Well, I thought it was cool, but people seemed to complain about it. Especially new players who believe they’re getting attacked by a wolf.
I’ve disabled the howling sound effect when earning new levels of Prestige (/loyalty)
As we’ll see in the coming years, bots are not always perfect lol
Sometimes Earl says the unexpected or doesn’t respond when you need him.
I’ve tinkered with his floseywhatsis and his jinkerboard so I think he’ll be better behaved now, but I can’t promise anything. He think he’s a real person sometimes.
I’ve added some general responses to help point vague questioners into the right direction and hopefully the odd unexpected and unrelated responses are reduced.
For instance, type !raid and it will help you find a more specific topic. As you ask questions, he’ll improve.
The mini-copters are fairly powerful. For the most part, they allow for complete dominance over all aspects of the world.
IMO, this is a major issue with game balance and that became worse after SAM Sites started requiring electricity.
The last update, I made SAM Sites and its ammo available in loot and I also lowered the rarity so it’s more available. This time around I’m making a few other tweaks.
This should make the amount of SAM Sites a bit more reasonable while ensuring they won’t run out of ammo too quick.
I added SAM Sites to the following monuments to ensure mini-copter pilots aren’t flying their way around certain challenges – like climbing the Dome.
Facepunch is sometimes strange. They think it’s ok for you to get shot down by your own SAM Site. I don’t. Now, if you’re authorized on the building where the SAM Site is kept, you will no longer get shot down by your own defense systems.
The balance of land vs. air will be something that goes on for a while, but hopefully, this brings things more in line.
It’s about time I started fiddling with electricity – now that you need it for so many things, especially base defenses.
I’ve made a couple of changes:
This should give you a lot more bang for your buck when it comes to pimping out your base and it’ll set you up for what’s to come in upcoming updates.
Crushing the occasional skull is a cartload of humiliating fun, but can we improve the experience? I think so.
Now, you should see random messages when crushing other players skulls which should make the ritual a bit more satisfying! It may also draw out the process where crushers don’t just run through all their skulls in one mega-click. Now, the process will be savored like a fine wine.
Thanks to Matt and Doge for pointing out the uncrushable skull issue.
Facepunch uses two different types of NPC AI – the Murderer and the Scarecrow.
The Scarecrow is the one they rolled out last for Halloween that threw grenades and sometimes wielded a chainsaw. It had much better navigation in the world, could follow players better and was a bit scarier to deal with.
I’ve switched the zambies over to Scarecrow AI from Murderer in hopes they’ll be more formidable. This only affects the way they move so they should mostly act the same. I’m hoping in the future to mix and match zambies so that some do toss grenades and wield chainsaws while others simply roam.
Thanks Matt for the feedback on the zambies walking backward.
Every once in a while, the SuperHeli blows a gasket and crashes into the ground like a sack of potatoes to leave behind its faithful pilot lying in agony awaiting some valiant player to take his belongings.
After a review, I noticed the pilot’s loot, for some odd reason, included both an LR-300 Assault Rifle and an MP5A4. This was not expected!
I’ve now reduced the loot, but that doesn’t mean he won’t use an LR to greet you
If the SuperHeli is annoying and you have the cash, you can summon the Rust gods to strike the chopper out of the sky.
Thing is, it appears that doing this simply despawned the SuperHeli which feels weird and isn’t quite as satisfying.
Now the SuperHheli should actually crash.
Thanks Matt, Howdy, and Kate for the feedback.
There’s a light, called the simple light, that surprisingly never made it into the loot for some reason.
I’ve now added it into the general loot and also added several into the Electricity Dream Package you can purchase in the Shop to support the server.
You can find them in the same places as Ceiling Lights and they’re just as common.
Go forth and decorate your base with soft lighting and soothing colors!
Thanks for the feedback Country Chawbacon and Doc
There are a few items coming to Rust, potentially in the next patch on October 3rd that you may want to know about. We’ll be getting Tesla coil traps, lots of upgrades to electrical wires, crafting menu quality of life improvements, stack split upgrades, and more!
Check out the video to learn more.
Thursday, September 19th is the next wipe. As usual, the second wipe of the month will be the map only so blueprints and the economy will stay. Due to it not relating to a Facepunch patch, I can be more flexible in when it happens. I would expect we’ll wipe between 3 PM and 5 PM EST. It really depends on how the day shapes up for me.
As always thanks to all you Bumfuzzlers for the feedback. Keep it coming and have fun out there!
If you’ve raided anyone lately, you know you’re going to be automatically be blocked from using certain abilities like teleporting, trading, crafting, etc. for a certain amount of time. This only related to raiding.
Now, I’m extending this idea to PVP. This means if you are damaged by any of the following situations, you’ll be blocked for a few minutes:
Be careful about those gunfights! It’ll be far more dangerous now to take damage. You won’t be able to get away so easily!
If you have something good to say about the server, please feel free!
I’ve been working on the website and I could always use nice words from players! You can see I’ve done quite a bit of work on the Testimonials page and some of you may have already been immortalized there, but I’ll probably be adding quotes on other pages as I go.
Send me whatever you have to say via Steam, Discord or even in-game! I love comments about me, but I love comments about the server even better!
Thanks in advance!
Now with the new fuel-based generator coming to the game this wipe, I’m going to make the electric generator rarer. After all, it gives you unlimited electricity so it’s a big deal.
I’ve raised it to the highest rarity.
Don’t forget, you can get it as part of the Electricity Package in the store if you’d like to support the server and get goodies at the same time!
Once a player reaches Level 26 (/loyalty), they no longer have to wait to respawn because the cooldowns are removed.
Unfortunately, up until the other day, there was an issue with this as it didn’t work for Levels 27, 28, 29 and 30. Now that’s fixed!
Thanks to AxelsAntagonist for the feedback.
I’m expecting I may modify some of these rarities after this next wipe, but let’s see how it goes. Give me feedback.
I doubt you’ll notice the effects so much as they will probably only be seen across the entire wipe. I’m trying to find the sweet spot.
I took a poll in Discord to see how players would like to treat those who are either toxic or borderline-toxic personalities and I’m happy to report the majority of players would like to let it play out.
Up until now, I’ve only banned players who have tried to steal population for their own servers, who have tried to convince the populace to play somewhere else for their own benefit or have tried to use exploits. I’ve never banned anyone for the way they play the game.
Since I’ve run this server, I’ve seen many, many repeating cycles. The population starts low, I put in a massive effort to raise it up, toxic or borderline-toxic personalities show up and drive the population away – including the most loyal veteran players who tell me they’ll be back when the personalities leave. Then the cycle starts all over again and all the work I’ve done has to be re-invested.
I love the openness of Rust in that the world is determined by its players and I’d rather Rust play itself out in every situation just like the poll in Discord suggested. I think it’s important to have players you dislike since it provides that nemesis balance to the game. Unfortunately, there’s probably a line where a nemesis becomes something else.
I’ll do my very best to leave the Rust environment alone as I always have. However, if I feel someone is taking things too far, I see players leaving while suggesting that person is the reason, I hear multiple complaints about a person from multiple unrelated sources, or people say they would rather not play due to that person – I’ll warn that person and ask them to tone it down. If it continues, I’ll have no choice but to ban the person because it will directly hurt the server and its population.
I’ll probably use the following baseline to form my judgment:
My job is not only to ensure the server runs properly and that no one is hacking or using exploits. It’s also to make sure players want to play here. I have to determine when things go too far while honoring my obligation to the game of Rust which you all want to be genuine.
I would strongly advise you all to find the balance between toxic and thin skin so I don’t have to get involved. It’s the last thing I want to do.
Dueling is really amazing and if you haven’t tried it yet, you really need to. It gives you all the danger and excitement of PVP without the risk of losing your hard-earned stuff. You can join the queue and then be transported to an arena where you get a kit and go a few rounds with another player. Then you go safely back to where you were when it’s over and get your inventory back!
I made some changes to kits which should be exciting!
Thanks for feedback Doge, ExVeemon and Safe From Clintons
P.S. – At the moment it appears ExVeemon is leading the ladder with 61 wins! Nice work!
Facepunch added gestures and you can technically use them with console commands, but that’s no fun.
Now you can use the /gestures command to bring up the gesture wheel and play charades with your friends! You won’t see them in 1st person, but others will when they look at you.
To maximize their use, I recommend binding a key. Press F1 and in console type:
bind f “chat.say /gestures”
Thanks to CannonFodder for helping me test them out.
You can buy skins from the /skin shop and also choose default skins when crafting. It’s really sweet because it saves you time styling your stuff. What’s really nice is at higher Prestige levels (/loyalty) it gets even better.
At Level 21 (/loyalty) you earn the ability to buy skins from the skin shop for no cost. Great little perk.
Unfortunately, it was discovered that you could also sell skins in the skin shop which meant you had a cash machine exploit of epic proportions!
I’ve since disabled the ability to sell skins in the /skin shop which seems reasonable anyway. Now, it’s a one-way shop!
Thanks for the feedback Safe From Clintons
A while back, when crafting items you’d get a random skin. I didn’t realize this wasn’t working! Doh!
Now, when you craft items that support skins, you should get a random skin to ensure your base doesn’t look too plain.
There are so many ways to skin a cat on Bumfuzzlertopia. You can use /skin shop to set default skins, you can use /skinbox to choose your skin, and you also get randomized skins on crafting. Now, you’ll have a new way!
Starting at Level 7 (/loyalty) players will have the ability to reskin the item they have selected in their hotbar or reskin the item they’re looking at by using the /reskin command. For instance, if you’re holding an AK and you type /reskin it will randomly change skins. If you look at your furnace, and type /reskin, it will randomly change skins.
I highly recommend binding a key to the command by going to the console and typing the following:
bind y “chat.say /reskin”
Change y to what key you want to use of course.
Enjoy your skinning freedom!
Due to the 5-Thursday month and the fact that we normally wipe in 2-week intervals on the 1st and 3rd Thursday, I put up a poll in Discord to see if anyone wanted to wipe sooner for a quick 1-week cycle.
The poll clearly showed most of you wanted to extend the wipe another week and wipe on 9/5 when the next patch comes out.
However, I decided to make another poll to revote since I believe it will cause the last week to be dead which won’t benefit anyone. So I posted another poll and it seemed to go the other way.
I think it’s wise to wipe for the last week. The server is made for 2-week wipe cycles and anything longer seems a bit stale. Also, the Rust browser shows the last wipe date and players look for more freshly wiped servers to join. New player counts will fall off during this last week of the month.
Given that, we’ll do a map wipe on Thursday 8/29 if the poll numbers hold up. I’ll try my best to do it during the afternoon, but if I get busy, it’ll have to be later at night. I’ll keep everyone posted in Discord.
It appears there are two major items coming to Rust in the near future that are intriguing. Horse armor and a new larger helicopter that can be flown by players?? Apparently, the helicopter will be in the next patch, but unsure about the horse armor.
As always thanks to all you Bumfuzzlers for the feedback! Please have fun out there and keep being awesome!]]>
What’s great about duelist (/duel) is that you can get PVP practice without losing your life or your inventory.
Thanks to ExVeemon for asking me to add an MP5 with incendiary ammo loadout. I said heck yeah
For some reason the Waterpipe Nail Gun combo ExVeemon asked me previously didn’t add properly, but that should be fixed now.
I’m always up for adding new and interesting kits for Bumfuzzlers to duel with. If you have any ideas, throw them my way!
We’ve long restricted building sizes to keep things sane. However,…
I’ve gone and raised the potential for building size by 33%. Enjoy creating monstrosities!
I finally got around to addressing the website store’s security.
I’ve enabled SSL so buying kits, packages and loyalty are now more secure than ever!
Currently, there’s a sale, which will end on September 1st, on loyalty and the warp master package!
Loyalty points are forever and unlock tons of abilities. Warp Master is a temporary buff that gives you more homes, ability to teleport to grids and a quick teleport back command! Your purchase goes directly to supporting the server and is much appreciated.
You can access the store here!
Slowly, but surely I’m working on new web design for Bumfuzzler.net
My goal is to make it pretty, faster and more findable on Google, but also just change it up a bit. It’ll take some tinkering, but it’ll get there!
If something doesn’t work, or if it’s missing, let me know.
P.S. – The right sidebar is now a collapsible slide-out menu. The links for Livemap, Discord and such are still there.
Gotta love airdrops! The nacho delivery is real! I made a couple of interesting changes.
Here’s what I changed:
This is an intriguing change since it will allow players to more easily follow a plane to its drop off, but then it will allow players to get the drops faster. Curious the outcome!
Thanks for the suggestion to change the drop speed AfricanBoogaloo.
I put up a poll to see what others think about the dodging element of special clothes. The setup created the possibility of players obtaining nearly 50% dodge if they play their cards right.
The poll results seem fairly wise, suggesting dodge should be lowered just a little somewhere in between 25% and where it is now and with that, I’ve settled on 35%. To get that 35% you’ll have to find 7 super rare clothing items and that may be challenging to do.
Thanks to ExVeemon and Howdy for the suggestion to create a poll to get opinions.
Unfortunately, I had to mess with stacking a bit this go around to fend off an exploit.
I changed the following:
I’m sorry for the inconvenience, but I have no other way to stop the exploit. I’ll be looking into it and I’m sure something will come up. Thanks to CannonFodder for passing along the info.
I was also able to head off another weird issue where crafting items would stack and potentially give you a fraction of what you crafted. For instance, crafting 6 AKs would give you 4 AKs. All good now. Thanks to Alexandrio CrazyEyes NoC for reporting the issue.
I’ve gone ahead and made a few changes to the loot tables.
Here’s what I changed:
This last one should be nice. Too many times players will leave lesser items in barrels and crates that they don’t want. Now after a bit of time, those loot containers will refresh so you don’t waste your time on what they left behind.
Thanks ExVeemon and Kirito for feedback
Originally I boosted the Excavator and added diesel fuel, to be available quite frequently, to the oil barrels. I’ve gone ahead and changed direction on that after I saw the resources coming out of that thing.
I’ve now lowered the Excavator multiplier from 3 to 1 during the day and then at upped it to 1.25 during the night.
I’ve left the diesel fuel in the oil barrels but upped the rarity. A much more reliable source will likely be the Junkyard, Oil rigs and at the top of the Dome. In the future, I may add the ability to trade low-grade fuel for Diesel at the outpost and up the availability in oil barrels, but we’ll see.
Either way, none of that matters much this wipe since the damn thing kept running as something was wrong with the thing’s fuel tank. I’m sure the next wipe will solve that.
For a little fun, I’ve added a new monument!
The Game Arcade is a safe zone where all you Bumfuzzlers can go to compete for the highest Chippy score!
Just look on your map (press G) for the shop indicator for it!
Great idea by ExVeemon! Thanks!
Many of you Bumfuzzlers are passionate about the server and that’s appreciated. You frequently ask me what you can do to help bring people to the server.
Here’s a couple of very easy ways you can help:
Just in case you ever lose these links, I’ve created a Discord channel called Promotion where items like this will be posted for reference.
I’m also going to be working on a referral program where each wipe players get rewards for referring other players.
The day approaches where all you Bumfuzzlers have a fresh start!
This Thursday, the 15th, the map will be wiping. Economy and Blueprints will stay as is customary for the second wipe of the month. I’ll try to do the deed sometime in the afternoon, but if it gets busy at work, I won’t be able to do it until 7:30 – 8 pm EST. I’ll try my best!
As always I’m glad to see all you Bumfuzzlers having fun and enjoying your time on the server. Thanks for the feedback and suggestions. I truly appreciate it. Game on!]]>
I’ve made a couple of loot changes that I thought I’d give the heads up about.
Thanks for the feedback TheFireChef.
To make things a little simpler I made some stack changes on Bumfuzzlernilla.
Anything that would stack is now stacked 2x higher. Items that never stacked were left alone.
PMs are nice, but I’ve added a couple of extra features to enhance them a bit.
Now you’ll get an audible alert when someone private messages you and you can check the history of private messages you’ve had with another player.
Send a private message: /pm <playername> <message>
Quick reply to private message: /r <message>
Get history: /pmhistory <playername>
You’re sure to notice PMs now!
I added a bunch of Quests (/q) related to crafting a month or two ago and then enabled instacraft shortly after. Seems they don’t go well together.
Due to instacraft, the crafting quests don’t register properly. It appears the batch crafting is what causes the issue as quests don’t have the opportunity to register the craft. That makes these quests kinda useless until I figure out a workaround.
For now, I’ve disabled the crafting quests and I’ll revisit them in the near future.
Thanks to CannonFodder for the feedback.
Be careful to recognize who your friends are (/fmenu) as friends may automatically have access to your code locks, cupboards, turrets and so on (/autoauth).
I’m seeing lots of players with one-sided friendships which is either due to players not realizing how this works or people are trying to get around the clan limits.
I may wipe the auto authorization data to ensure players aren’t being taken advantage of. You may have to use /autoauth after the wipe to configure the settings the way you want it.
For a while now restrictions were in place to ensure bases didn’t get out of control. This was for a few reasons. I’ve decided to extend them slightly.
I’ve raised the limit for building items by 20%. This is not related to ‘entities’ like campfires and boxes. This is strictly related to walls, foundations, etc.
I’ll monitor performance and other situations. If all goes well I’ll continue to raise the limits over the next couple wipes.
Thanks Bungie for the feedback.
Due to being on vacation, I had to perform the last wipe and set up from a hotel with really crappy wireless. Some things didn’t go so well even though I had thought they did lol
I fixed both the Flag Memorial and Southern Border monuments this past Saturday when I returned. They should be working properly.
This month we see a new monument. The Flag Day Memorial has run its course. I will leave the fireworks in place all year round though.
Thanks to CannonFodder for the feedback.
Setting homes (/home) has been somewhat limiting, but after a suggestion, I considered opening the ability up a bit.
Now, in addition to foundations, you can set a home (/sethome) on floors. This gives a little more flexibility for builders as they attempt to battle raiders!
Thanks to CannonFodder for the suggestion.
Each night you get the option to skip night (/voteday) and with it, gather rates increase, firework displays drop loot, and quarry boosts, etc. All that will stay the same, but…
There was a tiny bug in the configuration causing some weird overlap in times when the vote was successful.
Because of that, the night will now skip to 7 am instead of 9 am. If you buy day time from the store (/s), it will also change to 7 am.
Thanks to CannonFodder for the feedback.
Stats are fun right? Right. So why not have more? I’ve added stats that will stick around regardless of the wipe (or at least that’s the plan right now)
Here’s a full list of all the stats that’ll be tracked:
These stats will be shown on both Bumfuzzlertopia and Bumfuzzlernilla. You can check your personal stats or the leaderboards using /pr. Also from time to time, you’ll be given information on the top 5 of any given category in the server chat.
Thanks to TheFireChef for feedback.
Players were farming the SuperHeli a little too much so I made some changes.
Here’s what I changed on both Bumfuzzlernilla and Bumfuzzlertopia:
Let’s see how this goes. I’ll adjust it based on results.
There seems to be some confusion about the clan limits so I thought I’d throw some more info out there.
If you’re going to be in a clan wearing a clan tag and such, be in a clan. In that case, I don’t expect to see the [SUPER] clan, raiding, gathering, building or sleeping with people who aren’t in the [SUPER] clan. If you’re not in a clan, then I expect you to play with people who are your friends, but if you’re raiding, gathering, building or sleeping with more than 3 players, I’m going to assume you are breaking the group limit rule.
Additionally, if you rotate clan members every other day over the course of a wipe cycle I will be suspicions. This is especially true if I see PLAYER1 leave the clan and then return a few days later. You can’t keep cycling people in and out based on who’s online.
Take this conversation.
No one has talked to me to get any type of exception to this rule. You can have people in your clan for whatever reason you want. You can have people as friends for whatever reason you want. However, you are limited to working in groups no more than 3. If I see players continuously violating the solo/duo/trio limit you can expect a temp ban.
If you have any questions, please ask. I will be slowly getting harder and harder on this. We have lots of solo players on the server and it’s not fair for players to gang up.
This Thursday, August 1st, both Bumfuzzlertopia and Bumfuzzlernilla will be wiping. That includes the maps, economy, and blueprints where apply. As always the time will depend on the release of the patch which is up to Facepunch, but this is typically between 3 pm and 7 pm EST. I’ll keep you all up to date in Discord on what’s going on.
Here’s some info about what’s coming in the patch! I’ll have to remember to add diesel fuel to the compound and possibly the loot table! Maybe I’ll make it spawn in the fuel barrels sometimes.
Have fun out there Bumfuzzlers and keep the feedback flowing! I appreciate the comments and will continue to make adjustments to extend your gaming experience!]]>
This last week I worked on the vanilla-based server that I aptly renamed to shorten it – Bumfuzzlernilla. This is the old Vanillatopia, but it’s been revamped and redesigned.
The server is 3x Gather 2x Loot and it has a few plugins, but not any that will compromise that vanilla feeling.
It’s been getting some good traffic and is a nice change of pace from the fast building action on Bumfuzzlertopia. Give it a shot!
You can find the server @ 188.8.131.52 or search for Bumfuzzlernilla.
Well, the poll in Discord overwhelmingly selected Earl as the name for the bot!
You’ll find the tips that show up on the server now are called Earl tips and his name should be incorporated into the responses he gives.
The second-place runner up was Trump Jr. and since I chose Earl and snatched the win from Trump Jr., I’ll give the choice of reward to TheFireChef who chose Trump Jr – either the Christmas, Halloween or Electricity Kit for a month!
I haven’t added tips or Earl to the Bumfuzzlernilla server, but eventually, I will.
Indeed we’ll be wiping the map (not economy or blueprints) on Thursday, July 18th!
I am traveling abroad Wednesday night so hopefully, everything goes well with my arrival and internet connections and such. I’m going to shoot for wiping somewhere between 3 and 5pm EST., but if I’m jetlagged bad, it could be later!
Thanks as always Bumfuzzlers! I appreciate your patronage and loyalty to the server! Your feedback is always much appreciated!]]>
I made a couple of tweaks to the way the Skip Night works to hopefully improve the usability.
Here’s what I changed:
Hopefully, this makes the feature a bit more seamless.
I’ve been meaning to make a few changes to Jason. Honestly, he’s not killing enough people!
Here’s what I changed:
Thanks to Doc for the feedback.
The server is a solo/duo/trio server. This means that groups of 1, 2 and 3 are acceptable while any group above 3 is not. It’s in the server title and description and it’s common terminology for Rust that most people understand.
This limitation is put in place because groups larger than 3 would easily dominate a group of two and surely a solo player. Smaller groups make up the majority of most Rust servers and they need to feel ‘reasonably’ comfortable about their chances of survival. From the server’s perspective, a group of 6 joins the server, they raid the smaller groups at will, those smaller groups leave, the large group has no one to raid, they themselves move on and leave the server without players. Thus, they ruin the experience for everyone.
Given that I recently saw behavior that violated this limitation, I posted about it in Discord and now am writing this to make sure everyone is on the same page because, afterward, it appeared some of you expressed confusion. So let me clarify further and explain some changes I made:
So here’s a little FAQ for those who are still confused:
Q: If two people raid who aren’t part of the same clan is that ok?
A: Sure. It’s only two people. However, if either of those people, at some other time, work together with larger groups of 3, that’s a no-no because it will equal 4 or 5 players technically. The two people may want to form a clan if they work together often (/clan) and work as a duo.
Q: I raided with one player last week, then a different player today, and tomorrow I’m raiding with someone else. Is that ok?
A: It’s not a direct violation, but I would suggest not giving off the impression that you’re part of a larger group. It would seem as though you’re in a group with 4 people.
Q: I’m in a clan with two members. Can I raid or take down the SuperHeli with a solo player?
A: Sure. That’s only 3 players. I would however strongly suggest you make them part of your clan and don’t change out that 3rd person every other day. It’s like the previous situation.
Q: What if I was part of a clan, then I left and now I’m still friends with one of them? They have 3 members and I’m playing solo now.
A: You need to unfriend them (/fmenu). Otherwise, you’re still sharing resources because you’ll have access to each other’s locations, doors, cupboards, friendly-fire, etc.
Q: Is giving a player items a violation of this rule?
A: No, it’s not, but there’s a difference between giving a new player or a recently raided solo player an item or two out of kindness and giving another group items in an effort to work together somehow. The intention here is important.
You get the idea I think. You is all smarwt poeple. The idea is to ensure you don’t leverage the strength of a group larger than 3 people because it would be considered ‘ganging up’. If players believe they’ll be steamrolled, it’s doubtful they’ll want to play.
I’ll do my best to be fair about this, investigate and ask questions, but if you screw with me and you’re dishonest, I’ll know. Please be reasonable and fair with me and you’ll get that same fairness in return. For this wipe and for first-time offenders, I’ll be giving warnings. After warnings, I’ll be giving out temporary bans of longer and longer duration.
There were a couple of things that needed changing so I did a little review of the SuperHeli settings.
Here’s what I changed:
Keep in mind buying the SuperHeli from the store is far more reliable than using the /callheli command, but that doesn’t mean it’s perfect. In testing, I’ve never had it fail to come, but some players suggested that does happen. This happens far more with the /callheli command, but that of course is free.
Be careful not to call the helicopter when another one is present. There’s a limit of 1 SuperHeli in the world and exceeding that will ensure your called /callheli will go bye-bye automatically.
Thanks to Doc and Fakiee for the feedback.
For a while, there’s been some less than desirable behavior from the store when purchasing commands. For one, calling the SuperHeli was spotty at best. Secondly, some commands like buying night and day left players completely confused since day just switched to night without warning.
Here’s what I’ve changed:
Thanks to Doc for the feedback.
The Jackhammer and Chainsaw may have been a little too easy to find so I’ve done a little tweaking to it.
Here’s what I changed:
Now that these work with Z-levels, they should be more important and accordingly no one should get 8 of them at the start of a wipe.
Thanks for the feedback TheFireChef and DFGSlimJim.
After this recent patch, we had a few issues and there are still some outstanding, but I’m working on them. Here’s a quick listing.
I’m sure there’s more issues waiting to be found, but this is what I know or remember right now. Let me know if you find anything else and I’ll work on them.
I’ve had a couple of you ask how you can help promote the server and I’m extremely humbled and grateful you would do that.
Here are a couple of ways to promote:
Be creative! I just ask that you don’t romote Bumfuzzlertopia on other servers or in any way disparage other server admins or servers in order to promote. That’s not cool and I wouldn’t like it if someone else did that the other way around.
A couple of people complained that ores were hard to come by. Most likely that was due to them being in the snow or desert because, after a review, it appears they were low in those biomes. The grassy areas had a good amount already.
I’ve gone ahead and raised the density of ores:
This should make ore a lot easier to find.
We’ve had the poll up for a few days now and we have some clear front-runners! I’m going to let it run until the next wipe I think.
Here’s what we have for the top 3:
If you haven’t voted, don’t miss out! I’ve put a new poll up that only includes these 5 values for the final run!
The feedback has been flowing mightily and for that, I am truly appreciative. I can’t stress how important it is that I receive your thoughts. I can’t stress enough how important it is that you know I am always open to hearing what you think and I’ll strongly consider all suggestions. I try my best to carefully listen. Keep it flowing and we’ll constantly adjust the server for the better.
All you Bumfuzzlers have fun out there!]]>
I’m happy to say we’ve got some great improvements with booby traps that will ensure they become a true defensive ability.
Here are some of the changes:
These traps are meant to make things difficult for raiders either by killing them or by delaying them enough for you to defend. For instance, the fire trap can make a large area unusable because it takes a while until the flames go out. Whether booby-trapped boxes and doors are opened or destroyed, the trap is triggered either way. Set a fire trap on your front door and it will immediately delay raiders for a couple of minutes or at least force them to take a different course.
Also, in case you’re curious, the landmine and beartrap traps will scatter those items around the affected area. This is great for boxes since the moment someone opens a box, they are surrounded by traps and they may not realize one is behind them. Best not to set this near boxes you care about though since someone stepping on one may destroy the others.
You may have noticed the Chippy Arcade Game was placed into the loot. Maybe you even got it already!
You should find it easily out there in crates! Play a few games while you wait for those metal frags to cook! It appears to keep high scores too!
There was an issue with raid alerts, you know – the feature that allows you to get Discord and mobile alerts when someone is raiding you? Yeah, that one.
Now when you’re sleeping in your base, while you’re at work bringing home the bacon, you’ll know when someone is taking your Pookie Bears!
In the game, type /pbreg “Your Username#xxxx”, you’ll get a message from PoundBot in Discord on how to complete the setup. The #xxxx is a four-digit number you’ll find is attached to your Discord account.
Thanks to Viper and TheFireChef for the feedback.
For some reason, hammers were crafting slowly while everything else was instant crafting.
Now it’s resolved so you can craft hammers in the blink of an eye.
Thanks to Doge for the feedback.
Also, it appears there is some conflict with the crafting Quests (/q) and instantly crafting. It appears at best, that Quests will count 10 crafted bandages as 1, but that may not even work. I’m not sure how to resolve this yet, but I’ll do more testing when I have more time.
Thanks to Lieutenant Rum, Thot Police for the feedback.
Welp, I realized I had a setting turned on that I didn’t want on.
You can no longer teleport to another player who is in a building blocked zone. This should help make raiding slightly more challenging. Whoops!
Thanks for feedback TheFireChef.
So I’m thinking the bot needs a name. I know he’s just a bot, but ‘bot’ is a little boring and I can’t imagine he likes that very much.
Get me over what you think would be the best name, I’ll take which ones I think are best and put them in a Discord poll. If yours wins, I’ll give you either the Christmas, Halloween or Electricity package from the shop for 2 weeks! I’ll also build in a couple of sayings for the bot that include your name For instance, “How did you get your name <BotName>?
Couple guidelines thought:
I found this site that generates potential robot names that might help. Scroll down and click Get Robot Names in the white box.
It might be a little much to allow raiders to have multiple stacks of 256 rockets. Think?
I’ve lowered the stacking size of the following items from 256 to 16:
Given that we have backpacks, this change shouldn’t have a huge effect, but at the least, it’ll prevent raiders from having tons of inventory space to haul stuff away. Maybe base owners will have the opportunity to keep some of their stuff.
Let’s see how things go. Give me feedback on this.
Since the beginning of Rust, I’ve believed that raiders have, at least, a slight advantage. It takes far less time to destroy a base than it does to build and maintain one even when you consider farming for charcoal and such. Due to this, I’m tinkering with something new.
If you destroy someone’s stuff, you’ll be automatically blocked from using certain abilities for 3 minutes.
This block will affect the raider immediately, but also anyone within the general area and those who enter the general area who are friends or clanmates of the raider and also anyone who is authorized on any cupboard the raider owns. The owner of the building will not be blocked.
The raid block will end:
The raid block will restart at 3 minutes if the raid continues.
Hopefully, this can give base owners a little more time to defend and/or sign on after being alerted by the Raid Alert. If you’re going to raid, you’re going to have to make sure you planned it well!
A while back I raised the health of foundations to prevent the demoralizing “foundation wipe”. When it happens to someone it’s really discouraging and many times they leave the server – sometimes to never return or at least they typically won’t return until next wipe cycle. This current wipe cycle, it seems to have happened at least once.
The ability to wipe a foundation defeats the purpose of base defenses and all the effort put in by a builder to protect their stuff. Why bother with turrets and shotgun traps if you can just disregard it all from a rocket’s length away? It even makes the new and improved booby traps a waste of time.
I’ve raised the health of foundations another 50%. This should make it a little less lucrative to spend rockets on making someone’s day miserable.
You can type !duel for more information about getting involved in duels!
If you have any weapon combination ideas, please let me know! I’ll add them!
Hopefully, messages for events will now grab your attention as they have bold colors and larger font.
I’m hoping that this increases the usability of certain features and improves communication. It’s been annoying for some time that it’s possible to miss teleport requests for instance. No more!
It appears that the Level 26 (/loyalty) perk to not require fuel in certain items like candle hat, lanterns, miners hat, searchlight, and tuna light hasn’t been working as expected which meant fuel was required even when it shouldn’t have been.
It appears some permissions that were there before, were missing!?! Weird. Anyhow, I added them back.
Mind you, this one I was unable to find time to test. I assume the permissions were the issue. Please let me know if it doesn’t work as expected.
Thanks to Lieutenant Rum, Thot Police for the feedback
Thanks as always for all your feedback. It’s really helpful. With these changes, I’ll need more of it to ensure we’re going in the right direction of achieving balance while maintaining fun! Until next time Bumfuzzlers! Enjoy yourselves out there!]]>
I reviewed the diving gear availability and it seemed a little low. Also, it was spawning in the underwater loot which seemed weird lol
I changed the following:
Thanks for the feedback Non-Existant
We had instacraft a while back and then adjusted it to require some crafting time. It feels like it’s time to go back to instacraft and apparently the majority of you agree.
We had a poll in Discord and while the nays valiantly voted, the yes sirs had double them. Now Instacraft is enabled so there won’t be any more waiting to craft individual items or bulk items.
Let’s see how it turns out.
Skins have been messy lately and the last major patch broke some stuff. For instance, you probably noticed that skins no longer randomized on crafting.
Well, I just fixed it this morning. Now every time you craft, you’ll get a randomized skin on items that support skins. Glad this is working again. I love the varied look of bases!
It’s time for new quests! After all, you’re on an adventure
Here’s a list of the new Quests I added:
I expect to create more of them in the future so that each quest page is full!
Thursday 6/20, Bumfuzzlertopia will be wiping the map. Blueprints and economy will stay in place as they only wipe on the first of the month. For those who don’t know, we wipe twice a month.
I considered wiping economy on this 3rd Thursday, which is why I started that Discord poll, but players are broken down the middle and truth is I tend to think it’s a reward for playing the entire month instead of just a 2-week wipe cycle. Also, it doesn’t matter because the economy is only really good for buying blueprints which players will have at the start of the second monthly wipe cycle anyway.
I’m hoping to wipe around 4 pm EST at the latest and we’ll be going with this map if you’d like to get a head start planning your base!
As always Bumfuzzlers, please have fun and keep the feedback pouring in! It really helps fix issues and also improve gameplay!
P.S. – Friday brings a mandatory Facepunch patch. I haven’t gotten the time yet. This means I’ll have to update the server for you to join after your clients auto-update. I’ll do my best to communicate the planned time. I’m waiting on them.]]>
For those of you who would rather not read the list of changes in the last patch, here’s a solid overview of what we got.
Not sure why, but I’ve been contacted by a few people who say they can’t connect to the server, mainly due to not seeing it in the server list. Maybe this shouldn’t be surprising due to the recent changes to it.
If you find you have this issue, you can connect directly via the console.
That’ll do it.
Also, I’ve been trying to make the server’s representation in the server list better. That means I’ve updated the server description and modified the title to include common keywords for searching. I’ve also changed the name to Bumfuzzlertopia in case you were looking for the old name. This was only to give me more room in the server title – saved 4 characters lol
Now when you curse, it will show the word Bumfuzzler in orange so at least others know you cursed and didn’t type Bumfuzzler intentionally. This also ensures I’m no longer confused as to whether you’re talking to me but then maybe you are talking to me saying nasty things? Yikes! I hope not lol
As the resident bot says, “It’s not a restriction. It’s meant to be funny and promote the server name. Why not expand your vocabulary? I know how to say 1,534,201 English words! You know about 4 :)”
Is it better without the color? It might be. Let me know.
There were a couple of items I forgot to set up for stacking earlier so now I’m swinging back to get them straight.
I changed the following items:
Thanks Non-Existant for the heads up on an exploit regarding stacking.
I’ve been looking at the resource gathering because I’m trying to market the server better in the server list. Most servers advise what the gather multiplier is, like 3x or 5x, but the way the server was setup, it’s hard to do that.
If my math is correct, which it might not be lol, on joining, the server was almost a 3x gather rate when you’re at Level 0. As you work yourself closer to Level 50, that 3x grows slowly towards 6x. This seems a bit too close to an experimental server if you ask me. So, I set my sights on making the server a 5x server as I think that’s much more reasonable.
Here’s what I changed:
Theoretically, this means for new players they should have 3x gather rate, but over the course of 50 levels, it should be possible to get 5x gather rate.
If you find my math is wrong, please let me know :/ lol
It appears the menu you see as you join the server needed a bit of updating so I took a moment to do that. The hope is it’s now accurate, but also provides an improved overview of server features. Here are some snaps of what it’ll look like next time you join.
The main menu you see when joining (/ui) should now showcase a bit more of the features the server has.
The plugins tab had a few plugins we no longer used so I removed them and added a bunch more!
The sightings tab showed Trump Tower and Hillary House, but neglected to show the latest addition – The Southern Border!
Hopefully, this gives new players an understanding of the depth of features on the server and gives veteran players the ability to point unanswered questions to the menu in certain situations.
I had a couple of comments on the loot so I jumped into it and tried my best to balance things out. It’s not an easy task and it’s an ongoing process so this requires constant feedback from you Bumfuzzlers.
Here’s what I changed:
Thanks for feedback Viper, Non-Existant and Kreeperlink
Facepunch changed the way text is displayed in the game and in turn they made changes to how text colors are displayed. This game used to accept red text to be coded simple as <color=red>RedText</color>, but now it has to use proper HTML like <color=#FF0000>RedText</color>. This meant, before the patch hit, I had to go through several hundred files and change every mention of color, which was typically written as red, green, blue, purpose, etc. to its hexadecimal value.
I’m just mentioning it because if I missed one, you’ll see <color=red>TheText</color> in chat instead of seeing TheText. If that happens, let me know what the text said and I’ll track it down.
Apparently, there were some changes in Rust and/or Steam as of late and this has caused some problems for various plugins. I expect it has to do with the new menu with the store integration we received in the last patch. Most likely something was changed there which borked everything else.
This means some plugins like Skinbox may not function properly or at all. I was able to fix a couple, but the changes could be far-reaching and not initially noticeable.
If you find something not to be working as expected, please let me know.
I appreciate all the feedback I received so far more notably AxelsAntagonist who went through much of the plugin list to test what was and was not working. Thanks!
We’ve had the small generator available for some time, but I didn’t add it because it’s a really powerful tool. After all, it’s unlimited power which can give some nice abilities.
The point was made that cave base designers can’t really take advantage of many electricity options so I finally caved.
Here’s the lowdown:
This should be a great perk for everyone and it’s not something you’ll find on most servers.
Thanks for feedback Viper
I’m toying with the idea to wipe the economy at every wipe as I’m not sure if it’s fair to give some players to have such a large advantage. Starting off with a ton of RP, after you’ve found all the blueprints is maybe too much. Blueprints already give a large advantage.
To vote, join Discord and you’ll find the poll in the #polls channel. So far it’s tied!
The question for the poll is:
‘Should I wipe the economy at every wipe? I’m thinking someone starting at the 2nd wipe cycle has a disadvantage and that may not be fair’
Another poll on Discord is about Instacraft. We used to have instant crafting, but I modified it down to be slower because I felt it was way too easy to quickly amass a serious arsenal.
If the response strongly favors having it, I’ll likely be persuaded. Consider how it affects gameplay though. It’ll likely ensure early raids go up. Then again, so might early defenses.
The question for the poll is:
‘I believe instacraft is an important feature to have. I don’t like waiting for items to craft and think it should be immediate’
It turns out that the entire server was fueled up unintentionally.
Now it’s not until Level 26 (/loyalty) that players don’t require fuel for various lights and whatnot.
Thanks to AxelsAntagonist for catching it.
Apparently, the kit for the Flag Day Monument wasn’t working. Thanks for the heads up AxelsAntagonist and for testing Non-Existant. It should be all good now.
This last patch wasn’t quite a disaster, but it certainly had its moments lol Today, I optionally patched the server which will hopefully alleviate some of the issues that have been going on, but tomorrow, Thursday 6/13, Facepunch is dropping a mandatory server and client patch. We won’t have to wipe as far as I know, but once your client is updated, you won’t be able to connect until I update the server. As long as I can keep on top of when it’s released, I’ll have it patched up in 10-15 minutes. The trick is, the patches drop whenever Facepunch feels the itch.
Have fun out there Bumfuzzlers and keep the feedback flowing!]]>