Howdy Bumfuzzlers! I have an update for you sooner than expected, but nonetheless chock-full-of-goodnesses.

Building Decay

I couldn’t put off changing decay until the next wipe as planned due to some extraordinary building patterns I’ve noticed on the server. I have removed the No Decay plugin and have turned on decay using the default settings.

Here’s how it works:

First, the tool cupboard can now store resources, and these resources will be used to keep your base from decaying. You can think of this like a tax system, where the first section of blocks are ‘taxed’ at a certain rate to maintain their health, and the more and more blocks you add to your base the more expensive it gets.

  • 1-15 blocks = 10%
  • 15-40 blocks = 15%
  • 40-75 blocks = 20%
  • 75+ blocks = 33%

This means if you have a two by one you’ll have to pay 10% the cost of the base per 24 hours to maintain upkeep, which is peanuts. However, giant clan bases will need a very significant amount of resources to prevent them from decaying. The idea here is that you’ll need to be smart with your builds, because it’s not free forever.

Secondly, your base will decay from the outside in, so the very center of your base will be safest for longer.

  • Twig = 1hr
  • Wood = 2hr
  • Stone = 3hr
  • Metal = 5hr
  • Armored = 12hr

This means that if you have an entire base of stone and are not maintaining its upkeep, every 3 hours you’ll lose a ‘layer’.

Thirdly, if you are maintaining upkeep, your base will repair itself, very slowly, at the same rate that it would have decayed at. As long as you put the resources back in the TC, the hard to reach walls and sectioned off areas of your base will repair themselves.

Sorry to have to make this change mid-wipe, but circumstances forced my hand.

Skin Perk Rarity

It appeared no one was finding Skin Perks so I raised the percentages a bit. Here are the new settings for the rarity tiers:

  • Super Rare 7% (old 4%)
  • Rare 20% (old 13%)
  • Uncommon 33% (old 21%)
  • Common 40% (old 63%)

Raft Netting

Thanks to Maddawg for pointing out that the netting on rafts were too expensive. It originally required 15 rope, but I’ve changed it to 3 which is the default requirement for building netting.

Enjoy Bumfuzzlers and keep the feedback coming!