Tag: Workbench

Cowboys, Binoculars, Racing

Cowboys, Binoculars, Racing

As always Bumfuzzlers, I have some updates to let you know about! We’ve got some new abilities like individual weapon stats, binocular loot scanning, horse riding improvements, better car stability, you can upgrade work benches sooner and other changes! Read on!

Weapon Stats

If you can kill something with it, you can now see stats for it by looking at the details of the item. Simply open your inventory and click on the item. If there are stats, it’ll show and if there are no stats it’ll look as it always has.

 

Unfortunately, it doesn’t store lifetime stats as it’s only per item, but it should be pretty cool to know which weapon is lucky for ya. This means, if you have an AK, make kills with it and then get another AK, it won’t show the stats anymore. This is meant to show you the amount of kills you have for that specific item.

I’ve added this to both Modtopia and Vanillatopia.

Economics on Join (Modtopia)

It used to be that players new to the server started with a gift of $250. Well, sorry new joiners, but I’ve changed this to $0. I found too many people would start up and get certain items too quickly and I think it makes things a little too easy.

It doesn’t take long to get cash either via Discord or several minutes of game play anyway.

Thanks to TheFireChef for pointing this out.

Loot Scanner (Modtopia)

Every wish you could know the contents of a box before bothering with it? Well, now, you can use your binoculars to scout out the contents of various containers!

All you have to do is simply zoom in over a supply drop, box or barrel and press USE!

This ability isn’t just for anyone. You’ll have to level up your Loyalty (/loyalty) to get these perks.

  • Level 19: Use binoculars spy contents of supply drops (zoom + USE)
  • Level 27: Use binoculars spy contents of crates and barrels (zoom + USE)

Also, note that as a result of the binoculars becoming a bit more useful, I’ve slightly increased the rarity of both the item and the blueprint.

Upgrade Workbench (Modtopia)

A few weeks ago I added the ability to upgrade workbenches. This is a real space-saver since it means not having to create Level 1, 2 and 3 workbenches in your base. The ability to upgrade workbenches means all you’d have to do is look at a workbench, type /upgradewb and it replaces the workbench with the next level bench.

The thing is, I made it so that this was only available to players at Level 28 and up which means you’d have to play quite a while to get access to something that most likely is more valuable to lower levels starting out in smallish bases.

I’ve bumped this perk up in levels so that now it’s available for players who are Level 8 and above. Enjoy!

Thanks to puppyslasher for the feedback.

Go Cowboy

I’ve always loved the ability to ride horses, but they’ve needed some tweaking for a while. In testing, I found it was way too hard to tame a horse since you had to be really close and at the same time, they were super fast, didn’t turn well and third person was an issue.

For those of you new to horse riding all you have to do when you see a horse is type /stophorse within distance of it. The horse will stop. Then press USE on it to mount. Spacebar will jump off the horse.

I’ve made the following changes:

  • Sprint speed was dropped from 50 to 40. Less choppy ride, still easily traverse map and outrun zambies.
  • Turn speed was increased from 3 to 5.
  • Horse no longer can die while riding
  • Third person is now disabled
  • Taming the horse is now required (/stophorse)
  • Taming distance was increased from 10 meters to 25 meters

Giddyup Cowboy Bumfuzzlers! 🙂

Car Adjustments

I did a bunch of tinkering with the car as it’s been quite a jalopy of a machine for quite some time.

For those who don’t know, the car is really handy. Not only is it fast and fun, but it gives you the equivalent of a second backpack so going out on the town to gather items can be quite lucrative. Also, you can put a code lock on the trunk and hotwire other people’s cars if they locked it!

Here’s what was changed:

  • Originally spawned with 10-50 liters of fuel. Now you’ll get 25-75 liters.
  • You can now flip a turned over car by using /flipcar
  • Decay is reduced from 5 to 1
  • Lowered the maximum speed from 75 to 65 MPH
  • Cut fuel consumption rate in half from 0.5 (liters per second) to 0.25
  • Suspension dampening increased from 2,000 to 3,500

Overall, I think you’ll find the car much more enjoyable. It will use less fuel, has a more controllable top speed and has a much more stable suspension.

Meteor Radius

I’ve made a slight tweak to the Meteor Showers in that now they have a radius of 125 meters instead of 100 meters since I found they were a little too concentrated. Also the top end of the drops was slightly decreased.

As always Bumfuzzlers, please keep the feedback flowing. I truly appreciate it as it keeps things in a constant state of improvement!

Blood, Warp, Workbench

Blood, Warp, Workbench

What’s up Bumfuzzlers?! I’m doing a bit of tweaking on Modtopia ahead of the wipe to everything from Homes, Teleports, Charcoal, Prestige levels and also adding a new plugin! Check out the details.

Homes & Teleports (Modtopia)

Lately people have been commenting on homes and teleports and there’s been times I’ve wanted to change it in the past, but just never found time to fully address it. Finally I have and hopefully you all like it better.

For both homes and teleports, uses are unlimited, however the cooldown and countdowns will change and be reduced as move up Prestige levels. Here’s what they look like.

Homes

  • Default: 2 homes, unlim daily, 15 min cooldown, 20 sec countdown
  • Legitimate: Increase: 3 homes (+1), unlim daily, 12 min cool (-3), 15 sec count (-5)
  • Veteran: Increase: 4 homes (+2), unlim daily, 8 min cool (-7), 10 sec count (-10)
  • Allegiance: Increase: 5 homes (+3), unlim daily, 5 min cool (-10), 5 sec count (-15)
  • VIP:  Increase: 6 homes (+4), unlim daily, 3 min cool (-12), 3 sec count (-12)
  • Blood: Increase: 7 homes (+5), unlim daily, 1 min cool (-14), 1 sec count (-14)

Teleports

  • Teleport: unlim daily, 15 min cooldown, 20 sec countdown
  • Level 11: Increase: unlim daily, 12 min cool (-3), 15 sec count (-5)
  • Level 19: Increase: unlim daily, 5 min cool (-10), 5 sec count (-10)
  • Level 24: Increase: unlim daily, 4 min cool(-1), 10 sec count (-20)
  • Level 26: Increase: unlim daily, 3 min cool (-12), 3 sec count (-12)
  • Blood: Increase: unlim daily, 1 min cool (-14), 1 sec count (-14)

Thanks Doge, Twisted Rhythm, Lich, Annyu for the feedback

Charcoal (Modtopia)

I’ve increased charcoal production by 20%. Before the changes, 100 wood would  yield 34 charcoal and now 100 wood yields 56 charcoal. It doesn’t seem like a lot on that level, but it should give quite a bit more with large quantities of wood.

 

Upgrade Workbench (Modtopia)

I’ve added a new plugin that for now unlocks at Prestige level 28. If you’ve ever hated having your entire base being taken over by workbenches, trying to find space, this plugin is for you!

Now, you can type /upgradewb and as long as you have the resources, it will upgrade the workbench you’re looking at for the cost. For those of you who like to keep your footprint light this is a great way to save square footage.

Blood Prestige (Modtopia)

I’ve been promising it for a while, but I simply didn’t have the time. It literally took me 3 full hours to implement it and it wasn’t a casual stroll through the park.

I’m going to have to tweak the levels next since I really want to add more powerful unlocks towards the bottom of the Prestige ladder, but at least now the people who have the most loyalty will get benefits regarding homes & teleports. I’ll try to add more perks as I can.

I finally did it soundklown!

Prestige Levels (Modtopia)

Just to save me some typing, I’d wander over to the plugins page for Modtopia and take a gander at the way the levels are setup. The quick of it is, VIP used to be the highest level, but now above it we have Level 26, Level 27, Level 28, Level 29 and then finally Blood. I also added free skins to Level 21 (/skin shop)

Anti-Offline Raiding

We’ve used the plugin for a long time that prevented offline raiding, but it’s been controversial and resources are so plentiful that I think it’s time to put it to rest. Now, if you sign off, you’re stuff is up for grabs. Sorry!

Hope you Bumfuzzlers like the changes! Give me feedback as always. It’s extremely helpful in helping me tweak the server. Keep your eyes pealed for the wipe on 10/4. I think we’re going to be getting some nice goodies.

Hazmat, Fireballs, Haxxors

Hazmat, Fireballs, Haxxors

Well…. the server is wiped today along with a patch with a long list of changes, but most of the changes are based around admire updates, performance improvements and a couple bug fixes. That being said, there’s still some important items to take note of so let’s get started breaking it down!

There’s a new craftable Hazmat suit. It’ll require a Tier 2 workbench and you’ll have to research once you get your hands on it, but hey! It’s cool looking.

Facepunch has raised the time delay for repairing structures after they’ve been damaged from 8 seconds to 30 seconds. This is quite a big jump. They suggest they are looking to increase online raiding. Seems like it will surely make it easier for the raider. I wonder how it works with the Handyman plugin. At’ll need some testing.

Now you can finally rotate your workbenches to achieve that perfect home decor you were looking for!

I am looking into the situation with the ‘workbench anywhere’ feature. It appears the dang thing is just buggy. Everyone is complaining about it and the author has possibly been eaten by wolves. I found another plugin that offers the same functionality, but it doesn’t have the ability to use permissions which are needed since not everyone on the server gets that functionality. I’ll follow up on this in the near future.

A possible game changer is that fire arrow fireballs now slow movement. I can imagine this will make for great offensive and defensive situations. They’ve also added outlines so it’s a heck of a lot easier to find arrows rolling around on the ground.

A very interesting move to handle cheat reporting was made. You can report hackers in game at the death screen by clicking a ‘Report Cheat’ button, but you’ll have to register on their site to do use it. A nice benefit of that is they’ll actually email you when your reported hacker is banned!

Lots and lots of admire animations are added

As always I’ve highlighted the highlights below! Have at it ya Bumfuzzlers 🙂

Devblog 194 January 18 2018

  • NEW Added third person aim down sight sounds
  • NEW Added third person grenade sounds
  • NEW Added third person bandage sounds
  • NEW New binocular sounds
  • NEW New flashlight sounds
  • NEW Admins can get combat log of other players
  • NEW Admins get warnings when anti hack is disabled
  • NEW Added new Hazmat suit
  • UPDATED Water jug admire animation updated
  • UPDATED Salvaged hammer admire animation updated
  • UPDATED Water bucket admire animation updated
  • UPDATED Wooden spear admire animation updated
  • UPDATED Stone spear admire animation updated
  • UPDATED Flamethrower admire animation updated
  • UPDATED Satchel charge admire animation updated
  • UPDATED C4 admire animation updated
  • UPDATED Bow admire animation updated
  • UPDATED Optimized workshop skin download processing
  • UPDATED Optimized game object memory usage
  • UPDATED Optimized skin icon memory usage
  • UPDATED Optimized skin icon loading
  • UPDATED EAC SDK update
  • UPDATED Combat log no longer takes count parameter (uses combatlogsize value instead)
  • UPDATED Increased junk pile respawn time from 20 to 30 minutes
  • UPDATED Eliminated GC from voice recorder
  • UPDATED Jack O Lantern can be picked up
  • UPDATED Jack O Lantern only accepts wood
  • UPDATED Small Furnace now emits heat
  • UPDATED Can rotate tool cupboard after placement with hammer
  • UPDATED Added Building Blocked zone around Helicopter crash site
  • UPDATED Must wait 30 seconds to repair a structure after it was damaged
  • UPDATED Hazmat suit now reserachable and craftable
  • FIXED Fixed an exploit near Military Tunnels entrance allowing players to go out of bounds
  • FIXED Fixed an exploit inside the Military Tunnels allowing players to build in unintended areas
  • FIXED Fixed maximum anisotropic filtering not being set correctly for certain textures
  • FIXED Fixed community UI exception
  • FIXED Fixed weapon holster exception
  • FIXED Fixed HTTP image exception
  • FIXED Fixed various Unity exceptions
  • FIXED Fixed network stream exception
  • FIXED Fixed skin loading exception
  • FIXED Fixed planner exception
  • FIXED Fixed bloom exception
  • FIXED Fixed exception in voice recorder
  • FIXED Fixed terrain hole at launch site on Hapis
  • FIXED Fixed shelves been placed on Roads
  • FIXED Fixed Jack O Lantern can no longer be placed through walls
  • FIXED Fixed Vending machine not been destroyed if construction no longer exists
  • FIXED Fixed chairs been placed inside trees and clutter (Exploit fix)
  • FIXED Fixed not being able to rotate workbenches when deploying
  • FIXED Fixed AutoTurrets not losing any health upon pickup
  • FIXED Dropbox can no longer be placed under water
  • FIXED Fixed Small Refinery not generating charcoal
  • FIXED Fixed arrowheads not showing up in outlines
  • FIXED Fixed explosive bullet damage being too high
  • REMOVED Retired viewmodel layer (unused)