I’ve made a few changes to the server in recent days and wanted to keep you up to date! Check it out Bumfuzzlers!
Thanks to soundklown, one of our resident Bumfuzzler VIPs, some issues with Santa’s place were brought to the forefront and I “think” I fixed them. I’ll have to review tonight if I have time. Apparently after finding himself trapped at the North Pole when daylight struck and the magical doors shut, he was able to get out through trickery! We’ll we can’t have any of that 🙂 I’ve since changed things around to make that hopefully impossible.
Additionally, to make it harder to get all the loot, all the boxes have been fixed with code locks! The code for them is hidden in two different places within the building. Also, keep in mind, not every box will have items in them each time you go. They replenish on timers anywhere between 1 hour, 6 hours, 12 hours, 1 day and 2 days.
They were a little weak. I mean, they are protecting the North Pole. I’ve upped them in a few categories like health, damage, accuracy and range. I hope they give you more trouble. I think after the next wipe, I’ll be widening the zone so players can’t put turrets so close to the building. This will make it more difficult.
I’ve lowered the values on various attire with the dodge attribute. Apparently there were a couple too high and some players were near invincible because they dodged every shot. Even if you now have all of the wearables enabled, you can’t get higher than 26% dodge. Special thanks to DHJ Doge for pointing out this flaw!
Also, keep in mind the way dodge works. You don’t literally dodge the shots from other players. The damage just simply doesn’t register. Keep this in mind when other players don’t take damage even when you feel you’ve headshotted them. Also watch the chat for messages that the player has dodged the attack.
Originally, for Allegiance and VIP loyalty groups, snap traps would automatically reset after 15 seconds. After a discussion with DHJ Doge (thanks again for the feedback) I’ve changed this to 5 minutes as it would be a bit overpowered if someone put traps all over their base. Additionally, while VIP traps (snap traps and landmines) wouldn’t damage themselves or friends, it’s now been extended to clan mates as well.
Over the last couple days we had a couple of crashes. After working with my service provider it turns out we were hitting the RAM ceiling. They’ve extended it and I’ll be monitoring it. I’m sorry for any inconvenience it may have caused. I’m not sure what caused the RAM feeding on the server side. Possibly it’s due to adding those Elves and Santa’s North Pole which includes some new functionality. Regardless, my goal is to make your time on the server as fun as possible and crashes are not fun, so please know I’m on top of it as best I can be. Let me know if you have any issues. Special thanks to Maddawg, DHJ Doge, DJRYFY, soundklown and MattieMajestic for keeping me updated on server performance.
UPDATE: I was told by my provider: “Unfortunately the more recent Rust updates have caused higher than normal RAM consumption. The limit was increased by 1GB in this case. Whether this helps over the long term I cannot indicate.” We’ll see how it goes I guess.
As always I am so appreciative of the feedback you all give me. It really helps make the server better. Please continue getting me feedback, asking questions and breaking things lol Thanks Bumfuzzlers!