Woohoo Bumfuzzlers! It’s a wipe! and a giant update that will surely be game changing!
We’ve got building 3.0! The Junkyard monument is in and hopefully spawned on the new map I chose for the wipe. I didn’t see it in the Rust:IO map. Also a new quarry monument! New water effects! and a hole bunch more! I have plans for this wipe which will take a day or so to put together 🙂 Can’t wait to post about it!
Check out some of the related videos and pics of the update below!
I’ve highlighted what I feel are the most important updates as always. Enjoy the updates Bumfuzzlers!
Devblog 189 December 07 2017
- NEW Bases repair themselves if upkeep resources are in TC
- NEW Bases require upkeep resources to be kept in TC
- NEW New on/off sounds for a bunch of deployables
- NEW New active/burning loops for a bunch of deployables
- NEW New searchlight movement sounds
- NEW New open/close sounds for a few deployables
- NEW New Junkyard monument
- NEW New procedural roads art
- NEW Brought back old caves (Hapis)
- NEW Added “Pumping station” and “Abandoned Boat” loot areas (Hapis)
- NEW Added Launch Site (Hapis)
- NEW Added Ice sheets and Icebergs (Hapis)
- NEW Added new static quarrys (Hapis)
- NEW Foundations can now be placed at a half height offset
- NEW Added half height walls
- NEW Fixed various wall stacking exploits
- NEW Roofs occupy wall sockets and can no longer be used as honeycombs
- NEW Building privilege is emitted by the entire building
- NEW There can only be one tool cupboard per building
- NEW New monument placement algorithm
- NEW Procedural roads now connect to monument roads
- NEW Print last placement error in chat when pressing LMB while placement guide is red
- NEW New power line placement algorithm
- NEW Tool cupboard can store upkeep resources
- FIXED Fixes to older radtowns (Hapis)
- FIXED Fixes to loot and ore scarcity (Hapis)
- FIXED Monument chainlink fences can be shot through
- FIXED Roads are no longer split in half by rivers
- FIXED Fixed gaps between roads and terrain
- FIXED Fixed roads sometimes being partially flooded
- FIXED Fixed hammer highlight on wooden triangle foundations
- FIXED Fixed weird camera movement when jumping introduced last patch
- UPDATED Small Furnace Art Updated
- UPDATED Complete rework of site A (Hapis)
- UPDATED Moved Site B to east coast (Hapis)
- UPDATED Reduced size of arctic biome slightly
- UPDATED Increased size of arid biome slightly
- UPDATED Health bars are only visible when damaged or holding a hammer
- UPDATED Grenades inherit player movement velocity
- UPDATED F1 grenade has larger blast radius
- UPDATED Dropbox is now Tier 1 WB
- UPDATED Stone Spear no longer requires WB
- UPDATED Experimentation at WB1 costs 75 scrap instead of 100
- UPDATED Armored building tier costs 25 hqm and no wood/stone
- UPDATED Armored doors have had their costs reduced accordingly