Coords, Elite Drop, Stone Spear

Coords, Elite Drop, Stone Spear

As always, Thursday brings updates and while there’s not anything major, here are several smaller updates that may add up to something good. I’m interested to see the new Map Coordinate feature for instance. Also it appears the Bradley will now drop Elite creates and certain items like the Stone Spear will now be a default blueprint. That and other balances might make for a nice updates.

The server has been updated! Enjoy! 🙂 As always I’ve highlighted in orange the updates I find to be important.

Devblog 181 October 12 2017

  • NEW Upgraded to Unity 2017.1.2
  • NEW Added debug.log convar to toggle log output
  • NEW Miner / Candle Hat provides protection
  • NEW Caves have a good chance of spawning stone tools
  • NEW Added toggled map grid coordinates (off by default)
  • NEW Added Debris Field marker on map when heli/bradley is destroyed
  • NEW Boonie/Bandana/Cap provides minimal protection instead of none
  • NEW Miner hat has emissive blinding flare
  • NEW Added radial map marker (mod support)
  • FIXED Pickaxe vm – Fixed hands intersecting when aim running
  • FIXED Fixed launchsite exploit allowing to hide in the wall
  • FIXED Big cleaver vm – Fixed hands intersecting when aim running
  • FIXED Satchel charge wm- Fixed wrong texture appearing when thrown
  • FIXED Satchel charge vm – Fixed arms clipping when thrown
  • FIXED Beancan grenade vm – Fixed arm clipping when thrown
  • FIXED Bone club vm – Fixed popping from throw cancel to idle
  • FIXED m249 vm – fixed arms clipping at max FOV
  • FIXED Fixed packet exploit to bring down servers
  • FIXED Fixed stone ore scarcity
  • FIXED Sawnoff shotgun vm – Fixed arm clipping at max FOV
  • FIXED Fixed indoor shadow issues introduced by viewmodel shadow changes
  • FIXED Fixed missing viewmodel shadow feet
  • FIXED Fixed node hotspots invisible during med-high fog
  • FIXED Fixed some water reflection artifacts
  • FIXED Fixed not being able to pick up items outside of any TC
  • FIXED Fixed Vending Machines not displaying if item for trade is a blueprint or not
  • FIXED Fixed Steam Inventory Items not unlocking their blueprint
  • FIXED Miner hat no longer emissive to other players when switched off
  • FIXED Fixed workbench status everywhere exploit
  • FIXED Fixed candle hat having a 30m light radius (!)
  • FIXED Fixed peacekeeper turrets not firing
  • UPDATED vm hierarchy and folder structure
  • UPDATED new vm arm mesh
  • UPDATED All viewmodels set to use base mesh vessel, all anims contain anim data only
  • UPDATED Bow vm – anim tweaks
  • UPDATED Salvaged axe, hammer & icepick vm – Removed attack2 lerping blends
  • UPDATED Water jug vm – removed static left hand in view when thrown at max FOV
  • UPDATED Sawnoff shotgun vm – Removed wobble at end of deploy anim
  • UPDATED Ak47 vm – Updated base pose, transition additions
  • UPDATED Increased speed of outro anim blend on ironsights
  • UPDATED Supply signal vm folder restructure
  • UPDATED Only allow drinking when water has certain depth
  • UPDATED Improved water intersection test performance
  • UPDATED Added process memory usage to system info
  • UPDATED Tweaked high external wall and gate deploy volumes
  • UPDATED Reduced scrap tier of many decorative items
  • UPDATED Can now pick up research / repair benches
  • UPDATED Broken items now have a minimum recycle yield of 10%
  • UPDATED Items now remove attachments/ammo when recycled
  • UPDATED Sewing kit is made of less rope (less recycle yield)
  • UPDATED Lantern and Tuna Can Lamp provide more light
  • UPDATED Lantern costs 25 Metal Fragments (was 40)
  • UPDATED Less fuel / hqm in caves
  • UPDATED Small/Medium wooden signs default blueprints
  • UPDATED Stone Spear default blueprint
  • UPDATED Workbench radius tripled
  • UPDATED Workbenches can be rotated with hammer
  • UPDATED Radsuit leaks small amounts of radiation at NPP/LSR
  • UPDATED Lowered HQM yield from heli/bradley gibs
  • UPDATED Satchel has slightly less chance to be a dud
  • UPDATED Flamethrower Requires Workbench Tier 2
  • UPDATED Hoodie/Pants require 75 scrap to research ( Was 250 )
  • UPDATED Snow Jacket/vagabond more common and much cheaper to make
  • UPDATED Elite crate spawns half as much stuff
  • UPDATED Elite crates spawn every 2 hours instead of 20 min at LSR
  • UPDATED Bradley drops elite crate loot
  • UPDATED Hapis site B now has a chance to spawn elite creates
  • UPDATED Cluttery deployables drop as blueprints instead of full items
  • UPDATED Bradley begins healing much slower
  • REMOVED Bolt rifle vm – removed unused anims

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