Tag: SuperHeli

RustNET, Terminals, WipeBlock

RustNET, Terminals, WipeBlock

I’ve got massive update for you Bumfuzzlers this week for sure cause this week, we’re rolling out the goodies! – and some other changes too! Read on for information on RustNET, automated searchlights, remote turrets, adjustments to security cameras, wipe block and more!!

RustNET

As of today, you’ll have access to RustNET – yes the Rust interwebs! On this network you’ll be able to remote control search lights, turrets and security cameras and also turn on/off turrets and searchlights as well as check the inventory of turrets and searchlights all from a single remote terminal you can access in the safety of your base!

Check out this video for a demonstration of how it works.

The following commands are available for all players:

/rustnet – This will give you all the help you need to get started
/terminal add – Create a new terminal (requires a terminal in your hands)
/terminal remove – Remove a existing terminal

Automated Searchlights

Now you can configure searchlights to automatically turn on and off at night and spotlight nearby animals, enemy players, NPCs, cars, tanks and helicopters. This makes it far easier to fight off a night raid in the event someone tries to sneak up on you in the dark or just go night hunting! You can also have it target friends and also yourself, but I’ve turned that off. Who wants to point out you and your buddies to enemies?

You have full control of the searchlights through RustNET. You can turn on and off automatic mode, take control of them and even access the searchlight inventory remotely!

  • Searchlights automatically turn on at night and follow a variety of objects if enabled through RustNET
  • Players can cycle through available searchlights by pressing JUMP or DUCK
  • Players can access and control the searchlight manually via a RustNET terminal
  • Maximum number of controllable searchlights is set to 6
  • Searchlights can be placed within 50 meters of the terminal (that could get interesting!)

The following commands are available for all players:

/sl add <terminal ID> – Converts the light you are looking at into a automated light that is registered to the specified terminal. Access the terminal to find the ID.
/sl remove – Removes the automation from the light you are looking at and removes link to terminal
/sl rotate – Set the lights default rotation to the direction the player is facing (for use with search mode)

NOTE: It appears when you exit out of controlling searchlights it places you in 3rd person. Just press F3 twice to get back to 1st person.

Remote Turrets

While turrets are surely effective, they may not always do what you want. Now, you can take full control of your turrets and take matters into your own hands! No more wasting bullets during a raid on enemies hiding behind a wall! Take control of the turret and shoot when you want to shoot!

Once you setup your turrets, you can access them from the RustNET terminal which allows you to remotely control your turrets, turn them on or off and access their inventory all from the coziness of your base!

  • Once remote turret is set up player can access that controller via the RustNET terminal
  • Players can cycle through available turrets by pressing JUMP or DUCK
  • Players need to be the owner, or a friend/clan mate of turret when registering turret
  • Maximum number of controllable searchlights is set to 6
  • Turrets can be placed within 50 meters of the terminal

The following commands are available for all players:

/rt – Shows help menu
/rt add <terminal ID> – Set the turret you are looking at as a remote turret registered to the specified terminal
/rt remove – Remove the controller from the turret/sign you are looking at

NOTE: It appears when you exit out of controlling turrets it places you in 3rd person. Just press F3 twice to get back to 1st person. Also, it appears you can’t cycle through turrets (I’m sure this will be resolved soon)

Security Cameras

We’ve had security cameras on the server for about a month, but because of the new RustNET plugin, I thought it would be fitting to post again about the awesomeness that are security cameras and explain how this has now changed.

RustNET now takes over for the old terminal used for Security Cameras, but it’s not a loss since RustNET is far superior. So just like you could use the Security Camera terminal with the cameras, you can now use the RustNET terminal with cameras – and turrets and searchlights!

  • Security cameras are linked to terminal via base. Any camera on base will assign to terminal
  • Players can cycle through available cameras by pressing JUMP or DUCK
  • Camera placement and controller access requires the user to be authorized on the TC
  • Maximum number of controllable searchlights is set to 4 for all players except VIPs who get 10

The following commands are available for all players:

/sc – Shows the help menu
/sc add <terminalid> – Activates the camera placement tool. (Requires a camera in the users hands)
/sc remove – Removes the camera you are looking at

WipeBlock

I’m trying something new to help avoid players from raiding so soon after a wipe and that is to disable certain items for a certain amount of time. My hopes are that this will create an early focus on building and help out players who are new to the server settle in and get ready for the veterans on the server.

Here’s how it’s going to work:

  • You can craft and find the items that are blocked.
  • You can’t place the blocked items in your tool belt to use until they’re unlocked.
  • If you place them in your tool belt before it’s time, it’ll advise you
  • You can type /wipeblock or click the icon in the lower left at any time for more info
  • All items will be unblocked in 48 hours
  • The following items will be blocked:
    • 12 hours: Assault Rifle, Bolt Action Rifle, LR300 Assault Rifle, M249, MP5A4
    • 36 hours: Satchel Charge, F1 Grenade, Beancan Grenade, Survey Charge
    • 48 hours: C4 Explosive, Rocket Launcher

It’ll be interesting to see how this turns out. Of course, I’ll adjust it as necessary based on the results and your feedback.

ZLevel Changes

Lately, I’ve been hearing lots of reports of foundation wiping which suggests to me that there may be an imbalance of resources vs. defense. I’m going to be looking at this more closely, but for now I made a quick, hopefully painless yet balancing adjustment. I’ve dropped the ‘Default Resource Multiplier’ from 3 to 2.

To get an idea of the affects this may have, I tested this as a level 11 in wood gathering. Originally my swings, not playing the mini-game were getting me 150 per hit. Afterward the changes, I received 125. This isn’t much of a drop really, but maybe it will balance the server slightly.

SuperHeli Changes

I’ve made a few changes based on feedback from various Bumfuzzlers. Many complained that the SuperHeli came out too much and based on my testing it appeared that was the case.

Turns out that multiple heli plugins were not working together, but now with some help from one of the plugin authors it should now work much better.

Now, the SuperHeli will only come out every 1-2 hours and no sooner. I still have to tweak which SuperHeli comes out – for instance, the malfunctioning copter, the one that refuels at a monument or the typical one, but I’ll do that over the next week. At least the SuperHeli isn’t as overwhelming.

Additionally, I’ve bumped up the SuperHeli cargo from 3 to 4 crates.

SuperBradley Changes

I figured it might be a good idea to beef the unsociable bugger up a bit in firepower, but lower its health a little. I’ve increased the gun accuracy by 30%, bumped the speed 25%, lowered the time it takes to get at the loot by about 30% after you destroy the tank and also lowered the health 250.

Additionally, I’ve upped the crates from 3 to 4.

Assault Rifle Health Issue

Finally I was able to narrow down why the AK would craft at less than full health. It turns out there was a very unassuming plugin – Magazine Boost that allows VIP players to crates weapons with 3 times the clip size. I didn’t even realize it allowed the settings for weapon health. Now I do! And it’s fixed 🙂

Lots of good stuff here ya Bumfuzzlers! Please enjoy the changes and have some fun! Keep the feedback coming so the server can

Early Access, Boss, Flips

Early Access, Boss, Flips

Big things going on with Rust and the server! I’ve got some updates on quarries, cars, plane crashing, the superheli and Rust leaving early access! Check this out for what you Bumfuzzlers need to know including a Valentine’s Day event preview!

Boss of Hearts

Well, Valentine’s Day is coming up and the server wants you to be its valentine 🙂 I’ve placed a February preview on one of the islands, but be careful. It’s called the Heart house and it’s home to the Boss of Hearts! She’s a little more of a brute than the other NPCs on the server. Get close enough to the Heart House and you’ll get yourself a hearty (get it? lol) kit haha Go at it and have some fun. I’ll be working on it a little more as I have time!

SuperHeli <3

I made a few small changes to the helicopter refuel event as it appeared to be somewhat easy for players. All you had to do was kill a few easy NPCs and then the SuperHeli sat there like a sitting duck waiting to be destroyed. I’ve made the following changes:

  • Max time it will decide to refuel was lowed to 500 from 600
  • Min time it will decide to refuel was lowered to 200 from 300
  • Time to refuel is now 120 lowered from 180
  • NPC Spawn Radius is now 5m instead of 4m

Hopefully it will give people less time to take out the NPCs and the SuperHeli which will make it slightly more challenging. I was going to enable the guns on it while refueling, but after testing it was too over powered. Thanks to Orion for his feedback and testing on the event.

Also, after speaking with the plugin author of HeliControl, it appears that the reason sometimes it appears the SuperHeli spawns so often is due to the fact that it spawns based on a timer and that timer doesn’t use the death of the last SuperHeli to determine the next spawn.

This means if the Superheli spawned at 4pm and is set to spawn every two hours and the pilot ejection event happens 4:20pm and then the refuel event happens at 4:59pm, the SuperHeli may still spawn at 5pm as it isn’t aware of the other events. The plugin author is going to detect the time of the last SuperHeli death and change the spawning to work based on that last death. I can’t promise when that will happen. In turn, expect sometimes the SuperHeli may haunt you.

Quarry Loot Fix

I believed the Quarries were set to output 5 times the normal amount, but the setting I used actually meant that it would spit out 5 of whatever item every 30-60 seconds. This made for some very slow earnings. I’ve now changed it so it’s 5 times that. Thanks to Jarl Balgruuf for noticing the slow trickle of resources.

Plane Crash off Center

There’s been a few times where the low-flying plane would crash into the mountains and this seemed mostly due to it flying over the very center of the map each time it spawned. A few of you asked to have it more varied in its flight path too. Now there’s a fix to ensure the plane doesn’t spawn over the center of the map each time like it once did. Hopefully this gives more players a chance at it.

Flippin’ Cars

The vehicles have had a bunch of issues, but most glaringly is the fact that sometimes you can get stuck and screwed up if the car flips upside down! Well now, it will automatically eject players from the car when it goes upside down and there’s now a command (/flipcar) that you can use to flip an upside down car over!

Rust Leaving Early Access

It’s hard to believe it, but Facepunch has finally declared on February 8th they will be leaving early access, but what does this mean to you? There’s surely some things that will change. They suggest one of them won’t be staff dedicated to the game and cite the reasons for making the change that they finally can say for sure they know where they are going with the game lol Sure took them long enough to do that! Two main things stand out to me as major changes:

  • Game updates will be changed to once per month instead of once per week
  • The game price will increase from $19.99 to $34.99

Surely this will save time for server admin like me as I can say updating the server every week can be challenging. For you Bumfuzzlers, you should have a more stable game with more meaningful patches each month. At least, that’s my expectation 🙂 I could be wrong.

Thank you for all your support as usual. You guy and gals rock!

Offline Raids, Supers, Loots

Offline Raids, Supers, Loots

Bumfuzzlers, again, we’ve got lots to talk about! On the heels of all the recent changes, I have a new batch of modifications that I hope you like. Here we go!

Anti-Offline Raiding

I was going to wait on this, but DJRYFY put it in my ear and I figured maybe making changes before a wipe is better than waiting a week. With the new absence of ladders inside of building blocked zones, it’ll be harder to raid and even without that fact, I’ve been wanting to change the offline raiding for a while now. My goals were two-fold. 1) give less protection time and 2) make it easier to understand. So here’s what I came up with:

As always, once you sign off, protection will kick in 15 minutes from that time. Once it kicks in, it will initially go to 100% and decrease each hour by 10%. This will give you Bumfuzzlers some protection for up to 10 hours so you can go to work, eat your TV dinner and still have some bonus to spare! In the previous mode you’d have some protection up to 36 hours so this is a major change.

Here’s an example based on a sign off of 11:45pm:

  • 11:45pm you sign off
  • 12:00am 0-1 hours 100% protection
  • 1:00am 1-2 hours 90% protection
  • 2:00am 2-3 hours 80% protection
  • 3:00am 3-4 hours 70% protection
  • 4:00am 4-5 hours 60% protection
  • 5:00am 5-6 hours 50% protection
  • 6:00am 6-7 hours 40% protection
  • 7:00am 7-8 hours 30% protection
  • 8:00am 8-9 hours 20% protection
  • 9:00am 9-10 hours 10% protection
  • 10:00am protection has ended

SuperHeli Adjustments

To me it seems like some big ticket items – and a lot of them – are really easy to get. For instance, the Helicopter Refuel and Pilot Eject events are really easy to complete successfully. So I got to thinking it would be a good idea to start trimming around the edges a little. I didn’t adjust the loot in the crates, but I did adjust the crate amounts. For the Helicopter Refuel I cut the crates from 6 to 3 and for the Pilot Eject event I cut the crates from 3 to 1.

I also adjusted the SuperHeli to make it easier to take down in terms of health, but I adjusted it slightly in aggression. I cut the health in half (now 7,500), but increased speed by 25%, upped blunt damage 40, explosive damage 40, explosion radius from 5 to 7.5 and increased max rockets by 5. I did cut you Bumfuzzlers a break by adjusting the time between rockets from 0.35 seconds to 0.50 seconds 🙂

Loot Rarity

There were some items that I felt were a little off in terms of rarity. There were also some situations where items never even spawned out there in the world and I figure why not? Let’s do it. For the sake of discussion, keep in mind the rarity is on a scale of 0 to 5 like so:

  • Never Spawn = 0
  • Common = 1
  • Uncommon = 2
  • Rare = 3
  • Very Rare = 4

The following items never spawned:

  • bbq adjusted 0 > 1
  • fireplace adjusted 0 > 1
  • floor grill adjusted 0 > 1
  • floor ladder hatch adjusted 0 > 1
  • wooden box adjusted 0 > 1
  • large wooden box adjusted 0 > 3
  • flare adjusted 0 > 2
  • snowball adjusted 0 > 1
  • snowman adjusted 0 > 2
  • all Christmas tree and decorations adjusted 0 > 2

The following items I always thought were strangely set:

  • furnace adjusted 3 > 2
  • furnace large adjusted 1 > 3
  • code lock adjusted 3 > 2

The following were adjusted to make quests (/q) a little easier:

  • bleach 2 > 1
  • blood 2 > 1
  • glue 2 > 1
  • duct tape 2 > 1

Running Man Change

For the last few weeks I’ve been thinking this plugin gives players a free reward for sitting on their bums in their base trying to avoid someone from killing them. On the other hand, it gives them a reward for revealing their location since other players use it to find out where a players base is. Well, right now at least, I think this whole thing is a bad idea. I want players to be able to keep their bases secret, I want others to explore and I don’t want to give Bumfuzzlers rewards for sitting on their tookus.

So for now, I’ve disabled this plugin until I can consider adjustments.

Teleportation Adjustments

I’ve given everyone 10 more teleports. By default, Bumfuzzlers now get 30, Legitimate 32, Veteran 34, Allegiance 40 and VIP 50. This should help out getting around better!

SuperBradley Changes

The SuperBradley has for a long time despised the NPCs and felt the need to torture them with an endless barrage of relentless damage! It never really made sense to have the tank fire on what would most likely be his own team! Now, the Bradley will play nice with the NPCs and only hate you 🙂

I’ve also made some changes to the Bradley as well. The SuperBradley now respawns after 30 minutes, has a start health 500 higher, it’s turrets were adjusted to shoot 20 meters further and the speed was adjusted down 20%. Additionally, crates were adjusted down to 3 to match the SuperHeli.

Lifetime Packages

After some careful thought and a couple requests, I’ve added lifetime packages to the Bumfuzzler store. However, for now, I’ve only added this to the Warp Master, Blueprint Master,  Builder, Gather, Hunter & Raider packages. You’ll now find these packages available in 1 month, 2 month or lifetime varieties. I’ll consider expanding this to the other packages in the near future. Check out the store for more information!

I hope you like the adjustments and continue to have great fun! Stay tuned for fun things coming in February! (I hope. School starts again for me so I might be too optimistic lol)

Refuel, Perk Kits, Run

Refuel, Perk Kits, Run

Updates abound my good Bumfuzzlers! There are new skin perk kits, an exciting new SuperHeli event and Running Man changes! Read on!

Skin Perk Kits

A couple of you have been asking me to add more goodies to the shop and now that I’ve finished implementing the Skin Perks version 2.0 (180 in total!) it seems like a good time. You Bumfuzzlers have been scouring the country-side trying to get your hands on special perk goodies and you still can – they’re out there! – however, I’ve added 4 groupings of Skin Perks to the store based on your play style so you can get your hands on some of the rarer perks, but also support the Bumfuzzler Modtopia server at the same time!

Here they are!

Each one is tapered to the role you play. The Raider kit, high in building damage, will give you powerful tools for Raiding, Hunter, high in player/animal damage, will make you formidable on the battlefield, Gatherer, high in gather rates, will ensure you have the best tools in the land and Builder will give you the powerful Cool Swinger, a hammer that reduces required upgrade resources by 10%!

Each kit comes with 11 Skin Perks in all and can be used 2 times per wipe over the course of 2 wipe cycles!

Enjoy! And as always thank you all for all the support you show the server. All money from purchases go directly back into the server! So get over to the shop and choose one!

Heli Refuel

I’ve added a new plugin that I believe is going to be load of fun! After a set time, the SuperHeli will need to refuel and it will make a pit stop at the closest monument where it will land. For instance, it will land on top of the Launch Site’s main building. When it lands, several NPCs will jump out and protect the chopper, but if you are able to defeat those NPCs, the SuperHeli won’t take back off and it’s all yours!

Check out this video for more information!

FYI, this plugin is a great example of how donations and purchases from the Bumfuzzler.net shop are used to improve the server!

Running Man

Recently, it seems people have been ducking out on the Running Man event. Due to this I’ve changed it so that it nominates someone without warning! This should make it more sudden and alarming! Hopefully it’s a positive thing and adds to some surprising situations.

As always keep the Bumfuzzler feedback coming!

Lusty, Bot Nerf, Loot, Remover

Lusty, Bot Nerf, Loot, Remover

What an awesome bunch of updates do I have for you Bumfuzzlers! 🙂 Check a look see here!

Lusty Map

The in-game map now shows quite a few more items including unmanned cars! Hopefully this makes it easier for you to get your ride on 🙂

  • Gas station monuments
  • Super Market monuments
  • Bradley Tank position
  • Unmanned car positions

Remover Tool

I can’t tell you how many times I forgot I had the remover tool still active and removed something I didn’t mean to. Now when you activate the remover tool, it disables your active item and won’t let you reactivate it until the timer runs down or you disable it. Thanks to DjRYFY for this suggestion.

Loot Tables

Due to the new blueprint changes, I had to redesign the way the loot works. This will take a few weeks to get perfect – if that’s possible – and the changes Facepunch makes could increase that time. Please give me your feedback on what works and what doesn’t. Now, you can find at least 20 scrap in all containers and 3 – 4 different items. Hopefully all items will spawn in the world so you can make blueprints of them, but of course some are more rare than others.

Bradleys, Elite Crates and the Heli now all have 8 items per container! That’s some nice loot 🙂

Monument Bots

I reduced the Accuracy, Damage and Range of the bots you’ll find at all the monuments to make them less potent. Hopefully it’s a good balance between excitement and death! Please provide me with feedback on how they feel. I’ll continue to adjust them. Thanks to DjRYFY for this suggestion.

I hope you all enjoy the changes. It’s a work in progress as you know!

6 mods, new VIP lvl, more!

6 mods, new VIP lvl, more!

Hey Bumfuzzler! There are TONS of changes since I last posted!

We’ve got 6 new plugins, a new VIP level called Legitimate and several adjustments based on some of the feedback you’ve given me! If you haven’t yet, make sure to add me on Steam to ensure you get me your feedback! 🙂

Here’s some of the server changes:

New Plugins

  • Handyman mod added: Allows repair of entire structure from anywhere within the structure (/HandyMan on|off) (Thanks to DjRYFY)
  • Team Deathmatch event mod added: Join in recurring TDM events
  • Deathmatch event mod added: Join in recurring DM events
  • BradleyControl mod added: Allows for more control of the Bradley tank
  • Old School Quarry mod added: Other loot added to quarries, allows for /getdeposit command (Thanks to DjRYFY)

SuperHeli

  • SuperHeli now comes every 3 hours instead of 2 and leaves after 15 minutes instead of 30 (Thanks MrNiceGuy)
  • SuperHeli health lowered by 25%

SuperBradley

  • BradleyControl mod added: Allows for more control of the Bradley tank
  • Bradley now provides more than double the loot
  • Bradley health raised 30%
  • Bradley damage and accuracy raised slightly

Quarry Changes

  • Old School Quarry mod added: Other loot added to quarries, allows for /getdeposit command (Thanks to DjRYFY)
  • Quarry now generates 5x the resources (Thanks to DjRYFY)

Offline Protection

  • Nerfed 100% protection from 3 to 1 hour (Thanks to Squidwart, DjRYFY)
  • Nerfed 80% protection from 6 to 2 hours (Thanks to Squidwart, DjRYFY)
  • Nerfed 65% protection from 10 to 6 hours (Thanks to Squidwart, DjRYFY)
  • Nerfed 50% protection from 18 to 9 hours (Thanks to Squidwart, DjRYFY)
  • Nerfed damage after 168 hours from 200% to 125%

AI Bots (Temporarily disabled due last patch)

  • Added scientists, soldiers and agents at all monuments
  • Soldiers now spawn with airdrop to guard it
  • Soldiers and agents now spawn via parachute

VIP Levels

  • New VIP level called ‘Legitimate’ earnable at 420 loyalty points
  • Legitimate VIP level (420) unlocks the following plugins: Bounty, Dynamic Signs, KDGUI, Keep Active Item, Night Lantern, Old School Quarries, Show Crosshair, Sign Artist, Sleeper Animal Protection, Teleport increase
  • Recycler plugin now available at Allegiance level (2,880), removed from Veteran
  • Proximity Alert plugin now available at Allegiance level (2,880), removed from Veteran
  • Bloodtrail is enabled for all players except Allegiance and VIP
  • Veteran VIP level (1,440)and up have access to Handyman mod (/Handyman on|off)
  • New Legitimate VIP level (420) and up have access to additional Quarry loot
  • Veteran VIP level (1,440) and up have access to /getdeposit, checks ground content like survey charge w/o requiring survey charge

Website – www.bumfuzzler.net

  • Redesigned the Plugins page to better explain the plugins and VIP levels
  • Redesigned the store pages for products to reflect new changes

I truly hope you all enjoy the new changes to the server! I’ll continue to work to make it an even more enjoyable experience for everyone! 🙂 Please tell your friends, donate or purchase VIP levels to help out!

P.S. – New VIP kits are coming soon! 🙂