Tag: Quest

Boost, Sell, Liftoff

Boost, Sell, Liftoff

Bumfuzzlers! Got some updates including the impending Wipe Boost, big updates to the store and also quests, resource spawn counts, elevators and more! Read on!

Wipe Boost (Modtopia)

Tonight, Sunday 12/2, around 7pm EST, for the first time we’re going to enable ‘Wipe Boost’ for the last week of the wipe cycle! I’m hoping it’s intense! Here’s what changes for the Wipe Boost week:

  • Players will have access to 2 kits (/kit) designed for raiders and builders. The raider’s kit will give players offensive items they can use to raid and the builders will get defensive items they can use to defend. I’m hoping it will create some last minute battles!
  • Base building limits will be disabled. Currently players are limited to bases up to 2,500 building blocks. That will be turned off until the wipe! Build big! 🙂

Here’s what will be in the kits:

Builder Kit

  • 60,000 Wood
  • 50,000 Stone
  • 40,000 Metal Frags
  • 30,000 High Quality Metal
  • 8 AutoTurrets
  • 16 Shotgun Traps
  • 25 Bear Traps
  • 25 Land Mines
  • 5 Supply Signals
  • 2,000 5.56 Rifle Ammo
  • 2,000 Handmade Shell

Raider Kit

  • 50 Rockets
  • 10 Smoke (Lock-on) Rockets
  • 25 Timed Explosives
  • 50 Satchel Charges
  • 1 Rocket Launcher
  • 5 Supply Signals
  • 3 Smoke Grenades
  • 10 Medical Syringes
  • 1 Binoculars
  • 10 Ladders

Each kit will have a cool down of 12 hours. 24 hours might be more reasonable, but we’ll see. To use the kits just type /kit and locate the kit you’d like to receive!

These kits will be available right up until the wipe, but then on Thursday 12/6 (wipe day) things will go back to normal.

Cargo Ship

For both Vanillatopia and Modtopia, I’ve adjusted the duration of the Cargo Ship from 50 to 60 minutes. This should give you all a little more time to get aboard.

Thanks holydiver for the feedback.

Pilot Eject (Vanillatopia)

On Vanillatopia we run the Pilot Eject plugin where every so often a damaged SuperHeli spawns, crashes and leaves a wounded pilot near the wreckage. Unfortunately it seems like the pilot’s despawn time was somewhat low. I’ve now upped the time he’ll hang around from 5 to 10 minutes.

Thanks holydiver for the feedback.

Population (Vanillatopia)

I’ve done some tweaking to the resource population on Vanillatopia to make sure it’s easier to harvest the goodness.

Here’s what was changed:

  • All Ores were raised by 33%
  • Mushrooms were raised by 33%
  • Hemp was raised by 33%
  • Collectible Stone was raised by 33%

Thanks holydiver for the feedback.

Store (Modtopia)

I’ve made a significant amount of changes to the in-game store (/s) over at Modtopia and I’ll be making more in the days and weeks to come.

Here’s a list of changes:

  • The exchange rate between economics and RP has been changed to be one to one. This means converting $50 to RP will give you 50 RP. This makes it much simpler to understand when buying and selling (more on that below). I’ve updated everyone’s RP to reflect the new exchange rate so you shouldn’t lose anything. If you suspect you did, let me know.

Here’s how the exchange screen looks now:

  • You can now sell weapons, both the garden variety and the special Skin Perk weapons. You won’t get full price for the sale, but you didn’t get anything before so… lol Right now I have the items set to give you half the buying price.

Here’s how the sell screens look:

Note that you must have the item you want to sell in your main inventory, not your hot bar. If it’s in your hot bar it won’t show up when you try to sell the item. Also note the numbers on the side like +10 and +100 is there to help you choose the amount of the item you want to sell.  They’ll be used more in the future if I make resources sell-able.

  • Last week I enabled the command /transfer <name> <amount> to allow players to transfer money to one another. You still have that option, but now I’ve enabled this functionality via the store. To use it, just open the store, click the Transfer tab, choose the name of the player you’d like to transfer to and boom! 🙂

Here’s how the transfer screens look:

Thanks MADSWORDGAMING for your feedback.

  • I’ve updated all the items in the store to match the new exchange rate. This means items that were 2 RP will now be 100 RP.
  • I’ve added the Custom SMG Skin Perks to the store which were mysteriously missing. Now you can find the following models for purchase:
    • Peacemaker 1.25x damage
    • Army Greaser 1.5x damage
    • Striped Shark 2.x damage
  • I’ve raised the cost of the Double Barrel Shotgun 2.x damage (Fire). It was lower than it should be.
  • I’ve lowered the quantity of the F1 Grenade to 1 and changed prices for 1.25x, 1.5x and 2.x variations. They were too cheap.
  • The Meteor Shower cost was raised.

I’m going to be adding more items for sale starting with Tools and Clothes with a focus on Skin Perks, but it’s a painfully slow and arduous task so it’ll take me some time.

Elevators

Previously, building an elevator meant that the top floor of the elevator was the top floor of your base. This is because you couldn’t build above the elevator. That’s now a thing of the past! Now you can completely encapsulate the elevator inside your base and no one will have a clue it’s there!

Quest Adjustments (Modtopia)

I’ve gone ahead and upped the requirements for gather quests, but then I’ve also upped the rewards.

The following quests were adjusted:

  • Lumberjack: Gather 100k wood, get 50k wood (was 20k)
  • Stoner: Gather 70k stone, get 35k stone (was 10k)
  • Frag Shagger: Gather 50k metal ore, get 25k metal ore (was 5k)
  • Yellow Ore: Gather 50k sulfur ore, get 25k sulfur ore (was 3k)
  • Heavy Metal: Gather 20k high quality metal ore, get 10k high quality metal ore (was 2.5k) [NOW FIXED]

Thanks CannonFodder and Rumguzzler for your feedback and testing.

PS – I was hoping to find time to add quests to Vanillatopia, but I simply couldn’t find the time. Maybe soon.

Server Restarts

For a while I had the Modtopia server restarting at 4pm and 4am EST, but since the performance has been good, I’ve removed the 4pm EST restart. Now the server will only restart at 4am EST each day. Vanillatopia was restarting at 12pm EST, but now I’ve made it so it restarts at the same time as Modtopia, 4am  EST.

I found that the multiple restarts were interrupting players game time. If it’s not needed what’s the point? Let me know if you find the performance to be an issue with either server.

Hope you Bumfuzzlers enjoy the Wipe Boost and the other changes! Don’t forget the wipe is coming up on Thursday! I’m curious what we’ll get in this next patch. I don’t expect the electrical systems to be ready, but ya never know! Have fun out there!

 

Vorhees, Adventures, Hordes

Vorhees, Adventures, Hordes

I’ve got some tweaks Bumfuzzlers! We’ve got store commands, changes to zambies, Jason is back, blueprint wipe schedule changes and more! Let’s take a look at what we got!

Pesky Scientists (Modtopia)

Ok, so I hope these buggers are finally disabled! I’m not a huge fan of how they act and they seem rather useless as many of you have echoed to me.

I didn’t change them on Vanillatopia since they’re the vanilla feel, but you ‘nilla Bumfuzzlers let me know what you think. I’ll keep tabs on them to see if they improve over the next couple patches and if they do I’ll consider enabling them again.

Stalled Animals (Vanillatopia)

I had reports of animals not moving on Vanillatopia. That should now be resolved and you can ride horses again!

Jason Vorhees (Modtopia)

Heeeeee’s back 🙂 I disabled him along with the other NPCs while I setup the zambie hordes, but I think it’s time he returns. I’ve made a couple of tweaks to him though so hopefully it makes him a little different – beware! – mwhahaha! Chh, chh, chh, hah, hah, hah.

  • He’s now ‘scientist’ type instead of ‘murderer’. This means:
    • he’ll be silent
    • he’ll be a little smarter
    • he’ll fight the zambies
  • he’ll spawn every 45 minutes
  • his attack range was lowered from 150 to 75 (same as zambies)
  • there will only be 1 of him, instead of 2
  • lowered health from 500 to 250
  • slightly lowered loot
  • I’ve extended his range from 1,000 to 1,500 so he’s more dynamic and hard to pin down

I’m curious how he’ll fair against the zambies. He does have stronger weaponry, more health and a scary hockey mask so let’s see what happens.

I am considering enabling NPCs at certain monuments, but we’ll see. It might help keep the zambie population at bay and create somewhat of a safe zone (sorta) since zambies will be drawn to those monuments and be cleared out somewhat by the NPCs.

Store Reductions (Modtopia)

Due to the high RP requirement for resources and ammo, I think it was too hard for new players to use the store. So, I’ve lowered the RP requirement for all ammo and resources, but I also lowered the quantity you get.

For instance, if it used to be 3 RP to buy 150 HV Pistol Ammo, it now costs 1 RP to buy 50. So, the price is not technically lowered, but the prices will allow people who may not have much money to buy ‘something’.

Store Commands (Modtopia)

One nice feature for the store is the ability to buy ‘commands’. This allow players to purchase commands that might be otherwise only available to administrators. To check out what’s available, type /s for the store and look at the commands tab.

You can buy any of the following items:

  • Call Superheli
  • Kill Superheli
  • Call CH47
  • Kill CH47
  • Call Meteor Shower
  • Switch on Turbo Gather
  • Call Morning
  • Call Night

 

I’ll work on adding additional items to this list. I have some idears 🙂

Decay Slowdown (Modtopia)

I halved the decay a few weeks back, but it was reset, possibly due to the recent server situations going on. Now it should be set in half again. Let me know if anything changes.

Keep in mind, a few patches back they made it so that stone walls outside the cupboard coverage decay very quickly. I think mostly everything decays quickly in that case. Just be careful. In a very short time you’ll be without walls!

Thanks for the feedback MrNiceGuy, KBKiller18 and one other person who mentioned it but your name escapes me! Sorry lol

Blueprint Wipes (Modtopia)

I’ve decided to change the blueprint wipe schedule to 1 month instead of 2 weeks. So we’ll still wipe the map every week, but the blueprints will stick around until the 1st Thursday of each month. Thanks for the feedback soundklown.

Zambie Hordes (Modtopia)

Some were asking for some challenge with the zambies, so I’ve changed some of the settings with the hordes.

  • Zambies will still spawn in groups of 3, but now instead of maxing out at 15, they’ll grow to numbers of 20.
  • They’ll smell you from 75 meters away instead of the previous 35 meters.
  • A few zombies had crossbows. I’ve removed those so they all now have melee weapons.
  • Zambie Hordes now increase in size every 45 seconds, instead of previous 60.

Best watch your back! They can be very powerful in numbers and sometimes, multiple hordes will come at you at the same time! Thanks for the feedback MrNiceGuy.

Quest Items (Modtopia)

With the removal of monument NPCs, it became impossible to find the items you’d need to complete quests (/q). Due to this I’ve added the required items to the loot table as uncommon. This means they’ll spawn more often than rare items, but not as often as common ones.

Here’s a list of the following items you’ll find out there.

  • battery
  • duct tape
  • bleach
  • glue
  • blood
  • paper
  • research paper
  • sticks
  • camera

 

For players who will ask, what is the battery for? I’ve added some bot responses to ensure it’s clear.

Thanks soundklown for the feedback.

Scrap Count

I had a couple of players suggest scrap was scarce, but as I write this “There are 74,803 of ‘scrap’ in game!” That’s a lot! Keep in mind this includes player loot, boxes, barrels, etc, but dayum, that’s a lot.

Regardless, I’ve boosted the scrap returned by personal recyclers to 25%. You can craft personal recyclers at level 18 (/rec) or you have a 14% chance of finding one in loot. That will help out a bit for sure! Thanks for the feedback soundklown.

Server Header Image

It’s a seemingly small change, but it makes me feel all warm and fuzzy. I can’t believe it’s taken me so long to reset the header image players see when joining Modtopia and Vanillatopia.

As always thanks to everyone for the feedback. I truly appreciate it. As I always say, it helps a lot to make sure the server is running well and everyone can enjoy themselves! Good to see some old faces playing again! Keep it up Bumfuzzlers!

Year, Flare Gun, Quest

Year, Flare Gun, Quest

Happy New Year Bumfuzzlers! I wish you, your friends and family the best possible 2018! To ring in the new year I have a bunch of server updates for you! Please enjoy!

Flare Gun

Now you can type /flare to spawn yourself a new gun that shoots flares! It’s pretty sweet! Woohoo! Ranged illumination!

Proximity Scanner

Based on feedback by DHJ Doge [GW], I decided to adjust the required items for proximity scanners. The default used CCTV Cameras and Targeting Computers. Most people will want to use those items for Auto Turrets. Here’s what the scanners require now:

  • 5 metal springs
  • 2,500 metal fragments
  • 5 sewing kits
  • 1 lock code
  • 5 sheet metal
  • 2,500 wood

Type /scan for more info and know who comes and goes in any area.

Vote Hero Kit

Voting is easy and it gives you some great benefits like a guaranteed daily supply signal. Over time, as you gain more and more votes, that number grows. On top of that, you have even more incentive to vote. If you are the player with the highest votes during the wipe cycle, you’ll get access to the new Vote Hero kit which includes 4 supply signals! The sky will be full of airdrops!

Plane Crash

It turns out there was a possibility the plane was crashing into the mountains as per feedback from Monkles. I set it to fly 5 meters higher than usual to hopefully avoid that. Here’s a video of the Plane Crash event if you haven’t seen it!

Server Rules

It’s been about time I set some rules because sometimes things get out of hand. If you type /rules you’ll now get a working list of rules that we’ll be using to govern the server. Here’s what you’ll see:

  • Breaking rules results in immediate ban. No exceptions.
  • Don’t do obvious wrong – hacking, exploiting, etc.
  • Don’t be jerkish – harassing, bullying, griefing, etc.
  • Don’t be abusive – cursing, racist, sexual, etc.
  • Don’t advertise – your server, other servers, sites, etc.
  • Don’t trash this server or admins for any reason.
  • Don’t assist others in breaking these rules.
  • Not reporting others for breaking rules may result in your ban.

Remover Adjustments

Unfortunately a few of you lost items due to remover tool mishaps. Due to that, I’ve made a change. Now when you try to remove a storage box that contains items, it refuses to remove the storage box, This way it protects you from making a mistake and losing all your items with an accidental remove. If you want to remove a full box, empty it first and then remove it.

New Quests

I’ve created 5 new quests, 4 of which will provide you with 4-5 Skin Perks – ya know those fancy items with special powers? Type /q to launch the quest interface and then choose the quest you’d like to fulfill. Once you accept the quest, simply fulfill it and claim your reward!

Here’s a list of the quests I’ve added.

  • Hemp Humper – Gather 5,000 Cloth
  • Stuck on you – Gather 50 Bottles of Glue
  • Fix Anything – Gather 50 Rolls of Duct Tape
  • Blood Transfusion – Gather 50 Bags of Blood
  • Spring Cleaning – Gather 50 Bottles of Bleach

Please be safe this New Year’s Eve and may the 2018 year be amazingly special and prosperous for Bumfuzzlers everywhere!  Enjoy the great food!

Elves, North Pole, Raiding

Elves, North Pole, Raiding

I’ve made some adjustments to the server that I thought you’d like to know about. We have a new quest, a redesign of The North Pole, some adjustments to car handling, fuel and raiding players who are new to the server.

Elf Run

Santa’s Helpers are running around with the batteries that weren’t included in Christmas presents (batteries not included lol) trying to help Santa get them to the right houses for all the young girls and boys out there. You’re just the Bumfuzzler to spoil Christmas for them by killing the elves and taking their batteries to complete a new quest called Elf Run. In exchange you’ll get the following 3 Skin Perks:

Type /q to choose the quest. You’ll find it under Loot. Enjoy!

The North Pole

The North Pole has been redesigned, but the same premise.

At night, the doors open automatically, and there by the fireplace, the Christmas tree glimmers with the possibility of loot. Nearly every box has a Skin Perk, but the boxes won’t be full each time. Each box refreshes its loot every hour or 6. Which box has goodies will greatly depend on the individual box timers and when someone was there last. Good luck!

I hope you show up at the right time. Either way, the elves are waiting for you to have Christmas dinner 🙂

New Player Raiding

I’ve noticed new players joining the server and getting raided immediately. Most of them leave shortly after. They don’t even have time to get a feel for the server and make it their new home and that stifles server growth. I’ve put in place a plugin that will prevent new players from being raided for their first 24 hours of game play on the server. However, if they raid someone all bets are off and their protection will end abruptly!

If you raid someone who is protected, it should give you a message and refund whatever you used – C4, Rockets, etc. If you want to check if an item of building is protected, look at the item or building and type /checknew

Thanks to Kamaka for the feedback to make me move on this topic.

Player Challenges

The player challenge leaderboards should now be fixed so when you achieve greatness, you’ll get the designated kit associated with it. Type /pc to see the leaderboards and /kit to see the kits you could receive for each challenge. I’m in the process of revamping these kits to make them even more lucrative!

Furnaces & Fuel

It appears due to an update to No Fuel Requirements, a plugin that VIPs have access to which allows them to do without the requirement of fuel, was going beyond lights and working for furnaces and other fuel burning items. This was not the original intention. I’ve fixed this thanks to a heads up by DHJ Doge [GW]. Turns out a recent update to the plugin changed the configuration.

I hope you enjoy these latest changes! Please keep Bumfuzzlering away and please provide feedback!