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Woohoo Bumfuzzlers! It’s a wipe! and a giant update that will surely be game changing!

We’ve got building 3.0! The Junkyard monument is in and hopefully spawned on the new map I chose for the wipe. I didn’t see it in the Rust:IO map. Also a new quarry monument! New water effects! and a hole bunch more! I have plans for this wipe which will take a day or so to put together 🙂 Can’t wait to post about it!

Check out some of the related videos and pics of the update below!

I’ve highlighted what I feel are the most important updates as always. Enjoy the updates Bumfuzzlers!

Devblog 189 December 07 2017

  • NEW Bases repair themselves if upkeep resources are in TC
  • NEW Bases require upkeep resources to be kept in TC
  • NEW New on/off sounds for a bunch of deployables
  • NEW New active/burning loops for a bunch of deployables
  • NEW New searchlight movement sounds
  • NEW New open/close sounds for a few deployables
  • NEW New Junkyard monument
  • NEW New procedural roads art
  • NEW Brought back old caves (Hapis)
  • NEW Added “Pumping station” and “Abandoned Boat” loot areas (Hapis)
  • NEW Added Launch Site (Hapis)
  • NEW Added Ice sheets and Icebergs (Hapis)
  • NEW Added new static quarrys (Hapis)
  • NEW Foundations can now be placed at a half height offset
  • NEW Added half height walls
  • NEW Fixed various wall stacking exploits
  • NEW Roofs occupy wall sockets and can no longer be used as honeycombs
  • NEW Building privilege is emitted by the entire building
  • NEW There can only be one tool cupboard per building
  • NEW New monument placement algorithm
  • NEW Procedural roads now connect to monument roads
  • NEW Print last placement error in chat when pressing LMB while placement guide is red
  • NEW New power line placement algorithm
  • NEW Tool cupboard can store upkeep resources
  • FIXED Fixes to older radtowns (Hapis)
  • FIXED Fixes to loot and ore scarcity (Hapis)
  • FIXED Monument chainlink fences can be shot through
  • FIXED Roads are no longer split in half by rivers
  • FIXED Fixed gaps between roads and terrain
  • FIXED Fixed roads sometimes being partially flooded
  • FIXED Fixed hammer highlight on wooden triangle foundations
  • FIXED Fixed weird camera movement when jumping introduced last patch
  • UPDATED Small Furnace Art Updated
  • UPDATED Complete rework of site A (Hapis)
  • UPDATED Moved Site B to east coast (Hapis)
  • UPDATED Reduced size of arctic biome slightly
  • UPDATED Increased size of arid biome slightly
  • UPDATED Health bars are only visible when damaged or holding a hammer
  • UPDATED Grenades inherit player movement velocity
  • UPDATED F1 grenade has larger blast radius
  • UPDATED Dropbox is now Tier 1 WB
  • UPDATED Stone Spear no longer requires WB
  • UPDATED Experimentation at WB1 costs 75 scrap instead of 100
  • UPDATED Armored building tier costs 25 hqm and no wood/stone
  • UPDATED Armored doors have had their costs reduced accordingly
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