Tag: Trapper

Traps, Custom, Challenges

Traps, Custom, Challenges

Hey Bumfuzzlers! Hope all is well and Rust life is awesome! 🙂 I’ve got a few tidbits of info for ya with a couple changes and a couple additions. I’ve also got some plugin updates along with some early looks at a custom map design I’m working on. Who knows where that will go! 🙂 Read on!

Stacks of Stuff (Modtopia)

We received a few new items in the last patch so stacking needed to be adjusted.

Here’s what the new items will stack to:

  • Audio Alarm now stacks to 256
  • Chinese Lantern now stacks to 256
  • Dragon Door Knocker now stacks to 256
  • Dragon Mask now stacks to 256
  • Flasher Light now stacks to 256
  • HBHF Sensor now stacks to 256
  • Random Switch now stacks to 256
  • RF Broadcaster now stacks to 256
  • RF Detonator now stacks to 256
  • RF Pager now stacks to 256
  • RF Receiver now stacks to 256
  • Siren Light now stacks to 256

Electricity Pack (Modtopia)

As you might remember, I added an electricity pack to the shop for any of you who’d like to experiment with electricity and support the servers at the same time! It already had all of the previously available components, but now I’ve added the new items.

The following items were added:

  • Audio Alarm (4)
  • Flasher Light (4)
  • HBHF Sensor (4)
  • RAND Switch (4)
  • RF Broadcaster (4)
  • RF Pager (4)
  • Siren Light (4)

Dangerous Treasures (Modtopia)

The Dangerous Treasures event (/dtd) is a major source of electrical components so it seems only fitting that I’ve added the new electrical components to the mix.

The following items were added:

  • Audio Alarm
  • Flasher Light
  • HBHF Sensor
  • RAND Switch
  • RF Broadcaster
  • RF Pager
  • Siren Light

Backpacks (Modtopia)

I’ll be updating the backpack plugin just before the wipe. If everything goes well, it will work as it mostly always has, but in the future, it’ll give some room for change in how and when players use the backpack.

Here are some of the updates:

  • Option to “Only Save Backpacks on Server-Save” might help performance
  • Dropped backpacks now show “{Name}’s Backpack”
  • Limits of a small, medium, large backpack are now replaced with rows 1-7

This means I’ll be able to assign people a backpack with 1 row or 7. Initially, I won’t be expanding this, but I can see eventually making the backpack available earlier in the leveling system and potentially giving Blood|Level 30 the largest pack (/loyalty).

Traps (Modtopia)

Depending on your level (/loyalty) players have different abilities when it comes to traps. At Level 17, snap traps reset automatically after being triggered. At level 29, snap traps and mines don’t trigger for owners and friends of the owners.

With the update, at Level 29 (/loyalty) owners and their friends will be protected from traps, but it will also protect them when they are authorized at the cupboard.

Knock Knock (Modtopia)

There were issues with the knock, knock plugin where messages wouldn’t save. I’ve updated the plugin in an attempt to fix that!

Look at a door, and type /knock for further instructions to set a message! When knocking, players will get your message!

Night Lights (Modtopia)

If you’re Level 12 or above (/loyalty) you’ll have the ability to automatically turn on/off lanterns (and other fuel-based lights) at sunup or sundown (/lantern).  Now the plugin has been updated to take the Chinese Lantern and Cursed Cauldren into consideration.

Now you won’t be afraid of the dawk 🙂

Fuel Requirements (Modtopia)

If you’re Level 26 or above (/loyalty) you don’t need fuel for various lights. Now, this plugin incorporates the new Chinese Lantern item.

Player Challenges (Modtopia)

A while back I disabled a few challenges (/pc) because of exploits. I’m pleased to say I think I can enable a couple of them again.

I originally disabled the following challenges:

  • Architect (Structures Built)
  • Tailor (Clothes Crafted)
  • Medic (Players Healed)
  • Handyman (Structures Repaired)
  • Gunsmith (Weapons Crafted)

I’ll be enabling the following:

  • Architect (Structures Built)
  • Medic (Players Healed)

In addition, there’s a couple of other fixes:

  • Now NPC Kills section will show as expected
  • Supply signals will now rightly be ignored from stats

Custom Map

I’ve finally gotten around to messing around with map editing. I’ve wanted to design one since it’s been made possible, but I just didn’t have the time. Now that I have, I can tell you for sure, IT IS TIME-CONSUMING! lol, Then again I’m getting used to the editor and the ins and outs of the process. I expect to get faster and faster as I go.

I don’t have a name for the map yet, but I can tell you a few things and even show you a couple screenshots.

  • It’s 4k in size
  • There are lots of ‘islands’
  • Most land is separated by water
  • I’m about 10% finished lol

Here are some pictures, both from the editor and in-game.

Here’s a picture of an extension I made to the Military Tunnels. I always thought it was lame for the train tracks to disappear into nowhere. Now they go to a bridge that collapsed.

Here’s another shot. You can see the harbor in the background.

Here’s a shot in the game of the layout. As you can see, I have barely made a dent.

This is how it looks in the editor. There’s a great deal of water between the land, but what’s interesting is that the water isn’t that deep in all areas. In many of the areas, you can build directly in the middle of the water which might be interesting. Surely great for boat houses!

I’m trying to build a natural looking map that has some nice scenery, but also make boats important and useful. We’ll see how it turns out and if I ever finish it lol It looks small in that last picture, but I assure you it’s fairly large.

Wipe (Modtopia)

Thursday 2/21 Modtopia will be wiping the map, but blueprints and economy will remain. I’m expecting to wipe around 7:30-8pm EST. Sorry for it being so late, but unfortunately I won’t get home until then and due to various changes, I’d rather not attempt wiping from work. Vanillatopia will continue without a wipe.

Well, alright there Bumfuzzlers! You have it now 🙂 Please have fun and let me know if you come across anything interesting!

P.S. – There’s a poll in Discord to choose between 3 map choices! One was proposed by ATaXiA, another by Xanadu and the last by myself. Whichever wins we all win! Go vote!

Crash, Santa, Nerfs

Crash, Santa, Nerfs

I’ve made a few changes to the server in recent days and wanted to keep you up to date! Check it out Bumfuzzlers!

North Pole

Thanks to soundklown, one of our resident Bumfuzzler VIPs, some issues with Santa’s place were brought to the forefront and I “think” I fixed them. I’ll have to review tonight if I have time. Apparently after finding himself trapped at the North Pole when daylight struck and the magical doors shut, he was able to get out through trickery! We’ll we can’t have any of that 🙂 I’ve since changed things around to make that hopefully impossible.

Additionally, to make it harder to get all the loot, all the boxes have been fixed with code locks! The code for them is hidden in two different places within the building. Also, keep in mind, not every box will have items in them each time you go. They replenish on timers anywhere between 1 hour, 6 hours, 12 hours, 1 day and 2 days.

Elves Upped

They were a little weak. I mean, they are protecting the North Pole. I’ve upped them in a few categories like health, damage, accuracy and range. I hope they give you more trouble. I think after the next wipe, I’ll be widening the zone so players can’t put turrets so close to the building. This will make it more difficult.

Dodge Nerfed

I’ve lowered the values on various attire with the dodge attribute. Apparently there were a couple too high and some players were near invincible because they dodged every shot. Even if you now have all of the wearables enabled, you can’t get higher than 26% dodge. Special thanks to DHJ Doge for pointing out this flaw!

Also, keep in mind the way dodge works. You don’t literally dodge the shots from other players. The damage just simply doesn’t register. Keep this in mind when other players don’t take damage even when you feel  you’ve headshotted them. Also watch the chat for messages that the player has dodged the attack.

Trapper

Originally, for Allegiance and VIP loyalty groups, snap traps would automatically reset after 15 seconds. After a discussion with DHJ Doge (thanks again for the feedback) I’ve changed this to 5 minutes as it would be a bit overpowered if someone put traps all over their base. Additionally, while VIP traps (snap traps and landmines) wouldn’t damage themselves or friends, it’s now been extended to clan mates as well.

Crashing

Over the last couple days we had a couple of crashes. After working with my service provider it turns out we were hitting the RAM ceiling. They’ve extended it and I’ll be monitoring it. I’m sorry for any inconvenience it may have caused. I’m not sure what caused the RAM feeding on the server side. Possibly it’s due to adding those Elves and Santa’s North Pole which includes some new functionality. Regardless, my goal is to make your time on the server as fun as possible and crashes are not fun, so please know I’m on top of it as best I can be. Let me know if you have any issues. Special thanks to Maddawg, DHJ Doge, DJRYFY, soundklown and MattieMajestic for keeping me updated on server performance.

UPDATE: I was told by my provider: “Unfortunately the more recent Rust updates have caused higher than normal RAM consumption. The limit was increased by 1GB in this case. Whether this helps over the long term I cannot indicate.” We’ll see how it goes I guess.

As always I am so appreciative of the feedback you all give me. It really helps make the server better. Please continue getting me feedback, asking questions and breaking things lol Thanks Bumfuzzlers!

Info & Trapper Mod Updates

Info & Trapper Mod Updates

Last week I forgot to mention the following updates:

  • Added the Custom Chat Command plugin. Now the following commands give information – /server, /info, /website, /help or /admin
  • The Trapper plugin was fixed not to harm friends and owners of beartraps and landmines. This however is only for VIPs.

Let me know if you have any suggestions. I continue to make updates! More coming soon!

PS – Sorry, but the bots are still not working. This is due to the Facepunch update. I’m hoping the next wipe may change that.