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There’s been lots of changes over the past week or two with the configuration of the server so I wanted to get a post out there to make sure all you Bumfuzzlers were aware!

Monument NPCs

NPCs are working far better now and they’re a lot of fun – challenging yet not insane. For a bit now the bots on Modtopia were really accurate over long distances and that was a problem for anyone going to monuments. I worked with the developer to adjust and test some changes that should make them function much better.
Here are the changes:
  • Come equipped with a short, medium and long range weapon
  • Will select weapon depending on their distance from you
  • Set to 40% accuracy up to 100 meters, 20% up to 200 meters
  • No longer drop weapons. It would allow too much farming

So far, it appears they act far more reliably and are fun to engage. Let me know if you find anything weird with them since it could always use more testing.

Special thanks to CannonFodder, ATaXia, Ron Swanson for reporting issues and MrNiceGuy for helping with a good amount of testing!

Christmas Cheer

On Modtopia we believe in Christmas all year round, but MrNiceGuy pointed out that there were no presents and stockings weren’t being filled! This is a no no! I found Santa and got him working again. He expected to have off until December 24! 🙂 Thanks MrNiceGuy!

Prestige

Again on Modtopia, Loyalty got a bit of a kick in the pants recently. Not only can you type /loyalty and know your points, level, next level and points you need, but you can find out what advantages that’ll give you. Further more, you’ll get reminded on your loyalty points and noticed when other people on the server reach new levels.
The next installment of changes to Prestige is the further breaking down of the existing loyalty levels to create a more frequent reward system. Until now you’d get Legitimate at 420 loyalty points, Veteran at 1,440 points, Allegiance at 2,880 and VIP at 10,000. This created a seriously long time in better rewards. I wanted to make it more frequent and ensure players knew what new powers they were getting.
I already added 10 levels before Legitimate in the last update, but now I’ve added levels 11 to 24. Depending on which level you’re at, you’ll either need 250, 500 or 1,000 loyalty points to reach the next level.  Here is a layout of all the levels between Legitimate and VIP.
  • Level 11 (500 loyalty points)
    • KDGUI: Displays Kills/Deaths (/kdguitoggle)\
    • Teleport Increase: 32 daily teleport requests (+2), 5 min cooldown, 24 sec countdown (-6) (/tp)
  • Level 12 (750 loyalty points)
    • Night Lantern: Automatically turn on/off lanterns at sunset/sunrise (/lantern)
    • Old School Quarries Loot: Access to custom loot in Quarries
  • Level 13 (1,000 loyalty points)
    • Pills Here: Radiation pills increase health, hunger and thirst by 25%
    • Show Crosshair: Shows crosshair on screen (bind F4 “crosshair”)
  • Level 14 (1,500 loyalty points)
    • Instant Research: Research table activity requires only 5 seconds
    • Sleeper Animal Protection: Sleep w/o animal attacks
  • Veteran Level (2,000 loyalty points) PURCHASE
    • Backpack (small): increased inventory space (key: B, Bind B “backpack.open”)
    • Homes Increase: 4 homes (+1), 34 daily (+4), 4 min cooldown (-1), 12 sec countdown (-3) (/home)
  • Level 16 (2,500 loyalty points)
    • Boobytraps: set fire & shock traps on boxes and doorways (/trap)
    • Handyman: Repair all structural items from one place (/handyman)
  • Level 17 (3,000 loyalty points)
    • HeliControl: call the superheli, limit 1 per day, cooldown 1 day (/callheli)
    • Snap Traps reset automatically after being triggered
  • Level 18 (3,500 loyalty points)
    • Old School Quarries Probe: probe ground without survey charge (/getdeposit)
    • Visual Cupboard: view your cupboard coverage as a sphere (/showsphere)
  • Level 19 (4,000 loyalty points)
    • Personal Beacon: Marks location w/beacon (/wphelp)
    • Teleport Increase: 34 daily teleport requests (+4), 5 min cooldown, 12 sec countdown (-18) (/tp)
  • Allegiance Level (5,000 loyalty points) PURCHASE
    • Backpack Increase (medium): increased inventory space (key: B, Bind B “backpack.open”)
    • Homes Increase: 5 homes (+2), 40 daily (+10), 3 min cooldown (-2), 10 sec countdown (-5) (/home)
    • Offline Doors: All your doors automatically close on sign off (/ofd)
    • Proximity Alert Increase: be alerted of other players within a 10m radius (/prox)
  • Level 21 (6,000 loyalty points)
    • Recycler: recycle anywhere, no need to travel to monuments (/rec)
    • AutoCodeLock: Automatically places code lock from inventory, sets code and locks codelock (/codelock)
  • Level 22 (7,000 loyalty points)
    • Turret Lock: Lock your turrets to prevent meddling (/lockturret)
    • Bloodtrail: when wounded no trail of blood is shown
    • Boobytraps Increase: set fire, shock, landmine & beartraps on boxes and doorways (/trap)
  • Level 23 (8,000 loyalty points)
    • HeliControl: call the superheli, limit 2 per day, cooldown 12 hours (/callheli)
    • Turret Info: Access turret authorization and kill information (/turret)
    • Turbo Boost: Automatic boost when killing animals
  • Level 24 (9,000 loyalty points)
    • Medic Revive: pick up wounded with syringe
    • Instant Research: Research table activity is instantaneous
    • Teleport Increase: 40 daily teleport requests (+10), 4 min cooldown (-1), 10 sec countdown (-20) (/tp)
 Some things to note.
  1. You may be on a level where your points don’t line up. You can either let me know about it or wait until the next level for it to be resolved. For instance, Veteran used to be 1,440, but now it’s 2,000. You might have 1,499, but are marked Veteran. Once you hit 1,500 you’ll be assigned to Level 14 and then will need 500 points to hit Veteran.
  2. You might not have permissions to something you had or you may have permissions to something you didn’t have. For instance, the ability to recycle anywhere was at the Veteran level. Now it’s a level above at Level 16 so you’ll need a couple Loyalty points to get there.
  3. I’m going to be adding more benefits to each level. For now I just took what was already out there.
  4. There will levels after VIP. I’ll work on them soon!

Let me know if you have any feedback or if anything doesn’t work as expected.

As always Bumfuzzlers, please keep the feedback and support coming! Have fun out there! 🙂

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