Here’s the low down on the update. Also, we performed a wipe and went with a 2500 size map for testing. So far might be a little too much raiding so we’ll be going with a 3000 size next week.
Devblog 175 August 31 2017
- FIXED Fixed occasional occludee related errors
- FIXED Fixed new explosions not affected by fog
- FIXED Fixed lighting going dark sometimes; e.g. mining ores
- FIXED Fixed cave entrances sometimes closed in low graphics quality
- FIXED Fixed texture memory leak from paintable signs
- FIXED Fixed various bugs with the roof side walls
- FIXED Fixed bradley getting stuck by turning around in tight areas
- FIXED Moved props from launch site that were getting the APC stuck
- FIXED Fixed Bradley lights on gibs
- FIXED Fixed Bradley lights on during day
- FIXED Fixed NRE’s when using ‘spawn bradleyapc’ command
- FIXED Fixed Helicopter muzzle flash always aiming up instead of at target
- FIXED Bradley coax actually aims directly at targets now
- UPDATED Disabled engine-side dynamic batching
- UPDATED Stripped some unused assets
- UPDATED Optimized coroutine yield instructions
- UPDATED Adjusted some memory pool buffer sizes
- UPDATED Optimized file storage system
- UPDATED Optimized texture processing library
- UPDATED Optimized storage container hashing
- UPDATED Optimized paintable signs
- UPDATED Tweaked decor spawns
- UPDATED Improved Oil Fireball effect
- UPDATED Improved Explosion effect for Heli/Bradley
- UPDATED Improved Debris effect for helicopter damage
- UPDATED Improved helicopter searchlight visuals
- UPDATED Bradley health doubled
- UPDATED Bradley heals after 5 minutes of no damage
- UPDATED Bradley loot table updated – far fewer explosives
- NEW Learnable recoil patterns for Thompson/SMG
- NEW Damage effects for Bradley