Tag: Sign

Protection, Prestige, Blacklist

Protection, Prestige, Blacklist

Hello Bumfuzzlers! Again I have some pretty big changes for you to be aware of! We have some nicey nice updates to the interface, smelting adjustments courtesy of the latest patch apparently, signage punishment, offline raid protection, raid sympathy, and the toughening up of Mr. Jason Vorehees! Buckle up! 🙂

Info Toolbar (Modtopia)

With the addition of the recent patch’s compass, it screwed up the toolbar a little bit. The toolbar I’m talking about shows the time, player count, heli/airdrop/radiation indicator, currency, coordinates and direction. So, I had to painfully arrange it. At the same time, I figured I’d take the time to make it look nicer with color images, adjust the font sizes, etc.

It still needs more tweaking, but it’s good for now. I hope you like it!

Melting & Smelting (Modtopia)

When the patch hit, it apparently doubled all of the output and speed of the furnaces 🙁 I’m unsure if this was the patch itself or the plugin I was using to control smelting. Some of you surely got away with some good cookin’, but now, I’ve cut production and even a little speed as well.

The by product, like charcoal and high quality metal, should now be back down to a realistic output and as I mentioned I lowered the speed just a little. I’ll likely tweak this slightly higher by next wipe, but we’ll play it by ear. I was just concerned with ensuring resources weren’t out of control.

I’m going to possibly consider changing smelting plugins so that I can better control the way it’s all handled. For instance, I can foresee large furnaces not only holding more items (as they do already), but maybe yielding more returns and smelting much faster.

Thanks for heads up MrNiceGuy!

Sign Blacklist

Too many fools, too little time. I’m getting a little tired of people making signs that are just downright evil. So I have a present for everyone including those fools.

If you’re found making signs that are vulgar, racist or the like, I will personally deface your sign to make it something I doubt you’d want, and I’m going to add you to a list so you can’t work with signs again. No mercy! Grow up or shut up! 🙂

Jason Vorhees

It appears the zambies are killing Jason. He doesn’t have a chance. All these Freddy vs. Jason movies were somewhat balanced (even though I think Jason is the man — or err something of man), but this zambie vs. Jason setup just ain’t!

I’ve adjusted Jason in the following ways to give him a chance against the zambies:

  • Health raised by 250 for a total of 750
  • Damage raised by .1
  • Accuracy raised by .1
  • Now that I have more control over agression:
    • Aggro range is 100
    • Deaggro range is 50

Hopefully this means you can find him in places other than beneath piles of zambies!

Raid Protection

You’ve been warned! Raid Protection is dropping for some of you. As of this post, I’ll be reducing the Anti-Offline Raid Protection to Prestige levels 1-9 (/loyalty). This should give newer players protections for a short while, but remove it from the more savvy, veteran players. Hopefully this results in more grown up Bumfuzzlers!

This means, as soon as you hit Level 10 (Legitimate), you’ll no longer have Anti-Offline Raid Protection (!offline). Be careful out there!

Additionally, to compensate for some easier raiding, I’ll be further modifying Raid Sympathy.

Raid Sympathy

Until now, Raid Sympathy has been set to 75%. This means if someone destroys your base during a raid, you’d get 75% of the resources back for walls, furnaces, boxes, doors, etc.

Due to the reduction in Anti-Offline Raid Protection, I’m going to increase the Raid Sympathy to 100%. It’s still not much because when people raid, you only lose some resources through destruction. Most of it’s from losing your loot. However, it is nice to get some goodies back!

Cross-hair

It turns out Prestige Level 14 and Level 15 (/loyalty) were unable to use cross-hairs. I’ve resolved this thanks to feedback from Doc and JoePerry. Aim away!

Prestige Levels

I’ve made a few adjustments to the Prestige levels by assigning various permissions across a few levels instead of just giving them out like candy to all players.

Here are the changes:

  • Level 1 – Level 10
    • Anti-Offline Raid Protection
  • Level 9
    • Tame horses, extend your inventory
    • Trigger multiple C4 at once (!tec)
  • Level 12
    • Easily grab loot with Loot All box function
  • Level 14
    • Tame wolves, extend your inventory
  • Level 16
    • Tame stags, extend your inventory
  • Level 17
    • Create an automatic dump box
  • Level 21
    • Tame bear, extend your inventory

SuperHeli

Originally, players complained the SuperHeli was always hanging around so I dropped it’s lifespan from 15 to 7 minutes. Unfortunately, I believe this caused an unintended consequence. What might be happening is that at 7 minutes, whether you’re in a battle with the chopper or not, it flies away. For the Bumfuzzler who is fighting a smoking, nearly destroyed SuperHeli, that can be frustrating!

I’ve increases the time one more minute to 8 minutes. It’s not much, but it’s something. I’ll adjust it more and more in time as needed to get the balance right. Thanks Obey Mike Opp for the feedback!

Thanks all you Bumfuzzlers for the feedback and your loyalty (/loyalty). Please have fun out there and let me know if you need anything!

Griefing, Chinook, Feng Shui

Griefing, Chinook, Feng Shui

Howdy Bumfuzzlers! Just making sure you’re getting your regular feeding of updates now that updates aren’t actually being updated-ly 🙂 The folks at Facepunch are still working on the game, but of course as I mentioned, now that they’re out of early access, they’ll be releasing only one patch per month (Thursday March 1st). That doesn’t mean we don’t know what they’re up to! Here’s a list of some items they’ve been working on recently.

Grief Protection

It appears players would sometimes find a cabinet, destroy it and then let the decay process finish off the rest of the owner’s base. Apparently Facepunch is building in a process to make it so that destroying the cupboard in this situation will result in an automatic 24 hour protection.

This seems a little weird to me though since it probably should be based on how many resources are in the cupboard to being with. For instance, maybe instead of 24 hour protection, it should be for ‘x’ times the pre-existing time, but that’s Bumfuzzlered too.

Let’s see how it turns out. My guess is they’ll come out with a fix for the fix lol

Item Manipulation

Finally we can now pick up and repair those forgotten items like beds, signs, picture frames, mailboxes and more.

Sometimes Rust players want to play home decorator and rearrange furniture! I mean, if it’s yours and it’s in your house why wouldn’t you be able to move it? Sometimes you realize the bed would work better across from the door with a purty painting over the headboard! Feng shui can make all the difference.

Chinook

It’s unclear if the Chinook will make it into this month’s patch. I have a feeling it won’t, but hey, we can hope! Apparently testing is ongoing and it looks really sweet!

From what I’ve heard so far, the Chinook is part of a new event where it will hover over a given area for a certain amount of time, drop crates and potentially other goodies and if someone wants it, they’ll have to hold down the area.

Great idea! I’m also very interested in seeing what the mod community does with it!

Other WIPs

They’re apparently working on foliage shadows and they’ve set the new world reflections setting to 2 by default. This is the max yet it’s suggested it’ll improve performance. Anything that does that obviously is goodly.

They are working on new bushes and trees like birch and oak trees which should be nice.

Also, the chainsaw is still being worked on in terms of sounds and animation. This is going to be an interesting addition. I’m very curious what it will do for resource gathering. Seems to me gathering wood may be really easy, but other players will hear you for sure.

Here’s a solid overview of these updates from Shadowfrax. Enjoy!

On Thursday, this will be the first monthly patch since Rust has left early access. I’m thinking it will be interesting. Will it be a larger patch than usual? Will it be more stable? Will it be more polished and complete?

I’m rooting for Facepunch to get it right with lots of goodies and less buggy releases.

Thursday, when the patch drops we’ll be wiping the map and blueprints so get ready to make a fresh start!

Enjoy Bumfuzzlers!