it might be a good idea to beef the unsociable bugger up a bit in firepower, but lower its health a little. I’ve increased the gun accuracy by 30%, bumped the speed 25%, lowered the time it takes to get at the loot by about 30% after you destroy the tank and also lowered the health 250.

Additionally, I’ve upped the crates from 3 to 4.

Assault Rifle Health Issue

Finally I was able to narrow down why the AK would craft at less than full health. It turns out there was a very unassuming plugin – Magazine Boost that allows VIP players to crates weapons with 3 times the clip size. I didn’t even realize it allowed the settings for weapon health. Now I do! And it’s fixed 🙂

Lots of good stuff here ya Bumfuzzlers! Please enjoy the changes and have some fun! Keep the feedback coming so the server can

Early Access, Boss, Flips

Early Access, Boss, Flips

Big things going on with Rust and the server! I’ve got some updates on quarries, cars, plane crashing, the superheli and Rust leaving early access! Check this out for what you Bumfuzzlers need to know including a Valentine’s Day event preview!

Boss of Hearts

Well, Valentine’s Day is coming up and the server wants you to be its valentine 🙂 I’ve placed a February preview on one of the islands, but be careful. It’s called the Heart house and it’s home to the Boss of Hearts! She’s a little more of a brute than the other NPCs on the server. Get close enough to the Heart House and you’ll get yourself a hearty (get it? lol) kit haha Go at it and have some fun. I’ll be working on it a little more as I have time!

SuperHeli <3

I made a few small changes to the helicopter refuel event as it appeared to be somewhat easy for players. All you had to do was kill a few easy NPCs and then the SuperHeli sat there like a sitting duck waiting to be destroyed. I’ve made the following changes:

  • Max time it will decide to refuel was lowed to 500 from 600
  • Min time it will decide to refuel was lowered to 200 from 300
  • Time to refuel is now 120 lowered from 180
  • NPC Spawn Radius is now 5m instead of 4m

Hopefully it will give people less time to take out the NPCs and the SuperHeli which will make it slightly more challenging. I was going to enable the guns on it while refueling, but after testing it was too over powered. Thanks to Orion for his feedback and testing on the event.

Also, after speaking with the plugin author of HeliControl, it appears that the reason sometimes it appears the SuperHeli spawns so often is due to the fact that it spawns based on a timer and that timer doesn’t use the death of the last SuperHeli to determine the next spawn.

This means if the Superheli spawned at 4pm and is set to spawn every two hours and the pilot ejection event happens 4:20pm and then the refuel event happens at 4:59pm, the SuperHeli may still spawn at 5pm as it isn’t aware of the other events. The plugin author is going to detect the time of the last SuperHeli death and change the spawning to work based on that last death. I can’t promise when that will happen. In turn, expect sometimes the SuperHeli may haunt you.

Quarry Loot Fix

I believed the Quarries were set to output 5 times the normal amount, but the setting I used actually meant that it would spit out 5 of whatever item every 30-60 seconds. This made for some very slow earnings. I’ve now changed it so it’s 5 times that. Thanks to Jarl Balgruuf for noticing the slow trickle of resources.

Plane Crash off Center

There’s been a few times where the low-flying plane would crash into the mountains and this seemed mostly due to it flying over the very center of the map each time it spawned. A few of you asked to have it more varied in its flight path too. Now there’s a fix to ensure the plane doesn’t spawn over the center of the map each time like it once did. Hopefully this gives more players a chance at it.

Flippin’ Cars

The vehicles have had a bunch of issues, but most glaringly is the fact that sometimes you can get stuck and screwed up if the car flips upside down! Well now, it will automatically eject players from the car when it goes upside down and there’s now a command (/flipcar) that you can use to flip an upside down car over!

Rust Leaving Early Access

It’s hard to believe it, but Facepunch has finally declared on February 8th they will be leaving early access, but what does this mean to you? There’s surely some things that will change. They suggest one of them won’t be staff dedicated to the game and cite the reasons for making the change that they finally can say for sure they know where they are going with the game lol Sure took them long enough to do that! Two main things stand out to me as major changes:

  • Game updates will be changed to once per month instead of once per week
  • The game price will increase from $19.99 to $34.99

Surely this will save time for server admin like me as I can say updating the server every week can be challenging. For you Bumfuzzlers, you should have a more stable game with more meaningful patches each month. At least, that’s my expectation 🙂 I could be wrong.

Thank you for all your support as usual. You guy and gals rock!