As is typical each Thursday there’s a patch. This week was no different! Get the low down on the improvements below.
Devblog 174 – August 24 2017
- NEW Added Bradley APC to launch site
- FIXED Fixed culling false positives
- FIXED Fixed material related performance bottleneck
- FIXED Fixed large furnace lower LOD looking too dark
- FIXED Fixed LOD transition popping in high external wall
- FIXED Fixed a material memory leak
- FIXED Fixed ores missing partially broken stages on lower LODs
- FIXED Fixed only being able to harvest debris from certain angles
- FIXED Fixed smoke trails disappearing too soon after rocket explosion
- UPDATED Improved performance for overlay effects (e.g. hurt, cold)
- UPDATED Improved performance for Tone-mapping, FXAA, Sharpen and Vignette
- UPDATED Updated multiple descriptions
- UPDATED Paper map now despawn in 5 minutes down from 20 minutes
- UPDATED Reduced sky brightness slightly
- UPDATED Greatly reduced GC allocations throughout the game
- UPDATED Optimized the internal memory pool
- UPDATED M92 Horizontal recoil halved