Hey Bumfuzzlers! Sink your teeth into some of these tasty updates! We’ve got an arcade game addition to loot, enhanced booby traps, a contest for naming the bot, raid material stacking changes, foundation health changes, a new feature for raiders, fixes to crafting, raid alerts and more! Read on for more information!
I’m happy to say we’ve got some great improvements with booby traps that will ensure they become a true defensive ability.
Here are some of the changes:
- Traps are no longer triggered by the owner
- Traps are no longer triggered by friends of the owner
- Traps are no longer triggered by clan mates of the owner
- Depending on your level you can booby trap using:
- Level 16: Elements (Fire, Shock, Radiation)
- Fire: Requires 100 lowgrade fuel
- Shock: Requires 1 Fuse
- Radiation: Requires 5 Radiation Pills
- Level 22: Deployable (Landmines, Bear Traps)
- Bear Traps: Requires 3 Bear Traps
- Landmines: Requires 3 Land Mines
- Level 29: Explosives (Beancan, F1Grenade, C4)
- Beancan Grenade: Requires 1 Beancan Grenade
- F1 Grenade: Requires 1 F1 Grenade
- C4: Requires 1 C4
- Level 16: Elements (Fire, Shock, Radiation)
These traps are meant to make things difficult for raiders either by killing them or by delaying them enough for you to defend. For instance, the fire trap can make a large area unusable because it takes a while until the flames go out. Whether booby-trapped boxes and doors are opened or destroyed, the trap is triggered either way. Set a fire trap on your front door and it will immediately delay raiders for a couple of minutes or at least force them to take a different course.
Also, in case you’re curious, the landmine and beartrap traps will scatter those items around the affected area. This is great for boxes since the moment someone opens a box, they are surrounded by traps and they may not realize one is behind them. Best not to set this near boxes you care about though since someone stepping on one may destroy the others.
Chippy Arcade Game
You may have noticed the Chippy Arcade Game was placed into the loot. Maybe you even got it already!
You should find it easily out there in crates! Play a few games while you wait for those metal frags to cook! It appears to keep high scores too!
There was an issue with raid alerts, you know – the feature that allows you to get Discord and mobile alerts when someone is raiding you? Yeah, that one.
Now when you’re sleeping in your base, while you’re at work bringing home the bacon, you’ll know when someone is taking your Pookie Bears!
In the game, type /pbreg “Your Username#xxxx”, you’ll get a message from PoundBot in Discord on how to complete the setup. The #xxxx is a four-digit number you’ll find is attached to your Discord account.
Thanks to Viper and TheFireChef for the feedback.
For some reason, hammers were crafting slowly while everything else was instant crafting.
Now it’s resolved so you can craft hammers in the blink of an eye.
Thanks to Doge for the feedback.
Also, it appears there is some conflict with the crafting Quests (/q) and instantly crafting. It appears at best, that Quests will count 10 crafted bandages as 1, but that may not even work. I’m not sure how to resolve this yet, but I’ll do more testing when I have more time.
Thanks to Lieutenant Rum, Thot Police for the feedback.
Welp, I realized I had a setting turned on that I didn’t want on.
You can no longer teleport to another player who is in a building blocked zone. This should help make raiding slightly more challenging. Whoops!
Thanks for feedback TheFireChef.
So I’m thinking the bot needs a name. I know he’s just a bot, but ‘bot’ is a little boring and I can’t imagine he likes that very much.
Get me over what you think would be the best name, I’ll take which ones I think are best and put them in a Discord poll. If yours wins, I’ll give you either the Christmas, Halloween or Electricity package from the shop for 2 weeks! I’ll also build in a couple of sayings for the bot that include your name 🙂 For instance, “How did you get your name <BotName>?
Couple guidelines thought:
- Be unique. It should be a name that players wouldn’t say naturally. For instance, his name wouldn’t be Gear.
- Something easy to remember and spell. For instance, Earl.
- If possible, it might fit with the server theme. This is challenging!
- Submit as many as you want!
I found this site that generates potential robot names that might help. Scroll down and click Get Robot Names in the white box.
It might be a little much to allow raiders to have multiple stacks of 256 rockets. Think?
I’ve lowered the stacking size of the following items from 256 to 16:
- Basic Rockets
- Fire Rockets
- High-Velocity Rockets
- Satchel Charges
- C4 Explosives
Given that we have backpacks, this change shouldn’t have a huge effect, but at the least, it’ll prevent raiders from having tons of inventory space to haul stuff away. Maybe base owners will have the opportunity to keep some of their stuff.
Let’s see how things go. Give me feedback on this.
Since the beginning of Rust, I’ve believed that raiders have, at least, a slight advantage. It takes far less time to destroy a base than it does to build and maintain one even when you consider farming for charcoal and such. Due to this, I’m tinkering with something new.
If you destroy someone’s stuff, you’ll be automatically blocked from using certain abilities for 3 minutes.
- Remove Tool (/remove)
- Teleport (/tp or /home)
- Trade (/trade)
- Shop (/s)
- Kit (/kit)
This block will affect the raider immediately, but also anyone within the general area and those who enter the general area who are friends or clanmates of the raider and also anyone who is authorized on any cupboard the raider owns. The owner of the building will not be blocked.
The raid block will end:
- After 3 minutes
- On the blocked person’s death
- On the blocked person’s respawn
The raid block will restart at 3 minutes if the raid continues.
Hopefully, this can give base owners a little more time to defend and/or sign on after being alerted by the Raid Alert. If you’re going to raid, you’re going to have to make sure you planned it well!
A while back I raised the health of foundations to prevent the demoralizing “foundation wipe”. When it happens to someone it’s really discouraging and many times they leave the server – sometimes to never return or at least they typically won’t return until next wipe cycle. This current wipe cycle, it seems to have happened at least once.
The ability to wipe a foundation defeats the purpose of base defenses and all the effort put in by a builder to protect their stuff. Why bother with turrets and shotgun traps if you can just disregard it all from a rocket’s length away? It even makes the new and improved booby traps a waste of time.
I’ve raised the health of foundations another 50%. This should make it a little less lucrative to spend rockets on making someone’s day miserable.
- Added 2 new loadouts to the mix
- Mace Loadout: Gives that melee battle opportunity
- Rocket Launcher, Pistol, and Build Loadout: Spawns players with enough resources to build structures, but also destroy them
- Top 3 Duelists will now have access to the Duelist kit (/kit)
You can type !duel for more information about getting involved in duels!
If you have any weapon combination ideas, please let me know! I’ll add them!
Hopefully, messages for events will now grab your attention as they have bold colors and larger font.
I’m hoping that this increases the usability of certain features and improves communication. It’s been annoying for some time that it’s possible to miss teleport requests for instance. No more!
It appears that the Level 26 (/loyalty) perk to not require fuel in certain items like candle hat, lanterns, miners hat, searchlight, and tuna light hasn’t been working as expected which meant fuel was required even when it shouldn’t have been.
It appears some permissions that were there before, were missing!?! Weird. Anyhow, I added them back.
Mind you, this one I was unable to find time to test. I assume the permissions were the issue. Please let me know if it doesn’t work as expected.
Thanks to Lieutenant Rum, Thot Police for the feedback
Thanks as always for all your feedback. It’s really helpful. With these changes, I’ll need more of it to ensure we’re going in the right direction of achieving balance while maintaining fun! Until next time Bumfuzzlers! Enjoy yourselves out there!