Tag: Twisted Rhythm

Mazzini, Meteors, Signals

Mazzini, Meteors, Signals

Hey Bumfuzzlers! I’ve got some server tweaks for you for both Modtopia and Vanillatopia. I’ve listened to feedback from a lot of you and peppered that with some things I noticed to hopefully make the servers work a little better. Check it out!

Custom Map (Vanillatopia)

I’ve loaded a custom 3k map called Mazzini Islands over at Vanillatopia and it’s pretty interesting. It really gives Rust a totally different feel and makes Rust feel newer since you don’t really know what to expect. There are lots of islands and things seem spread out a bit more. If you’re up for some good old fashioned vanilla Rust, go try it out.

I’m toying with the idea of putting it up on Modtopia in November. Let me know what you think.

Thanks for suggesting the map WRecKLeSS!

Animal Density (Vanillatopia)

I’ve gone ahead and raised the animal density on Vanillatopia to be the same as Modtopia. Now there’s 33% more bears, chickens, etc. It seemed they were a little scarce out there and without animals, surely Rust peoples will die šŸ™

In-Game Store (Modtopia)

There were a couple of items that seemed out of alignment so I touched them up. It’s important that the Pasta Salad is priced appropriately!

  • Creedence 2x damage crossbow changed from 4 to 6 RP
  • Armored Door changed from a quantity of 3 to 1
  • Armored Double Door changed from a quantity of 3 to 1
  • Ladder Hatch changed from a quantity of 3 to 1

Thanks Doge for the feedback.

Zambie Hordes (Modtopia)

I lowered the zambie count a few weeks back, but now it seems like there just ain’t enough of those undeaders. I increased the amount of hordes from 12 to 15. That should add a little more excitement. Hope they scare you šŸ™‚

Loot (Modtopia)

I’ll be tweaking the loot every so often. My goal is to find a good balance between vanilla and modded so that you have to grind a little, but it’s not overwhelmingly boring and repetitive.

  • Code Locked Crate bumped number of items from 6 to 8, blueprints from 1 to 2
  • Elite Crate bumped the number of items from 2 to 4
  • Mine Crate bumped the number of items from 1 to 2
  • Mine Cart bumped the number of items from 1 to 2

Added the following blueprints to barrels:

  • small oil refinery
  • spinner wheel
  • reactive target
  • binoculars
  • bear trap
  • tuna light
  • high external wall
  • top tier window bars
  • water barrel
  • large water catcher
  • small water catcher
  • water purifier

Thanks to Twisted Rhythm for feedback

Meteor Showers (Modtopia)

If you haven’t learned yet, Meteors fall into the Rust atmosphere and bring with them space resources! Yes, I’m super serial. Space resources! šŸ™‚

Anyways, the amount of space resources were pretty crazy high so I had to cap it a little to make it a little more reasonable. We’ll see how it goes to know if I’ll need to cap it again.

There are three types of Meteor Showers that happen randomly – mild, optimal and extreme. Here are the changes I’ve made to each of them:

  • Mild
    • Drops stone, metal ore
    • Changed ranges of drops
      • stone 300-3000
      • metal ore 100-1000
    • Changed meteor count from 60 to 175
    • Changed storm radius from 200 to 100
    • Storm duration stays at 240
  • Optimal
    • Drops stones, metal ore, high quality metal ore
    • Changed ranges of drops
      • stone 400-4000
      • metal ore 200-2000
      • high quality metal ore 50-500
    • Changed meteor count from 45 to 100
    • Changed storm radius from 300 to 100
    • Changed storm duration from 150 to 100
  • Extreme
    • Drops stones, metal ore, high quality metal ore and sulfur ore
    • Changed ranges for drops
      • stone 500-5000
      • metal ore 300-3000
      • high quality metal ore: 100-1000
      • sulfur ore: 100-1000
    • Changed meteor count from 125 to 50
    • Storm radius stays at 100
    • Storm duration stays at 30

I’m working on letting players know about the location of the showers so it’s easier to find then.

Kits (Modtopia)

A while back, I changed the Subscriber Kit, a kit given to players who subscribe to the website, to give supply signals instead of C4, Rockets and giant goodies like that. For some reason I noticed that didn’t take effect. Doh!

Now the subscriber kit will give players 5 supply signals. Since you can use the kit 3 times per wipe, that’s – you did the math already didn’t you? – 15 supply signals! That is quite a lot of goodies. I recommend subscribing.

Environmental Saves (Modtopia)

No it has nothing to do with that Al Gore stuff. A few weeks ago we had an issue with server lag. We’ve since figured it out, but during that process I had set the server to save the environment less frequently thinking it could be related.

Now that the lag issue is resolved, I’m adjusting the saves to occur more frequently. This is important in the event that the server does crash for any reason, your progress should not be lost.

Saves should happen now every 5 minutes as opposed to every 10 and you should even see a chat message stating it’s happening.

Server Restarts (Modtopia)

Server restarts were set to 12PM and 12AM EST, but I’ve found they might not be the best times. I’ve changed this to 4AM and 4PM Eastern Time to hopefully avoid interrupting anyone. Let me know if you find the server restart interrupts your playtime!

As always Bumfuzzlers, please send me your feedback. It helps to continually improve the server. Have fun out there! Let me know if you think I should run a custom map next month.

Blood, Warp, Workbench

Blood, Warp, Workbench

What’s up Bumfuzzlers?! I’m doing a bit of tweaking on Modtopia ahead of the wipe to everything from Homes, Teleports, Charcoal, Prestige levels and also adding a new plugin! Check out the details.

Homes & Teleports (Modtopia)

Lately people have been commenting on homes and teleports and there’s been times I’ve wanted to change it in the past, but just never found time to fully address it. Finally I have and hopefully you all like it better.

For both homes and teleports, uses are unlimited, however the cooldown and countdowns will change and be reduced as move up Prestige levels. Here’s what they look like.

Homes

  • Default: 2Ā homes, unlim daily, 15 min cooldown, 20 sec countdown
  • Legitimate: Increase: 3 homes (+1), unlim daily, 12 min cool (-3), 15 sec count (-5)
  • Veteran: Increase: 4 homes (+2), unlim daily, 8 min cool (-7), 10 sec count (-10)
  • Allegiance: Increase: 5 homes (+3), unlim daily, 5 min cool (-10), 5 sec count (-15)
  • VIP:Ā  Increase: 6 homes (+4), unlim daily, 3 min cool (-12), 3 sec count (-12)
  • Blood: Increase: 7 homes (+5), unlim daily, 1 min cool (-14), 1 sec count (-14)

Teleports

  • Teleport: unlim daily, 15 min cooldown, 20 sec countdown
  • Level 11: Increase: unlim daily, 12 min cool (-3), 15 sec count (-5)
  • Level 19: Increase: unlim daily, 5 min cool (-10), 5 sec count (-10)
  • Level 24: Increase: unlim daily, 4 min cool(-1), 10 sec count (-20)
  • Level 26: Increase: unlim daily, 3 min cool (-12), 3 sec count (-12)
  • Blood: Increase: unlim daily, 1 min cool (-14), 1 sec count (-14)

Thanks Doge, Twisted Rhythm, Lich, Annyu for the feedback

Charcoal (Modtopia)

I’ve increased charcoal production by 20%. Before the changes, 100 wood wouldĀ  yieldĀ 34 charcoal and now 100 wood yields 56 charcoal. It doesn’t seem like a lot on that level, but it should give quite a bit more with large quantities of wood.

 

Upgrade Workbench (Modtopia)

I’ve added a new plugin that for now unlocks at Prestige level 28. If you’ve ever hated having your entire base being taken over by workbenches, trying to find space, this plugin is for you!

Now, you can type /upgradewb and as long as you have the resources, it will upgrade the workbench you’re looking at for the cost. For those of you who like to keep your footprint light this is a great way to save square footage.

Blood Prestige (Modtopia)

I’ve been promising it for a while, but I simply didn’t have the time. It literally took me 3 full hours to implement it and it wasn’t a casual stroll through the park.

I’m going to have to tweak the levels next since I really want to add more powerful unlocks towards the bottom of the Prestige ladder, but at least now the people who have the most loyalty will get benefits regarding homes & teleports. I’ll try to add more perks as I can.

I finally did it soundklown!

Prestige Levels (Modtopia)

Just to save me some typing, I’d wander over to the plugins page for Modtopia and take a gander at the way the levels are setup. The quick of it is, VIP used to be the highest level, but now above it we have Level 26, Level 27, Level 28, Level 29 and then finally Blood. I also added free skins to Level 21 (/skin shop)

Anti-Offline Raiding

We’ve used the plugin for a long time that prevented offline raiding, but it’s been controversial and resources are so plentiful that I think it’s time to put it to rest.Ā Now, if you sign off, you’re stuff is up for grabs. Sorry!

Hope you Bumfuzzlers like the changes! Give me feedback as always. It’s extremely helpful in helping me tweak the server. Keep your eyes pealed for the wipe on 10/4. I think we’re going to be getting some nice goodies.

Memories, Critters, Moolah

Memories, Critters, Moolah

Hey Bumfuzzlers! I’ve got a few changes here for you and I figured I’d let you know about them sooner than later. There’s some big fixes and key changes that will affect the way you play. We’ve got memory fixes, home changes and more animals! Let’s go!

Door Skinning (Modtopia)

If you can’t put a sweet skin on your sheet metal door, what good is Rust? Well, for a bit using Skinbox (/skinbox) to reskin sheet metal doors simply didn’t work, but it does now so get cracking!

ThanksĀ Twisted Rhythm for the feedback.

Memory Returns (Modtopia)

We’ve had memory issues for a bit and it’s been quite annoying to players with lesser potatoes. It would cause the need for flushing memory and could sometimes cause crashing. Thanks to some trial and error and some great efforts from a few players, we have it figured out.

It appeared to be the mini map, which was awesome, but apparently, it’s buggy and needed to be put down. You can still use the G key to show you that map and you can use the RUST IO map if you’re like. That’s great if you have dual monitors.

Thanks Twisted Rhythm, Lichh and Annyu for their hard work on narrowing this down.

Home Changes (Modtopia)

I’ve been stubborn with homes (/home) for a long time, and I may just go back to being stubborn if the new settings result in players traveling through the air more than they do otherwise. I’ve never liked having too many teleports (/tp) in general because it removes that element of survivalĀ  where you always get out of confronting much difficulty.

Anyhow, I’ve changed things a bit. Now there’s more homes, more uses, but slightly higher cooldowns and countdowns.

  • Default: Cooldown 5 minutes > 10 minutes, Countdown 15 seconds > 30 seconds
  • Legitimate: Homes 3 > 4, Uses 32 > 40, Cooldown 5 minutes > 8 minutes, Countdown 15 seconds > 25 seconds
  • Veteran: Homes 4 > 5, Uses 34 > 50, Cooldown 4 minutes > 6 minutes, Countdown 12 seconds > 20 seconds
  • Allegiance: Homes 5 > 6, Uses 40 > 60, Cooldown 3 minutes > 4 minutes, Countdown 10 seconds > 15 seconds
  • VIP: Homes 6 > 7, Uses 50 > 70, Cooldown 2 minutes, Countdown 5 seconds > 10 seconds
  • Blood: Homes 8, Uses 80, Cooldown 1 minute, Countdown 5 seconds

Note: the Blood level isn’t finished, but it’s coming. I’m sorry soundklown. I swear I’ll finish it soon. Time time.

Animal Limits (Modtopia)

With the memory issue hopefully resolved, I’ve gone ahead and raised the spawning limits of animals back to how they were before.

Here are the new counts:

  • Bear: old count 18, new count 27
  • Boar: old count 45, new count 54
  • Chicken: old count 26, new count 36
  • Horse: old count 18, new count 27
  • Stag: old count 27, new count 36
  • Wolf: old count 18, new count 27

Hopefully this makes for better hunting. I’ll review this again in the future, but give me some feedback. That always helps.

Discordonomics (Modtopia)

You can get a ton of money from just hanging out in Discord, but I don’t think it’s all that competitive.

Now the event, that previously allowed for 3 winners before, will only have one! That’s right. One person to get all the cash. That makes the event a really critical thing to get since you’re not only getting the cash, but you’re stopping others from getting it and using it against you!

Ok Bumfuzzlers. Let me know how it goes out there. Feedback is critical to balancing this crazy Rust world so let me hear it. I’ll do my best to keep up!

 

Loot, Perform, Balance

Loot, Perform, Balance

What’s up Bumfuzzlers?! The last couple weeks I’ve been trying to find some time to get back to tweaking! After changing to a 1 month wipe and resetting the loot tables, there’s a lot I still had to do. Thing is, my schedule has been rather hectic so it’s been delaying me. Rest assured I am getting your feedback! Here’s just a few tweaks I’ve made over the weekend.

Loot (Modtopia)

I’ve done a bunch, focusing on barrels and availability of certain items. There’s no doubt I have a lot to go, but I’m going to let these changes settle in, get feedback and then continue. I’m trying to adjust things cautiously and carefully because, with the longer wipe cycle, I’m trying to create a little grind, but not grind-age.

  • Adjusted the rarity of key cards. Both green and blue are now common, but red is uncommon and slightly harder to find.
  • Fuses were adjusted from rare to uncommon. Right now there’s 16 in the world. They will vary slightly from that count.
  • Mining Quarries can now be found in loot as rare
  • Survey Charges will now be found in loot as rare
  • Also the following items were added to the loot table that were previously unavailable:
    • Hammer (Common)
    • Pickle (Common)
    • Bone Arrow (Uncommon)
    • Small Battery (Uncommon)
    • Blood (Uncommon)
    • Angry JackoLantern (Uncommon)
    • Happy JackoLandern (Uncommon)
    • Paper (Uncommon)
    • Pookie Bear (Uncommon)
    • Research Paper (Uncommon)
    • Santa Hat (Uncommon)
    • Scarecrow (Uncommon)
    • Skull Fire Pit (Uncommon)
    • Snowball (Uncommon)
    • Snowman (Uncommon)
    • Large Stocking (Uncommon)
    • Small Stocking (Uncommon)
    • Salt (Uncommon)
    • Christmas Baubels (Uncommon)
    • Christmas Candycanes (Uncommon)
    • Christmas Gingerbread Men (Uncommon)
    • Christmas Lights (Uncommon)
    • Christmas Pinecone (Uncommon)
    • Christmas Star (Uncommon)
    • Christmas Tinsel (Uncommon)
    • Christmas Garland (Uncommon)
    • Christmas Lightstring (Uncommon)
    • Christmas LargeĀ Present (Uncommon)
    • Christmas MediumĀ Present (Uncommon)
    • Christmas Small Present (Uncommon)
    • Christmas Tree (Uncommon)
    • Christmas Garland (Uncommon)
    • Christmas Door Wreath (Uncommon)
    • Water Purifier (Rare)
    • Frog Boots (Rare)
    • Door Closer (Rare)
    • SPAS12 Shotgun (Very Rare)
  • Scrap can now be found in piles from 0 – 60

Remember, if you put up a Christmas tree in your house and decorate it, you’ll get presents from Santa! šŸ™‚

Thanks toĀ Twisted Rhythm for the feedback.

Hordes (Modtopia)

I’ve made a couple changes to Zambies to make them a little more interesting in terms of loot, but also to help avoid the constant cat and mouse chase that goes on when you hear them grunting.

  • I’ve increased the horde count by 2 for a total of 12 hordes
  • I’ve modified the number of zambies in each horde to start at 1 instead of 4. This should mean you’ll encounter smaller groups.
  • I’ve left the max zambie count in the hordes to 15 so they will still grow over time.
  • Zambies now drop additional items that can be used for quests (/q)
    • Small Battery
    • Blood
    • Paper
    • Pookie Bear
    • Research Paper
    • Glue
    • Sticks
    • Duct Tape
    • Camera
    • Bleach

Keep in mind the quests (/q) for these items, when completed, will give you Skin Perk items. For instance, increased dodge, harvest, damage and building abilities!

Thanks toĀ Twisted Rhythm for the feedback.

Blueprints (Modtopia)

I’ve added more blueprints to barrels to make it easier to get crafting. I still have to add a few more and review boxes and crates.

  • Concrete Barricade
  • Wood Barricade
  • Sandbags
  • Large Furnace
  • Candle Hat
  • Hoodie
  • Machete
  • Pants
  • Salvaged Sword
  • Shelves
  • Metal Shutter A
  • Metal Shutter B
  • Wood Shutter
  • Sign Post
  • Small Sign
  • wall.frame.cell
  • wall.frame.cell.gate
  • wall.window.bars.metal
  • wall.window.glass.reinforced

Again, these are all fairly low level blueprints. I’ll choose from the uncommon items soon and add a few higher levels to the barrels when I have time.

Thanks toĀ Twisted Rhythm for the feedback.

Grilling (Modtopia)

There was a weird bug with the grill where phantom versions of meat and wood would pop out of the grill when the cooking was done. I tracked this down to a plugin that seems to have screwed the pooch and now you the BBQ ghosts are gone!

Thanks toĀ Twisted Rhythm for reporting the issue.

Jason Voorhees (Modtopia)

Our long-time resident horror movie terror was MIA. For some reason he stopped roaming the countryside! He’s now back and ready to machete so be careful. He packs some hefty health and is very stealthy.

Thanks to [CyanN] Lichh for your feedback.

Prestige (Modtopia)

For some reason it seemed notifications were being doubled which can be somewhat annoying. I think I’ve resolved that now. ThanksĀ Hazmad for the feedback.

Also, in an early version of Prestige it was set to play an explosion when earning a new level. That’s been disabled, but I must have rolled back the version on that so it became enabled again. I’ve disabled it again so you don’t think you walked over a landmine! ThanksĀ Twisted Rhythm for the feedback.

Kits (Modtopia)

Changing to a 1 month wipe means having to adjust a lot of other things – like kits. They were still setup as if we had a 1 week wipe cycle. Here are the changes I’ve made:

  • Signal Nachos kit: 4 hour cooldown, 3 usage max –> 3 day cooldown and 9 times max
  • Trump Wall Builder: 24 hour cooldown and 3 usage max –> 3 day cooldown and 9 times max
  • Trump Border Wall: 24 hour cooldown and 3 usage max –> 3 day cooldown and 9 times max
  • Hillary Jail Break: 24 hour cooldown and 3 usage max –> 3 day cooldown and 9 times max
  • Hillary E-mail Server: 24 hour cooldown and 3 usage max –> 3 day cooldown and 9 times max
  • Subscriber: 1 usage max –> 2 day cooldown and 3 times max
  • VIP M249: unlimited –> 2 times max

Thanks soundklown for the feedback.

Death (Modtopia)

There are two plugins that help you find your body when you die. Both of them were having issues.Ā For instance, you might have been seeing a message like this when you die: “Your corpse was last seen 1378 meters from here, in the unknown”

Obviously this isn’t very helpful. Now it will identify your body’s grid number to make it easier.Ā The other plugin is meant to highlight your body on the G map, but it’s not working. I’ll work on that. For now I’ve just disabled it.

Restarts (Modtopia)

Recently the server has crashed twice unexpectedly. I’m looking into locating the cause. In the meantime I’ve set the server to restart 2 times per day. No worries, you’ll get 30 minutes warning with a nice countdown and the server will be back up usually within 5 minutes.

Expect the server to restart at 12pm and 12am EST. Hopefully this doesn’t cause the map and other graphical items not to work, but if it does please Steam me so I know and then I’ll fix it. That’s part of the reason I haven’t had automated starts.

Meanwhile I’ve set the map to save every 5 minutes instead of 10 so that if it does crash, the rollback won’t be quite as severe.

Thanks toĀ Annyu and Lichh for the feedback.Ā 

Plugins (Modtopia)

With the two server crashes I decided to disable some plugins that I don’t think are used much in an effort to see if the issue is related to any of them. A couple of them simply aren’t even working anyway so I figure I can disable them now to see if they’re issues.

I disabled the following (and a few more you wouldn’t know about):

  • Barrel Points
  • Blood Trail
  • Cupboard Messages
  • Death Marker
  • Decay Notifications
  • Easy Vote Highest Voter
  • Flare Gun
  • Proximity Scanners
  • Rafts
  • Target Practice
  • Survey Info
  • Viking Boat
  • Visual Cupboard

If you are heartbroken that any of these are disabled, please let me know and I’ll make it an effort to enable it again.

Performance (Modtopia)

I just received an answer from my server provider and they said the server had hit the memory limit which is why it crashed. They’ve extended that limit so I’m hoping things will get better. Please let me know if the server crashes in case I miss it.

Population

Although the server provider increased the memory which is likely running down due to the various memory leaks Rust has, I do hear players talking about higher than normal client crashes so I decided to tinker with the population limits which I set relatively higher a while back. It could very well be that the extra entities in the world are causing clients to hold on to more things in memory and then…kablooey.

So I reset the limits back to defaults. This means some items might be harder to find. For instance, bears were at a max of 27 and now they’re 18. Ore and trees also had higher limits. Additionally, the tickrate (the rate at which items respawned – not necessarily in the same place) was 60, but now I raised it to 90 (the default is 120)

Let’s see how it goes.

Thanks everyone for your patience while I reconfigure things. With your feedback, I’m confident the server will be better than it was before the loot table was reset. Again, the hope is to give the server back a bit of that survival feeling while still maintaining that modded server feel. Stick with me and we’ll get it to that point for what I hope is a great balance.

Keep the feedback flowing Bumfuzzlers! I’m paying close attention and listening! Have fun out there!