Tag: Twig

Designs, Raids, Wipe Boosts

Designs, Raids, Wipe Boosts

Always with the tweaks Bumfuzzlers! I’ve got a couple of adjustments that should gives you all some nifty new abilities, but also balance raiding and building a little bit while providing some fun towards the end of the wipe cycle! Read on!

Loot Scanning (Modtopia)

About a week or two ago I added the ability to scan the contents of supply drops, crates and barrels, but there was something missing – the CH47 locked crate.

Now you’ll have that ability, but due to that, I decided to switch around some level permissions. Here’s what we have now:

  • Level 8: Can scan the contents of a Supply Drop with Binoculars
  • Level 19: Can scan the contents of a CH47 locked crate
  • Level 27: Can scan the contents of crates and barrels

Seeing inside the CH47 crate can save tons of time! Great perk for level 19’ers!

Elevator Raiding (Modtopia)

Raiding bases equipped with an elevator (/newlift) poses certain challenges that are absent in other situations. This is because elevators are practically indestructible and that’s certainly important to understand for base designers and raiders alike.

To make it a little more fair for raiders, I’ve changed things around so destruction of an elevator’s foundation or floor underneath, means destruction of the elevator itself. This makes it fair for both sides of the equation.

Thanks [F11]Kreeperlink for the feedback

Foundation Health (Modtopia)

It seems based on discussion and polling that people share the opinion that foundation wiping mostly allows raiders to escape having to account for the builder’s design of the base. Instead of dealing with turrets, shotgun traps, confusing doors and the like, all you have to do is save up your rockets and blast your way through the underbelly to create instability in the structure. This defeats the purpose of the builder’s trouble and it’s a questionable tactic.

To counter foundation wiping, I’ve increased all foundation blocks by 50% health.

That means foundation health will be as follows:

  • Twig Foundation: was 10, now 15
  • Wood Foundation: was 250, now 375
  • Stone Foundation: was 500, now 750
  • Sheet Metal Foundation: was 1,000, now 1,500
  • Armor Foundation: was 2,000, now 3,000

I don’t want to discourage raiding, but I do want players to be subject to the effort and ingenuity of the builder. What’s the point of people going through the trouble to making a base that’s hard to raid if people just plow through the foundation with rockets? It doesn’t seem balanced.

Let’s see how this works and if it doesn’t, it can be changed back. I’m looking to you Bumfuzzlers to provide me with some good feedback!

End of Wipe Boost (Modtopia)

For a long time I’ve seen player counts drop the last days of raid cycles. This is mostly because players who get raided the 3rd week of the cycle feel they don’t have time to get supplies to build or those who would raid might not have people to raid. Obviously we’d rather go out with a blast! I’m thinking this next wipe cycle we’ll try something different.

On the Tuesday night before the Thursday wipe (in this next wipe’s case, December 6th), I’ll make available 2 kits with cool downs for every 12 hours – one for the raider and one for the builder. You can obviously take both kits, but it’s doubtful with such little time, you’ll be able play both roles.

The kits might look something like this:

Raid to Wipe kit:

  • 50 rockets
  • 50 satchels
  • 25 timed explosives
  • 1 rocket launcher
  • 5 supply drops

Build to Wipe kit:

  • 60k wood
  • 50k stone
  • 40k metal frags
  • 30k high quality metal
  • 8 turrets
  • 16 shotgun traps
  • 25 bear traps
  • 25 land mines
  • 2k handmade shells
  • 2k 556 ammo
  • 5 supply drops

I’ll adjust the menu screen and put some recurring text to let people know it’s coming so they don’t miss the chance. I hope this adds an elevated element to the game for a couple days and I’m eager to see what players do with the resources.

Base Notables (Modtopia)

I flew around a bit over the past week or two and saw a couple of bases (sorry if I missed yours – please point yours out to me next time) that were worthy of mention. Here’s a couple of shots from the outside of those bases with a couple comments!


c0de created this very scenic base well placed on top of a mountainous area near the ocean. I never went back to see if it lasted, but it was really nice location choice!

[F11]Sin and probably a couple others created this silo type base. I enjoyed reading the memes 🙂

Before you get past the blinding lights you can nailed by all the turrets within the jail cell walls. I liked the idea! Nice work Graceful Mess! I did not put that bear there. It just so happened to be hanging out 🙂

Another one by Graceful Mess caught my eye. This one looks so Mad Max! 🙂 The car inside the walls among the pumpkins was a nice touch 🙂

Pumpy Boi gets an honorable mention with this high security lock down base!

The first thing I noticed was the careful placement of door skins in Questionable Punch‘s base. It looks tight 🙂

R3mix just wants to be left in peace. His base is his home away from home. I like the design and last I checked it’s one of the last bases still intact!

Not sure what Rumguzzler was going for here, but it reminds me of the Redeemer Statue in Rio!

This was one of my favorites, but I’m sorry to say I didn’t get a good picture of it. Rumguzzler’s boat house was perfectly decorated inside and had a really nice parking space for a boat with a dock to go along with it.

Some great stuff from everyone. Sorry if I left anyone out, but you can tell me about your base next wipe and I’ll post it!

There we have it folks. Tomorrow the wipe comes and with it a new beginning for everyone. Which Bumfuzzlers are going to step it up this wipe? Can any base survive the entire cycle? Is someone going to be made to eat Bumfuzzler? Any revenge coming to someone in particular? 🙂 We’ll see! Note that the wipe will happen as soon as Facepunch releases their patch. This is typically between 1 and 7pm EST.

Ransack, Sympathy, Ladders

Ransack, Sympathy, Ladders

Hey Bumfuzzlers! I’ve got some big changes for you that will definitely change the way you play. I’ve finally been able to finish a new exclusive plugin, available to only our servers that will hopefully remake everyone’s experience with Rust when it comes to raiding. Along with that, I also have some large and small changes I wanted to let you know about. Read on!

Fuses (Modtopia)

Turned out there was a really low fuse count on the server so I’ve increased them a bit. Originally there were around 6 or 7 in the world, but now they’re a little more than double that. I can increase them more of course, but since it’s an important item, I didn’t want to saturate the loot tables with them. You will find that fuses will spawn either individually or in groups of two!

You can now find them in the following areas:

  • locked ch47 crates
  • elite crates
  • mine crates
  • mine carts
  • normal crates
  • underwater advanced crates

Thanks WRecKLeSS for the feedback!

Bad Bot Behavior (Modtopia)

I’ve seen the bot either replying with answers that were confusing or not replying to questions. I’ve made some adjustments to ensure more questions are answered and some confusing wording is reduced – hopefully 🙂

Whatever you do, don’t tell the bot he’s handsome. He already has a big head!

Ladder Raiding (Modtopia)

For a long time, Modtopia has had ladders disabled in the building blocked zone. Well, it just so happened the other night beef cake asked me to enable them. I’ve been scheming to enable this for a while, but I was looking to complete a separate raid related idea first.

I’ve always felt allowing building building blocked zones negated the idea of the cupboard. I mean, why have a building blocked zone if others can build in that building blocked zone? It’s called a BUILDING BLOCKED ZONE lol Well, it is what it is, some like it and it does help with solo raiding.

Due to some other changes, that you’ll see when you read on, I’ve changed the server to allow ladders in building blocked zones. Watch your back!

Anti-Offline Raiding (Modtopia)

For a while now, players received a 5 hour Anti-Offline Raid Protection window. Ten minutes after you sign off, you get 100% protection and then it degrades each hour by 20% until it goes to zero. This is going to change slightly.

Instead of a 20% decrease per hour, Anti-Offline Protection will now decrease each hour by 25% to cover a 4 hour window. So, after 10 minutes, it goes to 100%, but then after an hour it goes to 75%, then 50%, 25% and then to zero.

For the record, I’m not a fan of the Anti-Offline Raid Protection, but mostly because it does a very poor job of communicating to the player, the fact that a base is protected. I also don’t like the various abuses that can go on with it. Due to this, I have been working on a replacement for this that I feel will be more fair, but it will be a little while until that’s ready.

As with enabling ladder raiding, this should encourage more raiding, bringing us to the major change I mentioned earlier.

Raid Sympathy (Modtopia)

Now to what I’ve been working on delivering to you Bumfuzzlers – an exclusive plugin you’ll only find here on our servers, that will hopefully cushion the tears typically associated with getting raided and hopefully reduce leavers who get raided and leave the server in search for freshly wiped goodness. Let’s face it, there’s a real suck feeling thinking of all the time you’ll have to spend getting your Rust life back together. No one likes that.

With the new plugin, Raid Sympathy, when someone raids you, the server will sympathize. In fact, it will sympathize to the point that it will give you a percentage of the resources lost due to damaged items. For instance, let’s say someone blows in your door. You’ll get a percentage of those resources back so you can either throw up a new door or quickly get a new base up and running. That means you can be back at it without much delay, dangerous and vengeful!

As of this post, this new plugin has gone into effect, but of course I expect changes over the next couple wipes until it’s tweaked.

How does it work?

  • Some Bumfuzzler blows up your stuff
  • 10 minutes after you’re violated, you are given 75% of the resources for that blown up stuff (this % may change in the future)
  • You are notified that you have these resources available, both every so often and when you sign on
  • You can check to see if you have resources available (/sympathy)
  • You can choose to accept the resources whenever you’d like (/sympathy get)
  • Resources will accumulate so if you’re raided again before you accept the resources they’ll be added to

What items are covered?

  • All basic structural items such as walls, foundations, frames, etc.
  • All structurally related items such as doors, window treatments, etc.
  • All items like barricades, water catchers, furnaces, etc.

My hope is that this will now balance out raiding. It’ll be easier to raid, but the affects of the practice will be less intrusive and won’t ruin the entire wipe for players even if they were foundation wiped. Sure you’ll lose items, but you’ll get something in return. If you build your base wisely, it should help you keep things going.

Special thanks to MrNiceGuynrfh3rd3r for helping me test the first draft of this plugin just before the wipe.

Leveling Gather Rates

I’ve tinkered with gather rates a little bit. I’m still trying to find the sweet spot. I was hoping to extend the levels from 50 to 100, but the math just isn’t there. It would give veteran players far too much advantage.

Here’s what’s been changed.

  • The default multiplier was raised from 1 to 1.25. This should hopefully help new players get resources slightly quicker.
  • The points per hit were raised from 30 to 50. Will help players gain levels faster.
  • The points per hit at night were raised from 60 to 100. Will make night more valuable.
  • The per level multiplier was lowered from 1.25 to 1.00.
  • The level cap remains capped at 50
  • The per level multiplier at night lowered from 2.0 to 1.5. You’ll still see some serious multipliers at night.

Don’t forget that Quarries are boosted to 10x the resources during the day and 12x at night! They should be a great source of resources.

Raid Notes

I switched plugins to help me log raids so that I’ll have the best information possible for if something doesn’t go as expected. Of course I’m watching you troublemakers! 🙂 I think given these changes, I’m going to need to have some more robust logging, but we’ll see! 🙂

Base Size Increase

To avoid spamming, the building size was set to 2,000 structural items. I’ve now raised this up to 2,500 to give designers a little more freedom – especially with the new changes to raiding. This way you can add just a few more walls in between you and the no-do-gooders!

I hope these changes are welcomed and celebrated by Bumfuzzlers far and wide 🙂 Have a great time on the server and let me know if you have any feedback! It’s always welcomed!