Facebooktwitterredditpinterestlinkedintumblrmail

I’ve got massive update for you Bumfuzzlers this week for sure cause this week, we’re rolling out the goodies! – and some other changes too! Read on for information on RustNET, automated searchlights, remote turrets, adjustments to security cameras, wipe block and more!!

RustNET

As of today, you’ll have access to RustNET – yes the Rust interwebs! On this network you’ll be able to remote control search lights, turrets and security cameras and also turn on/off turrets and searchlights as well as check the inventory of turrets and searchlights all from a single remote terminal you can access in the safety of your base!

Check out this video for a demonstration of how it works.

The following commands are available for all players:

/rustnet – This will give you all the help you need to get started
/terminal add – Create a new terminal (requires a terminal in your hands)
/terminal remove – Remove a existing terminal

Automated Searchlights

Now you can configure searchlights to automatically turn on and off at night and spotlight nearby animals, enemy players, NPCs, cars, tanks and helicopters. This makes it far easier to fight off a night raid in the event someone tries to sneak up on you in the dark or just go night hunting! You can also have it target friends and also yourself, but I’ve turned that off. Who wants to point out you and your buddies to enemies?

You have full control of the searchlights through RustNET. You can turn on and off automatic mode, take control of them and even access the searchlight inventory remotely!

  • Searchlights automatically turn on at night and follow a variety of objects if enabled through RustNET
  • Players can cycle through available searchlights by pressing JUMP or DUCK
  • Players can access and control the searchlight manually via a RustNET terminal
  • Maximum number of controllable searchlights is set to 6
  • Searchlights can be placed within 50 meters of the terminal (that could get interesting!)

The following commands are available for all players:

/sl add <terminal ID> – Converts the light you are looking at into a automated light that is registered to the specified terminal. Access the terminal to find the ID.
/sl remove – Removes the automation from the light you are looking at and removes link to terminal
/sl rotate – Set the lights default rotation to the direction the player is facing (for use with search mode)

NOTE: It appears when you exit out of controlling searchlights it places you in 3rd person. Just press F3 twice to get back to 1st person.

Remote Turrets

While turrets are surely effective, they may not always do what you want. Now, you can take full control of your turrets and take matters into your own hands! No more wasting bullets during a raid on enemies hiding behind a wall! Take control of the turret and shoot when you want to shoot!

Once you setup your turrets, you can access them from the RustNET terminal which allows you to remotely control your turrets, turn them on or off and access their inventory all from the coziness of your base!

  • Once remote turret is set up player can access that controller via the RustNET terminal
  • Players can cycle through available turrets by pressing JUMP or DUCK
  • Players need to be the owner, or a friend/clan mate of turret when registering turret
  • Maximum number of controllable searchlights is set to 6
  • Turrets can be placed within 50 meters of the terminal

The following commands are available for all players:

/rt – Shows help menu
/rt add <terminal ID> – Set the turret you are looking at as a remote turret registered to the specified terminal
/rt remove – Remove the controller from the turret/sign you are looking at

NOTE: It appears when you exit out of controlling turrets it places you in 3rd person. Just press F3 twice to get back to 1st person. Also, it appears you can’t cycle through turrets (I’m sure this will be resolved soon)

Security Cameras

We’ve had security cameras on the server for about a month, but because of the new RustNET plugin, I thought it would be fitting to post again about the awesomeness that are security cameras and explain how this has now changed.

RustNET now takes over for the old terminal used for Security Cameras, but it’s not a loss since RustNET is far superior. So just like you could use the Security Camera terminal with the cameras, you can now use the RustNET terminal with cameras – and turrets and searchlights!

  • Security cameras are linked to terminal via base. Any camera on base will assign to terminal
  • Players can cycle through available cameras by pressing JUMP or DUCK
  • Camera placement and controller access requires the user to be authorized on the TC
  • Maximum number of controllable searchlights is set to 4 for all players except VIPs who get 10

The following commands are available for all players:

/sc – Shows the help menu
/sc add <terminalid> – Activates the camera placement tool. (Requires a camera in the users hands)
/sc remove – Removes the camera you are looking at

WipeBlock

I’m trying something new to help avoid players from raiding so soon after a wipe and that is to disable certain items for a certain amount of time. My hopes are that this will create an early focus on building and help out players who are new to the server settle in and get ready for the veterans on the server.

Here’s how it’s going to work:

  • You can craft and find the items that are blocked.
  • You can’t place the blocked items in your tool belt to use until they’re unlocked.
  • If you place them in your tool belt before it’s time, it’ll advise you
  • You can type /wipeblock or click the icon in the lower left at any time for more info
  • All items will be unblocked in 48 hours
  • The following items will be blocked:
    • 12 hours: Assault Rifle, Bolt Action Rifle, LR300 Assault Rifle, M249, MP5A4
    • 36 hours: Satchel Charge, F1 Grenade, Beancan Grenade, Survey Charge
    • 48 hours: C4 Explosive, Rocket Launcher

It’ll be interesting to see how this turns out. Of course, I’ll adjust it as necessary based on the results and your feedback.

ZLevel Changes

Lately, I’ve been hearing lots of reports of foundation wiping which suggests to me that there may be an imbalance of resources vs. defense. I’m going to be looking at this more closely, but for now I made a quick, hopefully painless yet balancing adjustment. I’ve dropped the ‘Default Resource Multiplier’ from 3 to 2.

To get an idea of the affects this may have, I tested this as a level 11 in wood gathering. Originally my swings, not playing the mini-game were getting me 150 per hit. Afterward the changes, I received 125. This isn’t much of a drop really, but maybe it will balance the server slightly.

SuperHeli Changes

I’ve made a few changes based on feedback from various Bumfuzzlers. Many complained that the SuperHeli came out too much and based on my testing it appeared that was the case.

Turns out that multiple heli plugins were not working together, but now with some help from one of the plugin authors it should now work much better.

Now, the SuperHeli will only come out every 1-2 hours and no sooner. I still have to tweak which SuperHeli comes out – for instance, the malfunctioning copter, the one that refuels at a monument or the typical one, but I’ll do that over the next week. At least the SuperHeli isn’t as overwhelming.

Additionally, I’ve bumped up the SuperHeli cargo from 3 to 4 crates.

SuperBradley Changes

I figured it might be a good idea to beef the unsociable bugger up a bit in firepower, but lower its health a little. I’ve increased the gun accuracy by 30%, bumped the speed 25%, lowered the time it takes to get at the loot by about 30% after you destroy the tank and also lowered the health 250.

Additionally, I’ve upped the crates from 3 to 4.

Assault Rifle Health Issue

Finally I was able to narrow down why the AK would craft at less than full health. It turns out there was a very unassuming plugin – Magazine Boost that allows VIP players to crates weapons with 3 times the clip size. I didn’t even realize it allowed the settings for weapon health. Now I do! And it’s fixed 🙂

Lots of good stuff here ya Bumfuzzlers! Please enjoy the changes and have some fun! Keep the feedback coming so the server can

Facebooktwitterredditpinterestlinkedintumblrmail