Tag: Zombie

Knock, Proximity, Grades

Knock, Proximity, Grades

Got some tweaks for you Bumfuzzlers to chew on! We’ve got new features and we’ve resurrected some old ones! Knock messages, proximity scanners, single souce base upgrades, blueprint additions, tweaks to loot, turbo boost modifications and more! Read on and sink those chompers in!

Knock, Knock

Who’s there? Now the person knocking will know because you can set a message for them! This is a great option for players who want others to know whose base it is or if you just want to insult the people who might be raiding your base!

Once you hit Level 4 (/loyalty), walk up to one of your doors and type /knock to get more instructions.

Scary Crows (Modtopia)

The scarecrows are surely a cool idea and hearing that chainsaw was pretty scary, but I’ve put them out of their misery at least for now. For one, zombies couldn’t kill them, but became completely preoccupied anyway. Zambie hordes could be seen in large groups gathered around the scarecrows hacking away to no avail taking little notice of the Bumfuzzlers running by. Also I’m not fan of how fast they ran! I prefer players to be able to get away. Anyhow, if things change in the future and I have more control over them, maybe I’ll enable them again.

Turbo Charge (Modtopia)

The gather boost (/turbo) was probably a little high so I lowered it a touch. It’ll still give you an edge when collecting resources, but it just won’t be as over powered.

Here are the changes:

  • Boost now lasts 2 minutes for players from start to VIP (/loyalty)
  • Boost now lasts 5 minutes for players from VIP to Blood (/loyalty)
  • Cooldown changed to 2 hours for everyone
  • Animal kills still give you a temporary boost

Your Dead Body (Modtopia)

The corpse locator was supposed to tell you where your body was after you died, but instead of telling you where your body was, it would say you died some place unknown and that isn’t a big help if you’re trying to find your dead self. Now, when you respawn, you’ll be told the distance to your corpse and the direction it’s in.

Loot Changes (Modtopia)

I made a couple changes to loot in an attempt to balance things a bit. As you know, balancing is an ongoing task that seems to never end, but I’m confident we’ll get it right! Lately I’ve heard some ramblings about components and I’ve found food is way too common.

Here are some of the loot related changes:

  • Reduced shots required to shoot down air drop from 10 to 5 (Yes, you can shoot down airdrops!)
  • Raised component spawn counts to range between 1 and 10
  • Fuses, keycards, pitchfork and waterjugs now stack to 256
  • Slightly lowered scrap levels

I’ve found that hunting seems a little unnecessary because food and fuel spawns in such high counts. Due to that I made the following changes:

  • Lowered food box contents by 1 item
  • Slightly lowered food counts in stockings
  • Slightly lowered food counts in Christmas presents
  • Lowered low grade fuel in barrels and crates to max at 5
  • Lowered low grade fuel in airdrops to max at 25

Blueprint Additions (Modtopia)

I know the idea is to research items, but I kind of like the idea of finding blueprints out there in the wild. Something about finding them makes you feel like you just got lucky. With that, I’ve added nearly all of the Workbench Level 1 item blueprints out in the world so you can find them in barrels and crates.

Here’s a list of the items that you may find out in the wild:

  • Beancan Grenade
  • Bear Trap
  • Bed
  • Binoculars
  • Bucket Helmet
  • Ceiling Light
  • Chain Link Fence
  • Chain Link Fence Gate
  • Collared Shirt
  • Double Barrel Shotgun
  • Dropbox
  • Flame Turret
  • Flare
  • Floor Grill
  • Fridge
  • Garage Door
  • Glass Reinforced Bars
  • Hatchet
  • High External Wood Wall
  • High External Wood Wall Gate
  • Jacket
  • Long Sleeved T-shirt
  • Mace
  • Metal Embrasure a
  • Metal Embrasure b
  • Metal Window Bars
  • Miner Hat
  • Pants
  • Pickaxe
  • Pistol Ammo
  • Reactive Target
  • Revolver
  • Riot Helmet
  • Salvaged Cleaver
  • Salvaged Hammer
  • Salvaged Sword
  • Satchet Charge
  • Shotgun Trap
  • Silencer
  • Simple Sight
  • Snow Jacket
  • T-shirt
  • Tanktop Shirt
  • Weapon Flashlight
  • Waterpipe Shotgun

Proximity Scanner (Modtopia)

Unfortunately the proximity scanner hadn’t been working, but now I have it sorted out! This feature is really nice as it allows you to create a ‘lookout’ in whatever area you enable it. You’ll be alerted about any trespassers that come your way and you even get a lot for when you’re offline. This will help you identify the people who raided you even if they go undetected!

To setup the scanner, you have to bury certain items in a stash and once you do this, it will alert in chat you about people who walk within its radius and even create an intruder log you can access at any time! To get started, type /scan for information.

You will need resources to create a scanner though. Right now it’s set to require the following items:

  • Metal Spring: 5
  • Metal Fragments: 2,500
  • Sewing Kit: 5
  • Code Lock: 1
  • Sheet Metal: 5
  • Wood: 2,500

Thanks for helping me test it Three-Fingered Willie

Building Grades (Modtopia)

There’s been a few requests for the ability to upgrade an entire base with a command. In the past, I didn’t add it because there were exploits. I’m more confident now that those exploits are taken care of, so now, players from Level 13 (/loyalty) can upgrade an entire base with a single command. For all you honey-combers out there, you’ll enjoy this feature.

Simply look at part of your building and type /up. This will upgrade your base to the next highest level and will use the resources required for the upgrade.

Keep in mind, if you have even one building item upgraded to stone, it will try to upgrade to sheet metal and if one is sheet metal it will try to upgrade it to armor. That means, if you want to use this feature, consider building in one material type to start and then use it to move from level to level.

Known Issues (Modtopia)

As always there’s a couple of situations that are works in progress. Here’s a list of what I know about.

  • At Level 14 you’re supposed to have research reduced from 10 to 5 seconds and at Level 24 it’s supposed to be instantaneous. Neither seems to happen. It takes 10 seconds to research. I’ve disabled that plugin for now.
  • Trading items that give you special damage, gather, dodge or building abilities will result in the item being stripped of its powers. Be careful when accepting these items for trade as you won’t get what you’re seeking.

Keep sending that feedback Bumfuzzlers! I’m sorry this post doesn’t have mentions because a bunch of you gave me feedback for these changes. It just so happens I didn’t take good notes this past week for some reason. Thanks to everyone who contributed to these updates! Have fun out there!

Loot, Perform, Balance

Loot, Perform, Balance

What’s up Bumfuzzlers?! The last couple weeks I’ve been trying to find some time to get back to tweaking! After changing to a 1 month wipe and resetting the loot tables, there’s a lot I still had to do. Thing is, my schedule has been rather hectic so it’s been delaying me. Rest assured I am getting your feedback! Here’s just a few tweaks I’ve made over the weekend.

Loot (Modtopia)

I’ve done a bunch, focusing on barrels and availability of certain items. There’s no doubt I have a lot to go, but I’m going to let these changes settle in, get feedback and then continue. I’m trying to adjust things cautiously and carefully because, with the longer wipe cycle, I’m trying to create a little grind, but not grind-age.

  • Adjusted the rarity of key cards. Both green and blue are now common, but red is uncommon and slightly harder to find.
  • Fuses were adjusted from rare to uncommon. Right now there’s 16 in the world. They will vary slightly from that count.
  • Mining Quarries can now be found in loot as rare
  • Survey Charges will now be found in loot as rare
  • Also the following items were added to the loot table that were previously unavailable:
    • Hammer (Common)
    • Pickle (Common)
    • Bone Arrow (Uncommon)
    • Small Battery (Uncommon)
    • Blood (Uncommon)
    • Angry JackoLantern (Uncommon)
    • Happy JackoLandern (Uncommon)
    • Paper (Uncommon)
    • Pookie Bear (Uncommon)
    • Research Paper (Uncommon)
    • Santa Hat (Uncommon)
    • Scarecrow (Uncommon)
    • Skull Fire Pit (Uncommon)
    • Snowball (Uncommon)
    • Snowman (Uncommon)
    • Large Stocking (Uncommon)
    • Small Stocking (Uncommon)
    • Salt (Uncommon)
    • Christmas Baubels (Uncommon)
    • Christmas Candycanes (Uncommon)
    • Christmas Gingerbread Men (Uncommon)
    • Christmas Lights (Uncommon)
    • Christmas Pinecone (Uncommon)
    • Christmas Star (Uncommon)
    • Christmas Tinsel (Uncommon)
    • Christmas Garland (Uncommon)
    • Christmas Lightstring (Uncommon)
    • Christmas Large Present (Uncommon)
    • Christmas Medium Present (Uncommon)
    • Christmas Small Present (Uncommon)
    • Christmas Tree (Uncommon)
    • Christmas Garland (Uncommon)
    • Christmas Door Wreath (Uncommon)
    • Water Purifier (Rare)
    • Frog Boots (Rare)
    • Door Closer (Rare)
    • SPAS12 Shotgun (Very Rare)
  • Scrap can now be found in piles from 0 – 60

Remember, if you put up a Christmas tree in your house and decorate it, you’ll get presents from Santa! 🙂

Thanks to Twisted Rhythm for the feedback.

Hordes (Modtopia)

I’ve made a couple changes to Zambies to make them a little more interesting in terms of loot, but also to help avoid the constant cat and mouse chase that goes on when you hear them grunting.

  • I’ve increased the horde count by 2 for a total of 12 hordes
  • I’ve modified the number of zambies in each horde to start at 1 instead of 4. This should mean you’ll encounter smaller groups.
  • I’ve left the max zambie count in the hordes to 15 so they will still grow over time.
  • Zambies now drop additional items that can be used for quests (/q)
    • Small Battery
    • Blood
    • Paper
    • Pookie Bear
    • Research Paper
    • Glue
    • Sticks
    • Duct Tape
    • Camera
    • Bleach

Keep in mind the quests (/q) for these items, when completed, will give you Skin Perk items. For instance, increased dodge, harvest, damage and building abilities!

Thanks to Twisted Rhythm for the feedback.

Blueprints (Modtopia)

I’ve added more blueprints to barrels to make it easier to get crafting. I still have to add a few more and review boxes and crates.

  • Concrete Barricade
  • Wood Barricade
  • Sandbags
  • Large Furnace
  • Candle Hat
  • Hoodie
  • Machete
  • Pants
  • Salvaged Sword
  • Shelves
  • Metal Shutter A
  • Metal Shutter B
  • Wood Shutter
  • Sign Post
  • Small Sign
  • wall.frame.cell
  • wall.frame.cell.gate
  • wall.window.bars.metal
  • wall.window.glass.reinforced

Again, these are all fairly low level blueprints. I’ll choose from the uncommon items soon and add a few higher levels to the barrels when I have time.

Thanks to Twisted Rhythm for the feedback.

Grilling (Modtopia)

There was a weird bug with the grill where phantom versions of meat and wood would pop out of the grill when the cooking was done. I tracked this down to a plugin that seems to have screwed the pooch and now you the BBQ ghosts are gone!

Thanks to Twisted Rhythm for reporting the issue.

Jason Voorhees (Modtopia)

Our long-time resident horror movie terror was MIA. For some reason he stopped roaming the countryside! He’s now back and ready to machete so be careful. He packs some hefty health and is very stealthy.

Thanks to [CyanN] Lichh for your feedback.

Prestige (Modtopia)

For some reason it seemed notifications were being doubled which can be somewhat annoying. I think I’ve resolved that now. Thanks Hazmad for the feedback.

Also, in an early version of Prestige it was set to play an explosion when earning a new level. That’s been disabled, but I must have rolled back the version on that so it became enabled again. I’ve disabled it again so you don’t think you walked over a landmine! Thanks Twisted Rhythm for the feedback.

Kits (Modtopia)

Changing to a 1 month wipe means having to adjust a lot of other things – like kits. They were still setup as if we had a 1 week wipe cycle. Here are the changes I’ve made:

  • Signal Nachos kit: 4 hour cooldown, 3 usage max –> 3 day cooldown and 9 times max
  • Trump Wall Builder: 24 hour cooldown and 3 usage max –> 3 day cooldown and 9 times max
  • Trump Border Wall: 24 hour cooldown and 3 usage max –> 3 day cooldown and 9 times max
  • Hillary Jail Break: 24 hour cooldown and 3 usage max –> 3 day cooldown and 9 times max
  • Hillary E-mail Server: 24 hour cooldown and 3 usage max –> 3 day cooldown and 9 times max
  • Subscriber: 1 usage max –> 2 day cooldown and 3 times max
  • VIP M249: unlimited –> 2 times max

Thanks soundklown for the feedback.

Death (Modtopia)

There are two plugins that help you find your body when you die. Both of them were having issues. For instance, you might have been seeing a message like this when you die: “Your corpse was last seen 1378 meters from here, in the unknown”

Obviously this isn’t very helpful. Now it will identify your body’s grid number to make it easier. The other plugin is meant to highlight your body on the G map, but it’s not working. I’ll work on that. For now I’ve just disabled it.

Restarts (Modtopia)

Recently the server has crashed twice unexpectedly. I’m looking into locating the cause. In the meantime I’ve set the server to restart 2 times per day. No worries, you’ll get 30 minutes warning with a nice countdown and the server will be back up usually within 5 minutes.

Expect the server to restart at 12pm and 12am EST. Hopefully this doesn’t cause the map and other graphical items not to work, but if it does please Steam me so I know and then I’ll fix it. That’s part of the reason I haven’t had automated starts.

Meanwhile I’ve set the map to save every 5 minutes instead of 10 so that if it does crash, the rollback won’t be quite as severe.

Thanks to Annyu and Lichh for the feedback. 

Plugins (Modtopia)

With the two server crashes I decided to disable some plugins that I don’t think are used much in an effort to see if the issue is related to any of them. A couple of them simply aren’t even working anyway so I figure I can disable them now to see if they’re issues.

I disabled the following (and a few more you wouldn’t know about):

  • Barrel Points
  • Blood Trail
  • Cupboard Messages
  • Death Marker
  • Decay Notifications
  • Easy Vote Highest Voter
  • Flare Gun
  • Proximity Scanners
  • Rafts
  • Target Practice
  • Survey Info
  • Viking Boat
  • Visual Cupboard

If you are heartbroken that any of these are disabled, please let me know and I’ll make it an effort to enable it again.

Performance (Modtopia)

I just received an answer from my server provider and they said the server had hit the memory limit which is why it crashed. They’ve extended that limit so I’m hoping things will get better. Please let me know if the server crashes in case I miss it.

Population

Although the server provider increased the memory which is likely running down due to the various memory leaks Rust has, I do hear players talking about higher than normal client crashes so I decided to tinker with the population limits which I set relatively higher a while back. It could very well be that the extra entities in the world are causing clients to hold on to more things in memory and then…kablooey.

So I reset the limits back to defaults. This means some items might be harder to find. For instance, bears were at a max of 27 and now they’re 18. Ore and trees also had higher limits. Additionally, the tickrate (the rate at which items respawned – not necessarily in the same place) was 60, but now I raised it to 90 (the default is 120)

Let’s see how it goes.

Thanks everyone for your patience while I reconfigure things. With your feedback, I’m confident the server will be better than it was before the loot table was reset. Again, the hope is to give the server back a bit of that survival feeling while still maintaining that modded server feel. Stick with me and we’ll get it to that point for what I hope is a great balance.

Keep the feedback flowing Bumfuzzlers! I’m paying close attention and listening! Have fun out there!

Garbage, Deathmark, Challenge

Garbage, Deathmark, Challenge

For both Modtopia and Vanillatopia we had wipes last week! Along with that I have some updates and additions for you Bumfuzzlers to nibble on! Here’s a run down of what’s going on with the servers.

Raid Sympathy (Modtopia)

For those who don’t know, Raid Sympathy, is a custom plugin for Modtopia that gives people who were raidedd back a portion of the resources for destroyed items!

An issue was found where incorrect messages were being sent to players acting as if they were raided and had items to claim, but there were no items. That…was…a…bug! lol Now it’s fixed! Now you’ll only get messages if you were actually raided because we are boohooing with you and want to make you feel better 🙂

For some reason I don’t have notes on who reported that to me, but thank you!!

In-Game Store (Modtopia)

There were so many store icons that were missing. Most of them were related to the Skin Perks for some reason. I think originally the plugin would go out to the Steam workshop and get them, but then stopped? I dunno. Either way, I painfully made the images and uploaded them to my host, linked them and vwalaha! You have nice images to gander at!

Pickaxe Axe? (Modtopia)

For some reason (probably my mistake) there was a Stone Pickaxe that would spawn out in the world from time to time, with the skin of an axe! But it wasn’t an axe! It was a Stone Pickaxe! This caused some confusion since hitting a tree would cause the supposed axe to be destroyed in a matter of minutes.

I’ve since fixed this and now the Stone PickAxe will look and act like a Stone Pickaxe! Thanks soundklown for catching this!

NPC Challenge (Modtopia)

We’ve had a kit for the NPC Kill challenge (/pc) for some time, but unfortunately, there was no way to get it because it wasn’t working. Now when you type /pc, you’ll see it there and whoever kills the most zambies, gets the kit!

Thanks to soundklown for reminding me about it!

DeathMarker (Modtopia)

I’ve added a new plugin to the mix that will hopefully be easier to use than the /where command when you need to find your Bumfuzzlered corpse. Now all you have to do is launch your map using G and look for the yellow dot. There lies your mutilated body!

For some reason it doesn’t say ‘You died here’ like the picture above. I’ll try to figure out why at some point. For now just look for the yellow dot. It should stand out.

Rust Performance

A few of you have been having issues with Rust and it appears everyone is, but people with more monstrous computers are typically immune to them since their hardware can absorb it a bit better. It appears the issue has to do with GC or Garbage Collection.

Rust loads items into memory and really should release those items from memory at some point when they’re unneeded. Unfortunately Rust is like a clingy x-girlfriend who never lets go. This causes your computer to be overloaded with ‘Garbage’ until it chokes because it has no more memory available. Chances are at that point you’ll be kicked.

Fear not! There are a few things you can do to help the issue.

  • Press F8 to monitor your memory usage
    • Take note what the memory is at when you crash or get kicked

Go into the console (F1) and do the following:

  • Bind the global.free console command to a key by simply typing bind ‘key’ global.free
    • Just replace ‘key’ with the key of your choice like k or j or l
    • Use this new key to free up garbage before the memory gets to the level where you get kicked
    • Note that when you using global.free stuttering will occur so don’t do it during a squabble with a chicken.

I hope that helps! Thanks to soundklown for the testing on this. I’m hoping this will help those of you with challenged computers!

Zambie Increase (Modtopia)

A little birdy told me they couldn’t find zambies so I increased them ever so slightly. Now they will spawn in groups of 4 instead of 3, but the groups won’t grow every 30 seconds. Instead they’ll grow every 60. I’m thinking this might cut down any performance issues they could cause.

As always, thanks for playing on the servers and giving me feedback. I always appreciate it! Have fun out there Bumfuzzlers!

 

Over-Power, Kits, MassAir

Over-Power, Kits, MassAir

Hey Bumfuzzlers! I have a bunch of changes to Modtopia to give you a heads up about! There are changes to airdrops, decay, hordes, the store and more! Also, it’s a fresh wipe tonight so let’s take a look!

Airdrops

It appears that timed airdrops were dropping directly to players due to an oversight in the configuration. Now that should be stopped. The airdrops will drop randomly in the map. Thanks MrNiceGuy for the feedback.

In addition, I’ve made it so that there is a mass airdrop of 3 total airdrops at a time, a few times per day. Enjoy!

Mag Boost & Life Stealer

I’ve finally decided to heck with certain plugins since they are a bit overpowered. Magazine Boost and Life Stealer now have been removed from VIPs and from the store.

Zambie Hordes

I had the zambies set to 40 hordes of 3 to 10 zambies each. I’ve now set them to 15 hordes of 3 to 25 each. This should create more dynamic sizes, but allow people to spawn without getting mauled by the undead.

Spawn Kits

When you spawn, depending on your Prestige level (/loyalty) you start with certain items. For instance, VIPs would start with full armor. This has now been changed. Now you’ll spawn with shorts or pants and a few items. Going forward I’ll probably add additional clothes, but of low worth. Hopefully this ensures veteran players are not overpowered.

Thanks MrNiceGuy, Doc, JoePerry. Special thanks to KBKiller18 for making sure I included a rock in the spawn kits!

Decay

Now buildings should require even less upkeep. Overall, the server is now set to 66% lower decay and it was just lowered 33% from what it was. This should help everyone relax a bit more around the fireplace. Thanks MrNiceGuy, nrf3rd3r for the feedback.

Raid Sympathy

Everyone feels bad for your sorry Bumfuzzler, but not that bad. I’ve lowered the amount of sympathy you get back to 75%. Originally it was 100% for testing. Now you’ll get something, but you certainly won’t be rewarded for being a victim you whiner. I suspect I’ll continue to lower it until it feels right. Thanks nrfh3rd3r for the feedback.

In-Game Store

The store is a balancing act. I recently raised things up in price and lowered quantity, but it still needed some work. I’ve now made another bunch of changes, but I’ll assume more will be needed. Obviously getting these prices right requires finesse and time. I’m trying to find a reasonable price that isn’t too low, but certainly seems purchasable.

Here’s the changes:

  • Supply Signal cost raised from 1 to 2 RP
  • Camera is now 1 for 1 RP
  • Binoculars is now 1 for 1 RP
  • Flashlight is now 1 for 1 RP
  • Components were tweaked
  • Removed all food and water
  • Small stocking cost raised from 1 to 2 RP
  • Bandages quantity lowered from 50 to 25
  • Medical Syringes quantity lowered from 100 to 10
  • Large Medkit raised to 15 for 1 RP
  • Cloth quantity changed from 500 to 250
  • Crude Oil quantity changed from 750 to 250
  • Explosives quantity lowered from 50 for 5 RP to 1 for 2 RP
  • Gun Powder quantity lowered from 250 to 50
  • HQ Metal Ore quantity lowered from 300 to 150
  • Sulfur Ore quantity lowered from 1,500 to 150
  • Leather quantity lowered from 500 to 250
  • Low Grade Fuel quantity lowered from 500 to 150
  • Metal Ore quantity lowered from 500 to 250
  • Scrap quantity lowered from 200 to 150
  • Stones quantity lowered from 2,500 to 1,250
  • Wood quantity lowered from 4,000 to 2,000

Thanks MrNiceGuy for store feedback.

I have a lot more to balance, but I hope this brings some things in line. My goal is to reduce overpowered stuff and also the ability to get certain items too easily. After all, it’s no fun if you can get too many things without effort. Some items must be sought after. Looking for feedback from you Bumfuzzlers on the changes! Have fun out there!

P.S. Special thanks to WRecKLeSS for the map choice this wipe and the last!

Vorhees, Adventures, Hordes

Vorhees, Adventures, Hordes

I’ve got some tweaks Bumfuzzlers! We’ve got store commands, changes to zambies, Jason is back, blueprint wipe schedule changes and more! Let’s take a look at what we got!

Pesky Scientists (Modtopia)

Ok, so I hope these buggers are finally disabled! I’m not a huge fan of how they act and they seem rather useless as many of you have echoed to me.

I didn’t change them on Vanillatopia since they’re the vanilla feel, but you ‘nilla Bumfuzzlers let me know what you think. I’ll keep tabs on them to see if they improve over the next couple patches and if they do I’ll consider enabling them again.

Stalled Animals (Vanillatopia)

I had reports of animals not moving on Vanillatopia. That should now be resolved and you can ride horses again!

Jason Vorhees (Modtopia)

Heeeeee’s back 🙂 I disabled him along with the other NPCs while I setup the zambie hordes, but I think it’s time he returns. I’ve made a couple of tweaks to him though so hopefully it makes him a little different – beware! – mwhahaha! Chh, chh, chh, hah, hah, hah.

  • He’s now ‘scientist’ type instead of ‘murderer’. This means:
    • he’ll be silent
    • he’ll be a little smarter
    • he’ll fight the zambies
  • he’ll spawn every 45 minutes
  • his attack range was lowered from 150 to 75 (same as zambies)
  • there will only be 1 of him, instead of 2
  • lowered health from 500 to 250
  • slightly lowered loot
  • I’ve extended his range from 1,000 to 1,500 so he’s more dynamic and hard to pin down

I’m curious how he’ll fair against the zambies. He does have stronger weaponry, more health and a scary hockey mask so let’s see what happens.

I am considering enabling NPCs at certain monuments, but we’ll see. It might help keep the zambie population at bay and create somewhat of a safe zone (sorta) since zambies will be drawn to those monuments and be cleared out somewhat by the NPCs.

Store Reductions (Modtopia)

Due to the high RP requirement for resources and ammo, I think it was too hard for new players to use the store. So, I’ve lowered the RP requirement for all ammo and resources, but I also lowered the quantity you get.

For instance, if it used to be 3 RP to buy 150 HV Pistol Ammo, it now costs 1 RP to buy 50. So, the price is not technically lowered, but the prices will allow people who may not have much money to buy ‘something’.

Store Commands (Modtopia)

One nice feature for the store is the ability to buy ‘commands’. This allow players to purchase commands that might be otherwise only available to administrators. To check out what’s available, type /s for the store and look at the commands tab.

You can buy any of the following items:

  • Call Superheli
  • Kill Superheli
  • Call CH47
  • Kill CH47
  • Call Meteor Shower
  • Switch on Turbo Gather
  • Call Morning
  • Call Night

 

I’ll work on adding additional items to this list. I have some idears 🙂

Decay Slowdown (Modtopia)

I halved the decay a few weeks back, but it was reset, possibly due to the recent server situations going on. Now it should be set in half again. Let me know if anything changes.

Keep in mind, a few patches back they made it so that stone walls outside the cupboard coverage decay very quickly. I think mostly everything decays quickly in that case. Just be careful. In a very short time you’ll be without walls!

Thanks for the feedback MrNiceGuy, KBKiller18 and one other person who mentioned it but your name escapes me! Sorry lol

Blueprint Wipes (Modtopia)

I’ve decided to change the blueprint wipe schedule to 1 month instead of 2 weeks. So we’ll still wipe the map every week, but the blueprints will stick around until the 1st Thursday of each month. Thanks for the feedback soundklown.

Zambie Hordes (Modtopia)

Some were asking for some challenge with the zambies, so I’ve changed some of the settings with the hordes.

  • Zambies will still spawn in groups of 3, but now instead of maxing out at 15, they’ll grow to numbers of 20.
  • They’ll smell you from 75 meters away instead of the previous 35 meters.
  • A few zombies had crossbows. I’ve removed those so they all now have melee weapons.
  • Zambie Hordes now increase in size every 45 seconds, instead of previous 60.

Best watch your back! They can be very powerful in numbers and sometimes, multiple hordes will come at you at the same time! Thanks for the feedback MrNiceGuy.

Quest Items (Modtopia)

With the removal of monument NPCs, it became impossible to find the items you’d need to complete quests (/q). Due to this I’ve added the required items to the loot table as uncommon. This means they’ll spawn more often than rare items, but not as often as common ones.

Here’s a list of the following items you’ll find out there.

  • battery
  • duct tape
  • bleach
  • glue
  • blood
  • paper
  • research paper
  • sticks
  • camera

 

For players who will ask, what is the battery for? I’ve added some bot responses to ensure it’s clear.

Thanks soundklown for the feedback.

Scrap Count

I had a couple of players suggest scrap was scarce, but as I write this “There are 74,803 of ‘scrap’ in game!” That’s a lot! Keep in mind this includes player loot, boxes, barrels, etc, but dayum, that’s a lot.

Regardless, I’ve boosted the scrap returned by personal recyclers to 25%. You can craft personal recyclers at level 18 (/rec) or you have a 14% chance of finding one in loot. That will help out a bit for sure! Thanks for the feedback soundklown.

Server Header Image

It’s a seemingly small change, but it makes me feel all warm and fuzzy. I can’t believe it’s taken me so long to reset the header image players see when joining Modtopia and Vanillatopia.

As always thanks to everyone for the feedback. I truly appreciate it. As I always say, it helps a lot to make sure the server is running well and everyone can enjoy themselves! Good to see some old faces playing again! Keep it up Bumfuzzlers!

Kits, Nights, Zambies

Kits, Nights, Zambies

Whew! This last week has been rough! The patch and my host have been giving us all agita! Unfortunately, much of the graphical parts of the server have been having issues and in many cases I’m hamstrung by my host who has been dragging their arses on the issue that is clearly theirs. At the same time, hey, it’s Rust. We keep moving Bumfuzzlers! We fight through the stupid issues and keep it going. Aside from the various issues, I did make some changes to the server that should improve gameplay so let’s talk!

AI Changes

I get lots of complaints that NPCs shoot through rocks across 100’s of meters and so on. This isn’t anything I can fix as it’s a Facepunch issue left over from the days where animals ran through rocks. Who knows when they’ll fix it.

  • I’ve disabled the monument NPCs for now.
  • I’ve increased the zambie horde quite a bit. Now, there is a max of 50 zambie hordes, each starting with 3 zambies each. They have the ability to grow up to 10 zambies per horde.
  • I’ve disabled the blue scientists. I personally found them annoying and mostly useless. They don’t offer much challenge, they’re all over the place and they’re predictable. You know they’re at certain monuments and at junk piles, etc. I’d rather have a much more dynamic situation.

There’s one thing I’m concerned about that you’ll have to give me feedback about. The zambies are set to kill animals right now. I have it that way because it seems more realistic, but I fear this will create fisherman out of all of you lol If they kill too many animals, there won’t be much animal meat, fat or leather around. This could cause issues.

Also, in the future, if the zambies work well, I may still enable a few NPCs here and there who don’t ‘belong’ anywhere, but simply wander around. Chances are however, because I’ve configured NPCs to shoot at zambies and vice versa, they’ll be killed by zambies due to sheer numbers, but it may create a more interesting environment.

Recyler

As you know a few weeks back I changed the /rec command to allow you to craft a recycler instead of being able to use a virtual recycler. This is only available for players who have reached level 18 – 3,500 loyalty points – (/loyalty). So that some players, at lower levels might get lucky, I’ve put the recycler into the loot tables so everyone has a 14% chance of finding a recycler in boxes. It’s certainly nice to have!

Loyalty Surprise

By default when you reach a new level, an explosion sound would play. It was a great idea that didn’t turn out the way I planned since it surprises the crap out of players and may alert other players you’re near. It was originally only intended to play for the player themselves, but that seems impossible based on how sound works in Rust.

Anyways, I’ve disabled that sound. Thanks JoeKillera for the heads up!

Plane Crash

I don’t know why, but that dang plane keeps crashing into mountains and I keep raising the height of it! I’ve gone ahead and raised the height again, but it seems to defeat the purpose since the plane is meant to be a low flying plane! Well, I have to ensure it doesn’t crash since MrNiceGuy will be scooping up all the loot like he was doing last night! Thanks MrNiceGuy for the heads up 🙂

Kit Menu

Due to image related issues on the server, the kit menu (/kit) doesn’t work. I have however gotten the command line to work fine. This means you’ll have to go old school in order to get the kits instead by typing /kit <name>. You should also be able to type /kit list to see a list of kits available, but it might be long preventing you from seeing them all.

For your convenience, here’s a list of all the kits.

  • build
  • aid
  • tools
  • weapons
  • signal
  • trumpborderagent
  • trumpbuildwall
  • hillaryjailbreak
  • hillarymailserver
  • subscriber
  • vip_m249
  • pc_murderer
  • pc_sniper
  • pc_swordsman
  • pc_fighter
  • pc_gunslinger
  • pc_deadshot
  • pc_archer
  • pc_assassin
  • pc_rocketeer
  • pc_handyman
  • pc_architect
  • pc_lumberjack
  • pc_farmer
  • pc_miner
  • pc_gunsmith
  • pc_hunter
  • pc_tailor
  • pc_bombtech
  • pc_adventurer
  • pc_medic
  • pc_apckiller
  • pc_npckiller
  • pc_helikiller

The kits starting with pc_ are related to the Player Challenges (/pc) so if you’re not leading you won’t have permissions to them. Hopefully this will hold us over until the issue is resolved.

Skip Night

Sorry guys, but unfortunately for now the Skip Night plugin doesn’t work. I’m not sure if it’s entirely due to the same image related issue as kits (the voting menu has images in it), but I can say during testing it flat out crashed the server so I’m not bothering with it for now.

I’m going to try to create a workaround using the store (/s) where players can buy the option to skip night, but that will take me a few days.

In-Game Store

The In-Game Store does in fact work (/s), but unfortunately there won’t be any images. This is again due to the image related issue. So it should work as you expect. It just won’t look at pretty.

Skin Shop

Unfortunately, the skin store (/skin shop) is also a casualty on both Modtopia and Vanillatopia. Yes, the image related issue. You can expect other items like the startup graphical menu (/ui) also not to work.

Server Issues

Overall, considering the amount of plugins we have on the servers, it could be worse. I was able to get much of the plugins going again including the map. However, the image related issues are out of my control at this point.

The issue was triggered by the patch, but it seems to be some combination with the patch and my host – who says they’re working on it, but I fear they have no clue. I have been shopping around for another host, but that’s not a comfortable process to undertake so I’m trying to be patient.

I’m considering a full wipe tonight (entirely reinstalling everything) to see if that helps, but I’m not very optimistic as I believe it’s a connectivity issue at the server level. Others who are having these same issues say they tried a full wipe so I might not bother.

Wipe

Tonight Modtopia is a wipe so the world starts a new! It might not happen until later in the evening since I have to be somewhere around 9pm EST and I’m not sure how long it’ll take. Regardless, this time around it’ll be interesting how things go with the zambies! Be careful out there Bumfuzzlers!

 

Hordes, Slots, Parachuting

Hordes, Slots, Parachuting

Awesome things abound Bumfuzzlers! I’m really excited about a couple of things, but wait until  you hear about the horde! Also, we have key changes to the store, NPCs, performance and decay, based on your feedback! Let’s take a look at what’s what! All the following changes are for Modtopia.

Water Jugs

Turns out stacking water jugs can screw with the quantities inside them so I turned off stacking with them.

Now you can only put one water jug in a slot, but they won’t be accidentally emptied when an empty one is s stacked on top a full one. Thanks JackHillKing for the feedback!

Discordomics

I’ve been tweaking the Discord Economic event – where paying attention in Discord can win you big money – and I’m sure I’ll tweak it a bit more over time to create the proper balance. It’s fairly easy to get lots of money if you participate so there’s a danger of some people joining the top 1% somewhat rapidly lol

I’ve changed the values just a little bit:

  • Event occurs between 30-90 min instead of 40-120
  • Rewarded money was changed from $20-$80 to $15-$70

You’d be wise to pay attention to the Discord! You can get rich quick!

Decay

I did some testing with decay and I determined it was a little high. Building a reasonable sized base would result in being made a housewife for the entire wipe, filling the cupboard all day with resources. I’ve gone ahead and cut the required upkeep in half so it’s not so much of a burden.

This will hopefully result in more of you getting outside for some well needed Vitamin D. Thanks MrNiceGuy for your feedback and persistence!

Auto CodeLock

VIPs have had the ability to automatically place a code lock when placing doors, boxes, cupboards, lockers, etc. even when they didn’t have one in inventory. I’ve gone ahead and disabled that. Now VIPs will require a code lock in their inventory just like everyone else.

I’ll consider adding this back, but it seems it’s too easy to place doors for the code locks and then recycle them for free resources. I don’t believe players are doing this, but it easily could be and that’s not good.

Monument NPCs

The bots stationed at monuments should now parachute in! It looks really nice and makes more sense instead of having them simply appear out of thin air. Should be very cool to see when watching monuments like the rocket area since there are lots of NPCs there. All we need now is a plane!

Also, typically, when killing an NPC, the name of the bot would give your location away. For instance, if you were seen killing Trainyard Security, someone would know you were at the Trainyard. Now, the bot names are completely ambiguous so when someone sees you killing a bot in chat, they won’t know where you are. You can expect silly names like Joe Soldier, Guardsman Jones, Private Paul, Sergeant Stephen, Boxer Jones, Charlie, George, Jimmy, Agent Anderson, Stacy Glasses, Sammy Study, Michael Gasmask and so on. I am considering a themed name change, but let’s see how it goes.

Thanks MrNiceGuy for your feedback!

Lastly, NPCs would shoot from quite a bit away. In fact, up to 120 meters. I was finally able to change this and now they’ll shoot at you from up to 75 meters. This should be realistic, but hopefully somewhat inaccurate. I’ll continue to adjust it as needed.

In-Game Store

As the dust settles on the store, I noticed some issues with various items there. Here’s a few of the things I changed:

  • Skin Perk Pickaxes are now sold 1 per purchase instead of 3
  • Removed buying 3 Salvaged Axes. Now you can only buy the Blueprint
  • I renamed the Salvaged Icepick, Hammer and Axe so interface is more organized
  • Changed values of all salvaged items to be more aligned
  • Lowered count and cost of Satchel Charges
  • Lowered Small Stocking quantity to 1 from 3
  • Lowered Super Stocking quantity to 1 from 3
  • Raised Super Stocking cost to 3
  • Added 4x Scope for purchase
  • Raised all ammunition 1 Reward Point

There’s a lot of balancing here yet to do, so please give me feedback!

Zombie Horde

I’ve just added a feature that I think is awesome and I think you’ll agree! Now, groups of zombies will spawn across the world. They’ll start out as smaller groups, but over time, they’ll grow! They don’t like to be attacked and will slaughter anything in their way! Now you have something to be afraid of! Not just Jason 🙂

Here’s how the horde works:

  • When a horde is destroyed, a new one will be created 5 minutes later
  • A new horde will contain 7 zombies
  • Hordes will grow up to sizes of up to 25 zombies
  • The world will contain 3 hordes
  • Hordes randomly spawn
  • A new zombie is added to the horde every 10 minutes
  • When the horde kills a player or NPC, a new zombie is added to the horde
  • You must put 100 meters between you and the horde for them to lose interest
  • Hordes will merge together if they meet

Unlike Jason, they have no health or damage changes and for the most part, they only have melee weapons.

Server Performance

Performance issues with the server are rare, but after doing some math it appears some work was needed. With NPCs and this new zombie feature, we are effectively adding to the player count so each NPCs uses near the equivalent of a slot. With that, I decided to up the server from 50 to 100 players to compensate. Hopefully any lag that existed before, even infrequently, is gone. I’ve already heard positive feedback about the change.

Mind you, this is doubling the cost of the server and changes like the Zombie Horde also cost money. Any donation, no matter how small (can donate $1!) is always appreciated.

I’ve re-enabled the Warp Master package which gives you more teleports, homes and teleporting abilities. With this you can teleport directly to grid coordinates and you can also use /tpb which teleports you back to where you teleported from. Very nice tools for Bumfuzzlers and only a couple bucks! This way you’ll get something for your support!

Fishing Improvements

In the past, all you could do was poke the water with a spear to get yourself a fish dinner, but I enabled a new feature with fishing that might be fun when you’re on your boat!

  • Start off with either a wooden or stone spear (stone gets better results)
  • With the spear selected, type /makefishingpole
  • Now that you have the fishing pole, go out to the water and type /castfishingpole

Keep in mind that there are a couple of criteria that add to your catch percentage:

  • Your attire is 10%
  • Your Items are 10%
  • The Time of Day is 10%
  • Your fishing pole or spear is 10%

For instance, I believe your catch percentage is less if you’re naked, have no inventory and your’e fishing at night with a wooden spear. If you want to know your chances just type /fishchance.

Also note that there’s a 10% chance you’ll get a random item!

Wipe Upcoming

On Thursday we’re going to have a map and blueprint wipe so get ready! I’m anticipating lots of new Rust goodies from Facepunch as well so it should be interesting!

As always Bumfuzzlers, please have fun and keep the feedback flowing! I appreciate your efforts to keep me informed and also to test changes!

P.S. Hope you like the new Bumfuzzler character in the pictures 🙂