Alright you Bumfuzzlers! It’s the one of the two wipiest times of the month – the second Thursday of the month – so the world is reborn and loot is for the taking. I originally wasn’t planning on wiping blueprints, but I figured, since I wasn’t even sure if I had the right way to do it, I should try it this wipe. Normally we’ll be doing it once per month on the first Thursday of the month.

To me the biggest update has to do with trees as there’s now a mini game the true. However the falling aspect of the tree we’ve had for a while here at BumfuzzlerModtopia. The big difference is now we’ll have better effects, trees can be knocked down by explosions and no one will get kicked for fly hacking when standing on top of the tree! 🙂

Here it is in action!

My favorites highlighted below for your pleasure 🙂

Devblog 186 November 16 2017

  • FIXED Failsafe for occasional stuck bush rustle sounds
  • FIXED Fixed song shuffling
  • FIXED Fixed repeated phys impact sounds when an item is stuck inside something
  • FIXED Fixed occasional attempts to unload music clips that aren’t loaded yet
  • FIXED Fixed projected decals not showing sometimes
  • FIXED Fixed player motion blur popping when swapping LODs
  • FIXED Fixed beard sometimes not showing
  • FIXED Fixed hair motion vectors; used in motion blur and TSSAA
  • FIXED Fixed hair-related memory leak
  • FIXED Fixed TSSAA on inventory player preview
  • FIXED Fixed TSSAA related black sludge
  • FIXED Fixed TSSAA related water shoreline flickering
  • UPDATED EAC SDK update
  • UPDATED Cave reverb tweaks
  • UPDATED Beenie hat deforms hair when worn
  • UPDATED Workbench can no longer be locked
  • UPDATED Improved TSSAA performance and reduced GPU ram usage
  • UPDATED Trees can be knocked down by explosions
  • UPDATED Trees yield half res during harvesting and half as finishing bonus
  • NEW Added Tree Minigame
  • NEW Added Falling Trees